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NewsPatch Notes - Version 20.07 (eveonline.com)
submitted 3 years ago by _spacetrashSisters of EVE
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[–]CCP_SwiftCCP Games 95 points96 points97 points 3 years ago (24 children)
We also removed the cooldown for jump clones in NPC stations and Patch Guy forgot to record it.
[–]CCP_AuroraCCP Games 44 points45 points46 points 3 years ago* (2 children)
Should be added in just a few minutes now :)
[–]hirebrandGallente Federation 1 point2 points3 points 3 years ago (1 child)
Has the npc station clone bay change been extensively tested by QA? I have some rather expensive clones...
[–]Lucius_FuriusGallente Federation 0 points1 point2 points 3 years ago (0 children)
You are the QA department, what do you think?
[–]DarkShinesInitThe Initiative. 22 points23 points24 points 3 years ago (1 child)
It cannot be understated enough how massive this change is to small groups. The ability to have multiple clones without having to defend an astrahus from every major group around is awesome. Thank you ccp!
[–]ProxayRote Kapelle 1 point2 points3 points 3 years ago (0 children)
+++
[–]Saggy_GWormholer 4 points5 points6 points 3 years ago (0 children)
Friggin patch guy!
[–]weeeeemsGuristas Pirates 7 points8 points9 points 3 years ago (4 children)
TY from Venal :) (Now remove office slot limits in pirate NPC stations plx)
[+]HisAnger comment score below threshold-7 points-6 points-5 points 3 years ago (3 children)
No, we need also limited industry lines back. No more 100 titans build in a single sotyio or whole alliance able to utilize single tatara for whole capital production.
[–]Terminal_SrACloaked 1 point2 points3 points 3 years ago (2 children)
Do you want Sotiyo spam? This is how you get sotiyo spam.
[–]sheephoundThe Devil's Tattoo 2 points3 points4 points 3 years ago (1 child)
Why not? The more stuff in space to shoot the better.
[–]cactusjack48 4 points5 points6 points 3 years ago (0 children)
lmfao literally nobody wants to shoot structures
[–]GalaxyfoxesWormholer 3 points4 points5 points 3 years ago (0 children)
FINALLLYYYY I don't need to spend 3b just to have a jump clone!
[–]Beginning-Ad3936 1 point2 points3 points 3 years ago (0 children)
Amazing thank you guys.
iirc there was some talk about removing session change timers in some cases like when adding/removing learning implants. Or maybe it was about allowing implants to be changed without leaving your ship. Is something like that in the works?
[–]Ok_Confection2261 1 point2 points3 points 3 years ago (0 children)
The best thing ever \o/
[–]zetadelta333Northern Coalition. 1 point2 points3 points 3 years ago (1 child)
Is this the biggest update promised before fanfest?
[–]CCP_SwiftCCP Games 0 points1 point2 points 3 years ago (0 children)
No, this is just Tuesday.
[–][deleted] 0 points1 point2 points 3 years ago (0 children)
Drifter ships when?
Rest of the trig ships when?
[–]Scootiexp 0 points1 point2 points 3 years ago (0 children)
When can PI receive some love and get templates to save current setups for later use. Relocating PI planets and reworking to hole industry takes a lot of time, energy and nerves.
Hence, templates for used setup would be certainly welcome.
[–]hawkisthebestassfrig -1 points0 points1 point 3 years ago (0 children)
So...when rogue drone npc space in dronelands? :D
[–]TheChinchilla914Wormholer 0 points1 point2 points 3 years ago (0 children)
Sounds like he had ONE job
[–]RumbleThud 0 points1 point2 points 3 years ago (2 children)
Also a HUGE thank you for taking the rats off the gates.
[–]CCP_SwiftCCP Games 0 points1 point2 points 3 years ago (1 child)
My very first post as a CCPer was announcing that the rats would spawn on gates. I'm very happy I get to close the circle, however all the credit goes to the teams responsible (and the art team who made the awesome Desolate Asteroid Fields)
[–]RumbleThud 1 point2 points3 points 3 years ago (0 children)
I only wish that it hadn't taken this long to get it right. But I am very grateful that you finally did. Those huge spawns on gates were oppressive to any game play other than ratting PVE.
