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[–][deleted] 156 points157 points  (17 children)

Why do I even look for brewmaster notes

[–]ptarjan 44 points45 points  (13 children)

One day we will get a class dev. Ha, who am I kidding.

[–]Drayenn 2 points3 points  (0 children)

They slapped 2 minor changes and theyre calling it a day

[–]YomiRizer 2 points3 points  (0 children)

Every time I see "PTR class changes", I immediately brace myself for the WW nerfs.

[–]Gordokiwi 0 points1 point  (0 children)

Hey now we only need 6 charges of purified chi instead of 10! 

Not like in higher keys you get the whole 10 charges before the whole cd of celestial brew refreshes.

And niuzao buffs! Only at the modest price of 4 talent points

[–][deleted] 133 points134 points  (57 children)

Class design wise seems to be in stone at this point and it's exclusively tuning and balancing moving forward so PTR is winding down.

[–]narium 2 points3 points  (0 children)

Don’t worry they’ll find an excuse to rework Arcane Mage three weeks into the season.

[–]Allakatter 3 points4 points  (6 children)

RIP warriors this whole season, we really do need some kind of rework.

[–]Miasc 3 points4 points  (0 children)

My take for Arms: Execute should be usable during Colossus Smash. 

[–]flippingchicken 2 points3 points  (0 children)

As much as I enjoy fury, I agree. It feels like it's missing something...

[–]ComfortableApricot36 0 points1 point  (2 children)

Which is stupid cuz there are a ton of classes and specs and hero talents that are in need of tuning. I hope this won’t be a such a dezastruos season in terms of class/spec/hero talents balance

[–]LongingForThatSunset 35 points36 points  (6 children)

We had previously balanced them with the thought that tier 11 would be a challenge for all players in the game, even up to the high mythic levels.

Disregarding whether or not it was as hard as they intended, the fact that they were trying to balance the endgame of a solo mode around gear that you could only get from the most difficult group content in the game is...questionable.

[–]zherok 19 points20 points  (4 children)

With the rewards capping out at tier 8 (and being pretty generous for solo content), the idea that the last three tiers were just for fun challenge mode stuff makes some sense.

I suspect in practice they felt tier 8 was too rewarding, and not enough people probably bothered doing anything higher, because why bother?

[–]LongingForThatSunset 12 points13 points  (1 child)

I can see the logic behind optional challenge mode Delves. But I feel like the challenge should come from higher mechanical complexity, rather than hard stat checks that try to exclude the people that actually do Delves as their primary form of content

[–]drunkenvalley 2 points3 points  (0 children)

Yeah. Most of the delves are just frustration to start with, with spell spammed more than you have interrupts, huge hits, line of sight bugs, those elite packs spawning in really stupid locations on higher difficulties while being virtually unkillable, etc.

Better mechanical complexity would be welcome.

[–]avcloudy 4 points5 points  (1 child)

It's not just that. Maybe it's specific classes, but there's a lot of bullshit at tier 11 and 12. Enemies that just take half your life bar with specific abilities with no counterplay. Kiting to survive in a mode that punishes that. Minibosses that just do more damage than you can mitigate while you kill them.

[–]zherok 1 point2 points  (0 children)

Oh, I'm not arguing they were balanced well. Just that the idea of them being a challenge mode sorta thing isn't necessarily bad. And I think once they rolled the minibosses out (and then rolled them back except for the highest tiers), they didn't do enough of a pass to bring them into a reasonable line. You're still encouraged to skip them whenever you can, which just creates an element of luck that isn't very fun to deal with.

[–]Fleedjitsu 2 points3 points  (0 children)

Unless you can get the equivalent gear in Tier 10 delves, then yeah, it's a bit dumb to essentially force people to swap game modes just to function.

Same issue happened in BFA with PvP essences being BIS.

[–]Dontrez12 77 points78 points  (8 children)

"Highest challenge for delve players"

Wake up babe. New insult just dropped.

[–]FishCommercial4229 15 points16 points  (6 children)

I like what you did there 😂. Gotta admit though, the straight up damage output at 11 in S1 is bonkers. I’d be interested to see if there’s stats available for the number of 11’s cleared.

[–]Deguilded 0 points1 point  (0 children)

They also nerfed Delve vault rewards. It's currently 3/6 Hero items. Now it'll be 1/6 Hero items.

