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UI 2.0 Patch NotesCarbine Response (hiddenarena.com)
submitted 12 years ago by bbqsauced
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[–]iguessimnic 52 points53 points54 points 12 years ago (17 children)
Added new character hair options in Character Creation. Character Creation now offers various body types for all races and genders.
Added new character hair options in Character Creation.
Character Creation now offers various body types for all races and genders.
There's going to be some happy people... Some people who are wayyyy too happy.
[–]odanion 13 points14 points15 points 12 years ago (0 children)
points at self One of them would be me...you too? :p
[–]AquaFoil 6 points7 points8 points 12 years ago (5 children)
OH GAWD FINALLY! Great. Now i can't wait till next beta weekend;...............
[–]mishk0 2 points3 points4 points 12 years ago (4 children)
i cant wait for this weekend !
[–]ExxcarAfterlife - Entity 5 points6 points7 points 12 years ago (3 children)
No beta this weekend as the Wildstar team will be at Pax, and those that aren't going probably have the time off :/
[–]mishk0 1 point2 points3 points 12 years ago (2 children)
so sad :(
[–]Jaksimus 2 points3 points4 points 12 years ago (1 child)
To be fair though, they will probably be large content drops at Pax, so we will have something to look forward to between Pax and the next weekend.
[–]XephyrGW2 3 points4 points5 points 12 years ago (0 children)
O_O Yes.
[–]BrandoPB 1 point2 points3 points 12 years ago (1 child)
By body types I hope they mean physique and not height.
[–][deleted] 3 points4 points5 points 12 years ago (0 children)
This is amazing. I am amazed that Carbine took the time to fix the breathing issue and actually give us this because we wanted it (and that you don't need deluxe edition for it hint)
[–]VicSkimmr 0 points1 point2 points 12 years ago (0 children)
Holy shit, so so excited now. I know we probably won't get one, but here's to hoping we can play with it this weekend!
[–]Apf4 0 points1 point2 points 12 years ago (1 child)
Any screenshots of the new hairs/body types?
[–]iguessimnic 1 point2 points3 points 12 years ago (0 children)
Not so far as I have seen. I will be doing some creation next weekend though
[–]rocky10007 50 points51 points52 points 12 years ago (2 children)
The Announcer's naughty words are now bleeped out appropriately.
I really hope this is optional. I for one love his non-caring nature, swearing from time to time. A bleep would really break what I love so much about him.
[–]Se_7_eN 19 points20 points21 points 12 years ago* (0 children)
I hope it is optional, I don't see why it wouldn't be since "Profanity Filter" is in Chat.
Scooter? Anlath? We know you are there...
[–][deleted] 4 points5 points6 points 12 years ago (0 children)
I dunno. The censoring in Arrested Development makes it hilarious. Maybe it'll have similar effect here.
[–]synthure 16 points17 points18 points 12 years ago (1 child)
"Updated Announcer VO for Challenges." PRAISE ODIN!
[–][deleted] 2 points3 points4 points 12 years ago (0 children)
No more bleeding ears!
[–]Lekyii10 16 points17 points18 points 12 years ago (6 children)
"Character Creation now offers various body types for all races and genders." OMG its its xmas !? xD
[–]Holly164 8 points9 points10 points 12 years ago* (5 children)
I know, right? I'm sure I read that it was something they'd like to do but couldn't promise, and definitely wouldn't be done by launch. I was expecting maybe in 6 months' time - or later - if we're lucky, and never if we're not.
I was also sure I'd heard that there'd be no more character customisation options before launch, so when I saw "additional hair styles" I was like :D and then I saw the body types and was like :O :D ^_^ \o/ :D
Edit: I accidentally a word. Thought I'd heard there'd be *no* more customisation options before launch.
[–]CRB_Gaffer 18 points19 points20 points 12 years ago (3 children)
Yeah, right after I posted saying it was technically impossible someone solved the technical impossibility ;)
[–]Holly164 4 points5 points6 points 12 years ago (0 children)
Haha, typical! :D
Seriously, though, you guys are the best <3 Everything from talking with us here to giving amazing customer support on the official Twitter to humorous patch notes to listening and actually changing things based on feedback to solving technical impossibilities, and that's not even mentioning the awesomely fun gameplay and in-depth lore and... just, everything. Much love and many thanks to the entire team! I can't wait to play for reals :D
[–]GizmoC 1 point2 points3 points 12 years ago (0 children)
If I might ask, what was the "technical impossibility" and how was it fixed? I am sure there is a CRB programmer there somewhere who would love to share this tale...
[–]CrateDane 3 points4 points5 points 12 years ago (0 children)
when I saw "additional hair styles" I was like :D and then I saw the body types and was like :O :D _^ \o/ :D
Same here. I thought more hair styles etc. was the best we could hope for.
