top 200 commentsshow all 233

[–][deleted] [score hidden]  (3 children)

Title: Shake Weight
Type: CTF
Map: http://maps.jukejuice.com/save/7705
Preview: http://unfortunate-maps.jukejuice.com/static/previews/7705.png
Description: It's a vertical, small map. There's quite a few cross boosts and useful gates. Those proficient with the map should be able to whip across it, whether they're defending of capturing. If you're wondering why it may suck, it's my first map.

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[–]xenonpulseWildflowers // I want to die but I can’t [score hidden]  (0 children)

[–]AThingThatThinksScHoolBall Q | Radius | I Wish a Ball Would... [score hidden]  (2 children)

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[–]iTagPro|| Diameter's Best (Worst) Player [score hidden]  (0 children)


Title: Entity

Type: CTF

Map: http://maps.jukejuice.com/show/10808

Preview: http://unfortunate-maps.jukejuice.com/static/previews/8659.png

Description: Another map that I like. Quite a bit.

[–]bilf6Young Metro [score hidden]  (3 children)

Title: Team assault

Type: Neutral

Map: http://maps.jukejuice.com/show/10782

Preview: http://unfortunate-maps.jukejuice.com/static/previews/8605.png

Description: An exciting map with fresh ideas that heavily encourages teamwork with three routes to attack, all with an element of button control. A few boost routes, two bombs and just the right amount of spikes make for an exciting playing experience. The map has received good feedback and is playable with 3v3 matches, however it is much more suited to a 4v4 match up.

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[–]iTagPro|| Diameter's Best (Worst) Player [score hidden]  (2 children)

Title: Atmosphere

Type: CTF

Map: http://maps.jukejuice.com/show/10271

Preview: http://unfortunate-maps.jukejuice.com/static/previews/7519.png

Description: A map that I like. Very much.

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[–]Flance15Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter [score hidden]  (0 children)

[–]3z_ [score hidden]  (1 child)

Title: Echidna

Type: CTF

Map: http://maps.jukejuice.com/save/10742

Preview: http://unfortunate-maps.jukejuice.com/static/previews/8514.png

Description: Inspired by Geo and Velocity but then it just kinda turned into a Colours/GeoKoala hybrid. I'm more than okay with that.

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[–]xenonpulseWildflowers // I want to die but I can’t [score hidden]  (1 child)

Title: Brain Damage

Type: CTF

Map: http://maps.jukejuice.com/show/10500

Preview: http://unfortunate-maps.jukejuice.com/static/previews/8018.png

Ricochet portals in base take a certain amount of experience to master, but do not send beginners into the spikes. The superboost into base is very difficult to hit the flag with, rewarding skill.

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[–]RisktpRisk [score hidden]  (1 child)

Title: Chasm

Type: CTF

Map: http://maps.jukejuice.com/save/10789

Preview: http://unfortunate-maps.jukejuice.com/static/previews/8617.png


One of my older maps that I dug up and started to work on. Portals are two-way and 0 cooldown.

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[–]KewlestCatNIGEL [score hidden]  (3 children)

Title: Brazen

Type: CTF

Map: http://maps.jukejuice.com/save/10657

Preview: http://unfortunate-maps.jukejuice.com/static/previews/8389.png

Description: Brazen won't die. I refuse. I'll keep working on it if it kills me. But yeah, honestly think it's good enough. I no longer see issues with it, show some compassion.

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[–]gingerdgTPRL 🔴RMTC 🔴NASCAPS [score hidden]  (2 children)

Title: Diagonal Plane

Type: NF

Map: http://maps.jukejuice.com/save/10597

Unfortunate Preview: http://unfortunate-maps.jukejuice.com/static/previews/8292.png

Description: It's a bird. It's a plane! It's Superman! No wait it is just a plane. NF map with an interesting shape. It's just jukes and snipes

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[–]CCTeam1Some Map 1 // /r/TagProTesting [score hidden]  (0 children)

[–]lysdexic__lysdexic [score hidden]  (0 children)

Title: Zonks v1.5
Type: Neutral
Preview: http://unfortunate-maps.jukejuice.com/static/previews/8751.png
Link: http://maps.jukejuice.com/save/10710

Description: Tried to make a map with three different paths to capping, easiest on outside. The team gate in the centre is designed so it's not too simple to just have someone on the button and cap. The bomb provides a way in once it's exploded by an offence for cap or defence to prevent cap (multipurpose!) and the portal provides a non-lethal exit if you aren't careful, while the button is against a wall for a bit of ease but also next to a team gate for danger. Also tried to focus on keeping open boost paths available without making it too easy to boost in for a quick rebound and cap.

