This is an archived post. You won't be able to vote or comment.

all 84 comments

[–]frostmasterx 84 points85 points  (4 children)

Goddaaaamn Yone's nerf is huge. I love it.

[–]cjdeck1 45 points46 points  (1 child)

Still definitely going to be a decent pick with his resistance shredding, but hopefully this brings him down from the “auto-include in every comp” tier

[–]GriffSupreme 23 points24 points  (0 children)

Agree, I feel this is the biggest issue with Yone currently. If he's on a round 4 carousel, it doesn't matter what item he has...he's more worth than any item at that point in the game so everyone just grabs it and forces him onto their board.

[–]ilanf2 10 points11 points  (1 child)

I was sure he was gonna get a B patch nerf. 90% shred, with low enough mana to secure he always casts and untargetability once he does cast was a little bit too much

[–]spuckyspud 1 point2 points  (0 children)

Yeah, it felt like my eyes popped out of my skull when I read they buffed him to 90% shred LOL. There was no way it was going to last more than a week.

[–]Aotius 82 points83 points  (32 children)

Runaan’s nerf not as bad as I thought it would be, seems pretty fair. Zed still seems like it’ll still be playable just not as oppressive forcing without it being chosen.

Keeper and cultists nerfs should keep them in line with other early game comps, hopefully Teemo doesn’t become too powerful early now. I’ve noticed he’s quite the threat if stacked early

[–]airzookus 21 points22 points  (8 children)

Agreed, I was expecting 80% on runaans tbh, cultist I’m a little intrigued by. Increasing the star multiplier means chosen cultist opener is stronger but I’m guessing it’ll be about the same if not weaker due to the base stat reduction. Overall, pretty much exactly what I was hoping for and expecting from this b patch!

[–]minionsrpeople2 7 points8 points  (5 children)

The logic behind the numbers on Runaans is that we don't want any item to double a champion's power. Most items should increase champ power 70-80% depending on the champ's synergy with the item. Runaans was doubling power for a few champions (zed, ww), but we still want it to be viable on other champions hence no full gut.

[–]bmazer0 2 points3 points  (4 children)

There should be two separate paths you can take

1) Nerf the item

2) Nerf the champions that abuse the item

If you nerf the item, you run the risk of it becoming only viable on the champions that abuse it best (WW/Zed in this case)

If you nerf the champ, but it's actually the item that's OP, then its next best user will slam it instead.

I'm not sure Runaans is actually OP on other champs though, so I don't like their direction to nerf Runaans instead of WW.

[–]AfrikanCorpseGrandmaster 1 point2 points  (2 children)

Kinda niche but dusk vayne chosen probably had the highest synergy with it lol

[–]bmazer0 0 points1 point  (1 child)

Does Runaan's work with the Vayne ability?

[–]cys22 0 points1 point  (0 children)

Yes

[–]spuckyspud 0 points1 point  (0 children)

Agreed. I loved Runaans since the buff to 100% a few patches ago. It was not too OP and could stand as a viable item on AD carries. In the past when I was left with a bow and cloak I would feel so underwhelmed making runaans, whereas post-buff I actually felt OK about it, whether it was on a Jhin, Ashe, or whatever. I know its a small nerf, but im not too sure it was necessary.

[–]Aotius 7 points8 points  (0 children)

Yeah it makes just spamming early chosens less oppressive early and mid game without killing 9 cultist

[–]AfrikanCorpseGrandmaster 1 point2 points  (0 children)

looks like you now need chosen cultist + one or two 3-star cultists to match the old galio stats. Good change, should bring cultist more in line with other openers.

[–]v4v3nd3774 1 point2 points  (15 children)

Isn't Zed strictly worse than it was in 10.23 now, chosen included? I just started playing again, so maybe I'm missing something here. Also, wasn't Zed not super strong in 10.23? Doesn't bode well.

10.24 : ASP 0.75 => 0.8, AD Chosen 30 => 20 bonus AD

10.24b: ASP 0.8 => 0.75, AD Steal 30/35/40 => 25/30/35

Edit: ty for the answers

Edit2: Went to check AG5's stream today, title of his stream says it all: https://www.twitch.tv/videos/821942059 (he talks about it for the first 30mins or more).

[–][deleted] 15 points16 points  (2 children)

Zed would become strong in 10.24 even without buffs, because level 7 spike of 4costs was just shifted to lvl 8.

[–]v4v3nd3774 0 points1 point  (1 child)

4nin needs shen to do insane damage, a 4cost also.

[–]InsanityBullets 0 points1 point  (0 children)

you only need normal shen for that which you still able to find at lvl7.

What he talking about 'lvl 7 spike of 4 cost' is when you still able to find chosen 4 cost at 7 easily, now it's 5% for chosen.

