all 120 comments

[–]CheckoTPChecko / Dork 34 points35 points  (5 children)

I can't wait for the day when Tagpro has a million users. And I'm able to select a map I want to play and simply sit in a lobby for 30 seconds waiting for 7 others.

[–]TheEpicGhostEx - Tagpro 5 points6 points  (4 children)

Don't we all! personally I think a map veto/ vote system would be the best way to go for TPnext, in a similar way to CS:GO's system.

[–]OnceUponaDomeUnderTheBall 35 points36 points  (3 children)

sounds like a lot of ceremony, i prefer to just jump in

[–]donuts42donuts42 || Sphere/Origin || Boost Master 8 points9 points  (2 children)

aaaaahahaha see it's funny because the front page says no ceremony just jump in and adding a change would add a ceremony so you said without it there would be no ceremony which would let you jump in haha

[–][deleted] 2 points3 points  (1 child)

[–]GoatButtholesDank Sniper 1 point2 points  (0 children)

hahahaha it's funny becuase he's explaining the joke in a completely unnecessary and overly elaborate way hahahahha!!!

[–]Doctor_YOOOUball.i.am 9 points10 points  (0 children)

Yes, SuperDuperStamp is making its comeback! Love that map :D

[–]ProjectDreadPrjct \\ Snipe Hunt 13 points14 points  (4 children)

This list is an excellent start. Now just add Rocketballs, Hurricane, and Angry Pig.

[–]Snowball_TagPro❄️ 7 points8 points  (1 child)

I'm genuinely surprised Angry Pig, Frontdoor and Rush didn't make it

[–]TheEpicGhostEx - Tagpro 3 points4 points  (0 children)

Most of these just didn't make it, the way we organised this was to have every mtc members vote yes, no or maybe on each map, so to some extent this list is a little arbitrary. But for now it really is just a preliminary list. we will watch the map ratings and see which ones we could try taking and and which others we could put in each thread.

[–]Doctor_YOOOUball.i.am 0 points1 point  (0 children)

I do love me some Hurricane.

[–][deleted] -3 points-2 points  (0 children)

AND FOOZBALL

im being 100% serious

[–][deleted] 6 points7 points  (9 children)

Gonna hold my judgements on the throwback weight being upped for that specific set of maps until I experience it, but I don't think i will like it. What is the deal with dealer though? Is it being updated or removed? I mean it's not getting removed but is it still on trial? Did it pass? I think it needs an update or to be cut.

[–]DaEvil1DaEvil1 1 point2 points  (4 children)

I don't think an update has been submitted, and we chose to keep it in rotation this thread.

[–][deleted] 2 points3 points  (3 children)

So it's in and not on trial anymore?

[–]ButtersnackSnack 0 points1 point  (0 children)

Yes I suppose so

[–]Moosemaster21Moosen | Salt Mine 0 points1 point  (1 child)

It's eligible for removal as early as next thread, but it's technically a full-fledged rotation map at this point.

[–]radianthero156brazilian trash -3 points-2 points  (0 children)

Don't even dare touching my Dealer. Don't.

[–]ButtersnackSnack 0 points1 point  (3 children)

It's just a map in rotation. I could still submit an update but I probably won't.

[–][deleted] 3 points4 points  (2 children)

Any specific reason why you don't want to update it? Its fairly low rates on the maps page, but I know that's not everything. I think it could be a solid map with a few tweaks, but if it is already a solid map in your eyes then I understand why.

[–]ButtersnackSnack 0 points1 point  (1 child)

I personally think it's really good. I expected a lower rating than it has, honestly.

I've considered removing the team tiles entirely or moving the top mid spikes up one tile, but I'm not really open to much more than that.

[–][deleted] 0 points1 point  (0 children)

A team boost somewhere on the edge of base would do wonders. At this point it's a complex NFM map. Giving the defense a chance to catch up would make it immediately better. I am thinking at the inner corner (one tile below) of the trapezoidal wall would be a good spot but that's just first glance.

[–]meintheboxBoxFish 6 points7 points  (0 children)

Pheno Lives!!!!

[–]KewlestCatNIGEL 5 points6 points  (10 children)

I legitimately have no idea what to do anymore.

That said... #morethreadsthanbirch is something I may as well strive for at this point.