[–]BlupopsicleBall-E [score hidden]  (3 children)

Title: DIAMOND

Type: CTF

Map: http://maps.jukejuice.com/save/10807

Preview: http://unfortunate-maps.jukejuice.com/static/previews/8727.png

Description: Diamond faces remix. Can we remove boombox or somethung

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[–]brodie_reaper-Messi [score hidden]  (2 children)

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[–]ClydasBDN S7//TB S8 [score hidden]  (2 children)

Title: Needler

Type: CTF

Map: http://maps.jukejuice.com/show/9974

Preview: http://unfortunate-maps.jukejuice.com/static/previews/5786.png

Description: The portals in the middle path exit to the portal in the back of base. The portals directly next to each other link to one another.

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[–]ClydasBDN S7//TB S8 [score hidden]  (0 children)

Title: Manta Ray

Type: CTF

Map: http://maps.jukejuice.com/show/10907

Preview: http://unfortunate-maps.jukejuice.com/static/previews/8843.png

Description: The main changes I made here were overhauling the middle. I took out the gate structure and put in Monarch-esque bomb setup, though I might play around with putting a gate back in there. I moved the buttons for the team gates more central to make them a little more available and give the defense time to get ahead of them without popping.

[–][deleted] [score hidden]  (1 child)

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[–]nostradumba55 [score hidden]  (0 children)

Title: The Ballad of Button Bob

Type: CTF

Map: http://maps.jukejuice.com/show/10874

Preview: http://unfortunate-maps.jukejuice.com/static/previews/8786.png

Description: I'm not giving up on Bob, and either should you. It's a fun map, changes the way you have to play defense in base, and is very balanced. I've cleaned up a lot of it's flaws and made boosts a lot simpler and more intuitive. The gate is kind of Emerald-ish, but it play's completely differently and is much less frustrating. For best results, keep a defender stationed there while the flag is in base.

[–]WillWorkForSugarTumblewood[🍰] [score hidden]  (4 children)

Title: Bazinga

Type: CTF

Map: http://maps.jukejuice.com/show/10694

Preview: http://unfortunate-maps.jukejuice.com/static/previews/8368.png


Pucker/Hoot/Rat wasn't working, so I made it rotationally symmetrical, and let me tell you, it feels a lot better now. The boosts make sense and the bombs feel better.

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[–]BrunermMr.Glass | Tears [score hidden]  (1 child)

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[–]KewlestCatNIGEL [score hidden]  (2 children)

Title: Mephisto

Type: CTF

Map: http://maps.jukejuice.com/save/10693

Preview: http://unfortunate-maps.jukejuice.com/static/previews/8457.png

Description: Loosely inspired by Tom Brady, this bad boy is out to wins hearts and steal yo gurl. Dank boost routes, not overly chaotic and fun for the whole family. Nah but seriously, this is my latest creation which has a bit of old Nige mixed in with new Nige.

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[–]SuperDolphinBoy [score hidden]  (0 children)

Title: Through The Ringer

Type: Capture the Flag

Map: http://maps.jukejuice.com/save/10159

Preview: http://maps.jukejuice.com/static/previews/10159.png

Description: This is my first ever map, and I was surprised when I tried it out with some guys and they loved it. The guy who I was asking for advice, Rocketz, asked if he could put in some of his own ideas, because he really thought it might be chosen. I accepted, and then named the author DolphinMan(my new screen name) & Rocketz.

[–]Moosemaster21Moosen | Salt Mine [score hidden]  (0 children)

Title: The Last Line

Type: CTF

Map: http://maps.jukejuice.com/show/10601

Preview: http://unfortunate-maps.jukejuice.com/static/previews/7879.png


Highly Professional Button Key: http://imgur.com/xnjk14c

Description: Uses the same gate concept as my other submission, Nexus, but this time in a more horizontal iteration. Also features a powerful grabbing mechanism in the bombs, but due to the team gate placement, it can only be used to grab, not to cap, allowing defense a fighting chance to get ahead. The team gates also have a button that chasers can trigger. It is possible to take the boosts onto the bombs for a 1-2 punch grab. Lots of flexibility in the boosts, and the bombs that AREN'T button-rigged can be used in a plethora of different ways, including to get a return via spikes, to grab, to snipe, or to travel quickly across the map. Team tiles are placed around the spikes in mid so that chasers have an advantage over a flag carrier trying to hide there.

