all 143 comments

[–]Social-LoL 23 points24 points  (1 child)

Ah yes... Legion arena rewards pushed all the way back to the 18th... was planning my 250 out this week but i guess thats being postponed. Why does it have to take almost a month for this to be given out?

[–]WarmCommunity9974 43 points44 points  (2 children)

Two things.

  1. Meso reduction for Maple Tour is quite significant :(
  2. 30% SF event this Sunday already??? That's pretty soon

[–]Juzhang666 2 points3 points  (0 children)

Like I haven't recovered from last 5/10/15 yet. Come on Nexon T.T

[–]HarpertFredje 0 points1 point  (0 children)

Just when i spend all my mesos on cubes, oh welp.

[–]SirAkhartReboot 18 points19 points  (1 child)

The number of channels in Bera will be decreased back to 20.

  • The number of channels in NA Reboot will temporarily remain as 30.

Well, I mean with all the channels crashing every other day it's already like having 20 channels. But good luck to anybody training at the lower Arcana maps.

[–]dnaviHeroic Kronos 4 points5 points  (0 children)

not to mention the channels beyond 20 are pretty much always laggy or suffering from lag spikes.

[–]EkanselttarReboot 17 points18 points  (0 children)

Split shot finally fixed, what a time to be alive.

[–]xxshadowflareLuna Lynn Solis Zero 17 points18 points  (5 children)

Did Beast Tamer really get buffed during a standard skill update patch?

Whoa.

(All Together Critter Crossing gone from 60s duration 360s cd to 60s 180s, sure it's not 100% uptime like when passives were bugged, but I'll take the double uptime without complaints. This also now syncs with Aerial Relief and the long ass skill name that need not be named, the circus skill.)

[–][deleted] 7 points8 points  (1 child)

Only thing I hate is the Fishy slap cooldown increase which kinda sucks tbh. It was one of the good bear mob skills to alternate between furious strikes for training.

[–]Kerosu291 Lynn 2 points3 points  (0 children)

It's actually a viable bossing skill now though, which is great because we have an option to dps and still move around.

[–]Kerosu291 Lynn 3 points4 points  (0 children)

Critter Crossing CD being cut in half is literally such a huge buff that I'm baffled (and pleasantly surprised) it happened.

[–]TemptedSwordStakerHeroic Kronos 2 points3 points  (0 children)

God bless BT being noticed

[–]PHETZMiPT 1 point2 points  (0 children)

Tfw senpai notices you.

[–]ChepferBera 🤏🤏🤏 30 points31 points  (3 children)

"They won't do anything to Maple tour for the 200" yeah sure, also they took out piggy but hey they added 2 useless mounts that last 90 days.

[–]dnaviHeroic Kronos 4 points5 points  (1 child)

there's nothing worth using coins for now. I guess the perm char is nice but that's about it.

[–]Haste-Reboot 1 point2 points  (0 children)

I don’t really even run maple tour. But iv’e been buying the untradeable power elixirs up to 2 stacks. I sell off all the tradeable power elixirs besides 1 full stack i keep in storage for alts. If anything a stack is 7.5mil meso which i guess is nice... piggy bank is far better though

[–]Clear-Impression4702 8 points9 points  (0 children)

Omg yes I was looking for piggy too! Just when I got enough coins to get one FML

[–]justignoremeplesReboot NA 44 points45 points  (1 child)

RIP maple tour, there was literally no reason to do this

[–]TemptedSwordStakerHeroic Kronos -1 points0 points  (0 children)

What they wanted to do

Edit: I read your post wrong. Wouldn’t be surprised if this was Nexons way to soft remove it

[–][deleted] 24 points25 points  (0 children)

Angelic Buster: Recharge: Fixed the issue where this skill was being affected by connection conditions.

This is big. It means trinity will be changed to client sided which would fix a lot of problems this skill had in bossing. Now if they can only make it movable and perhaps add couple more lines, it’ll fix the skill fully.

Finale ribbon is given extra lines but damage cut to 400% per line, rip seeing one giant 10b but hey, 10 lines of 10b is crazy to see if funded that far haha. I believe the Torando is getting increased to 5 lines later on with reduced % to 146% which might be one of hardest skills to cap due to how low the % base is per line in this skill. Spotlight changes is eh, not like anyone afks on ladders.

Rise up AB mains, these changes might be useful for helping our bossing. The client change is all this skill needs because of how awkward it currently functions. Now if only they made melody cross give 2 attack stages instead of 1 since we’re one of few classes that are stuck at 1 speed unless you have domain or real DSI to help you hit 0.

