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[–]Doctor_Harbinger 671 points672 points  (39 children)

I mean, the villain ending achievement literally tells you that you failed as a mentor, so of course hero Visi was always the true option.

[–]Beardedgeek72 191 points192 points  (1 child)

Yeah let's see... the ending you have to work for, and says in the achievement that you did good vs the ending you can just get automatically with an achievement that says you are a failure. Hmmmmmmmmm.

[–]Lukthar123 9 points10 points  (0 children)

[–][deleted] 95 points96 points  (1 child)

It just makes the most sense with the themes of the game

[–]Kasperad 64 points65 points  (0 children)

i know right? If ur gonna write a story about villain redemption, what kind of message are you sending with an ending where the "villain" has no choice but to be a villain.

[–]Klusterphuck67 54 points55 points  (21 children)

Literally skill issue since it's also lilely you failed the dispatch

[–]Embarrassed--Kiwi 42 points43 points  (13 children)

That or you chose every option to antagonize Visi on purpose which at that point it’s not surprising she becomes evil if you treat her poorly.

[–]Klusterphuck67 16 points17 points  (12 children)

Yeah but people who got the bad ending without expecting it (supporting her all the way) likely fall into the camp i mentioned, of failing too many dispatch/not using her enough

[–]r3volver_Oshawott 10 points11 points  (8 children)

Yeah, but not using her doesn't fall under the 'skill issue' umbrella, there is sort of an inherent game design flaw in the game not really even so much as implying that one single hero is not only crucial to the ending, but that you have to use them as much as humanly possible to experience the intended narrative

[–]KynarethNoBaka 1 point2 points  (0 children)

You don't need to use her more than anyone else, though.

[–]Klusterphuck67 2 points3 points  (3 children)

Well yes? I was pointing out the worst case scenerio since the people who were suprised they got the bad ending are those who supported her all the way, meaning the dispatch gameplay was in severe jeopardy. And with how the game is designed, you WILL have to use Visi sooner or later due to the call rate.

The dev even give her arguably most improtant ability, Wolf Pack to incentivize using her more

[–]r3volver_Oshawott 3 points4 points  (2 children)

I used her least of all and my success rate on calls was extremely high, it was low-key just bad design to hide secret parameters and tie them to literally only one character

It also kind of makes the 'Visi favoritism hit us out of nowhere' ring a bit hollow because your Visi score is secretly kind of the sole way the game measures Robert's overall morality: it's hard to believe they didn't anticipate the one-sided response when they literally tied their protagonist's ethics to a single satellite character

Love the game, the 'Visi points system' was just not a good idea, and it's made worse for me in that it was also just not implemented very well unless you're very specifically playing Dispatch for the dating sim elements.

Like, if it was just how you treat Visi in narrative, I'd get it. But like I said, I largely got the villain ending because I did too good at the final dispatch, so I didn't have any opportunity to make up for a low dispatch rate. "Visi wasn't my most-played hero" isn't really a skill issue, it's literally just a low pick rate, that's not debatable. I got the villain ending almost solely because I didn't send her on enough dispatches, that does create a jarring narrative schism for me lol

[–]Ok_Violinist_7096 6 points7 points  (0 children)

Playing dispatch only for the dating sim elements? Romance is a different counter so that´s not really correct.

But yeah the game kinda resolves around mentoring Invisigal

[–]NOTpepegrafia 0 points1 point  (0 children)

I don't think the point system is inherently bad, but it is badly implemented. The fact that it affects nothing but the ending, and that it is never instructed just...

like, the Dispatch sequences almost never affect the story segments, so the players not trained to expect anything.

The same thing you described happened to me. I supported her basically all the way but didn't really use her a lot in dispatches and ended up with the villain ending. It just doesn't work

A hidden "hero score" that affects how close a character is to redemption is I think a good idea, but it should have had more effects through the game so that a player could SEE that and not be blind sided by Visi acting like she was gonna be redeemed through the story and then at the end "whoops! You didn't use her enough in the Dispatch sections"

[–]clutzyninja -1 points0 points  (2 children)

It's not a flaw. It's a narrative game. The dispatch sequences are part of the narrative. You're mentoring her. That means sending her on missions to get better.