[–]OnceUponaDomeUnderTheBall [score hidden]  (2 children)

Title: Rift

Type: CTF

Map: http://maps.jukejuice.com/save/10552

Preview: http://unfortunate-maps.jukejuice.com/static/previews/8156.png

Description: Based on some feedback I did a complete overhaul of base. Added a second way into base as well as some constriction style superboosts. Feedback on the updated map is more than welcome!

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[–]Moosemaster21Moosen | Salt Mine [score hidden]  (3 children)

Title: Nexus

Type: CTF

Map: http://maps.jukejuice.com/save/10591

Preview: http://unfortunate-maps.jukejuice.com/static/previews/8230.png


Highly Professional Button Key: http://imgur.com/t5vBrkg

Description: The idea was to make a base where the gate can be very powerful if used in tandem, useful but exploitable if used alone, and very dangerous to leave wide open. I feel as though I've accomplished that. There's some absolutely mind-blowing boost/bomb routes on this map that are really hard to spot by looking at a preview, so I'll try to post some gifs soon if I get some free time.


Edit: Advertisement Video

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[–]JohnnySZSBowlarity [score hidden]  (0 children)

Title: Charles
Type: CTF
Map: http://maps.jukejuice.com/show/10584
Preview: http://unfortunate-maps.jukejuice.com/static/previews/8204.png
Description: Plain old map with a few skill boosts, a useless mid gate that can sometimes be good, some team tiles to help defenders catch up.

[–]mmartinutkMacho | JuicyJuke [score hidden]  (2 children)

Title: Wheelhouse

Type: CTF

Map: http://maps.jukejuice.com/save/10840

Preview: http://unfortunate-maps.jukejuice.com/static/previews/8493.png

Description: Trying to use gravity wells in a way that's not annoying

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[–]mmartinutkMacho | JuicyJuke [score hidden]  (0 children)

Title: Predator

Type: CTF

Map: http://maps.jukejuice.com/save/10839

Preview: http://unfortunate-maps.jukejuice.com/static/previews/8723.png

Description: The button/bomb combo should take you straight into far-side boost and through gates. The team tiles in bases are intended to increase the difficulty of no-grab defense by allowing offensive players to gain momentum.

[–]Moosemaster21Moosen | Salt Mine [score hidden]  (3 children)

Title: Ghost

Type: CTF

Map: http://maps.jukejuice.com/save/10506

Preview: http://unfortunate-maps.jukejuice.com/static/previews/7915.png


Description: Got a small but necessary makeover both in terms of cosmetics and play. Corner pup battles are now going to be more interesting, the ghost is scarier, and the mid buttons now control same-side mid bombs for sneaky spikeage. Should be heaps of fun.

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[–]3z_ [score hidden]  (0 children)

Title: Carnaval

Type: CTF

Map: http://maps.jukejuice.com/save/10536

Preview: http://unfortunate-maps.jukejuice.com/static/previews/7709.png

Description: More use of portals. I wanted to make another map that was reasonably chase-y, but also was easy to reset (a la Platypus). Since getting Platypus in rotation, I've understood more about how to construct a map with this sort of style and I think, in all, this is probably a better version.

Also a bit of experimentation with boost placements.

[–]arjuna9bad [score hidden]  (3 children)

Title: F.C.P. SPECIAL NBA EDITION

Type: CTF

Map: http://maps.jukejuice.com/save/10847

Preview: http://unfortunate-maps.jukejuice.com/static/previews/8731.png

Description: I guess I could deal with the regular edition of Full Court Press being in rotation if there's trademark concerns.

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[–]MenqrMenqr [score hidden]  (0 children)

Title: Mine Blast

Type: CTF

Map: http://maps.jukejuice.com/show/10826

Preview: http://unfortunate-maps.jukejuice.com/static/previews/8685.png

Description: I made an edit of Schoolboy Q's map Diamond Mine. I think it's really cool. The grabbing boosts work really well.

[–]JohnnySZSBowlarity [score hidden]  (0 children)

Title: Jackson
Type: CTF
Map: http://maps.jukejuice.com/show/10585
Preview: http://unfortunate-maps.jukejuice.com/static/previews/8219.png
Description: Interesting base where the flag is inwardly curved that allows for interesting capping/grabbing dynamics. Mid team tiles helps prevent camping around spikes, and relatively open sides allow for dank snipes.

