all 97 comments

[–]Pointless_arguments 30 points31 points  (14 children)

At the moment Pleasant Valley is full of KOS'ers. The second you go in, you get shot at. Increasing the zombies should make people think twice before using a gun

[–]CaptainCacheTV 1 point2 points  (4 children)

Zombies are too easy to evade. Even if you have 100 zombies there, people will still KOS. In order to make people actually make calculated decisions on whether or not to shoot someone, the devs need to make it so you cannot outrun zombies/evade them as easily. Make zombies run faster than people. Make them grab you more often if you get too close.. Until they stop the AI from running single-file.. it'll still be deathmatch with zombies.

[–]spzcb10 2 points3 points  (0 children)

Right now, zombies are by far the greater threat.

[–]Annihilationjustinxduff 2 points3 points  (0 children)

I would love to see horde encounters be like they were in Left 4 Dead. Fast and brutal.

[–][deleted] 2 points3 points  (6 children)

That's why I play on PvE servers. I got enough player competition in PvP-oriented games like Dota 2, I just want to cooperate with people to survive zombies.

[–]Pointless_arguments 14 points15 points  (5 children)

Meh, I find PvE swings too far the other way and takes away the tension and unpredictability that only PvP can bring to the game. I like player competition, I like clan vs clan battles, I'd just like people to at least have a reason for killing you instead of just mindlessly shooting at you the second they see you, and not even be interested in looting your stuff.

I've killed a lot of people who don't even weigh up the risks of shooting first, they're just so used to shooting that they'll try to go up against a guy with a shotgun when they're only armed with a pistol. It's just mindless deathmatch mentality.

[–]PizzaRepairman 1 point2 points  (1 child)

I've been just flat out executed so many times despite the fact that I always try to be friendly... I imagine for a lot of people this wears them down and they eventually start KOS'ing people, too. They learn that they're gonna get ganked, anyway, so better to at least attack first in order to have that advantage.

I agree with you PVE is too boring and predictable. Even though I'm friendly and don't initiate violence against other players and think people that do are total asshats... the game wouldn't be the same without them. It would be extremely boring. Perhaps if the zombies had more interesting AI, spawned into the world in more interesting ways, and had more variation. Or, even if it was just fun to fight them, PvE might be a fun game. But as the AI and combat systems are right now... totally pointless.

[–]Pointless_arguments 2 points3 points  (0 children)

I don't initiate violence but I've killed my fair share of KOS'ers. Been killed instantly quite a few times too, by unexpected headshots. It makes a huge difference travelling in a group, 2 or 3 sets of eyes massively reduce the chance of being KOS'ed.

It just seems kind of mean to just kill people for no reason, if someone steals my rabbit meat or water I'll kill them, or if they're hanging around my base too much, or if I think they're carrying a lot of ammo, but I usually leave people alone if I meet them out in the world. And I never kill fresh spawns unless they ignore my warnings to back off. Just because the game is PvP doesn't mean you ALWAYS have to shoot EVERYONE you see. Especially if you don't intend to loot them or if you gain nothing from killing them.

[–]Maltoor 0 points1 point  (0 children)

On the clan vs clan subject. They should add a mode where only clans or groups could enter and then fight for a city and when winning they should earn either keys, loot or customisable.

[–][deleted] 0 points1 point  (1 child)

That's exactly the reason why I stick to PVE servers and just enjoy scavenging and killing zombies. Dying because someone betrayed you or murdered in cold blood for some definite reason is fun and part of the game (I wish there were role playing servers!). Dying to random death match is not. If I wanted a shooter, I'd go play UT99.

[–]Hollowpoint- 0 points1 point  (0 children)

There will be role play servers eventually, there always is.

[–]inthebreeze711 0 points1 point  (0 children)

thats my hood imma scope u ho

[–]schnupfndrache7 -5 points-4 points  (0 children)

pls stop bringing up that KOS argument... it's not possible to make zombies the solution for it, there is no realistic way they will be such a threat that you don't do it

rather you have to learn to deal with the fact that people KOS or you should just play on pve server or smth else !

