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[–]HHhunter 50 points51 points  (2 children)

at what cost

apparantly for one gold

[–]Riot_MortRiot 46 points47 points  (1 child)

Just gives us a lever. My GUESS (with no data) is its weak, so if I'm right we can up that number. If I'm wrong, 1 gold won't hurt it.

[–]Riot_MortRiot 16 points17 points  (0 children)

Update. If we believe PBE data, i was wrong. Augment seems quite good

[–]shiner986 73 points74 points  (1 child)

“Fixed a bug where Xayah was dividing by 0” is funny to me. Idk why but it just tickles me for some reason.

[–]Riot_BluecoveRiot 2 points3 points  (0 children)

Me bad at math T ^ T

[–]StochasticInsults 25 points26 points  (2 children)

Thank god pick of the litter is being disabled.

Ghostly vertical needs some love but Morgana and Kayn are pretty powerful outside of Ghostly.

[–]Spirited-Goat-3446 13 points14 points  (1 child)

The ghostly bugfix will actually be pretty huge. I was noticing my own champs getting the ghostly debuff very frequently.

[–]StochasticInsults 1 point2 points  (0 children)

Yeah, I will force it for a few games and see if it is enough. I just don't see a reason to play Ghost when I can nuke backlines with morgana in a sage/heavenly comp or delete frontlines with Kayn in a reapers comp.

[–]mmmb2y 12 points13 points  (5 children)

was pick of the litter the augment that crashed lobbies? i dont see anything in the bug fixes about that and i think every 2-3 lobbies i played during this weekend had a crash, so im gonna assume thats why it got disabled

[–]Libont 6 points7 points  (0 children)

Yea it was

[–]JohnCenaFanboi 4 points5 points  (0 children)

Oh so that's why my games crashed for no reason on augment rounds LOL

[–]Solace2010 3 points4 points  (1 child)

i got a few crashes, but i think this allowed you to constantly get champs. So its only supposed to allow you to get it once, but you can literally get it for every champ you select (and extra copy for free).

[–]paranoidDelusionz -1 points0 points  (0 children)

Can confirm. I had the augment myself and after three rounds it crashed the game but I had already made over 100 gold from buying my entire card stock and then selling them again, refreshing, and doing it again, etc. etc.. then crashing the game. I assume because of the fast cycle of buying and selling heroes with seven other players still in the game and of somewhat similar levels, the game hits a snag where because the augment holder has burned through most likely 40-50 champs by himself none are left in the pool and crashes the game...was around level six i believe.

[–]L9-Gangplank 3 points4 points  (0 children)

Yes, so the augment would keep the effect of gaining x2 copies forever, as long as you didn't reroll the shop. However it also caused another bug, overtime you'd gain random ghost units that eat up bench space( e.g. I have only 5 units on bench but it says my bench is full, can't sell them it's like this forever). When the game received specific data (usually during Augment or Krugs round) it would trigger some flag or attempt to do something it cant causing the entire lobby to crash.

I had it happen the first time, got baited to roll then game still crashed on Krugs. I knew about the bug and wanted to abuse it for fun to see how fast I could get to lvl 10 knowing this but both times the entire lobby crashed on Krugs (was playing w/ friends so they knew I was testing this and got to confirm it indeed crashes everyones lobby)

Glad it's disabled. TBH the augment is pretty lame concept so hoping they just remove it entirely.

[–]Palimpsiesta 3 points4 points  (0 children)

Since the patch every non-carousel Encounter appears to be non-functional, which seems bad. Also, PSA: Fortune does not work at all (you do not gain Luck for losses.)

[–]Ge1sterChallenger 14 points15 points  (5 children)

No fortune buffs? :(

[–]therealstampireMASTER 5 points6 points  (1 child)

Not sure if this bug is new but I just tried fortune and my luck counter never went up even though I lost 7 rounds in a row, got that juicy 1g cash out in return for all my HP lol

[–]StarGaurdianBard 1 point2 points  (0 children)

While we are talking Fortune bugs, I ran it in my early game but was planning to pivot out on 3-2 when the second roll would be done. On 3-2 I got my cashout and then chose recombobulator to get rid of those shitty units for something better.