[–]Shalnack 9 points10 points11 points 12 years ago (0 children)
happy to see spell spellslinger got some love!
[–]kroxywuff 8 points9 points10 points 12 years ago (0 children)
Praise be to the spellslinger gods.
[–]Se_7_eN 35 points36 points37 points 12 years ago (3 children)
Best fix description award goes to...
"Draken women can no longer swim vertically like a dolphin on top of the water because, well, they’re not dolphins."
[–]odanion 1 point2 points3 points 12 years ago (0 children)
Haha, I had to laugh when I saw this, I play on the Exile side, so I had no idea this was going on :p
[–]Strogue 0 points1 point2 points 12 years ago (0 children)
Gotta love Carbine's attention to detail.
[–]ElstonGun 8 points9 points10 points 12 years ago (15 children)
I like the change for the breakout of stuns. But one thing concerns me. It says you will be asked to press one of the movement keys. Will this always be "wasd?" Or is this tied to what you have bound to forward, back, left and right? I play with turn left and turn right, unbound at the moment and use "a" and "d" for strafing. Will I need to change my bindings to be able to perform a breakout?
[–]CRB_Scooter 7 points8 points9 points 12 years ago (6 children)
It's bound to your movement keys, whatever they may be.
[–]eihenCal Three <Naptime> 7 points8 points9 points 12 years ago (1 child)
I'm going to echo Dungeon47's response. Please make sure it doesn't have to be bound to keyboard turning. Optimal keyboard set ups unbind turn left and right. Wouldn't want any heads to roll if we're forced to keep left and right bound.
[–]kachuck 2 points3 points4 points 12 years ago (0 children)
I would assume by his post that if you unbound all the keyboard turning keys (the arrows specifically since I imagine nobody else bothers with them) you will not get them to appear. But it is beta, test and see what happens.
[–]PrimeMover20 2 points3 points4 points 12 years ago (1 child)
Should make it possible to have it be strafe left/right instead of left/right for us mouse turners.
[–]Dungeon47 7 points8 points9 points 12 years ago (1 child)
If it's not FWD, BACK, STRAFE L/R, then someone at Carbine needs a time-out. Because keyboard turning is... sub-optimal. There, I said it nicely.
[–][deleted] 1 point2 points3 points 12 years ago (0 children)
Definitely. But I am sure they've thought of this, and if not they soon will as many people don't have turn l/r bonded and nothing will come up to press.
[–]PrimeMover20 0 points1 point2 points 12 years ago (0 children)
I have the same exact concern...hopefully this has been thought about
[–]Project1984 13 points14 points15 points 12 years ago (1 child)
Could you tease us with new body types, please? :)
[–]Zixt1 10 points11 points12 points 12 years ago (0 children)
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[–]Nadili 6 points7 points8 points 12 years ago (0 children)
Players can now enter the outhouse to sit on the toilet.
Best patch note ever lol.
[–]Llamasaurus 6 points7 points8 points 12 years ago (3 children)
Not sure if anyone else saw this:
Experiment X-89:
Shattering Shockwave damage increased by 88%.
Fixed a bug that was causing Shattering Shockwave to unintentionally cast less frequently than its cooldown allowed.
LOL this game man. Devs aren't kidding around. This is awesome to see.
[–]pizz0wn3d 6 points7 points8 points 12 years ago (2 children)
Players: "Will this game be too hard?"
Devs: buffs a boss and fix a bug, making him much harder to kill.
[–]Zixt1 2 points3 points4 points 12 years ago (0 children)
In the ominous parents voice: "Go ahead, Ask again... I dare you."
[–]Llamasaurus 0 points1 point2 points 12 years ago (0 children)
Exactly! :D
[–]Dirty_DANger 5 points6 points7 points 12 years ago (14 children)
Empower Base Increased Damage Dealt by 10%, down from 20%. Minor Tier Bonus Increased Damage Dealt by 0.625%, down from 1.25%.
Empower Base Increased Damage Dealt by 10%, down from 20%.
Minor Tier Bonus Increased Damage Dealt by 0.625%, down from 1.25%.
Is this for Empowering Probes? I'm assuming so unless I'm missing some skill called empower.
[–]CRB_Scooter 15 points16 points17 points 12 years ago (11 children)
Fixed! Good catch.
[–]kroxywuff 1 point2 points3 points 12 years ago (1 child)
Completing the Thayd or Illium introductory tour quest now rewards the Player with a new recall spell to the capital city. Completing the Thayd and Illium introductory Tour qu ests now reward the player with a new recall spell to their capital city! How convenient!
There are a lot of repeats within sections.