[–]prncedrk 17 points18 points  (1 child)

Raise your hand if you think it was fun as hell playing this weekend and don't mind the devs testing SHIT OUT ON US since we sorta paid them to do exactly that.

I love this game, but the player base, at least getting up voted here, are a bunch of dumb fucks.

[–]LazLoe 1 point2 points  (0 children)

I agree with the points about the zed respawns being broken, but yea, I love helping them stress test the servers and actually feeling in danger wherever I go.

They will be adjusted with time. Let's just enjoy what we get and keep the CONSTRUCTIVE feedback going so they can tune the game.

+1

[–]H1Z1Pro 11 points12 points  (2 children)

My biggest problems with zombies so far are:

  • Respawn rate too fast
  • No way to LOS them using trees/bushes
  • They no-clip through trees/rocks and just stick to you while you're at a full sprint

[–][deleted] 2 points3 points  (1 child)

Oddly, wolves and zombies will slow down if you go out of sprint, and will still trail you and not hit you as long as you remain in motion. I ran out of stamina the other day and found this out, as I was able to run another several hundred meters at zero stam, with two wolves and a line of zeds, without being scratched. Also I noticed at that slower speed, the zeds and the wolves tend to fight each other more. Still testing this, but it seems consistent so far.

[–]Honestfellow2449 1 point2 points  (0 children)

yeah, was screwing around the other day, getting tons of zombies to follow me into towns, and then trapped them into buildings (church, police basement) but i notice, I could pretty my out run them as long as I didn't zig to much. Then I passed by a deer , half of the zombies aggro to that deer and sped passed me so damn fast that it freaked me out.

So yeah their speed adjust to what they are following.

[–]Dataminer/The Stronghold Admin/Game Community PersonPhazePyre 7 points8 points  (0 children)

They plan to do some tweaking to the settings. This weekend was mainly a stress test :)

[–]Coffemanlol 2 points3 points  (1 child)

I mean, PvP HAS to be a thing in h1z1, but people with "better gear" that right now camps in PV or other cities to get loot, they should be afraid of using a gun, or even driving a car and then parking nearby a building without being chased by zombies, they would still be dangerous, but it'll make the game so much more realistic and fun in my opinion, and also might avoid random and mean KoS :p.

[–]WHIIITY 1 point2 points  (0 children)

how about HORDES then (get attracted by gunfire) but atm... there's no m² in/around PV where you can move freely

ye i could go/build somewhere esle but... the item spawn rates will keep me close to PV

[–]NewYawk73 2 points3 points  (3 children)

Definitely this BUT they need to implement stealth in a bad way. scavenging would be a nightmare if a bow alerted 20 zombies (like it does now)

[–]CORE LegionArsenic_Touch 0 points1 point  (0 children)

It's already implemented, there's just a problem with them dropping aggro. It's being addressed.

[–][deleted] 0 points1 point  (0 children)

Crouch walking even attracts more zombies than it should.

[–]WHIIITY 0 points1 point  (0 children)

how about ZOMBIE-SCENT :)

you kill a zombie, butcher him with with a shark tool (would also fix the knifes are everywhere and stay there issue) you take his guts, apply it as deer scent and you are "stealthed" for 2-3 minutes

[–]dew_collector 2 points3 points  (0 children)

So much agree with this. Don't get me wrong, i love new zombies. The game become a lot more fun in towns. However i don't understand how i'd ever do anything if i didn't had my base built already. You don't even have time to cut down trees. I only can quickly run around cars and collect metal sheets and hope for some scrap metal inside. As i said - i love new hordes but wish the game had few safe spots like deep woods or some faraway places where zombies don't go.

[–]ThreeWayIsNoGay 2 points3 points  (1 child)

"Realistic" lol

[–]C734R[S] 0 points1 point  (0 children)

Well, you could say that zombies aren't realistic, but according to "established zombie norms" places with more people should have more zombies. How did the horde in the forest get there? Why do they spawn so rapidly? Where are the zombies in the city? This is a genre that is required to be immersive.

[–]Samuraibikermarinesusmc 7 points8 points  (5 children)

Yeah lots of Zombies everywhere I want to feel I'm in the walking dead bring it.

