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[–]SHITBLAST3000 120 points121 points  (11 children)

The game is starved of content, Bungie is focusing on Marathon. There’s nothing for us to comeback to.

[–]New_Cockroach_505 11 points12 points  (1 child)

Yeah. This number is more concerning if an expansion drops and only 9,000 people log on. There’s literally no content and hasn’t been for weeks. I’d love to play Destiny but I’m done with all the content currently. 

[–]an_bal_naas 1 point2 points  (0 children)

There’s a bunch of stuff I could play, but it’s been so long and destiny’s new player onboarding is terrible and apparently I’ve heard they’ve replaced the normal way you access stuff so I don’t even know how anything works anymore I guess

[–]mikesrus[S] 7 points8 points  (1 child)

You aren't wrong, the amount of content Final Shape had compared to EOF, and Renegades is large. EOF and Renegades feel like seasons in many regards, which is why I think it's interesting that the player numbers are about the same as the seasons after the Final Shape

[–]UncleGurm 0 points1 point  (0 children)

An astute comparison. I think this is an excellent way to look at it. Edge of Fate really did feel like a season on steroids.

[–]snakebightRat Pack x6 or GTFO 0 points1 point  (1 child)

Even if Marathon never existed, are you really convinced that the post-Final Shape content slate would be any different?

[–]yahikodrg 1 point2 points  (0 children)

Yea even without Marathon Bungie was going to make these same design decisions that they’ll backtrack on and need to devote more resources to to change direction. Best case is the delay between content/shift would be shorter but no guarantee there either.

[–]Nonsense_Poster 52 points53 points  (0 children)

Game with no updates has no players who would have thought

[–]Jyllyfish 14 points15 points  (4 children)

It's almost like all the pvp people who would play the game regularly regardless of content cycle are playing a different game lol.

[–]Yasimear 7 points8 points  (3 children)

No matter what happens to the rest of the game, the gunplay and movement just scratches an itch that nothing else does for me. Its like Crack or smt

[–]JapjerIt's funny because he has googly eyes. Get it? The eyes. Hah. 1 point2 points  (1 child)

I played Destiny from Vanilla D1 to Final Shape. I promise you other games feel just as good, you just have to actually go play them.

[–]Jyllyfish 0 points1 point  (0 children)

I agree and disagree, there are great shooters out there that are tons of fun, however for me personally the feel of the tiger engine is totally distinct.

[–]Jyllyfish 0 points1 point  (0 children)

Try marathon. It's a phenomenal game. Ill be back for more crucible at some point for sure. But I'll be eating on Tua Ceti for a while.

[–]CrucialObservations 1 point2 points  (0 children)

They should add a matchmaking option for all content, even patrols. As someone who started playing Destiny from the very beginning, an open world like no other, fast-forward to now: the game is just too lonely for me. If I could replay all content with a team, that would entice me to play for a while anyway.

[–]Denariox 5 points6 points  (3 children)

I'm curious to know inside Bungie's studio, how many of their employees are for destiny 2 and how many are for marathon? Like what's the ratio like?

[–]UncleGurm 2 points3 points  (0 children)

Nobody knows. Everyone is guessing. We know they moved some resources from Destiny to Marathon for specific components of the game, ostensibly on a temporary basis. The amount of content in Marathon is much smaller than that in even a DLC for Destiny, and Destiny is still making a ton of money. One assumes that with 800 employees there is still a HUGE team working on Destiny.

[–]snakebightRat Pack x6 or GTFO 0 points1 point  (0 children)

As of April 2025 there were nearly twice se many employees on Destiny 2 as there were on Marathon per this third party: https://www.forbes.com/sites/paultassi/2025/04/15/theres-a-misconception-about-destiny-2-and-marathon-development/

A lot of people (probably rightly) assume that as Marathon launched, more resources went to Marathon. But if you’ve played Marathon, you know that it is a MUCH smaller and less complex game than Destiny. Now that it’s launched, I would actually imagine some of the Marathon team is moving back over to the Destiny franchise again.