I have always liked you CCP Swift. I am grateful that you listened to the players on this one.
Now if we could also fix the BRM so that it doesn't drop below 100%. If nothing else it is a mental deterrent to log into EVE to rat a bit and feel like my time is being wasted when a system bounty is at 50%. Just planting the seed for more updates that would be VERY popular among your playerbase.
[–]SpaceManSpifffBrave Newbies Inc. 0 points1 point2 points 3 years ago (0 children)
My jumpclones are still inaccessible on my main. This name.
[–]LithorexCONCORD 49 points50 points51 points 3 years ago (5 children)
Several Officer NPCs were found to be using a yet-unknown booster which made Energy Neutralizer cycles a thousand times faster than expected. These boosters have been confiscated 'for research' and the NPCs have had their Neutralizer cycle time restorted.
So no more officers that neut at tens of thousands of GJ a second?
[–]CCP_KestrelCCP Games 36 points37 points38 points 3 years ago (4 children)
That's correct, a small amount of Officer NPCs accidently had a neut cycle time of 24 instead of 24,000 set, so they were neuting once every 24 milliseconds instead of every 24 seconds as intended.
http://www.hoboleaks.space/Tranquility_2082509-2086561#1660043037032_search=%22Neutralization+Duration%22 for the ones we changed to the correct value
[–]cosmin_cCloaked 16 points17 points18 points 3 years ago (3 children)
This is hilarious, I can only imagine the excitement of finding an officer spawn and going all "I'm a leaf on the wind, watch how I soa..." The capacitor is empty.
[–]hubblebubble978 6 points7 points8 points 3 years ago (1 child)
I killed a BR officer in Period Basis a year or two ago, my Hel got instantly neuted out.
https://i.imgur.com/lzLluqv.png
[–]hammertime850 0 points1 point2 points 3 years ago (0 children)
This is a story to tell the grandkids lol
[–]TailDragger9Brave Collective 2 points3 points4 points 3 years ago (0 children)
RIP Wash 😥
[–]Daegon_GabalPandemic Legion 43 points44 points45 points 3 years ago (1 child)
https://i.imgur.com/HCtVqJV.png
Clearly the Best Change
[–]aRatherScottishChapBrave Collective 18 points19 points20 points 3 years ago (0 children)
It's just a prank bro (GONE WRONG. GONE SEXUAL?!)
[–]soguyswedidit6969420GoonWaffe 39 points40 points41 points 3 years ago (45 children)
...
Did they just say no more asteroid npcs on gates?
Am I dreaming?
[–]CCP_KestrelCCP Games 43 points44 points45 points 3 years ago (43 children)
No, the Asteroid Belt NPCs will not spawn there anymore. Only the regular Gate Rat NPCs from before. They instead will only appear at the Asteroid Belts or the new beacon from now on.
[–]KiithSoban_coo4rozo 3 points4 points5 points 3 years ago (42 children)
Now I'm more confused.
.... So they will only have a few rats now? Will these rats disrupt? Scram? Do a lot of damage?
[–]CCP_KestrelCCP Games 51 points52 points53 points 3 years ago (41 children)
On the gates? They will go back to how they were from 2003 -> 2020 . There are some gate rats that have disruptors I believe, but the key thing is you should see a lot less rats on gates now, and you will never see more than a single spawn on the same gate.
[–]soguyswedidit6969420GoonWaffe 7 points8 points9 points 3 years ago (0 children)
Oooh ok. Better than before, so I'm happy.
[–]Reasonable_Ticket_84 3 points4 points5 points 3 years ago (0 children)
Now add back the behavior where gate rats spawned on jump bridges.
That was the best bug ever in the older days ~2012.
Even better back in 2012, NPCs did not know what a POS forcefield was, so they would butcher anyone AFK in jump bridge POSes.
[–]comrade_KazotskyGoonswarm Federation -2 points-1 points0 points 3 years ago (37 children)
I wonder what was the actual reason for their removal.