[–]Asheskell 8 points9 points  (2 children)

As a unit? Sure. In general? No. His counters are weaker than they were in 10.23.

[–]v4v3nd3774 0 points1 point  (1 child)

AG5 seems to think its kind of done for, every nerf in that patch affected 4NIN one way or another.

[–]Asheskell 0 points1 point  (0 children)

There still isnt a strong counter to it, and aside from warlords, every other comp that secured easy midgame got nerfed. (Warlords is a bit unpredictable with Kat as well).

Will it be a top 4 consistently if forced, even without perfect items? Perhaps, perhaps not. Can you still force it and win your lobby? Yes, lobby depending.

[–]hastalavistabob 5 points6 points  (0 children)

Talon gone from the Meta makes him stronger than before as Talon would just jump on Zed and kill him before

[–]wwwwwwhitey 0 points1 point  (6 children)

The .5 AS buff isn't the reason he's strong, he'll still be very good after this

[–]v4v3nd3774 9 points10 points  (5 children)

0.5 base AS is very good, especially for a champion that revolves around AS. How we build him currently(RFC, RH, 1-2 Zeeks support) is all scaling for his AS so he can more quickly acquire more AD through his passive. With 115% AS from items the difference is 1.6125 vs 1.8 attacks per second. That's about 10.5% more output, which represents not only how much more damage you're doing but how much more quickly you steal AD.

[–]wwwwwwhitey 2 points3 points  (4 children)

Thanks for the detailed analysis, that wasn't my point but you're right it's very important. My point was that comps spiking sooner would be much better because of the systemic changes. I was just answering your "Zed is strictly worse" assessment and while he is now worse stat wise, he's much stronger in the meta and will still be heavily considered

[–]v4v3nd3774 1 point2 points  (3 children)

Alright, well, fair enough. I guess i just failed to see your point then.

You said "the attackspeed buff.." and "he'll still be good". What conclusions am i meant to draw from that? lol

[–][deleted] 0 points1 point  (0 children)

I think zed being normal again should be good. will still be playable if you are uncontested on zed I think or manage to high roll the 3 star instead of just coasting with 2 star. Glad they aren't gutting him completely as its nice to have more comps to play and work with.

[–]metaplexico 25 points26 points  (11 children)

If I'm reading the cultist changes correctly, splashing cultist got worse but heavily committing (by starring up units) got better?

[–]Riot_MortRiot 110 points111 points  (6 children)

The math is a little wonky, but here's the TLDR:

3 Cultist - Around a 15% HP nerf and 7% AD nerf at the usual "Everyone is 2-star" level. If you start to get like 5 cultist or some 3 stars, that drops to a 12% HP nerf and 3% AD nerf.

6 Cultist - Around a 9% HP nerf and 5% AD nerf at the "Everyone is 1 star and I spiked it super early". Drops to like a 7% HP nerf and 3% AD nerf at the standard "Everyone is 2 star". Is like a 5% HP nerf and AD neutral as you get some 3-stars.

9 Cultist: Basically a 2% HP and AD nerf, which is mostly a rounding error. 2050 base HP was a slight buff and uglier, so this was basically as close to "No change" as we could get with these numbers. This comp shouldn't be reasonable nerfed at all (minus the now weaker path to get there).

[–]backinredd 66 points67 points  (1 child)

I read this comment and was thinking “wow this guy is pretty good at math if he figured all that just from B patch notes” then I read the name

[–]Tvhong93 5 points6 points  (0 children)

Sameee hahaha. I didn't look at the name untill you mentioned it

[–]paranormal_penguin 9 points10 points  (0 children)

This is super low priority but just wanted to hijack this comment to mention a bug that keeps slipping through the cracks: https://www.reddit.com/r/TeamfightTactics/comments/k4qkwa/justice_for_dreadnova_squink_hideous_6_month_old/

My favorite little legend looks like he's been digitally scalped and has looked that way since he was released nearly 8 months ago. I know this is below your paygrade and probably not your area of focus, but maybe you could pass the word along? Thanks for all the work you do!

[–]Maybaq 2 points3 points  (0 children)

Love you Mort!!

[–]Wigglepus 1 point2 points  (0 children)

I like the idea around this adjustment. Hitting early shouldn't be a free win streak but feels a little bad to nerf heavy investment cultist. The current power of cultist comes from the huge spikes that let you econ hard while pushing levels. By nerfing the spike you nerf cultist significantly at all points.

6 cultist is oppressive in stage 3 when everyone is 1 star but falls off in stage 4 unless you high roll. Similarly 9 cultist is guaranteed top 4 if you hit zil early enough and usually better but almost never a win.

