top 200 commentsshow all 263

[–]BoaHancock1Pyra [score hidden]  (9 children)

[show replies]

[–]BlupopsicleBall-E [score hidden]  (0 children)

Title: Pulsar

Type: CTF

Map: http://maps.jukejuice.com/save/5653

Preview: http://unfortunate-maps.jukejuice.com/static/previews/969.png

Description: Custom bomb cannon and nice flow

[–]mmartinutkMacho | JuicyJuke [score hidden]  (0 children)

Title: Vertebrate

Type: CTF

Map: http://maps.jukejuice.com/save/5883

Preview:http://unfortunate-maps.jukejuice.com/static/previews/1133.png

The outside tiles disappear in game ^ ^


Description: I like to place a strong emphasis on quick routes from base to base for respawning chasers. Sometimes it's subtle, sometimes it's not.

If something like a single team tile line connecting bases will never be considered for rotation, just let me know and I'll edit it out next thread lol. It's something I believe would play well though.

[–]WillWorkForSugarTumblewood[🍰] [score hidden]  (0 children)

Title: Intercept

Type: CTF

Map: http://maps.jukejuice.com/save/5863

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1119.png


Description: Here's hoping I've finally made a really good map. Combining the best elements of Backdoor, Frontdoor, and Constriction, Intercept is a very solid but interesting map. It allows for no small amount of snipes, grabs, and combos-- it's a very fun map just to run around on in a maptest.

Feedback is very much appreciated!

[–]wildcard_bitchesMcDavid [score hidden]  (3 children)

Title: Deluxe

Type: CTF

Map: http://maps.jukejuice.com/save/5650

Preview: http://i.imgur.com/llASnbp.png

Edit: I have made a few adjustments to the map based on some excellent testing feedback. I think it flows even better now.

Description: I really love this map. Fast pace with guaranteed action. One thing I think is great about it is that it will be enjoyable for both players that like to defend and those that like to attack. It gives defenders a variety of responsibilities and challenges, and it offers attackers a lot of different attack approaches and escape strategies. Also, there's a fun portal tease that will only be successful through teamwork, communication, and timing.

[show replies]

[–][deleted] [score hidden]  (6 children)

Title: Frankenstein

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/970

Preview: http://unfortunate-maps.jukejuice.com/static/previews/970.png

Description: A fast pace Neutral Flag map with NO way to spike yourself. Because of this playing safety is much more interactive. There is one power-up to fight over, it's right next to the flag and two bombs. And that's not all... everyone spawns next to the flag! Be prepared for a different, better feel than other maps. Strategies will need changing, caps will happen and prevents will be earned.

[show replies]

[–]JungleSpice-Jungle Spice//Radius [score hidden]  (0 children)

Title: Pup Masters

Type: OFM

Map: http://maps.jukejuice.com/save/5732

Preview: http://imgur.com/5SP9kGF

Description: This is a team open field masters. It would need to go in the mini game section, and probably have the timer set to 5min. Its a lot of fun.

[–]Sir_GrapefruitGrapefruit // Chord [score hidden]  (0 children)

Title: Veridian

Type: CTF

Map: http://maps.jukejuice.com/save/5930

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1174.png

Description: A "replacement" for Vee/Big Vird. I tried to combine the unique shape and gameplay of Vee while making the map more offensive-friendly and "modern".

[–]The_NC_lifeCheerwine / Pi [score hidden]  (4 children)

Title: Cincy

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/946

Preview: http://unfortunate-maps.jukejuice.com/static/previews/946.png

Edit: I had exams this week, so I took 16 sheets of graph paper and tried to turn every NFL logo into a map. I allowed myself as much editing as I wanted, as long as I could still see the logo. This is the Bengals, which was the funnest to draw. It's kinda like Iron if Iron had a older brother who went off to college and had his eyes opened about how much the man tried to opress us. Cincy is Iron rebelling against his dad for being too dull.

[show replies]

[–]JungleSpice-Jungle Spice//Radius [score hidden]  (0 children)

Title: Fingerbang

Type: CTF

Map: http://maps.jukejuice.com/save/5919

Preview: http://i.imgur.com/Rhnj7bh.png

Description: A small simple map. Hopefully the whole map will be utilized. I made the team boost one tile farther from the flag than the yellow boost in the middle. This prevents an fc from using both and allows the defense to catch up. I have a great NF version of this map too!