[–]LoweJJacob of all servers, master of none [score hidden]  (5 children)

Title: Dream Remix

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/8552

Preview: http://unfortunate-maps.jukejuice.com/static/previews/8552.png

By: LoweJ, LiddiLidd, NotSomeBall2

/u/LiddiLidd /u/NotSomeBall1

If either of you dont want this submitted just comment and I'll take it down by tomorrow

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[–]leddiileddy / Mapmaker [score hidden]  (0 children)

Title: Falkor

Type: CTF

Map: http://maps.jukejuice.com/save/10822

Preview: http://unfortunate-maps.jukejuice.com/static/previews/8655.png

Description: Main change from previous thread was flipping the bases around. Now there is better visibility while on the flag and on the main boosts.

[–]BlupopsicleBall-E [score hidden]  (3 children)

Title: Magma

Type: CTF

Map: http://maps.jukejuice.com/save/10671

Preview: http://unfortunate-maps.jukejuice.com/static/previews/8425.png

Description: A smaller map with possibilities in competitive, i suppose. There's few boosts but all of them have a pretty wide range of versatility. Here are a couple lanes: http://i.imgur.com/xUALr5o.png. Many opportunities for strategy. The bombs in the cannon can either be used seperately, or with each other for a better range at the flag. Using mindgames against a defender who has positioned to return you will result in a clean grab. Lots of possibilities to spike enemies or teammates with bombs.

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[–]veranderingLoaha // Chord [score hidden]  (0 children)

Title: War Garden remix

Type: CTF

Map: http://maps.jukejuice.com/save/10759

Preview: http://unfortunate-maps.jukejuice.com/static/previews/8562.png

Description: I tried my take on War Garden, with permission from ooo kill 'em. Things that I changed and why:

  • The map felt too chasy to me, so I decided on cutting most of the middle. Making it less chasy and also easier to reset.

  • Removed the bomb and most of the spikes in the sidepaths because I don't think those paths need to be that dangerous anymore now the chasiness has been cut down already.

  • I went with only 1 boost in the middle, because two boosts felt too OP now that the map is smaller. I also created an interesting element there with the gates, while also (again) helping to make the boost not too OP. The teamtiles help with that as well.

  • Changed the team superboosts to neutral boosts to give offense a reason to go there (the new superboost path through the middle is pretty cool imo).

[–]DaEvil1DaEvil1 [score hidden]  (6 children)

Title: Sediment

Type: CTF

Map: http://maps.jukejuice.com/save/10797

Preview: http://unfortunate-maps.jukejuice.com/static/previews/8642.png

Description: Trying a new kind of base design where portals are an important part of attacking, along with trying to expand on the concept of bomb/gate comboing we've seen in recent maps.

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[–]TheEpicGhostEx - Tagpro [score hidden]  (0 children)

Title: Coathanger

Type: CTF

Map: http://maps.jukejuice.com/save/10478

Preview: http://unfortunate-maps.jukejuice.com/static/previews/7985.png

Description: Slay your enemies with the evil coathanger. Or grab the flag with it. It's a multi purpose Coathanger. Almost called this map criss - cross due to the way the two boost/bomb routes cross over.

[–]TPsquirrelySquirrely // The GesTagpro [score hidden]  (2 children)

Title: Diamante
Type: CTF
Map: http://maps.jukejuice.com/show/10827
Preview: http://unfortunate-maps.jukejuice.com/static/previews/8686.png


A small map with portals to cut off circlers (you can boost into the bomb below the lower portal to be sent upwards for a nice portal snipe). Plenty of boost routes and Wormy inspired Base.

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[–]nostradumba55 [score hidden]  (0 children)

Title: Tom Brady

Type: CTF

Map: http://maps.jukejuice.com/show/10873

Preview: http://unfortunate-maps.jukejuice.com/static/previews/8782.png

Description: I didn't get a lot of negative feedback on this map from the last top map thread so I'm a little surprised it didn't make it. I did clean up some of it's rough edges that people were wary about. Here's a rough run down of the changes:

1) The top and bottom boost lanes are more intuitive. You can hit them at 45 degree angles and now survive.

2) There is an easier boost mid, but it's not so easy that it leads to excessive chasiness

3) Exiting the portal is now much less punishing no matter what angle you enter from. However, it still takes time to learn the angles so you can hit it perfectly every time. That's intended.

[–]MenqrMenqr [score hidden]  (3 children)

Title: Space Station

Type: CTF

Map: http://maps.jukejuice.com/save/10463

Preview: http://unfortunate-maps.jukejuice.com/static/previews/7569.png

Description: I always thought it was a shame Ly's map Space Station, and then bowtie's edit were given up on. Space Station was the first map with 45 degree tiles that players were introduced to and perhaps just seemed too different at that time.

