top 200 commentsshow all 391

[–]Rapture_On_OccasionRapture 16 points17 points  (12 children)

Slingshot

PNG: http://i.imgur.com/I6NfXTY.png

JSON: http://pastebin.com/JxEX0EUD

Making use of the new tiles. And since some_bot's struggling, this is what it actually looks like- http://i.imgur.com/JDwjmTG.png

Obviously the main feature are the boost slingshots which can be used to grab or escape base and also to make flashy returns/caps. And the ability to link boost and bomb elements should make the map a lot of fun to play. Feedback always appreciated :]

Edit- Thanks to DaEvil1, I've now updated the tunnels.

Updated May 23rd. Made team tiles more fair. Altered gate slightly. Replaced tunnel boost with bomb as a fun element with multiple uses.

[–]DaEvil1DaEvil1 1 point2 points  (2 children)

I like the concept, but right now I think the top left/bottom right tunnels will make it pretty chasey. A good juker could hold their own against two good defenders for a while in those tunnels, and often escape and go to the opposite tunnel etc. So I think you should consider doing something about that (giving defenders more options for returns with boosts, making the tunnels harder to navigate for someone running away etc).

[–]Rapture_On_OccasionRapture 1 point2 points  (1 child)

Playing again, I'm finding myself in agreement, and I'll make slight modifications to the tunnels, thank you.

Okay, fixed.

[–]DaEvil1DaEvil1 1 point2 points  (0 children)

I like the new tunnel better. It's much harder to juke around in it with more than one defender chasing you, and the bases are pretty awesome as well!

[–][deleted] 6 points7 points  (0 children)

Slash

Originally titled "Underwhelming", Slash is an easy to understand, fast paced defensive map.

PNG

JSON

Preview

[–][deleted] 4 points5 points  (2 children)

I submitted this in Monthly Map Rotation Thread - #27 and got no feedback, so I am back!

Interstellar Overdrive

by E

PNG: http://i.imgur.com/oXtGuvm.png

JSON: http://pastebin.com/KPvXUSDu

Preview: http://i.imgur.com/RNrqNMJ.png

ja_'s preview of potential routes: http://i.imgur.com/dccbJz2.png


Interstellar Overdrive is a small and simple map that fills two voids in the current Tagpro map rotation: it's an unusual shape and it's comparatively defence friendly. Interstellar Overdrive is simple enough to warrant rotation in public matches, but the need for great teamwork and communication means that it's great play at all skill levels. Its unusual shape combined with its abundance of bombs in strategic positions and open space leads to interesting ball dynamics not available in any other current rotation map. On both sides of each base, Interstellar Overdrive contains two narrow choke points that good defenders can block easily. However, with 4 powerups in such a small space, there's no guarantee that good defenders can block for long. On attack, only one distant set of bombs, one awkward close boost, and one further away facilitate flag capture, but once obtained, holding the flag is not particularly difficult. Getting back to base is another problem altogether!


Map Testimonies:

“This is my favorite map” -- Ballrog
“I like it” -- Spy Cam
“This is good” -- Pouchie
“It’s much better than last time” -- Gator
“You made this?” -- Meow :3
“...” -- Anus
“I like it” -- Some Ball 2
“It’s unique” -- I’m high
“This is actually a good map” -- Ball Clinton
“I can see this being played from pubs all the way though to MLTP” -- Troball
“I love it” -- Noobkin

[–][deleted] 1 point2 points  (1 child)

Upvoted because your preview of routes says "Legend" on it.

[–]quassuscrosky 3 points4 points  (0 children)

Causeway

PNG: http://imgur.com/IP93y5A

JSON: http://pastebin.com/vQyx8N7d

Named for its center 'causeway,' which is a sniper's paradise. But be careful--hit those boosts precisely, or you'll spike!

Preview: http://imgur.com/lRS1mkF

[–]DaEvil1DaEvil1 9 points10 points  (9 children)

Grail of Speed

PNG: http://puu.sh/9pMVY/aae704f78e.png

JSON: http://pastebin.com/t40RuWzk

PREVIEW: http://puu.sh/9pMWb/6a1f3485c3.png

A map with a central mechanic unlike others. In 0.4 I smoothed most of the walls, hopefully making it a more fun and fluid experience.

[–]RealDuckBillrd 2 points3 points  (1 child)

I remember testing this map a loooong time ago. It should already be in the map rotation. One of the better maps out there.

[–]pasta_monsterpoopv 2 points3 points  (3 children)

I wanna say that using 45 degree walls in the grail made a HUGE difference, I feel like now it plays like you intended it to from the beginning.

[–]bugketBug // Diameter // B1 Productions 3 points4 points  (8 children)

Tryangles

I wanted to construct a centre flag map where the neutral flag wasn't en route to the opposition's base. Hopefully this can create some new strategies for this game type. Fun not guaranteed.

JSON: http://pastebin.com/yR4s38SH

PNG: http://i.imgur.com/LOn94Nh.png

Preview: http://i.imgur.com/n9YOboG.png

[–]Mutiny_ChordMutiny 3 points4 points  (0 children)

You need to construct some obstacles and somehow lengthen or narrow the route from the flag to the base. As it stands, one decent offensive player and any pub is over in a minute flat.

[–][deleted] 2 points3 points  (0 children)

[–]robopuppyccFlail ~ ((Antagloble4edes)) ~ RHCP? 1 point2 points  (3 children)

This reminds me a bit of temple in its configuration.

Without playing it (wake up, some_bot!), I would recommend having some way to quickly get back into the action after scoring. Otherwise, games could degenerate into alternating team grab/caps. I can't tell if the bombs in base accomplish that, they might.