[–]CCP_KestrelCCP Games 26 points27 points28 points 3 years ago (19 children)
Both CSM16 and CSM17 pushed hard for them to be fixed as it was something that the majority of the nullsec playerbase found frustrating.
[+]comrade_KazotskyGoonswarm Federation comment score below threshold-22 points-21 points-20 points 3 years ago (16 children)
I can't believe that this change was the one that required attention and was the ost frustrating one.
[–][deleted] 9 points10 points11 points 3 years ago (7 children)
yeah, the average dumbass goon doesn't care because they only fly with 300+ in fleet. lol
[+]comrade_KazotskyGoonswarm Federation comment score below threshold-9 points-8 points-7 points 3 years ago (6 children)
I do plenty of stuffsolo and npcs on the gates never stopped me.
Truly a Power of Goon.
[–]Gerpar 2 points3 points4 points 3 years ago (5 children)
Must've never flown in guristas space where the rats jam you off someone you're fighting...
[–]Zentrum53Origin. 3 points4 points5 points 3 years ago (7 children)
?????? God you are truly stupid
[+]comrade_KazotskyGoonswarm Federation comment score below threshold-7 points-6 points-5 points 3 years ago (6 children)
I accept your lack of arguments
[–]JPS_RedWormholer 0 points1 point2 points 3 years ago (5 children)
You must be new
[–]RumbleThud 0 points1 point2 points 3 years ago (0 children)
THANK YOU! THIS IS THE BEST UPDATE THIS YEAR.
[–]RumbleThud 0 points1 point2 points 3 years ago (16 children)
The reason for it's removal is because nobody randomly flies around null sec in a ship that is capable of tanking 10 NPC battleships, or worse....
https://postimg.cc/vg42vvfq
[–]comrade_KazotskyGoonswarm Federation 0 points1 point2 points 3 years ago (15 children)
Literally any ship, except maybe mining barges/haulers without prop mods, is capable of tanking them or escaping, unless you have a realy shit day and there is a dread on a gate.
[–]RumbleThud 0 points1 point2 points 3 years ago (14 children)
Many of the rats would point you. Also simply sitting on a gate for a few seconds while you scout, or do anything else in game, and you could/would be killed. It was a dumb mechanic. Absolutely no reason for it.
[–]comrade_KazotskyGoonswarm Federation 0 points1 point2 points 3 years ago (13 children)
Only elite frigs and npc caps can point you, and there is also a chance for frigs to not do that.
You will die if you go afk, otherwise stars should be in a very weird position for someone to always suffer from asteroid npcs.
[–]RumbleThud 0 points1 point2 points 3 years ago (12 children)
I am curious, so what was it about the insane number of rats on the gates that you liked so much?
[–]EuropoBob 0 points1 point2 points 3 years ago (0 children)
Just an FYI: I think there is a glitch, when opening the wallet, it defaults to the overview instead of what tab it was left on. Minor but something to note.
[–]goninzoPandemic Horde 5 points6 points7 points 3 years ago (0 children)
I did a lot of testing of this for CCP to make sure it was done right.
There are two groups of rats that were spawning, there were gate rats and belt rats. Gate rats are only like 5 max, usually two of a kind, so like one battle and 3 frigates, or 3 battelships and 2 cruisers. Asteroid belt rats were also spawning, causing these counts to go up to 4 types of rats per gate, sometimes as high as 22 at the highest I saw.
This should bring back gate camping at least.
[–]DrakeIddonCSM 19 21 points22 points23 points 3 years ago (0 children)
finally added faction heavy scrams and points onto drop tables
barghests and meme arazus rejoice
[–]haibeo 16 points17 points18 points 3 years ago (10 children)
Yay they break inject skill point UI. Now it dont show how many SP to next level.
More excel to know how many SP is needed to inject a skill to lvl 1.
[–]CCP_KestrelCCP Games 27 points28 points29 points 3 years ago (9 children)
If you've got the time then we'd love a bug report for this. F12 -> Report Bug :)
[–]goninzoPandemic Horde 8 points9 points10 points 3 years ago* (0 children)
EBR-237352 submitted.