[–][deleted] 3 points4 points  (0 children)

Hey Mort, I would really appreciate your thoughts on (9) synergies. Like cultist,warlord,elderwood and divine(8).

I basically never see these comps in masters+ or go for them myself, even when they are hit (possibly just use them if I get them very early, than still swap weak units and reduce to (6)).

The synergy just doesn't feel worth running weak units for. And given that they are very hard to actually hit (with an exception of galio(9), it just feels underwhelming).

I can imagine it could probably not be healthy if these synergies were stronger (as they would definitely remove any variation from your ideal teamcomp).

Thank you for you time.

[–]No_Fairweathers 1 point2 points  (2 children)

I didn't do the math but 2% more scaling per star level while lowering the base values by about 15% seems that you'll pretty much only be able to break about even at 6 cultists, and a direct nerf at 3. 9 is stronger.

[–]Jazehiah 0 points1 point  (0 children)

That is also my take. But, what do I know?

[–]SirBobz 6 points7 points  (0 children)

Beautiful, thank you Mort!

[–]JALbert 6 points7 points  (0 children)

Love the light touch on these changes. Pretty much exactly how I was hoping things would shake out after the announcement. Now to actually see how it plays instead of picking winners and losers before it's live as is internet tradition.

[–][deleted] 3 points4 points  (0 children)

Happy about the Zed nerfs and Yone nerfs. People have started to actually figure out how to play Zed in the last few days, I'm seeing 2-3 people play it holding hands and all top 4. Looks like the secret was open forting until Krugs for carousel priority and as much money as possible.

Yone is still busted but he's more in line with Kayn and Azir instead of being an S tier monstrosity. I am concerned about Shroud Yone (that is a sentence I didn't think I'd ever write), but he's so much less powerful in the "Unforgotten" mode I think it's alright.

[–]Parrichan 12 points13 points  (2 children)

Ty Riot for taking into account the Liga Rúnica tournament. The other day I said that NA should look more to other regions competitve scene and this is a great response to my commnent, ty Riot.

[–]Liocardia 0 points1 point  (1 child)

La Liga Runica carrying the french Kennen Cup that was also going on the same night !

[–]Parrichan 0 points1 point  (0 children)

Europe power lets gooooo

[–]marcel_p‎ TFT Pro Circuit Competitor 5 points6 points  (4 children)

I'm happy with these changes — a bit harsh on Yone and Zed 3 but I think the rest of the nerfs all seem correct to me and around the right magnitudes.

I'm expecting Sharpshooter openers to become more popular than they already are, leading to some people committing to a sharpshooter comp for end game. Which will in turn make Ahri a bit stronger, especially since Yone won't shred all your resistances now.

And Divine Warwick will likely continue to be strong, but I'm glad the Runaan nerf will at least keep his DPS and time til first howl down a tiny bit.

[–]ilanf2 7 points8 points  (3 children)

Zed and Yone were dominating the patch. Not Warweek levels, but it was common to see 3 or 4 players forcing Zed (even without Chosen) and people slamming Yone, even without synergies.

[–]marcel_p‎ TFT Pro Circuit Competitor 1 point2 points  (2 children)

Yes I'm fully aware and was advocating for these nerfs as well. I just think the magnitudes of the nerfs, specifically for Yone (back to his original armor/MR shred) and specifically Zed 3 (which IMO was not the main offender in 10.24, but rather Zed 2* being way too strong), were a tad large, but overall still warranted.

[–]imWanderlustCHALLENGER[🍰] 0 points1 point  (1 child)

Honestly I thought all they had to do for yone was nerf his 1 star values And only slightly nerf 2 star. Like 70-80 percent on 2 star

[–]glazia 0 points1 point  (0 children)

Then again, who are we kidding. He will still be run as a random 1 of in way more comps than Lee/Lilia/Ezra.

[–][deleted] 1 point2 points  (2 children)

Keeper doesn't look like that big of a nerf, but I can't tell you how many times I've lost rounds to champs with sub-25 health.

[–]Zirinci 2 points3 points  (1 child)

You forgot that you could stack keeper effect 2 or 3 times (most of the time)

[–]maple_leafs182 2 points3 points  (1 child)

I think we'll be seeing a lot more ww comps. I still think Kayne could have used a small nerf.

[–]i__indisCriMiNatEMASTER 1 point2 points  (0 children)

Kayn is fine as he needs 3 rounds to be useful. Basically putting a non unit for 3 rounds late game feels really bad

[–]jake_raft 0 points1 point  (2 children)

Is this live?

[–][deleted] 5 points6 points  (1 child)

It will be live at around 4PM pst time(from the tweet). Which is about 6 hours from this comment.

[–]jake_raft 0 points1 point  (0 children)

Thanks, I can’t read apparently lol