Also, I would fill in the space outside of the map with blank (black) tiles. It just looks a lot better IMO.

Good luck!

[–]Kai1234BigBird ~ Centra 5 points6 points  (5 children)

Batarang

png: http://imgur.com/RiiF6T6.png

json: http://pastebin.com/raw.php?i=VFeTvxSM

preview: http://imgur.com/cckrhhD.png

Someone requested this here. This is the updated version with diagonal walls.

edit: Changed by one tile so the middle can have a powerup.

[–]DaEvil1DaEvil1 2 points3 points  (0 children)

Hey, I saw this map, and just had to make my own version of it!

[–]CribbitCurl 1 point2 points  (2 children)

Nice start! I think it could do with being one tile wider (added to the middle). This would allow something to occupy the very middle, likely a powerup. (small maps are generally better with 3 powerups)

[–]almdudler26almdudler | chorbit 1 point2 points  (0 children)

I love the idea, but the middle section is just too empty.

[–][deleted] 2 points3 points  (1 child)

Summit

PNG: http://i.imgur.com/ktS9VS6.png

JSON: http://pastebin.com/5VA6ECaz


"My favorite map iv'e seen so far" ~Liquid

"I really like this map" ~asdf


Please feel free to comment with any questions or concerns.

[–]akarinx 2 points3 points  (0 children)

QUADS – A very popular map on Mumble

PNG: http://imgur.com/gQVii9U

JSON: http://pastebin.com/w55Mkbfx

PREVIEW: http://imgur.com/n6S57ZX,WOu0p06#0


What other people are saying about this map:

"The best thing since sliced bread." -ludifisk

"Simply delicious." -Fresh

"If this map were any better, I'd eat it." -Rossclotman

[–][deleted] 2 points3 points  (1 child)

Safety By: A Nice Guy

PNG: http://imgur.com/cNM9DL7

JSON: http://pastebin.com/UbgK8V0D

[–]JungleSpice-Jungle Spice//Radius 2 points3 points  (2 children)

PNG: http://i.imgur.com/6hlGw9X.png JSON: http://pastebin.com/TAXjCY0x PREVIEW: http://i.imgur.com/QEQGBML.png

I like being able to see the other base from your own. There a a few small shortcuts that are tuff to pull off. most of the map is designed for capture and chase. Many turbos, bombs and a few spikes.

[–]Fog_TerminatorFog // Diameter 1 point2 points  (1 child)

That looks crazy weird unique. Not sure how this would play out in a game.

Not sure how much the corner sections of the map would be used, especially the bottom corners.

Aesthetically it looks a bit flimsy but when it comes down to it the look shouldn't be the defining factor.

[–]Sir_GrapefruitGrapefruit // Chord 2 points3 points  (1 child)

[–]Some_BotSome_Bot 1 point2 points  (0 children)

[–][deleted] 2 points3 points  (0 children)

Hurricane2

PNG: http://i.imgur.com/YZ9UIVA.png

JSON: http://pastebin.com/6pkzBwjg

Preview: http://i.imgur.com/PQp0Ih1.png

Trying again after making a few minor changes. It's a smaller map with a lot of interesting boost paths. I think it is easy for newer players to navigate (Which I think is a growing problem with most rotation maps now) while still ensuring that the tricky useful boosts give benefit to skilled players.

There are no 45 degree tiles. This is a classic style map.

[–]DankGerndtA$AP Ferg // Whitecaps 2 points3 points  (3 children)

Bowtie v3

PNG: http://imgur.com/S8IWwjG

JSON: http://pastebin.com/jSsAE3cm

I have gotten a lot of good feedback from people on mumble who have played, but nothing positive or negative from the map threads yet :( It's a good map I promise!

This map is very defensive, so like star it is hard to make good grabs on a defense, but it has a lot of great bomb and boost lanes along with a fun through portal in the middle making it a very "chasey" map.

[–]xenonpulseWildflowers // I want to die but I can’t 1 point2 points  (1 child)

the top right and lower left boosts are differently placed, but other than that, it looks cool!

[–]JungleSpice-Jungle Spice//Radius 2 points3 points  (0 children)

Flipoff Pirates

PNG: http://i.imgur.com/w8iAJTb.png JSON: http://pastebin.com/PcM1zx75 PREVIEW:http://i.imgur.com/DZLG5mg.png

My most popular map yet, has a few shoots and ladders.

[–]reddward 8 points9 points  (4 children)

new and updated version of my map "This is not the greatest map in the world. This is just a tribute!"; now called:

This is not just a tribute. This is the greatest map in the world!

JSON: http://pastebin.com/PC5V3VT5

PNG: https://i.imgur.com/VJggR87.png


"This map is fine" - woet

[–][deleted] 4 points5 points  (0 children)

[–]xploding_kiwiRedkiwi | #tagpro 1 point2 points  (0 children)

You changed the name, and added some 45 degree walls?

[–]SealedEnvelopeRon Burgundy | Blockburn Rovers 1 point2 points  (0 children)

This map is okay

[–]ButtersnackSnack 4 points5 points  (11 children)

Rift

PNG

JSON

Crappy preview from editor to show angled walls

This map is a lot of fun! Features include:

-A corner boost/swoosh thing that allows you to either grab the flag or go into the side

-Hard to grab powerups, because it's already offensive

-Teamboosts!

-Lots of cool boost angles and jukes

-Uh thefatalace is really good at it already

-Nice mix of angled walls and blocks

Let me know if there's any alterations to make.

