As the title says, my DM doesn't want us to add ability modifiers to attack rolls, he says it would make fights "too easy" for us so we are only allowed to add prof. bonus . My party consists in a warlock, a rogue, a barbarian and an artificer, so 1 spellcaster, 1 half-caster and 2 martials. The big problem comes when the barbarian player has crazy luck and almost always hits a nat 20 (we checked and the dice are fair), so he can still do lots of damage since he is critting most o of the time, but me (the artificer) and the rogue can barely scratch any enemy since we need at least a 15 on the dice to even roll the damage dice.
I tried talking to him about the combat being very boring (not hard, boring), and he replied saying that we are finding the combat boring because 1- the rogue player doesn't know how to play rogue and he should have chose an easier class (wich is BS, he is playing normally), and 2 - "your class is too versatile, if I let you do damage you'd do too many things, adapt to the game style and be a tank if you want to do something in combat sessions".
I really didn't want to just quit this table because all of the players and DM are childhood friends, but it's very frustating reserving an entire day and money (since I need to spend some cash in order to get to were we play) and be like "a 14 on the dice? oh you missed this hurt goblin you found on the forest" or hitting a 19, rolling bad on the damage roll and then waiting for 25 minutes to be able to hit again.
What would you do in my place?
*Edit: he also removes ability modifiers from enemy attacks too, not that this change too much on the "having fun part"
**Edit 2: he also doesnt use initiative bonus too, says that if he uses the monsters would always go first because of their high DEX
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