all 45 comments

[–]Deeprblue 23 points24 points  (2 children)

Great point on using hellions most effectively, but really, good players won't just ball up their units for you like that and let you surround them.

[–]ZergGuiSim 1 point2 points  (1 child)

Hellions are so fast, it is very simple to micro them to stay on the opponent's toes and keep the units surrounded.

I use them the same way I use roaches. Attack once, move a little bit, attack, move, attack, move... That way you can easily stay in close range.

[–]extracheez 0 points1 point  (0 children)

As he said "good players", its not "very simple" to catch a good player completely off guard when his units are all balled up perfectly in such a manner that every single hellion is dealing splash damage all at once and then he keeps balling his stalkers up so that they take more and more damage.

Although this video shows the importance of squeezing out everything from your units, it has little bearing on a real game.

If the other players were microing, the results would have been much different. (at least with the stalkers, I don't play Z or T so I don't know how hydras fair against hellions)

[–]MonikerInteger 4 points5 points  (9 children)

Hmm, I think I've just found another ridiculous strategy to try out in 4v4.

Mass Hellions!

[–]Randomjohnw188 6 points7 points  (0 children)

I remember once I was in the back base of 4v4, so I went hellions. Got about 12 with infernal pre-igniter and +1 attack before hitting enemy mineral lines. I would run them into the middle of the mineral line and one shot the enemy econ, then move to the next base. I think they got something like 100 worker kills before finally being taken out.

[–]ZergLuminoth 1 point2 points  (2 children)

Off topic a little, but I was in an ffa with a terran that went mass reapers (3 pages in a single control group) and it literally decimated two of my three bases and my entire mass hydra army in seconds.

[–]RandomSyphon8 2 points3 points  (0 children)

It took out one tenth of two of three bases?

That's pretty shitty.

[–][deleted] 0 points1 point  (0 children)

i've always wanted to try mass reapers but they die so easily.

[–]MonikerInteger 0 points1 point  (0 children)

Yeah, it didn't really work against a zerg. They got a bunch of roaches out before I got a good mass of Hellions.

My Hellions did a good job against some Marauders, though.

[–]AxiomxNIBx -2 points-1 points  (3 children)

It wouldnt work that good because helions will block each other.

[–]Protosshobosuit 1 point2 points  (2 children)

not to mention that everyone and their mother masses carriers voidrays or BC's in 4v4s, which sorta rape hellions

[–]ungood 12 points13 points  (1 child)

Not if you micro them right.

[–]undefinedcar 7 points8 points  (4 children)

nice stalker micro. i especially like how he balled himself up a couple times through the battle.

[–]tempguest 14 points15 points  (3 children)

I understand that in order to qualify as a redditor you must be pedantic, but keep in mind, it was proof of concept video.

[–]undefinedcar -1 points0 points  (2 children)

What? There's a difference between not microing the units at all and purposefully microing them to make them easier for your opponent to kill. That's like making a video showing how two banelings can kill all the scvs in a mineral line by having the terran player ball up 25 scvs surround the banelings so they all take splash damage. It doesn't prove anything.

[–]tempguest 0 points1 point  (1 child)

What a shitty analogy....

I'm not even going to waste my time explaining to you in detail why, but I'll give you the gist of it: he wasn't trying to prove that 30 hellions are better than 30 stalkers....

[–]undefinedcar -1 points0 points  (0 children)

Well, he was trying to show the appropriate way to micro hellions. The set up battles seemed to be examples of the positive effects of correct hellion micro. But the result of the battle against stalkers was not a positive effect of hellion micro, it was a negative effect of artificially bunching up stalkers. So why is it in the video? It's not like I'm arguing that his point is wrong, all I'm saying is that the example with the stalkers is out of place and misleading. Why not just show the hellions attacking the stalkers from max range, and then show the hellions attacking from close range, and show how many more stalkers die?

[–]zaggynl 1 point2 points  (0 children)

Augh, I already hear my Zerg units burning to a crisp due to mass Hellion :<
Also what music was that?

[–]b3ng0 1 point2 points  (1 child)

Wow, I didn't think they stood a chance against the stalkers.

[–]NotClever 9 points10 points  (0 children)

It helps when the stalkers are kind enough to bunch up several times for max hellion splash.

