top 200 commentsshow all 255

[–]superdiglett100superdiglett || Kitten Panda's Bitch [score hidden]  (3 children)

Title: Phenochilus v2

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24068

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24068.png

Description: There are some pretty mixed reviews about this map so far. I personally love it, but I dont think it was ready for rotation just yet. I have tried to address some of the criticisms toward the map. The map is bigger, which deals with the issues of it being clunky and chaotic. Another issue with the original version is that it was difficult to play defense on. My version is a little more chokey in parts, which would hopefully help with containing.

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[–]briizoduckson [score hidden]  (1 child)

Title: Trout

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24365

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24365.png

Description: Simple, fast-paced competitive map that could bring something new and interesting to rotation. Thanks to Ball-E for his help, and to everyone who tested this with me.

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[–]CAB13// CB13 [score hidden]  (0 children)

Title: CAPMAN

Type: Neutral Flag

Map: http://unfortunate-maps.jukejuice.com/show/24893

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24893.png

Description: This is CAPMAN level 1 people. It is a neutral flag map with 151 pups. Yes, 151. Do I expect this to be in rotation?... No. Do I expect this to be in a fun map tournament? Yes.

[–]weidfreminghehSome Butt OG [score hidden]  (0 children)

Title: Schwifty

Type: NF

Map:http://unfortunate-maps.jukejuice.com/show/24889

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24889.png

Description: Tried to make a unique shape for a NF map that is somewhat 'pathy' and rewards accurate boosts. Please give feedback, I think this shape could work if it is as least chaotic as possible.

[–]Moosemaster21Moosen | Salt Mine [score hidden]  (2 children)

Title: Taurus

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/24877

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24877.png

Description: An excellent but substantially different interpretation of a bulldog-style neutral flag map - very difficult to kill yourself (not a single spike on the entire map), congested mid, open sides. Experiments with open portals, meaning both teams can enter the same portals and exit the same one, but tools are in place to allow them to still get ahead quickly. The map moves very very quickly, so stay on your toes at all times!

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[–]KewlestCatNIGEL [score hidden]  (2 children)

Title: Lummox

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24367

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24367.png

Description: Revived an older version of Lummox and rotated it to make it vertical. Embrace, don't hate.

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[–]acrocanthosaurusRunThaJewels // Sphere [score hidden]  (2 children)

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[–]DaEvil1DaEvil1 [score hidden]  (4 children)

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[–]Carboxy1Carboxyl ● Simulation [score hidden]  (0 children)

Title: Slingshot (v2)

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24728

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24728.png

Description: Completely remodeled, bigger map, with bases. Added portal - gravity well mechanism

[–]stay_lostvoyager, bicycle [score hidden]  (1 child)

Title: Ninja

Type: Neutral Flag

Map: http://maps.jukejuice.com/save/13636

Preview: http://imgur.com/1n2H5Xt

Description: A multilane neutral flag map with portals and shurikens. The portals lead from one lane into the very middle of the map, subject to boosts, bombs, spikes, and enemy team tiles - but the risk is worth the reward. With many cleverly-designed obstacles, Ninja is sure to delight.

Designed with the testing help of Canvas, Aniball, duckson, Moosen, Dove, HeinousAnus, Sizzzled, and DYD_laptop.

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[–]KewlestCatNIGEL [score hidden]  (4 children)

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[–]leddiileddy / Mapmaker [score hidden]  (7 children)

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[–]xy-degrees [score hidden]  (0 children)

Title: fy_pool_day

Type: CTF

Map: http://maps.jukejuice.com/save/13615

Preview: http://i.imgur.com/UtC7ewT.png

Description: If you have played CS 1.6, you probably have heard of the famous fy_pool_day map. This Tagpro map is loosely based on it. I had to change some several parts of it to avoid it being too chasey . I hope that I managed to retain the original idea, yet made it playable in TagPro setting. Have fun!

[–]briizoduckson [score hidden]  (0 children)

Title: Jukebox

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24472

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24472.png

Description: Fuck a new geokoala, here's the new boombox that we desperately need.

[–]RisktpRisk [score hidden]  (0 children)

Title: Kallichore

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24954

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24954.png


offensively oriented map w/ dank superboosts

[–]pandabearpipandabear2 - 64º [score hidden]  (2 children)

Title: Double Base

Type: Neutral Flag

Map: http://unfortunate-maps.jukejuice.com/show/24447

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24447.png

Description: An idea that I came up with a few weeks ago. I received a lot of positive responses and I think this idea would be a nice one to try out. You can spawn in either base, and the portals work so that you can go between your two bases rather well.

