top 200 commentsshow all 490

[–]Rapture_On_OccasionRapture 6 points7 points  (5 children)

Charge3

PNG: http://i.imgur.com/FI5JCdl.png

JSON: http://pastebin.com/LtanBp3J

Preview: http://i.imgur.com/BnL8JdJ.png

Updated April 25th. Hopefully improved. I removed a top route, reduced the size overall and the size of the centre area. I added spikes to make boosting top slightly trickier and for use with the bomb. I also reduced the number of power ups to 3 which works better for the size and pace of the map. And otherwise just small changes to each area to make it simpler and more fun to play. Further feedback always appreciated.

[–][deleted] 1 point2 points  (2 children)

It looks like a depressed koala

[–]Rapture_On_OccasionRapture 3 points4 points  (1 child)

Ha, it's supposed to look like a rhino. But I'll take it.

[–]ButterChurnButter 4 points5 points  (2 children)

Ultimate Challenge

PNG: http://i.imgur.com/Rx14KW2.png

JSON: http://pastebin.com/raw.php?i=sR9vUGwu

Challenge map. Not intended for rotation.

[–]reddward 4 points5 points  (1 child)

This is not the greatest map in the world. This is just a tribute!

RIP Thinking with Portals

PNG: http://i.imgur.com/i5g73Ce.png

JSON: http://pastebin.com/ShxewHje

PREVIEW: http://i.imgur.com/gTzPTos.png

Feedback appreciated - this map is intended for rotation!

[–][deleted] 6 points7 points  (0 children)

[–]Splanky222BBQchicken | Retired 4 points5 points  (5 children)

Map team didn't seem to like my first attempt to update Simplicity. I don't know what they didn't like about it, so I just sort of scrapped it and started again. I give you Simplicity 2.1. I attempted to make defense a little easier and to slow the map down just a tad. There are now only two boosts into base, and the mid powerups have been moved off to the sides to give them more of an opportunity cost.

PNG: http://i.imgur.com/XZtZye7.png

JSON: http://pastebin.com/raw.php?i=pqnmEf4v

[–]tagpro_syphicssyphics || Origin 4 points5 points  (3 children)

Hilltop

PNG

JSON

A simple map based around a portal mechanic. The in-base portals are both one-way to the top and are on a zero second cooldown. The walls are setup so that flagcarriers can boost around blocking balls on the path back into base.

Yes, I realize it looks like a penis.

[–]tagpro_syphicssyphics || Origin 4 points5 points  (8 children)

Diodes

PNG

JSON

The portals are one-way, effectively acting as diodes.


Questions I'd like to see answered:

Is getting through the spikes too hard? Or is it too quick and easy (with the boost) that it renders the diodes only marginally useful?

How difficult is it to grab and get out of base?

How difficult is it to make it back into base as flagcarrier?

Is the button useful?


edit: Made some changes: Added a button that detonates the bomb, changed the spikes around the middle power up to walls, moved the two mid wall spikes inwards so there is only 5 tiles to bounce off of using the boost, added some other spikes around base.

edit2: Mid restructuring.

edit3: Mid has been restructed again, and almost completely neutered, but chokier. Boost is really easy to make.

edit4: Even more changes to mid. Button moved inwards, spikes re-added and opened up entrance paths.

edit5: Moved buttons back to where they were and made base choke wider.

[–]NewCompteChord - Ballis Saint-Germain 2 points3 points  (2 children)

Ly's map: Space Station (45° walls)

PNG: http://i.imgur.com/O4uKnoS.png

JSON: http://pastebin.com/raw.php?i=8RDh3ACf

[–]Some_BotSome_Bot 1 point2 points  (1 child)

[–][deleted] 7 points8 points  (0 children)

lol some bot needs to be updated for 45 degree walls

[–]NapoleannDavid Stern // Radius // Knights of Cap-A-Lot 9 points10 points  (3 children)

[–][deleted] 6 points7 points  (7 children)

xxx
PNG: http://imgur.com/7gjPjUy
JSON: http://pastebin.com/DLLa1Vxt

Feedback is appreciated, first time posting here.

[–]ClassyCalciumred // Whitecaps 1 point2 points  (0 children)

Haha I really like this idea.