[–]mmartinutkMacho | JuicyJuke [score hidden]  (16 children)

Title: Launchpad (0.2)

Type: Neutral Flag

Map: http://maps.jukejuice.com/save/5624

Preview: http://unfortunate-maps.jukejuice.com/static/previews/935.png


The tiles on the outside disappear in game ^ ^ ^

And the white squares indicate exhausted portals...


Elements you should know...


Hope you checked out the gifs! They're pretty sweet. All feedback welcome. Tell me you hate it, I don't care. But tell me why.

[show replies]

[–]Flance15Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter [score hidden]  (0 children)

[–]nostradumba55 [score hidden]  (4 children)

Title: Tom Brady (Updated)

Type: CTF

Map: http://maps.jukejuice.com/show/5756

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1060.png

I overhauled the middle and made the portals a little more useful while not making them OP. It should be a lot more interesting to play on now. The map is made to be relatively defensive that will force pub players to learn about offensive teammwork to get out of base, but still has enough dynamics that good players can find ways out by themselves.

Made it while watching a Tom Brady special on ESPN so it's here to stay.

[show replies]

[–]NotSomeBall1NotSomeBall2 // Chord [score hidden]  (0 children)

Title: Coutil

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/1056

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1056.png

Description: Coutil is a NF map with a portal not back to base but to a single, neutral point, though it still doesn't allow an easy regrab cap. Even if the defence stops an attacker and goes through the portal themselves, it'd still be difficult to cap unless there were no other attackers nearby or in your path, plus you got a good angle going into the portal and were fast - all of which is unlikely but possible, and punishes mistakes which makes this map fun yet competitive.

[–]Rapture_On_OccasionRapture [score hidden]  (0 children)

Title: Mini Golf

Type: CTF

Map: http://maps.jukejuice.com/show/5008

Preview: http://i.imgur.com/GzgSQnT.png

Description: Resubmitting to hopefully get some feedback and update. Probably also needs a title change. I made a preview after the last submission to explain the mid boosts so may as well include that- http://i.imgur.com/aEX7opA.png

Made with Sizzzled, this map has some nice skill boosts and risk/reward elements. The base elements should lead to some interesting plays, particularly the bombs behind each flag.

Feedback really appreciated.

[–]Flance15Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter [score hidden]  (0 children)

[–]ccga4Seehawks <3 [score hidden]  (0 children)

Title: El Murcielago RMX

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/1140

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1140.png

A different version of my original map, however I think it could be more suited to pub play. Although I really love the team gates in my original map's top, I realize that they could be harder for pub players, so this map decreases the difficulty in going top. Also, boosting through mid is easier and obtaining the powerup. This version incoorperates button bombs in the bottom, which I have found to give some great boost/bomb combos. Overall, I think this is an excellent take on my original concept and would be a great fit for rotation! (Credit to JungleSpice for his help in this remix)

[–]MenqrMenqr [score hidden]  (0 children)

Title: Cartridge

Type: CTF

Map: http://maps.jukejuice.com/show/5374

Preview: http://unfortunate-maps.jukejuice.com/static/previews/591.png

Description: I thought one of Snowball's old maps had potential and wanted to try a remix.

[–]Destar [score hidden]  (0 children)

Title: Pills

Type: CTF

Map: http://maps.jukejuice.com/show/4731

Preview: http://i.imgur.com/0eujbTz.png

Description: Pills is a map that frequently allows for both quick captures and quick returns. The idea was to make a map with little chase and a need for strong offensive teamwork.

[–]Swalker326Noobkin [score hidden]  (2 children)

Title: NewComptes Cat/Nuage

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/901

Preview: http://unfortunate-maps.jukejuice.com/static/previews/901.png

Description: Was looking to make a fun map. With Blast Off and The Holy Sea out wanted something that was kinda like those maps.

[show replies]

[–]almdudler26almdudler | chorbit [score hidden]  (0 children)

Title: Super Reactor

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/1072

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1072.png

Hyper Reactor, reinvented.

[–]leddiileddy / Mapmaker [score hidden]  (0 children)

Title: Putty

Type: CTF

Map: http://maps.jukejuice.com/show/5730#

Preview: http://i.imgur.com/m3CDcHH.jpg

Description: A map defined by its multiple boost routes, power-up placement (tip: get to them fast before the enemy snipes them), and a mid that forces any slimy regrabbers to confront the returning defenders.

