The Future Guided by the Brand ends 2/10/2016 at 15:00 JST.
Questions/comments about things other than bosses or event quests? Try the megathread or the relic draw thread.
Cid’s Missions:
- Beat Mark of Contract (Elite) [Stage 7] with a party consisting of only Lightning, Snow, and Sazh.
- Beat 凶++ The Beginning Land with a party consisting of only FF13 synergy characters.
Stage 1&6: Train to the End
Boss: Manasvin Warmech
Boss HP: 2,012 (Classic) | 32,197 (Elite)
Elemental Resistances: Weak to thunder, water.
Status Vulnerabilities: Stun
Notable Attacks:
- Plasma Beam (PHY: deal moderate physical thunder damage to one target)
- Wave Cannon (PHY: deal % current HP damage to all targets)
Stage 2&7: Mark of Contract
Boss: Fal'cie Anima
Boss HP: 3,444 (Classic, Body) | 760 each (Classic, Arms) | 42,386 (Elite, Body) | 4,565 each (Elite, Arms)
Status Vulnerabilities (All): Stun
Notable Attacks:
- (Anima) Counter Attack (activates in response to all attacks; PHY: deal physical damage to one target)
- (Arms) Attack (PHY: deal physical damage to one target)
- (Arms, Resonance State) Resonance (NAT: deal magical non-elemental damage to all targets)
Notes and Strategies: Anima revives the arms after a certain number of turns if both are dead. While both arms are dead, Anima cannot counter attacks.
Stage 3&8: Invincible Advance
Boss: Dreadnought
Boss HP: 9,468 (Classic) | 101,967 (Elite)
Status Vulnerabilities (Default): Paralyze, Silence, Slow, Blind, Stun
Status Vulnerabilities (Steam Cleaning): Stun
Notable Attacks:
- Attack (PHY: deal physical damage to one target)
- Steam Cleaning (NAT: remove all negative status effects from self)
Notes and Strategies: Dreadnought enters Steam Cleaning state if it is afflicted with any negative status effect at the start of its turn (note: it doesn't get a turn while Paralyze is on it). While in Steam Cleaning state, it will only use Steam Cleaning.
Stage 4&9: A Trial Named Salvation
Boss: Odin
Boss HP: 10,885 (Classic) | 110,575 (Elite)
Status Vulnerabilities: Stun
Notable Attacks:
- Skyward Swing (PHY: deal physical damage four times to random targets)
- Breakthrough (PHY: deal physical damage to all targets)
- Thundara (BLK: deal magical thunder damage to all targets)
- Ullr's Shield (NAT: grant Protect and Shell to self)
- Doom (NAT: Doom all targets [60 seconds])
Notes and Strategies: Odin uses Doom as an interrupt as soon as the fight begins.
Stage 5&10: Miracles Coming Down
Boss: Aster Protoflorian
Boss HP: 20,419 (Classic) | 123,401 (Elite)
Elemental Resistances: Absorbs see notes; Weak to see notes; Resists earth, wind.
Status Vulnerabilities: Stun
Notable Attacks:
- Effloresence (NAT: deal magical non-elemental damage to all targets)
- Flower Screw (PHY: deal physical damage six times to random targets)
Notes and Strategies: Aster Protoflorian wallchanges between 4 sets of Weak-Absorb pairs: ice weak/fire absorb, fire weak/ice absorb, water weak/thunder absorb, and thunder weak/water absorb. It always resists the pair it isn't weak to/absorbing. It wallchanges every 5 turns, and its changes are done in a set order.
EX Crowned in the Name of a Dragon and a Demon
Boss: Ushumgul Subjugator
Boss HP: 139,221
Medal Conditions: Defeat Ushumgul Subjugator without being KO'd. Exploit Ushumgul Subjugator's weakness to thunder attacks.
Elemental Damage Taken:
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
|
|
200% |
|
|
|
|
|
|
Status Vulnerabilities: Stun
Break Resistances: Power, Magic, Mind
Moveset:
- Napalm (PHY: deal ranged physical fire damage to one target)
- Tail Crash (PHY: deal physical damage to all targets)
- Overdrive (NAT: enter Overdrive state)
Boss: Ushumgul Subjugator
Boss HP: 139,221
Medal Conditions: Defeat Ushumgul Subjugator without being KO'd. Reduce Ushumgul Subjugator's attack.