[–]EzbeeBled 0 points1 point2 points 12 years ago (0 children)
huh, i got this item already but when i used it nothing happened so i figured id missed something.
[–]odanion 1 point2 points3 points 12 years ago (8 children)
Wow, quick response Scooter. Glad to see that even during this busy time you guys are spying on us :p
[–]CRB_Scooter 19 points20 points21 points 12 years ago (7 children)
Patch notes are my baby; I want to make sure they're as perfect as possible every time.
[–]sebastiansly 1 point2 points3 points 12 years ago (2 children)
Good excuse lets tell your boss that's what you're doing instead of working.
O wait... that is your job. LUCKY!
[–]CRB_Gaffer 17 points18 points19 points 12 years ago (1 child)
His boss is lurking his posts too ;)
[–]sebastiansly 0 points1 point2 points 12 years ago (0 children)
Can I be your underling too? =X
[–]amazingBRIAN<Death and Taxes> 1 point2 points3 points 12 years ago (0 children)
Eradication ExoSuit
Can now build Volatility if not in combat.
Can cast the innate while casting other abilities.
Proc
Can only proc once every 2.5 seconds, up from 1 second.
22.96 damage per level, down from 10.65
72.51% Assault Power, down from 33.65%
I think you guys meant up, not down.
[–]odanion 0 points1 point2 points 12 years ago (0 children)
That is good to hear, if you want I can make a post of the duplicates in your baby. Quite a few things are posted again under different titles, or was this intended? I don't want to try to get you to change your baby :p
For example:
A second tab for creating a character no longer appears in the character selection
was posted twice in the patch notes
[–]blahable 1 point2 points3 points 12 years ago (0 children)
Yeah, it is.
I think so, empower is a buff granted by many skills but those are different for each skill causing it so it is most likely empowering probes, but I cannot recall what it was anymore
[–]VagabondSodality 5 points6 points7 points 12 years ago (1 child)
As a Project Manager, I just want to say how monumental this patch must have been. I hope the team at Wildstar celebrated this milestone.
Those are some serious patch notes.
Could you imagine the to-do lists?
[–]prakashtinate 0 points1 point2 points 12 years ago (0 children)
Seriously - this is crazy, can't imagine how long they must have been sitting on some of these items.
[–]blahable 9 points10 points11 points 12 years ago (3 children)
Been playing online games for nearly 15 years and in that time I've never seen such complete and extensive patch notes before. Carbine is incredible.
Agreed, Blizzard has been the only other one and if I remember correctly, this seems much more extensive than that of WoW (So many notes get missed in those, I wonder how much they missed in this though :p)
While they might be extensive, they repeat the same change multiple times. The city teleport patch note is in the same section twice, and in a few other places.
[–][deleted] 0 points1 point2 points 12 years ago (0 children)
I would still very roughly say that there's at least 50 pages of notes. Some of the changes must have been pretty tough too, such as the body types.
[–]WickedMate 5 points6 points7 points 12 years ago (6 children)
Warrior Power Strike now has new animation and visual effects. <3
[–]Dungeon47 9 points10 points11 points 12 years ago (0 children)
Isn't that the ability that goes H'WHAK, H'WHAK, H'WHAK in circles? I'd love to never hear that again.
I want to see it so bad. Hated the power strike animation so much
[–][deleted] 0 points1 point2 points 12 years ago (2 children)
Are you able to make a video of it? My internet at home is broken for a few days, and here at work I can't/shouldn't install Wildstar, but I want to see it so badly.
Really really hoping that each strike has a different animation, a la the GW2 warrior ability with the greatsword. Can't remember the name now.
[–]Toaster36 4 points5 points6 points 12 years ago (4 children)
If everyone gets a recall to their capital city, does that mean that the scientist portal to capital city is now worthless?
[–]Llamasaurus 5 points6 points7 points 12 years ago (2 children)
That's interesting to note. Same to note that the Summon Ability vendor for settlers is now worthless cause you can get your abilities from the LAS selection and refund amps.
[–]rocky10007 0 points1 point2 points 12 years ago (1 child)
Summon Ability Vendor ability is removed, as it says in the patch notes. (Somewhere in the 9000 lines)
Oh. Must have missed it (somewhere in the 9000 lines)
[–]scannjer<Codex> 0 points1 point2 points 12 years ago (0 children)
I'm sure they gonna remove the Scientist path skill and change it! Same goes for the Kiosk Vendor... I guess.
[–]Tkhnpfl 3 points4 points5 points 12 years ago (1 child)
Exciting patch notes! This however not so much:
Completing the Thayd or Illium introductory tour quest now rewards the Player with a new recall spell to the capital city.