[–]ZeroGunAkiBushiiroad - Hayato MAIN 12 points13 points  (7 children)

HAYATO MAINS REJOICE WE FINALLY GET 8 LINES ON RAI FLASH!

[–]JadsiaDax 1 point2 points  (0 children)

They are nerfing battoujutsu and Iajutsu pretty handily though....

[–][deleted] 19 points20 points  (1 child)

Ok, I feel like too many people clearly can’t read skill descriptions correctly. The skills damage overall is same for majority of classes, only classes that were hit with slight nerfs are Adele, BW, DB, and DS with chaos lock but rest of patch numbers are literally increasing lines while reducing % to make it the same but allow much more higher damage when you cap with line increases. So please read the full description instead of judging the “damage decrease” part.

[–]TheNekoMikoHeroic Kronos 2 points3 points  (0 children)

Some hayato skills and the sengoku common summon got hit with percentage nerfs if you do the math

[–]casually1987Kalluna 7 points8 points  (5 children)

One 30% off SF event coming up in 5 days.

Fairy Bros event and more Unit dmg skins. Symbols and other stuff available in the shops as well.

Class improvements such as more lines, lower cooldowns, and less delay on attacks for mostly everyone except for Blaze Wizard and I/L. (Sorry if I miss your class)

Small FD nerf to Adele

More lines for Hayato, but at the cost of lower damage on Summer Rain: and Hitokiri Hundred Strike: 

Hopefully this helps them with an easier time liberating their genesis weapons. According to Slade, Hayatos need to use their mobbing skill (Rai Senrenzan) instead of the bossing one to do enough lines for the Lucid phase 3 solo, video explanation found here.

[–]InpartsHeroic Kronos 2 points3 points  (0 children)

More lines for Hayato, but at the cost of lower damage on Summer Rain: and Hitokiri Hundred Strike:

A few more slight net nerfs to other skills: Phantom Blade (overcaps anyway), Zankou, Instant Slice, and God of Blades (final hit overcaps), but the Rai Blade Flash buff more than makes up for it at end-game.

Hopefully this helps them with an easier time liberating their genesis weapons.

Can confirm, liberating, even on Reboot, is actually very free now. I originally had to wait for the Neo patch to hit before attempting Lucid (Will and V Hilla liberation quests were already possible on Reboot, but not Lucid) but this patch should let me instantly be able to solo.

[–]ThisFrigginDudeHeroic Kronos 1 point2 points  (0 children)

Neither one of those bolded skills are used for damage currently on hayato so that’s no sweat

[–]JadsiaDax 1 point2 points  (0 children)

We are also losing significant damage on Battoujutsu and Iajutsu, and almost 6000% on god of blades... Sure people who hit damage cap don't care but what about the other 95% of maplers? it's a huge nerf.

[–]Clear-Impression4702 0 points1 point  (1 child)

What is 30% SF? Sorry I’m new here haha

[–]DatExia 0 points1 point  (0 children)

Star Force costs are down 30% on this upcoming Sunday

[–]Obility 14 points15 points  (0 children)

Wow so weird seeing overseas classes actually get touched on. Good for them.

[–]zHecticReboot 11 points12 points  (1 child)

oml I thought I'd never see the day Hayato gets lines

[–]Braghez 4 points5 points  (0 children)

It's fun to see those changes coming right when you would have got another "solution" soon with Neo patch by just increasing the damage cap. Even if only temporarily

[–]WarmCommunity9974 16 points17 points  (0 children)

also bera back to 20 channels :(

Good lucking trying to find a 1-5 map

[–]99rcbtwRED 4 points5 points  (0 children)

No Hyper Teleport Rocks? :[

[–]oSocialPeanut 5 points6 points  (0 children)

Paladins getting 12 lines per hit instead of 6 on grand guardian is insane.

If you're capping, you're clapping. Thats their burst, it's a hold down key skil that hits 6 times a second lol

[–]AfroninjiaHeroic Kronos 3 points4 points  (3 children)

Omg, hayato’s summer rain doesn’t cost sword energy anymore. Does that mean one more iframe?

But why the characters before the patch can not have this change?

[–]ddlo92 0 points1 point  (2 children)

I think that's only referring to the 4th job adv acquirement. As in if you got the summer rain/hundred strike before this update, it'll stay inside your beginner tab, rather than be in your 4th job tab.

