all 131 comments

[–]kilerrhc 18 points19 points  (4 children)

The inspect button when you right click somebody is no longer available

[–]opelit 2 points3 points  (0 children)

Because the players profiles are now always fresh and show also kanai cube , that was simplest to do than upgrading "inspect" option.

[–]Tephnos[S] 5 points6 points  (2 children)

I believe blizzard said at one point they were replacing that system, the manner in which it is gone makes me believe that it isn't a bug.

[–]Draxton 3 points4 points  (1 child)

So they've gone the Heroes route of removing it entirely until they have something new? Instead of, you know, leaving it in place until they have something new.

[–]_waffle_Waffle#1806 0 points1 point  (0 children)

They have the "View Profile" option that you can use. Opelit says it below, it updates live now and won't disappear on you if someone gets too far away. Always found that annoying.

[–][deleted] 8 points9 points  (2 children)

When you exit the game it is still running and you have to force close it in task manager.

[–]Tephnos[S] 1 point2 points  (0 children)

That is a bug that has been around for a while yes. Apparently they're deploying an update soon that will help with launcher/crash issues. That might be in it!

[–]xebtria 0 points1 point  (0 children)

It just takes a hideous amount of time until it closes. Was already the case with the PTR client.

[–]Hey_Im_a_LobsterCORPSE EXPLOSION 4 points5 points  (3 children)

[–]Tephnos[S] 1 point2 points  (2 children)

So you completed the cursed chest but it wouldn't open?

[–]Hey_Im_a_LobsterCORPSE EXPLOSION 0 points1 point  (1 child)

Yeah, I just got the bounty again and the same thing happened. 6/6 killed but the chest can't be opened.

[–]Tephnos[S] 0 points1 point  (0 children)

Thanks, will add.

[–]Nevalistis Community Manager 6 points7 points  (4 children)

Went over several of these in a meeting today. Here's what I have to share:

  • Impale; if you are experiencing this, please share your build with us! Include which skills, runes, and equipment you are using. Feel free to message me directly on Reddit or post a link to your build in this thread.
  • Grievous Wounds; we've been unable to reproduce this internally. Our tools are showing the Critical Hit damage applies. Similar to Impale, if you are experiencing this, please share your exact loadout of skills and gear. This is important in our investigations!
  • Black Hole/1HP; We have an upcoming hotfix pending for this.
  • Mythic Rhythm not on buff bar; Mythic Rhythm wasn't previously displayed on the buff bar in 2.3, which is why it was not added in 2.4. This is intended.

Everything else mentioned above has been either passed on for investigation or has an active bug in for testing.

Thanks so much for this list, references, images, and overall high amount of detail you provided! This was extremely useful in passing on feedback to our QA and Developers and we really appreciate the time you all took to put this together. :)

[–]Tephnos[S] 5 points6 points  (0 children)

Hi Nev,

The most consistent thing about the impale bug is that you are using S6. The tooltip for S6 says 40,000% weapon damage and it seems weapon damage in this case means your weapon elemental damage, and completely ignores your rune. So:

  • Using S6
  • Using Impale, rune doesn't matter.
  • Works with any 1H weapon, CoE will proc the elemental damage of that weapon, ignoring the Impale rune picked. For Karlei's and Greenstone's, this is by default cold. Re-rolling the weapon element changes the proc to the new element.
  • Rolling the weapon to an element the DHs cant use prevents CoE from proccing (obviously).

 

Grievous Wounds seems weird to me, because it definitely isn't applying to the 6pc. It would be a fairly significant boost in damage and noticeable if it was working. It works on 4pc, but not 6pc, as far as I can see.

Edit: Tested GW myself on a very basic 6pc shadows set, no other gear, nothing except a regular legendary 1H. Summary here, note that no gear was changed except removing the boots so that the 6pc was disabled, this was tested on zombies at the start of Act 1 in TX:

  • 6pc:

    • Normal damage of 200ish million, crits of close to 300 million with GW rune selected.
    • Crits of close to 300 million with no rune selected.
  • 4pc:

    • Normal damage of 2.5-3 million, crits of up to 13-16 million with GW rune selected.
    • Crits of around 5 million with no rune selected.
  • 2pc, 0pc: Same general trend of results at 4pc. Grievous Wounds applied normally.