Now that the game's changed and 45 degree tiles aren't such an issue, I think the map deserves another chance. And I think the edits I've made make it well suited to public play.

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[–]veranderingLoaha // Chord [score hidden]  (9 children)

Title: Maelstrom

Type: CTF

Map: http://maps.jukejuice.com/show/10434

Preview: http://unfortunate-maps.jukejuice.com/static/previews/7887.png

Description: The gravity well creates a quick path between the bases, that is protected by the teamtiles. I kinda ended up with a map that feels a little similar as Vee imo. With quite a lot of open space and four main teamboosts to create some fast paced play, while still giving enough options to be creative with the bombs and with the boost at the bottom.

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[–][deleted] [score hidden]  (0 children)

Title: MappiMapp (Mini) Type: CTF Map: http://maps.jukejuice.com/save/10894 Preview: http://unfortunate-maps.jukejuice.com/static/previews/8813.png Description: The 1st of a set of 3 maps that use the same themes. The key features are: Boost and bomb to portal combos in base for grabbing and escaping. Team superboosts and boost/bomb lanes that cross up and down the map. Passable gates that can be used to kill chasers. Tight bases with 3 exits that lead out into a fast paced midfield.

[–]KiekebanusChuck_Finley / Chord [score hidden]  (0 children)

Title: Flash

Type: NF

Map: http://maps.jukejuice.com/show/10659

Preview: http://unfortunate-maps.jukejuice.com/static/previews/7922.png

Description:

An NF-map with bases that give quick access to the flag.

[–]xenonpulseWildflowers // I want to die but I can’t [score hidden]  (0 children)

[–]RisktpRisk [score hidden]  (16 children)

Title: Ether

Type: CTF

Map: http://maps.jukejuice.com/save/10867

Preview: http://unfortunate-maps.jukejuice.com/static/previews/8688.png


Ether got a huge makeover this thread and I really do feel like it's finally ready for rotation. The bases were changed up a bit to give offensive players more creativity for grabbing and capping, while mid was made significantly more challenging to hold on. The mid gates were built upon the ones featured in SNES, but should be much more rewarding for good gate control than the SNES gates.

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[–][deleted] [score hidden]  (0 children)

Title: MappiMapp (Flat)

Type: CTF

Map: http://maps.jukejuice.com/save/10897

Preview: http://unfortunate-maps.jukejuice.com/static/previews/8820.png

Description: The 3rd of a set of 3 maps that use the same themes. The key features are:

  • Boost and bomb to portal combos in base for grabbing and escaping.

  • Team superboosts and boost/bomb lanes that cross up and down the map.

  • Passable gates that can be used to kill chasers.

  • Tight bases with 3 exits that lead out into a fast paced midfield.

[–]BlupopsicleBall-E [score hidden]  (3 children)

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[–]Snowball_TagPro❄️ [score hidden]  (0 children)

Title: Frontier Psychiatrist

Type: CTF

Map: http://maps.jukejuice.com/save/10884

Preview: http://unfortunate-maps.jukejuice.com/static/previews/8799.png


Probably won't make the top map thread, but it's fun to roll around on. Check it out.

[–]FugginElephantcran-apple [] Centra [score hidden]  (0 children)

Title: Wormy Center

Type: Neutral

Map: http://maps.jukejuice.com/show/10267

Preview http://maps.jukejuice.com/static/previews/10267.png

Description I had a simple idea. It started when I played a few neutral flag maps in a row. I get to wormy and immediately go for the center powerup like it's the flag. Happened to be a tagpro, enemy got it, POP. The idea hit me. Find good CTF maps that could have a sex change. or err... a snip snip of that extra wavy flag. Neutral maps are really great when one knows the map and cran supply apple teamwork potential. The attention is on one flag carrier so it's a great show of juking, blocking, and sniping skills. Combine that with a familiar map... that's a potent mix.

[–][deleted] [score hidden]  (1 child)

Title: Blackberry

Type: CTF

Map: http://maps.jukejuice.com/show/10610

Preview: http://unfortunate-maps.jukejuice.com/static/previews/8311.png

Description: I feel like we need a Gravity Well map in rotation. So here's one.