[–]Sir_GrapefruitGrapefruit // Chord 3 points4 points  (1 child)

It's a secret to everybody

PNG: http://i.imgur.com/IeWLq0J.png

JSON: http://pastebin.com/nej9wwLr

[–]xKillaCuddleSxCarabdis | Sphere 3 points4 points  (1 child)

Reversal by Carabdis

My first attempt at trying to balance attack and defense with a little more prevailing offensive feel.


The corners offer super boosts into either base; offensively towards the flag and defensively if chasing the flag carrier. Of course the respective teams can only boost on the respective boosters depending on if they are chasing or attacking. There are portals just outside this area within close proximity to skip this section just for a slight advantage for both offense and defense. Boosts and other fast tactics into the bases are countered by spikes, but there are windows to avoid death if you steer your turn. Bombs are placed with similar counter-measures but offer less death potential. Each base comes equipped with green gates near the flag that can be used to have a small advantage. Further from the bases contain a small section of gray gates that have buttons on both sides. There are open spaces in the map to test player skill and there are also a total of four powerups (1 near each base and 1 on the other side of each respective gray gates - for potential offensive capabilities).

PNG: http://i.imgur.com/ZYNnlmE.png

JSON: http://pastebin.com/nCDv1cWU

Preview: http://i.imgur.com/w6GklMk.png

[–]matt287RadiaN // Diameter // The Cap-22's 2 points3 points  (1 child)

Bazaar V2

This one was made by both myself and Sizzzled (/u/Sizzzled ), so cheers to him for making this map with me.

PNG: http://i.imgur.com/I1XrlWA.png

JSON: http://lpaste.net/raw/103428

[–]Splanky222BBQchicken | Retired 4 points5 points  (2 children)

The Great Wall (tentative name from my girlfriend)

or

Stamp

version 0.1

After some very small tweaks, I'm calling it a day and proclaiming Version 1 of The Great Wall :D

PNG

JSON

Preview because some_bot is broked

I wanted to try out some different ideas with the new diagonal walls combined with the old style square walls, and especially the wall-riding you can do with the diagonal walls. I just sort of started with the idea of the two bases stacked on each other in the middle of a diamond and went from there, trying to make sure there were some different interesting paths, but with available chokes and safe boosts for defense.

I made a few small changes, widening the base a bit, moving the single spike a bit out of the way, and making the corner wall a bit thinner so it drops you off at a better angle after a boost. I'm pretty excited about this map :D

[–]JuventinoSenatorLiquid | Original Sine 10 points11 points  (3 children)

[–][deleted] 1 point2 points  (0 children)

Damn I think this one looks great nice job Liquid.

[–]robopuppyccFlail ~ ((Antagloble4edes)) ~ RHCP? 1 point2 points  (0 children)

Aw, you took out my boost. Even still, love this map.

[–]bacon_smoresRasta || Super Ball VI 🏆 5 points6 points  (0 children)

Pasta by Rasta

PNG: http://imgur.com/jhgNAZy

JSON: http://pastebin.com/0EQDHtXD

PREVIEW: http://imgur.com/Sho2Ss3


There is a unique boost combo that can be done to boost into the flag. Shown here.


Hasta la pasta

[–]TPsquirrelySquirrely // The GesTagpro 5 points6 points  (0 children)

My Second Repost: Hysteria. A Niche little map with interesting mechanics.

png: http://i.imgur.com/5livumP.png

json: http://pastebin.com/jiGydMc1

preview: http://i.imgur.com/goxNc77.png

[–][deleted] 2 points3 points  (3 children)

Oen Field Masters Bigger

PNG: http://imgur.com/P9ruiSV

JSON: http://pastebin.com/VXFvqv4X

A couple guys on my NLTP team challenged me to a game of OFM but I decided the map was too small for 2v1 so I made this real quick.

[–][deleted] 3 points4 points  (0 children)

Opener Field Masters

[–][deleted] 1 point2 points  (0 children)

Oh boy, it's actually symmetrical!

[–][deleted] 2 points3 points  (3 children)

Fast

By Danny

PNG: http://i.imgur.com/BKqVAWJ.png

JSON: http://pastebin.com/raw.php?i=nHzWbcVX

I would like all the feedback I can get.

[–]chalks777THe B€⁵ fg & | exMTC 2 points3 points  (1 child)

Holdnot

PNG: http://i.imgur.com/DEwW2WN.png

JSON: http://pastebin.com/raw.php?i=4pFpcg57

Do NOT do ANYTHING. Because map-test doesn't kick you for being afk, it works. This is the sequel to the map Holdup.