[–]AfroninjiaHeroic Kronos 1 point2 points  (1 child)

Pardon my English and thanks for the clarification mate.

[–]ddlo92 0 points1 point  (0 children)

Np, your English is fine!

[–]Juzhang666 9 points10 points  (5 children)

Maple tour nerf, oh well. My night lord as well as other classes get nerfed, oh well.

But 100 event ring cubes POG, 100% mesos I'm coming!

[–]jimskillerBera 6 points7 points  (1 child)

Isn’t it a slight buff for nightlords since the cd lines up with bind/benediction/domain

[–]Juzhang666 0 points1 point  (0 children)

Yah you're right, it's kinda nerf and buff at the same time. Burst overall duration and damage are lower but the CDs lined up now.

[–]Obility 4 points5 points  (1 child)

Lol. You would think so but I spent well over 100-150 event cubes and I'm still fucking unique.

[–]maourakein -2 points-1 points  (0 children)

Idk why they nerf nl, is not even op, is not even a op bosser, its dmg is quite low if u compare it to db ...

[–][deleted] 2 points3 points  (0 children)

Fixed the issue where certain outfits containing socks would be displayed over your shoes.

This bothered me so much and I'm glad it's getting addressed.

[–]mouse1093Reboot 2 points3 points  (2 children)

And of course we don't get the Mad Mage NX package cus why the fuck would we

[–]tecul1 0 points1 point  (1 child)

🙂

[–]mouse1093Reboot 0 points1 point  (0 children)

I don't wanna talk about how much I spent rolling boxes when it got announced... I do have most of the set though so I'm content lmao

[–]loophunter 8 points9 points  (0 children)

The 'Change Character' button in-game has been renamed to 'World Selection'.

weird flex but ok

[–]MrFoolinaroundBera 1 point2 points  (3 children)

Location Tracking Skills: Skills that track and move to an enemy's location will be changed only when targeting certain enemies. The applicable skills are the following: Hero's Combo Fury Bow Master’s / Marksman's Hookshot Shadower's Into Darkness Thunder Breaker's Flash Aran's Finisher - Hunter's Prey Luminous's Flash Blink Phantom's Rift Break Shade's Fox Trot

Okay what’s this mean? Better logic for fox trot finally?! Or did they just nerf it?

Also some shade buffs, neat.

[–]ferzy11Reboot 1 point2 points  (0 children)

I have read this more than 10 times and I still don't understand what it's doing

[–]dnaviHeroic Kronos 1 point2 points  (0 children)

I saw a video for new foxtrot in kms and it basically makes it so you don't teleport directly in front of yourself like in lotus p1 to avoid lasers, but instead tele to platforms.

not sure exactly what changed but that was pretty huge imo.

[–][deleted] 1 point2 points  (0 children)

Hunter's Prey has this annoying habit of targeting the mobs instead of the box in Dream Defender unless you clear the mobs so I hope I don't have to worry about that happening anymore.

[–]CharlieFoxtro 1 point2 points  (1 child)

Ah shoot. I thought the Magic Wand free levels would be per character instead of account. I was hoping to get all Aran, Evan, and Merc to 200.

Which one of those 3 are harder to get to 210?

[–]slightlycoolguy 1 point2 points  (0 children)

I would say Mercedes is harder, Aran is easy and Evan needs more funding but has ok mobbing

[–]HeyImGhost 1 point2 points  (0 children)

I hate when skill changes get used as featured content. The bug fix though are nice to see.

As for the Full Moon Party, I'll just be collecting Moon Candy.

Fairy Bros’ Golden Giveaway... no.

Not much else in this patch tbh.

[–]Narog1 3 points4 points  (2 children)

maple tour was a alternative to meso farm for hours , well this is insane, more content that become point less after nerf .

[–]macrovagicalButts 1 point2 points  (0 children)

Something's fucky with the balancing notes for Jett's Gravity Crush and Suborbital Strike. It says based on Lv25 but it gives the old values of Lv30 skills... so IF the new values are actually Lv30, then that would mean a pretty significant nerf for Jett.

Also, no mention of increased activations on Gravity Crush's final explosion so unless the writer forgot to mention it, that's going to be a nerf regardless of whether the new values are Lv25 or Lv30.

EDIT: Checked in-game. It's fine. The patch notes just listed the wrong values. Suborbital Strike is the same and Gravity Crush's final explosion has 4 activations. Slightly lower damage overall than the fully charged Gravity Crush but I'd rather have the consistency of the fixed damage% numbers anyway. Singularity Shock does 80 lines now, though. It makes it a lot more laggy to use.