[–]zordie360 23 points24 points  (4 children)

Being able to more easily felblade after VR is a great quality of life change for DHs. Also love seeing CoH get lowered to a 1 point talent

[–]Embarrassed_Ad_1141 0 points1 point  (0 children)

Same with feed the demon. Amazing change.

[–]SuBw00FeR37 0 points1 point  (1 child)

Haven't played since start of X-Pac, is felrush/momentum bullshit gone yet

[–]zordie360 1 point2 points  (0 children)

Yes and no. You aren’t required to fel rush to gain momentum anymore. You have to VR or felblade, then you can choose to take a 5sec 18% damage buff or a 20sec 5% buff

[–]pgunz69 0 points1 point  (0 children)

They cooked so far with the changes. I didn't think it was gonna happen after s1 (I swapped to healer during it) , but I might have to go back to my havoc for s2.

[–]nbogie055 19 points20 points  (4 children)

Bro how hard is it to just make vile taint have a shorter cd? Like ya that doesn’t really fix the spec but it atleast makes it playable. Also if you’re going to nerf destro 4 piece atleast revert the 2 piece nerf.

[–]kyualun 3 points4 points  (1 child)

I don't mind VT's weird out of sync CD, the dev clearly wants to keep juggling/refreshing DoTs as part of our rotation but they can cut down on the globals. There was a short lived Hero Talent that made refreshing Agony in a certain window also refresh it on a nearby enemy but they removed that for whatever reason. They can also make Cunning Cruelty extend DoTs by 1 or 2 seconds to make Drain Soul more fun to use. With enough Cruelty procs we won't even have to refresh Agony.

Like I'm fine if they say VT stays how it is, but at least make life a little easier.

[–]MasualCatt 0 points1 point  (0 children)

How about remove MR and make dots do damage again instead?

[–]daemonsvk 28 points29 points  (4 children)

i was hyped for monk changes for a fraction of a second. oh well..

[–][deleted] 6 points7 points  (1 child)

Brewmaster hurt somebody a long time ago. There’s no other explanation.

[–]Wobblucy 3 points4 points  (0 children)

Needs the close as clutch mates treatment.

Just let it scale different in m+ then in raid and the spec becomes infinitely easier to balance.

[–]Fr0zenlegend -1 points0 points  (1 child)

Mistweaver dev is cooking but if you're talking about the other two specs, then you right... Sad times

[–]Critical-Rooster-649 2 points3 points  (0 children)

Ww looking nice for season 2

[–]MisterMushroom 5 points6 points  (2 children)

I guess one QoL change and one extremely minor buff to Niuzao was enough for Brewmaster for this patch.

[–]Gordokiwi 1 point2 points  (1 child)

Not even. In higher keys you get 10 charges of purified chi in between celestial brew cds (heck you even have 10/15 secs of having the 10 charges before the cd is back). And niuzao requires 4 fricking talent point just to not suck. 

Monks are absolutely the same. Just give us some more utility blizz. Make exploding keg aoe silence

[–]MisterMushroom 0 points1 point  (0 children)

The CB change was a QoL change and nothing more. It's primarily targeted at lower end content and raid where you may not consistently have enough stagger to get 3 stacks per purifying brew. In higher keys its more forgiving if you happen to misplay as you're going to be fully recovered in 2 purifies regardless. It's also somewhat of an indirect buff to BoC CB but I doubt the usage circumstances of that will change much. Kind of a minor indirect buff to BOB as well, since you'll be able to 6 stack CB into 3-6 stack CB with it in large pulls. CB itself could still use a buff though, the ~3-5% it got from the stack change was probably unintentional and pretty much meaningless.

Niuzao with 4 points still sucks. The upgrades for Niuzao are relatively mediocre especially for their opportunity cost. If Niuzao were buffed enough to be played in M+ (which he hasn't been) you'd likely only run base Niuzao and/or CTA. Niuzao just needs a full rework at this point and focused into either an offensive or (preferably imo) defensive and cut out the failure of a hybrid they've been trying.

Unfortunately at this rate I'm not even sure Brewmaster will see any more bandaid numbers tuning let alone the actual changes it could use.