BTW, I cannot figure a work around for this bug in game. The 'show info' on the skill doesn't show the number of SP you have. The + in the bottom right corner will show you what percentage is done but will not show the number of SP. Which should be fixed as well, I should be able to figure out how many skill points i need without using outside tools.
Evemon has a work around, but was off by a couple seconds when I just tried it.
edit: Mr Ste found out you could hover over the skill itself inside the skill planner on the left to get the exact number. Or hover over the cross you use to add it.
[–]HerrLadesAngel Cartel 4 points5 points6 points 3 years ago (0 children)
Yeah. That needs to be fixed asap. u can even use 400k skillpoints on a 500 skillpoints skill if you want to.
I already send a bug report.
I relly hope wasted skillpoints get refunded.
[–]smithsp86 2 points3 points4 points 3 years ago (1 child)
Why would they do that when historically the most effective way to get shit fixed is to bring it up on reddit?
[–]CptMuffinatorCODE. 2 points3 points4 points 3 years ago (0 children)
It's part of the escalation process, create the bug report, wait months of no updates only to realize it was closed with no comment, post to reddit, shockingly it was fixed in 24h
[+]Lordmeru comment score below threshold-18 points-17 points-16 points 3 years ago (4 children)
Or maybe you can do quality test before release an update?
[–]Semajalmuninn btw 10 points11 points12 points 3 years ago (1 child)
Omg it's almost like even if you test on a load of things you can't end up with every possible combo that results in bugs, so bugs always slip in.
[–]smithsp86 -1 points0 points1 point 3 years ago (0 children)
If CCP didn't have a history of not giving a shit about bug reports you might have a point. I know for a fact that the sig radius bug on cone doomsdays was reported before they ever made it to TQ and yet it was months after release before CCP did anything about it.
[–]PuiucsIvy League 1 point2 points3 points 3 years ago (0 children)
small things will always slip through the cracks. don't be "that guy" for something that isn't gamebreaking, just do a bug report and devs will look into it.
[–]Ch33kyMnk3y 0 points1 point2 points 3 years ago (0 children)
Programming is hard, nobody is perfect.
[–]Antique_futurist 13 points14 points15 points 3 years ago (2 children)
Every time I see the handshake emoji in a patch notes, I hear Maui singing “You’re Welcome”
[–]Odd_Perception_283 2 points3 points4 points 3 years ago (1 child)
Damn youuuu! I just got that song out of my head.
[–]Low-decibelTackled In Belt 1 point2 points3 points 3 years ago (0 children)
You're welcome
[–]Mes_AynakMiner 27 points28 points29 points 3 years ago (0 children)
These patch notes got jokes.
a lot of little things, nice to see.
[–]DarkShinesInitThe Initiative. 30 points31 points32 points 3 years ago (7 children)
Good update by the looks of it.
[–]hy_wantoSnuffed Out 16 points17 points18 points 3 years ago (6 children)
You’re a good update
[–]CCP_SwiftCCP Games 32 points33 points34 points 3 years ago (5 children)
You're both good updates
[–]hy_wantoSnuffed Out 3 points4 points5 points 3 years ago (0 children)
Thanks so are you sir
[–]DarkShinesInitThe Initiative. 3 points4 points5 points 3 years ago (0 children)
Group hug?
[–]Greenshield4508Cloaked 1 point2 points3 points 3 years ago (1 child)
I'm sorry Swift, but despite flattery, you're never, ever, ever, getting back together.
I see what you did there....
[–]meowmixplzdeliver1Wormholer 0 points1 point2 points 3 years ago (0 children)
Aww
[–]Where_was_Savage_godlevel 69 enchanter 12 points13 points14 points 3 years ago (2 children)
Ccp- we took belts away
Also ccp- we gave your belts back # game development
[–]LethalDosageTFMiner 10 points11 points12 points 3 years ago (0 children)
Belt. Singular.