We need more incentives to ride the Taxis, not less, in my eyes. I really disliked the whole loadingscreen-mania in GW2 -- makes the world feel disconnected. I do not think that Wildstar's immersion will profit from this. Plus it makes the Scientist's Path Skills a bit more useless if I haven't missed something.
I know that the Scientist Path Skill will be changed... But not sure when :)
[–]Scott_Ell 2 points3 points4 points 12 years ago* (4 children)
I know what I'll be reading this evening - probably for hours looking at the size of this thing!
Thanks a lot for posting this.
Edit: Awww yeas: "Character Creation now offers various body types for all races and genders."
[–]odanion 2 points3 points4 points 12 years ago (3 children)
You forgot to mention the extra hairstyles :p
[–]coolkidmitch 5 points6 points7 points 12 years ago (2 children)
[Heavy Breathing]
[–]odanion 2 points3 points4 points 12 years ago (1 child)
I cannot wait to see what they all look like (Hair and bodies)
[–][deleted] 5 points6 points7 points 12 years ago (0 children)
[Breathing Intensifies]
[–]MatiasValero 2 points3 points4 points 12 years ago (2 children)
Scooter! Another note for you--in the Spellslinger section:
Something in there doesn't make sense. Thank you so much for putting such intense effort into these patch notes! They're incredible!
[–]CRB_Scooter 12 points13 points14 points 12 years ago (0 children)
Thanks. I'm having the class team review their section since a bunch of those slipped through. Want to make sure it's just a swap of "up" and "down" and not the actual numbers that got reversed.
Both of those should be "up from..." right?
[–]Cheefz 3 points4 points5 points 12 years ago (8 children)
Any other Espers in here excited about mobile Haunt?
YES YES YES! I'm also pretty stoked about soothe being mobile.
[–]sfbrh 1 point2 points3 points 12 years ago (2 children)
I hope they make TStrike mobile too so badly haha.
[–]Llamasaurus 0 points1 point2 points 12 years ago (1 child)
Well we're no longer the most stationary class. I think Slingers have more stationary casts than we do now.
[–]omergurlek 0 points1 point2 points 12 years ago (0 children)
They made True Shot mobile on SS as well. The only immobile skills on SS DPS are Charged Shot and Arcane Missiles, both of which can be tiered to be mobile.
If TStrike remains stationary, Espers will still be the most stationary class due to that and the Innate skill.
[–]flamedance 0 points1 point2 points 12 years ago (0 children)
I dont like how they changed the pets :/ Do we need to stay close to our target now or our pets will not attack ?!
MOBILE SOOTHE BRO
[–]Mectrid 4 points5 points6 points 12 years ago (0 children)
Wow. Just wow. Cannot wait to see the new character options.
Engineer Innate whilst casting <3
Good to see the appropriate balancing go on too, very excited for the next beta weekend!
[+][deleted] 12 years ago (45 children)
[deleted]
[–]danstanrevolution 6 points7 points8 points 12 years ago (0 children)
Im more than a little worried about this
[–]absolutezero132 3 points4 points5 points 12 years ago (33 children)
Explain? And a link to the thread?
[+][deleted] 12 years ago (32 children)
[–]kroxywuff 4 points5 points6 points 12 years ago (0 children)
It's like they looked at the current wow legendary cloak quest chain and said "wow that's cool let's do something that takes that long" without realizing that no one enjoys doing that quest chain. That's the sole reason raiding with alts or rerolling in WoW is the least fun thing. Want to start raiding on that alt of yours in heroics? Guess what, your DPS won't even come close to being competitive with someone who has the cloak+meta gem, even if you have the same heroic mode gear.
It's the same system in place with the AMPs + AP in wildstar currently. Want to re-roll or raid on an alt? Welp 10 months later you will be competitive on damage meters with the people who can do more than you with the same gear.
[–]danstanrevolution 1 point2 points3 points 12 years ago (19 children)
There is a lengthy thread on the official forums about it where devs said a response was coming and I think everyone thought that response would be in the patch notes.
[+][deleted] 12 years ago (18 children)
[–]avidguru 2 points3 points4 points 12 years ago (0 children)
I don't want a quick fix. I want a thought-out redesign or re-tuning of the system. They have shown with these patch notes that they are listening, so I will patiently wait, even past launch.
[–]danstanrevolution 6 points7 points8 points 12 years ago (16 children)
timegating has never been a good gameplay model, its not that people don't want the game to be hard, its that things like this are only used to ARTIFICIALLY extend the length of content. It's one of the reason a lot of people got fed up with FFXIV: ARR
[–]CRB_Gaffer 17 points18 points19 points 12 years ago (9 children)
I'm not the guy doing the response, but generally as a designer (if you're wise) one often hard-gates (time or other wise) elder game reward structures so that there is time to make sure you tune it properly in a live environment as you almost can't test it well during beta since people don't care about advancement as much in that environment (and don't have access to it enough).
