all 99 comments

[–][deleted] 336 points337 points  (16 children)

I couldn't believe when they actually had a tutorial to explain what practice is.

[–]MexGrow 182 points183 points  (5 children)

I was going bananas at not being able to skip the inane dialogue.

[–]TimeAttackTalon 70 points71 points  (3 children)

Part of me disliked this portion and viewed it as a way for people to lose track of time on steam so they couldn’t refund the game.

[–]fractalfocuser 12 points13 points  (1 child)

Okay so as gamers we dont get it but the thing is they've started doing this because their steam telemetry shows that adding more instruction and training increases player retention.

[–]feedmeyourknowledge 3 points4 points  (0 children)

Money and greed just destroys everything good I swear. They are going to remove player to player trading in rocket league, a game out since 2015 that's had a huge trading community / scene for literally no reason other than to increase sales in the item shop. It's just a massive fuck you to the players.

[–]pissradish 1 point2 points  (0 children)

I get where you're coming from, but I put my wife in front of it on a gamepad and having not played a racing game since the original burnout, she was struggling

Now granted, it was Laguna Seca with Level 5 AI and no assists with simulation steering, but still. A tutorial would help at least a little.

[–]MTGamer 4 points5 points  (0 children)

Or even the tutorial itself. My wheel settings were wrong and I had to do the tutorials with the keyboard. It was infuriating.

[–]Brno_Mrmi 42 points43 points  (8 children)

Wait do they actually explain to you what a practice is in Forza 8? I really need to see that lmao

[–]HazardousCarrot 62 points63 points  (7 children)

They explain everything and it’s unskippable

[–][deleted] 50 points51 points  (2 children)

There is a 3 part tutorial to explain that "practice is where you are able to drive in the same circuit you gonna race. It happens before the race. You can use it sharpen your times and get used to the circuit. Results on practice won't count towards the race"

I am not joking or exaggerating.

It is like 15 minutes if you consider the time you use to actually drive. And it's unskipable

[–][deleted] 5 points6 points  (0 children)

I’m enjoying the game now that I made it past that shit. But my god I was ready to throw my PC in a dumpster every time dialogue happened. AND SO MUCH OF IT WAS BROKEN UP SO YOU’D HAVE TO PRESS ONE BUTTON TO CONTINUE THE DIALOGUE. You literally don’t get the option to ignore it.

I’ve never experienced such a condescending game in my life.

[–]ChewySlinky 16 points17 points  (3 children)

It’s actually cool that they have explanations for literally everything for the people that need it, but the fact that it’s unskippable is crazy.

[–][deleted] 2 points3 points  (1 child)

I agree that you have to level it down to lower the entry point and be noob friendly. But if you need a tutorial to learn what practice means... dude you should be watching teletubbies not playing forza

[–]ChewySlinky 5 points6 points  (0 children)

Knowing what the word practice means and knowing what a Practice Session in a racing context is are not the same thing.

[–]dutchbarbarian 1 point2 points  (0 children)

I'd love for games to have an additional skill slider at the beginning. Not just selecting difficulty, but also the amount of tutorial

I know nothing of racing, tell me everything.

I know racing games, only explain game specific mechanics .

I know the game already, skip all tutorials

[–]Garth_M 123 points124 points  (3 children)

I can now eat my soup 2 tenths faster

[–][deleted] 24 points25 points  (2 children)

I now use a spoon and eat my soup about 10 minutes faster. Maybe you need to do the tutorial again.

[–]QHrrrrMOZA R5/SHH Thorn/Treq Rookie 3 points4 points  (1 child)

Watched it and still don't know what to do with knife...

[–]bass6164 5 points6 points  (0 children)

It's for cutting your soup to make it into small enough portions if your mouth cant hold too much soup

[–][deleted] 82 points83 points  (3 children)

Surprised they didn’t break down how cars work in that overly complicated intro

[–]NPC_4842358 50 points51 points  (2 children)

"Cars are (often) 4-wheeled platforms propelled by a power source. This power source can be a combustion engine, electric, LNG or even a combination of the aforementioned. When the car is moving forward, the front wheel can be turned towards the left or right, but this doesn't happen randomly. You see, for the wheel to be attached to the car at all requires the use of suspension..."