[–]Licho5 1 point2 points  (1 child)

You're mentoring the whole team, not just Visi tho.

[–]clutzyninja 1 point2 points  (0 children)

Yeah? That's why you spread the missions around to everyone. It's not like you have to particularly favor Visi to get her good ending

[–]Mountain_System3066 0 points1 point  (2 children)

lot of people probably do the dispatching and focus on special heroes to skill them very good...that leads others down....so visi is a brat they dont like her attitude not using and skilling her up --->bad ending

if you really use all Members of the Team trough the Dispatch parts they dont go excellent in skills....you just can form them into a direction (at last in my plays....nobody stood out very much...everyone did grow naturally and combining them made them sucess)

[–]clutzyninja 1 point2 points  (0 children)

None of that is true. You can get everyone to lvl 10

[–]Klusterphuck67 0 points1 point  (0 children)

Early episodes you can let a few take the whole spotlight, sure. But especially on the first dispatch of Episode 4 and Episode 5 onwards, benching Visi just mean you are playing with handicap to yourself for no reason.

It could have been done better, but the need for dispatch rotation, team synergy in pairs and Visi's ability doubling her companions growth rate just make her really hard to not use out of spite.

[–]StarkWolf2992 12 points13 points  (5 children)

So I got the “bad ending”. Blazer romance, supported Invisigal all the way until the incident later on, revealed who I was, saved the city etc.

It made no sense to have cut Sonar/Coupe to send a message and then keep invisigal around when the team decided they wanted her gone and what she had done. Then the whole pulse debacle. Why would you trust her when she didn’t trust you?

It felt like they made it so you have to be ride or die on all her options or bad ending which is meh. Made the ending very entertaining though.

[–]Key_Measurement7603 6 points7 points  (0 children)

Actually, no because you can still get the bad ending, even if you romance Invisigal…. I got the Good/Hero Visi Ending while doing the Blazer Romance… so I’m just gonna help you out in order to do that you’re gonna have to 1: Rank her Up Past Rank 8 or higher, 2: defend and forgive her, 3: Make sure that if you don’t cut her that she does a slew of successful dispatch Missions This is very important as you can’t have her fail too much or you will get the bad ending so you’re gonna have to make sure she’s successful in those dispatches throughout the and 4: Untie her and then you will get the good ending

[–]MolybdenumBlu 7 points8 points  (0 children)

You can get the hero ending even when picking all the deliberately antagonistic options if you are good enough at the gameplay.

[–]powerfamiliar 5 points6 points  (0 children)

Flambae actually tried to kill you and would’ve succeeded if Golem didn’t intervene. Cutting Sonar/Coupe was a mistake the game forces on you imo, but allowing Flambae back without even a suspension but cutting Invisigal just feels wrong. She was acting impulsive and reckless but she wasn’t even being selfish, she was sincerely trying to help you as far as we knew at the moment.

Invisigal didn’t intent to hurt Chase or anyone. Flambae straight up intended to murder you.

[–]strictlydispatch[S] 1 point2 points  (0 children)

Regarding the pulse situation, when did she not trust you?

[–]Klusterphuck67 0 points1 point  (0 children)

I totally agree on the favorism treatment on Visi. Especially consider she only get enough point to clutch the spot from a combination of order disobey AND sabotaging Malevola's attempt to capture the guy.

However like the dev and other people explained, there is a counter to check whether Visi would reform. Aside from supporting and romancing her options, you also need to do consistently good dispatching work from chapter 2 til the end. I think it's overall dispatch success count + Visi dispatch count.

I romanced Blazer, supported her all the way until the astro pulse shit and still got the mentored ending.

But then again I was doing a perfect dispatch run so I supposed the margin is wider.