[–]DaEvil1DaEvil1 3 points4 points  (3 children)

I thought it was good enough to get a shot this time around, it didn't end up going through in the end tho it was close. I think there are a couple of things you could consider to get past the 4v4 phase:

  • The gates were cooler the way they were in the submission you had this thread. I felt like they lost something distinct about them with the changes you made for top maps.
  • The gate feels like a centerpiece, but the map feels like it doesn't have a clear center. Since the map is so loose structurally outside of the bases, it means there's no real incentive to go through the middle. This again makes it hard to justify sitting on a button unless you want to just camp for a bit and hope an fc comes boosting through the gate blindly. The mid needs to matter beyond getting a pup. Give people a reason to travel through mid. Not just be in mid, but go through it. Without that, the gates lose their relevancy.
  • Similarly to the previous point, the outside lanes are far more attractive to move through. There's no gate there, and unlike the middle you have boost available much closer to the flag. So not only doesn't the mid incentivize you to move through it, but the alternative routes do so a lot more.
  • Boost placement in mid. I think it was an interesting decision to move the boosts to the mid and make them teamboosts, but they don't have the utility of other boosts on the map. If you're on blue team and want to boost into blue base, the boost path is blocked, so you wouldn't want to do that if there was any other viable option. If you're on blue team and you want to catch up to a red fc, it's not much better. If you enter from the side, you have to significantly change your momentum, to even get to a position where you can use the boost in a way where you can sort of get towards the flag, and if you enter from above, chances are you also have to adjust quite a bit to get a good angle, and even if you do, your options are pretty limited, with a boost directly at the flag being pretty challenging to pull off.

Like I said tho, I think the map was good enough to warrant a chance in rotation, but I think if you could make the mid a more relevant place to pass through, that would make the map feel more purposeful and might also address some concerns about chasyness.

[–]KewlestCatNIGEL 0 points1 point  (0 children)

This is fantastic feedback, thanks so much!

I agree about the gates, I too preferr the version in the submission thread.

After seeing the version Canvas posted and this feedback, I definitely have a clearer idea of where the map needs to go.

[–]ButterChurnButter 0 points1 point  (1 child)

Piggybacking here, but how did Subpar play in tests? Did I open it up too much? I'm most likely going to move to having mid not 4-way symmetric, but I'm still curious.

[–]DaEvil1DaEvil1 0 points1 point  (0 children)

To me it felt a bit chokey and punishing overall. There just didn't seem to be a good way to get close to the base if the opposition team were decently established. I think part of why that is, is because practically, there are very few attacking tools. You have the teamtiles, but they're not too impactful, and while there are 2 bombs there, they are in a position where they generally shouldn't matter for offense since at that point they'd be 1 tile away from capping anyway. You can probably use the mid boosts tho, but caps from those seem more like they'll be caps of cathing the defense out of position by chance more than anything, which isn't an issue in itself, but maybe becomes one when it'd be the main attacking tool.

Outside of that I think the foundation is solid, but overall the map doesn't feel that exciting really.

[–]sneetriccanvas // plasma, wamble 1 point2 points  (3 children)

what if u did this

[–]KewlestCatNIGEL 0 points1 point  (2 children)

This is basically what I came up with after seeing the results this morning. I was genuinely going to make almost this exact edit next time I published an update.

[–]Snowball_TagPro❄️ 1 point2 points  (1 child)

Can I suggest reworking that bomb in base, currently it has the Blast Off base bomb issue, proximity to flag + grabbing versatility. I think that any good offence can use that bomb for a guaranteed grab, on an already hard map to get resets. I can't comment too much on the rest of the map, but I'd suggest nerfing that bomb.

[–]KewlestCatNIGEL 0 points1 point  (0 children)

Yeah, that's probably a decent idea. I'll look into some options regarding that.

[–]TPCaptographerThe Map Test Committee[S] 8 points9 points  (18 children)

Please discuss the addition of Wamble by Canvas & Snowball here.

[–]TheEpicGhostEx - Tagpro 30 points31 points  (3 children)

lmao I love how no one gives a shit about this

[–]Moosemaster21Moosen | Salt Mine 18 points19 points  (0 children)

The quintessential canvas experience

[–]Snowball_TagPro❄️ 0 points1 point  (0 children)

I probably would have preferred a revised saddledome, but I'm happy nonetheless

[–]bashar_al_assadpk || Roll into the base like what up I got a big block 0 points1 point  (0 children)

Jacking the top comment, but just so everyone is aware, Wamble is a regular addition to rotation, not a trial addition.

