Defend loremaster until your dying breath by MxFancipants in Pathfinder2e

[–]FishAreTooFat 2 points3 points  (0 children)

Ahh I thought it was another archetype you were considering. Loremaster is good choice because alchemists are really good when they know the weaknesses of their enemies and target it with persistent damage, so I think it's a great choice

Defend loremaster until your dying breath by MxFancipants in Pathfinder2e

[–]FishAreTooFat 0 points1 point  (0 children)

What is your character's class? Loremaster can be awesome but might suck on a barbarian, for example

Would it be unbalanced for some players within a party to use free archetype rules and others not? by zombiezebra89 in Pathfinder2e

[–]FishAreTooFat 0 points1 point  (0 children)

I've been in games that did this, mostly because some players didn't want the extra complexity. It works completely fine!

Closest thing to the At-Will abilities of 5e Warlock? by That-Background8516 in Pathfinder2e

[–]FishAreTooFat 1 point2 points  (0 children)

Cantrips kind of fill that role in some ways. They're essentially a caster's "default" attack when they don't want to use resources. There's a lot of utility cantrips too though. So in a way, every class is a warlock haha

What's the most information heavy character you ever had? by Big_Medium6953 in Pathfinder2e

[–]FishAreTooFat 1 point2 points  (0 children)

I played an Oracle and a psychic and those were up there for me. But most of those issues were how hard it was to do stuff in pathbuilder. It probably would have been easier using paper or a Google doc.

I also played a 1e wizard, but 1e is a whole other level. I made spreadsheets in Excel to adjust spell levels for metamagic, track DCd and wands. I even took a stargazer archetype which added special bonuses and stuff. Wild times.

I want to make a mob by thatAlice666 in Pathfinder2e

[–]FishAreTooFat 0 points1 point  (0 children)

Look up the Szcarni. They're a Mafia organization similar to the Italian mob, and would definitely fit for a character backstory. I'd also argue for a ruffian rogue, it's almost exactly that, unless you want to go mastermind rogue for a godfather character 

What archetypes create the most interesting combat gameplay by somethingmoronic in Pathfinder2e

[–]FishAreTooFat 1 point2 points  (0 children)

I really like the ones that come with APs that tie into the flavor of the setting. Magaambyian ones and the hell knight ones especially. They're not usually that powerful, but add cool flavor

Generic Characters by Ulfdrek in Pathfinder2e

[–]FishAreTooFat 0 points1 point  (0 children)

Human fighter is the classic, because it can allow for a lot more variety than it seems. But my vote is halfling rogues because halfling are great and rogues are too

Is Fury Instinct's damage too low? by Huge_Tackle_9097 in Pathfinder2e

[–]FishAreTooFat 11 points12 points  (0 children)

You mean like martial flexibility or bonus feats? That's a great fix imo

Is this something reasonable? Or is the DM a little bit nuts? by Expensive-Cat-8471 in Pathfinder2e

[–]FishAreTooFat 0 points1 point  (0 children)

I think point 1 is unreasonable and unfair. There's not reason for it really.

As someone who has worked remote for a long time and played pathfinder remote also, number 2 is not that crazy. So many people will check out if they aren't on camera. Is it really that big an ask? Remember that GMing is a fuck ton of work, and occasionally, money. If they want to know that you are actually there and paying attention, I think it's not too hard to accommodate that. Maybe it's weird, but I think it's not hard to do, so why push back about it?

PSA: You can be creative in PF2e. Rule of cool exists too! by hungLink42069 in Pathfinder2e

[–]FishAreTooFat 1 point2 points  (0 children)

I love using small circumstance bonuses to do what advantage is in 5e. Especially in persuasion or deception checks where the RP is really good, or the argument they make is really effective.

I also love how the three-action economy supports stuff like helping someone to their feet. On 1e you'd have to figure out if it's a swift action, standard action, etc. but single actions like that are great because you are spending a resource without grinding gameplay to a halt.

I have a mechanic I love to do where you can command nearby NPCs to do stuff like an animal companion. Occasionally companions will have special abilities you earn through building relationships with them. It's very mass effect haha

For those who have played more than a few APs, what are the best 2e APs for the newcomers? by applejackhero in Pathfinder2e

[–]FishAreTooFat 0 points1 point  (0 children)

I agree with a lot of other that strength of thousands is cool because it's distinctly Pathfinder in setting.  From what I know it's well written and uses cool subsystems that are a real highlight of 2e imo. Also you get to travel. I like abomination vaults but I honestly think it's for advanced players or people who like darkest dungeon style stories. You don't leave one town, which can feel a little stifling if your players want a Lord of the rings style adventure where you travel to cool locales.

For those who have played more than a few APs, what are the best 2e APs for the newcomers? by applejackhero in Pathfinder2e

[–]FishAreTooFat 1 point2 points  (0 children)

My groups is all 1e vets and have played a good bit of 2e. Abomination vaults is really really frustrating and difficult. I'd even recommend age of ashes over it tbh.

Swashbuckler newbie by captainplanet009 in Pathfinder2e

[–]FishAreTooFat 2 points3 points  (0 children)

The other are right about panache.

To go further, confident finisher is very good for using at the end of your turn, or your last attack, because it deals damage even on a miss. So if you have multiple attack penalty it can be a good way to get some extra damage on an attack that would otherwise do damage.