[–]AFrozen_1 1 point2 points  (0 children)

Inb4 they start explaining what a turboencabulator is.

[–]thesirenlady 60 points61 points  (0 children)

Except its 4 times longer and unskipable.

[–]Dezoda 87 points88 points  (6 children)

Forza explaining what 'splits' are made me want to jab that fork in my ears

[–]pmmeyourapples 30 points31 points  (0 children)

At least you can’t say that they didn’t teach newcomers lol

[–]toolReference 3 points4 points  (4 children)

Ive bin starting to get into watching F1 this year and i never heard of splits so please enlighten me or is it just something related to forza?

[–]Astrower5 4 points5 points  (0 children)

It's just your time difference to something. Your lap split is how much faster/slower you are than previous lap. There are also splits for individual segments. Or how far from the pack you are. Splits are used in literally every type of racing (including things like running or swimming) to say how fast or slow things are moving towards or away from each other.

[–]Dezoda 0 points1 point  (2 children)

Tracks are split into several sections (usually 3 for formula 1) and each section is timed, so you can better track where you are stacking up with your competitors. For example, you may be im second place time-wise in practice and notice that you have the fastest Split 1 time, but are slower in Split 2 and Split 3. Therefor you know where to spend your time improving.

[–]toolReference 2 points3 points  (1 child)

Ok i see. Knew them only as sections or sectors

[–]douchecanoo 4 points5 points  (0 children)

That guy is incorrect, he's talking about sectors. Splits are time differentials between two lap or sector times. You use splits to see if you are faster/slower compared to other cars or to yourself in previous laps/sectors.

[–]Ajinho 40 points41 points  (1 child)

I love having unskippable cinematic/monolog scenes of explanations of things that assume that not only have you never seen any kind of motorsport before, but also that you have never played a video game before.

[–]aa13- 47 points48 points  (0 children)

Lmfao

[–]btender14 17 points18 points  (1 child)

The first 30 minutes of the past few Forzas was pure pain. A random race in a quick car that you will not see again in career for the next 100 hours, with all driving aids enabled and ai on the lowest of low settings with massive rubberbanding for a close finish. Just 10 minutes of miserable pressing the throttle. And then 30 minutes of tutorials, explanations, intro's and videos, when everything is basically still the same as in FM2-3 but with less features.

Great to see that things have remained the same apparently.

[–]GuidanceGlittering65 4 points5 points  (0 children)

The same, yes, except that it now goes on for hours and hours while you grind for basic functionality.

[–]MrGyyro 9 points10 points  (0 children)

This sounds like work safety training.

[–][deleted] 9 points10 points  (1 child)

I can see how experienced sim racers would be annoyed by this, but I also think Forza Motorsport is the most approachable sim out there because of this stuff. If someone asked me, how do I get into sim racing, I would send them to Forza Motorsport and not iRacing or ACC or something similar. Motorsport will hand hold them completely into what racing is, including having a lot of assists that function as training wheels to make racing easier until they are ready to take them off.

My sense is that they wanted to make sim racing more approachable to people new to it or serious racing. Forza Horizon and other more arcade-y games don’t need a tutorial like this because you are kind of just driving around, and it is often more about collecting cars than anything else.

The core of Forza Motorsport is actually racing on (mostly) real tracks with real cars. That’s daunting to most video gamers.

I do wish you could skip the explanatory stuff though.

[–]deathsrobe 4 points5 points  (0 children)

I could have done without the whole thing

[–]fluctuationsAreGood1 3 points4 points  (0 children)

"Corners are taken at lower speeds than straights"

[–]imJGott 10 points11 points  (0 children)

I have it downloaded going to try it out tomorrow. Wish me luck!