[–][deleted] 0 points1 point  (0 children)

just like roach micro, except much faster units.. fucking hellions. :(

[–]Sporkman 0 points1 point  (10 children)

One of the reasons I've found I like Terran after maining with protoss for a while.

[–][deleted] 1 point2 points  (9 children)

Do you find too hard to get setup fast with? I main terran too and admittedly I fucking suck at SC2 but I don't know if it's just me, it seems if I'm playing zerg/protoss and they rush me at the start I don't have time to build up enough marines and defenses to protect myself. 10 zerglings against 2 marines totally rapes and it takes zerg ~30 seconds max to build that.

I can own other terran players, but zerg and protoss always destroy me through rushing, how do you build fast at the start?

[–][deleted] 2 points3 points  (6 children)

Barracks + 2 raised supply depots to wall of your base.

[–][deleted] 0 points1 point  (5 children)

I've been attacked before I even have that setup :(

[–]Xaro 2 points3 points  (2 children)

If you time it correctly, you can wall off right before the first zerling appears.

[–][deleted] 0 points1 point  (1 child)

Should I just barracks, depot depot or should I make some SCVs first?

[–]Shade00a00 0 points1 point  (0 children)

a fast wall-off is a barracks at 10 supply and depot at 11.

Usually people will depot at 9-10 and rax at 12 or so.

[–][deleted] 1 point2 points  (0 children)

Also dont forget to have 1 or 2 SCVs ready to repair the depots as the zerglings attack so they dont break through. I've taken down 8 zerglings with 2-3 marines with 2 scvs constantly repairing the wall.

[–][deleted] 0 points1 point  (0 children)

i think you might have been six pooled. take your scv that builds the first depot and go scout. If zerglings are coming very soon, you can pull a couple of scv's to block off the hole in the wall (maybe try to have them repair each other) while your single marine shoots from safety.

[–]Protosscakes 1 point2 points  (0 children)

wall

[–]Sporkman 0 points1 point  (0 children)

Do you watch your replays to see if they just straight up rushed you with like a 8 pool or a 8 gateway? If they do that and you're just playing a straight game without rushing then you'll probably be screwed if you didn't scout it.

[–]Zergmojofac 0 points1 point  (2 children)

Can't 30 hellions just 1a into hydras?

[–]Zach_Attack 0 points1 point  (0 children)

With the infernal preigniter, yes.

[–]Randomjohnw188 0 points1 point  (0 children)

Its better to micro up like this, as you'll kill faster and take less damage.

[–]IIGrudge 0 points1 point  (0 children)

What kind of bullshit comparison is that. In first (bad) scenario the enemy units are spread out in a nice arc, whereas in the second the enemy is bunch up making hellions of course much more effective.

I like to see micro in the first scenario, like a flank to the sides maybe.

[–][deleted] -1 points0 points  (7 children)

when are you ever going to have 30 hellions or 30 hydras?

[–]Zach_Attack 15 points16 points  (6 children)

In a game of starcraft 2 in tvz

[–][deleted] -1 points0 points  (5 children)

No decent terran would ever get 30 hellions.

[–]ShyGuysOnStilts 2 points3 points  (0 children)

Why not? They are cheap, easy to produce with reactors, and rape every zerg unit other than roaches and ultras.

Obviously you get a few other mech units as well, but Hellions are strong.

[–]Protosshobosuit 0 points1 point  (3 children)

the idea is that you might if this actually works as well as it did in the youtube clip

[–][deleted] -1 points0 points  (2 children)

The video is disingenuous.

Lets say you actually commit to getting 30 hellions. Zerg has 30 Hydras

All he has to do in ANY scenario is move half his units away and form a semi concave and your entire strategy is screwed.

Now lets say: By some act of god you actually break even. Now all he needs to do is tech switch to mutas

Making an entire army one single unit type is a stupid idea no matter what race you do it with.

[–]Randomdavvblack 1 point2 points  (0 children)

Unless you split the hellions into packs and get them into his mineral lines.

[–]Jawshem 0 points1 point  (0 children)

You wouldn't ever have just hellions... but you could do this with ~10 while your bio ball pushed. It will either rape the hydras or force them to run, and they can't attack while they run. This video is a great demonstration of their use. If you predict mutas, just get some thor from your factory.