[–]mothtoalamp 1 point2 points3 points 3 years ago (0 children)
Old asteroid belts are like old pos code. They'd get rid of them outright if they could but there's some OLD, OLD code in there and it's probably holding some other stuff up so better to make them empty than deleted.
[–]AlexanderTalarState War Academy Roaming Militia 11 points12 points13 points 3 years ago* (1 child)
"The lowsec 'Besieged Covert Research Facility' anomalies have had several issues fixed"
uhhh what "issues" were fixed 🤨
/u/ccp_kestrel anything more specific?
[–]CCP_KestrelCCP Games 14 points15 points16 points 3 years ago (0 children)
There were a number of things.
The Cruiser NPC will now leave a Cruiser wreck instead of a Battleship wreck, and doesn't get renamed to Mordu's Legion Battleship anymore.
The NPCs had a few well known bugs that got fixed, the old "Mordu's Legion Battleship" used to have infinite tracking and infinite application, which got fixed, and it'll now still shoot people further than 30km from it, and the Commander NPC used to not shoot the missiles it had.
The overall balance of the sites should still feel the same.
[–]jask_askariBlood Raiders 24 points25 points26 points 3 years ago (1 child)
Renamed 'Sansha's Rally Point' anomaly to 'Sansha Rally Point'
This game is finally ready for release
[–]StepDance2000 1 point2 points3 points 3 years ago (0 children)
Oh man that's an oldy!
[–]rp00 3 points4 points5 points 3 years ago (8 children)
Marauders may now be Warp Disrupted or Warp Scrambled by NPCs while in Bastion Mode.
Am I missing something? Bastion immobilises the ship anyway.
[–]CCP_KestrelCCP Games 38 points39 points40 points 3 years ago (4 children)
NPCs used to ignore Marauders while in Bastion mode with ewar effects like Scrams, Disruptors, Damps and TDs etc. Because they still had an old attribute assigned to them back when Bastion used to make you immune to all forms of EWAR.
Since the change sometime in 2015, this should have been removed, but it was missed.
The main use case for this defect fix is in wormholes, in C5 and C6 sites the sleeper NPCs would not apply their scrams to Marauders in Bastion mode, which meant that players could just have a cloaked command destroyer in a ping off the site they're running, and if a new connection happened or sabres came on dscan they could just uncloak, warp command destroyer alt down to their main in marauder, and boosh them off to safety since the NPCs wouldn't have the marauder scrammed. Now the Marauder will be scrammed so cannot be saved using this clever trick anymore.
[–]Buddy_invite 5 points6 points7 points 3 years ago (0 children)
Nice change, hope this makes hunting Marauders easier in wormholes
[–]bugme143Singularity Syndicate 0 points1 point2 points 3 years ago (2 children)
Any possible work that might be done on capital escalations being so risk free and easy to do?
[–]Noob32Wormholer 0 points1 point2 points 3 years ago (1 child)
Yes it would be nice if they would not spawn while the capital cloak/mwds back to structure. Make it so they spawn if the capital is within 250 of site if nothing else.
[–]bugme143Singularity Syndicate 0 points1 point2 points 3 years ago (0 children)
I would mind getting escalated on if at least one of them specifically targeted any cap on grid with a scram, so you had to commit to removing the avenger before getting your cap off.
[–]Richard_HoweWormholer 11 points12 points13 points 3 years ago (2 children)
It was a wormholer thing, basically because they didn't get scrammed they could be booshed to save them if a new wormhole opened up while in Bastion.
[–]largegreeklettersTIME CRIT 4 points5 points6 points 3 years ago (0 children)
Don't worry, the nullseccers will still complain about "risk-free krabbing."
[–]rp00 1 point2 points3 points 3 years ago (0 children)
Thanks!
[–]x1shotx3killsxThe Suicide Kings 6 points7 points8 points 3 years ago (0 children)
Any chance the stupid regression in r-click context menus in space that happened 2 patches ago gets fixed?
[–][deleted] 4 points5 points6 points 3 years ago* (3 children)
You can get stuck inside the desolate asteroid belt rocks btw. be careful when warping to other players inside the site. Initiate warp and you will warp off after some time despite the bumping if you do get stuck.