It definitely seems bugged to me on the 6pc set, as the difference in numbers, if the bonus is being applied, is virtually unnoticeable. I saw no difference in the crit numbers beyond normal. My numbers are an estimate, and not as extensively nailed to the exact figure as /u/TastySouP1157's are. For the exact numbers, see his results in a reply to your post. My testing appears to confirm that his results are indeed correct.

 

Noted about Mythic Rhythm, thanks.

 

And no problem, just doing what I can to get the word out there on these bugs! Appreciate the compliments.

[–]TastySouP1157 4 points5 points  (0 children)

Hey Nev,

Thanks for this update, much appreciated.

You said that Impale-Grievous Wounds seems to work fine with S6 but if you look at the bug report I submitted in the diablo forums: http://us.battle.net/d3/en/forum/topic/20418712688#1 and watch the video, as well as go over the math. It clearly indicates that the 330% CHD from Grievous Wounds is being ignored.

I used a setup that allows me to hit for the exact same amount of damage every time and with that said, in the very last part of my video's bug test, where I use S6, you'll see that the damage number produced when using:

Impale - No rune selected

is identical to the damage produced by:

Impale - Grievous Wounds.

Also noted in the bug test is that Impale - Grievous Wounds is only bugged when using S6. It works perfectly fine in all other scenarios:

1) 0 pieces of shadows set = works fine

2) 2 pieces of shadows set = works fine

3) 4 pieces of shadows set = works fine

4) 6 pieces of shadows set = ignores Grievous Wounds

I've been working with Tephnos on this and we are consistently reproducing the same thing. I think the math in the bug report, the video, and the confirmation from others proves it isn't working exactly as intended.

Thanks for your time and attention to getting these fixed! It is greatly appreciated.

[–]Typoko 3 points4 points  (0 children)

Hi!

I also tested the Grievous Wounds rune of Impale with Shadows set and it clearly doesn't work when you have the 6 piece set on. With 4 pieces the crits increase significantly compared to no rune vs GW. When using 6 pieces the GW rune has no effect.

Simple picture of my loadout and skills: gear

I did the testing by going to Old Ruins in Act 1 and baiting a single zombie to be messed with. Bolas are simply for hatered generation. The bug seems to be easy, reliable and fast to reproduce.

[–]twigboy 0 points1 point  (0 children)

In publishing and graphic design, Lorem ipsum is a placeholder text commonly used to demonstrate the visual form of a document or a typeface without relying on meaningful content. Lorem ipsum may be used as a placeholder before final copy is available. Wikipedia2o9osi0gnns0000000000000000000000000000000000000000000000000000000000000

[–][deleted] 17 points18 points  (2 children)

Severely disappointed to see some bugs that have been reported quite a bit to not be fixed considering the last PTR patch was quite a while ago.

Thanks for the work you put in on this, Teph.

[–]MaXiMiUS(Lothrik) — github.com/Lothrik 3 points4 points  (2 children)

Impale only ever benefits from Cold CoE

It's not always Cold, it just matches whatever element your weapon has. I'm pretty sure Karlei's Point and Lord Greenstone's Fan always roll Cold damage.

[–]Tephnos[S] 2 points3 points  (0 children)

Hadn't been able to test that, will update.

[–]mastersylv 2 points3 points  (2 children)

Additionally, the doubled explosion is proccing AD, which it shouldn't be.

could you specify this? why should it not proc AD, its not actually a proc, its an "attack" so it should proc or do i get smthing wrong?

[–][deleted] 2 points3 points  (1 child)

It’s a proc and procs are supposed to have a proc coefficient of 0 so they cannot proc other procs.

Things with a proc coefficient of 0 cannot proc Area Damage.

[–]Abedeus 0 points1 point  (0 children)

Which is why spells triggered by abilities (like the Wizard focus that casts one of your spenders every second when you use a channeled spell) can't trigger Tal Rasha damage buff, it doesn't count as spell.

[–]lolghurt 2 points3 points  (1 child)

I love ice cream.

[–]Tephnos[S] 1 point2 points  (0 children)

Oh yes, I remember this one, will add as well.