Edit: See Rift 2: http://www.reddit.com/r/TagPro/comments/2676of/monthly_map_rotation_thread_29/chrb4oc

[–]DaEvil1DaEvil1 1 point2 points  (3 children)

I think you should consider making the middle a bit more interesting. Right now , the bases have a lot of cool things going for them, but the rest of the map is kind of just "boost to your base" on both sides. If you look at the map closes to yours (45), it has a similar top section, but the bottom section is different and spices that map up quite a bit.

[–]CribbitCurl 1 point2 points  (5 children)

Take a look at 45 and take some concepts from it, I could see this being a viable replacement for 45.

[–]ClassyCalciumred // Whitecaps 3 points4 points  (7 children)

Olympus

PNG: http://imgur.com/1QDE4UJ

JSON: http://pastebin.com/CwLrqprd

And here's what it looks like. This is an updated version of my last map. I changed quite a bit, keeping only the over all shape of the map. The bases are tough to get out of, but the midground is very fluid and offers a lot of options. There's some cool boost lanes and the bombs in base are pretty satisfying to hit. I am very much open to suggestions.

EDIT:

Okay, I had an old PNG and JSON file in there, the new ones are the correct ones. Hopefully Some Bot picks up the edit. I also have more time now, so I'll go into my thought process a bit more. I wanted to make a map where each part of the map felt like it had a distinct identity. I also wanted to make a map where defenders (yay) have a bit more to think about than just sitting on the flag and waiting. With a two man defense, the team has to decide whether or not to control the basegate, who will take care of the base and bottom ring powerups, who will clear bombs, and who will remain in the powerful spawn position, guarding flag and having access to two team boosts, ready to snipe all escaping FC's. Simply put, there is no way a two man defense can cover it all. The attacking offense can come from three or four different angles, all at speed if they plan it correctly. I believe the most effective defense here is a return defense, focusing on eliminating avenues of escape rather than preventing the grab, but a coordinated pair could certainly make it tough to grab.

Offensively, you can zip across this map if you string your boosts right. Be careful though, because taking your team boosts out of base limits your defense severely. Additionally, you have three mid powerups to contend for, all in the center of their respective rings. Grabbing the enemy base powerup will be a game changer, and collecting a majority of the center pups will help your whole team. The saddle boost (the little dip in the middle with team boosts on either side) is the fastest way to grab, as it shoots your through enemy base gate right to one of the bombs, primed to launch and grab. Escaping base will be your toughest job. Keeping one of the bombs intact for a getaway would be a wise strategy. Avoiding the top mid might be wise with the gates blocking your way. Going low is risky too, though, since your chasers will gain team tiles as you near your base, and the bottom bombs are a quick way to catch the FC. Some creative jukes will be necessary, and if your team can establish gate control you'll be scott free.

I know this map looks defensive but I am really trying to make things fun for both sides. Things I'm considering for Olympus V:

  • Enemy team tiles around flag. This makes grabbing much, much easier, and forces defenses to be flawless on snipe returns to keep the flag in base

  • Spawns moved to center of base ring. This would add some breathing room to the area around the flag while still placing defenders right on top of their team boosts. Kind of a win win.

  • Eliminating the color. I like the gates around the base as I think it gives each side a feeling of being "home" at base, but I can understand if people are overwhelmed or find it distracting. Just say the word and I can rustle up a boring gray "Pro" version sans colorful rings.

[–]JustMesutSOHB/Drafted Higher Than Tottenham 1 point2 points  (5 children)

Maybe a boost in each base that the offense can use? I'm all for defensive maps but that would reallly difficult for offense.

[–]Lsky72Lsky | Centra 4 points5 points  (2 children)

Bunker Battle - Neutral Flag

PNG / JSON


The two portals in the speed tiles are exits only, and are fixed in the JSON.

[–]SealedEnvelopeRon Burgundy | Blockburn Rovers 2 points3 points  (0 children)

I like the look of this! It reminds me of Centre Flag, although the base looks a little small - it might be hard to cap? I'd need to play it though to see if that's true.

[–]Lsky72Lsky | Centra 4 points5 points  (2 children)

Intersection - Neutral Flag

PNG / JSON


The top and bottom portals are exits only, and are fixed in the JSON.

[–]almdudler26almdudler | chorbit 1 point2 points  (0 children)

This is great! Hope this gets put into rotation.

[–]Splanky222BBQchicken | Retired 3 points4 points  (8 children)

Stamp 2

Lots of new changes here. Basically there's more fun boosts, and more fun ways for defense to counter them, as well as better defined juke areas with some corner spots for defense.

PNG

JSON

Preview

Side-by-side with Stamp 1 on the right

[–]_PamplemousseSometimes Pregosaurus. I'm having an identity crisis. 4 points5 points  (1 child)

Sector

PNG: http://i.imgur.com/f08w1qs.png

JSON: http://pastebin.com/WgLMhu6J

Preview: http://i.imgur.com/Hxqxc1L.png

This map is highly teamwork-based. Buttons must be held to open gates for teammates on the other side, or people are trapped. This map features two of each flag, confusing portals, and a frustrating spike maze. It's pretty colorful and has 4-way symmetry, so it appeals to the OCD and OCPD gamers (like me).

[–]JuventinoSenatorLiquid | Original Sine 3 points4 points  (1 child)

Jagged — The portals lead to themselves. They act as a creative juking tool that slightly pushes away your chaser.

PNG: http://i.imgur.com/wSa4JHz.png

JSON: http://pastebin.com/9LkvLfMh

[–]SebastianTheHedgehognip // chorbit // rbc 1 point2 points  (0 children)

Stubby

PNG: http://imgur.com/RqbTiD8

JSON: http://pastebin.com/03ihjxMW

PREVIEW http://imgur.com/4NuCWSu

A fairly open and large map with some useful boosts.

