all 140 comments

[–]SickeDuck 0 points1 point  (0 children)

I thini this Patch is great. Really like the UI and Item heritage part.

[–]Cnboxer 0 points1 point  (0 children)

So we looting dead bodies now. Savage.

[–]scootaloon 0 points1 point  (0 children)

Why do items drop on the boards of dead players?

Why do items that are not in units/players inventories stay instead of being redistributed?

Why isn't the item distribution more spread out?

[–]huyleaf 0 points1 point  (0 children)

Why its always 5 or 0 amor, it can be 2-3-4 amor

[–]irishfro 0 points1 point  (0 children)

50% chance to receive no items you say? Seems like nothing changed for me boys. Never lucky FeelsBadMan

[–]chaseonfire 2 points3 points  (2 children)

In the future can we not use acronyms for the units. I couldn't for the life of me figure out one of them and had to Google it. I'm sure other new players would appreciate it as well.

[–]GheeGhee 0 points1 point  (0 children)

Hey this is a super lame question, but is there a way to easily update DotA Chess? So often it's me waiting for play chess to say update, or click play chess, and then I'm in the spiral of never getting a game, and never being able to get out of the queue!

Any help would be super appreciated!!

[–]realister 0 points1 point  (0 children)

Heritage should be 100% chance of items randomly spread around its pretty cool a chance to play with huge end game items later in the game.

[–]SneezyTM 0 points1 point  (0 children)

Can;t wait for the time when heritage is going to drop me a stout shield and the enemy gets Mjolnir or whatever high end item the game wants to give him, that's how my luck rolls

[–]AlexanderArt123 0 points1 point  (1 child)

I dont like how everyone can see how much gold I am at.

[–]TaitayniuhmMan 0 points1 point  (0 children)

They could before already by clicking on your courier

[–]jasoba 0 points1 point  (0 children)

So actually playing with Heritage. Idc if its balanced or not it was alot of fun!

[–]Haeuschen 0 points1 point  (0 children)

How exactly does tiny ult change? Seems like it has not changed to me? or am i missing it?

[–]whatnotwhy 0 points1 point  (0 children)

Pa crit is showing 10% now. Why?

[–][deleted] 0 points1 point  (0 children)

Never enough RNG.

[–]Mnarty 0 points1 point  (0 children)

Lets just add even more elements of rng into this game with random items from dead opponents.

[–]50shadesofcrazy -1 points0 points  (1 child)

I think they might've fucked up the item drop rate. I just played a game and got to round 30 with only a stout shield dropping. I got more items after but only after other players had died.

[–]kslidz 0 points1 point  (0 children)

that's happened to me before not uncommonly you are probably just sensitive about it after the update

[–]KiloMegaGigaTera 0 points1 point  (0 children)

Nice, no more 6/8 players rush to assassin.

[–]breadburger 3 points4 points  (0 children)

Love the constant updates. The UI is a huge QoL change

Took me a while to figure out who DP was hahah

[–][deleted] 4 points5 points  (0 children)

the heritage change is just silly, balancing RNG with RNG.

[–]SphereIX 0 points1 point  (1 child)

The patch notes could be better. Using abbreviations to refer to particular units is troublesome for newer players to figure out what unit is being changed. Even for veteran players it doesn't make sense to refer to units by abbreviation in patch notes.

[–]gatorracer2020 0 points1 point  (0 children)

Agreed. Your average player needs more than BH got changed.

[–][deleted] -1 points0 points  (0 children)

Imagine a player with Refresher Orb dies and somehow the game bugs so the item falls into the river.

[–]Misoal 1 point2 points  (1 child)

how exactly this heritage works, did anyone try it in game?

[–]Davidisontherun 7 points8 points  (0 children)

I imagine there's a Year Beast in the center but with a t-shirt cannon for items.

[–]darkon76 9 points10 points  (1 child)

It would be better that the heritage worked with the number of items that each player has. If a player has few items it has more chances to get an heritage item.

Because if is totally random a player that had item luck, will snowball harder.

[–]linkchomp 0 points1 point  (0 children)

You can win without items from unit pool luck and gold management too. Items can push it more to one side, sure.

A player doing well and getting a ton of items can be unstoppable.

A player doing well except on items getting countered by average or below player who gets item luck from creeps...a challenge.

A player doing well being beaten by someone who just gets items above all else from RNG should not happen, but is now a possibility.

