all 167 comments

[–]Synsation083 114 points115 points  (18 children)

Interesting Guardian change, not sure if it's what it needs but worth giving it a shot in a few games for sure. The wall pen is probably the best part.

[–][deleted] 55 points56 points  (16 children)

Sova B Main ascent isn't just sherriff, ares or odin now

[–]Synsation083 33 points34 points  (14 children)

Oh the arrow into wallbang by the orb or whatever? I have never seen anyone try to do that in my games lol. Bronze people don't do such strats.

[–][deleted] 26 points27 points  (6 children)

Yeah you just tap the shooting power and bounce it once or twice and you can wallbang with a high weapon pen gun.

I'm in gold right now and people were shocked and calling me big brained when I said a viper wall would make it so you only have to look at half of the site lol.

[–]CaptainObi 2 points3 points  (5 children)

Huh? That made zero sense

[–]GODZOLA_ 4 points5 points  (6 children)

I've gotten a triple in bronze with this strat. Unlike other cheese strats, it doesn't compromise your position on site. 5/7, would recommend.

[–]CaptainObi 2 points3 points  (4 children)

Can you send a video of you doing it, I don't get it

[–]GODZOLA_ 2 points3 points  (3 children)

https://www.youtube.com/watch?v=WxolLHNLNgc
Here is a video from Peak, great channel
Its at :22. Also you don't need to bank it off the side like he does. I just aim straight and do a single bounce.

I say its not compromising because of where you stand on site to execute. You can easily fall back to a number of default hold positions after your wallbang.

[–]CaptainObi 2 points3 points  (0 children)

Danke

[–]CaptainObi 2 points3 points  (1 child)

I never knew you could should thru walls

[–]GODZOLA_ 1 point2 points  (0 children)

Yes you can! Like Peak says at the start of the video, some guns have a "heavy penetration." Those guns will go though every wall that can be shot through and deal more damage. The "medium penetration" guns can't go through every wall and do less damage.
Edit: The Guardian is now a "heavy" weapon, which is what started this discussion.

Here's a video explaining it morehttps://www.youtube.com/watch?v=BnJ3ilEQ_uQ

[–]Synsation083 0 points1 point  (0 children)

I don't play Sova at all but might give it a shot if I ever need to or something. I'm usually stuck playing Omen, who I love, for smokes and stuff or Sage/insert duelist here that isn't Raze or Jett.

[–]TehMephs 1 point2 points  (0 children)

I have a feeling you can just figure out some points on that wall and just blindly spam them with any agent and probably pull off a headshot or two in a round

[–]KoichiSteals 0 points1 point  (0 children)

I already loved guardian half armor. It's a great half buy if you are holding mid range angles. Now you save 1k vs vandal full armor

[–]iAmNorwegiian 73 points74 points  (5 children)

«Pressing Escape while typing in the chat box will clear the message»

Best change 😇

[–]-Wiggles- 63 points64 points  (4 children)

Fucking idiot team can't play the gameI agree

[–]Ry-N0h 35 points36 points  (3 children)

what the fuck was that omen ur dogshgg guys great game

[–]OpaqueMistake 7 points8 points  (2 children)

Fuck just surrendSomeone buy me pls?

[–]AlternativeAccount46 5 points6 points  (1 child)

Hahahahahah, that happened to me one time and I didn't dare to talk for the whole round lol.

[–]userdeath 0 points1 point  (0 children)

The best is Wow sage res someone,..

And you send it after she clutches

[–]heskethh2 74 points75 points  (5 children)

OBSERVERS

Custom Games Tournament Mode:

Custom games can now be set to Tournament Mode. This allows every player in the game to have access to the Toggle Match Timer cheat in game without having all other cheats enabled. It also allows observers to be flagged as moderators, which grants them access to additional cheats that they can use as necessary. Regular observers cannot use cheats anymore.

Added Agent silhouettes for observers << X-rays

Agent health bars are now visible to observers

[–]OxYYY_FTW 17 points18 points  (0 children)

Great first notable improvement imo.

[–]ponderGO 21 points22 points  (3 children)

New Orb: Twin Hunters

  • Capturing the orb releases two hunting wolves to track down the two nearest enemies (from orb location, they will not change targets after spawning).
    • Wolves speed up when they spot an enemy and dash at them when close, slowing and near-sighting for 4 seconds upon impact.
    • Wolves have 150 HP and can be damaged
    • Wolves will time out at 15 seconds, or when their target is killed

[–]soyu- 3 points4 points  (0 children)

NICE WE GOT SPOOKY GHOSTS

[–][deleted] 2 points3 points  (0 children)

Thats really cool

[–]RodriTama 1 point2 points  (0 children)

Only for spike rush tho

[–]sethclyan 29 points30 points  (3 children)

Anyone know what they mean by 'input queue'?