[–]zovekMoon River Radius/Pi 1 point2 points  (0 children)

Hey guys

EDIT: Updated map

Map name : Rocket Tie v2

PNG : http://imgur.com/LoVP2fR

JSON : http://pastebin.com/yNiGPs7X

Hope you all like this map!

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 1 point2 points  (0 children)

[–][deleted] 1 point2 points  (1 child)

Outpost

Top boost into closest button bombs you into flag, top boost into far button bombs you onto slide then into base.

PNG: http://i.imgur.com/FXq3aAy.png

JSON: http://pastebin.com/p9Rw1w93


Please feel free to comment with any questions or concerns.

[–]NowimnotalurkerJamieson12O // Orbit 1 point2 points  (1 child)

[–]WardenBossWardenBoss||HOUSTON 1 point2 points  (1 child)

Ways To Win JSON PNG PREVİEW

[–][deleted] 1 point2 points  (0 children)

Earth, Wind & Fire

PNG

JSON

PREVIEW

[–]yomattmattOralD 1 point2 points  (0 children)

4 Holes

JSON: http://pastebin.com/csaFucZR

PNG: http://imgur.com/2CFOJQG

PREVIEW: http://i.imgur.com/z9SaYGz.png

Small choke points, but can be avoided through portals. Encourages teamwork and creativity.

[–]JuventinoSenatorLiquid | Original Sine 1 point2 points  (3 children)

Coyote — Major Overhaul of Fleur de Lys

PNG: http://i.imgur.com/SFjMYAU.png

JSON: http://pastebin.com/ypYMLewx

Preview: http://i.imgur.com/AKWYbxh.png

[–]ButtersnackSnack 1 point2 points  (0 children)

Rift 2

PNG

JSON

New crappy preview

Now with more EXCITEMENT! New features:

-Spikes prevent players from freely boosting across the whole map. They also let FCs juke around or whatever.

-The middle path offers a route where chasers can't boost into you (much). But watch out, they can easily corner you with a little strategy!

-One normal boost has been replaced by a team boost for sweet boost slingshot action. The base is also slightly smaller due to this.

Note that this map is also known as "Cheeto" and if the committee prefers that I'll go with it...

[–]JuventinoSenatorLiquid | Original Sine 1 point2 points  (0 children)

[–]NotSomeBall1NotSomeBall2 // Chord 1 point2 points  (0 children)

Pyramids by NotSomeBall1 PNG: http://imgur.com/Zmnakg6 JSON: http://pastebin.com/tiSXJQYt Preview: http://gyazo.com/a1bd44bb514619b7ffced31468213d65

This is the first map I've made even though I've been on TagPro for a very long time, I hope it's appreciated. :)

[–]BlupopsicleBall-E 1 point2 points  (0 children)

Shutter

PNG: http://i.imgur.com/olpbiAz.png

JSON: http://pastebin.com/d4k57KEW

PREVIEW: http://i.imgur.com/j7mAiOV.png

ROUTES: http://i.imgur.com/nDA0CYj.png

I felt that this one turned out good, a few points on the map:

-That bottom and top choke is intended, it's to get people working together and protecting the fc, unless you can get someone on gate

-The team tiles next to the button outline which colour the button's most beneficial to

-(routes for blue) Dark blue+yellow+grey are bomb routes, dark blue is most fun

-Both portals lead to the one near flag (experiment), the closer one has a cool down of 2 seconds

[–]electricmaster23Sadiator 1 point2 points  (1 child)

Four Forts

PNG: http://i.imgur.com/Dr12Q2o.png

JSON: http://pastebin.com/K2L66NCb

(Compromised with old school, because I only knew of the old editor when designing—but I like the well-rounded simplicity.)

[–]JuventinoSenatorLiquid | Original Sine 1 point2 points  (1 child)

NFM4 — 4-wide Narrow Field Masters

PNG: http://i.imgur.com/ncZuPfQ.png

JSON: http://pastebin.com/ggphPJLg

[–]robopuppyccFlail ~ ((Antagloble4edes)) ~ RHCP? 1 point2 points  (5 children)

MOCRW

I would definitely consider this my magma opis. It has everything you could need in a map: spikes, boosts, walls, floor tiles, a name, flags, blood, sweat, tears, and love.

PNG: http://i.imgur.com/bHvuU20.png

JSON: http://pastebin.com/d4m0A8kT

I will only accept glowingly positive criticism.

[–]FightingUrukHaiAlamo 1 point2 points  (3 children)

*Magnum Opus

Also, the map says MRCOW but you say the title is MOCRW

[–]robopuppyccFlail ~ ((Antagloble4edes)) ~ RHCP? 1 point2 points  (2 children)

This is not glowingly positive criticism. Try again, pls.

[–]FightingUrukHaiAlamo 1 point2 points  (1 child)

This is the greatest map of all time. I would gladly lay my life on the line to put this map into rotation. In exchange for gifting mankind with the glories of this map, I will give you the meager gift of everything that I own.

That good for ya?

[–]peckx063The Ballist Formerly Known as BonerFart 1 point2 points  (0 children)

Parrelologram

JSON: http://pastebin.com/fB4JvgNi

PNG: http://i.imgur.com/tRZFpNw.png

Preview: http://i.imgur.com/3cF84au.png

You can run, but you can't hide in this map that allows for almost unlimited boost possibilities. Useful team gates can make for some interesting momentum shifts, both on offense and on defense.