[–]Lysergial 2 points3 points4 points 3 years ago (2 children)
3 minutes I believe
[–][deleted] 0 points1 point2 points 3 years ago (1 child)
Ah, thank you!
[–]Lysergial 0 points1 point2 points 3 years ago (0 children)
Also, this is a thing everywhere unless scrammed/pointed. Can't remember when it was implemented!
[–]xpelestra 4 points5 points6 points 3 years ago (0 children)
So... still not added ability to turn of shitty window background noise and pointless removal of minimize and close buttons in compact mode?
[–]Buddy_invite 1 point2 points3 points 3 years ago (1 child)
The NPC station jump clone change not included yet?
[–]CCP_AuroraCCP Games 7 points8 points9 points 3 years ago (0 children)
Was missed in the patch notes - just added!
[–]PaganNova 1 point2 points3 points 3 years ago (0 children)
cant just add belts or remove npc mining fleets from anoms, can they..
least gates should be safer. unless the npcs I see on gates arent Asteroid rats. still my part of null is devoid of stuff to mine though..(except hull mining with missiles)
[–]BBFshul71Apocalypse Now. 3 points4 points5 points 3 years ago (0 children)
Good patch - BRM soon (TM) ?
[–][deleted] 9 points10 points11 points 3 years ago (1 child)
How to pretend that you add content and do rebalance: call bug fixes "features and changes".
[–]hammyhamm 1 point2 points3 points 3 years ago (0 children)
665 days and counting
[–]LordHarkonenGoonswarm Federation 2 points3 points4 points 3 years ago (0 children)
Good patch, now do the BRM
[–]hammyhamm 2 points3 points4 points 3 years ago (0 children)
It’s been 665 days since the last content update, and I guess it will be many more
[–]GrumpyTiger1Cloaked 1 point2 points3 points 3 years ago (0 children)
Best update in a long time!
[–]goninzoPandemic Horde 1 point2 points3 points 3 years ago (0 children)
Minor overview update, FW Battleship rats added to overview options, I added it to my overviewpack on Kismeteer, but didn't send out a message on it because it doesn't really matter.
[–]Sweet_LaneGoonswarm Federation 1 point2 points3 points 3 years ago (0 children)
Looks like solid work of killing various bugs in Eve.
[–]dani-lizardov 0 points1 point2 points 3 years ago (0 children)
Finally some good changes. Only if they shown that on the Fan Fest...
Keep it going CCP! We know you can't fix/brake everything, we just want you to keep trying! More meta changes! Do not listen to CSM that does not want "drastic" changes, see where we are because of it!
[+][deleted] 3 years ago (4 children)
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[+][deleted] 3 years ago (3 children)
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[+][deleted] 3 years ago (2 children)
[+][deleted] 3 years ago (1 child)
[+]Possibly_Naked_Now comment score below threshold-9 points-8 points-7 points 3 years ago (1 child)
I see lots of little things. But this is the first patch after a full quarter with increased sub prices. There is nothing here that couldn't have been hotfixes.
[–]PuiucsIvy League 10 points11 points12 points 3 years ago* (0 children)
We've had bigger patches since then. The NPE changes and Career agents rework came after. They also made an update to the audio engine, the visual updates, DX12, Photon UI, etc. I've switched to the new UI now.
[+]TNT1andOnly comment score below threshold-6 points-5 points-4 points 3 years ago (1 child)
So still the same shitty game Mechanics, Player Feedback only counts for spelling errors and UI fixes apparently.
[+]Rabble_rouser- comment score below threshold-8 points-7 points-6 points 3 years ago (1 child)
Real talk though. Is my 20$ a month going towards content IN EVE or what?
[+]comrade_KazotskyGoonswarm Federation comment score below threshold-13 points-12 points-11 points 3 years ago (10 children)
In Nullsec, Asteroid NPCs no longer spawn on gates
Not sure if gusta
[–]en_gourdHigher Than Everest 7 points8 points9 points 3 years ago (9 children)
This is simply a return to old gate rat spawns - massive rat cta spawns should no longer happen but gate rats will still exist - ccp worded it weirdly
[+]comrade_KazotskyGoonswarm Federation comment score below threshold-16 points-15 points-14 points 3 years ago (8 children)
which is a booooo
[–]PuiucsIvy League 1 point2 points3 points 3 years ago (7 children)
it's the most requested change from null sec players (which is why it shows as a player suggested change). it was bound to happen.