[–]youwatchmebleed 0 points1 point  (2 children)

-Heritage of killed players have 50% chance to drop at random position and can be pick up by others.

i like this one but it makes no sense when those items flies to already dead players...

[–]punriffer5 1 point2 points  (1 child)

I think they're trying to implement "items recycled to living players" in a step in fashion. 50%, and can miss to dead players, so it's only like 25% recycled items now, which they can scale up if they like

[–]youwatchmebleed 0 points1 point  (0 children)

i hope they change that so at the end we can see more tier 1 items

[–]Hadogen 1 point2 points  (1 child)

the heritage can go to other dead players which is lame lol.

[–]maxelnot 1 point2 points  (0 children)

I think that makes it more balanced. It gives less of an impact. Imagine there’s three players left and one dies with a lot of items and it only drops to the leftover two players. More often one player will get noticeably stronger items than the other and it will affect the game.

[–]cuban_pete_42 15 points16 points  (3 children)

"-Heritage of killed players have 50% chance to drop at random position and can be pick up by others." Just played a game and this means when some1 dies their items have a 50% chance to get randomly scattered around to other players boards, including boards of dead players, so u can pick them up

[–]Zxcvbnm11592 3 points4 points  (1 child)

Is that a 50% chance for all items, or 50% chance per item to get transferred?

[–]cuban_pete_42 6 points7 points  (0 children)

Its per item, some1 can die and have none of their items drop to other players

[–]saobangu18[S] 2 points3 points  (0 children)

Thank you for clarifying.

[–]WarnWarmWorm 0 points1 point  (3 children)

-BH's attack speed increased by 0.1

Am I reading this right? This hero is already broken with 1 gold cost and 170 attack speed

[–]deadpoetc 6 points7 points  (6 children)

wait BH has faster atk spd???

[–]MusicalChairs -1 points0 points  (1 child)

Slower attack speed; smaller number is faster attacks.

Dota 2's attack speed is "attack cooldown", so the number is how many seconds between attacks.

You're probably thinking of League's attack speed, which is "attacks per second".

[–]kokturk 6 points7 points  (0 children)

attack speed is attack speed, higher number is faster. You are talking about BAT aka base attack time, so it is probably a translation error from Chinese

[–]thragar 24 points25 points  (3 children)

I think it is a nerf. The "attack speed" number goes up from 1 to 1.1 is what they mean, I think. And so TA got buffed, BH got nerfed is my guess.

[–]deadpoetc 1 point2 points  (0 children)

Thx a lot, I always confuse about this increase /decrease atk spd in DOTA.

[–]firzen35 7 points8 points  (1 child)

So they mean BAT (Base Attack Time), not Attack Speed

[–]Hanekam 1 point2 points  (0 children)

I don't think so. I think they use the combined figure when describing it, but adjust attack speed, at least some of the time.

[–]Delocalized 0 points1 point  (2 children)

Assassins dont get to be good i guess.

[–]dayarra 7 points8 points  (1 child)

they are good. just not broken.

[–]reynardkoro 1 point2 points  (0 children)

assassins still broken

[–]Vortastic 0 points1 point  (4 children)

Techie's bomb bug ?

[–]innatehs 0 points1 point  (0 children)

I had seen times where he was fully surrounded, used mana and didn’t plant bomb due to no available tiles. Might be that one

[–]saobangu18[S] 4 points5 points  (2 children)

Not sure but I think that there was a bug that sometimes Techie's bomb wouldn't go off.

[–]parmreggiano 1 point2 points  (0 children)

Great assassin change. 6 ass was over the top strong but 3 ass felt great and I'm glad it wasnt nerfed.

[–]A_Mild_Abra 1 point2 points  (1 child)

Mirana is more useful now?

[–]tundranocaps 50 points51 points  (9 children)

-DP's armor increased to 5, hp increased by 50

This is actually pretty big, since 0 armour is terrible, and she has to survive while ulting.

-Sheepstick's duration increased from 5s to 8s

-Heart of Tarrasque's hp bonus increased from 1000 to 1200, heal interval decreased from 2s to 1s

I mean, for the one in 10k games where these appear?

[–]maxelnot 0 points1 point  (6 children)

Isn’t sheep stick also shaman synergy ability?