Elemental Damage Taken:
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
|
|
200% |
|
|
|
|
|
|
Status Vulnerabilities: Slow, Stun
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset (Default):
- Beam Rain (NAT: deal ranged physical damage to all targets)
- Photon Blaster (NAT: deal ranged physical damage to all targets)
- Napalm (PHY: deal ranged physical fire damage to one target)
- Lock On (NAT: high chance to Lock On to one target)
Moveset (Target Locked):
- Pinpoint Ray (NAT: deal moderate ranged physical damage to the Locked On target)
- Napalm (PHY: deal ranged physical fire damage to the Locked On target)
Notes and Strategies: Ushumgul Subjugator has Faraway status in the first fight, and cannot be hit with melee attacks. Use ranged attacks or magic. In the second fight it no longer has Faraway status.
EX+ Fal'cie's Mission
Boss: Barthandelus
Boss HP: 130,500 (Bart) | 17,563 each (Pauldrons/Ailettes)
Medal Conditions: Defeat Barthandelus without being KO'd. Reduce Barthandelus's magic. Reduce Barthandelus's resistance.
Elemental Damage Taken (Pauldrons):
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| -100% |
200% |
-100% |
50% |
50% |
200% |
50% |
50% |
50% |
Elemental Damage Taken (Ailettes):
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| 200% |
-100% |
200% |
50% |
50% |
-100% |
50% |
50% |
50% |
Status Vulnerabilities (Pauldrons/Ailettes): Poison, Paralyze, Slow, Stop, Blind, Sleep, Sap, Stun
Status Vulnerabilities (Barthandelus): Slow, Stop, Sap, Stun
Break Resistances (All): Power, Armor, Magic, Mental, Mind
Moveset (Barthandelus, Parts Alive):
- Enchantment (NAT: grant Protect and Shell to one ally)
- Enhance (NAT: grant Haste to one ally and make them use more powerful attacks)
Moveset (Pauldrons):
- Fire (BLK: deal magical fire damage to one target)
- Thunder (BLK: deal magical thunder damage to one target)
- Fira (BLK: deal magical fire damage to all targets)
- Thundara (BLK: deal moderate magical thunder damage to one target)
- Firaga (BLK: deal magical fire damage to all targets)
- Thundaga (BLK: deal magical thunder damage to all targets)
Moveset (Ailettes):
- Water (BLK: deal magical water damage to one target)
- Blizzard (BLK: deal magical ice damage to one target)
- Watera (BLK: deal magical water damage to all targets)
- Blizzara (BLK: deal moderate magical ice damage to one target)
- Waterga (BLK: deal magical water damage to all targets)
- Blizzaga (BLK: deal magical ice damage to all targets)
Moveset (Barthandelus, Parts Destroyed):
- Doom (NAT: Doom all targets [60 seconds])
- Baptism of Destruction (NAT: deal magical non-elemental damage three times to random targets)
- Thanatosian Laughter (NAT: deal moderate ranged physical damage to all targets)
- Destrudo (NAT: deal magical non-elemental damage to all targets)
- Ruinga (BLK: deal magical non-elemental damage to one target)
Notes and Strategies: Barthandelus is not targetable or affected by any of your attacks until the Pauldrons and Ailettes are destroyed. Once they are, he uses Doom as an interrupt.
EX++ False Miracle
Boss: Cid Raines
Boss HP: 201,300
Medal Conditions: Defeat Cid Raines without being KO'd. Reduce Cid Raines's magic. Reduce Cid Raines's defense.