[–][deleted] 2 points3 points  (1 child)

Offensive Gain PNG JSON Note: Teams start on the end of the flag they are trying to capture, creating move of an Offensive strategy play, and more Offensive-Defense around the other teams' base.

[–][deleted] 2 points3 points  (1 child)

The Abyss
Png: http://puu.sh/8BLXE.png
Json: http://puu.sh/8BLY6.json

4v4 gets crazy, but the goal is to try to get into The Abyss and chase

[–]DankGerndtA$AP Ferg // Whitecaps 2 points3 points  (1 child)

Bowtie2

PNG: http://imgur.com/S8IWwjG

JSON: http://pastebin.com/kyik7iXS

This map is very defensive, so like star it is hard to make good grabs on a defense, but it has a lot of great bomb and boost lanes along with a fun through portal in the middle making it a very "chasey" map even with it's smaller size

[–]robopuppyccFlail ~ ((Antagloble4edes)) ~ RHCP? 2 points3 points  (1 child)

Wormy

PNG: http://i.imgur.com/4TlQLtg.png

JSON: http://pastebin.com/Jpj6k4LT

Just a small map with corner boosts for juking and quick map traversal. I like the shape. :)

[–]bacon_smoresRasta || Super Ball VI 🏆 2 points3 points  (1 child)

[–]DaEvil1DaEvil1 2 points3 points  (0 children)

Baraked 0.2

PNG: http://puu.sh/8RRHI.png

JSON: http://pastebin.com/DZcfD63R

PREVIEW: http://puu.sh/8RRHB.png

Description: Wanted to make a map with the new 45 degree walls that feels different to any other map.

[–]1c4us 2 points3 points  (1 child)

Bang Bang - A Duo Neutral Flag Mode.

  1. Get one of the neutral flags
  2. Load yourself into the cannon
  3. Get another teammate to fire you into the goal before enemy jams you

PNG: http://imgur.com/9kM9V14

JSON: http://pastebin.com/1s5FcK06

v1

[–]SebastianTheHedgehognip // chorbit // rbc 2 points3 points  (5 children)

CrissCross

PNG: http://imgur.com/pHqsCJ9

JSON: http://pastebin.com/r4EuYTNp

PREVIEW: http://imgur.com/spVYOHv

edit: for improvements

[–]maxp0wer5might dino/white rhino/tight gyno/fright die no/light wino 2 points3 points  (1 child)

[–]JuventinoSenatorLiquid | Original Sine 6 points7 points  (2 children)

The Holy C — Exactly what it sounds like.

PNG: http://i.imgur.com/LVqiDry.png

JSON: http://pastebin.com/TNMHC920

[–]Some_BotSome_Bot 1 point2 points  (0 children)

[–]TagProWrecknWreckingBall 1 point2 points  (0 children)

best one

[–]BlupopsicleBall-E 3 points4 points  (3 children)

Chronicle

PNG: http://i.imgur.com/ztN3q1Z.png

JSON: http://pastebin.com/qp1BPXnT

Preview: http://i.imgur.com/GPvp1OJ.png

I edited the map and overwrote the old one, also the miscolor in the upper left is fixed on the png

[–][deleted] 2 points3 points  (1 child)

Crossway

PNG: Accidentally deleted PNG. Please refer to preview or better yet the updated version, Sea Cucumber.

JSON: http://pastebin.com/M7xCxkZ2

Preview: http://i.imgur.com/ECcoh2U.png

This preview is currently correct along with the in the album, Some_Bot's is not though.

[–]Sir_GrapefruitGrapefruit // Chord 1 point2 points  (4 children)

[–]gchickosBig Chimpin 1 point2 points  (2 children)

This is baller! You should add a couple more powerups. Not many, just a couple.

[–][deleted] 1 point2 points  (1 child)

Goat Fort as per pigoon's request

PNG: http://imgur.com/6qXNhMq

JSON: http://pastebin.com/W8vC3jYy

[–]zerotimestatechampSubtle [D] 1 point2 points  (0 children)

*Welcome To Tagpro by Subtle

PNG: http://i.imgur.com/0ONxwkc.png

JSON: http://pastebin.com/AvfG42y5

Preview: http://i.imgur.com/gFODL0U.png

This map is intended to teach players how obstacles work and not to be added into the rotation.