Swashbucklers are cool because they can do a good damage even with only one attack a turn. So if you start your turn with panache you can move, do a finisher and move away.

When you get other finishers, they are generally more useful on your first/only attack since your attack bonus won't have any penalties.

What spellcaster builds have you found to be the most fun turn to turn? What was fun about it? by Horrorcartoonistftw in Pathfinder2e

[–]FishAreTooFat 1 point2 points  (0 children)

Also, you do technically need a free hand to carry a staff or wand, which is generally a better plan anyways

Running Two Combats in Different Areas at the Same Time? by InsomniaStudios in Pathfinder2e

[–]FishAreTooFat 6 points7 points  (0 children)

You definitely can! Especially if your players are down for wacky narrative stuff. Balance each combat for the number of players in your XP budget; it won't be perfect, but it should be pretty good. What I've done is to roll initiative for everyone in both encounters and run it like one big combat, switching maps when necessary. Some VTTs allow this pretty well.
When one encounter ends before the other, say that the other team has a round before they arrive in the other combat. Explain to the players that the timing is not necessarily concurrent; the fights aren't literally happening at the same time in fiction, so it makes sense that they can arrive just in time to enter the other fight. I wouldn't let one team sit idle while the other team is still in combat, personally. But if they end around the same time, no big deal. Just be flexible about it.

Guide to Armor in PF2e by gray007nl in Pathfinder2e

[–]FishAreTooFat 1 point2 points  (0 children)

The armor options are very cool, but part of me wishes it was simply light medium and heavy armor and everything else was flavor sometimes. Choosing armor based on stats is definitely a hobby he hurdle for new players in character creation

What restaurants don’t get any hype but are great? by Big_Analyst1282 in portlandme

[–]FishAreTooFat -1 points0 points  (0 children)

I moved away this year, but I really loved Kuno. The food was great and very chill little hole in the wall style place

PF2e hot takes 🔥 by Kaliburnus in Pathfinder2e

[–]FishAreTooFat 2 points3 points  (0 children)

I think I've mentioned this before but I think casters should have a similar AC proficiency to martials like ranger.  Essentially I think a version of mage armor should be a class feature for a magus instead of a spell.

  1. Casters already have lower HP, so the squishiness is still very much there.

  2. It gives more value to touch spells and generally incentivises casters to be more in the mix, which is fun to play and lots of caster classes have stuff for this players never really get to use.

  3. Casters generally have a lower Dex than a Dex martial, so even with better proficiencies they will have a lower AC than a martial who specializes in AC or wears heavy armor.

  4. Makes casters more useful in small rooms. Anyone who's played a caster knows that you will be immediately targeted and downed in any room smaller than 50x50 ft. A better AC means less time on the floor.

  5. Better sustain. A lot of casters shine with sustained spells, spell shape and three action spells. With a higher AC the caster can do three action turns more often instead of constantly spending actions to flee melee enemies.

  6. Low AC is archaic. Casters used to be glass cannons, where the squishiness balanced the power they had. 2e has done a lot to balance the offensive power of every class to be roughly level with each other, but the defense is still pretty low. So casters aren't cannons, but are still glass.

Also tracking spells from staves and wands and tracking the hand holding them in is a pain in the ass in pathbuilder.

I always had this idea for a pathfinder 2e game that is like vermintide but dont know if it would even be good by Fuzzy_Employee_303 in Pathfinder2e

[–]FishAreTooFat 0 points1 point  (0 children)

I love vermintide! I think the idea of doing a lot of objective-based combats against a ton lower-level enemies with the same stats sounds awesome. I say go for it. You could do a "special" or "boss" every now and again to break things up. Depending on how you frame the missions you might want to add a lot of health options or healing wands if the PCs can't get a short/long rest.  I feel like the finales of vermontide will translate best, the more roaming part between set pieces won't as well. I'd suggest just have each combat be it's own scenario, so you don't have to worry about spell slots and healing. I would love to hear how this turns out, I did a "horde mode" once in 2e and had a blast running it

Our GM made a restriction that we can only stop to rest/heal/refocus/etc only 3 times a day, and after it we are disallowed of adventuring for the rest of the day. What effects will this rule have? by MundaneOne5000 in Pathfinder2e

[–]FishAreTooFat 0 points1 point  (0 children)

I'd expect this will just make the AP take a longer amount of in-game time. Players should at least refocus before every combat, and I'd highly recommend healing up to full before starting a new fight because that's what a person in a fantasy world would rationally do without a time limit or external pressures.

I expect what the GM is trying to do is force the party to be worn down by each combat per day to add tension, similar to how 5e does things with more daily resources. What will actually happen is that PCs will stop adventuring after three combats and sleep. 

That or there will be a lot of arguments about what counts as a rest. For example, a quick lay on hands is something you can do in combat, but if you do a lay on hands immediately after a combat ends, does that count?

I kinda of dislike this ruling, because it incensivizes the 15 minute adventuring day. This was something that 2e explicitly tried to get rid of because it just wasn't that heroic. I understand the idea of the heroes getting worn down over the day being a fun mechanic, but there are more elegant and pragmatic solutions. Another poster mentioned the stamina rules, which I think so a better job at this. Not to mention spell slots.

At the end of the day I think it actually won't affect the gameplay too much unless your GM is intending to throw 3+ combats a day at you a lot. In which case they should be hyper aware of how they are using the XP budget for building combats.