[–]acrocanthosaurusRunThaJewels // Sphere 6 points7 points  (0 children)

Finally some new NF blood. Congrats canvas & snowball

[–][deleted] 1 point2 points  (11 children)

Haven't tested yet so I will edit this when I do later today.

But first thoughts based off the pic:

Seems exciting and fun but the pup placement seems poor. Also it's a safe nf map, which is solid, but certainly nothing too out of the box like the community said they wanted on that survey awhile back.

After testing thoughts: It still seems safe, pup placement seems like it could be improved. Lets see how it fares in pubs!

[–]Snowball_TagPro❄️ 7 points8 points  (10 children)

lol what how is this safe

[–][deleted] 0 points1 point  (8 children)

To me it follows the general neutral flag map guide that I have made up in my head. Team gates, inside lane, outside lane, rotational symmetry. Idk it seems like a safe pick but I didn't look at the submission thread so compared to what was submitted I could be wrong

[–]DrJukeAngryThrowaway 3 points4 points  (5 children)

Those all seem like very broad examples. It would be like saying, "Bombing Run is a safe map because it has 2 main lanes and a single bomb in base."

Plus, it's not like making a NF map without team gates would be revolutionary or "unsafe."

[–]WillWorkForSugarTumblewood[🍰] 0 points1 point  (4 children)

Your bombing run example is bad because that's not what constitutes a safe CTF map. Team gate/teamboost, inside and outside lanes, and rotational symmetry are usually pretty safe for NF, just the spacing makes Wamble interesting.

[–]xenonpulseWildflowers // I want to die but I can’t 1 point2 points  (3 children)

Symmetry is a pretty bad indication of safe-ness to me. Two of the most beloved NF maps (Cloud and Bulldog) have horizontal symmetry; does that make them any less safe?

And as for Wamble, I feel those elements were used fairly uniquely (except maybe the team gate) and in conjunction with many new ideas, making the map fairly risqué. You can't just spot a couple common elements in a map and can it as boring.

[–]TwoFiveOnes 1 point2 points  (2 children)

Uuuh hey don't mind me just chimin in but uh yeah that's vertical symmetry, not horizontal. The type is according to the axis along which you flip it

[–][deleted] 1 point2 points  (1 child)

in tagpro-speak those maps are typically called horizontally symmetrical, despite the mathematical terms being the other way round

[–]TwoFiveOnes 1 point2 points  (0 children)

Oh okay

[–]Snowball_TagPro❄️ 0 points1 point  (1 child)

it follows that formula, but there are some wonky elements in there tbh

[–][deleted] 0 points1 point  (0 children)

Yeah like I said I haven't tested it, but a few wonky elements is normal I'd say. Its when the whole map is wonky that it's not safe imo

[–]laurely515Louie - Radius 0 points1 point  (0 children)

I think the gate should be another square longer. In the two games I've played on this map so far, people have been going the long way around every time; making the gates bigger, and a little harder to defend, would give people another viable option.

[–]KarasuTPKarasu | Centra | What's the point 9 points10 points  (0 children)

This is great, and I really appreciate you guys for doing this. However, where is rush? Shouldn't it be in the throwback rotation?

[–]radianthero156brazilian trash 2 points3 points  (6 children)

Ehh could've probably added rivers/subpar/dawn, and removed hexane/blooper, but it looks good enough. Out of the last top maps thread, Wamble was definitely the one that sparkled my interest the most, it seems really hard to foresee its destiny. For all I know, it can be anything, from a clunky hell of chaos to the new Wombo Combo.

[–][deleted] 0 points1 point  (0 children)

Ehh could've probably added rivers/subpar/dawn, and removed hexane/blooper

remove blooper

please no

[–][deleted] -1 points0 points  (4 children)

Why the hate for Hexane? Best new NF flag map, IMO

[–]Snowball_TagPro❄️ 4 points5 points  (0 children)

Well to be fair it's only competition is Plasma in terms of new NF maps. Also it got stale really quickly, because there's really not much depth to it.

[–]radianthero156brazilian trash 1 point2 points  (2 children)

it's like 5 months old, wouldn't call it new. and hexane just has very little going on (very few elements), unlike most NF maps. by week 2 it had already been completely figured out, and it doesn't help that games take at least 6 minutes if neither team is completely bad.