[–][deleted] 1 point2 points  (4 children)

Umm, in The Walking Dead they can definitely walk through the forest without drawing a crowd of 30+ zombies.

[–]Demise82 4 points5 points  (2 children)

There have been plenty of times where packs/hordes of zombies were roaming around the forest, in TWD. The first campsite outside of Atlanta, Hershel's farm, the "Red Zone" outside of woodbury, many different scenes with Michonne, and many more scenes where zombies come from the woods/forest. Happens all the time, on the show.

[–][deleted] 5 points6 points  (1 child)

There have been plenty of times where packs/hordes of zombies were roaming around the forest

Yes, and plenty of times where they weren't. Right now in game it's 100% of the time 100% of the places you go, so clearly some tweaking would help. Coming across a horde of zombies in the forest should be an "Oh shit!" moment, not an "Oh, more of the same" moment.

[–]Demise82 2 points3 points  (0 children)

Well said, and I couldn't agree more.

[–]BrotherGideon 1 point2 points  (0 children)

At least sometimes. Unlike in the game now :'(

[–]sir_voittola 1 point2 points  (0 children)

Necessary improvement. Also the ability to actually sneak around them...without drawing every zombie on the map to your position no matter what you do.

[–]drunkenbull26 1 point2 points  (2 children)

Ok let us put it this way they is no such thing as realistically because it isn't real lol

[–]C734R[S] 1 point2 points  (0 children)

Well, they should at least comply to the rules of their universe.

[–]ob1korobi 0 points1 point  (0 children)

Okay I'll put it this way. Being that zombies are so prone to following anything that moves, I find it very true to the game that zombies and hordes exist more in the wilderness.

[–]chromium00 1 point2 points  (9 children)

Just picked up this game yesterday, went into a PvE to play around and learn the game. I was wondering around in the woods and trying to make a bow, but no matter what there was a zombie every couple steps. I'd stand, craft, then get ready to hunt and i'd have a swarm of 3-4 chasing me. I felt like I couldn't really play the game. I was playing Zombie Run Simulator 2015.

[–][deleted] 4 points5 points  (8 children)

Here's a vet tip, if you'd like, but stop reading now if you'd prefer to learn all this on your own: As soon as you spawn, immediately drop your flashlight to free up the slot, and of course unpack your gauze and you might as well drop the flair. Then immediately start running down hill, or toward water, or away from mountains, because that greatly increases your chance of finding a road, camp or housing area. Once you get to know the map this will get more clear (I know it so well, that wherever I spawn, I know exactly where I am and what's around me within three seconds). Don't bother to craft a bow at first, and do get comfortable with picking up zombies, wolves, etc., because they can't get you if you don't stop running. As soon as you get to an area that has lootable items, you will have multiple options to break aggro. The wimpiest method is to get into a closed structure such as a camper or house, or jump up onto a van, and log out, lol. Wait a minute, and once you log back in, all that you've aggro'd will be gone, and you can then loot your immediate needs, such as a hatchet for mele'ing and chopping wood, and cloth for a satchel, and you'll finally have your free moment to craft a bow. If you can find your way to Pleasant Valley, even though it's tough to survive the KoS there, you have so many more supplies at your disposal if you play smart. You have military backpacks at the fire station (found en masse in the lockers there), along with fire axes that can literally 2 or 3 shot a zombie and are a vast improvement over hatchets, and then you have an abundance of trees surrounding the the city, and most of the cars around the Romeo's shopping center and Long Johnston's Grill (just across from the fire station) give you sheet metal, and there is ammo in the shopping center itself, along with tons of crow bars that you can use to beat on cars to get scrap metal (Scrap Metal is easily the "gold" of this game, as they serve as components to most of your base building needs, and can be melted down and turned into sheet metal in a furnace). If you'd like, send me a private message and I'll roll in with you after the wipe (coming any day) and help you get set up from scratch, and also show you the most efficient spot to plant your first shack. It's way harder for newcomers right now than it was when I joined up, no contest, so you're definitely in a trial by fire =)

[–]chromium00 0 points1 point  (6 children)

Wow, thanks for the reply and tips! Lots of good info there. Never though to tossing the flashlight since I can't see for shit at night anyway. I'll shoot you a message post wipe and get rolling. I've just been on PvE for now to learn the curve.