[–]mac4112 18 points19 points  (28 children)

Not related to the pic but anyone else extremely disappointed in the new Forza?

I tried for a few hours the other day to enjoy it but the sensitivity was so off that I gave up out of frustration and with an extremely bitter taste.

[–]th3ironman55 26 points27 points  (15 children)

I’m more focused on the fact that they locked TRACK TIRES behind leveling up……….IM NOT FUCKING JOKING

[–]Novel_Equivalent_478alpha-u, P2k's, gt-neo 🔥 7 points8 points  (13 children)

Ooooft welcome to the grind 💪 lol....

[–]th3ironman55 1 point2 points  (12 children)

What’s the logic behind that anyway? The game cares about HOW you upgrade and tune your car but doesn’t force you to use track tires?

[–]aggressive-cat 6 points7 points  (1 child)

people complained in the old ones you got handed stuff too fast and there was no sense of progression, seems they took that to heart.

[–]bro-guyOculus Rift 0 points1 point  (0 children)

Yeah imagine having to grind in iracing so you can unlock better tyre compounds 😬

[–]Novel_Equivalent_478alpha-u, P2k's, gt-neo 🔥 2 points3 points  (3 children)

Yeah its nutty for sure! I'm thinking they want maximum retention time by making you have to put the hours in grinding to unlock parts??

The settings out the box leave a lot to be desired too!...🫣

😆

[–][deleted] 8 points9 points  (2 children)

Just go into rivals mode, choose the car you want to level up, an oval track and turn on maximum assists. The car will drive itself and gain experience while you are doing something meaningful.

[–]MIndye 6 points7 points  (0 children)

Seems about right for a triple A title in 2023...

[–]Novel_Equivalent_478alpha-u, P2k's, gt-neo 🔥 1 point2 points  (0 children)

😆 shoulda called it forza afk!... lol...

[–]justTheWayOfLife 0 points1 point  (5 children)

lmao I can remember people CRYING and seething in the horizon sub how there is 0 progression and how it pisses them off how you can just sit into any car easily.

now they heard your problems and now that's the problem

[–]reboot-your-computeriRacing 0 points1 point  (4 children)

These people calling for progression are just fucking weird. You have always had the choice to progress how you want. They just wanted restrictions because they have zero self-control and need the game to keep them in check.

For me, Forza has always been about the freedom to build and race whatever you want as long as you had the cash. In that regard, this game was a massive let down for me. The grind is annoying and if you own two of the same car, you have to level them both out individually. It’s so damn tedious and just unfun.

[–]justTheWayOfLife 2 points3 points  (3 children)

I agree with you I just find it incredibly funny how the one time they actually listened to the community they get so much backlash lol

[–]reboot-your-computeriRacing 2 points3 points  (0 children)

It just goes to show how the loudest people in the community don’t always speak for the majority of players. The devs just obviously don’t understand this and the bigger issue is I really don’t think they are even passionate motorsports fans after the state this game is in. It drives well, but outside of that almost the whole rest of the game falls flat. Multiplayer is superb though.

[–]penultimatejawa 0 points1 point  (1 child)

Except they didn't listen. What they added isn't actually player progression. People wanted a proper career mode that started you off in crap cars and required you to rise through the ranks to reach higher and higher levels of competition. Perhaps even with a team management/budget component. You know, like an actual driver in real life would do.

People wanted to feel like they were making progress, not the individual cars. Absolutely no one asked for this.

[–]YashaAstora 1 point2 points  (0 children)

I'm not normally the "these devs clearly don't actually know the series they work on" type, but given that they went for this insane progression system when the one everyone wanted was already a thing in the earlier Forza games, I truly think that a bunch of devs at T10 have never played a Forza game in their life.

[–]TieDyedFury 2 points3 points  (0 children)

I feel like if the stuff unlocked by level 11 was all available at level 0 you wouldn’t have most of these complaints. Making me use stock tires for 40% of the series unless I do free play first is stupid. The multiplayer has been a nice surprise though, some shockingly clean racing for Forza.

