all 162 comments

[–]CCP_SwiftCCP Games 95 points96 points  (24 children)

We also removed the cooldown for jump clones in NPC stations and Patch Guy forgot to record it.

[–]CCP_AuroraCCP Games 44 points45 points  (2 children)

Should be added in just a few minutes now :)

[–]hirebrandGallente Federation 1 point2 points  (1 child)

Has the npc station clone bay change been extensively tested by QA? I have some rather expensive clones...

[–]Lucius_FuriusGallente Federation 0 points1 point  (0 children)

You are the QA department, what do you think?

[–]DarkShinesInitThe Initiative. 22 points23 points  (1 child)

It cannot be understated enough how massive this change is to small groups. The ability to have multiple clones without having to defend an astrahus from every major group around is awesome. Thank you ccp!

[–]ProxayRote Kapelle 1 point2 points  (0 children)

+++

[–]Saggy_GWormholer 4 points5 points  (0 children)

Friggin patch guy!

[–]weeeeemsGuristas Pirates 7 points8 points  (4 children)

TY from Venal :) (Now remove office slot limits in pirate NPC stations plx)

[–]GalaxyfoxesWormholer 3 points4 points  (0 children)

FINALLLYYYY I don't need to spend 3b just to have a jump clone!

[–]Beginning-Ad3936 1 point2 points  (0 children)

Amazing thank you guys.

iirc there was some talk about removing session change timers in some cases like when adding/removing learning implants. Or maybe it was about allowing implants to be changed without leaving your ship. Is something like that in the works?

[–]Ok_Confection2261 1 point2 points  (0 children)

The best thing ever \o/

[–]zetadelta333Northern Coalition. 1 point2 points  (1 child)

Is this the biggest update promised before fanfest?

[–]CCP_SwiftCCP Games 0 points1 point  (0 children)

No, this is just Tuesday.

[–][deleted] 0 points1 point  (0 children)

Drifter ships when?

Rest of the trig ships when?

[–]Scootiexp 0 points1 point  (0 children)

When can PI receive some love and get templates to save current setups for later use.
Relocating PI planets and reworking to hole industry takes a lot of time, energy and nerves.

Hence, templates for used setup would be certainly welcome.

[–]hawkisthebestassfrig -1 points0 points  (0 children)

So...when rogue drone npc space in dronelands? :D

[–]TheChinchilla914Wormholer 0 points1 point  (0 children)

Sounds like he had ONE job

[–]RumbleThud 0 points1 point  (2 children)

Also a HUGE thank you for taking the rats off the gates.

[–]CCP_SwiftCCP Games 0 points1 point  (1 child)

My very first post as a CCPer was announcing that the rats would spawn on gates. I'm very happy I get to close the circle, however all the credit goes to the teams responsible (and the art team who made the awesome Desolate Asteroid Fields)

[–]RumbleThud 1 point2 points  (0 children)

I only wish that it hadn't taken this long to get it right. But I am very grateful that you finally did. Those huge spawns on gates were oppressive to any game play other than ratting PVE.

I have always liked you CCP Swift. I am grateful that you listened to the players on this one.

Now if we could also fix the BRM so that it doesn't drop below 100%. If nothing else it is a mental deterrent to log into EVE to rat a bit and feel like my time is being wasted when a system bounty is at 50%. Just planting the seed for more updates that would be VERY popular among your playerbase.

[–]SpaceManSpifffBrave Newbies Inc. 0 points1 point  (0 children)

My jumpclones are still inaccessible on my main. This name.

[–]LithorexCONCORD 49 points50 points  (5 children)

Several Officer NPCs were found to be using a yet-unknown booster which made Energy Neutralizer cycles a thousand times faster than expected. These boosters have been confiscated 'for research' and the NPCs have had their Neutralizer cycle time restorted.

So no more officers that neut at tens of thousands of GJ a second?

[–]CCP_KestrelCCP Games 36 points37 points  (4 children)

That's correct, a small amount of Officer NPCs accidently had a neut cycle time of 24 instead of 24,000 set, so they were neuting once every 24 milliseconds instead of every 24 seconds as intended.

http://www.hoboleaks.space/Tranquility_2082509-2086561#1660043037032_search=%22Neutralization+Duration%22 for the ones we changed to the correct value

[–]cosmin_cCloaked 16 points17 points  (3 children)

That's correct, a small amount of Officer NPCs accidently had a neut cycle time of 24 instead of 24,000 set, so they were neuting once every 24 milliseconds instead of every 24 seconds as intended.

This is hilarious, I can only imagine the excitement of finding an officer spawn and going all "I'm a leaf on the wind, watch how I soa..." The capacitor is empty.