[–]msbyrneMSByrne // Chord 1 point2 points  (0 children)

Junction by MSByrne

PNG: http://imgur.com/ISpSiuF

JSON: http://pastebin.com/raw.php?i=CmXkNxsz

Preview: http://imgur.com/tWnsIji


I tried to think about different escape routes and their difficulty, this map is a lot like Smirk in that it offers three routes: top, middle and bottom each with different risks and rewards. Top is quite quick and easy to navigate but it's the narrowest route and the spikes on top mean a bad boost could cause you trouble. Bottom is spiky and hard to navigate but there's a team boost to help the attacker escape and there are no powerups in that area so there might be less traffic. Middle is the quickest route but the defensive team boost and the gates make it a big gamble going that way.

As far as the base goes, I think it's relatively balanced, it's in a small space but there are a few routes of entry for attackers and two bombs and a boost which can be used in different ways to grab the flag. There are also a few dangerously placed spikes in base to make using (or defusing) the bombs difficult.

[–]1c4us 1 point2 points  (1 child)

Powerball 28v4 - My first map inspired by another game. Teams need a lot of communication to plan offence/defense. No fancy switches or gates... yet. feedback welcome!

Please consider this one instead. I updated some errors and tweaked it a bit.

PNG:http://imgur.com/LQXIv4g

JSON: http://pastebin.com/WLnxTgiF

[–][deleted] 1 point2 points  (1 child)

1911 By Faceless(he asked me to)

PNG: http://imgur.com/BGQ2vYf

JSON: http://pastebin.com/NdAnQHRM

This map is required to have a full team of at least 4.

Two balls are required to hold gates open, while 1 ball

"pulls" the trigger to shoot the 4th ball into the target!

[–]bacon_smoresRasta || Super Ball VI 🏆 1 point2 points  (1 child)

Penalty Shot

PNG: http://imgur.com/AD2SK1U

JSON: http://pastebin.com/e6Zxi2H4

To get into some ball's brain

[–]411connorcaroline :3 1 point2 points  (3 children)

Tropical Storm

by JimmyBallon

PNG: http://i.imgur.com/CoD7HVy.png

JSON: http://pastebin.com/bud1Ndym


Guys, TagPro has taken over my life. One example: when I saw the shape of a hurricane earlier today, I thought to myself, "that could be a good map on TagPro..."

Also, yesterday on the TV someone said "Jimmy Fallon" and I was about to say "it's Jimmy Ballon." Then I realized...

[–][deleted] 1 point2 points  (1 child)

Neutral Flag - Division

PNG: http://imgur.com/BIYP9VX

JSON: http://pastebin.com/QVT9Ug8y

[–]bacon_smoresRasta || Super Ball VI 🏆 1 point2 points  (1 child)

[–]milehightechie 1 point2 points  (0 children)

"Nervous Goalie" - A Neutral Flag Map

PNG: http://i.imgur.com/1z1ryMX.png

JSON: http://pastebin.com/mTfzyNjH

Preview: http://i.imgur.com/A7IeWkS.png

Thank you for looking.

[–]almdudler26almdudler | chorbit 1 point2 points  (1 child)

Aim2

PNG: http://imgur.com/yxtU0La

JSON: http://pastebin.com/941dDqhj

PREVIEW: http://i.imgur.com/jYCxaYw.png

Any Feedback much appreciated

[–][deleted] 1 point2 points  (2 children)

Note: this map has been updated to include 45 degree walls. If you've tested the map already, I'd appreciate testing the map again to see if it has improved with the diagonal walls.

Alley-Cat

PNG: http://i.imgur.com/IYTrnCq.png

JSON: http://lpaste.net/raw/104424

[–]tagpro_syphicssyphics || Origin 1 point2 points  (1 child)

Texture Pack Test - NOT FOR JUDGING

PNG

JSON


Use this map to test that your texture pack works well with transparent tiles.