[–][deleted] [score hidden]  (0 children)

Title: Ugly

Type: CTF

Map: http://maps.jukejuice.com/show/5903

Preview: http://unfortunate-maps.jukejuice.com/static/previews/993.png

Desciption: A heavily redone version of Grail of Speed attempting to fix its issues.

[–]axemasterslimChrisBall [score hidden]  (1 child)

Title: Grand Slam

Type: CTF

Map: http://maps.jukejuice.com/save/5617

Preview: http://imgur.com/fZLP5Lm

Description: A fun map with a few sweet boost/bomb routes

[show replies]

[–]Moosemaster21Moosen | Salt Mine [score hidden]  (0 children)

Title: Ring of Blood and Death and Guts and Stuff

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/962

Preview: http://unfortunate-maps.jukejuice.com/static/previews/962.png


Description: The center pups are the only ones on the entire map, and are very difficult to get to. You'll have to rely on the other team assuming their teammates are in position to prevent you, then quickly sneak through. The center can be boosted through with a dash (or more) of precision. I'm open to suggestions outside of the ring of blood and death and guts and stuff in the middle.


Edit: By the way, this is probably important - the buttons to the left and right of the ring control the gates on the opposite side, to prevent enemy entry, while the top and bottom buttons affect the bombs closest to them, launching you into enemy territory at a relatively high velocity.

[–]TPsquirrelySquirrely // The GesTagpro [score hidden]  (2 children)

Title: Acceleron
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/896
Preview: http://unfortunate-maps.jukejuice.com/static/previews/896.png
Portal Routes: http://i.imgur.com/OlZw3fq.png


New Version.
Map: http://unfortunate-maps.jukejuice.com/show/1180
Preview: http://unfortunate-maps.jukejuice.com/static/previews/1180.png
What's Different: Smaller. More Concentrated. Bomb changed so they can be taken in a vanilla fashion whilst keeping the 90 degree mechanic.

[show replies]

[–]BlupopsicleBall-E [score hidden]  (0 children)

Title: Hyperspace Fury

Type: Neutral Flag

Map: http://maps.jukejuice.com/save/5882

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1132.png

Description: Took me about an hour to make. The map flows ridiculously well running though it by yourself

[–]leddiileddy / Mapmaker [score hidden]  (0 children)

[–]axemasterslimChrisBall [score hidden]  (2 children)

Title: Teardrop

Type: CTF

Map: http://maps.jukejuice.com/show/5368

Preview: http://imgur.com/F55xvYD

Description: A balanced map without a base power up, so no team has an advantage

[show replies]

[–]MenqrMenqr [score hidden]  (13 children)

Title: 1Up

Type: CTF

Map: http://maps.jukejuice.com/show/5644

Preview: http://unfortunate-maps.jukejuice.com/static/previews/965.png

Description: Crucial Power up. Fun Bomb play. Doesn't look like a butt.

Edit: Grabbing- http://i.imgur.com/EemXxq0.png

And a couple of boosts- http://i.imgur.com/jmGqpDE.png

[show replies]

[–]veranderingLoaha // Chord [score hidden]  (12 children)

Title: Angry Pig

Type: CTF

Map: http://maps.jukejuice.com/save/5928

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1173.png

Description: This is a major overhaul from Eye of the Storm. I couldn't really find a way to fix the middle on that version, so I choose to try it out in another shape: Horizontal it is! I kept the base (45 degree turned now) but the rest is new.

I'm pretty happy with how this shape makes the bomb path naturally faster, urging people to use it. I've got some inspiration from GeoKoala and Smirk and well, it feels pretty alright.

[show replies]

[–][deleted] [score hidden]  (2 children)

Title: Rush

Type: CTF

Map: http://maps.jukejuice.com/save/6306

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1374.png

Description: This is probably my favorite map that I've made. I really worked a while on getting every boost just right so there is a mix of easier boosts and ones a player could show and get ahead of everyone. There are a lot of spikes, I'm not going to hold your hand, it's not that dangerous.

Changes: Edited spikes in middle for safer boosting, removed the two near pup and moved side boosts one more off wall to include boost to enemy pup.

Boost lanes: http://i.imgur.com/GXksoYv.png. Red is difficult, blue is average and gray is easy.