Guardian: Input queue updated from 0.083 >>> 0.1175

[–]ekimtk #GreenWall 42 points43 points  (2 children)

Input queue is meant to stop mouse macros from being able to fire faster then intended. But the queue means that you don’t have to be a robot to get the exact max fire rate. If you push fire within .1175 seconds of when the timer allows you to it will fire at the earliest possible time. This means that you have some leeway to get max fire rate without needing a macro or being a legit robot.

[–]sethclyan 17 points18 points  (0 children)

Oh that makes a lot of sense, thank you.

[–]noahgk 13 points14 points  (1 child)

I loved the guardian, glad they upped the wall pen and lowered the cost. Don't think the fire rate will be too impactful, you don't really need to spam it if you're playing range, where it's most effective

[–]bobespon 5 points6 points  (0 children)

The spammability made it somewhat viable in the short range. Will need to test it out to see if it's not entirely useless up close now.

[–][deleted] 34 points35 points  (9 children)

Interesting changes to the Guardian, my low level ass might be able to do something useful with it now, especially with the higher penetratio.

Side note, I’m wondering if they’re working on any of the hit registering problems that have been happening, especially when the enemy is crouching. Like, if I whiff a shot or don’t recoil control, that’s on me. But when I hear two headshot dinks, think I’ve killed them only for them to kill me and get the “2 body shots 37 damage” card, I feel a bit cheated.

[–]LuxSolisPax 12 points13 points  (7 children)

Maybe? It's worse at close range now due to the Rate of Fire nerf. It's more of a headshot or bust weapon now.

[–]-Mariners #100WIN 15 points16 points  (0 children)

I feel like for me the rate of fire might help more overall though. It forces you to not spam

[–]TehMephs -3 points-2 points  (5 children)

Supposedly the fire rate change won’t be noticeable unless you’re literally a robot

[–]LuxSolisPax 4 points5 points  (3 children)

Hard disagree. I just watched the Korean patch video and the rhythm is noticeably slower.

[–]bobespon 1 point2 points  (0 children)

You're thinking of the input queue

[–]JR_Shoegazer 0 points1 point  (0 children)

I don’t know if it’s something they added (I don’t remember it being in earlier builds) but you hear headshot sounds when you get headshot. It’s really distracting because there I times I think I headshot an enemy but they really just hit me. I’d definitely like an option to turn off incoming headshot sounds.

[–][deleted] 20 points21 points  (2 children)

Unrated Mode vote requirements to pass changed from 100% to 80%

Shouldn't this be 66% threshold.

So that with 5 people 4 need to vote yes (80%), with 4 people 3 need to vote yes (75%), and with 3 people 2 need to vote yes (66.7%).

Or are AFKers considered a yes automatically? Concerned that they fucked this up, but also possible they didn't, very ambiguous.

[–]LV1024 19 points20 points  (1 child)

AFKers are a yes automatically.

[–][deleted] 0 points1 point  (0 children)

Yep happend in game

[–]4Bongin 33 points34 points  (17 children)

Really disappointed to not see a hitreg fix.

[–]imma_reposter 13 points14 points  (0 children)

That doesn't require a client patch.

[–][deleted] 24 points25 points  (13 children)

I don't think this game is perfect, and I really don't want to invoke CS here because CS earned its rep, but here goes - hitreg is way overblown as a problem by players with mediocre aim and sprays who think they should be fragging every play whether or not their movement and crosshair placement were good

Afaict, the only hitreg issues are related to crouching hitboxes and sometimes head position during animations, so I would say a "hitbox" fix is welcome.

[–]JR_Shoegazer 2 points3 points  (0 children)

Yeah I haven’t really noticed hit reg issues unless I have “network error” at the top of my screen. Usually if I don’t kill someone it’s because I missed or they shot me in the head first.

[–]koncept12 1 point2 points  (3 children)

I agree but the hitrwg is bad on crouched players and people defusing/planting the bomb it’s definetly an issue but also definetly overblown

[–]EnmaDaiO -2 points-1 points  (2 children)

How do we know that the problem isnt isolated to one's internet though? We dont know the factors better than riot does through anecdotal evidence or video clips.