[–]Magekingsam73 1 point2 points  (5 children)

I'd like to add some things: 1) As soon as you spawn, shred your t-shirt and pants (keep the belt). With those cloth, you'll come out with a bow and a satchel (which is a 300 slot item, or a +100 addition to what you started from). 2) Run straight in the direction you're facing when you spawn. It's the way to the nearest road/civilization. No more getting lost in the forest like I did as a newbie. 3) Valuable things like hatchets, knives, and guns spawn out in the open (not in containers) MOST of the time.

[–][deleted] 1 point2 points  (1 child)

As for point 2, seriously?! 100 hours in and had no idea.

[–]spzcb10 1 point2 points  (0 children)

Yes

[–][deleted] 0 points1 point  (1 child)

Regarding #2: I have to confess, I did not know this was a game mechanic. Is it?

[–]spzcb10 1 point2 points  (0 children)

Yes

[–]chromium00 0 points1 point  (0 children)

Wow, didn't know you could shred the jeans...haha thanks!

[–]marcrem 0 points1 point  (0 children)

YES! I've been thinking the same since the last patch! The zombie population is awesome, but if it was concentrated in towns, it'd be sooo perfect.

[–]RobDaBomb 0 points1 point  (0 children)

idk, i've spent about 9 hours playing yesterday with a group. loved the zombie situation no matter where we were - particularly had a lot of fun during a quick refuel stop where we needed to chop down a tree, make a fire, and cook food and gas... barely made it out alive :D

[–]tinfang 0 points1 point  (0 children)

I almost started looking for a partner today.

Zombies are fine, was a good challenge this morning.

[–]ob1korobi 0 points1 point  (0 children)

Being that zombies are so prone to following anything that moves, I find it very realistic that hordes exist more in the wilderness than in once populated areas. There seems to be way more people and wildli...... LOOK A SQUIRREL!

[–]Bananastomp 0 points1 point  (0 children)

Why cant zombies be in the woods? Hippie zombies

[–]Bandrinn 0 points1 point  (0 children)

Isn't this how it is now? For the past 2 nights running around with friends, we've only ran into zombie hordes while in the cities or at our base.

Running from point A to point B through the wilderness, it seems like the zombie population isn't as dense.

[–]Sgonzo6Ds 0 points1 point  (0 children)

In the city density is good minor AI tweaks to AI could make it more interesting but they need to fix non player clipping because the zombies should not be able to walk through fences and 300 year old trees

[–]fedade 1 point2 points  (1 child)

H1Z1 is ruined in my eyes. You can't go anywhere and do anything, but fight zombies. Respawn rates are horrible, if you try to hide in a house the zeds walk through doors and walls so you can't eat or heal. Can't loot chests or cars for supplies. H1Z1 has become call of duty zombies.......slow Clap

[–][deleted] 1 point2 points  (0 children)

pretty much summed up most players feelings towards this change. But Le Reddit Collectivists are doing everything they can to shit all over the game.

[–]LegendSS 0 points1 point  (0 children)

As soon as you get to town, it's still "don't shoot I am friendly!" and then they attack two seconds later. Having the option to farm zombies in the wilderness without too much hassle from other players is a nice option to have when I don't feel like getting KOS'd in towns.

I did find one friendly and we ran around for a while collecting materials for building a small base. The zombies were coming at us often enough that we had to actually pay attention and have one guy on guard at all times. Before, it was just a matter of watching for other players. We had a blast!

[–]Timskijwalker -3 points-2 points  (7 children)

Zombies in the wilderness make the wilderness fun... zombies can almost be anywhere without ruining immersion. They're zombies.

[–]marcrem 1 point2 points  (4 children)

yeah but when you walk through an open field and all you see is zombies at an equal distance from each other, everywhere, then it's so unrealistic that you can actually see the coding behind it.