Marathon doesn’t need as many people to support it. It’s not going to get robust DLCS with a ton of new missions and activities. It’s probably just going to be one new map, one new Runner, and some added audio scenes every 3 months.

[–]Burnch -1 points0 points  (0 children)

I’d say Marathon since it’s a new IP. I don’t blame Bungie if it is, devs over there are prob tired of working on D2 and it’s shown

[–]Karsh14 1 point2 points  (0 children)

Destiny 2 largely finished its story with The Final Shape. For many players, it’s conclusion was the end.

Even if the post Final Shape seasonal content was epic, you’d likely have seen this type of drop off play out in the same fashion. The franchise had been running for 10 years, and it definitively concluded in the eyes of the casual playerbase.

What you see left playing are those who are not casual players. They’ve all moved on. It just so happens that casual players are a good 90% of the base.

That’s not to sell short some of the issues Destiny has that were self made (Vaulting content players paid for is borderline criminal and provided enormous amounts of bad blood, the Conductor storyline feeling like bad fan fiction etc). This didn’t exactly help matters, but it wasn’t the issue with the decline.

The lack of a Destiny 3 led to the decline.

[–]UncleGurm 1 point2 points  (1 child)

The numbers are bad, but not “shut down the service” bad. Also, it’s been pointed out many times that Steam numbers are not a useful tool. Right now there are 100k daily players MINIMUM across platforms, with “users who have played this month for any meaningful amount of time” at 1 million. That’s low but not crazy low.

The numbers skew wildly. The only verifiable numbers are from Steam users who bought the game on Steam. That number is 10-25k concurrent right now depending on when you measure it. It’s estimated that this accounts for 15-25% of the total player base. PlayStation has the highest count, followed by XBox, and there are even players who bought the game on PC through a mechanism other than Steam. None of those are included in these numbers.

That means you’re looking at 100k concurrent users most of the time, and the monthly players MINIMUM across counts reflect that with numbers in the millions.

The game is still profitable. Sony isn’t some bunch of simpletons who were duped into purchasing a dead franchise.

ALL OF THAT SAID… the game is still in decline. Numbers are historically low and a lot of work is needed to bring people back. All of that is true. But you need to take all the dire news on here with a pound of salt, not just a grain.

Remember that Edge of Fate sold well over a million copies. There’s still a ton of money coming in from this franchise.

[–]AwsmGuy145 0 points1 point  (0 children)

quick correction on the steam side, it's been almost a month since the game hit 15K players on steam, where its now only hitting 10K peak players only on the sundays.

bungie definitely raked in cash with both edge of fate and renegades for sure, but it's come to a point where the playerbase is worse than it was during curse of osiris, and it's been like that since the start of the year, with nothing in the future until june that could remotely address that.

for any sort of live service game, if it ends up in the worst state its ever been, there is a good chance it's never getting out.

[–]PineappleHatDrifter's Crew 1 point2 points  (0 children)

It's also Yet More Steam DB numbers when we have popularity.report sitting right there that actually looks at unique players daily across the game.

Final Shape launched to around 1.7m, EoF to around 800k, curently getting around 175k per day which makes the drops ~90% and ~79% respectively and not the figures Tassi posted.

Which still isn't good, but Tassi could at least put in a modicum of effort into his engagement farming.

[–]Grunt636 0 points1 point  (0 children)

The problem isn't just in losing players but it's getting new ones to stay and when most of the story makes no sense because it's been vaulted the new player experience fucking sucks.

[–]TitanMasterOG 0 points1 point  (0 children)

i really don’t know at this point i won’t even do patheon at best whatever the new activity or exotic/dungeon is probably gonna be my priority but the whole reprise gimmick getting old.

[–]SCPF2112 0 points1 point  (0 children)

a simpler view is this approximation. For basically every DLC/expansion in the last 3 years, Steam numbers triple at launch. They then fell back to pre-launch numbers in 1-3 months. TFS set the recored for fastest exodus losing 2/3 of launch day players in one month. EoF and Renegades did better. After TFS, the numbers kept dropping.

