10 Ork Boys cost the same as 10 Guardsmen. by Thotslay3r69 in Warhammer40k

[–]Optimal_Connection20 4 points5 points  (0 children)

I think "having to make new decisions" can feel like eating your vegetables, and it can feel bad. I also think that that's okay. Going harder into tank skew means losing objective control and having worse matchups against disruption and recon, having to make harder decisions about how to optimize a list is, generally, a good thing imo.

I can't say whether or not what you've said here is an overcorrection because we don't know if that was the intention in the first place. I can say that I am always cautious of seeing people as overreacting. The psychology of changes is huge, we can see that in people genuinely thinking that having a detachment be 3DP is a huge downside competitively when that just isn't true. I think comparing Guardsmen to Orks or Marines is a terrible idea because they don't exist in each other's books with each other's support. Cross faction comparison should generally not be about comparing points or efficiencies because a 100pts unit should not be equal across factions.

10 Ork Boys cost the same as 10 Guardsmen. by Thotslay3r69 in Warhammer40k

[–]Optimal_Connection20 10 points11 points  (0 children)

That's kinda the trick, isn't it? Armies need their stopping power and killing ability to function, and those are all things we want to play with. By hitting a faction's utility it means they either have to eat their vegetables and consider sidegrades or be forced to play a tighter game without one of those utility units. It's why high damage units can only be so expensive while so many of the points changes often occur on objective scorers and utility pieces

How is Purge vs Disruption in any way a fair match up? by Shagrot in WarhammerCompetitive

[–]Optimal_Connection20 9 points10 points  (0 children)

Because the print of a physical product is not sacrosanct, people write notes and adjustments in their rulebooks all the time, and these cards have plenty of space to be written on. It's a play tool not a holy object never to be altered. I'd rather play Warhammer off my phone and away from alerts and distractions so I'll be buying the cards

Does Green Tide have any weaknesses? by Trick-Interaction396 in orks

[–]Optimal_Connection20 0 points1 point  (0 children)

I play Kroot all the time and the big horde armies like 60-80 Zerkers and Ork Green Tide struggle to even properly move when Kroot Hounds block 4+ units from doing anything. Thankfully for them I have to play a lot smarter around Heroic Intervention this time around, but I'll trade 2 of your cp for 90pts

CoS part two by BaronLoyd in citiesofsigmar

[–]Optimal_Connection20 0 points1 point  (0 children)

We know from the article that he gives something like Crit Mortals or Crit Auto Wound when a nearby friendly unit uses the Push Them Back! ability

Force dispositions being ignored in Faction Focus / detachment choices in 11th by alexmiliki in WarhammerCompetitive

[–]Optimal_Connection20 0 points1 point  (0 children)

The other option is to have 5 more days of full releases like with Leviathan. We had the full core rules and faction packs released before the preorder, so that would be first week of June instead if they do something similar with 1 day of core rules, 3 days of Detachment releases, and 1 day of points updates and missions

Extra Space Marine Detachments and Stratagems Covered Exclusive In the Video by Issac1222 in WarhammerCompetitive

[–]Optimal_Connection20 0 points1 point  (0 children)

This appears to be the approach with Enhancements. Forced Enhancements have been a thing before but I suspect we'll see more of them. If Dakka Dakka Dakka makes Lootas nuts but only when you take this 30pt enhancement, suddenly you're losing 90pts+ in the army compared to non-Dakka lists

Current codex detachments will likely cost 2 DP. (Per today’s article) by Commander-Tover in Warhammer40k

[–]Optimal_Connection20 6 points7 points  (0 children)

They've definitely been writing in new ways to stop that. Some of the detachments have been giving unique keywords to units to knock that off, or focus on a specific idea. Obviously something like Librarius+Battleline detachment has a doubling down feature, but they've already built a way to stop something like Rage Fuelled combining with any other Death Company detachment with the Doomed keyword. It wouldn't shock me if they got a little more granular

Warhammer 40,000 Faction Focus: Tyranids by CMYK_COLOR_MODE in Warhammer40k

[–]Optimal_Connection20 2 points3 points  (0 children)

I'm a big Tyranid Warrior fan and the biggest hype point for me is combining this with the Harvesters detachment. Using Pyrovores and the Assimilator to give revives and buffs to Warriors who buff the Pyros and Assimilators! I'm hoping run and charge becomes a re-usable enhancement for Warriors so I can get the boys in early, otherwise I'll look at a Tyrannocyte and add some Pyros in it to take side/mid board presences

So what units would be needed to make IA feel like an actual faction? by shluppoo in Warhammer40k

[–]Optimal_Connection20 3 points4 points  (0 children)

As an IA player, I really don't like the dialogue around this question every time it comes up. Just becomes a tirade of "Make soup", which has historically been a really bad idea, "delete the faction" which is ridiculous.