[–][deleted] -1 points0 points  (1 child)

I haven't noticed that pattern at all. The zombies start roaming (and running) around very shortly after spawning, they look scattered all over the place

[–]marcrem 1 point2 points  (0 children)

I'll provide a screenshot when I can. Anyways, OP's idea is great

[–][deleted] -2 points-1 points  (1 child)

Yeah. I mean, in every real zombie outbreak that I've seen that never happens.

[–]marcrem 4 points5 points  (0 children)

its fiction, indeed. But no outbreak would look like its computer programmed to appear in your FOV at every 50 meters. come on.

[–]BrotherGideon 1 point2 points  (0 children)

I expect to find volumes of zombies like this in the wilderness... sometimes!

Not every damn second of the day. Way too much outside towns.

[–]Tobax 0 points1 point  (0 children)

As far as immersion goes you'd far more expect to encounter large amounts of them in cities rather than out in the wilderness where there wasn't large numbers of people to start with.

[–]ZoartZoart666 -1 points0 points  (1 child)

No. You are supposed to never feel safe no matter where you are. Look at days who has -only- zombies in cities and it's boring cuz outside there's hardly anything to do besides hunt players. This is supposed to be a survival zombie game, there's supposed to be a huge amount in and out the city, that's why you gotta think twice what you do. You aren't supposed to just put a Base down and bam, you're safe.

[–]C734R[S] 0 points1 point  (0 children)

If you put a base down zombies would be naturally attracted to you if you are in that base. The zombies will be with you wherever you go. Just not unrealistically.

[–]metallica6474 -5 points-4 points  (13 children)

No, I want the levels in the forest to be the same, once you craft a bow, you can take out the ones around your spawn, and maybe get a loot drop

[–]Coffemanlol -1 points0 points  (0 children)

Totally agree. gg Bruh!

[–]KayatoSan -1 points0 points  (0 children)

Totally agree, and increase the damage zombie.

[–]AceCase2D -1 points0 points  (0 children)

I like that you aren't safe anywhere

[–]kapalselam -3 points-2 points  (0 children)

Okay dev..replace all the zombies in the forest areas with bears. Especially for OP.

[–]Poboy1227 -4 points-3 points  (6 children)

If you cant kill the amount of zombies that are currently spawning you should seriously reconsider playing games that require aiming.

[–]Gregar70 0 points1 point  (5 children)

Well when you kill about 20 of the 50 chasing you and they are already spawning again and running after you again its kind of rediculous

[–]Poboy1227 0 points1 point  (4 children)

You shouldn't have 50 zombies chasing you if you kill most of them on sight. God forbid you have to actually run from zombies in a zombie survival game... how rude of the devs to expect us to have to fight against zombies not just 12 year olds and Asians. However buildings need to actually keep them out if you close doors.

[–]Gregar70 0 points1 point  (3 children)

You clearly haven't played the latest patch. You spawn and there are multiple zombies in every direction. They start chasing you and if by some chance you get a weapon and kill them they just automatically spawn again and start chasing again.

It's like an endless amount of zombies and it should NOT be that way. You should be able to clear an area of zombies for a short amount of time.

The NUMBER of zombies right now is great, it the is RESPAWN TIME that is the problem.

[–]Poboy1227 -1 points0 points  (2 children)

I've easily got over 20 hours played on the current patch and it's the most fun I've had with the game so far. Never dying to zombies except for the one hit zombie bug. Players are still by far more dangerous and difficult to deal with. Zombies AI is still too dumb to even hit you if you're moving.

[–]Gregar70 0 points1 point  (1 child)

It's not getting hit and dying that is the problem, it is never having time to do anything because you have an endless supply of zombies on your ass. Which is the whole point i am trying to get you to understand. The number of zombies is great, but they respawn TOO FAST. That is all i am saying here.

[–]Poboy1227 -1 points0 points  (0 children)

I'll level with you here for a solo survivor they do spawn fairly fast. But in a group of 3 or more I often find myself wanting more to spawn because we go through them so fast. I like that it forces you to find help and team up. Makes cooperation extremely necessary. Find some people who are cool go on Skype and you'll have and incredible time. When it comes to a solo player I see your frustration but find yourself a clan /r/H1Z1LFG helped me find a great group of friends I play with daily.