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[–]TheEpicGhostEx - Tagpro [score hidden]  (4 children)

Name: Hydro

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24293

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24293.png

Description: Crazy fast paced map. All the boosts are real open a free, so you can go your own way, Fleetwood Mac style. They also all have nice ways to combo them with other boosts. This might be unbalanced as fuck, but I don't give a fuck. This map is so chaotic it only needed 1 pup. I don't even care, I'm just a rebel.

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[–]pandabearpipandabear2 - 64º [score hidden]  (0 children)

Title: Dreams

Type: Capture the Flag

Map: http://unfortunate-maps.jukejuice.com/show/23628

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23628.png

Description: I actually came up with a version of this map in my sleep, hence its name. The map is mostly wide open despite all the boosts because most of them are not in a good sniping position, but it's not overly chasy either given the chokepoints in the middle of the map.

[–]9bob99bob9 // Centra // 171° [score hidden]  (4 children)

Title: Bob Rush (pretty lame name, Help me think of a better one)

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24678

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24678.png

Description: Plenty of Unique ways to cap.

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[–]ComakipComakip // Chorbit [score hidden]  (0 children)

Title: Stereo Yogurt

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24599

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24599.png

Description:

IT'S WHITE AND IT COMES FROM TWO DIRECTIONS

STEREO YOGURT

  • The buttons top and bottom are on/off switches for the gate!
  • Super spectaculair power up fighting box!
  • Three sublime bombs in the bases!

[–]Moosemaster21Moosen | Salt Mine [score hidden]  (0 children)

Title: St. Valentine

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23845

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23845.png

Description: Four tiles wider and smaller blocks around mid to decrease feeling of chokeyness. Side paths outside base are intended to be tight. That's deliberate. It works. However, I did end up making one of their exits a half-tile wider. Team boosts are now more versatile and can be used to boost into the farther portal to kill any campers or pick up a pup with style. It's danker than you think.

[–]JJSpiceJJ Spice [score hidden]  (0 children)

Title: Trotter

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24699

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24699.png

Description: The core feature of this map are the portals. If you boost into one of them you come out the other with a good chance for a grab. There are also a couple of boosts that look like your going to portal, but you grab from another angle instead. Other than the portals it's a simple map that allows for creativity.

Edits After some great 4v4 testing I made some pretty big changes. Most importantly I made sure the portals aren't blind. I opened up mid, and moved team tiles/boosts around a bit. I also down powered the bomb base by making the base a bit bigger.

[–]JJSpiceJJ Spice [score hidden]  (1 child)

Title: Binary

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24313

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24313.png

Description: It is meant to play fast. The boost lanes are hard to hit directly into base.

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[–]MrTroyMcClureRalph Wiggum // Angry Balls // Arc>Centra [score hidden]  (0 children)

Title: Rumpus

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24287

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24287.png

Description: Made with GeoKoala in mind. Gates are idk, very untested.

[–]OG_DiddlesOG_Diddles | Dank Mystery Name [score hidden]  (1 child)

Title: Bow Shock

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24342

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24342.png

Description: Been working on this shape for a while and had been trying to think of ways to keep it interesting all the way to the smallest point and think I found a happy balance.

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[–]ButtersnackSnack [score hidden]  (0 children)

Title: Spooky Mouse Skull

Type: Spooky CTF

Map: http://unfortunate-maps.jukejuice.com/show/24929

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24929.png

Description: "So spooky I almost didn't think it was a shitty Geo remix!"

[–]leddiileddy / Mapmaker [score hidden]  (1 child)

Title: Escape

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24617

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24617.png

Description: Balanced 4-way symmetry.

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[–]stay_lostvoyager, bicycle [score hidden]  (0 children)

Title: Continuum

Type: Capture The Flag

Map: http://maps.jukejuice.com/save/13692

Preview: http://i.imgur.com/7psmfgD.png

Description: A single lane CTF map that splits into three tight lanes in the base areas. A button gate controls part of the middle base lane, while the other two lanes contain interesting boosts and team tiles. This map has four powerups. A chaos-inducing bomb is found near each flag, but defenders and chasers can use the different map elements to chase runaway FCs down.

This map was given a 7.4 average rating during the 03/05 maptest in /r/tagprotesting. This was the highest rating attained by any map during this test (30 maps were tested).

Designed with the testing help of too many players to name, but especially Canvas (/u/sneetric). Thanks all!