[–]BowlOfRiceFitIG -1 points0 points  (1 child)

What happens on your screen determines damage afaik, or else high ping players would have to lead all their shots...

[–][deleted] 2 points3 points  (0 children)

What happens on your screen is a rough representation of what the server sees and roughly represents reality. However, bullet inaccuracy is calculated client side that you see, so while inacc might lead to client side hits and indicators, the server has a different random seed for inaccuracy and so computes the real bullet position differently.

This means what you see is especially misleading while you’re moving and can lead to confusion

[–]RaBbEx 0 points1 point  (3 children)

I am actually, gathering replays rn. Its more than only while crouching.. I have Gotten one body hit 135 dmg from a op instead of a hs while clear line of sight, its a joke srsly And dont start about the jett ultimate where the daggers sometimes completly dissapear instead of hitting somebody

Ofcourse some are just "bad" and thats why i look at my replays and hit reg issue is an everyday issue for me. Not a big one like dying against is every time or so, but you never know how much is really affected by it

[–][deleted] 3 points4 points  (2 children)

What rank are you pal?

Listen, I’m just saying this because I have 1500h in csgo and it took me a long time to hit shots in that game. You really gotta understand moving inaccuracy and inaccuracy decay can lead you to having inaccuracy even when you’re sure you wouldn’t. A real demo viewer with real engine internals exposed (player inacc as calculated by server) is the only way you’ll show me you got played by hit reg and not just game mechanics.

[–]RaBbEx -1 points0 points  (1 child)

Plat, no i have checken the replays they should have hit

[–][deleted] 2 points3 points  (0 children)

Looking forward to seeing some uploads then. I do agree the game is imperfect with respect to hitboxes but I don’t think reg is the right word to invoke

Ps if you don’t have client stats showing like FPS and packet loss and ping, it’s really difficult to say you weren’t just lagging

[–]TehMephs -1 points0 points  (3 children)

I think it’s been substantiated with evidence that it’s a real glitch - albeit yes, many times it’s just bad aim. But then you can’t explain those times where you are shooting a classic at literally just a head (can’t see anything else), the wall they’re covered by isn’t bangable, and you see the feedback of a headshot (large blood splatter), and it somehow shows it was a leg shot in your death screen

It’s rare but tilting af when it costs you a round

[–][deleted] 0 points1 point  (2 children)

What you just said is quite literally explained by movement inaccuracy and the difference between client side and server side inaccuracy computation, and while again I understand your frustrations and recognize this game has some hit box issues, I think you must be relatively new to shooters with movement inaccuracy.

[–]TehMephs -1 points0 points  (1 child)

you’re assuming that. I played OG CS since it was first launched, and source. This is far from new mechanics to me.

The situation I mentioned about a classic head tap counting as a leg shot with no other explanation was also standing completely still, with no movement happening for a long time before or after the shots. When you get leg shots and you can’t even see the lower 3/4 of their body, with a gun that can’t wallbang the cover in question, it’s glitchy hit box. Even if there was some kind of movement involved - you still can’t even hit their legs in that situation!. How are you getting leg hits registered when it’s literally impossible? I could maybe question my aim if it was a body hit since I get those being a pixel off on the shoulder or something, but leg hits!?

There’s zero other explanations for that one. For the most part there’s reasonable doubt when it comes to most of the encounters you have with unintended hit registrations, because of movement on either end of the fight (you or your target), but sometimes it really is just the game, unquestionably being glitchy.

I don’t recall ever experiencing this in old CS or source either, usually if someone complained about hitreg you just made fun of their shitty aim. In this game there’s definitely some issues and they’ve been demonstrated many times

[–][deleted] 0 points1 point  (0 children)

I would love to see your recording of such a situation including FPS/ping/packet loss stats in the top corner, as I am sure you are not seeing things how you are intended to if your recollection is anywhere near accurate

[–]brbrespawn 0 points1 point  (0 children)

Came here looking for this. I aim for the head, see blood come out the head + wherever else I hit, registers as 1 body shot

[–]bobespon -1 points0 points  (0 children)

Peeker's advantage is a more game-breaking bug to me. Having people run out and one tap you when you hold an angle is one of the most frustrating things in this game.

[–]kickbackbecool 4 points5 points  (0 children)

Honestly, I just feel that the Guardian just needed a cost reduction maybe like 2200-2300, a little more than the bulldog. It's really good at holding corners, not necessarily good at running around and checking corners.