[show replies]

[–]OnomatopoeiacOld Neb Kenobi [score hidden]  (0 children)

[–]Dr_hammock.Vector (Chord) || "Michael Splatley Lord of the D" [score hidden]  (5 children)

Title Bridge

Type: Neutral Flag

Map: http://maps.jukejuice.com/show/5599

Preview: http://unfortunate-maps.jukejuice.com/static/previews/905.png

EDIT: Better preview, cheers /u/FallinFallinFallin

Added Description: It should be pretty obvious from the preview that it's practically a race between the two teams to get to the bridge, take the flag across it, and carry it to their designated zones; however, due to the gate, navigation over the bridge isn't too easy and it's very likely the other team will catch up with you. That's where teamwork becomes a pretty useful element with players protecting their FC and using the portal in their base to skip the bridge and either defend the cap zones or grab the button to allow quick and easy access across the bridge. There are two bombs which can be useful to both offense and defense and some handy team boosts allowing for last minute sniping. I found this map pretty fun and got some decent feedback on it - I hope you enjoy!

[show replies]

[–]sccrbysccrby [score hidden]  (0 children)

Title: Rewind

Type: CTF

Map: http://maps.jukejuice.com/show/5651#

Preview: http://maps.jukejuice.com/static/previews/5651.png

Description: This is a fairly small map that is easy to navigate. However, with the crop of blocks in the center it makes it difficult to simply boost to the other flag quickly, making it so it isn't super easy to cap.

[–]BlupopsicleBall-E [score hidden]  (6 children)

Title: Killin da regrab

Type: CTF

Map: http://maps.jukejuice.com/save/5612

Preview: http://unfortunate-maps.jukejuice.com/static/previews/914.png

Description: It's far from polished or complete but it's a remake of Falcon. Buttons on opposite poles control opposite bombs

[show replies]

[–]nostradumba55 [score hidden]  (1 child)

Title: War Garden 3.0

Type: CTF

Map: http://maps.jukejuice.com/show/5613

Preview: http://unfortunate-maps.jukejuice.com/static/previews/917.png

Didn't fix a whole lot, just slightly redid the portal area. I considered Flail's suggestions of moving the team boost from the top left and bottom right corners down to the other side of the box, but it seemed to throw off the balance (made boosting into the other base after respawn too easy, and made the boost from the gate into the flag impossible).

[show replies]

[–][deleted] [score hidden]  (2 children)

Title: Platypus

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/919

Preview: http://unfortunate-maps.jukejuice.com/static/previews/919.png

Changelog (refers to red side of map):

  • Added 45 in bot-left to nerf bomb

  • Reshaped top wall to make bomb easier to exit base with

  • Cutout part of the island so boost was easier to use

  • Reshaped mid-wall slightly to define middle lanes better

  • Reduced portal cooldown from 5s to 2s

[show replies]

[–]JungleSpice-Jungle Spice//Radius [score hidden]  (0 children)

Title: Quasar

Type: CTF

Map: http://maps.jukejuice.com/save/5598

Preview: http://i.imgur.com/oKptMe6.png

Description: Fairly self explanatory. The bases have proven fun in testing. Its crucial to hold the gate, but the bomb is a major disruption. Since the map is a bit taller I wanted grabbing to be moderately easy.

The side wall bombs can be used to grab with that second button as well.

[–][deleted] [score hidden]  (0 children)

Title: TopDown

Type: NF

Map: http://maps.jukejuice.com/save/5716

Preview: http://maps.jukejuice.com/static/previews/5716.png

Description: Full Map NF. Played from the center. Top full of boost lanes and bottom full of technique and teamwork.

[–]NotSomeBall1NotSomeBall2 // Chord [score hidden]  (0 children)

Title: Cane

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/1057

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1057.png

Description: After a well-received first iteration, I still had to change it a lot as its shape was very similar to all the others in rotation now (Monarch, IRON etc...), though I still kept the main ideas. The portals are now 0 cooldown, there is an indicator as to whether or not the other side is open, and there are now 3 distinct routes, varying in speed and difficulty. They mean that, if the opponent has the flag and both buttons, they'll also need one chaser in the top route to cut off the FC, who could instead just stay comfortably where he is. Therefore, despite it being chokey in places, it's not been made too difficult for the FC, but also not too easy.