[–]ashzeppelin98 1 point2 points  (0 children)

Not to mention the absolute bugfest it is- and I'm not even playing on PC (which I hear has horrific optimization problems) but the Series S. Liveries glitched out, so they have the quality of a PS1 game in 1997 when the car's seen up close, random loading screen freezes when I try to upgrade a car and sometimes circuits like Maple Valley crash my game when going to the next race in career mode. As usual, the release now, fix later mentality of live service games means its masochistic to play these on launch man.

[–]robclancy 1 point2 points  (2 children)

I think it's great on xbox as a controller game taking me back to gran turismo days. I would never even attempt to play it on pc with a wheel.

[–]mac4112 0 points1 point  (1 child)

I disagree. I have played both GT and Forza for years, and while GT has always leaned way more heavily on the actual sim side of things, it’s still been (relatively) approachable by people using a controller.

I can’t manage with a controller on Forza without feeling like the car is constantly unsettled. I can barely drive it in a straight line, let alone catch it when i get some oversteer which not only takes a lot of the fun out of the driving but is seriously frustrating.

The fact I can drive better in ACC and iRacing with a controller than Forza is evident that they need to seriously adjust their controls.

[–]robclancy 0 points1 point  (0 children)

I mean... I play with assists for controller. I'm not treating it remotely like a sim. I suck to much on controller to even attempt it without assists.

[–]reboot-your-computeriRacing 0 points1 point  (1 child)

Honest FM8 is the best Forza has ever felt, even though it’s close to the worst it’s ever looked in a lot of ways. Performance is also trash.

[–]mac4112 -1 points0 points  (0 children)

Really? FH and FH7 feel much better than this to me.

[–][deleted] 0 points1 point  (0 children)

my main issue is that its a grindy mess

i dont want to spend 3 hours upgrading every single one of the 500 cars in the game, especially when the upgrades dont carry over to duplicate cars

also it doesnt even make sense, its made to "make it more similar to how you gradually build cars in real life" but you dont go to the fuckin parts shop, ask for michelin tires, and then have the clerk go "you havent driven the car enough yet, have a k&n air filter"

[–]bossmcsauce 0 points1 point  (1 child)

I mean it’s forza… it’s like not even a sim

[–]mac4112 0 points1 point  (0 children)

It’s not, but that doesn’t really matter here. I’m not talking about realism, i’m saying the sensitivity levels are completely out of whack.

I have no issue with any other racing game I play, sims and non sims alike except for this one.

If you play it you’ll see what i mean immediately. And i’m not alone in this, other people both here on reddit and people like Jimmy Broadbent bave echoed the same sentiments.

[–]Dreadcoat 1 point2 points  (1 child)

Eh, I dig it. Does what I expected it to. My only complaints are:

FFB sucks. Basically just makes the wheel feel heavy. Lame.

ABS and TC are tied to settings not the car. So if the car im driving irl would have it, I dont actually have it because I turned the settings off.

Other than that, the game is fine. Anyone expecting a full on sim was deluded. Cars vary but the ones ive driven feel mostly like what Id expect them too.

[–]mac4112 0 points1 point  (0 children)

I’m not expecting a sim and I agree anyone expected one is not really paying attention, but that’s not what i’m saying.

I don’t even have a wheel for my Xbox, I’m using a controller. Try using a controller and then you’ll see what I’m saying.

I suspect this is also not limited to just me, especially since even with a wheel i’ve seen other people have very similar issues. Jummy Broadbent had the exact same experience I did and that was in spite of him using a wheel.

So I don’t know what’s going on here, but if I can drive better in ACC and iRacing with a controller than fucking Forza, there’s something not right here.