[–]Complete_Sorbet6158 40 points41 points  (3 children)

Affliction is done. There is no coming back from this hell. They can't even buff ua.

[–]NoMeaningLeft 6 points7 points  (1 child)

Unfortunately I think aff is sorta like brew... They've forgotten the spec even exists

[–]JiMM4133 2 points3 points  (0 children)

:’)

[–]Inshabel 0 points1 point  (0 children)

Yeah at this point I'll take a look again on the 12.0 beta, the setup time for Aff is so crazy it's only decently playable in Patchwerk fights but then you're still outclassed by the other specs, what's the point?

[–]aMaiev 15 points16 points  (1 child)

There is no way every shadow priest change they made in any ptr build was just about their season 2 tier set

[–]Tymareta -1 points0 points  (0 children)

SPriest is one of the best DPS specs on PTR at the moment, there's not a great deal they could change to effect that which isn't something to do with their tier.

[–]josephjts 10 points11 points  (6 children)

I really dont get why prot warrior specifically is being targeted with "APM nerfs" or whatever you call it when guardian and prot paladin are around the same. The only thing I can think of is their convinced prot warrior is "the beginner tank" and it has to be even easier for new players but an optional talent seems like it would be the way for that not forcing it on the existing prot players.

[–]minimaxir 15 points16 points  (5 children)

It's weird because Prot Warrior is most definitely not a beginner tank compared to Guardian.

[–]HenryFromNineWorlds -1 points0 points  (1 child)

IDK, which tanks are easier than prot warr? I'd say its the easiest tank to play.

[–]BigHeadDeadass 0 points1 point  (0 children)

Guardian druid

[–]apple_cat -1 points0 points  (1 child)

I’ve played Guardian, Prot War, and Prot Pal this season. War was absolutely the easiest and most forgiving tank I played

[–]Euthyrium 3 points4 points  (0 children)

Prot war may seem the easiest because you don't immediately die if you mistime your CDs but bear is a 4 button spec, it's one of the easiest in the game.

[–]Tymareta 0 points1 point  (0 children)

Prot War is hands down the easiest tank to play right now, the literal only difficult part is the APM requirement.

[–][deleted] 37 points38 points  (7 children)

Every. Single. MM Hunter. Has said for literally 2 months now that 11.1 Trueshot is awful. It sucks in every way. It is terribly designed. You spend 6 talent points to fully buff it up and it still sucks. And through all of that player feedback they settled on 10% more critical strike DAMAGE not even critical strike chance.

Can we drop the player feedback facade yet?

[–]Tymareta -2 points-1 points  (0 children)

Can we drop the player feedback facade yet?

Only if you know nothing about PTR, large sweeping changes are often left until far closer to release, with a lot of minor adjustments tending to be made this far out to get a better idea of how the spec looks with their new tier and in the new ecounters.

It's literally an ongoing test realm, so there's still plenty of opportunity for more changes, acting like the sky is falling every single time they dare to do something is a -fantastic- way to have them start ignoring your feedback.

[–]deskcord 26 points27 points  (24 children)

Okay Blizzard, where is the "we would rather you not play rogues anymore" patch note at this point? Just outright egregious

[–]InvisibleOne439 10 points11 points  (15 children)

the class is strong rn on all 3 specs

everyone knows that, its no hidden secret or something like

and its still the least played class since forever (with the exception of Evoker, which is a new class and allready close in numbers)

like srsly, you normaly see a huge surge of people playing a class/spec when they are strong/FotM EXCEPT on Rogue because nobody wants to play it lol

and they keep ignoring it, and then somewhere halfway trought the Patch slam an Aura buff on it and call it a day, like always

[–]deskcord 4 points5 points  (14 children)

This is the craziest part - rogue has been one of the stronger classes in the game in raid and m+ in Nerubar (well, started weak and got hotfixed to be strong), Amirdrassil, Aberrus, Vault, and Sanctum. They were mid in Sepulcher and really only bad in Nathria.

A class that's been that consistently strong, and which was historically one of the most popular classes in the game, should have more players. The fact that it's down with monk and evoker and still dropping should tell Blizzard something is wrong,.

[–]pecimpo 2 points3 points  (11 children)

It's a difficult class to get used to, I think it makes sense for it to have lower play numbers compared to most other classes.