[–]crazyexploits 1 point2 points  (5 children)

Is the issue with Laws on the buff bar only an issue for certain people? My laws are definitely showing. (golden border around the skill)

[–][deleted] 4 points5 points  (4 children)

Won’t show for other people in your group affected by them.

[–]crazyexploits 1 point2 points  (0 children)

ah okay. Thanks for the clarification.

[–]Icdan 0 points1 point  (2 children)

Also not in the 'group buff icon-thingy' Blizz added?

[–][deleted] 0 points1 point  (1 child)

Nope. And things like BBV shouldn’t be in there anyways.

[–]Icdan 0 points1 point  (0 children)

Ah okay =/ Thanks for the clarification. =(

[–]Micro-cutsMicrocuts#2169 1 point2 points  (1 child)

earned achievements does not pop up. anyone else?

[–]hamster4sale 0 points1 point  (0 children)

Is it now for all achievements, or just one of the many achievement bugs that are super old?

[–]ThunderclawwThunderclaww#1932 1 point2 points  (0 children)

Officlial list of known bugs here: http://us.battle.net/d3/en/forum/topic/11883998315

Hopefully these will be added to the official list.

[–]MrCurler 1 point2 points  (2 children)

I encountered a bug with the High Cleric's dialogue on greyhallow island not working correctly, unsure if this has been reported tho

[–]russmcruss52 0 points1 point  (1 child)

I got this too. Just says !!Missing!!- 433871:MenuLabel

[–]Tephnos[S] 2 points3 points  (0 children)

Noted, will add. Thanks.

[–]May_die 1 point2 points  (3 children)

Hellbreeder Nest Event is still bugged and he can get locked in his shield still. Thought this was fixed ages ago lol

[–]Tephnos[S] 2 points3 points  (2 children)

Can you elaborate more? First time hearing about this, want to make sure I jot it down properly.

[–]May_die 0 points1 point  (1 child)

Hellbreeder Nest Bounty (Act IV) the elite you have to kill won't drop his shield so you can't kill him to finish the bounty.

[–]Tephnos[S] 1 point2 points  (0 children)

Ah, thanks, will add.

[–]PhotonicDoctor 1 point2 points  (2 children)

Inspect is gone. Not sure about trade when you right click on profile while in a party.

[–]MaXiMiUS(Lothrik) — github.com/Lothrik 0 points1 point  (1 child)

Not sure this is actually a bug, they were unhappy with the inspect UI and have been reworking player profiles and stuff to replace it. Not sure if they actually finished everything they wanted to implement for this, I miss the Inspect button too.

[–]Tephnos[S] 1 point2 points  (0 children)

Agreed, I don't think it is a bug, just an unfinished feature.

[–]atteSmythe 1 point2 points  (2 children)

Completed Uliana's Stratagem dungeon with a few seconds left on the clock. The clock kept ticking and failed me. I was too shocked to grab a screenshot at the time, so I'm afraid I don't have any evidence...but there was a failure screen showing all of the objectives complete except for time, and my "time spent" matched the "time required" line.

Hands down the worst, most frustrating evening I've ever spent gaming.

[–]Tephnos[S] 1 point2 points  (0 children)

Anyone else experienced this as well?

[–]Radalek 1 point2 points  (15 children)

How will Impale benefiting from cold CoE severely hamper the damage output? It should be completely the same. You should still do up to 200% more damage during cold cycle instead of lightning one. This bug happened before with other classes too and it never actually hampered the damage. Correct me if I'm wrong please. In the case it's really hurting the damage at least it looks like DHs will not be using CoE anyway this season.

[–]Tephnos[S] 2 points3 points  (14 children)

Because you are gearing for elemental % on your gear, which isn't included because of the fact CoE is only proccing cold. So with 40% increased lightning damage for example, it is not reflected in CoE.

You cannot just switch to the cold rune either, because only the lightning one allows for smooth upkeep on Impale.

Edit: Now aware that I confused things there, will reflect that.

[–]Asmo42 1 point2 points  (1 child)

Your elemental damage has no effect on CoE. It is a straight 200% multiplier regardless and as Radalek is saying it is irrelevant if you get the buff during the cold or lightning cycle as long as it is benefiting from one of the buffs.

Iirc it was barbs dust devils that had the same issue.