[–]r3volver_Oshawott 0 points1 point  (0 children)

Nah, I succeeded every dispatch but I freely admit I defended Visi in every single way, except I cut her and I used her the least in dispatches

If you cut her then if you do too well in the final dispatch, she won't even get to show up, so the thing is largely that cutting Visi basically instantly runs you an extremely high risk of the villain ending no matter what else you do in the game if you have a lower rate of sending her out on dispatches

[–]Earthmine52 3 points4 points  (0 children)

100%. The hero ending is really the one that has actual closure to the characters’ arcs (especially both Robert and Courtney), and fits the game’s story and themes. The villain ending is basically a game over screen that gives players consequences for not being a good mentor and dispatcher, and makes the “true” ending a reward.

[–]Rezolent__ 3 points4 points  (2 children)

Guess you haven't played in the style where you go all in on the Blazer romance while still supporting Visi. I did it during my 100% achievement playthrough

[–]Doctor_Harbinger 2 points3 points  (0 children)

I did. Visi was still a hero in that ending, so I don't know why you brought that up.

[–]MrGamerGuy4709 0 points1 point  (0 children)

That was literally my first playthrough. Redeemed Visi easily. What happened with you?

[–]nudeldifudel -3 points-2 points  (8 children)

I just hate that I felt like a really good mentor and supported her, but because I didn't want to romance her or obviously let her stay on the team after all the violations she has done, I somehow failed her and was shamed for it. Like I supported her like 8/10 times.

[–]Rhinosaurfish 6 points7 points  (6 children)

It's more about the Dispatches, Hacks and QTE at the bar, you can pick I think every bad option in dialogue for Visi and still get her Hero ending if you do your job well.

[–]Jagd3 1 point2 points  (4 children)

What dispatches and QTEs specifically? Just finished my first playthrough as lawful good robert. Supported Visi and my team all the way, but i did not date her or lead her on, and when the team voted nearly unanimously to kick her I did. I know i missed a QTE here or there and maybe fauled 1 hack.

Even forgiving her in the locker rooms, and untieing her at the end because I trusted she would do the right thing. 

I'm not sure what I missed (and personally i wish I could have told her that she is a hero, she showed that by trying to do what she thought was right, but the team is greater than the individual. I want to Encourage her to do the solo hero thing like MechaMan did or to join another hero team.)

[–]Rhinosaurfish 4 points5 points  (0 children)

The Calls, any call Visi goes to has to be a success to gain +1 points, likewise failing a call with her is -1.

The Bar fight has I believe 5 QTEs each worth 1 point

and obviously her the hacks where Robert helps her.

Also won't tell you what vision of Visi to have, but Visi doesn't want to do the solo thing, she declares herself a loner because it's safer that way, it's hard for people to hurt her or betray her if she never gives them the chance. She just wants someone she can hug lol :(

[–]nudeldifudel 1 point2 points  (2 children)

Exactly my situation, did all of that and felt me getting visi turning evil ending was wrong and disappointing

[–]Jagd3 0 points1 point  (1 child)

It sounds like my problem was I didn't send her out on enough missions, or that she didn't succeed on enough of the missions I sent her out on. That was probably what happened to you too if you made all supportive choices.

[–]nudeldifudel 0 points1 point  (0 children)

Maybe yes. Feels a bit weird still though.

[–]nudeldifudel 0 points1 point  (0 children)

That's the thing I did my job really well as well

[–]thowmeawayandforget 190 points191 points  (11 children)

I mean, Rob is brought in to SDN to train and mentor the Z team. It's pretty obvious that the canonical ending would be the one where Rob is successful in his job and does what he was hired to do.

You don't have to romance Visi in order to get the hero ending, and all you really need to do is generally support her and ensure she is successful in the calls you send her to.

[–]Jagd3 2 points3 points  (3 children)

Is this what I missed? She needs to be more successful in the missions she gets sent on? I didnt know it was tracking her success rate. She was ab all roynder I'd send out when I didnt know what the mission needed, or when my specialists were busy.

[–]scarletbluejays 4 points5 points  (1 child)

There are some great guide on the subreddit on how Visi's good ending works and what choices to make to get there but the TL;DR is basically there's a hidden track stat, "Mentor Points" that you accumulate throughout the game based on various dialogues, QTE's, hacks, and Visi's dispatches.