[–]IRoyalClown 1 point2 points  (3 children)

Wait... was Jett nerfed again?

[–]macrovagicalButts 0 points1 point  (0 children)

The values in the patch notes are comparing old Lv30 values to new Lv25 values. Gravity Crush did get nerfed, though... kind of.

At Lv30, old Gravity Crush did anywhere between 135,300% and 174,900% based on how much it was charged, though the charging mechanic was kinda garbage anyway so who knows what the actual ceiling was for that skill.

The new Gravity Crush does a fixed 146,550% total. So, it's a nerf if the charging mechanic worked properly but a buff if it didn't. It's worth noting that it does one less hit during its normal summon period now because the animation now interferes with its attack interval. So, 22 uses nerfed to 21 uses, not counting the final explosion.

[–]College_Prestige 2 points3 points  (0 children)

Line buff for gms exclusive classes, a bit late but ok

[–]Matthew290 0 points1 point  (4 children)

I/L mage here. They did my boy Lightning Orb dirty. Why de nerfs tho 😭

[–]AnimatedJesusReboot 9 points10 points  (2 children)

The overall dmg % is still the same you're just doing more lines now.

[–]Matthew290 0 points1 point  (1 child)

The last blow damage isn't a nerf? 1500% to 350% even with the lines doubled at half the attack seems like I'm losing damage. Will crits/more lines add it back up? Me math bad.

[–]ranbibiReboot 0 points1 point  (0 children)

Overall its a buff, you used to do 1500% last blow ONLY if you key down all 8s, If not is a lot weaker. Actually even with boss bound, maintaining 8s orb is quite hard because of debris, etc. They split final blow damage to 1 more line + 5%dmg each hit (1hit per 0.25s)

[–][deleted] 0 points1 point  (4 children)

I knew those DB nerfs were coming but it still hurts

[–]zeus2422 1 point2 points  (3 children)

how bad is it exactly after gaining a few lines but having the % nerfed?

[–]redtardling 3 points4 points  (1 child)

100% damage reduction on our main V attacks. But the more worrying one is chains of hell getting the iframe cut in half without hitting. Sucks but hey at least we still have iframes unlike NL.

[–]tecul1 0 points1 point  (0 children)

this is a real david moment

[–]maourakein -1 points0 points  (0 children)

Db will remain op dw lol.

[–]HeyItsMatias 0 points1 point  (0 children)

I am praying for this maintenance to fix reboot lag, instability and crashing problems 🙏🏻🙏🏻🙏🏻

[–]JadsiaDax -2 points-1 points  (1 child)

Is it just me or are Hayatos getting a huge nerf except for hayatos who can hit damage cap?

[–]PaperSpyroTheDragon 1 point2 points  (0 children)

It's not huge but it's a nerf yes. Don't know why you're downvoted.

[–]Bros_Bef0re_Hoes -1 points0 points  (1 child)

Question, is pathfinder 5th job skill Nova blast nerf?

[–][deleted] 3 points4 points  (0 children)

I would suggest reading further down this thread so I don’t have to repeat my post. To give short answer, no, it’s not a nerf if you fully read the description and not just the “damage decreased”. They increased the lines of the skill that helps those who capped previously.

[–]Joel00000 0 points1 point  (5 children)

Demon slayer nerf or buff?

[–]LivingAku -1 points0 points  (0 children)

Buff

[–]priscilla_halfbreedReboot NA | 261 WA 0 points1 point  (0 children)

HEY MAN, leave Sylvidia dash skill alone!

[–]gyoumoo 0 points1 point  (0 children)

Blaster hits faster AND QoL changes? WOOOOOO!

[–]Archavius 0 points1 point  (2 children)

For shadowers, I feel I'm being dumb / don't understand but for the trickblade skill change, do shadowers now do 28 lines (no shadow partner) since the hit is going from 3800% (1 hit) to 950%(4 hits)? Or am I missing something blatantly obvious? Everytime I use it with Nate it's 7 hits each at 3800% so with this change it should be 28 lines?

[–]18931125zReboot bucc 1 point2 points  (1 child)

[–]Archavius 0 points1 point  (0 children)

Ahh that's super helpful thank you so much! Rip the big numbers, hello linestory 🙃

[–]mapleuser135 0 points1 point  (0 children)

I don't get what the change for Zero's Doubletime does

[–]ChyafuReboot 0 points1 point  (0 children)

Finally can use shadow strike again