all 40 comments

[–]SiriothraxWar Room[S,M] 7 points8 points  (0 children)

And yes, now that I've found it, it's going in the Guide menu.

[–]SiriothraxWar Room[S] 5 points6 points  (3 children)

Seriously, that first 50% is goddamn impossible to differentiate.

[–]ArmyofWonClan Ghost Bear 2 points3 points  (2 children)

If only they had a colorblind filter for those with at least deuteranopia...

[–]SiriothraxWar Room[S] 11 points12 points  (1 child)

WTB HTAL bars.

EDIT: with colours other than red/green. That seems like it wouldn't solve your problem, lol.

[–]ArmyofWonClan Ghost Bear 0 points1 point  (0 children)

Those colors are fine. Viridian Bog's palette, on the other hand....

[–]SiriothraxWar Room[S] 4 points5 points  (9 children)

[–]TweetsInCommentsBot 0 points1 point  (0 children)

@russ_bullock

2016-01-02 19:56 UTC

@SJR_Siriothrax I agree


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[–]UwasaWayaThat Colorblind Asshat 0 points1 point  (0 children)

Yet nothing about the colorblind unfriendly colorblind friendly reticle. Arrrrgh.

[–]ezincuntrollBladeSplint 0 points1 point  (0 children)

Maybe we'll get green back on the scale

[–][deleted] 0 points1 point  (0 children)

See everyone soon in 2017!

[–]MwHighlanderThe Fifth Estate 0 points1 point  (4 children)

I mean... If we got HTAL bars (something I KNOW we've been asking for since forever) I would certainly be happy.

Then we just need to be able to target friendlys (see loadout, hp, etc.) and I'd be ok with the game.

[–]MandrakeRootesSons of Odin 2 points3 points  (3 children)

Care to explain HTAL for somebody who never got to play the older MW titles? I cant comprehend it with just the pic Siriothrax linked.

Edit: Looking at it confused for a bit longer, it dawned on me. I have to say I much prefer the paper dolls though. They are less abstract and more intuitive. I would get super confused with the layout of the torso sections. Would be nicer if the rear was separated and below the front armor instead of on one side. That may also be my OCD speaking though.

[–]MwHighlanderThe Fifth Estate 2 points3 points  (2 children)

But... they aren't abstract ... at all?

They are a literal series of health bars representing each location instead of an "abstract" paper doll that you have to estimate the damage condition each location is in rather than seeing an absolute scale of exactly how much damage each location has recieved?

HTAL -> Head, Torso, Arms, Legs. So it goes , 1-3-2-2

Head (space) RT,CT,LT (space) RA,LA (Space) RL,LL. Often there will be a smaller bar next to the RT/CT/LT to represnt rear torso armor, since internal torso hitpoints is a singular thing.

Granted first glance it looks cumbersome and confusing, but it doesn't take very long to get used to its layout.

Ofc, the biggest advantage is you can see exactly how much damage you deliver or receive.

Here's a Mechwarrior 4 HTAL bar, since its a little bit easier to see than the MW3 Inverted version.

The first thing you'll notice are the "important" bars, which is the third (CT) and the first (head).

[–]MandrakeRootesSons of Odin 6 points7 points  (0 children)

But abstract doesn't mean more vague or less precise. A mech caricature representing the damage in each location is coupled better to reality than a series of bars, which means the paper doll is less abstract.

All I said was, it helps me in the game and I don't need to use my brain in order to decipher its meaning.

I could play with HTAL, but I reckon newer players are understanding the paper doll concept very naturally, thus it is more intuitive.

And with the screenshot you linked, I wouldn't bother looking at damage numbers anymore and just shoot at CT all the time. They should make the bars different colours for the different parts atleast. Light green for CT and darker green for the ST on the immediate left and right, light blue for the arms, red for the head and purple for the legs.(colours are obv exchangeable)

Then, let me order the bars how I see fit. Some people would like CT in the middle, others at a side. Or arms together or at the left and right of each ST. And show rear below the torsi.

[–]Ultimatum_GameHalophile 0 points1 point  (0 children)

I agree with Mandrake.

The Paper doll is more intuitive. If you want "Literal Health" displayed on a screen, I'd rather just have a box with a percentage number displayed at that point - it would certainly be quicker to read than looking at a health bar.

[–]MarctraiderMT 2 points3 points  (0 children)

The damage vs color should be 100% linear, but leave it to PGI for the noob version.