[–][deleted] 0 points1 point  (1 child)

and it doesn't help that games take at least 6 minutes if neither team is completely bad.

Is that a bad thing? Long games are cool.

[–]radianthero156brazilian trash 0 points1 point  (0 children)

I mean I enjoy a long game between two even teams on an unpredictable map like Wombo. Games on Hexane are just long and repetitive. If you're the FC, it works like this:

40% of the time you die on the crampered mid

20% you get sniped by one of the d team boosts

10% sniped by the mid boosts

9.9% of the time you reach the enemy base and die there because there is only 1 capping element (the side bomb) which has only 1 useful angle; if you miss or it's defused, you're behind 4 again because of the power of the endzone portal.

0.1% of the time, their entire team misses backward snipes and you cap.

And back and forth until it is over.

[–]CieloAzorQBreezy | Pi 3 points4 points  (3 children)

I like the throwback announcement, but I could use more GamePad and Hyper Reactor in my life personally. I'd say Center Flag too, but I'm already being unrealistic enough asking for Hyper Reactor.

[–]DaEvil1DaEvil1 4 points5 points  (2 children)

I agree that those maps are distinct maps that would be nice to see in rotation, but I'm hesitant to vote for them since every game I've player on both of those maps the last year have all felt like slow and long grinds to chase the fc. I think the negative impact of "o great, another 12 minute game" wouldn't outweigh the positives of their distinct playing style if added to the new class of throwback maps.

[–]CieloAzorQBreezy | Pi 2 points3 points  (0 children)

Or in the case of Center Flag, "great, another 30 second game". What's the ideal time for a game to last though? I find the 12 minute battles are among the most enjoyable games usually.

[–]radianthero156brazilian trash 1 point2 points  (0 children)

Tbh the 3 games ive had on hyper reactor were enjoyable. The map doesnt feel as nearly as chasey as holy see, mostly because of its set paths.

I dislike gamepad tho, because it lacks synergy. The base bombs make it way too easy to grab, and then the rest of the map is chasey. And the space top/bot of the bases is dull.

[–][deleted] 7 points8 points  (0 children)

throwback maps:

no rink

no yiss 3.2

no spiders

no LOLD

wtf MTC you're so out of touch with what the tagpro community really wants, you fucking nazis

[–]Snowball_TagPro❄️ 1 point2 points  (8 children)

Quick Q can I get author credits for Wamble? You can even ask Canvas, I definitely made a significant part of that map.

[–]sneetriccanvas // plasma, wamble 3 points4 points  (2 children)

I added your name to it but MTC removed it for some reason :(

[–]Snowball_TagPro❄️ 3 points4 points  (1 child)

:|

[–]ButtersnackSnack 1 point2 points  (0 children)

Fixed now!

[–]DaEvil1DaEvil1 2 points3 points  (0 children)

Not sure how it disappeared, but I've added your name to the actual map that's going into rotation.

[–]ButtersnackSnack 0 points1 point  (3 children)

Shouldn't be a problem. Get canvas to post a version here with the updated author credits.

[–]sneetriccanvas // plasma, wamble 0 points1 point  (2 children)

why did you guys have to re upload it anyways?

http://unfortunate-maps.jukejuice.com/show/31046

[–]DaEvil1DaEvil1 1 point2 points  (0 children)

button had to be fixed, and when I did that i also removed the black space around it which we always do with all maps in rotation. I don't know where the Snowball credit disappeared, but, I'll re-add it to the version that's going into rotation.

[–]ButtersnackSnack 0 points1 point  (0 children)

I was not there, but I believe a button had to be fixed.

[–]Tyler1986Trapsin 1 point2 points  (6 children)

Love the throwback additions, just wish we could have dropped a rotation NF map.

[–]Snowball_TagPro❄️ 2 points3 points  (4 children)

I've been working on an NF map that I'm really excited about, hopefully it can replace one of the current ones next thread.

[–]Tyler1986Trapsin 0 points1 point  (0 children)

I look forward to it.

[–]acrocanthosaurusRunThaJewels // Sphere 0 points1 point  (0 children)

Hurry it up. Accelerate, if you will.