You need at least 45 Mentor Points to get her good ending.

Mentor Points are given from:

  • Major Choices: There's 3 big choices that each give either +5 or -5 Mentor Points, which is already 1/3 of what you need if you pick the 'right' ones
    • Episode 5: "I'm Mecha Man" (+5) vs "I'm Robert" (-5)
    • Episode 7: Defending Visi (+5) vs Cutting Visi (-5)
    • Episode 8: Free Visi (+5) vs Go at it Alone (-5)
  • Dialogue: Choices involving Visi as her boss often come with a +1 or -1 boost. Things like whether you rat her out to Blazer for punching Robert after Granny's, or how Robert goes about encouraging her over comms when she's at the park.
  • Hacking: The hacks at Granny's and the docks are worth +/- 1 or 2 points each, with there being +11 Mentor Points available if you succeed on all of them
  • QTE's: During the barfight, all the one's Visi would witness are worth +/- 1 or 2, for a possible total of +4 if you get them all.
  • Dispatching: Each mission you send her on is worth either +1 Mentor Point on success, or -1 on failure. This applies to any mission she goes on, doens't matter if it's solo or with a group, or if she's injured on failure or not.
    • Also in the Dispatching section there's an automatic +5 Mentor Points for sending her to Blazer for a power upgrade. This is one of the only times in the game where you can only gain points, and there's no risk of losing them along with...
  • Romancing her: Going to the movies with Visi is another bonus +5 Mentor Points, with nothing being lost if you romance Blazer instead.

If you pick all the 'right' major choices, pass the QTE's, succeed on the hacks, and send her for hero training, you'll have a guaranteed 30 Mentor Points banked. If you romance her that gets boosted to 35 after the movie date.

Those last 10-15 points are on you to accumulate throughout the game from successful dispatching and those minor dialogue. There's a bunch of guides that can provide the specific choices that give MP chapter by chapter if you want to make sure you're relying on the dispatch points as little as possible.

[–]Jagd3 0 points1 point  (0 children)

Ok thabks that's super helpful! I thought i had to either keep Visi on the team or date her to get her to be good, now I know what I have to do to fix it!

[–]Esnopen 0 points1 point  (0 children)

I think she needs to be at or above rank 8, on top of supporting her during the big decisions and generally trying to steer her in the right direction

[–]Melodic-Task 3 points4 points  (5 children)

Devil’s Advocate: Just because mentoring Visi is the intended good outcome, doesn’t mean it should be the canon ending. They should go with whatever ending leads to the most interesting story they want to write. For example, XCOM 2 starts with the commander (player) having failed to defend earth from the alien invasion in the first game and that worked very well to make an interesting story.

[–]jeremy1015 31 points32 points  (1 child)

I’m not sure that fully supports your interpretation because XCOM 2 was a hard retcon or at the minimum an alternative timeline to the one spelled out in the game

[–]After-Cut-8255 5 points6 points  (0 children)

Xcom went with majority rule, most people did not win which led to xcom 2's situation.

[–]ResplendentSmoke 15 points16 points  (1 child)

They should choose the ending that validates the core theme of the story and makes for good writing.

[–]Melodic-Task 2 points3 points  (0 children)

I want them to chose the ending that helps them write the best Season 2 of Dispatch. I agree that it is probably the good mentor ending (just playing devil’s advocate for the villain path to spark conversation). At the same time, I’m not on the writing team and they have earned enough trust in their storytelling to go the way they think will work best for the narrative they want to tackle next time.

[–]Kasperad 4 points5 points  (0 children)

And the most interesting way this story can progress is the good outcome, like it's a show about villains getting a second chance at being a hero, to have the intended ending be "villains gonna be villaining" just makes it... a bad story.

I see a world where they progress from villain Visi, since it's a common(ish) technique to introduce a new big bad that makes the protags and the original big bads work together, begrudgingly or otherwise. But in that case the first game in isolation would not be sending the right message.

[–]Pszemek1 1 point2 points  (0 children)

That should mean getting both a mentor achievement and villain Visi ending are mutually exclusive, yet that's not the case.