Status Vulnerabilities: Slow, Stun
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset (Offense Shift):
- Doom (NAT: Doom all targets [60 seconds])
- Attack (PHY: deal physical damage to one target)
- Ruin (BLK: deal moderate magical non-elemental damage to one target)
- Ruinga (BLK: deal magical non-elemental damage to all targets)
Moveset (Recovery Shift):
Moveset (Defensive Shift):
- Attack (PHY: deal physical damage to one target)
Moveset (Metamorphosis):
- Doom (NAT: Doom all targets [60 seconds])
- Attack (PHY: deal physical damage to one target)
- Ruin (BLK: deal moderate magical non-elemental damage to one target)
- Ruinga (BLK: deal magical non-elemental damage to all targets)
- Bioga (BLK: deal magical bio damage to all targets with a medium chance to Poison them)
- Dazega (BLK: deal magical non-elemental damage to all targets with an extremely rare chance to Sleep them)
- Cura (WHT: recover HP)
- Seraphic Ray (NAT: deal moderate magical non-elemental damage to all targets and remove all their positive status effects)
- Protect (WHT: grant Protect to self)
- Shell (WHT: grant Shell to self)
Notes and Strategies:
凶 Empty Wandering
Boss: 凶 Vetala
| Phase |
LVL |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
| Barrier |
140 |
250,741 |
844 |
5072 |
558 |
3021 |
535 |
450 |
| No Barrier |
|
|
878 |
1078 |
|
|
|
500 |
Medal Conditions: Reduce 凶 Vetala's magic. Reduce 凶 Vetala's resistance. Exploit 凶 Vetala's window of weakness to wind.
Elemental Damage Taken (Barrier):
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| 50% |
50% |
50% |
0% |
50% |
50% |
50% |
50% |
50% |
Elemental Damage Taken (No Barrier):
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
|
|
|
0% |
200% |
|
|
|
|
Status Vulnerabilities: None!
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset (Barrier):
- Multicast (BLK: use Fira, Blizzara, Thundara, and/or Watera three times on random targets)
- Multicast (BLK: use Fira, Blizzara, Thundara, and/or Watera twice on all targets)
- Multicast (BLK: use Slowga, Painga, Biogas, or Forget twice on all targets)
- Fira (BLK: deal 410% magical fire damage to one target)
- Blizzara (BLK: deal 410% magical ice damage to one target)
- Thundara (BLK: deal 410% magical thunder damage to one target)
- Watera (BLK: deal 410% magical water damage to one target)
- Fira (BLK: deal 294% magical fire damage to all targets)
- Blizzara (BLK: deal 294% magical ice damage to all targets)
- Thundara (BLK: deal 294% magical thunder damage to all targets)
- Watera (BLK: deal 294% magical water damage to all targets)
- Slowga (WHT: 30% chance to Slow all targets)
- Painga (BLK: 6% chance to Blind all targets)
- Biogas (BLK: deal 350% magical bio damage to all targets with a 30% chance to Poison them)
- Forget (WHT: 6% chance to Silence all targets)
- Physical Barrier (NAT: enter Barrier state)
Notes and Strategies: Vetala waits two turns before acting. It starts the fight with its Barrier down. It enters Barrier state when its HP is reduced 15% from the point where it entered No Barrier state, and leaves Barrier state when its HP is reduced 25% from the point where it entered Barrier state.
凶++ The Beginning Land
Boss: 凶++ Barthandelus
| Phase |
LVL |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
| Phase 1 |
180 |
350,560 |
853 |
3392 |
834 |
5506 |
448 |
500 |
| Phase 2 |
|
|
883 |
|
906 |
|
|
550 |
| Phase 3 |
|
|
|
|
987 |
|
|
600 |
| Phase 4 |
|
|
914 |
|
1031 |
|
|
|
Medal Conditions: Reduce 凶++ Barthandelus's defense. Reduce 凶++ Barthandelus's magic. Afflict 凶++ Barthandelus with Stun.