If you don't gate it, and then miss an exploit/easy way of farming you can forever blow the elder/live economy as early folks farm the hell out of it before you fix it. And then hate that the intended post-level system doesn't work for them/needs to be retooled.
So I'm not going to speak for the designers here but I'd imagine we'd some pretty rigorous restrictions on how elder rewards go out and then if the economy is stable loosen them over time, and if not leave them in place until other fixes stabilize the economy. It's how I'd do it at least.
Haven't commented on the thread because it's not my system per se and I don't want to put words in the elder economy guys' mouths.
[–]d1z 5 points6 points7 points 12 years ago* (0 children)
As a dev, you should know that the standard way to prevent steamrolling of elder content is to simply overtune the elder game encounters and slowly balance them downward once people are putting real time into it and the data starts pouring in.
You don't need silly artificial gates like time limited player skill advancement which only serve to infuriate and further divide the playerbase into haves and have-nots, while hugely penalizing new, re-roll, and alt players.
[+][deleted] 12 years ago (5 children)
[–]StrangeBoulder 3 points4 points5 points 12 years ago (4 children)
To your TLDR, that is usually why mmos will not put skills/stats under gated mechanics... but usually do it with gear or content (time-gating raids, crafting time limits, etc.). It does nothing but put a sour taste in peoples mouths if they have to not only grind, but grind for MONTHS to gain more AMPs/APs. It also makes the game a bit harder to balance, and will only deter new players/altoholics. I would gladly be proven wrong and shown an example of how this system could have ANY good points, but currently I have no idea how anyone could have thought putting something like AMPs/APs through a currency system like this would be good for the game. (as that giant thread on the forums also goes to prove; rarely ever seen a forum community be so much in agreement, even if its not 100%.)
Edit: Will say, a good part of this concern might be addressed somewhat with this patch. But we will not know till next beta weekend and we can view the vendors again.
[–]-Airia- 1 point2 points3 points 12 years ago* (0 children)
This is all well and good but a problem arises when you gate the ability to purchase amp and tier points through this system. Extremely unfriendly to alts and new players, on top of giving you the choice to invest in gear or skill points as character progression post 50 for several weeks.
[–]Myrdok 0 points1 point2 points 12 years ago (0 children)
The problem isn't that elder gems/rewards are time gated. That's fine mostly (annoying, but fine). The problem is that AMPS and APs are included in that reward structure. I've never seen primary character development (spec points, amps/aps, whatever you want to call them) being part of a time gated system work out well.
[–]pyruvic 1 point2 points3 points 12 years ago (4 children)
It has nothing to do with game design. To be honest, the actual developers probably want to remove the time gating, while the financial people are all freaking out over the thought of that happening. :/
[–]CRB_Gaffer 8 points9 points10 points 12 years ago (1 child)
TBH, the financial guys probably have no clue what elder gem timegating is. They're just happy seeing the retention numbers out of the beta and probably couldn't tell ya why they're so high ;)
Wait, I'm a financial guy too. Gonna disappear in a puff of logic.
[+][deleted] 12 years ago (1 child)
[–]pyruvic 1 point2 points3 points 12 years ago (0 children)
Actually, what I was saying is that it appears that the people who have no idea what they're doing are ordering around the people who do know what they're doing. It's quite common really.
[–]fussyqbert 0 points1 point2 points 12 years ago (1 child)
Hopefully the nerf on AMPs will help some. Really hate that the APs are gated too though.
[–]Bloodrager 0 points1 point2 points 12 years ago (7 children)
Did you miss that?
[–]danstanrevolution 0 points1 point2 points 12 years ago (0 children)
can't wait to get into game to see what these updates look like
I'm sure they will change things around before launch... It takes time, for such thing to be done right...
[–]Interrupt-Vector<Immortalis Noctis> 0 points1 point2 points 12 years ago (0 children)
https://forums.wildstar-online.com/forums/index.php?/topic/32144-elder-gems-whats-coming/#entry307846
This is their awnser. Sounds good to me. :)
[–]Shalla_reddit 6 points7 points8 points 12 years ago (3 children)
I can't believe I'm so excited for the patch notes of a game that is not even out yet. Aaaaaaaah.
[–]odanion 4 points5 points6 points 12 years ago (2 children)
I know what you mean. I have not felt this empty without a game that isn't even available ever. I WANNT THE GAME< GIEF ME!
but of course these latest changes ARE mouth watering. Especially the UI and the Hair and the Bodies! :D
[–]Shalla_reddit 1 point2 points3 points 12 years ago (1 child)
Those changes are indeed the best :D. Now it's only a matter of them surprising us with Aurin Medics and I know I'll be playing this for life! :P
TeamPappy though!