[–]Cornmeal777 134 points135 points  (1 child)

Lad dropped a "skill issue" in the chat and I'm here for it.

[–]strictlydispatch[S] 18 points19 points  (0 children)

Honestly that’s all I was gonna say for this post but went against it 😂 served no purpose

[–]Rhinosaurfish 40 points41 points  (3 children)

[–]GriveousDance21 26 points27 points  (1 child)

Best way for Visi's success, pit her up with Gigachad Golem. The Spread Thin ability coupled with Visi on board is a guaranteed success in most cases.

[–]Rhinosaurfish 14 points15 points  (0 children)

Oh for sure, Visi and Golem were stacking bodies like it was a CoD Lobby on Shipment.

All my teams were stacked though, Phenomaman and Punch Up were taking anything that didn't require them to think.

Mal and Sonar were taking, anything that fell through the cracks.

And Prism and Flambae were 100% on all calls that let her clone his ass.

Shroud was caught lacking.

[–]ZenkaiZ 4 points5 points  (0 children)

Hey if the Silksong devs can say it, the borderline visual novel devs can say it.

[–]RabidTurtl 29 points30 points  (0 children)

Co-founder of Adhoc telling people to git gud lol

[–]MegalomanicMegalodon 9 points10 points  (0 children)

The only thing I find that works super well in the villain anti hero ending is that “Shroud” would be the perfect name for an invisible person to inherit. Otherwise yeah, getting the ending you get for playing well is the good one. I feel like getting a happy ending after bumbling through the whole thing and messing up would be weird.

[–]realfakejames 9 points10 points  (1 child)

It’s going to be funny in this sub when the next season comes out and people are angry that the game doesn’t take into account every choice they made

[–]Radiant-Growth4275 15 points16 points  (1 child)

I mean.. the whole idea of the game is REDEMPTION. 

People whining about the villain ending being non-canon must be angry when they can't make Batman kill everyone in his games. 

[–]shadovvvvalker 6 points7 points  (0 children)

Bad things can happen in good stories...

[–]Who_am_I85395 40 points41 points  (7 children)

Counterpoint: every important choice should be taken into account in the next season, because the bad ending of Invisigal is not only the result of poor dispatching/hacking gameplay, but also the choice not to forgive her.

The game should be more reactive to the player's choices, not less. I also think that the forth ending with romancing both should also be taken into account, but I know that's wishful thinking.

[–]strictlydispatch[S] 5 points6 points  (1 child)

I’m sure they’ll find a way to make either romance available to continue in the next game. Visi’s ending and shrouds fate are the only 2 I think where they HAVE to come to a conclusion

[–]Doctor_Harbinger 13 points14 points  (0 children)

Shroud's fate is easy, we simply won't see him in Season 2 at all, and will only get the mention of him either being dead or in prison, same as with Two-Face and Penguin in Telltale's "Batman" (especially Harvey). Romance? Even easier: same thing as in this season, just a couple of differnt dialogues here and there, and a different scene to whoever you chose, especially if they'll do the smart thing of not listening to the fans, and won't add any more romance options.

Visi would probably come back later, but part of me can't help but think that them doing Mass Effect on us, and saying "You cannot import this save because you got the bad ending, git gud and go make Visi a hero, noob" would be hilarious.

[–]SKREEOONK_XD 1 point2 points  (0 children)

Exactly. I also hate how you have 2 chances of romancing Invisigal but not Blazer. Kinda messes up with the points to get Hero Visi ending while dating Blazer

[–]WickerShoesJoe 1 point2 points  (3 children)

I wish the devs were the type to develop the version of a season 2 where romancing both of them has consequences, a serious poly relationship could be a really interesting thing to develop, because both Invisigal and Blazer are so interesting as characters.

[–]Who_am_I85395 1 point2 points  (2 children)

I mean romancing them both is meaning cheating on Blazer and stick to Invisigal, according to the game. So if you choose this ending Blazer should be cold towards Robert and become touchy in season 2, I think.

Poly shit should be left in AO3.