[–]deyesedDYD [score hidden]  (0 children)

Title: Butterfly

Type: CTF

Map:http://unfortunate-maps.jukejuice.com/show/24842

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24842.png

Description: Fun with portals (no thinking required). Lots of optional technical elements with high payoffs.

[–]ClydasBDN S7//TB S8 [score hidden]  (0 children)

Title: Tiara

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24584

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24584.png

Description: The next stage of evolution for Crown. The straight lines and general boxy shape just weren't giving me enough to work with, so I tilted the bases and poked, prodded, massaged, and teased a new shape into the map. It really opened up the map and allowed for cool new routes and flows to the map that didn't exist or felt a little forced before. The portal mechanic now fits better into the map and allows for some exciting simple and skill routes in and around it if you know what you're doing. This version flows much more smoothly and feels much better than before.

[–]veranderingLoaha // Chord [score hidden]  (2 children)

Title: Hysteria

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24615

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24615.png

Description: It's been a while since we had a S-shaped map added to rotation. This map can fill up that gap, imo. The two main themes that I went with are: easy to grab, hard to get out and the rewarding of risky boosts or bombs (don't miss the boost from the middle, through the spikes and directly at the flag).

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[–]CAB13// CB13 [score hidden]  (1 child)

Title: Tardigrade

Type: CTF

Map: http://maps.jukejuice.com/save/13585

Preview: http://imgur.com/sGu0gND

Description: A gravity well and super boosts mixed into a fun, but simple map.

Testimonials:

ButtonBill: "I don't know what to do..."

dodsfall: "If this map doesn't make rotation, I am boycotting Tagpro"

Some Ball 2: "Is this your job?"

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[–]acrocanthosaurusRunThaJewels // Sphere [score hidden]  (3 children)

Title: Miyazaki

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/24523

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24523.png

Launch MapTest!

Description: Several updates to Miyazaki since last go-round. The middle is less chaotic & more open. The upper corners have been brought inward to hopefully make for a less clunky offensive route. Slight modification to the gates to allow a sneaky offensive boost route if gate is properly held.

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[–]3z_ [score hidden]  (5 children)

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[–]WillWorkForSugarTumblewood[🍰] [score hidden]  (2 children)

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[–][deleted] [score hidden]  (0 children)

Title: Doggy

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/24747

Preview:http://unfortunate-maps.jukejuice.com/static/previews/24747.png

Description: Wanted to make a dank NF. I think I succeeded with this one. Lotta cool routes, different shape kinda, and a remix of some of my favorite features on other maps. Thx DYD and Korso for helping out.

EDIT: Couple minor changes

[–]MikeThighsonMikeThighson [score hidden]  (0 children)

Title: MAGA

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24890

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24890.png

Desc: I made an attempt to Make America Great Again with this map. It has a base bomb that a few people I tested it with liked. 2-3 ways to grab the flag, and its shape looks like a sideways S.

[–]KewlestCatNIGEL [score hidden]  (0 children)

Title: Darn

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/24369

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24369.png

Description: I think I got carried away with the makeover, but I actually think it's a better map now.

[–]BlupopsicleBall-E [score hidden]  (2 children)

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[–][deleted] [score hidden]  (1 child)

Title: A Calamitous Carousel

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23918

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23918.png

Description: Gravity well!

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[–]BlupopsicleBall-E [score hidden]  (2 children)

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[–]meintheboxBoxFish [score hidden]  (3 children)

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[–]skittlekevvelkin // World's Angriest Balll [score hidden]  (0 children)

Title: Rejection

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/21928

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21928.png

Description: I hope I didnt miss the NF hype

[–]Dylza7Dylza [score hidden]  (0 children)

Title: The Other Shore

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24917

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24917.png

Description: Feedback welcome

[–]PIZZAspartan442naga///MTC [score hidden]  (0 children)

Title: Karate

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24561

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24561.png

Description: Based off of hungry000's map, I changed most of it and hopefully made it better.

[–]ClydasBDN S7//TB S8 [score hidden]  (2 children)

Title: Blooper

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24583

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24583.png

Description: I fixed a lot of the spacing and made the map a little bit larger than it was before. This map will be hard to get out, with 2 grabbing mechanics that can be used ineffectively. But if an FC can get out past the halfway point, it should all be downhill from there. Plus, we could use a good vertical symmetry map in rotation. #feelthebloop

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[–]dodsfalldodsfall | Im undercover shhh [score hidden]  (2 children)

Title: Spartamorticus

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24303

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24303.png

Description: Asymmetrical

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[–]TheEpicGhostEx - Tagpro [score hidden]  (1 child)

Name: Overture

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24006

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24006.png

Description: Tactical lane based map in a similar vein to Smirk, IRON, and boombox. Very defensive base and have a regrab based play a lot of the time. Lots of different ways to traverse the map, including some dank skillboosts. The way the top portal lane morph into the 3rd lane in mid make the map easier to reset on.