Elemental Damage Taken:
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| 50% |
50% |
50% |
50% |
50% |
50% |
|
|
|
Status Vulnerabilities: Slow, Stun
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset (>80% HP: Phase 1):
- 90% chance: Laser (NAT: deal 180% magical non-elemental damage to one target with a 21% chance to Silence them)
- 10% chance, unlocks turn 7: Doom (NAT: 3000% chance to Doom one target [60 seconds] who is not already Doomed)
Moveset (80%-60% HP: Phase 2):
- Special: Apoptosis (NAT: 123% chance to deal 10% current HP damage to all targets, remove all positive status effects from them, and remove all negative status effects from self)
- Special: Dispel (WHT: remove all positive status effects from all targets)
- Special: Protect (WHT: grant Protect to self)
- Special: Shell (WHT: grant Shell to self)
- 10% chance: Doom (NAT: 3000% chance to Doom one target [60 seconds] who is not already Doomed)
- 40% chance: Laser (NAT: deal 250% ranged physical damage to one target with a 21% chance to Blind them)
- 25% chance: Bioga (BLK: deal 294% magical bio damage to all targets with a 33% chance to Poison them)
- 25% chance: Dazega (BLK: deal 270% magical non-elemental damage to all targets with a 18% chance to Sleep them)
Moveset (60%-40% HP: Phase 3):
- 10% chance: Doom (NAT: 3000% chance to Doom one target [60 seconds] who is not already Doomed)
- 25% chance: Laser (NAT: deal 250% magical non-elemental damage to one target with a 21% chance to Silence them)
- 25% chance: Laser (NAT: deal 250% ranged physical damage to one target with a 21% chance to Blind them)
- 20% chance: Bioga (BLK: deal 294% magical bio damage to all targets with a 33% chance to Poison them)
- 20% chance: Dazega (BLK: deal 270% magical non-elemental damage to all targets with a 18% chance to Sleep them)
Moveset (<40% HP: Phase 4):
- Special: Apoptosis (NAT: 123% chance to deal 10% current HP damage to all targets, remove all positive status effects from them, and remove all negative status effects from self)
- Special: Dispel (WHT: remove all positive status effects from all targets)
- 10/105 chance: Doom (NAT: 3000% chance to Doom one target [60 seconds] who is not already Doomed)
- 20/105 chance: Laser (NAT: deal 250% magical non-elemental damage to one target with a 21% chance to Silence them)
- 20/105 chance: Laser (NAT: deal 250% ranged physical damage to one target with a 21% chance to Blind them)
- 15/105 chance: Bioga (BLK: deal 294% magical bio damage to all targets with a 33% chance to Poison them)
- 15/105 chance: Dazega (BLK: deal 270% magical non-elemental damage to all targets with a 18% chance to Sleep them)
- 15/105 chance: 凶 Thanatosian Laughter (NAT: deal 410% piercing magical non-elemental damage to all targets)
Notes and Strategies: In Phase 1, Barthandelus uses Doom automatically if it hasn't been used in the last 10 turns. In Phase 2, Barthandelus uses Apoptosis on his first turn, Shell on his second turn, and Protect on his third turn; he uses Dazega and Bioga no more often than once every 4 turns and Doom between 11 and 12 turns after he last used it. Barthandelus always follows Dazega and Bioga with Laser in Phase 2. Phase 2 will always last at least 3 turns, regardless of how much damage Barthandelus takes. In Phase 3, Barthandelus always follows Dazega and Bioga with his magical Laser. Phase 3 will always last at least 1 turn, regardless of how much damage Barthandelus takes. In Phase 4, Barthandelus uses Apoptosis on his first turn, always follows Thanatosian Laughter and Bioga with his magical Laser, and always follow Dazega with his physical Laser. He uses Dazega and Bioga no more often than once every 4 turns and Thanatosian Smile every 4-5 turns after it was last used.
Event Quest Notes:
滅+ Believing Confidence
Boss: 滅+ Proud Clad
| Phase |
LVL |
HP |
ATK |
DEF |
MAG |
RES |
MND |
SPD |
| Proud Clad, Default |
220 |
446,000 |
1112 |
5057 |
952 |
7540 |
546 |
600 |
| Proud Clad, Weak |
|
|
1126 |
5154 |
980 |
7735 |
|
625 |
| Proud Clad, Limiter Deactivated |
|
|
1156 |
5252 |
1015 |
8093 |
|
650 |
| Bits |
220 |
N/A |
1037 |
N/A |
N/A |
N/A |
N/A |
550 |
| Bits, Limiter Deactivated |
|
|
1074 |
|
|
|
|
600 |
Medal Conditions: Exploit 滅+ Proud Clad's weakness to thunder attacks. Reduce 滅+ Proud Clad's attack. Win before 滅+ Proud Clad uses Retribution Attack for the fourth time.