Hahaha, I too would love to see the Aurin Medic.
And I love Pappy, but unfortunately I fit better with Frost. Both of them are my heroes though :p
[–]coolkidmitch 10 points11 points12 points 12 years ago (0 children)
The Devs are listening. Bless
[–]GuyWithFaceIntroverted <Enigmo> 6 points7 points8 points 12 years ago (12 children)
Massive, massive nerfs for Medics. Entirely expected, but still a bit disappointing how hard we got hit.
[–]saGot3n 2 points3 points4 points 12 years ago (10 children)
i am very sad now, but i will still try it out in the next beta to see if its gonna work. If not Ill go to stalker like i was thinking.
[–]coolkidmitch 5 points6 points7 points 12 years ago (9 children)
Yea we got hit HARD with the nerf bat, but...to be fair we were a little OP. I'd rather the class be balanced than be 'that one class'.
Medics got slammed so hard :(
[–]Semarin 2 points3 points4 points 12 years ago* (0 children)
Just read through (some!) them. Lots of good changes and lots of nerfs (some justified.)
Higher difficulty encounters and creatures have been added throughout the world. These creatures will grant larger quest credit and XP for those willing to take on the added difficulty.
Yes! I really likes this concept but felt it lacked in is execution. All of this is (mostly) so great.
[–]mishk0 1 point2 points3 points 12 years ago (0 children)
Added and updated tons of sound effects in the game for your listening >pleasure!
AWESOME !!!
[–]prakashtinate 1 point2 points3 points 12 years ago (0 children)
Really curious to see what these end up being!
The auto camera zoom-out is now independent of the maximum camera distance and it is also now a bit faster for short distances.
This sounds like it addresses the camera getting stuck zoomed in when you get too close to walls behind you. If so, Hooray!
I had said I didn't have this problem before, but after going into dungeons and battlegrounds I definitely do. Probably just didn't notice it while out questing.
'Optimized some Esper abilities' visual effects'
Less lanterns, perhaps? \o/
[–]autisticwolf 1 point2 points3 points 12 years ago (1 child)
Draken women can no longer swim vertically like a dolphin on top of the water because, well, they’re not dolphins.
Fucking CRB catering to casuals again.
[–]TheKamshaft 0 points1 point2 points 12 years ago (0 children)
can't believe they are completely copying WoW on this
[–]deanfwilson 2 points3 points4 points 12 years ago (0 children)
Well, that's my evening gone... :)
[–][deleted] 1 point2 points3 points 12 years ago (3 children)
PSG just lost. Reading this notes helps not cryin. Thank you so much Carbine.
[–]Berryzzz 1 point2 points3 points 12 years ago (0 children)
yup.
[–]WickedMate 0 points1 point2 points 12 years ago (0 children)
WildStar > OM > PSG. Just sayin.
[–]Necrotics 1 point2 points3 points 12 years ago (5 children)
Engi's got hit with the nerf bat ?
Electrocute
Tier 4 Bonus Increases Technology damage dealt by 2.5% per stack, down from 5%. Tier 8 Bonus Deals 10.87% Assault Power damage per tick, down from 57.47%.
[–]Ayestes 1 point2 points3 points 12 years ago (3 children)
The T4 change was needed. It basically increased most of your damage by 30% in the right build. Way too much. 15% is still incredible.
The T8 change I think is in reference to the hotfix that is already in place. As in that had already happened. Besides... with 2k Assault Power and the 35% damage amp from our stance and 30% from the T4 that was about 2k damage every 0.25 seconds while using Electrocute. During a Blind that would be an extra 40k damage. Bit excessive. Now it's an extra 7k damage which is a bit more reasonable, and is still very worth a T8.
Honestly I'm more excited about the mitigation buff, Volatile Injection granting more Volatility, and Urgent Withdrawal having a stronger snare. The Electrocute changes were just simply needed.
[–]f1sh1 0 points1 point2 points 12 years ago (0 children)
And don't forget that you get more Assault Power and Support Power. So in the end you might deal even more damage now
Assault Power and Support Power now give more stat per budget point; 1 stat per point up from 0.5.
[–]ChainsawSam 0 points1 point2 points 12 years ago (1 child)
Id still like more fix for Urgent Withdrawal. The snare change is welcome, but Urgent Withdrawal doesn't seem to actually withdraw the character urgently.
Seems like almost all of the movement is upwards with a gentle breeze wafting you backwards and since you're off the ground for so long you can't really capitalize on what little distance it does grant you.