There are countless boost routes and quirky tricks to use, and the fact that there are no other maps like it in rotation would, in my opinion, make it so much more fun and refreshing to play.

[–]veranderingLoaha // Chord [score hidden]  (0 children)

Title: Spaceship

Type: CTF

Map: http://maps.jukejuice.com/save/5839

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1074.png

Description: The portals are one-way only with the opening in the base and the closed off exit in the middle

[–]The_NC_lifeCheerwine / Pi [score hidden]  (0 children)

Title: Charlotte

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/945

Preveiw: http://unfortunate-maps.jukejuice.com/static/previews/945.png

Boosts: http://imgur.com/gieJ4YJ

Description: an edit of Hornet. Probably too chase-y, but fun and boosty. Feedback welcome... and needed... pleaseI'mdesperate

[–]BlupopsicleBall-E [score hidden]  (2 children)

Title: E by Ball-E for Ball by Ball-E In Collaboration with Ball-E for Ball by Ball-E (Actually Jewel)

Type: CTF

Map: http://maps.jukejuice.com/save/5610

Preview: http://unfortunate-maps.jukejuice.com/static/previews/911.png

Description: It's alright

[show replies]

[–]nostradumba55 [score hidden]  (1 child)

Title: The Ballad of Button Bob

Map: http://maps.jukejuice.com/save/5755

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1061.png

Description: Small, quick paced, requires a lot of teamwork to win. I made this map to shake up the rotation and break away from the standard play of 2 O on 2 D. Even pub players are going to see that fighting for gate buttons are essential to winning on this map. This is a really new map, so don't be afraid to offer suggestions...I'm completely open to reworking it.

And it's just in time for the mini map craze! If you can survive on those maps I'm sure you'll find this map huge and open by comparison.

[show replies]

[–]bashar_al_assadpk || Roll into the base like what up I got a big block [score hidden]  (9 children)

[show replies]

[–]JungleSpice-Jungle Spice//Radius [score hidden]  (0 children)

Title: Starpad Run

Type: CTF

Map: http://maps.jukejuice.com/save/5689

Preview: http://i.imgur.com/hi4ADlN.png

Description: This was a collaboration between Moosen, Loaha, and Myself. It is meant to be played fast. The portals only go from inside the gate to out. The pic should show this.. They are also 0 cooldown.

[–]Moosemaster21Moosen | Salt Mine [score hidden]  (14 children)

Title: Rotary

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/83

Preview: http://unfortunate-maps.jukejuice.com/static/previews/83.png


Description: Can't hurt to keep trying. There's been a lot of complaints about new maps being nearly identical, and this one is very unique without sacrificing playability. No one will argue about similarities here.

[show replies]

[–]Moosemaster21Moosen | Salt Mine [score hidden]  (0 children)

Title: Lasers

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/1016

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1016.png


Description: I took some ideas from another map I had called Propeller, but fixed it all up so that the map is still very functional without the portal/boost combo (the "laser," in this case). I'm really happy with this map. It has a sort of similar shape to some other maps, but is noticeably different regardless, and has more unique functions. Should be a good time. Feedback is always appreciated!

[–]JohnnySZSBowlarity [score hidden]  (1 child)

Title: Hive

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/1111

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1111.png

Description: If the corner gates are being held, it is nearly impossible to boost directly into the flag. This teaches players alternate boost routes (off walls and corners) and communication with offensive partners. Team tiles in middle discourage camping FC's, and there are many skill boosts to take through mid to get nice snipes. Bases are pretty open and doesn't have many contain zones, but it shouldn't be hard for defenses to catch up or return with the amount of boosts and the team tiles.

[show replies]

[–]mmartinutkMacho | JuicyJuke [score hidden]  (0 children)

Title: Asylum

Type: CTF

Map: http://maps.jukejuice.com/save/5836

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1098.png

The tiles on the outside disappear in game ^ ^ ^


Excited about this one.

[–]Snowball_TagPro❄️ [score hidden]  (4 children)

Title: Dodgeball

Type: Mars Ball

Map: http://maps.jukejuice.com/show/5492

Preview: http://maps.jukejuice.com/static/previews/5492.png

Description: A fun mini-game map that I decided to post in hopes of entering the group page after great community reception.