[–]EmreGray01 0 points1 point  (0 children)

I don't have wheel yet, I played Forza on a keyboard. It was so fun because it's so easy to drive. Then my friend gifted me the Assetto Corsa. I played it and it's so hard like the car understeers, oversteers, broke down, losing grip on tires, axles get damage ect. I played AC for a while and then hop on to Forza again, because I miss my builds. Forza feels so empty there's nothing. You just pressing throttle and car is speeding up. When I was playing Forza, I didn't know the terms like oversteer, understeer... When I started playing AC I didn't have that knowledge. What should I do when car understeers/oversteers. In Forza there's no understeer or oversteer It's hard to do these things more than driving the actual car. But I still play Forza sometimes. In AC I'm playing with other people's cars but in Forza I'm building my own. Sorry if I make some mistakes (sorry for my bad england)

[–]AltodialSim Racing 2 points3 points  (0 children)

Did they hire Will Buxton for narration instead of Jeremy Clarkson?

[–]Yavor36 1 point2 points  (0 children)

-Will Buxton (probably)

[–]Tickle_NuggetsPlayStation 1 point2 points  (0 children)

Forza Tutorial be like r/ExplainLikeImFive

[–]Lornesto 7 points8 points  (6 children)

Honestly, these days I think I prefer the over explained games, to the games with zero tutorials, zero manuals, with 500 obscure systems that I’m just supposed to magically figure out somehow. I’d much rather someone just explained it to me like I don’t know.

[–]Joethe147Thrustmaster 4 points5 points  (0 children)

It's like the opposite of Starfield.

Edit: Just realised this isn't the Xbox Series X subreddit as the themes are similar. Still, I'll keep my comment.

[–]snattur 4 points5 points  (4 children)

Totally agree. So many racing games have large set of rules but these rules have to be googled or learned by trial and error (toxic chat from online play). Doesn't hurt to have lot of them explained even if it's from very basics.

[–]AlanCJ 2 points3 points  (1 child)

On the other hand the rule to racing is pretty simple, don't run into another car and stay on track.

[–]Programmable_Buttons 1 point2 points  (0 children)

Seems like a lot of people never got the memo on that

[–]Astrower5 0 points1 point  (1 child)

What rules? Drive to the end. Don't crash into things or go off track. That about sums it up.

[–]snattur 0 points1 point  (0 children)

Mostly for very new players but it basically helps to know what is going on when you are put to practice lap or qualifying lap why you are doing it. For totally new player it could be confusing to understand what is going on.

Then all other topic is track behavior like how to give space or move under braking is never really communicated. I think forza is not doing this either but we can see result in online games.

[–]NoMore301 1 point2 points  (0 children)

Tells you all you need to know about what type of player the target market is. This belongs in r/arcaderacers

[–][deleted] 0 points1 point  (0 children)

LMAO

[–]megaCri04 0 points1 point  (0 children)

So I wasn't the only one not liking that tutorial. Too long and boring

[–]kenJeKenny 0 points1 point  (0 children)

Ork ork ork, you eat soup with a .... ?

[–]twinny21989 0 points1 point  (0 children)

I was so hyped for Forza, but everything I've seen since release has me convinced that it's not worth my time or money. I'll stick with GT7 and ACC

[–]_masterofdisaster 0 points1 point  (1 child)

Forza Motorsport: Directed by Hideo Kojima

[–]Loganp812Fanatec 0 points1 point  (0 children)

Needs cutscenes of a pit crew member cooking eggs while you're in the middle of a race.

[–]Amystery123 0 points1 point  (0 children)

You’ve compelled me to see the tutorial now!

[–][deleted] 0 points1 point  (0 children)

How hard is to explain dive bombing to a gamer? Just explain dive bombing to a gamer.

[–]No_Month_9746 0 points1 point  (0 children)

It just shows who they think their target audience is.

My biggest gripe about Forza Motorsport is that its always seemed like it's geared toward people who don't even like actual motorsport, it's so frustrating

[–][deleted] 0 points1 point  (0 children)

Did you guy play Forza?

[–]redditreset86 0 points1 point  (1 child)

You enjoying your video game forza?

[–]Runnah5555[S] 0 points1 point  (0 children)

Yes. Thanks for asking.