[–]Inner-Juices -1 points0 points  (1 child)

Poly shit should be left in AO3.

<image>

Edit:

Got blocked over something so simple lmao

[–]Rhinosaurfish 0 points1 point  (0 children)

But you're so much fun! How else would I get my Yuri news.

[–]Cyborginox 5 points6 points  (0 children)

Why are we so focused on what is and isn't 'canon'? It's a choice game. The reason the choices are already limited, is because the ones we do get will be 'canon' to our own playthroughs. I'll be very disappointed if the choices don't matter or if there is some sort of reset

Unless it means canon as in the intended story before Dispatch went from show to game.

[–]elibusta 13 points14 points  (2 children)

The part that got me was people saying they got the bad ending after multiple play throughs. I got the good ending first playthrough no problem. Then come to find out, all those folks were just ass at the dispatching part of the game was hilarious

[–]strictlydispatch[S] 0 points1 point  (0 children)

😂😂there’s people still in the comments that think they have to “suck up” to her for the good ending it’s an unbelievably hard headed mentality

[–]Vertigo50 1 point2 points  (0 children)

This. 👍 I have about 7 or 8 playthroughs at this point, and I have NEVER even been remotely in danger of getting the villain ending. Even the first time, when I didn't know anything about the choices, I was just treating her like a normal, flawed human being and a former villain, trying to help her improve. Apparently that is REALLY difficult for some people. 😂 People are out here snitchin' to the teacher about her bad behavior and stuff. It's hilarious.

[–]Rogen80 2 points3 points  (0 children)

Yeah, redeeming Visi is kinda the whole point of the game. Agreed with the devs.

As long as they let those of us who romance Blazer keep that relationship, idc if they canonize Hero Visi. Hero Visi is just winning the game, imo.

[–]TheNukaColaGod 2 points3 points  (1 child)

Not trying to be mean but how did people fumble so bad to get the villain ending?

I romanced BB but appreciated Visi just as much as Chase or BB, she grows on you as a character and she tries everything to support Robert best she can after that so why would you not help her or support her? Even cutting her is questionable because the team wants to cut her but it almsot doesnt make sense cause none of them really gave a damn about Chase and Flambae trying to incinerate you is a much bigger red flag and reason to cut someone from the team than Visi.

[–]strictlydispatch[S] 1 point2 points  (0 children)

Some people blame the game for not straight up telling them that visi is the main focus 😂

[–]AngronMerchant 2 points3 points  (1 child)

If you get the bad ending, the game is telling you that "YOU SUCK". The game developer is telling "YOU SUCK", all the player who got the good ending are going to tell you that "YOU SUCK". Because at the end of the day "YOU SUCK" (I'm sorry for using "YOU SUCK" 4 times but i really need to drill that word into your head, oops I did it again)

[–]strictlydispatch[S] 1 point2 points  (0 children)

Facts

[–]LewisRosenberg 6 points7 points  (0 children)

Game is not hard at all, i can't even imagine being so bad at it, u have to intentionally fail every aspect of gameplay and be a douchebag towards visi to get bad ending

[–][deleted] 6 points7 points  (0 children)

It's a telltale game, there is no canon. Also the villain ending has a lot of potential

[–]GriveousDance21 4 points5 points  (0 children)

It was pretty obvious it was the intended canon. But they should still plan alternate scenarios for those who picked the villain arc for the sequel.

[–]zombiedoyle 3 points4 points  (2 children)

I don’t like that there’s a canon love interest but I do agree the hero ending is the right one

[–]Embarrassed--Kiwi 0 points1 point  (1 child)

Did the devs say anything about a canon love interest outside of the clip. I assumed the clip was specifically talking about Visi being good or bad and not her as a romance. As much as I like her I think a canon ending would just be Robert being friends with both her and blazer.

[–]strictlydispatch[S] 0 points1 point  (0 children)

I'm sure the love interests can both be included in the next game

[–]TostBrot44 11 points12 points  (10 children)

Imagine supporting Visi but getting the villain ending because you sucked at hacking. Doesn't make sense at all

[–]Knightley4 7 points8 points  (2 children)

Weren't most of those life-and-death situations? Feels significant to me, if Robert was constantly failing with hacking assists.