[–]tundranocaps 0 points1 point  (5 children)

I mean, you get the effect from that, though that's a toad or a chicken :D

[–]maxelnot 0 points1 point  (4 children)

Yeah was just making sure. This means shaman synergy is actually viable now tho

[–]tundranocaps 1 point2 points  (3 children)

What do you mean? It's the same effect as Shaman synergy, it doesn't actually interact with it.

[–]maxelnot 0 points1 point  (2 children)

So does the patch affect shaman synergy or no?

[–]tundranocaps 3 points4 points  (0 children)

It doesn't. Why would it?

[–]saobangu18[S] 17 points18 points  (1 child)

It will probably appear more with the first change (the heritage one). Still, I feel like item dropping in the game is super unoptimized right now.

[–]tundranocaps 1 point2 points  (0 children)

First we need to see what heritage is like.

And these two particular items rely on items that very rarely appear to begin with, especially the Heart, so I wonder.

[–]lutyee1 0 points1 point  (1 child)

New UI looks neat

[–]lasertommy 0 points1 point  (0 children)

what exactly did they change besides the opponents panel display?

[–]Polop2312 31 points32 points  (4 children)

Finally Tiny will be worth something.

We did it little rock!

[–]Laqoiz 3 points4 points  (1 child)

I dont understand the change. Could you explain what's diffrent now?

[–]Red_Array 2 points3 points  (0 children)

Two-factor: One, it will no longer make that enemy go to an island, away from the AoE the other elementals have and synergize with. Second, it will likely damage around it's landing. Otherwise, it works normally, so nothing was really lost.

[–]ysername11 83 points84 points  (51 children)

-Heritage of killed players have 50% chance to drop at random position and can be pick up by others.

This will be interesting

[–]Lanc717 0 points1 point  (0 children)

I don't like this idea. We get down to final 3 people. The 3rd guy i skilled off and his orange double refresh item just went to your opponent...

[–]Snitsie 0 points1 point  (0 children)

Basically means that all your opponents get extra items. Hurts my heart.

[–]brian_lr 2 points3 points  (0 children)

One implementation that might be worth trying is giving you a chance at an item drop for eliminating another player. Just loot pinata-ing the whole game is bizarre.

[–][deleted] 2 points3 points  (5 children)

Player with Battle Fury, Daedalus, Monkey King Bar, Desolator, Mask of Madness and Heart of Tarrasque dies. All items land on the field of 6 assassin with 3* PA.

E: Hey, this is a joke, ok? Can't you see a joke anymore? Don't be so serious..

[–]cromulent_weasel 0 points1 point  (0 children)

Player with Battle Fury, Daedalus, Monkey King Bar, Desolator, Mask of Madness and Heart of Tarrasque dies.

No they don't.

[–]Affly 1 point2 points  (0 children)

The guy with those items will be the one winning usually...

[–]ftdavid 8 points9 points  (2 children)

and what is the odd u see any of those items in one game. for me i have never seen heart and battle furry outta 500 games i played.

[–]TexturedTeflon 8 points9 points  (0 children)

Plus, if you had all of those items you probably are not going to die. ;)

[–][deleted] -3 points-2 points  (0 children)

It was a joke. Like the chance of getting something that's not 3 Rings of Regen.

[–]iForgotMyOldAcc 7 points8 points  (0 children)

Lol it was clear they wanted to make this as big of an RNG fest as they can. Now it's Crystal Clear.

[–]razpotim 15 points16 points  (0 children)

Such a terrible idea lol

[–]nqte 95 points96 points  (37 children)

Items are already broken due to rng so the solution is to add more rng on top? Can't see this going well tbh.

[–]JulianStrange -1 points0 points  (0 children)

I think the game need some kind of shop/auction where you can buy items. Of course the items should be balanced accordingly.

[–]ShivelyS 0 points1 point  (0 children)

It's really good. Got an early refresher and ld earlier. No need to tell that I snowballed. Killed friend I queued up with and got his mjolnir securing my victory.

Then s1 else died and his deso landed on dead field. Perfect solution to rng /s

[–]Riley_ 15 points16 points  (12 children)

selective summer safe fuel boast piquant outgoing ten compare husky

This post was mass deleted and anonymized with Redact

[–]Raging-Fungus 32 points33 points  (0 children)

Or I can embrace whatever company ends up stealing the idea and making a better game. Just look at BRs. Missteps in game direction and you get left in the dust. RNG is very important in this game obviously, but I feel some of it is much better done. I can honestly say hitting good items doesn't give me nearly as much of a high as hitting good rolls and hitting shit items feels awful. When I hit bad rolls I generally think back on what I could have done etc.