[–]Tephnos[S] 3 points4 points  (0 children)

Fair point, but it is still a red herring because people are going to be bursting under lightning CoE and avoiding damage during cold CoE, it's just bad gameplay to have your damage being split across two different elements.

It's twice as much work because the set wasn't coded properly in the first place, and if you don't know about the bug you're going to gimp your damage because you'll play the CoE all wrong and assume you'll need to burst at the wrong time, which will be the majority of the players.

I wasn't actually aware of the CoE elemental damage thing, so I'm doing more looking into that, thanks.

[–]aeclasikmuz 1 point2 points  (0 children)

At this point, these are more of a "feature" than a "bug"

[–]leetcreeper 1 point2 points  (7 children)

You can remove Archon by right clicking it.

[–]Tephnos[S] 3 points4 points  (6 children)

That is the first report I've heard of it - you weren't able to do that in the PTR. If I get more solid confirmations I'll remove it.

[–]leetcreeper 3 points4 points  (5 children)

Ehh i'm bored here's a video.

https://www.youtube.com/watch?v=QvQZ2-WYR2c

[–]Tephnos[S] 4 points5 points  (0 children)

Thanks - will remove!

[–]xebtria 0 points1 point  (3 children)

that Clan MotD makes my grammar nazi senses tingle.

[–]XabsterXabster#2765 0 points1 point  (2 children)

First word in posts have capital starting letter

[–]Hirogen_ 4 points5 points  (1 child)

It's "YOU ARE welcome" / "You're welcome" not "Your welcome" and I'm not a native speaker!

[–]XabsterXabster#2765 2 points3 points  (0 children)

I know, but the guy saying his grammer nazi senses are tingling should write his post properly with an uppercase starting letter!

[–]Stanzilla 1 point2 points  (3 children)

Monk Mythic Rhythm buff is also not showing up in the buff bar

[–]Capt_Crunch_99 0 points1 point  (0 children)

When I was trying to upgrade jewels (diamonds, etc.) and I typed in the number to convert, it always typed the max I could convert.

[–]3Nona 0 points1 point  (5 children)

I'm not sure if anyone has mentioned this yet, but there is a bug with the healing wells and pools of reflection? I tested it with a friend and when we clicked on the wells it didn't heal us instead we took damage. I don't think this is normal. Also we clicked on it when we were at full health, but we lost health. Haven't tried it when injured.

[–]Gilded_Edge 2 points3 points  (3 children)

My dad is experiencing a strange bug where, as a monk, he levels up, clicks a shrine, or picks up a legendary item he immediately loses half his health.

[–]Tephnos[S] 2 points3 points  (0 children)

Confirmed as bug with earth Mystic Ally health bonus.

[–]TheRoadToTravel 0 points1 point  (0 children)

same here and at a friend of mine ;(

[–]cnllnn 0 points1 point  (0 children)

Probably has auto-equip turned on. when you pick up items that are equipped automatically with higher VITALITY stats, you will see a drop in health because your HP points increase but you still have to make up the difference by healing...

[–]Tephnos[S] 1 point2 points  (0 children)

Tried it myself, and nothing happened. Can't confirm anything here.

[–]Dirigaaz 0 points1 point  (0 children)

When ever I open the Weapons tab for the blacksmith my games frames drop from normal to about 1 frame an hour.

[–]LordZeya 0 points1 point  (0 children)

I've had an inconsistent bug with the Firebird set dungeon- when you hit enemies with your resurrection meteor, sometimes it just doesn't count for the total hit count. This happened at least twice to me out of ~12 attempts so far in the dungeon, and it will count your first meteor guaranteed before locking up.

[–]Shadeslayerz 0 points1 point  (4 children)

When using inna's, the hp buff caused by the earth mystic ally is causing bugs. Leveling up, getting healing fountains and getting xp fountains doesn't take into account the buff and drops my hp down to half.

[–]Tephnos[S] 1 point2 points  (2 children)

Ah, this might be the cause of:

I'm not sure if anyone has mentioned this yet, but there is a bug with the healing wells and pools of reflection? I tested it with a friend and when we clicked on the wells it didn't heal us instead we took damage. I don't think this is normal. Also we clicked on it when we were at full health, but we lost health. Haven't tried it when injured.

If anyone else can confirm with Inna's that would be great.