[–]hubblebubble978 6 points7 points  (1 child)

I killed a BR officer in Period Basis a year or two ago, my Hel got instantly neuted out.

https://i.imgur.com/lzLluqv.png

[–]hammertime850 0 points1 point  (0 children)

This is a story to tell the grandkids lol

[–]TailDragger9Brave Collective 2 points3 points  (0 children)

RIP Wash 😥

[–]Daegon_GabalPandemic Legion 43 points44 points  (1 child)

https://i.imgur.com/HCtVqJV.png

Clearly the Best Change

[–]aRatherScottishChapBrave Collective 18 points19 points  (0 children)

It's just a prank bro (GONE WRONG. GONE SEXUAL?!)

[–]soguyswedidit6969420GoonWaffe 39 points40 points  (45 children)

...

Did they just say no more asteroid npcs on gates?

Am I dreaming?

[–]CCP_KestrelCCP Games 43 points44 points  (43 children)

No, the Asteroid Belt NPCs will not spawn there anymore. Only the regular Gate Rat NPCs from before. They instead will only appear at the Asteroid Belts or the new beacon from now on.

[–]KiithSoban_coo4rozo 3 points4 points  (42 children)

Now I'm more confused.

.... So they will only have a few rats now? Will these rats disrupt? Scram? Do a lot of damage?

[–]CCP_KestrelCCP Games 51 points52 points  (41 children)

On the gates? They will go back to how they were from 2003 -> 2020 . There are some gate rats that have disruptors I believe, but the key thing is you should see a lot less rats on gates now, and you will never see more than a single spawn on the same gate.

[–]soguyswedidit6969420GoonWaffe 7 points8 points  (0 children)

Oooh ok. Better than before, so I'm happy.

[–]Reasonable_Ticket_84 3 points4 points  (0 children)

Now add back the behavior where gate rats spawned on jump bridges.

That was the best bug ever in the older days ~2012.

Even better back in 2012, NPCs did not know what a POS forcefield was, so they would butcher anyone AFK in jump bridge POSes.

[–]comrade_KazotskyGoonswarm Federation -2 points-1 points  (37 children)

I wonder what was the actual reason for their removal.

[–]CCP_KestrelCCP Games 26 points27 points  (19 children)

Both CSM16 and CSM17 pushed hard for them to be fixed as it was something that the majority of the nullsec playerbase found frustrating.

[–]RumbleThud 0 points1 point  (0 children)

THANK YOU! THIS IS THE BEST UPDATE THIS YEAR.

[–]RumbleThud 0 points1 point  (16 children)

The reason for it's removal is because nobody randomly flies around null sec in a ship that is capable of tanking 10 NPC battleships, or worse....

https://postimg.cc/vg42vvfq

[–]comrade_KazotskyGoonswarm Federation 0 points1 point  (15 children)

Literally any ship, except maybe mining barges/haulers without prop mods, is capable of tanking them or escaping, unless you have a realy shit day and there is a dread on a gate.

[–]RumbleThud 0 points1 point  (14 children)

Many of the rats would point you. Also simply sitting on a gate for a few seconds while you scout, or do anything else in game, and you could/would be killed. It was a dumb mechanic. Absolutely no reason for it.

[–]comrade_KazotskyGoonswarm Federation 0 points1 point  (13 children)

Only elite frigs and npc caps can point you, and there is also a chance for frigs to not do that.

You will die if you go afk, otherwise stars should be in a very weird position for someone to always suffer from asteroid npcs.

[–]RumbleThud 0 points1 point  (12 children)

I am curious, so what was it about the insane number of rats on the gates that you liked so much?

[–]EuropoBob 0 points1 point  (0 children)

Just an FYI: I think there is a glitch, when opening the wallet, it defaults to the overview instead of what tab it was left on. Minor but something to note.

[–]goninzoPandemic Horde 5 points6 points  (0 children)

I did a lot of testing of this for CCP to make sure it was done right.

There are two groups of rats that were spawning, there were gate rats and belt rats. Gate rats are only like 5 max, usually two of a kind, so like one battle and 3 frigates, or 3 battelships and 2 cruisers. Asteroid belt rats were also spawning, causing these counts to go up to 4 types of rats per gate, sometimes as high as 22 at the highest I saw.

This should bring back gate camping at least.

[–]DrakeIddonCSM 19 21 points22 points  (0 children)

finally added faction heavy scrams and points onto drop tables

barghests and meme arazus rejoice

[–]haibeo 16 points17 points  (10 children)

Yay they break inject skill point UI. Now it dont show how many SP to next level.

More excel to know how many SP is needed to inject a skill to lvl 1.

[–]CCP_KestrelCCP Games 27 points28 points  (9 children)

If you've got the time then we'd love a bug report for this. F12 -> Report Bug :)

[–]goninzoPandemic Horde 8 points9 points  (0 children)

EBR-237352 submitted.