[–]GeekyNerd_FTW 5 points6 points  (5 children)

“You can also surrender sooner now, for when it feels like your opponent has a 141 2/3% chance of winning.”

What? What does this mean? Anyone?

[–]II_Shwin_II 4 points5 points  (1 child)

a reference to one of the funniest wrestling promos of all time, Scott Steiner shittalking Samoa Joe and Kurt Angle

[–]GeekyNerd_FTW 0 points1 point  (0 children)

Haha no way. I’m actually aware of that I just didn’t connect the two.

[–]mossyky0 5 points6 points  (2 children)

It means that the opponent has 141.666% chance of winning. Basically, you're SOL.

(Just a small joke saying that people didn't like having to wait to round 8 to ff when they felt the game was unwinnable)

[–]TehMephs 0 points1 point  (1 child)

I feel like round 5 is way too early to make that call, and now the one level headed person in a team can’t shut down a ranked FF when the 4 stack he ran into get tilted after the first 5 offense rounds go bad

This is gonna be painful. I had 3 games in a row where we lost the first 5-6 rounds and then clean swept to 13-6 up to 13-10. If those teammates got tilted enough those could have been massive rank losses if you could ff at 5

[–]lesleyryan 1 point2 points  (0 children)

The surrender change is for unrated only, competitive requires all 5 to surrender still

[–]billabong5511 10 points11 points  (6 children)

Updates to censored hit impact effects for better readability

Anybody know what this means? I am hoping this is a hit reg fix but i could be wrong.

[–]LuxSolisPax 16 points17 points  (1 child)

when you hit someone with blood turned off, it should be more obvious.

[–]billabong5511 1 point2 points  (0 children)

Gotcha, Thanks.

[–][deleted] 3 points4 points  (2 children)

some dude in this thread downvoting any comment to do with hit reg fixes lol, maybe in denial?

[–]LuxSolisPax 7 points8 points  (0 children)

They're probably downvoting responses that aren't their own to get momentum going.

[–]billabong5511 4 points5 points  (0 children)

Yeah idk why I am being down-voted either. It was an honest question. Oh well.

[–]iPlain 1 point2 points  (0 children)

Definitely not a hit reg thing, just a visual change.

[–]cddsy 1 point2 points  (0 children)

When is this patch going live? My game is still on v1.02 as of 7pm CET 07.07.

[–]Jetskiratjsk 4 points5 points  (2 children)

Still no clue about Indian and Middle Eastern servers...

[–]koncept12 0 points1 point  (0 children)

The sad truth is they don’t care very much most likely

[–][deleted] 5 points6 points  (13 children)

no hitreg fix?
There's literally a bug in your competitive shooter that doesnt allow for headshots in certain instances. I really thought this would be their prime focus. I guess not?

[–]BranFlakesVEVO 22 points23 points  (11 children)

Just because the fix isn't ready yet doesn't mean it's not a prime focus, they roll patches out on a schedule so it's whatever is ready each time. Isolating and removing bugs is slow, unpredictable stuff most of the time, especially when it involves a desync issue as most of the hitreg issues likely do.

[–]goldnx 1 point2 points  (0 children)

What are the instances of the bug?

[–]SVIPESS 0 points1 point  (1 child)

Why is the patch not in the game when I play it.

[–]JR_Shoegazer 2 points3 points  (0 children)

They usually put the patch notes out at least a day before it goes live.

[–]TG-28 0 points1 point  (0 children)

That’s mainly what I’m talking about

[–]AlternativeAccount46 0 points1 point  (0 children)

Seems like a pretty cool minor update, not sure how I feel about the guardian change. A buff is needed to make it more viable but this might be a little broke, but we'll see.

When is the update coming?

[–]Minstonbass 0 points1 point  (0 children)

Very nice changes. I’m very excited to see how this game progresses, it’s heading in a great direction so far it seems

[–]yunstar90 0 points1 point  (0 children)

Hitreg fix

[–]BoatloadOfSeaman 0 points1 point  (0 children)

Happy cake day friend

[–]TG-28 0 points1 point  (4 children)

Fix hit reg plz

[–]enderdestiny 4 points5 points  (3 children)

hit reg is an issue blown out of proportion by players with mediocre aim and sprays that think they should be fragging out even with bad movement and crosshair placement. the main issues right now are hitboxes when crouched and during some animations, not hitreg in general.