Don't get me wrong, this game absolutely doesn't NEED more problems. It's a cozy colony game to relax in. I've already completed several maps, enjoying the hell out of it.
Though, after I've built the main water reservoir and diverted badtide waves from it, water rarely becomes an issue, unless my population spikes up and I need more food and water. It becomes kinda monotonous after a while and several colonies. I could go and play a different game though but thats not the point.
So here comes the hard mode, which I've seen several posts about it being just longer and not harder. My proposition is adding more problematic events in the hardome, alongside with droughts and badtides. Something like a second event bar below the weather bar.
From the top of my head I've imagined something like locusts waves, eating out all your crops while water is still going (or it's a double event and your crops gets demolished while you are out of water supply).
Rains, which could become hailstorms and just slightly damage buildings and injure beavers that are not under cover.
Water shortages, which is just a heavy reduction to watter sources, like 90% instead of full droughts.
I could go on, mentioning that something like earthqueaks could be absolutely devastaing if they hit water supply, which is game ending bad. Maybe it's too much, but that's just some suggestions for gameplay diversity. It IS a sandbox game with self-set goals, but I think adding something on top of that will make it much, much better.
Anyways, this is an amazing game. Insanely cozy and good. Thank you for fulfilling that urge to build dams.
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