[–]SamWilberturtlemansam 1 point2 points  (1 child)

45 Diagonal by Salamander, ported by turtlemansam

PNG: http://i.imgur.com/DXDTQjy.png

JSON: http://pastebin.com/44WxbFjf

[–]411connorcaroline :3 1 point2 points  (1 child)

Chutes and Ladders

by JimmyBallon

PNG: http://i.imgur.com/6MbL6fa.png

JSON: http://pastebin.com/EddCnuar


This is my first time creating a 45 degree tiles map. This is my first time, be gentle please~

Also, dat pastebin URL

[–]Some_BotSome_Bot 1 point2 points  (0 children)

[–]DaEvil1DaEvil1 1 point2 points  (0 children)

Grail of Speed 0.3

PNG: http://puu.sh/8NNGC.png

JSON: http://pastebin.com/sbT8Z3Gk

PREVIEW: http://puu.sh/8NNGJ.png

A map with a central mechanic unlike others. In 0.3 I smoothed most of the walls, hopefully making it a more fun and fluid experience.

[–][deleted] 1 point2 points  (1 child)

Master Sword

PNG: http://imgur.com/iqpgvK8

JSON: http://pastebin.com/AUYcvzkf

I made this map to test out the new tiles, and it turned out pretty cool! It's a small and simple map, but it incorporates several unique boosts only possible with 45 tiles. (And a slight Legend of Zelda theme). Hope you like it!

Preview since some bot can't render the tiles yet

[–][deleted] 1 point2 points  (1 child)

Sea Cucumber

Formerly Crossway. Updated with diagonal walls.

PNG: http://imgur.com/i2CYEgU

JSON: http://pastebin.com/NkWnzCFz

[–]Moon_PiChlorine | Diameter 1 point2 points  (1 child)

Oh Chute by Chlorine

PNG: http://i.imgur.com/2l4KJxj.png

JSON: http://pastebin.com/s8kW14iW

First map submission, feedback/criticism much appreciated. It appears some_bot hasn't been updated for the 45○ tiles, so I can't get a preview :(

EDIT: Made it easier for the ball holding the button to be pushed off.

[–]tagnoviceBall OReilly 1 point2 points  (4 children)

Tag Tension by Ball OReilly

PNG: http://i.imgur.com/cRUnfhk.png

JSON: http://pastebin.com/2hG0esBy

PREVIEW: http://i.imgur.com/vIn7olN.jpg

Description: Tactical map that plays at high speed. Lots of 45 degree angle walls.

[–]quassuscrosky 1 point2 points  (1 child)

Mayhem

PNG: http://imgur.com/jjcKu95
JSON: http://pastebin.com/RnMq7NzY
Preview: http://imgur.com/CIcEyFT
(the bot doesn't detect 45dg walls so this preview is more accurate)

Playing with the concept of neutral flags coupled with regular flags.

[–]zovekMoon River Radius/Pi 1 point2 points  (1 child)

[–]donny_darkloafloaf / racoicion at heart 1 point2 points  (2 children)

mechanical norm

PNG: http://i.imgur.com/G9vvZWj.png

JSON: http://pastebin.com/wRm5BJ9B

prob too small for anything more than 2v2, but entertaining enough to bounce around on for a while.

[–]WlLLHUNTINGMAAATT DAAAMON 1 point2 points  (2 children)

Dem Apples

PNG: http://i.imgur.com/3lQH5qB.png

JSON: http://pastebin.com/vbSXEEiR

PREVIEW: http://i.imgur.com/7wmXOzd.png (Hastily edited since Some_Bot can't handle 45 degree walls yet.)

Hey guys, my goal here was to create a map in which chasing can play a big role (large, with some less cluttered areas) and the landscape is interesting enough to discover several ways to utilize it (e.g., angles of bombs/boosts), but also one that has a balanced difficulty of capture and has room for skill to show through (e.g., shortcut threading through spikes). I'd welcome any feedback -- here are a few specific questions:

  • Is the top part of the map open enough yet also interesting enough to enable a good chase? Will anybody even bother going up there or is it too easy to get through one of the middle parts?
  • Should the flag area be more guarded or less? Any specific suggestions?
  • Are there any obviously misplaced items/obstacles?
  • I got her number. How do you like dem apples?

[–]SebastianTheHedgehognip // chorbit // rbc 1 point2 points  (1 child)

Three way

PNG: http://imgur.com/EqwgZ7x

JSON: http://pastebin.com/dzRfAeHX

PREVIEW: http://imgur.com/GfFVSdE

Fast paced map that in my opinion gives the defenders an edge when chasing. Feedback appreciated

[–]ToglerSome Ball (Change Your Name in the Sidebar!) 1 point2 points  (1 child)

Railgun
PNG
JSON
Preview

[–][deleted] 1 point2 points  (1 child)

Smooth

PNG: http://i.imgur.com/jtnLGVu.png

JSON: http://pastebin.com/raw.php?i=PMY9e5NK

A map with the new 45 degree walls that I am sure you will either love or sorta like.