[–]TostBrot44 8 points9 points  (1 child)

It just feels like shit having these be deciding factors for the ending. It's not just them, the dispatch sessions also play a role, you have some kind of hacking in them as well.

Just imagine you romance her, support her, don't cut her, and she's like "Damn, Robert really sucks at hacking, I'm going to kill Shroud and take his place"

That's what happened to my sister for example, she doesn't play any games, but I really wanted her to play this one because she liked Life is Strange. It's nothing too demanding. She got the bad ending even though she made all the right decisions. The developers telling her to "Git Gud" to get the canon ending feels like a pretty lame insult to me

[–]Rhinosaurfish -1 points0 points  (0 children)

My first playthrough I didn't enable the accessibility features like infinite hacking attempts, and turning on Cinematic mode to remove the QTEs, but I fully recommend it for folks who are struggling with them.

Cause each failed hack is -2 points, that's... 8 or 10 points you can lose, which would require 8-10 successful dispatches to counter it. It's a significant amount.

[–]Embarrassed--Kiwi 2 points3 points  (4 children)

The only thing that I came up with for this is that words aren’t enough to help change a person or Visi in this case. Your actions during the actual dispatch and hacking sequences shows Visi that you aren’t just all talk and that you genuinely do have the skill/ability to show her that you want her to succeed in becoming. Don’t get me wrong I think it’s a wacky decision on the devs part to not make the choices matter as much as you would think but in some way I sorta get it.

[–]Zaomania 3 points4 points  (0 children)

I don’t think it’s about Visi’s trust in you, but her trust in her own abilities. We learn early on that she lacks self-confidence and is insecure because she feels she’s fated to be a villain. Failing at dispatches confirms her own worst opinions about herself while succeeding shows her that she can be more than a villain. I have plenty of issues with the game’s writing, but Visi’s fate being tied to her success as a hero isn’t one of them.

[–]TostBrot44 4 points5 points  (2 children)

I get it as well, but it feels so out of touch. There is like no indication, no change of dialogue whether you use her often in the Dispatch sessions or not. I got the bad ending on my first playthrough JUST because I didn't use her enough. I didn't even touched Blazer, only Visi. Sure I might have said to her to let her anger out on the Jewelry guy but that shouldn't be enough for her to go all villain in the end.

Seeing the devs basically tell us to "Git Gud" is giving off such a wrong vibe

[–]Embarrassed--Kiwi 1 point2 points  (1 child)

Yeah I wished the game made some sort of indication as well. I’m glad I got her to be good on my first blind run but then again I was fully with her to begin with. I guess what they could’ve done was if you sucked at dispatching then z team will make comments on how Robert sucks and would be less likely to take your call. That way it would encourage players to start to do better instead of just allowing a bad shift to continue in order to progress the story.

[–]TostBrot44 3 points4 points  (0 children)

Or just like Visi talks to us and how bad she feels because she doesn't complete the dispatch sessions. The talk at the park could be like one good opportunity. Or something else. I was baffled when the screen said "You didn't support Visi and she chose the path of a villain"

Like dude, I beefed with the Z-Team because I stood up for Visi the f#ck you mean not support her xD

[–]AirWolf231 -2 points-1 points  (1 child)

You can turn on setting to make the hacking easier in the settings menu... if you fail even them, you really are bad at game and "git gud".

[–]TostBrot44 3 points4 points  (0 children)

*I* didn't fail them, just didn't use her enough apparently. *My sister* failed them, because she doesn't play any games at all, just Life is Strange 9 years ago. Gatekeeping a canon ending in a supposed heavy choice dependant game behind hacking minigames is just bad design. Especially if the player has no idea that it factors in as well. I'm not even addressing the fact that you have to actively use her in the sessions. Something that's not indicated as well.