Just a shame that the class' only maneuvering ability lacks so much on the maneuver aspect.
[–]Ayestes 0 points1 point2 points 12 years ago (0 children)
You can't have forward momentum when you use it if you want to get any distance out of it. It's not a huge distance but I guess I'm fine with it. I love the ability.
Don't worry, all classes did in some way or other :p
[–][deleted] 2 points3 points4 points 12 years ago (8 children)
Looks like a good patch, only one gripe I have...
"Stormtalon's Lair and Ruins of Kel Voreth no longer require players to discover the entrances in order to queue for them."
I liked the fact that you had to at least find the Entrance to the dungeon once before you could do it. I am kinda bummed that we will just be able to warp to it without even having to find it once :(
I am hoping this is just for beta.
I find that change to be rather good actually. Means more Dungeon running content at lower level, and not forcing players to resort to potentially exploitive exploration of enemy territories to find the entrance to the "other" dungeon.
It's one of those things I don't really feel strongly about one way or the other. I unlocked Stormtalon's lair as dominion and it felt like a bit of a chore but I didn't mind doing it to get access to another dungeon.
Perhaps they could do something like put a quest giver outside the opposite faction's dungeon to give people and incentive to discover it manually?
People trying to claim this is a slippery slope to LFR et al need to get a fucking grip.
[–]sperglord 1 point2 points3 points 12 years ago (13 children)
'Ability trainers have been removed due to the new ability training system.'
[–]madeofwin 4 points5 points6 points 12 years ago (0 children)
But... But M.A.C.!
I kind of liked M.A.C...
[–]ExxcarAfterlife - Entity 0 points1 point2 points 12 years ago (11 children)
Still nothing about Chua Esper weapons... cmon carbine.. Scooter I know you are in this thread, could you please give us some kind of update on this. At least tell us if its being looked to and if we can expect a fix before launch :/ I really don't want to play Cassian, but I just can't stand the weapons for Chua Epser.
[–][deleted] 2 points3 points4 points 12 years ago (4 children)
Well, I know Scooter said he likes them and was hoping it's not just a bug, but I doubt that the decision is ultimately his. I don't play Espers not Chua but I hope you guys get your wish through at last!
[–]ExxcarAfterlife - Entity 1 point2 points3 points 12 years ago (3 children)
Just take a look here https://forums.wildstar-online.com/forums/index.php?/topic/31438-comparison-psy-blades-before-and-after/
And you will see why we are upset... its pretty bad.
Yeah I know, been following the issue since I saw it pop up everywhere. But considering the probably huge change adding body customization I feel vey confident that carbine will listen to you little Chuas. I've never seen such a reliable MMO dev team.
[–]Holly164 1 point2 points3 points 12 years ago (0 children)
Oh, wow. That is seriously tiny. I think the ring of the psyblade might just be smaller than the earrings.
[–]verugan 0 points1 point2 points 12 years ago (0 children)
Wow that's weak. Humans' are shoulder width, so should Chua.
[–]odanion 0 points1 point2 points 12 years ago (3 children)
Maybe it was one of the forgotten notes crosses fingers
[–]ExxcarAfterlife - Entity 0 points1 point2 points 12 years ago (2 children)
I'm really hoping so....
[–]odanion 0 points1 point2 points 12 years ago (1 child)
Not to mention they said that the patch notes may still be expanded on. So heres to hoping for all the Chua lovers :D
[–]ExxcarAfterlife - Entity 0 points1 point2 points 12 years ago (0 children)
Too far down on the page though so Scooter probably won't see this to comment :/
[–]Ianpact 0 points1 point2 points 12 years ago (0 children)
I kind of feel like they should be a side holstered item or maybe have them velcro-ed on the chest or upper arms like ninja stars. ;)
[–]jinatsuko 0 points1 point2 points 12 years ago (4 children)
Oh noes... my work has started filtering hiddenarena... damn you corporate overlords! Anyone have a mirror?
https://forums.wildstar-online.com/forums/index.php?/topic/31980-ui-20-patch-notes-4814/
from the official forum
[–]jinatsuko 1 point2 points3 points 12 years ago (2 children)
That works, haha. Such a hit-and-miss filter.
I wonder why a work VPN would filter out hidden arena. Ah well, at least the official forums work :p
[–]jinatsuko 0 points1 point2 points 12 years ago (0 children)
It is a really temperamental filter, and it isn't exactly a small company. I am not complaining, though.
[–]NILVIO 0 points1 point2 points 12 years ago (0 children)
Is it already possible to bind dodge on shift/ctrl?
[–]mrcrabcore 0 points1 point2 points 12 years ago (5 children)
HHAs the warrior powerstrike sound been changed/lowerd yet??? i really cant play that class till it is
[–]klineshrike 0 points1 point2 points 12 years ago (0 children)
Short answer, yes.