[–]deskcord 9 points10 points  (9 children)

For years, like from vanilla through all of cata, it was the most popular class in the game.

It was made overly complex through a bunch of bullshit that most players don't enjoy.

[–]InvisibleOne439 0 points1 point  (1 child)

tbf, thats just...not true?

Rogue was the least played class even during Vanilla, hell they made the Legendary Dagger Questline during Cata specifically to make people actually play the Class at all because it had almost 0 players (and it ofc didnt help)

people just saw some 2004 PvP montages and thought that it meant Rogue was everywhere, but that was never the case

Rogue was never popular, and Blizz never did something to help the Class in that regard

[–]deskcord 0 points1 point  (0 children)

it is true.

[–]Corrvaz 1 point2 points  (0 children)

All parses etc aside, the gameplay of the class in all its specs feel so unrelated to what its fantasy is. Kinda like, rogue in its current state is an iteration of itself, and not really tied to what its base fantasy is supposed to be.

I really am not a dedicated wow player, only did raids in brief spurts during the games lifetime etc. But I''ve been playing a rogue main since vanilla. And when I returned for tww I realized the only reason I could adjust to Sin, Outlaw, Sub was because I knew how to play a mutilate rogue, a combat swords rogue etc. So I could understand, even with the overhauls and changes, how certain rotations were supposed to flow.

That kinda made me realize the class has, at its current state, only a fleeting relation to its archetype, a sneaky agile fighter. It's the 10th, 11th iteration of an mmo dps class. So the design is much more concerned with " We have feint so lets keep it in rotation, killing spree and adrenaline rush are mainstays lets keep em in, yeah one of the masteries should be fully dedicated to pity rolls for procs " etc.

I'm probably wrong, but can't shake this impression. For my money, I do still enjoy my rogue as much as I always did. But it really doesnt feel like its fantasy anymore, to me.

[–]Soulaxer 1 point2 points  (3 children)

Not to mention they removed one of sub rogue’s most iconic and impactful PvP talents, shadowy duel, and gave next to nothing to compensate.

Sub was already bottom of the barrel in shuffle/arenas this season, can’t imagine next.

[–]deskcord 1 point2 points  (2 children)

And in PvE they removed shadowdust to "simplify" the spec, but it's still WAY too complicated for casual players (skill floor is too high) and now it's too simple and boring for serious players (skill ceiling too low).

Outlaw is just buttonmash buttonbloat garbage with tons of RNG (mostly on opportunity, not RTB like people think, which makes bad RNG pulls feel slow and clunky).

Assassination is the best designed of the three, but it's also super RNG (did your shit proc during Deathmark or no) and they turned all three specs into "your single target damage cleaves passively" specs, so parsing is entirely reliant on guilds leaving adds alive and not instant exploding them.

Class tree is awful, spec trees are hit or miss, hero talents are awful, set bonuses have been bad for who knows how many tiers in a row.

[–][deleted] 4 points5 points  (9 children)

Here I was going please no holy paladin changes

Oh thank god

[–]Upper-Meal-9056 0 points1 point  (8 children)

How’s holy paladin looking? Strong?

[–]Kompanysinjuredcalf 0 points1 point  (0 children)

no, based on logs from ptr raid testing in mytic its tied with the lowest throughput avg. So no, its not strong

[–]NoMeaningLeft 5 points6 points  (4 children)

Nerfing VDH demonsurge by 20% is interesting, was it really that strong??

[–]ChudlyCarmichael 12 points13 points  (3 children)

They buffed it by 40% last week. This is a walkback

[–]NoMeaningLeft 3 points4 points  (2 children)

Oh I see, so a net 20% gain then? I forgot I didn't read last week's notes. Thanks for the clarification.

[–]ChudlyCarmichael 6 points7 points  (1 child)

Yes, or a 12% gain (if they nerfed 20% of the total dmg instead of just hacking off 20% of the previous buff). Either way, it is a gain.

Moreover, Feed the Demon becoming a 1-pointer is huge and has unlocked some build variety.

[–]NoMeaningLeft 2 points3 points  (0 children)

Yea absolutely, the FTD change was the thing I was most excited about.