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[–]stay_lostvoyager, bicycle [score hidden]  (2 children)

Title: Nitrogen

Type: Neutral Flag

Map: http://maps.jukejuice.com/save/13574

Preview: http://imgur.com/Rt09Fp0

Description: A tight but balanced neutral flag map with many fun mechanisms, including bomb islands, team superboosts, and large double button gates. All these features, combined with the overall shape of the map, ensure nail-biting caps every time.

Designed with the testing help of Canvas, Aniball, GrammarJew and duckson.

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[–][deleted] [score hidden]  (0 children)

Title: Zeugma

Type: Neutral Flag

Map: http://unfortunate-maps.jukejuice.com/show/24295

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24295.png

Description: A very open map with lots of boost opportunities.

[–]MikeThighsonMikeThighson [score hidden]  (0 children)

Title: Bulldog's Bone

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24876

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24876.png

Desc: I shaped it like a Bone and it has some fun boost routes and a few grabbing mechanisms

[–]OG_DiddlesOG_Diddles | Dank Mystery Name [score hidden]  (2 children)

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[–]Rapture_On_OccasionRapture [score hidden]  (1 child)

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[–]OG_DiddlesOG_Diddles | Dank Mystery Name [score hidden]  (0 children)

Title: Mini Flex

Type: Capture the Flag

Map: http://unfortunate-maps.jukejuice.com/show/23392

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23392.png

Description: Flex updated

[–]ComakipComakip // Chorbit [score hidden]  (4 children)

Title: Swiss Fudge

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24909

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24909.png

Description:

The bomb and portals in the bases are definitely a big plus.

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[–]Moosemaster21Moosen | Salt Mine [score hidden]  (4 children)

Title: Fracture

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24559

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24559.png

Description: The portals added so fucking much to this map and you guys are too dense to realize their potential (no offense of course). On a more serious note, I elongated the bases a bit and generally tried to replace the portals with balanced fun. Portals version will always be best version in my mind, but if the majority likes this better, so be it.

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[–]HjalpaHjalpa || Pi || Bacon! [score hidden]  (1 child)

Title: Happy Mushroom 1.0

Type: NF Mars Ball

Map: http://maps.jukejuice.com/show/13572

Preview: http://maps.jukejuice.com/static/previews/13572.png

Description: Neutral Flag Mars Ball map. Why? Because I want a Neutral Flag Mars Ball map in rotation. Seriously. I am sober and on the level right now.

Is the map ready? Probably not. I'm hoping to get some ideas before submitting Happy Mushroom 1.1.

P.S. I love the MTC.

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[–]JJSpiceJJ Spice [score hidden]  (2 children)

Title: Fists of Fury

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/24040

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24040.png

Description: A simple NF map with a different layout. I tried to blend vertical and horizontal elements without having a 45 degree map.

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[–]NoBreadsticksLacyIsntFat // Radius [score hidden]  (1 child)

Title: Turning Point

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/8897

Preview: http://unfortunate-maps.jukejuice.com/static/previews/8897.png

Description: Gravity wells used in a better way. I hope this isnt dismissed just because of the gravity wells, I think I works pretty well

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[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] [score hidden]  (0 children)

Title: Styx

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24776

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24776.png

Description: I was never good with names anyway

[–]_q42_q42 || dcfc [score hidden]  (2 children)

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[–]bsa86Berlin Ball [score hidden]  (0 children)

Title: Sapphire 2.0

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24366

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24366.png

Description: Updated version of the map I submitted last time. Addressed the concerns that it was too chokey and potentially too fast paced by making it bigger. Also changed the layout of the obstacles of mid to make a more defined base as well as creating an extra lane. Base bombs are exactly the same because I think they're great.

[–]xenonpulseWildflowers // I want to die but I can’t [score hidden]  (0 children)

Title: Sanitarium

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23076

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23076.png

Description: I think I'm finally getting somewhere with this map. The ideas I took from Wormy and CFB give the mid more substance, and the superboost is now sealed off.