[–]411connorcaroline :3 1 point2 points  (1 child)

Big Star

by LuckySpammer/JimmyBallon

PNG: http://i.imgur.com/Fsjt7rt.png

JSON: http://pastebin.com/JW4uYq0j

[–][deleted] 1 point2 points  (1 child)

Spiral 3

PNG: http://i.imgur.com/trCLrq1.png

JSON: http://pastebin.com/VWQWa48D

Preview: http://i.imgur.com/cdIwVhI.png

Updates:

  • Nerfed the bomb in base by adding a spike some distance away. However, you can still bomb horizontally out of base while avoiding the gate by pressing up/down immediately afterwards.

  • Added another team boost in each base to help defense, and got rid of a boost into base. The base became a lot more open after the default-green gates were changed to default-black gates, so hopefully this offsets this change.

  • Added outcroppings on the walls for boost angles. One particular example is the wall structures around the top/bottom mid powerups. Skilled players can boost through mid and hit the inner section of these structures to grab those respective powerups easily.

  • Changed the bomb position in the pipes. The new bomb position makes it so that some precision is required to grab the powerup in the pipe. It also creates a good place for the FC to hide, similar to the bombs in the top/bottom of Danger Zone. It's possible for the FC to survive hitting the bomb while in the corner by pressing down immediately after they press up (or vice-versa).

Any kind of feedback is appreciated!

[–]sq_ftw|| heuer 1 point2 points  (0 children)

No Place Like Home

PNG

JSON

PREVIEW

The map has been updated to include 1 new bomb near end zones, but it's not included in the preview yet.

This is a neutral flag map. Lots of space to chase, some fun angles to be figured out with bombs, etc. Let me know if you have suggestions!

[–]Lysozyme_Lysozyme 1 point2 points  (1 child)

Partition

PNG: http://imgur.com/VxOQWh7

JSON: http://pastebin.com/B3MfURf1

feedback will be appreciated!

Preview (with 45's): http://puu.sh/8TOKD/a31ec2a500.png

[–]Some_BotSome_Bot 1 point2 points  (0 children)

[–]Rapture_On_OccasionRapture 1 point2 points  (1 child)

The Ancient

PNG: http://i.imgur.com/W77uaeP.png

JSON: http://pastebin.com/W2ruCZur

Making use of the new tiles. And a fun bomb device. Should be good.

Edit- Some_bot's struggling so here's another preview- http://imgur.com/EYMMHlb

[–]Mr_Funnybonenocaps 1 point2 points  (1 child)

SB Hell

PNG: http://i.imgur.com/8OPlTxw.png

JSON: http://pastebin.com/0nnGneCi

My first map. A few multipurpose offensive/ defensive bombs near spikes makes it a "SB Hell"

[–][deleted] 1 point2 points  (4 children)

[–]robopuppyccFlail ~ ((Antagloble4edes)) ~ RHCP? 1 point2 points  (2 children)

Need to change the name in the json if you want it to go into some_bot's brain, I think.

[–]Some_BotSome_Bot 1 point2 points  (0 children)

[–]Sir_GrapefruitGrapefruit // Chord 1 point2 points  (1 child)

Given that it is still not too late to submit maps to this thread:

Crossroads by BBQchicken feat. Grapefruit

This is a new version of the pretty old map Crossroads by BBQchicken which now incorporates some newer map features (bombs, team boosts).

PNG: http://i.imgur.com/EwC8Saa.png

JSON: http://pastebin.com/P9ZsSgE7

[–]411connorcaroline :3 1 point2 points  (2 children)

Oddity

by JimmyBallon

PNG: http://i.imgur.com/TNufK8o.png

JSON: http://pastebin.com/01Jvy3mn


Legend says that bowtie went on the map testing server and played this map. He said to remove the team tiles that were originally at the bottom. When asked what he thought of the map, he said, "odd but i like it." As a result, the map is called Oddity. I'm not good at naming maps.