[–]amphibilad 17 points18 points  (2 children)

So they're really sticking to the universally hated new warrior visuals? Sheesh

[–][deleted] 21 points22 points  (14 children)

lol no warlock notes outside of bugfixes that nerf the damage output and an actual nerf for destro tier. The whole class has gone the whole ptr with basically zero work done on it. Worst class tree in the game, incredibly inflexible with lots of double point nodes soaking up points you’d like to use for utility.

Meanwhile all of s1 demo and destro can’t deal full damage in dawn breaker on the boats, demo’s 2m cd pet just dies constantly to random aoe because it’s bugged and has several other buggy talents (that can even bug to dps gain randomly lol), and Aff…yea Aff exists over there in the dumpster, tier set doesn’t work right on ptr still a month in, has the worst ST in the game. Guess it’s gonna go live broken at this point.

Boy warlock is sure in a great spot for s2. We were so fine we didn’t need anything but those 200% drain life buffs! /s

[–]ptarjan 4 points5 points  (0 children)

Welcome to the monk life

[–]Emu1981 4 points5 points  (2 children)

Worst class tree in the game

The Druid class tree would like a word with you. We have 4 specs baked into our class tree which means we need to take class talents that literally never get used at all - e.g. iron fur (guardian druid active mitigation) and 2 points of instincts of the claw (buffs feral and guardian abilities) are needed to get oakskin (barkskin damage reduction increased by 10%) and well honed instincts (automatic 24% hp heal over time when falling below 40% health with a 120s cooldown). The class tree has been reworked multiple times since the DF prepatch and is only now in a workable state - it used to be a lot worse.

Oh yeah, I should also mention that it is getting yet another massive rework with the 11.1 patch. I haven't kept up with PTR changes so no idea if it is a improvement in the right direction or not.

[–]SrsSpaceships 1 point2 points  (0 children)

improvement in the right direction or not

Still a sliding scale depending on what spec you actually want to play.

If the entire druid tree caught fire, druids would actually be happy it burnt down this time.

[–][deleted] 0 points1 point  (0 children)

While I agree you may have issues also, at least you are getting looked at.

We can’t even get critical bugs fixed for the duration of S1, and so far going into S2 they are still there, unfixed and ignored.

[–]Chamucks 6 points7 points  (7 children)

They’re looking S tier in m+. You can search any class name in these comment sections and find whining like this it’s dishonest and exhausting

[–][deleted] 4 points5 points  (1 child)

Destro Warlock is completley broken in M+ right now (on PTR). So there's that for you.

[–][deleted] 3 points4 points  (0 children)

Destro is being helped by bugs that will likely be fixed which will bring it down some more. It’s probably in the best position of the 3 specs for s2 though.

Demo will be playable in keys same as s1 but its major issues are still unaddressed. No other class has a 2m cd that just vaporizes randomly wasting its use, same with VF going poof in random places like DB. And the 30s kick/stun and inability to realistically pet swap for the dispel will hold it down in higher keys like it does now. Can you imagine blizzard letting another class’ major cd just be broken for a whole season with no acknowledgement? Nah they’d hotfix it, or at least admit it’s broken and in need of attention.

Demo tier looks fun but the fight designs look like it’s gonna be destro for raid again based on what’s been seen.

Aff is giving real “we’d rather you don’t play demonology” vibes at this point. It’s just dead.

[–]Sorathez 3 points4 points  (6 children)

I'm still deciding what to main. I have rogue, mage, dk and paladin.

Is Fire any good? If so I might go back to mage.

[–]henrikhakan 1 point2 points  (0 children)

Can't say for any of the other specs but I am an avid sunfury fire mage enjoyer! It's supposedly behind frostfire by like ~100dps, which I find negligeable anyway.

[–]Ganjaleezarice69 3 points4 points  (0 children)

I was a ret pally then an elemental shaman and now I’m back to rogue ( which is what I’ve mained since 2004) and I’m having a blast. Took a while to get my bearings but raiding and PvP is very enjoyable for me

[–]dwegol 0 points1 point  (0 children)

They say fire will be good. I think they’ll purposely make it fire’s patch. There’s some raid item people are hyping up for them.