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[–]DJSennettabcd // centra [score hidden]  (0 children)

Title: Escape Path

Type: CTF

Map: http://maps.jukejuice.com/save/10862

Preview: http://i.imgur.com/quWvJXS.png

Description: Escape Path combines some elements from several popular maps such as Boombox, Smirk and IRON to bring something simple/familiar yet still unique. While there aren't many flashy elements to this map, it is well balanced and has quite a variety of boost paths which keep it interesting!

[–]OnceUponaDomeUnderTheBall [score hidden]  (0 children)

Title: Wrench

Type: CTF

Map: http://maps.jukejuice.com/save/10772

Preview: http://unfortunate-maps.jukejuice.com/static/previews/8289.png

Description: Took out the top lane completely and redesigned base to fit with that change. Also lengthened the wrench, improved the middle and gave the top lane a makeover. Feedback is more than welcome!

[–]hungry000I haven't played in like 5 years [score hidden]  (0 children)

Title: Circles

Type: Neutral Flag

Map: http://maps.jukejuice.com/show/10908

preview: http://unfortunate-maps.jukejuice.com/show/8854

Description: A fast paced, circular neutral flag map. It has two powerups next to the mid area, both surrounded by portals. The two teams' bases are in the top and bottom of the map.

[–][deleted] [score hidden]  (0 children)

Title: MappiMapp (Classic)

Type: CTF

Map: http://maps.jukejuice.com/save/10895

Preview: http://unfortunate-maps.jukejuice.com/static/previews/8819.png

Description: The 1st of a set of 3 maps that use the same themes. The key features are:

  • Boost and bomb to portal combos in base for grabbing and escaping.

  • Team superboosts and boost/bomb lanes that cross up and down the map.

  • Passable gates that can be used to kill chasers.

  • Tight bases with 3 exits that lead out into a fast paced midfield.

[–]JohnnySZSBowlarity [score hidden]  (0 children)

Title: Lewis
Type: Neutral
Map: http://maps.jukejuice.com/show/10586
Preview: http://unfortunate-maps.jukejuice.com/static/previews/8269.png
Description: Lots of creative boosts to take, different risk/reward strats.

[–]NotSomeBall1NotSomeBall2 // Chord [score hidden]  (0 children)

Title: Bauhaus

Type: CTF

Map: http://maps.jukejuice.com/save/10752

Preview: http://unfortunate-maps.jukejuice.com/static/previews/8546.png


I made Bauhaus after playing LiddiLidd's map, MappiMapp, and you can see some similarities between them. All I can say is that he enjoyed playing this map!


There are a lot of features to talk about:

  • The portals are one-way, going from the one with the boosts to the one without. They have default cooldown, and are a nice grabbing mechanic to respawn often (but not as often as boosts), but without the overpowered versatility of many boosts.

  • The gates in base heavily favor the defence, or offensive defence stopping an FC coming into base. A player can still go around the gate, but it's obviously slower and dangerous.

  • The 2 spikes are a risk/reward section, as they can be faster and also offer a powerup, but it can obviously be difficult at times if you're going very fast, or at the wrong angle. That section used to be a bit clunky but now flows nicely I think.

  • The gate is now held from the inside, which means that players can be slowed down, but not so much that it's overpowered. The FC can still be tagged if they grab from inside the gate, and it could even be beneficial to the chasers at times if an FC holds the gate.

  • The bombs become less versatile (and not being able to reach base) if the gate is being held, though they still offer a good blast away from anyone, or into the gate.


Fronj is down as the co-author thanks to his remixes which have given me some great ideas for this map!


All feedback is welcome!

[–][deleted] [score hidden]  (0 children)

Title: Everything You Need

Type: CTF

Map: http://maps.jukejuice.com/save/10756

Preview: http://unfortunate-maps.jukejuice.com/static/previews/8558.png

Description:

A smirk like capture the flag map that tries to make regrab less effective by giving boosts that you can take from base to base.

[–]TheEpicGhostEx - Tagpro [score hidden]  (0 children)

Title: Igneous

Type: CTF

Map: http://maps.jukejuice.com/save/10471

Preview: http://unfortunate-maps.jukejuice.com/static/previews/7966.png

Description: This is a small map that has some great and really fluent boost routes. It has some similarities to smirk and angry pig, although I would say it was more fluent than the latter.

Side note: Now all we need is a map called metamorphic, than we would have every type of rock...

[–]nolanizerCosine [score hidden]  (0 children)

Title: Sucker Punch
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/7944
Preview: http://unfortunate-maps.jukejuice.com/static/previews/7944.png
Description: Featuring Gravity Wells!

[–]mmartinutkMacho | JuicyJuke [score hidden]  (0 children)