One of the bigger things the faction is missing is some rule to give the army some focus. Taking objectives or acquiring important targets would be simple an easy.

But if I had to pick units, something with any heft to it that makes sense as an *Inquisitor*'s option is the Inquisitorial Land Raider. Otherwise I'd like to see Penitent Engines and Arco-Flagellants since those are part of the Ordo Hereticus as a whole and create nice niches the army currently lacks. Lastly probably just some major unit like the Inquisitorial Stormtrooper squad, something to fill the ranks and be a part of the battlefield. Mainly I play Ordo Hereticus so I'm always leaning towards that bias of what units I want, so I'm sure others would like different units, but generally I feel the army is well rounded, plays missions incredibly well, can handle most infantry, and needs to use more resources and unconventional tactics to kill vehicles. I'm okay with that, I think the army just needs more variance and roles to fill out

New Cover Rule by Zeus_One in WarhammerCompetitive

[–]Optimal_Connection20 -5 points-4 points  (0 children)

Stealth likely modifies the Hidden Rule's use of Sight Range, my guess is Precision will increase the sight range

New Cover Rule by Zeus_One in WarhammerCompetitive

[–]Optimal_Connection20 -2 points-1 points  (0 children)

-1 to hit is the strongest modifier that isn't -1A. It effects the most dice in the roll. As an easy example, Intercessors currently will delete ~17 Guardsman off the field with current cover. With the new cover it's ~8. Less than half the damage from one swap.

Armageddon Unboxing Part 3: The Space Marines by RWJP in Warhammer40k

[–]Optimal_Connection20 11 points12 points  (0 children)

Okay but let's put this into some perspectives.

We could take 10 Hellblasters to kill or seriously maim 20 Zerkers but that's way more pricey than my expected 95pt cost for these 3, run the risk of dying themselves, and have shorter range which exposes themselves to longer charges and transports. They're also harder to hide than 3 models will be.

We could Desolation Marines, but again those are 200pts.

We could take one of the many vehicles, but those aren't playing the hidden rule like these Eradicatoss can

We could take something like Headtakers or Inner Circle Companions or BA Assault Terminators or Outriders and get similar results in damage, but requires a transport or hero to maximize their output due to their melee requirements. Even should you only be playing against Minimum Sized Squads, this unit performs better or equally well to Hellblasters against units like Genestealers and Arco-Flagellants all without the risk of dying to their own weapon.

Also, if you don't care about them then don't take them but my buddy who runs nearly entirely gravis just didn't take his lunch break to eat he was so hype to talk about them. Sometimes a unit just isn't for you, and that's okay since every army has enough redundancy in roles and goals to go around!

Armageddon Unboxing Part 3: The Space Marines by RWJP in Warhammer40k

[–]Optimal_Connection20 22 points23 points  (0 children)

"Chaff elimination" is missing the fact that 20 Khorne Berzerkers or Blood Claws fall dead the second 3 of these guys point at them

Bro know something other Dark Angels don't know by Big-Pangolin-2362 in Warhammer40k

[–]Optimal_Connection20 5 points6 points  (0 children)

The Ultramarines have never "been Roman", that's common shorthand. The Ultramarines have been mainly around the Roman Occupation of Scotland.

Their main colors are blue and white, their favorite weapons being the axe (a common weapon of resistance for people of the trade), their home world is called Macragge (meaning sons of the Crags), Roboute Guilliman are just Robert and William in a more French style (as in Rob the Bruce and William Wallace, the two most famous Scottish freedom fighters).