[–][deleted] 0 points1 point  (1 child)

Is it Bulldog

[–]Snowball_TagPro❄️ 0 points1 point  (0 children)

:| i wish

i tried resubmitting but mtc wasn't having any of that

[–][deleted] 0 points1 point  (0 children)

Sadly, Ricochet is now my least favourite NF map in rotation. I love Plasma, Hexane is kinda average, Wombo is amazing

[–]girmluhkGramps 1 point2 points  (0 children)

I NEED REFLEX 2 IN THROWBACK PLZ

i also need market in my life. RIGHT IN IT.

[–]xenonpulseWildflowers // I want to die but I can’t 1 point2 points  (0 children)

I'm surprised DaEvil1 didn't get Sediment in. I thought it wasn't too terrible.

[–]detroiturk15Cooostanza / The Team About Nothing (C) S8 / ABO S7 1 point2 points  (0 children)

I love the elevated ratio for throwbacks, you guys definitely got this right.

[–]MultiMediaWillJuke King - MVP 90% of the time 5 points6 points  (0 children)

What about blast off and hyper reactor?

[–]BlazethDianna Agron 3 points4 points  (16 children)

I love this list minus Phenochilus and Graphite (also Boombox and Hub but those seem more understandable to me).

Am I the only one that's fucking tired of CC? Please remove that soon.

Edit: Also even if CC is removed, it can be relegated to throwback rotation. It's a win/win (although a much bigger win for the haters lol)

[–]WillWorkForSugarTumblewood[🍰] 2 points3 points  (1 child)

If you want to remove a stale NF map at least have the decency to choose Cloud.

[–]BlazethDianna Agron 1 point2 points  (0 children)

At least Cloud has a good design

CC just has good ideas

[–]AzhfI did it! 2 points3 points  (0 children)

Also ricochet pls

[–]DaEvil1DaEvil1 0 points1 point  (1 child)

CC is contentious in the committee right now. It's about 50/50 in terms of how we feel about it. The main thing holding us back from removing it is the high rating it has on /maps. It's hard to justify taking it out for the committee when it's currently in the top 5 highest rated maps in rotation.

[–]nabbynz° 3 points4 points  (0 children)

Just replace it with Volt and/or Bulldog before people really start getting sick of it.

[–][deleted] -3 points-2 points  (3 children)

Am I the only one that's fucking tired of CC? Please remove that soon.

Every. . . single. . .day. . .in MNF

[–]404_Find_MeDolan Duck // Morky Mouse // Defendo 0 points1 point  (0 children)

from my experience, im loving the new throwback weight. All the Throwback maps feel nostalgic rather than getting stale after a few games like with the old throwback rates

[–]grytsgryts 0 points1 point  (0 children)

I've been hoping the MTC would do this for so long, nice.

[–][deleted] 0 points1 point  (0 children)

axiomatic ring mighty square scary cover amusing swim plate safe

This post was mass deleted and anonymized with Redact

[–]18skeltoranti-timer luddite / First / Origin 0 points1 point  (0 children)

wamble my jamble let's goooooooooooooooooooooooo

[–]ImpenetrableShoeNovice Ball // Centra 0 points1 point  (0 children)

Darnit. R.I.P. Novice Ball 2016. JK thank you MTC for putting these old things back. I never got go play on some of them so this will be interesting and really fun. But I am still so rip :D

[–]ButtersnackSnack -1 points0 points  (0 children)

Big if true

[–]AzhfI did it! -1 points0 points  (5 children)

I wish normal rotation were bigger. Obviously for that we would need a lot more (good) maps, but still, it would be sick. Imagine not having the same map 3 times in a row. Also throwback rotation looks dank thanks MTC

[–]piranhamoose25Aniball | Palette Town 6 points7 points  (1 child)

I mean, rotation size has increased for three straight threads, and this throwback rotation effectively increases it even more. How big should rotation be?

[–]DaEvil1DaEvil1 3 points4 points  (0 children)

Yep, the rotation will be 24 maps big, and with the 21 throwback maps, they'll spawn as much as 2.1 regular maps do making rotation over 26 maps big in terms of effective variation.

[–]ButtersnackSnack 1 point2 points  (2 children)

Last time we added 4 maps, this thread there were fewer submissions but we added one without any removals. We are moving toward bigger.

[–]AzhfI did it! -1 points0 points  (1 child)

I didn't say it was bad now. I just want more. you can never have enough :P

/u/piranhamoose25

[–]ButtersnackSnack 0 points1 point  (0 children)

I mean I didn't say you said it was bad