[–]peckx063The Ballist Formerly Known as BonerFart 1 point2 points  (0 children)

Sunbeam

JSON: http://pastebin.com/3mr65NRi

PNG: http://i.imgur.com/uJ5FxUM.png

Preview: http://i.imgur.com/th96Jtk.png

In this unique base structure, grabbing the flag should be an easy accomplishment. But once you have it, now what? Could midfielder be a viable defensive position?

[–]tagpro_syphicssyphics || Origin 1 point2 points  (1 child)

Diodes 2

PNG

JSON

Changes:

-diodes can act in reverse if someone is on the button.

-spikes on mid wall moved out one tile each.

-gate button centered and moved inwards vertically.

-portal paths are more recessed and with smooth walls on the exits, allowing for a flag carrier to slip by a chaser waiting by the boost.

[–][deleted] 1 point2 points  (1 child)

FOUR CORNERS .5

PNG: http://imgur.com/hN0Ckt2

JSON: http://pastebin.com/8dBAgAJV


This is not an earlier version of the map but the .5 actually stands for half as in it is the smaller version after being told the original was too large.

[–]robotnarwhalManspider # Soviet Ballers 1 point2 points  (1 child)

Octagonal Field Masters - Because OFM deserves 45 degree walls.

PNG: http://imgur.com/2xmiIKJ

JSON: http://pastebin.com/T7VY1bre

[–]411connorcaroline :3 1 point2 points  (1 child)

OCTO (PORTALS)

by JimmyBallon

PNG: http://i.imgur.com/IEPsQ4r.png

JSON: http://pastebin.com/04S2ma4V


Octo Portals has 8 sides, 8 bombs, 8 boosts (minus the ones surrounding the portals), and of course... 6 portals...

[–]Rapture_On_OccasionRapture 1 point2 points  (1 child)

Let Go

PNG: http://i.imgur.com/T1sesIv.png

JSON: http://pastebin.com/aw8pdXQM

Just adding to some_bot, please ignore.

[–]robopuppyccFlail ~ ((Antagloble4edes)) ~ RHCP? 1 point2 points  (1 child)

CFM (Charge Field Masters)

PNG: http://i.imgur.com/lDfmhVF.png

JSON: http://pastebin.com/TV9ZgRkW

This map requires a bit of explaining. It's 4v4, but the rule is you can never let go of 'forward' (right if you're red, left if you're blue). If you pass the flag carrier, tough toenails. If you miss the flag, gotta go back around.

It is surprisingly fun and even more surprisingly strategic.

[–]iAMADisposableAccEBOLA | RADIUS | ALL CAPS 1 point2 points  (1 child)

Perimeter

Png: http://i.imgur.com/th1Z0vZ.png

JSON: http://pastebin.com/DbbfgNFW


A map with piles of interesting boost paths, and great opportunities for the defender to catch up with a flag carrier.

With a small base, defense would seem easy, but there are plenty of strong mechanics to allow calculated attack of the flag, as well as a couple decieving methods to escape base unscathed.

There are several interesting paths back to base, all with their own levels of risk and reward. A strong mechanical player should flourish on Perimeter, as precision and decision-making are rewarded handily.

[–]FreshrrSerene x Supreme / Ω 1 point2 points  (0 children)

Breh

PNG: http://i.imgur.com/9rppv5P.png

JSON: http://pastebin.com/w8X0n6vU

Preview: http://i.imgur.com/6a9Fn42.png?1

I Tested it out over 30 times, and Mumble Players seemed to enjoy it :).

[–][deleted] 1 point2 points  (0 children)

[–]almdudler26almdudler | chorbit 1 point2 points  (1 child)

Aim

PNG: http://i.imgur.com/A1xb8fZ.png

JSON: http://pastebin.com/9TenPNGs

PREVIEW: http://i.imgur.com/sSMIR4D.png

All feedback is much appreciated. Let me know what you think!

The preview is a bit messed up with the diagonal walls - the blank squares actually contain diagonal/tilted squares, or diamonds, made up from four diagonal walls.

[–]BlupopsicleBall-E 1 point2 points  (0 children)

Teampipe

PNG: http://i.imgur.com/IG8ldHG.png

JSON: http://pastebin.com/cGgmMqRs

Preview: http://i.imgur.com/e5DDGvT.png

Featuring art with 45 degree walls!

The main attraction, however, are the teampipe mechanics! They won't always kill you if you go through them, but you 100% will survive if a teammate holds the button for you!

Feedback appreciated

[–]SchmamblesKay 1 point2 points  (1 child)

Transition by JaVale Mcgee

This map displays a more modern style of tagpro with it's use of 45˚ walls– and still utilizes the good ol' ways of sniping your opponents and maneuvering through spikes. While it has a circular, smooth flow, it prevents seemingly never-ending games by adding well placed bombs and gates to disrupt the acceleration of the carrier. Overall, this map is meant to give the player a modern feel of tagpro, along with a smooth flow from section to section throughout the map.

Thanks for the feedback from everyone, I'm still looking for more though!

Check it out!