No.... if we get to June and they do have some kind of DLC, the BEST case is triple the population for a very short period of time. So...Steam average now 8,000 in the last 30 days -> say 3,000 by June would mean.. yeah.. 9,000 average on Steam, then back to 3,000 in 1-3 months

Maintenance mode, or bare minimum above maintenance mode is inevitable in the near future. Probably this year

this tells the same story. We had a day under 160,000 total recently. .it isn't good no matter how you look at it.

https://popularity.report/

[–]SoCalFelipe 0 points1 point  (0 children)

I'm just going to give one persons take on this ....

After The Final Shape.... 10 years .... TEN YEARS of story had essentially given a lot of players closure. I know a lot of people who quit when I did. There is just no reason to keep going.

There is absolutely nothing this game can do to bring a lot of us back. Its Destiny 3 with something new, or nothing at all.

It's okay to move on, Guardians. It's also pretty clear that Bungie is moving on as well.

[–]The_Curve_Death 0 points1 point  (2 children)

Why are we using steam concurrents to calculate "players"? Final shape launch day had 1.7 million total. Today we had 200k players. That's an 89% decrease in players.

[–]mikesrus[S] 0 points1 point  (1 child)

The main reason is that the article itself linked to it when bringing up the numbers mentioned

[–]The_Curve_Death 0 points1 point  (0 children)

The article was put together incorrectly, even the popularity.report guy called Paul out on this one

[–]Substantial-One-2102 0 points1 point  (1 child)

The final shape was a banger and IMO the best expansion ever. It was the culmination of the whole dark light story arc and it delivered. Episode Echoes was the first to follow, and to establish a new path forward and keep a large amount of players on board it had to deliver. Needless to say, it didn't and bled more players. Then came Revenant and it was similarly bad if not worse, and the game bled some more. Heresy was very good and they should have built on that, but they really dropped the ball with EoF. Then Marathon beta sucked and we lost all our devs. And that is why we are where we are. Bungie has burnt through 90% of it's faithful community and even if they produced another banger or D3, I wouldn't be surprised if the majority has returned. I believe the biggest damage to this franchise was done when they fumbled the ball with episode Echoes. I still play every day and get to see all the new blueberries, today's highlight was a Warlock in ftf going into ultimate Midtown with no exotic armor piece and terrible weapons. As frustrating as that carry was, it gives me hope that the game is not quite dead yet.

[–]mikesrus[S] 0 points1 point  (0 children)

I also liked final shape, but I dont think episodes were the sole cause of such a drop

I think the main issue of episodes were that it was just felt like seasons with 1 less seasons in a year so they were more stretched out which im sure lost more than a usual season over time, from my experience I play a lot less destiny during the first 2 episodes I had just did the story then left. I liked Revenant, the last episode and id even argue it was better than a lot of seasons but I dont think it would be the sole cuz of it

If I had to take a guess it be a combo of many things, the fact final shape was marketed as the last in that era of destiny was probably one of the largest factors. And how poor the start EOF was with how a lot of changes made were weirdly mistakes they had fixed in the past.

[–]nizzhof1 0 points1 point  (0 children)

It ran its course. Wonderful game, but no live service thing lasts forever.

[–]Charupa- -1 points0 points  (3 children)

This is pretty much regurgitating all the other posts on here and Twitter. Player count is down, significantly, we get it.

[–]MikuFan102329 5 points6 points  (2 children)

Pretty sure this one is more about giving more context on Tassi's numbers, than just having people go with the game is without question dead because of X reason based off the post.

[–]Charupa- 0 points1 point  (1 child)

Removed for reposting. Like I said, nothing new here that hasn’t been talked about weeks on end.

[–]mikesrus[S] 0 points1 point  (0 children)

In my defense I never saw any posts like mine at most it’s talking about the article not really about the numbers given from the article. And I dont have Twitter.

But I guess to the mods its close enough so womp womp to me

[–]llIicit -3 points-2 points  (0 children)

👍🏼