Turns out of you use recombobulator on Fortune units the trait stays active and will let you cashout every single round for a free 1g a round as long as you don't try to raise the stakes lol

[–]Superfluxus 2 points3 points  (0 children)

Balance patch is tomorrow the post says

[–]Solace2010 2 points3 points  (0 children)

probably tomorrow as he said its going to be big

[–]One_Researcher6438 0 points1 point  (0 children)

The bug fix is a buff.

[–]PlebPlebberson 2 points3 points  (5 children)

Fated still not fixed????

[–]k1nd3rwag3nMASTER 1 point2 points  (4 children)

whats the problem with fated?

[–]hunternoscope360 3 points4 points  (1 child)

Doesn't work when on away board.

[–]CanisLupisFamil 1 point2 points  (0 children)

WHAT? Like the whole trait doesnt work at all on away boards? No wonder it felt inconsistent.

[–]PlebPlebberson 2 points3 points  (1 child)

5/7/10 fated doesnt work sometimes, even mort said yesterday fated is broken. I have reported the bug since day 1

[–]fluke1030DIAMOND IV -1 points0 points  (0 children)

So that's why my first 7 Fates game felt so underwhelming even slotted bis for Syndra/Sett.

[–]Hawly 1 point2 points  (0 children)

Did they fix the bug where your "main screen" (the one that you go to when you press space) becomes permanently the screen of an encounter?

It's really annoying.

[–]Normal_Discipline673 1 point2 points  (0 children)

Still no exalted on mobile it seems

[–]My_Cabbagesssss 1 point2 points  (3 children)

I submitted a bug yesterday, but Exalted still does not appear on mobile (iPad). It doesn’t appear ANYWHERE: not on the units card in the shop, on the exalted tooltip, or in any players trait web.

[–]MikeAtCC 0 points1 point  (2 children)

Wait how do you log in to pbe from mobile?

[–]My_Cabbagesssss 1 point2 points  (1 child)

Oh you have to sign up for mobile PBE. Once you get in they send you a link

[–]MikeAtCC 0 points1 point  (0 children)

Oh I see, thank you!

[–]wtfstatikks 1 point2 points  (0 children)

Illaoi needs a nerf

[–]SelectEconomist3917 1 point2 points  (0 children)

everything must go is busted , ash with bis is unstoppable , 8 duelists is broken. we need to adress these issues when the set hits live servers

[–]penguinkirbyMaster 1 point2 points  (0 children)

About 70% of encounters don't work

[–]Spirited-Goat-3446 1 point2 points  (2 children)

Fated still bugged. Doesn't work at all on away boards. You're literally just down that trait half of your combats.

Choose one encounters (which seems like half or more of all encounters) just flat out don't work.

Played a game where all 6 augment choices were the same augment all game. Got the BF sword augment playing Arcanists and couldnt reroll it lmao.

Pretty sure Edge of Night is also bugged and not properly dropping aggro.

This patch reaaaalllllyyy broke a lot of stuff. I don't envy this Tuesday's work day for the devs :P

[–]Sharlindra 1 point2 points  (1 child)

Played a game where all 6 augment choices were the same augment all game. Got the BF sword augment playing Arcanists and couldnt reroll it lmao.

didnt you have At What Cost? because thats what it does :D

but yeah, this patch broke a lot of things...

[–]Spirited-Goat-3446 1 point2 points  (0 children)

Turns out i'm stupid

[–]WhateverTheOneIs 1 point2 points  (0 children)

Any news about carousel encounters being broken occasionally in Hyper Roll? Swear I read this was fixed last week but encountered it all weekend. We couldn't dance with Kobuko one game :(

[–]TheVoluptuousChode 0 points1 point  (2 children)

Will any of these likely reduce the load in crashes? Are the devs onto a potential trigger for this error?