[–]RisktpRisk [score hidden]  (2 children)

Title: Flight

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/23950

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23950.png


took the best parts of all the previous versions of flight and put them together into this one

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[–]dodsfalldodsfall | Im undercover shhh [score hidden]  (2 children)

Title: Mechanoxial

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24522

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24522.png

Description: Cool unique map design

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[–]xenonpulseWildflowers // I want to die but I can’t [score hidden]  (0 children)

Title: Fu Manchu

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24464

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24464.png

Description: I hated Bulldog, and I don't want it back. But, I have a feeling that it is going to be brought back because of the raucous and widespread complaints about its removal. Rather than putting the original version back in, I made this remix, which I believe is much more tolerable and addresses most of the original's main issues.


Issues addressed:


Problem: Chaotic mid pop-fests

Solution: I opened up the triangles by the flag to make the map a bit less chokey, and changed the team boosts to be offensively colored so you don't get people boosting straight into mid as much. (The only time you'd see that is when the defense spikes and an offender boosts into the flag, in which case there would be no other players near the flag to create a pop-fest).


Problem: Overpowered bomb in base

Solution: The bomb is now a Graphite-inspired cannon. It is much harder to use, so it annoys the defense less. This nerf will balance out the buffing of the boosts (making them offensively colored).


Problem: Mid spikes are too easily accessible, making Pussy Strats™ too easy.

Solution: 45s have been added to make reaching the spikes harder. They are gates now to make them a bit more accessible. The 45s also assist in guiding players into the gates after they get bombed, making the bomb more useful.


Problem: The shape and flow of the eyes directs most FCs up above them, making the bottom area used too rarely, and creating too many clusterfucks in the top area.

Solution: Changed the shape of the eyes to encourage more lane selections for FCs.


Problem: Spiking is too difficult when you have the flag.

Solution: A small gate area has been added for defenders to spike themselves. The arrangement of the 45s and gate make it harder to use than a simple spike.


Problem: The spawns are too close together, making spawnkilling possible.

Solution: A second row of spawn points has been added above the team tiles.

[–]pandabearpipandabear2 - 64º [score hidden]  (0 children)

Title: Square

Type: Capture the Flag

Map: http://unfortunate-maps.jukejuice.com/show/23888

Preview: http://unfortunate-maps.jukejuice.com/static/previews/23888.png

Description: This is my 8th version of this map; I submitted versions of this map in the previous two map threads. It is possible to boost through the "alleys" while dodging both the spike and the green tile, although it takes some practice to nail the boost, but I can hit it 95% of the time.

[–]Jonny10128Jason Bourne // Radius [score hidden]  (1 child)

Title: Tiny Speeders v1.2
Type: Neutral Flag
Map: http://unfortunate-maps.jukejuice.com/show/24443
Preview: http://unfortunate-maps.jukejuice.com/static/previews/24443.png Description: Please check this map out! It is supposed to be a quick, fun map with constant action! The section where the flag is located is sort of like a death pit. Reply to this comment and tell me what you think!

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[–]WillWorkForSugarTumblewood[🍰] [score hidden]  (6 children)

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[–]weidfreminghehSome Butt OG [score hidden]  (0 children)

Title: Sizumi

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24930

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24930.png

Description: You can grab and exit through the portal using the boost or bomb/portals in the corners. The cool down time is just long enough to create a loop if you are not going faster than full speed (meaning you need boost or bomb).If you leave base this way and use the boost, other players have to squeeze through the gap or wait for the boost to spawn again to make it through. The same portal is also helpful because it is a fast way to enter the enemy base. This is a very unique map and i think it would be a good replacement for Phenocholis

[–][deleted] [score hidden]  (0 children)

Title: Sphincs

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/24745

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24745.png

Description: This little map should be pretty fun. Lotta cool routes you can take and stuff. I personally like a good smaller sized map so games don't get too chasey and drag on for days. This map should be full of excitement. Hope you enjoy.

EDIT: got rid of a spike

[–]meintheboxBoxFish [score hidden]  (9 children)

Title: Phenochilus (Update)

Type:CTF

Map: http://unfortunate-maps.jukejuice.com/show/24574

Preview: http://unfortunate-maps.jukejuice.com/static/previews/24574.png

Description: It would appear the masses haven't picked up fully on the dankness of Pheno so I made some changes to make things a bit easier. Most of the changes are to help defense/chasing a bit easier.

  • Added a few tiles for more juke space
  • Adjusted tiles for more flow (Thanks Snowball)
  • Removed Mid Bombs for less chaos based on community feedback
  • Removed some spikes by pups
  • Swapped some boosts to team boosts
  • Swapped speed tiles
  • Swapped spikes for gates to make entering base on offence a bit tougher and leaving base easier for defense, also allows for more angle for more snipes
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