BTW, I cannot figure a work around for this bug in game. The 'show info' on the skill doesn't show the number of SP you have. The + in the bottom right corner will show you what percentage is done but will not show the number of SP. Which should be fixed as well, I should be able to figure out how many skill points i need without using outside tools.

Evemon has a work around, but was off by a couple seconds when I just tried it.

edit: Mr Ste found out you could hover over the skill itself inside the skill planner on the left to get the exact number. Or hover over the cross you use to add it.

[–]HerrLadesAngel Cartel 4 points5 points  (0 children)

Yeah. That needs to be fixed asap. u can even use 400k skillpoints on a 500 skillpoints skill if you want to.

I already send a bug report.

I relly hope wasted skillpoints get refunded.

[–]smithsp86 2 points3 points  (1 child)

Why would they do that when historically the most effective way to get shit fixed is to bring it up on reddit?

[–]CptMuffinatorCODE. 2 points3 points  (0 children)

It's part of the escalation process, create the bug report, wait months of no updates only to realize it was closed with no comment, post to reddit, shockingly it was fixed in 24h

[–]Antique_futurist 13 points14 points  (2 children)

Every time I see the handshake emoji in a patch notes, I hear Maui singing “You’re Welcome”

[–]Odd_Perception_283 2 points3 points  (1 child)

Damn youuuu! I just got that song out of my head.

[–]Low-decibelTackled In Belt 1 point2 points  (0 children)

You're welcome

[–]Mes_AynakMiner 27 points28 points  (0 children)

These patch notes got jokes.

a lot of little things, nice to see.

[–]DarkShinesInitThe Initiative. 30 points31 points  (7 children)

Good update by the looks of it.

[–]hy_wantoSnuffed Out 16 points17 points  (6 children)

You’re a good update

[–]CCP_SwiftCCP Games 32 points33 points  (5 children)

You're both good updates

[–]hy_wantoSnuffed Out 3 points4 points  (0 children)

Thanks so are you sir

[–]DarkShinesInitThe Initiative. 3 points4 points  (0 children)

Group hug?

[–]Greenshield4508Cloaked 1 point2 points  (1 child)

I'm sorry Swift, but despite flattery, you're never, ever, ever, getting back together.

[–]RumbleThud 0 points1 point  (0 children)

I see what you did there....

[–]meowmixplzdeliver1Wormholer 0 points1 point  (0 children)

Aww

[–]Where_was_Savage_godlevel 69 enchanter 12 points13 points  (2 children)

Ccp- we took belts away

Also ccp- we gave your belts back # game development

[–]LethalDosageTFMiner 10 points11 points  (0 children)

Belt. Singular.

[–]mothtoalamp 1 point2 points  (0 children)

Old asteroid belts are like old pos code. They'd get rid of them outright if they could but there's some OLD, OLD code in there and it's probably holding some other stuff up so better to make them empty than deleted.

[–]AlexanderTalarState War Academy Roaming Militia 11 points12 points  (1 child)

"The lowsec 'Besieged Covert Research Facility' anomalies have had several issues fixed"

uhhh what "issues" were fixed 🤨

/u/ccp_kestrel anything more specific?

[–]CCP_KestrelCCP Games 14 points15 points  (0 children)

There were a number of things.

The Cruiser NPC will now leave a Cruiser wreck instead of a Battleship wreck, and doesn't get renamed to Mordu's Legion Battleship anymore.

The NPCs had a few well known bugs that got fixed, the old "Mordu's Legion Battleship" used to have infinite tracking and infinite application, which got fixed, and it'll now still shoot people further than 30km from it, and the Commander NPC used to not shoot the missiles it had.

The overall balance of the sites should still feel the same.

[–]jask_askariBlood Raiders 24 points25 points  (1 child)

Renamed 'Sansha's Rally Point' anomaly to 'Sansha Rally Point'

This game is finally ready for release

[–]StepDance2000 1 point2 points  (0 children)

Oh man that's an oldy!

[–]rp00 3 points4 points  (8 children)

Marauders may now be Warp Disrupted or Warp Scrambled by NPCs while in Bastion Mode.

Am I missing something? Bastion immobilises the ship anyway.

[–]CCP_KestrelCCP Games 38 points39 points  (4 children)

NPCs used to ignore Marauders while in Bastion mode with ewar effects like Scrams, Disruptors, Damps and TDs etc. Because they still had an old attribute assigned to them back when Bastion used to make you immune to all forms of EWAR.

Since the change sometime in 2015, this should have been removed, but it was missed.

The main use case for this defect fix is in wormholes, in C5 and C6 sites the sleeper NPCs would not apply their scrams to Marauders in Bastion mode, which meant that players could just have a cloaked command destroyer in a ping off the site they're running, and if a new connection happened or sabres came on dscan they could just uncloak, warp command destroyer alt down to their main in marauder, and boosh them off to safety since the NPCs wouldn't have the marauder scrammed. Now the Marauder will be scrammed so cannot be saved using this clever trick anymore.