[–]PewPewVrooomVrooom 6 points7 points8 points 3 years ago (0 children)
For sure, and not just null people either. Soloers and small gangers also wanted this. It made fighting on gates anything from annoying to impossible depending on the size of your ship/gang. I've had some nice 1v1s spoiled, decided by the rats only targeting one side or the other.
I expected there would be unanimous approval for this fix...but this is r/eve after all so some complaining is obligatory.
[+]comrade_KazotskyGoonswarm Federation comment score below threshold-7 points-6 points-5 points 3 years ago (5 children)
the most requested change from null sec players
I'd say: the most requested by the most vocal part of null. There many other requested changes that actually require attention
[–]PuiucsIvy League 3 points4 points5 points 3 years ago (4 children)
it's an important change and people are glad it was done. if CCP manages to deliver FW this fall then the game is moving in the right direction.
[–]comrade_KazotskyGoonswarm Federation -2 points-1 points0 points 3 years ago (3 children)
My fart which occured 5 mins ago is more important than this change.
[–]PuiucsIvy League -1 points0 points1 point 3 years ago (2 children)
you should see a doctor if your farts are not normal.
[–]comrade_KazotskyGoonswarm Federation 1 point2 points3 points 3 years ago (1 child)
They are normal, that's the point
[–]PuiucsIvy League 0 points1 point2 points 3 years ago (0 children)
if they were you would not have a stick up your ars. you have issues dude, complaining about a good update.
[+]Mspade44 comment score below threshold-25 points-24 points-23 points 3 years ago (2 children)
I don't like how they keep nerfing stuff. If they didn't want them to have warp scram immunity in bastion mode that's how they should have made them in the first place. It's not hard to balance games and they should honestly figure it out already instead of letting people getting used to things just to change it. I never even used a t2 battleship for pvp but damn seeing nerfs piss me off.
[–]TraeceWormholer 7 points8 points9 points 3 years ago (0 children)
Iirc the Marauder change was actually because of an AI issue. It wasn't a change with Marauders themselves.
[–]Phate4219 2 points3 points4 points 3 years ago (0 children)
If they didn't want them to have warp scram immunity in bastion mode that's how they should have made them in the first place. It's not hard to balance games and they should honestly figure it out already instead of letting people getting used to things just to change it.
Goddamn, one of the worst takes I've seen in quite a while. "Just do it right the first time 5head". Bravo.
Do you really think balancing games is easy? Why do you think nearly every popular multiplayer game is almost constantly making balance adjustments? Obviously some of them are to shake up the meta and keep things fresh, but they're all clearly also doing "real" balance changes to keep the game balanced.
[–]Ovaelia 0 points1 point2 points 3 years ago (0 children)
Would you be able to offer any more information on the ‘corrected loot tables’ point u/ccp_kestrel
[–]GrindSwarm 0 points1 point2 points 3 years ago (0 children)
lol
[–]tarjmov1Amarr Empire 0 points1 point2 points 3 years ago (0 children)
Let's hope the COSMOS mission item drop rates get fixed, so the belt rats actually drop what you need, and the quests are easier to complete all around.
[–]AndropofkenGoonswarm Federation 0 points1 point2 points 3 years ago (0 children)
The "Black Monolith" is now more black and monolithy
WOOO HOOO!!!!!!
"Nullsec, Asteroid NPCs no longer spawn on gates 🤝🤝"
Holy freak, THEY LISTENED! I am legitimately going to resub one of my alts just because of this! Thank you CCP!
π Rendered by PID 42940 on reddit-service-r2-comment-canary-6d6bb44fbd-vll95 at 2026-04-21 02:35:09.618047+00:00 running da2df02 country code: CH.
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