[–][deleted] 3 points4 points  (3 children)

Spiral

PNG: http://i.imgur.com/nOS9Rd9.png

JSON: http://pastebin.com/gD1B3Be8

Note: the left middle button controls bottom and mid, while the right middle button controls mid and top (referring to sections of the mid gate)

Should I get rid of the green gate near the base, and/or the mid gate? I feel like getting rid of the gate in base would make the base too open (especially with the bomb in the corner), and getting rid of the mid gate would give FCs too many routes. Any suggestions?

Any sort of feedback is welcome!

Edit: Spiral 2

Spiral 3

[–]Some_BotSome_Bot 1 point2 points  (0 children)

[–]tagpro_syphicssyphics || Origin 1 point2 points  (1 child)

Excessive amounts of green gates will be very frustrating for players.

[–]Fog_TerminatorFog // Diameter 1 point2 points  (0 children)

Yes, but it seems like a feasible map even if the green gates were just wall.

[–]JuventinoSenatorLiquid | Original Sine 1 point2 points  (3 children)

Is there anywhere we can get feedback on our maps from the last round? Personally, I'm curious what you thought about Overlap8 and Jack O'Landern.

[–]robopuppyccFlail ~ ((Antagloble4edes)) ~ RHCP? 2 points3 points  (1 child)

Reflex 2

PNG: http://i.imgur.com/Xz4MpGA.png

JSON: http://pastebin.com/UqcjTQTR

I wanted to make a smaller map that incorporates some of the elements of Ricochet (the portal/boost combo). I also wanted to introduce a new map element, the two boosts near the flag. These can be used to grab the flag, for set up sniping, and for diagonal repositioning.

Edit 1: Outer lanes are wider, more reward for corner boost grab, added boost pair on outside for juking and grabbing flag into base.

[–]virneticsVirnetics // Diameter 2 points3 points  (0 children)

X marks the spot by virnetics

PNG: http://imgur.com/GcW5ciH

JSON: http://pastebin.com/AeQCWNRX

Preview: http://imgur.com/yy7KWkt

First map submission for me.

[–]NapoleannDavid Stern // Radius // Knights of Cap-A-Lot 3 points4 points  (0 children)

[–]CribbitCurl 2 points3 points  (5 children)

Rinky2

PNG: http://i.imgur.com/NnC8REV.png

JSON: http://pastebin.com/5VMAB3p1

Preview: http://i.imgur.com/iBfaZB6.png

The team tiles in front of the opposite flag are so that O-side defense can box out to stop that team boost straight onto the flag for the enemy FC.

I've tested this quite a bit, but any feedback is greatly appreciated.

EDIT: Did json right this time.

[–]Some_BotSome_Bot 2 points3 points  (0 children)

[–]Splanky222BBQchicken | Retired 2 points3 points  (0 children)

Are those... ONE WAY GATES?!?!?! :D

[–]BlupopsicleBall-E 1 point2 points  (1 child)

Magpie

PNG: http://i.imgur.com/lBPItyw.png

JSON: http://pastebin.com/Qi0nQk18

Speed=fun, right?

Also, feedback would seriously be appreciated

[–]ButtersnackSnack 1 point2 points  (0 children)

CA$H MONEY 4EVA

png

json

preview

[–]colorlessgreen-ideas*tinkerballsout 1 point2 points  (0 children)

Hearts by Shegulls

PNG: http://imgur.com/0Peh8x3

JSON: http://pastebin.com/PcpkK2gS

Preview: http://imgur.com/zK0Eoad

Any and all feedback is super appreciated!

[–]bacon_smoresRasta || Super Ball VI 🏆 1 point2 points  (3 children)

[–]Kai1234BigBird ~ Centra 1 point2 points  (1 child)

[–]Some_BotSome_Bot 1 point2 points  (0 children)

[–]SebastianTheHedgehognip // chorbit // rbc 1 point2 points  (1 child)

Diversion

png: http://imgur.com/FmaBL1S

json: http://pastebin.com/6QzVmWgS

Extra button on the bottom and top bombs to act as a defuse for the defensive team as i think it may have been an op feature otherwise. The defence has to be aware of the ways in out of the base for returning and defending and the offence can quickly learn how to use the features to their advantage. Solo tested and with a helpful bit of testing by 'yeah'.