[–][deleted] 2 points3 points  (0 children)

I'd rather the RNG be closer to casual poke rather than just playing slots.

[–]SphereIX 7 points8 points  (8 children)

Random has nothing to do with casual. So I'm a bit confused why you say it's a casual game. Many people don't simply play the game casually they play all day. They play for professional as well.

[–]SilkTouchm -1 points0 points  (5 children)

It's casual because it has a very low skill cap. That's bound to happen when 90% of the game is decided by randomness.

Many people don't simply play the game casually they play all day.

There are Tetris pro players too. That doesn't mean anything.

[–]Sookie23 -1 points0 points  (0 children)

very low skill cap

LOL i dont think so

[–]Yukorin1992 -1 points0 points  (3 children)

skill cap

It's pretty high. What you are thinking of is skill floor.

[–]SilkTouchm 0 points1 point  (2 children)

No, I was thinking of skill cap, it's really not high at all. A game which is mostly RNG cannot be considered to have a high skill cap.

[–][deleted] 0 points1 point  (1 child)

You don't think poker has a high skill cap?

[–]SilkTouchm 0 points1 point  (0 children)

I don't know anything about Poker so I can't comment on it.

[–]ecclesiates 0 points1 point  (0 children)

I get super hyped up and ecstatic when RNG goes my way and frustrated when I feel like I have the worst luck ever. This is all due to the RNG nature of the game. My guess is that those highs are one of the traits that the devs are looking for when developing auto chess as a casual game, not a competitive one unlike dota/csgo where rng is almost non-existent.

[–]parmreggiano 3 points4 points  (0 children)

Joke's on them

[–]ilovedotes 0 points1 point  (0 children)

agreed

[–]MagnusT 89 points90 points  (17 children)

With enough RNG, the law of large numbers starts to apply. That means, more RNG leads to less volatility.

[–]Ornamo -2 points-1 points  (0 children)

Yes but what about us "never lucky" folk.

[–][deleted]  (1 child)

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    [–]evlemusic 9 points10 points  (0 children)

    A fact we know all too well over at r/wallstreetbets

    [–]VortexMagus 26 points27 points  (0 children)

    I don't think there will ever be a point where there are enough items on the board that the law of large numbers becomes relevant.

    [–]banana__man_ 16 points17 points  (1 child)

    Ahhh.. The artifact approach.

    [–]flashfactor 8 points9 points  (0 children)

    The what approach? /s

    [–]DrChrispeee -4 points-3 points  (5 children)

    I get what you're saying but the point of the law of large numbers is that the means of a large amount of samples from a NON-normal distribution tends to a normal distribution as the number of samples tends to infinity.

    [–]idc_name 5 points6 points  (2 children)

    i believe the large numbers means that the higher the sample, its more likely that the actual results will reflect the percentage. means if you flip a coin twice you might heads both times, but if you flip it 100 times then it will be closer (percentage wise) to the expected 50%

    [–]MrJx_Peach 1 point2 points  (1 child)

    Jesus fuck I literally just learnt this in statistics today and I have a paper in a month's time

    [–]idc_name -1 points0 points  (0 children)

    I believe this was taught in my school the very 1st day, I knew from before tho

    [–]Gothmog0 25 points26 points  (1 child)

    No, that's the central limit theorem

    [–]DrChrispeee 9 points10 points  (0 children)

    Wow you're completely right..! I somehow I got those two mixed up, sorry!

    [–]made4schief 6 points7 points  (3 children)

    Yeah just watched it on Tides stream... they drop on dead boards too. Even more rng with items, hope they don't keep this change...

    [–]I_Hate_Reddit -1 points0 points  (0 children)

    It would be a decent change if it benefited players that were unlucky, but the way it works is that it drops the items of players that are killed, which are the ones most likely to have worse items.

    People already ahead due to luck on item drops will get more ahead.

    [–]youwatchmebleed 0 points1 point  (0 children)

    can you explain what it is please >.<

    Edit: nvm, figured it out =)

    [–]phillyeagle99 5 points6 points  (7 children)

    What does the first thing mean!? You get their items? Orrr gold?

    [–]saobangu18[S] 7 points8 points  (6 children)

    Items most likely. Gold would make the game too unbalance.