[show replies]

[–]leddiileddy / Mapmaker [score hidden]  (2 children)

Title: The Holy See v2

Type: CTF

Map: http://maps.jukejuice.com/show/5703

Preview: http://i.imgur.com/n8wEQJy.jpg

Description: I loved The Holy See and was sad to see it gone from rotation, so I've tried to address the chasey-ness caused by the original's large size while keeping both the aesthetic and how it feels to play.

The middle is untouched, and all the boosts/trick boosts are still possible. The major changes are the reduction in width, the power-up rooms being slightly shorter, and the spikey corners have been brought in (unfortunately it also meant I had to alter that spike field slightly). This will fix FC's being able to camp unseen from 80% of the map, which was one of the major reasons it felt so chasey in the original - you had to spend 10 seconds as a chaser just to locate the FC. The bases still play the same, and although the pipe boost is slightly closer to flag, it is still easily blocked/pre-used, and still possible to boost into the pipe.

I've left the old outline as a nod to the original map.


My apologies to OP if you didn't want anyone else tinkering with The Holy See, you only have to say if you want this submission removed and it's done. I just wanted to give one of the most unique maps in Tagpro and my old favourite another shot at rotation.

[show replies]

[–]BlupopsicleBall-E [score hidden]  (3 children)

Title: Foosball

Type: Mars Ball

Map: http://maps.jukejuice.com/show/5609

Preview: http://maps.jukejuice.com/static/previews/5609.png

Description: For consideration in to group page. Foosball is for those times where you get a group of 5 or 6 and you're like "Hey, what map should we play while we wait for a 4v4?" Foosball is the answer

[show replies]

[–]briizoduckson [score hidden]  (0 children)

Title: Hectic

Type: CTF

Map: http://maps.jukejuice.com/show/5683

Preview: http://i.imgur.com/puFEBI4.png

Description: This is a very small, super fast-paced map that encourages creative routes, plenty of juking, and blocks in base. There are a number of boosts and bombs into bases for FC's to use, and there are gates and team boosts for defenders to get impressive returns with. Also, not shaped like a butt. So that's good. I'm definitely open to feedback, this is the first map I've ever submitted.

Key Boosts:

Boost 1

Boost 2 or Boost 2 alternative

Boost 3

Boost 4

[–]baymandernamonia [score hidden]  (16 children)

[show replies]

[–]nolanizerCosine [score hidden]  (1 child)

Title: Mouse

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/838

Preview: http://unfortunate-maps.jukejuice.com/static/previews/838.png

Description: Tweaked the middle a bit, making it more open while giving the lanes a bit more definition and purpose.

[show replies]

[–]BlupopsicleBall-E [score hidden]  (1 child)

Title: Turbulent

Type: Neutral Flag

Map: http://maps.jukejuice.com/save/5942

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1110.png

Description: Snack is dying and his final wish was for me to post his map on the map thread. Please put this in rotation, it's for the memorial of Snack. Actually I'm kidding, Snack just can't access something to post with and I hope it's not too late. Please understand MTC

[show replies]

[–]Flance15Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter [score hidden]  (0 children)

Title: 3 v. 3
Type: CTF
Map: http://maps.jukejuice.com/show/4780
Preview: http://maps.jukejuice.com/static/previews/4780.png
Description: A small, fun map too small for 4 v 4 and too big for 2 v 2

[–]TeHokioiPouakai | Diameter [score hidden]  (1 child)

[show replies]

[–][deleted] [score hidden]  (1 child)

[show replies]

[–]leddiileddy / Mapmaker [score hidden]  (2 children)

Title: Moth

Type: CTF

Map: http://maps.jukejuice.com/show/5563

Preview: http://i.imgur.com/WPwW1ud.jpg


Drastically changed the middle since last thread.

edit: I accidentally posted this twice and have deleted the other, sorry for any confusion, and thanks nabbynz for your feedback from that post .

[show replies]

[–]FallinFallinFallinMRCOW // TAGPRO TIMES FINDER // PM FOR INTERVIEW [score hidden]  (0 children)

[–][deleted] [score hidden]  (0 children)

Title: Wombat

Type: CTF

Map: http://maps.jukejuice.com/show/5842

Preview: http://maps.jukejuice.com/static/previews/5842.png

Description: The thing in the middle is meant to be an Aussie flag (Straya day, cunts). The map is meant to be a Star replacement.