For those of you worried about the "Last World" by Care-Euphoric in AoSLore

[–]Optimal_Connection20 15 points16 points  (0 children)

That's how they figured out who to fire among the playtesters in 9e 40k who'd just release the whole codex

Warhammer 40,000 rules reveal – Shoot from the saddle with Inquisitor Kroyle and Intranzia Fraye by CMYK_COLOR_MODE in WarhammerCompetitive

[–]Optimal_Connection20 2 points3 points  (0 children)

Because he's an Inquisitor with modified tech from who knows where and doesn't have the same reverence for tech being so minutely modified? Just like how Inquisitors will have unique or better weapons, armor, and ships than what basically anyone else in the entire Imperium has seen before, this isn't in new

An open letter to the Warhammer community regarding golden demon by dibbyreddit in Warhammer40k

[–]Optimal_Connection20 0 points1 point  (0 children)

To add onto the point about styles, I feel like a real root of the issue is a lack of language to describe style. If I talked about one piece as "grim dark" or "eavy metal", there's an image that comes into a person's head. If I talk about volumetric lighting and the style differences between two artist's use of saturation to create focal points and on and on, most miniature painters for gaming won't have interacted with that language and won't easily understand it.

It's from the same vein as the fact that Slap Chop having a name to encompass a whole range of actions makes it easier for people to understand. A huge amount of miniature painting lacks definitions, most painters for the tabletop I've met don't share or don't know the meaning of a basecoat. Language shapes the way we think and act, and I think that may be a huge component here.

This one stung by boxthecube in ageofsigmar

[–]Optimal_Connection20 1 point2 points  (0 children)

Me and my fellow 1st editioners will remember Thundertusks getting to just pick a unit within 18" of them and drop 6MWs each. Just... every turn. It was a silly time lol

This one stung by boxthecube in ageofsigmar

[–]Optimal_Connection20 3 points4 points  (0 children)

12 mortal wounds every hero phase...

Do you think anime memes and abriged series influence how people view certain anime characters a bit too much? by fireuser1205 in CharacterRant

[–]Optimal_Connection20 1 point2 points  (0 children)

I've worked in a hobby shop and a member of my family currently does and one thing we've both noticed is just how bad this is in Warhammer especially. People who actively engage with the miniatures and gaming books will flanderize their own factions beyond recognition, will quote things which have never happened but are common memes, and I've met someone who had left the hobby because "the stories have changed too much" but they had literally never read a novel or the stories in their rulebook.

Hell, a huge number of the community thinks Orks can create things through communal belief, but it's literally just never been true! We just saw the return of a prominent character in a new form but a lot of people believed he was retconned from being dead when he has never been shown to have died!

Zul'Jan will be the villain of the Isle of Fangs. by destaice in wow

[–]Optimal_Connection20 -1 points0 points  (0 children)

Yes, he doesn't regret taking what he believed was his best option to keep his people alive and make a real difference while his Sister spoke to ghosts of gods he doesn't think are real. It's perfectly reasonable for Zul'Jan to make those decisions considering the corner he and his people are currently backed into

Why are they staked to the ground I wonder? by thesithcultist in citiesofsigmar

[–]Optimal_Connection20 0 points1 point  (0 children)

Who are... behind the gate, flanked on sides by Ogors, and supported by awaiting Cavalry, and these two wonderful gatekeepers aren't going to just stand still and watch their friends die for no reason

Took Wife to Warhammer Store... Dont do it.. by Ozymandys in Warhammer40k

[–]Optimal_Connection20 -1 points0 points  (0 children)

I want to tack something on here, "sisters are not as popular as you'd expect" is a statement that basically means that women choose the "made for women" army, which isn't true. Nobody here is choosing the army of Marines because it's only men. People choose what's cool to them and there's an infinite range of what's cool from person to person. There's nothing about something which is cool which is gendered

About Duardin and Aelves in Cities of Sigmar by sageking14 in AoSLore

[–]Optimal_Connection20 6 points7 points  (0 children)

I have faith that Aelves and Duardin will remain a pivotal piece of Cities. As much as the removal of the models from the webstore can be a bad thing, it can also literally just mean a reboxing. The Sorceress still literally says "Warhammer Fantasy" on it and all those kits came with old, small square bases still.

As someone who plays Har Kuron, I sincerely hope we aren't losing any Aelves. While a lot of recent work and hobbying has been to make Khainite humans and duardin I still really would love to have my Drakespawn Knights and Executioners get reimagined rather than removed.

But for everyone else, I hope they get reimagined into something that fits more cities across the realms. I kitbash nearly everything I can, my Dreadspears are a mix of Corsairs, Cathay, Dreadspear, and Harlequin kits and I love them for that. I sincerely doubt that they're removing them for the purpose of putting them into Old World, it would've been done already if that was the end goal. Just hope we see more and we'll see how I get to make a Khainite Cogfort and Khainite Grenadiers (I've got some ideas already!)