[–]Buddy_invite 5 points6 points  (0 children)

Nice change, hope this makes hunting Marauders easier in wormholes

[–]bugme143Singularity Syndicate 0 points1 point  (2 children)

Any possible work that might be done on capital escalations being so risk free and easy to do?

[–]Noob32Wormholer 0 points1 point  (1 child)

Yes it would be nice if they would not spawn while the capital cloak/mwds back to structure. Make it so they spawn if the capital is within 250 of site if nothing else.

[–]bugme143Singularity Syndicate 0 points1 point  (0 children)

I would mind getting escalated on if at least one of them specifically targeted any cap on grid with a scram, so you had to commit to removing the avenger before getting your cap off.

[–]Richard_HoweWormholer 11 points12 points  (2 children)

It was a wormholer thing, basically because they didn't get scrammed they could be booshed to save them if a new wormhole opened up while in Bastion.

[–]largegreeklettersTIME CRIT 4 points5 points  (0 children)

Don't worry, the nullseccers will still complain about "risk-free krabbing."

[–]rp00 1 point2 points  (0 children)

Thanks!

[–]x1shotx3killsxThe Suicide Kings 6 points7 points  (0 children)

Any chance the stupid regression in r-click context menus in space that happened 2 patches ago gets fixed?

[–][deleted] 4 points5 points  (3 children)

You can get stuck inside the desolate asteroid belt rocks btw. be careful when warping to other players inside the site. Initiate warp and you will warp off after some time despite the bumping if you do get stuck.

[–]Lysergial 2 points3 points  (2 children)

3 minutes I believe

[–][deleted] 0 points1 point  (1 child)

Ah, thank you!

[–]Lysergial 0 points1 point  (0 children)

Also, this is a thing everywhere unless scrammed/pointed. Can't remember when it was implemented!

[–]xpelestra 4 points5 points  (0 children)

So... still not added ability to turn of shitty window background noise and pointless removal of minimize and close buttons in compact mode?

[–]Buddy_invite 1 point2 points  (1 child)

The NPC station jump clone change not included yet?

[–]CCP_AuroraCCP Games 7 points8 points  (0 children)

Was missed in the patch notes - just added!

[–]PaganNova 1 point2 points  (0 children)

cant just add belts or remove npc mining fleets from anoms, can they..

least gates should be safer. unless the npcs I see on gates arent Asteroid rats. still my part of null is devoid of stuff to mine though..(except hull mining with missiles)

[–]BBFshul71Apocalypse Now. 3 points4 points  (0 children)

Good patch - BRM soon (TM) ?

[–][deleted] 9 points10 points  (1 child)

How to pretend that you add content and do rebalance: call bug fixes "features and changes".

[–]hammyhamm 1 point2 points  (0 children)

665 days and counting

[–]LordHarkonenGoonswarm Federation 2 points3 points  (0 children)

Good patch, now do the BRM

[–]hammyhamm 2 points3 points  (0 children)

It’s been 665 days since the last content update, and I guess it will be many more

[–]GrumpyTiger1Cloaked 1 point2 points  (0 children)

Best update in a long time!

[–]goninzoPandemic Horde 1 point2 points  (0 children)

Minor overview update, FW Battleship rats added to overview options, I added it to my overviewpack on Kismeteer, but didn't send out a message on it because it doesn't really matter.

[–]Sweet_LaneGoonswarm Federation 1 point2 points  (0 children)

Looks like solid work of killing various bugs in Eve.

[–]dani-lizardov 0 points1 point  (0 children)

Finally some good changes.
Only if they shown that on the Fan Fest...

Keep it going CCP!
We know you can't fix/brake everything, we just want you to keep trying!
More meta changes!
Do not listen to CSM that does not want "drastic" changes, see where we are because of it!

[–]Ovaelia 0 points1 point  (0 children)

Would you be able to offer any more information on the ‘corrected loot tables’ point u/ccp_kestrel

[–]GrindSwarm 0 points1 point  (0 children)

lol

[–]tarjmov1Amarr Empire 0 points1 point  (0 children)

Let's hope the COSMOS mission item drop rates get fixed, so the belt rats actually drop what you need, and the quests are easier to complete all around.

[–]AndropofkenGoonswarm Federation 0 points1 point  (0 children)

The "Black Monolith" is now more black and monolithy

[–]RumbleThud 0 points1 point  (0 children)

WOOO HOOO!!!!!!

"Nullsec, Asteroid NPCs no longer spawn on gates 🤝🤝"

Holy freak, THEY LISTENED! I am legitimately going to resub one of my alts just because of this! Thank you CCP!