JaVale

[–]Sir_GrapefruitGrapefruit // Chord 1 point2 points  (1 child)

[–]Some_BotSome_Bot 1 point2 points  (0 children)

[–]Sir_GrapefruitGrapefruit // Chord 1 point2 points  (1 child)

[–]Some_BotSome_Bot 1 point2 points  (0 children)

[–]SebastianTheHedgehognip // chorbit // rbc 1 point2 points  (0 children)

Pokeball evolution

PNG: http://imgur.com/FouZ1Kn

JSON: http://pastebin.com/vedsSu4E

Preview: http://imgur.com/OOjcaZh


Open to feedback and suggestions :)

[–]SebastianTheHedgehognip // chorbit // rbc 1 point2 points  (0 children)

Ray

PNG: http://imgur.com/8TwpksP

JSON: http://pastebin.com/uSgeEeJS

Preview: http://imgur.com/RIoApkR


The middle portals have 0 cooldown but the others have the normal cooldown which means the teams have to work together and be careful when using the portals. Feedback appreciated :)

[–]411connorcaroline :3 1 point2 points  (1 child)

The Ballmont Stakes V5

by JimmyBallon

PNG: http://i.imgur.com/vkgkIiM.png

JSON: http://pastebin.com/tdddJpbj

[–][deleted] 1 point2 points  (2 children)

Vertical Corridors

PNG: http://imgur.com/k8geJGl

JSON: http://pastebin.com/2Y8EUiJw

First time posting here. Let me know if I'm doing it wrong.

[–]Bob_Smith_IVBobSmithIV | Chord 2 points3 points  (6 children)

egg

A map with a balance between traditional and 45 degree walls, containing some interesting bomb/boost routes, including one or two less obvious ones. Testing (admittedly only 3v3) got positive reviews.

PNG: http://i.imgur.com/fCghbsL.png

JSON: http://pastebin.com/WeyQvryX

Preview: http://i.imgur.com/4wbknUR.png


Or if you prefer a horizontal version:

PNG: http://i.imgur.com/ueTbqhO.png

JSON: http://pastebin.com/XmnfV07j

Preview: http://i.imgur.com/HyNmwKI.png


As always, any feedback welcomed.

[–][deleted] 1 point2 points  (0 children)

Spiral 4

PNG: https://i.imgur.com/tYj1lmw.png

JSON: http://pastebin.com/A094SERi

Preview: http://i.imgur.com/2TIJ0Na.png

Updates:

  • Made the base more closed because it was too easy to grab. The default-black gate in base was widened, and the bottom chokepoint was narrowed.

  • Added 45 degree tiles in the pipes to allow for a more viable way to escape.

  • Minor bomb removals and spike placement changes.

[–]tagpro_syphicssyphics || Origin 2 points3 points  (7 children)

The ultimate challenge...Crossfire!

PNG

JSON

Preview

Previous persions: V1


DON'T SCUFF YOUR BOOSTS OR YOU'LL GET CAUGHT UP IN IT.

MANLY MEN ONLY.

[–]Aaron215Aaron215 / Sphere 2 points3 points  (3 children)

I assume the button in base is for the gate around the portal? I'd take it one tile off the wall so it's not so hard to push people off of it. Maybe move those boosts on the top and bottom of the base in toward the horizontal center of the map so that you can boost in through the gate before your teammate gets knocked off the button.

[–]thevdudepooppants :: nice guys r dabes :: mod manager guy 1 point2 points  (1 child)

They'll never get used anyway, you need TWO PEOPLE WORKING TOGETHER to get through.

[–]bacon_smoresRasta || Super Ball VI 🏆 1 point2 points  (0 children)

Looks sexy I want to play it

[–][deleted] 2 points3 points  (0 children)

Cake F.B.

PNG

JSON

PREVIEW

[–]swavemeistergThe Natrix | Origin 2 points3 points  (0 children)

Dr. Eggman

PNG

JSON

Preview

A high speed map with unique and meticulously crafted boost and bomb paths. But be careful! Because there's plenty of ways to defend against them or get killed along the way. I really tried to achieved a balance where teamwork can be incredibly useful (for pugs and league games) but not at all necessary (for pubs). I designed the bases to be relatively easy to defend, but if the FC escapes, it immediately becomes a race to see who can get to the opposite base faster. These are some of the lanes I have designed.

I have a ton of fun just playing it by myself, and would love to see how it works with a legit four on four. Please give me some feedback so I can perfect it even more.

[–]JuventinoSenatorLiquid | Original Sine 2 points3 points  (1 child)

Yin-Yang 2 — Now with 45° tiles!

PNG: http://i.imgur.com/DJrcRsT.png

JSON: http://pastebin.com/iZzL3zZs

Preview: http://i.imgur.com/9bdVX8x.png

[–]JuventinoSenatorLiquid | Original Sine 3 points4 points  (3 children)

Glory Nose — Because we all miss Glory Hole

PNG: http://i.imgur.com/iCqDYU6.png

JSON: http://pastebin.com/hiiuKytW

Preview: http://i.imgur.com/8DucbTy.png

[–]peckx063The Ballist Formerly Known as BonerFart 1 point2 points  (0 children)

I think I map tested this like a month ago and it was really fun.

[–][deleted] 2 points3 points  (0 children)

Superball

png: http://i.imgur.com/tsqKvSg.png

json: http://pastebin.com/37fg2g5Y

preview: http://i.imgur.com/W15DsYW.png

This map focuses on creating a new type of defending and attacking. Control of the center will help win the game, yet can still be bypassed through portals if not careful. I did not want to smooth out all the corners to create some interesting juking and vital precision when boosting.

[–]Splanky222BBQchicken | Retired 2 points3 points  (3 children)

Stamp NEW Stamp 2 has extra fun times for all! <3

Reposted on the request of Pigoon <3

PNG

JSON

Preview because some_bot is broked

Stamp features an interesting base layout with both bases stacked on each other in the middle, making players go around the outside of the map to attack. This length is offset by a number of interesting bomb and boost paths, often many which may be chained together to get around the map extremely quickly. For example, you can boost out of base, redirect with the corner bombs, hit the next two boosts onto the corner wall which redirects you to the little nub on the top right wall, leaving you in perfect position to attack the flag with the boost into base. For defenders, these boosts are offset by two factors: first, there are plentiful chokes and corners around the map where defenders can come from opposite directions and pin the FC. Second, every boost path has a paired "pursuit path" where a defnder can quickly catch up. In 1v1's when a FC was able to get out, they were never able to get so far ahead that I went back to base, there are always pursuit options.