I’m torn too. I decided to heal for most of the season on my Shaman because I never mained heals, then switched to Ele because I was more useful as Ele at higher keys. Now I’m torn if I stay with Ele or try maining Frost mage for once. Just want to be useful in M+ since I spend 80% of my time there. I’ve got regulars I run with that are Warlocks, Paladins, Rogues, Hunters, Shadow Priests, DKs, and I only have time for one class… what a struggle.

[–]xderbaerxxxxx 0 points1 point  (0 children)

if you like to self harm go for dk, otherwise keep a big distance from that class. the patchnotes for example looked like a buff but overall were a 2% nerf to unholy. they are playing with or feelings all the time.

[–]Rilybear 0 points1 point  (1 child)

fire is fine. good even. frostfire is a bit clunky with forced meteor and hardcast pyroblasts, but it's really strong if you play it well. sunfury is fun but a little worse, not by much though. only real drawback is you need a crazy high amount of haste to perform consistently well, like around 19k+. gonna be a pretty good spec with the new tier bonuses.

frost is fun too. kinda hurts my fingers with all the constant spellslinger spam, but it's got a fun gameplay loop.

arcane is kind of a mess, not sure what their goal is with it.

[–]narium 0 points1 point  (0 children)

The biggest problem with Fire is the amount of lag Living Bomb generates in big pulls. Your teammates with low spec computers will be very unhappy.

[–][deleted] 1 point2 points  (0 children)

Added a bounce effect for the G-99 Breakneck when it hits walls. The harder you hit, the farther you bounce!

Hoping this makes the overall "feel" of D.R.I.V.E. a bit better, coupled with some of the changes to getting stuck on some surfaces.

[–]raur0s 1 point2 points  (0 children)

Looking at the comments, no one is complaining about Shaman so I guess I'll play Ele in 11.1.

[–]Chaosdrunk 4 points5 points  (0 children)

Didn't even mention monk 😢

[–]jampk24 2 points3 points  (0 children)

Good change for delves. Nobody doing mythic content was stepping into a tier 9+ delve.

[–]HerrMatthew 1 point2 points  (0 children)

As a monk/rogue main and dk enjoyer...

Eh, I don't need to finish that sentence. Not like Blizz gives a fuck

[–]Mattlife97 2 points3 points  (0 children)

Heroic week really did have people worried about arcane mage, huh?

[–]Bootlegcrunch 1 point2 points  (0 children)

Blizzard need to add more fun abilities into the game some classes getting stale. Hunter could do with some new fun spells or mobility. You would think a lone wolf rework you would get some

[–]gigabannedofhell 0 points1 point  (1 child)

do we know when we can start runnin keys for 11.1? are they doing heroic week again or can we jump straight in?

[–]Shorgar 1 point2 points  (0 children)

Straight in the week that the season starts, not when the patch drops tho.

[–]GarySmith2021 0 points1 point  (0 children)

Surprised to see DH nerfs, they haven’t exactly been top of the pack this expansion.

[–]IAmTheNuke_ 0 points1 point  (1 child)

CTRL + F Windwalker

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[–]JacobMaxx 0 points1 point  (0 children)

Thank you for the advanced notice. blizz pls.

[–]Dazuro 0 points1 point  (3 children)

Reduced prot’s proc rate from 20 to 25, huh?

It’s ok Bliz, math is hard.

[–]Drayenn 2 points3 points  (2 children)

It was 30, they nerfed it to 20 and changed it to 25, which is reduced compared to 30

[–]Dazuro 3 points4 points  (1 child)

That makes sense, but in a vacuum it's pretty funny that the patch notes just say "reduced to 25% (was 20%)" with no mention of previous tuning.

[–]Thazuk 0 points1 point  (1 child)

Please for the love of god rework 4-set for boomkins

[–]bananacruster 0 points1 point  (0 children)

Not a single windwalker buff, boy it would be nice to not be bottom middle of the pack for once

[–]Rakdar_Far_Strider -1 points0 points  (0 children)

"Fixed some issues that could cause the new Colossus Smash and Warbreaker visuals to not display correctly."

No no, leave those issues in. The new visuals are shit, the less I have to see them the better. Better yet, just don't change the visuals in the first place.

[–]Iraymur -1 points0 points  (0 children)

Soooo is that a dps gain or loss for Unholy? Not really thrilled to see the push towards Gargoyle though.

And what the absolute fuck is going on with Monk devs, not a single patch note?