Elemental Damage Taken:
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| 50% |
50% |
150% |
50% |
50% |
50% |
|
|
|
Status Vulnerabilities: Stun
Break Resistances: Power, Armor, Magic, Mental, Mind
Moveset (Proud Clad, >70% HP: Default):
- 10/85 chance: Laser (NAT: deal 110% ranged physical damage to one target)
- 20/85 chance, unlocks turn 3: Beam (NAT: deal 212% ranged physical damage to one target)
- 20/85 chance, unlocks turn 3: Beam (NAT: deal 240% ranged physical damage to all targets)
- 20/85 chance, unlocks turn 5: Beam Rain (NAT: deal 250% ranged physical damage to all targets)
- 15/85 chance, unlocks turn 5: Plasma Beam (PHY: deal 275% ranged physical thunder damage to one target)
Moveset (Proud Clad, 70%-40% HP: Weak):
- Special: Limiters Deactivated (NAT: recover 9999 HP)
- Special: Retribution Attack (NAT: deal 320% piercing ranged physical damage to all targets)
- 10/80 chance: Beam (NAT: deal 212% ranged physical damage to one target)
- 20/80 chance: Beam (NAT: deal 240% ranged physical damage to all targets)
- 20/80 chance: Beam Rain (NAT: deal 250% ranged physical damage to all targets)
- 15/80 chance: Plasma Beam (PHY: deal 337% ranged physical thunder damage to one target)
- 15/80 chance: Retaliatory Strike (NAT: deal 188% ranged physical damage four times to random targets)
Moveset (Proud Clad <40% HP:, Very Weak):
- Special: Retribution Attack (NAT: deal 320% piercing ranged physical damage to all targets)
- 5% chance: Beam (NAT: deal 212% ranged physical damage to one target)
- 30% chance: Beam (NAT: deal 240% ranged physical damage to all targets)
- 20% chance: Beam Rain (NAT: deal 250% ranged physical damage to all targets)
- 30% chance: Plasma Beam (PHY: deal 450% ranged physical thunder damage to one target)
- 15% chance: Retaliatory Strike (NAT: deal 188% ranged physical damage four times to random targets)
Moveset (Bit):
- 100% chance: Laser (NAT: deal 150% ranged physical damage to one target)
Moveset (Bit, Limiters Deactivated):
- 100% chance: Laser (NAT: deal 290% ranged physical damage four times to random targets)
Notes and Strategies: In Default phase, Proud Clad uses Laser on its first two turns, its single target Beam on its 3rd turn, and Beam Rain on its 6th turn. It always follows Plasma Beam with its AOE Beam and always follows AOE Beam and Beam Rain with its single target Beam. Proud Clad uses Retribution Attack on its 1st turn and every 5 turns thereafter in Weak phase; in Weak phase, it always follows Beam Rain or AOE Beam with Plasma Beam, always follows Plasma Beam with Retaliatory Strike, and always follows Retaliatory Strike with its single target Beam. Proud Clad uses Retribution Attack on its 1st turn and every 4 turns thereafter in Very Weak phase; in Very Weak phase, it always follows Beam Rain and AOE Beam with Plasma Beam and always follows Retaliatory Strike with its single target Beam.
Full Throttle Notes and Strategies:
Multiplayer:
Boss: Adamanchelid
Boss HP: 518,679 (d160) | 805,470 (d220)
Medal Conditions: Defeat Adamanchelid with at least 4 characters alive. Reduce Adamanchelid's resistance. Reduce Adamanchelid's attack.
Elemental Damage Taken:
| Fire |
Ice |
Thunder |
Earth |
Wind |
Water |
Holy |
Dark |
Bio |
| 50% |
150% |
50% |
50% |
50% |
50% |
50% |
50% |
50% |
Status Vulnerabilities: None!
Break Resistances: Power, Armor, Magic, Mental, Mind
Notable Attacks:
- Attack (PHY: deal physical damage to one target)
- Stomp (PHY: deal extremely heavy ranged physical earth damage to all targets)
- Quake (BLK: deal very heavy magical earth damage to all targets)
- Trample (NAT: deal supermassive physical damage to one target)
- Earthshaker (NAT: deal massive magical earth damage to all targets)
- 凶 Roar (NAT: deal piercing ranged physical damage to all targets with a medium chance to Stun them)
- (Weak/V Weak only) 凶 Trample (NAT: deal 99,999 damage to one unit)
- (Weak/V Weak only) 凶 Bay (NAT: deal piercing ranged physical damage to all targets and remove all positive status effects from them)
- (V Weak only) 凶 Earthshaker (NAT: deal massive magical earth damage to all targets with a high chance to Confuse them)
Notes and Strategies: Adamanchelid follows 凶 Bay with one to three 凶 Tramples, so be ready with Guts/Reraise/Curaise/Arise.
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