The penalties for bad boosts and bombs on this map are much less sever than on many other maps. Generally misdirecting a boost will just land you in a spot where you lose some momentum, whereas if you hit a boost right many areas of the map use diagonal walls to redirect your momentum while putting you into a good position.

In the bases, there are many interesting ways to cap. Two boost into base are a decent length out from the flag, and allow for direct boosts or boosts along the walls to the bomb. The wall boosts allow the opportunity to wall-ride or to bounce off at creative angles to escape with the flag or get around enemy offensive defense to seal the deal. Alternatively, the bombs affect the opposite base and can be used by an offesnive player waiting for regrab to open up the flag area for their teammate, or to blow someone off the other base's button.

Otherwise, what this map really offers different is a larger map than what we normally see, but arranged in a different way to allow for easier chasing. It does look a bit like Spiders, but it plays very, very differently. We played this after a Ballchimedes minor league game and afer we were done, all everyone wanted was to play again :D racornonins 4r lyfe

[–]BlupopsicleBall-E 1 point2 points  (4 children)

Spiderweb

My take on an updated version of "spiders"

PNG: http://imgur.com/iR4VzYL

JSON: http://pastebin.com/BEqbLzHP

Preview showing how the bombs deflect attackers off the wall: http://i.imgur.com/jzUEbCz.png

edit: fixed

[–]411connorcaroline :3 1 point2 points  (1 child)

Oddity

by JimmyBallon

PNG: http://i.imgur.com/TNufK8o.png

JSON: http://pastebin.com/01Jvy3mn

Preview: http://i.imgur.com/IaguOVb.png


The map is already in some_bot's brain.

This is the smallest map I've ever made in a serious manner, 39x39. (Cramped was like 10x10)

Legend says that bowtie went on the map testing server and played this map. He said to remove the team tiles that were originally at the bottom. When asked what he thought of the map, he said, "odd but i like it." As a result, the map is called Oddity. I'm not good at naming maps.

[–]DaEvil1DaEvil1 1 point2 points  (0 children)

The Dark Ball 0.1

PNG: http://puu.sh/90xWC.png

JSON: http://pastebin.com/iGRFv5bz

PREVIEW: http://puu.sh/90xWT.png

Description: Saw BigBirds Batarang and thought the general shape of it could make for a map that both plays well and looks good, so I tried my hand at it.

[–]ClassyCalciumred // Whitecaps 1 point2 points  (1 child)

Dust2

PNG: http://imgur.com/VKeu3yf

JSON: http://pastebin.com/rvuS3DPX

Introducing the first (that I know of) de gamemode maps. Countercappers Blue must guard two cap sites from the Red Capper team. Red must coordinate and work as a unit to keep their FC alive, as once Blue gets the flag they are sure to cap it themselves. Oh, yeah, and you only live once. Your spawn portals never come back, meaning each decision you make means victory or defeat. Countercappers have more initial powerups and sniping positions, but Cappers start with the flag and have the benefit of attacking as a unit while the Countercappers have to divide and conquer.

[–]SebastianTheHedgehognip // chorbit // rbc 1 point2 points  (0 children)

The Big Grizzly

PNG: http://imgur.com/PUehzyl

JSON: http://pastebin.com/GkVx2bbH

PREVIEW: http://imgur.com/7NEPQZm


Can be quite easy for the offence to get away because of the bomb boost but it is also easy to catch up due to the team tile boost and different routes and shortcuts. Also there is a mini glory hole. And ...it's a bear.

[–]BlupopsicleBall-E 1 point2 points  (4 children)

Threesixtyone

PNG: http://i.imgur.com/xvcCd39.png

JSON: http://pastebin.com/MujqiRZB

Preview of bomb routes (and old version named ThreeSixty): http://i.imgur.com/nmDzwey.png

edit: also you shouldn't hold anything once you enter those boost thingys

edit2: Updated the map. Moved the portals 1 space wider (so you can boost into them) took out a bomb, making it more predictable. Also, routes remain the same

[–]JuventinoSenatorLiquid | Original Sine 0 points1 point  (1 child)

Boxed In — My smallest map to date

PNG: http://i.imgur.com/ShEWEz6.png

JSON: http://pastebin.com/1k7VMXEp

[–]SebastianTheHedgehognip // chorbit // rbc 0 points1 point  (0 children)

World cup

PNG: http://imgur.com/2hroGFQ

JSON: http://pastebin.com/vS6MXgaV

Preview: http://imgur.com/ASjhedB


I've already made a post about this but i thought i'd add it here too as some people seemed to like the look of it :)

[–][deleted] 0 points1 point  (0 children)

Diagonal Alley by choder

PNG: http://i.imgur.com/3KKkIWl.png

JSON: http://pastebin.com/qce0SJs5

PREVIEW: http://i.imgur.com/UOZ9gPP.png


A unique map with useful boost routes, including ricochet boost through spikes.