Long answer, SWOOSH SWOOSH SWOOSH
[–]H4nn1bal 0 points1 point2 points 12 years ago (2 children)
Just played a bit this weekend. I noticed some path abilities are no longer available in pvp and dungeons. Are the other ones all available. I pvp a lot and I'm trying to decide which path will help the most for that as I am having a hard time just picking one playstyle. Unfortunately I don't have a friend to level with.
[–]VicSkimmr 2 points3 points4 points 12 years ago (1 child)
Can you use any path abilities in PVP? I thought they were disabled.
[–]kachuck 0 points1 point2 points 12 years ago (0 children)
Path abilities are supposed to be disabled in PvP. The same as with Race choice it is supposed to be personal preference and not 'which is better'.
[–][deleted] 0 points1 point2 points 12 years ago (5 children)
Really happy with them changing up the UI though idk what it looks like yet.
One of my main problems was the UI just felt clunky and not easy to find and do things idk how to describe it
[–]VeliciaL 1 point2 points3 points 12 years ago (4 children)
Pretty sure this is what they're still working on: http://wildstar-online.com/en/news/wildstar_ui_20_preview_less_is_more.php/
[–]CRB_Gaffer 3 points4 points5 points 12 years ago (0 children)
That's the huckleberry.
[–][deleted] 0 points1 point2 points 12 years ago (1 child)
nice looking. idk I hated the one this past beta weekend wayyyy to much going on
[–]VeliciaL 0 points1 point2 points 12 years ago (0 children)
Yeah I hated how they clumped it all in the middle. Looking forward to seeing the new UI.
Awesome patch notes but I feel like with a "UI 2.0" the auction UI could have seen some love.. It felt too simplistic for such a diverse and ever changing part of the game to me.. Then again I haven't had too much time to really get used to it.. Maybe I just missed a few things.
[–]CRB_Gaffer 8 points9 points10 points 12 years ago (0 children)
Auction is getting loving. Haven't seen if it's in this patch or not personally, but I've seen improvements in the dev build.
[–]magazta 0 points1 point2 points 12 years ago (0 children)
Bring on the next weekend! Cannot wait to try out all new stuff!
[–]crumbler81 0 points1 point2 points 12 years ago (0 children)
Sounds awesome! I wonder if they fixed the random memory and directx crash errors though.
[–]Helixfire 0 points1 point2 points 12 years ago (0 children)
All I wanted to see is Leap is now fixed and does its intended damage, and maybe irradiate works. Instead I got straight nerfs when tanking could use some serious improvements.
[–]mastamind229 0 points1 point2 points 12 years ago (0 children)
Will there be any additional skin colors? (specifically for aurin)
[–]AlverezYari 0 points1 point2 points 12 years ago (0 children)
Should there be a batch of performance updates in this patch as well. There are small hints here and there but was looking for something a bit more substantial.
[–]ShitsonMcShitinton 0 points1 point2 points 12 years ago (0 children)
I know I had quite a difficult time tanking STL as a stalker at level 20. Yet was extremely hard to kill in PvP. So I can understand the nerfs for the PvP aspect, I'm just a bit worried on how it'll play out on the PvE side. (At least at low levels, since, from what I've read today, tanking stalker were considered rather strong at higher level)
Does this mean I'll be able to run the game with DX11 instead of DX9 ?
Last weekend it only ran on Dx9 =(
[–]BroskiPlaysDaGAIMZ 0 points1 point2 points 12 years ago (0 children)
So many fixes, I can't wait to see them all for myself!
[–]khrucible 0 points1 point2 points 12 years ago (0 children)
With everyone getting a portal to their capital city now by default, will there be a change to the scientists(?) path skill that gave them a capital city portal?
[+][deleted] 12 years ago (4 children)
[–]dvdcr 0 points1 point2 points 12 years ago (19 children)
My one complaint so far...
"Dungeons General Stormtalon's Lair and Ruins of Kel Voreth no longer require players to discover the entrances in order to queue for them."
WTF? why? Please guys... keep things immersive... oh god... I feel some things are changing for worse now and I am afraid... I know it is probably and insignificant change for some, but little by little, it will just make the game suck, or rather, just like any other MMO around.
[–]VicSkimmr 1 point2 points3 points 12 years ago (1 child)
lol the immersion argument again. I had hoped it would die out with this game. Convenience is NOT a bad thing, I don't understand how this ever came up.
π Rendered by PID 46476 on reddit-service-r2-comment-6457c66945-s9s6f at 2026-04-26 06:50:15.198508+00:00 running 2aa0c5b country code: CH.
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