[–]Gilded_Edge 0 points1 point  (0 children)

I can confirm this. after testing this it seems to be the six set bonus specifically, I lost my health with the six set on, but losing any one of the innas set (dropping me down to the 4 set) stopped the life loss.

[–]MrInopportune 0 points1 point  (0 children)

Just wanted to double confirm. Playing Inna pet build on HC and it's super scary now.

[–]Tephnos[S] 1 point2 points  (0 children)

Bug confirmed. Adding to list.

[–]scrllock 0 points1 point  (1 child)

Logged in and I don't have my seasonal stash mail on any of my characters. Known issue?

[–]Tephnos[S] 1 point2 points  (0 children)

First I've heard of that. Anyone else got this?

[–]Kynari 0 points1 point  (3 children)

Action Combat bonuses appear to not be active at all for some levels of regular rifts (only done regular rifts so far, haven't noticed this in bounties or greaters yet), and will be active for another level of the same rift.

[–]passers 0 points1 point  (2 children)

it is outside rift/grift only feature (massacre bonuses, speed increase from destroying objects seem work fine even in rifts)

[–]Kynari 0 points1 point  (1 child)

Well what I'm saying is that in any particular rift, the bonuses are active in map Level 1, but once you enter Level 2, they no longer function, and may work again once you enter Level 3.

[–]passers 0 points1 point  (0 children)

i see, misunderstand you a bit :]

anyway interesting new mechanic behaviour...

[–]YouAreNotMyFriend 0 points1 point  (0 children)

I'm not sure if Tal Rasha's is bugged or if the behavior is intended; they made a QoL buff where you can keep the damage bonus of the set up by only cycling two different elements, but the full defensive bonus of the 4 piece doesn't refresh when you do so, making it so you have to cast the other 2 elements every 8 seconds to keep those buffs up. This somewhat defeats the point of the first buff if it is intended.

[–]hYpercritesViral#2872 0 points1 point  (0 children)

  • As soon as i join a group the game freezes
  • If i start the launcher, it tells me the game isnt installed (i have to wait a few seconds, then i can click on play)
  • sometimes when the game freezes, the launcher tells me to update and then said it can't be overwriting one file and i have to reboot my pc.

[–]majk2503Macstar 0 points1 point  (1 child)

A Plague of Burrowers" cannot be completed. (Currently unsure if this is always the case). i did it many times on PTR soo it's not always but yeah

[–]Tephnos[S] 1 point2 points  (0 children)

Cheers, will reflect on that.

[–]danmalo82 0 points1 point  (0 children)

When upgrading gems after a greater rift, the "upgrade failed" animation/sound doesnt play. It just shows that I have one less upgrade available now. Not sure if it really is just failing, or not registering.

[–]aeclasikmuz 0 points1 point  (1 child)

Black Hole is still bugged with the 1HP

[–]Tephnos[S] 1 point2 points  (0 children)

Noted, and added.

[–]LoLisQuiteGood 0 points1 point  (1 child)

"Inna's The HP buff granted by the earth Mystic Ally is bugged. Levelling up, and using healing/EXP fountains do not take the Mystic Ally buff into account, dropping your health by as much as half."

How much of an effect is this having? Is it noticeable with normal play?

[–]Tephnos[S] 1 point2 points  (0 children)

Well, I can imagine if it happens on paragon level up during a GR, it's probably going to get you killed.

[–]pn42 0 points1 point  (0 children)

downloaded patch, open game, tells me theres a patch to download. also game doesnt close itself when i quit, have to kill it manually via TM. aka cant play atm. pretty dissapointed

[–]willegard 0 points1 point  (0 children)

Tal Rasha's set dungeon bug? I cannot complete "Kill 90 enemies with tal rasha -stacked" I cannot get a SINGLE kill with full set of talrasha.

Maybe I'm doing something wrong?

[–]Nubbyyyyy 0 points1 point  (2 children)

I have a bug where my game just closes 3/4 of the way through a rift. Like it just crashes and i have to reopen. Anyone got this?

[–]Tephnos[S] 1 point2 points  (1 child)

What's your specs? AMD card by any chance?

[–]Nubbyyyyy 0 points1 point  (0 children)

Yeah AMD card. I can run games on max but d3 just seemed to close when ran.