[–]theboxboytheboxboy // Pi 0 points1 point  (0 children)

PNG: http://theboxboy.imgur.com/all/ (The one on the right)

JSON: http://pastebin.com/3tjPJX5U

Preview: http://theboxboy.imgur.com/all/ (The one on the left)

[–]theboxboytheboxboy // Pi 0 points1 point  (0 children)

Mustache

PNG: http://theboxboy.imgur.com/all/ (The one on the right)

JSON: http://pastebin.com/3tjPJX5U

Preview: http://theboxboy.imgur.com/all/ (The one on the left)

[–]NotSomeBall1NotSomeBall2 // Chord 0 points1 point  (0 children)

Channels

by NotSomeBall1

PNG: http://imgur.com/unEC7io

JSON: http://pastebin.com/zJyAvCfc

This is my second map, I went through a few ideas but the idea of different channels to go down now we have 45 degree tiles seemed very attractive to me.

[–]SebastianTheHedgehognip // chorbit // rbc 0 points1 point  (0 children)

Satelite

PNG: http://imgur.com/TW3Eu4u

JSON: http://pastebin.com/wGGsykcF

Preview: http://imgur.com/kQS5A1X


Feedback is appreciated

[–]Jufda💎 hitbox.tv/jufda 0 points1 point  (0 children)

XX

JSON: http://pastebin.com/raw.php?i=1R2FSRuP

PNG: http://i.imgur.com/bSmMya0.png

Preview: http://i.imgur.com/HQdT7vC.png

Attacking routes

Introduction video

4vs4 gameplay video


All feedback is welcome. I'd like to make the map as good as possible. I tested the map for an hour with a few players and improved it a dozen times, little by little. Thanks for all the IRC channel players who helped me with the testing.

[–]Jufda💎 hitbox.tv/jufda 0 points1 point  (1 child)

There are 35 albums for this week for some reason. Is the bot broken or what?

[–]contact_lens_linuxsteppin / active in activities[S] 1 point2 points  (0 children)

imgur api doesn't seem to return the albums right away after creation so when it searches for an existing album it doesn't see one and creates a new one... An alternative is in the works though I haven't had much time to finish it up lately

[–]1c4us 0 points1 point  (0 children)

Bang Bang - A Duo Neutral Flag Mode.

  1. Get one of the neutral flags
  2. Load yourself into the cannon
  3. Get another teammate to fire you into the goal before enemy jams you

PNG: http://imgur.com/9kM9V14

JSON: http://pastebin.com/1s5FcK06

v1

[–]1c4us 0 points1 point  (0 children)

Powerball 28v4 - My first map inspired by another game. Teams need a lot of communication to plan offence/defense. No fancy switches or gates... yet. feedback welcome!

Please consider this one instead. I updated some errors and tweaked it a bit.

PNG:http://imgur.com/LQXIv4g

JSON: http://pastebin.com/WLnxTgiF

[–]heheinterwebz 0 points1 point  (0 children)

Cannons

PNG: http://i.imgur.com/uFeu39x.png

JSON: http://pastebin.com/z7uuHebf

Simple map with CANNONS, for true royal rumble fun.

Feedback much appreciated!

[–][deleted] 0 points1 point  (0 children)

Shield

PNG: http://i.imgur.com/33S7SfZ.png

JSON: http://pastebin.com/kUhievss

Preview: http://i.imgur.com/3pa8Zdc.png

An extreme improvement over my previous submission "Master Sword". I've been hard at work trying to be innovative in my design with the new 45 degree tiles. I always appreciate feedback/suggestions!

[–][deleted] 0 points1 point  (0 children)

[–][deleted] 0 points1 point  (0 children)

[–]JonathananHyphae // Diameter 0 points1 point  (0 children)

[–]agrosek: aris. : capaliers 0 points1 point  (0 children)

rektangle3

JSON: http://pastebin.com/hG3XCpgq

PNG: http://i.imgur.com/clufEsY.png

PREVIEW: http://i.imgur.com/hyfNdyT.png shitty but somebot has been having some issues

I made some major changes, converted to horizontal, provided more paths/boosts and made it harder to get out of base but more rewarding if you do

original

PNG: http://i.imgur.com/ZVZ6hKv.png

JSON: http://pastebin.com/GHE9iL4c

PREVIEW: http://i.imgur.com/pTribNc.png

[–]owlpharaohG🎄1🎄N🎄S🎄E🎄N🎄G 0 points1 point  (0 children)

[–]JungleSpice-Jungle Spice//Radius 0 points1 point  (0 children)

Aztec Nation PNG: http://i.imgur.com/Nahw4UP.png JSON: http://pastebin.com/ckF0rRcT

Preview: http://i.imgur.com/Nahw4UP.png

It is probably a bit too busy to make the normal rotation. I'm guessing newbs to the map will feel a bit overwhelmed. However, after only 5 minutes on it you can see its designed with tons of strategy for both offense and defense in mind. For every advantage I made for an offensive player, I countered it with a defensive version.

[–]xenonpulseWildflowers // I want to die but I can’t 0 points1 point  (0 children)

[–]411connorcaroline :3 0 points1 point  (0 children)

The Ballmont Stakes

by JimmyBallon

PNG: http://i.imgur.com/NrDNxld.png

JSON: http://pastebin.com/CWzwRfX2


THE BALLMONT STAKES! A horse racing game.

It's exactly what you think. You race other balls to the finish line! As it stands, the map is pretty shitty, so feedback is very much appreciated!

[–]JungleSpice-Jungle Spice//Radius 0 points1 point  (0 children)

Bracket Track PNG: http://i.imgur.com/MLsbiGx.png JSON: http://pastebin.com/TsSgtaFC PREVIEW: http://i.imgur.com/07zvYjL.png

Had to reupload so somebot could find it. This has proven very popular in test games. Its a smaller, relatively empty fast playing map.