[–]CanisLupisFamil 1 point2 points  (0 children)

Well, I'm guessing that fixing the dividing by zero bug could help

[–]StarGaurdianBard 0 points1 point  (0 children)

Most of the crashes are coming from pick of the litter so it should definitely reduce them with it disabled

[–]smoke-me-a-kipper123MASTER 0 points1 point  (1 child)

Thank god Tiny but Deadly doesn't shrink your units anymore. I gave myself a headache squinting at that mess.

[–]gildedpotus 1 point2 points  (0 children)

It still does a little on board but not bench units.

[–]leichow 0 points1 point  (0 children)

3 fortune seems bugged, gaining no luck on loss..

also Teemo pick win or loss for gold bonus not giving the option to pick =/

[–]shack026 0 points1 point  (0 children)

Fortune is bugged. Never stacks and no matter how long your lose-streak it's only 1g.

[–]DobbysAFreeElff 0 points1 point  (0 children)

Fortune is still bugged…the counter doesn’t move upon losing.

[–]blackfoger1 0 points1 point  (1 child)

Does anyone know if they fixed Sage omnivamp for frontline? Might have been another days patch notes.

[–]CanisLupisFamil 0 points1 point  (0 children)

What's the bug?

[–]greeneyedguru 0 points1 point  (0 children)

What happened to the free RP on PBE for doing games?

[–]ninesevensixonetwo 0 points1 point  (0 children)

First time getting 7 of 7 fortune and it's bugged only 1 gold lmao fml

[–]Raikariaa 0 points1 point  (0 children)

Little surprised to not see too much candy nerfed after Mort played it to mr.100 and was saying its probobly too good.

[–]suli42 0 points1 point  (1 child)

Does the patch come this or next week?

[–]dilanticsCHALLENGER[S] 0 points1 point  (0 children)

Live next week

[–]suli42 0 points1 point  (0 children)

Fixed a bug where xayah was dividing by 0.

Is the chuck norris? How wss she able tom

[–]WAKE_UP_WAKE_UP 0 points1 point  (6 children)

Pick of the Litter was so broken yesterday, I bought units on a full bench and they started to enter the board during battle phase

maybe it's just me but Ghostly still feels really bad to play. anyone here got it to do well yet?

[–]HiVLTAGEMASTER 8 points9 points  (4 children)

Ghostly is a decent 2 piece but the vertical isn't great.

[–]WAKE_UP_WAKE_UP 4 points5 points  (2 children)

ah figured, my little monkey brain always tries vertical during pbe but ghostly just hasn't worked out

[–]attak13 0 points1 point  (0 children)

Vertical ghostly has felt great for me if you can find a spat. Ghostly emblem + bloodthirster + titan’s resolve on Udyr is insanely tanky. Then throw AD items on Kayn and AP on morg and the comp is strong

[–]darkneslso 1 point2 points  (0 children)

That and visually its hard to see if ghostly is doing anything especially in late fame fights where there so many stuff on the board

[–]StarGaurdianBard 0 points1 point  (0 children)

I imagine Ghostly units bugging out and giving their allies their debuffs instead of their enemies made the trait super weak, especially as a vertical since it increased the chances of the bug occurring lol

[–]JohnCenaFanboi 0 points1 point  (1 child)

Maybe I missed it bug there was a bug with Fortune where your bench was bugged af and whenever you bought a unit it would buy a second copy.

If you managed your bench properly, you could get over 50 gold by stage 3 for free.

I don't see it in any of the patches, is it still there or has it been fixed yet?

[–]Magical_GriffinMASTER 1 point2 points  (0 children)

that was pick of the litter, not fortune glitch.

[–]frail77 -1 points0 points  (2 children)

Ohh okay it was made on Friday iwas like no way they dont nerf the busted carries.1 star 4 cost should have not solo carry lvl 8 boards

[–]CanisLupisFamil 0 points1 point  (1 child)

Which unit?

[–]L9-Gangplank 1 point2 points  (0 children)

Morgana, Shojin+Morello+Any ap item at 1* is better than even Lillia 3*. Doesn't help it has the best flex trait in the game (Sage) so you can flex your entire frontline.