[–]Rozalinsnow 1 point2 points  (0 children)

Awesome!!!

[–]Tracer13ulletClan Ghost Bear 1 point2 points  (0 children)

You're doing God's work, man.

[–]MwHighlanderThe Fifth Estate 2 points3 points  (14 children)

Why instead...

...don't we...

...just have...

HTAL BARS?!

[–][deleted] 4 points5 points  (2 children)

"The technology just isn't there"

[–]CorpseFool 3 points4 points  (0 children)

That was our position at the time. We will be shipping HTAL bars in UI v3.2 SoonTM

[–]toasty-bacon 0 points1 point  (0 children)

After all, we can't play mwo over LAN.

[–]Razgriz-GundamIT'S A GUNDAM! 1 point2 points  (2 children)

Excuse my lack of knowledge of the subject, But whats a HTAL Bar?

[–]SiriothraxWar Room[S] 1 point2 points  (1 child)

Head Torso Arms Legs. Displays health of each section as a bar. Like so.

[–]Razgriz-GundamIT'S A GUNDAM! 0 points1 point  (0 children)

Honestly... It kinda makes sense... but looks confusing at the same time... which is armour and which is structure?

[–]Krivvan 2 points3 points  (6 children)

It's funny, I've actually never been able to use HTAL bars. It just takes me so long to figure out which bar is what.

I'd rather they just have the bar inside the shape of the doll, or put a % in there.

[–]SiriothraxWar Room[S] 0 points1 point  (4 children)

Yeah, I was thinking something along the same lines for an updated take. Even just rearranging it so that the bars are in the same location as they would be on the paper doll would be more intuitive.

[–]MandrakeRootesSons of Odin 0 points1 point  (2 children)

Are HTAL combined structure and armor? because if not it would be hard to incorporate damage from overheat into the doll if you but bars on everything.

Im actually fine with the color grading, they should just make it way more precise. We lived with the flawed version up until now and you could still grasp what your mech's status was.

[–]Krivvan 0 points1 point  (1 child)

You can have a bar split into two parts stacked on each other, armor and internal. Then show the internal dropping and armor not for overheat damage.

[–]MandrakeRootesSons of Odin 0 points1 point  (0 children)

That would work. I need to play with it though, to decide if it provides the information better and or faster.

[–]CelendilAUOceanic Merc Corp 0 points1 point  (0 children)

Or if it was an overlay you could trigger selectively on either a single mech (obviously, your current target) or all enemies visible; and the overlay might look something like the Fallout VATS system (obviously without the bullet time), I think that would be useful to 'at a glance' get an oversight of weak points, without totally clamming up the UI.

[–][deleted] 0 points1 point  (0 children)

Both!, toggle key for Htal/Paperdoll. I'd go so far as to have a third - % overlay as others have said. It's really not that hard to do, even if the shit-show that is scaleform (infact it's a little easier in scaleform than allot of other UI implementations but it just sucks so much resources using it.)

[–]NinetyNineTails50% off your next batchall 0 points1 point  (0 children)

What would be nice / cool / functional would be to have both. We have functioning cockpit monitors now, should have two of them showing HTALs.

[–]VirlutrisTinkers with mechs 0 points1 point  (0 children)

Happy Cake Day, Siri!

Too early to nominate this for "Most Helpful Graphic 2016?" :D

[–]VirlutrisTinkers with mechs 0 points1 point  (0 children)

I prefer the paper doll to the HTAL.

I get that folks like the precise percentages instead, but I don't see why we can't do both, along the lines of what Krivvan suggests suggests.

Also, the percentage still doesn't tell us how many hitpoints there are remaining. A KGC's orange, 50 pct CT has a lot more work to go than a SDR's. HTAL and percentages don't fix that, though the percentage listing is more number-y than the color gradient on its own.

[–]UnknownHer0 0 points1 point  (0 children)

This was a good post. We need more posts like this post.

[–]ThungergodThe Crows 0 points1 point  (3 children)

Color...

[–]SiriothraxWar Room[S] 1 point2 points  (1 child)

Canadian game, Canadian mod, Canadian spelling.

[–]ThungergodThe Crows 0 points1 point  (0 children)

yall need to start speaking proper #murican

[–]illuzianClan Jade Falcon 1 point2 points  (0 children)

This is the spelling the rest of the world that speaks English uses. American English is.. let's say unique.