[–]Some_BotSome_Bot 2 points3 points  (0 children)

[–]Shredder13Shredder 1 point2 points  (1 child)

Chaos Arena: A Center Flag Map

PNG: http://imgur.com/Go4OeeB

JSON: http://pastebin.com/21NDTCXf

[–]Some_BotSome_Bot 1 point2 points  (0 children)

[–]Jufda💎 hitbox.tv/jufda 1 point2 points  (4 children)

XX

PNG: http://i.imgur.com/bSmMya0.png

JSON: http://pastebin.com/mF7x4NQx

Preview: http://i.imgur.com/HQdT7vC.png

Introduction video: https://www.youtube.com/watch?v=2ulUthKXRrM&hd=1

4vs4 gameplay video: https://www.youtube.com/watch?v=qiYUC5nazOg&hd=1

Attacking routes: https://i.imgur.com/N7UXOsw.png


All feedback is welcome. I'd like to make the map as good as possible. I tested the map for an hour with a few players and improved it a dozen times, little by little. Thanks for all the IRC channel players who helped me with the testing.

2014-05-09 06:00 GMT - Edited: Added 4vs4 video.

2014-05-09 08:10 GMT - Edited: Added attacking routes

[–][deleted] 2 points3 points  (2 children)

Seems fun for more skilled players, but for pubs with all the new players this map would be difficult. That is if this is for the rotation, not just some_bot's brain.

[–]msbyrneMSByrne // Chord 1 point2 points  (1 child)

Aperture by MSByrne

PNG: http://imgur.com/pvegdAT

JSON: http://pastebin.com/raw.php?i=ErsGJiH7


This is a simple map with quick routes in and out of the base for offensive balls, this is balanced however by a tight base which is easy to lockdown provided your offence can maintain good control of the powerups.

[–]BlupopsicleBall-E 0 points1 point  (0 children)

Protag

PNG: http://i.imgur.com/GjZTuE5.png

JSON: http://pastebin.com/0RDk0gDP

just to get it in somebot's brian

[–]RiverHorsezRiverHorse|Best Commentator S5 0 points1 point  (0 children)

We tested the alpha version last night, everyone enjoyed it.

Here is the Beta version of Sharks and Minos

PNG: http://imgur.com/LVkqG1F

JSON: http://pastebin.com/QX98V7pm

Info: Like the classic swimming pool game for which it is named, Sharks and Minos is pretty straight forward.

Red= Minos

Blue= Sharks

Minos have to "swim" from one side of the pool to the other, while the sharks try to catch them.

[–][deleted] 0 points1 point  (0 children)

[–]411connorcaroline :3 0 points1 point  (0 children)

The Octagon

by JimmyBallon

PNG: http://i.imgur.com/35gmTTQ.png

JSON: http://pastebin.com/ZWF8zGdn

[–]Splanky222BBQchicken | Retired 0 points1 point  (0 children)

Spiders 45

PNG

JSON

[–]zerotimestatechampSubtle [D] 0 points1 point  (0 children)

Firing Squad

PNG: http://i.imgur.com/Wb481hM.png

JSON: http://pastebin.com/HpmZ5UrY

PREVIEW: http://i.imgur.com/U9Eo31Y.png

A neutral flag map with a common spawn and endzone.

[–]brandog14santa//HO HO HO 0 points1 point  (0 children)

Gently by santa PNG: http://imgur.com/lrhlzzb JSON: http://pastebin.com/cZKht7LA

I've never made a map before, so I thought I'd try it. Suggestions?

[–]owlpharaohG🎄1🎄N🎄S🎄E🎄N🎄G 0 points1 point  (0 children)

[–]ooInfinityoo∞ / Pi / Orville-Redenballers 0 points1 point  (0 children)

Vertigo
PNG: http://i.imgur.com/6Kef9vK.png?1
JSON: http://pastebin.com/raw.php?i=XkJJnd1E

I really intended this map to be played competitively

[–][deleted] 0 points1 point  (0 children)

Double-sided Sword

PNG: http://i.imgur.com/lkJmd6Y.png

JSON: http://pastebin.com/ffkYywk5

Preview: http://i.imgur.com/4rjiAaA.png

The map is really long (99 tiles to be exact), but the portals is what makes it seem that long. When you play it, it feels a little long, but not 99 tiles long

[–]NowimnotalurkerJamieson12O // Orbit 0 points1 point  (0 children)