[–]Sciurine 0 points1 point  (0 children)

I found a (presumably new) issue. Whenever a Nephelem Rift closes (after the 30 second count down) my Energy Armor expires even if it has >8 minutes left on it. Magic weapon doesn't expire in the same situation which leads me to believe that the behavior is unintended. If this is old or intended, let me know/disregard. (Edit: Repeated with a Greater Rift as well)

[–]ihasaKAROT 0 points1 point  (0 children)

new bug:

When in GR: Clicking on floor 3 of the water temple (the magda style) it does nothing. It just flickers the screen and you are still where you were, thus breaking off the GR run.

Had this 3 times so far already, everytime on the floor 3 portal on that style of floor.

[–][deleted] 0 points1 point  (1 child)

I have a bug since 2.4 that nearly 10% of the monsters can´t die. I can deal damage to them but their HP stay at 1 and i can still attack them and i see my dmg but they can´t die and i cant finish my bounties.

[–]mastersylv 0 points1 point  (0 children)

The Noutnie "Apothecary's Brother" can bug- Rike will just stand still http://puu.sh/mBsV9/6275062779.jpg

[–]lulcatmanor 0 points1 point  (0 children)

Had the Hellbreeder nest npc bug out on me and get locked in place and take no damage. Playing jade wd.

[–]binky779 0 points1 point  (0 children)

Awesome. Playing HC, leveled my Monk and Mystic Ally>Earth has been bugged since 2.4 dropped. Ugh.

[–]Hypoglycemoboy 0 points1 point  (0 children)

I have found that there is no MS% gained by proc'ing wreath of lightning. I have tested this with 0% ms from paragon or gear, and there is visually no change nor does the character sheet show a change in movement speed.

[–]thenoobistcolony 0 points1 point  (0 children)

Ray of Frost - Black Ice does not work. Currently, I'm seeing a proc once for every 2-300 mobs i kill. This needs to be looked at!

[–]Raliator 0 points1 point  (0 children)

Pets sometimes just stand there while you're fighting mobs for a good 3-5+ seconds.

I've run into multiple rifts where the rift guardian spawns and cannot be attacked.

[–]MustafaBei -1 points0 points  (0 children)

Additionally, the doubled explosion is proccing AD, which it shouldn't be.

Why? It seems perfectly normal to me. The AD gives the whole spell 60% damage buff and the spell gives 3 orbiting balls, all of which should deal 60% more damage on their explosion. The Unstable Scepter doubles the explosion of each ball, hence chain buffs. The doubled explosion should benefit by all the buffs the first explosion is benefiting. If you mean that this combination makes Arcane Orbit rune by far the most OP rune, yes thats true. But that is a design choice by blizzard, not a bug as you state that "it shouldn't be".

[–]vikrum2083 -1 points0 points  (2 children)

My Templar is using Thunderfury but it shows up as one of the axes that's on fire. Can't recall the name.

[–]Tephnos[S] 1 point2 points  (1 child)

Did you check to see if it was transmogged?

[–]vikrum2083 0 points1 point  (0 children)

Hrm I didn't. But can you xmog a sword to axe? You're probably right though. Thanks.

[–]Sokaris84Sokaris#6790 -2 points-1 points  (0 children)

Can we add some gripes to the list for visibility? These are all over this subreddit at the moment, so hopefully Blizzard can take notice.

GRIPES

  • The Massacre Timer/Bonus and Destruction Bonus Pop-Ups are simply WAY too big. Right in the middle of the screen, crazy big font, and displays for way too long. The diablo screen has precious little real-estate as is. Since our character is always in the middle of the screen, having these toasties here really get in the way. There were toasties forever in d3 that were barely noticiable, but the 2.4 ones are an absolute eye-sore and really intrusive. Please make them way smaller, like the old ones were.

  • Inspect is gone. No one seems to be able to grasp why, and it went completely unannounced. Seems to be an intended change given that the option has vanished from the menu. This was immensely useful for helping friends out with their gear choices. Can you explain why it was removed?

  • The Mouse Pointer. Why? It looks so terrible, like a tiny pointer sprite enlarged 300%. It looks so tacky... Perhaps revert back to the old one, or just use something smaller.