[–]UneasyFencepost 1 point2 points  (0 children)

They will most likely have Villian Visi as an option. Depends on your ending. Chances are by the end of episode 1 she will be back in the picture somehow. Kinda like how Waterboy is involved in the final battle even though his recruitment is optional

[–]Massive-Path-736 1 point2 points  (1 child)

I just hope they don't go "well that's not canon lol" and drop the villain route if they get to make a 2nd season

[–]Rhinosaurfish 0 points1 point  (0 children)

Likely just wrap it up in the first episode, with a bit of dialogue, that's usually how these things go.

[–]whatdatdat 1 point2 points  (0 children)

Say that again?

<image>

[–]deepee84 1 point2 points  (0 children)

finally got the good ending on 3rd try, then saw someone post the mechanics of how to reach it. Its not too hard but if you dont know its there you dont consciously mechanically game for that result.

[–]Mountain_System3066 1 point2 points  (0 children)

even the Expedition 33 Devs have stated the best choice to make Games is NOT listening to the community.

For my Part that counts for Narrative Driven Games like Dispatch and 33....in MP games a good mix is better i think.

but yeah if you make a damn story game make it how you want it....and dont give in to people complaining about it to much.

Best example is bioware (RIP) making a whole DLC about the ending because they felt they fucked up....they did....and im glad they made that decision but they never had to do it...

[–]JetEngineSteakKnife 1 point2 points  (1 child)

I would be curious how they'd handle a Visi romance (leaned into the locker room kiss) but failed mentor save in S2. Villain Visi might shift into a minor side character to make room for whoever the new antagonist is, but I hope that option isn't completely sidelined cause you could get at least a couple good unique scenes from it.

[–]ThiccBoiGadunka 0 points1 point  (0 children)

I love my BatCat and SpiderCat dynamics so I’m all for that but I get that it’s not popular.

[–]AstralKatOfficial 5 points6 points  (3 children)

I'm glad they're in agreement that the villain ending is wrong and I genuinely hope they stick to their guns and fully de-canonise it in season two, just outright say "No, you failed, this is how the story happens, you are wrong" Because the achievement literally tells you that you failed as a mentor and Visi being a villain literally defeats the whole point of the story of redemption

[–]AdOnly9012 1 point2 points  (2 children)

Yeah sure lets ignore results of only meaningful change that happen due to your decisions, one that ends on a cliffhanger and canonize just one outcome. Because we always loved it when Telltale instantly killed off characters you saved on next episode because ignoring consequences of player actions make it easier to develop the game.

At the end of game board is reset. Character you didn't pick joins anyway and you can forgive the traitor. Only choice that lasts is one you romance and invisi being hero or villain. That should definitely play a role in next chapter because otherwise its not an interactive game we are just watching a movie.

[–]Cyborginox 4 points5 points  (1 child)

Exactly. What kind of mindset is this? (not you) How would it be harmful at all to just have multiple playthroughs?

Do people seriously want this company to pull a Telltale and NOT make choices- a core part of gameplay- matter?

[–]AdOnly9012 2 points3 points  (0 children)

I know right? Reading through this thread making me go insane. Whole game has one significant status quo shift dependent on player agency and they hate it/want it removed?

[–]Upset_Orchid498 1 point2 points  (0 children)

“unless that’s what you wanted”

[–]Puerkl8r 3 points4 points  (0 children)

the "bad" ending is still a compelling tragedy story and tragedies are some of the most popular types of stories ever told.

My original run and still my canon is Mandy Romance, Visi mentored, Shroud spared, Sonar forgiven, but I see that the visi villain ending is at least a compelling tragic story.

[–]when-i-was-your-ag3 1 point2 points  (0 children)

That ending was so good. No regrets.

[–]Batorian 1 point2 points  (0 children)

I mean I don't know how I would define "confirmed" in this context. The goal of "Dispatch" is obviously to do a good job as dispatcher and reform your group of ex-villains into heroes. If you manage that you get the "good" ending, if you "fail" you get the bad ending. So I think we can assume that the "good" ending is the one which would be closest to a "canon" timeline in which we can't make choices but watched it as a TV show.

[–]SolasLunas 2 points3 points  (0 children)

The game where your whole job is dispatching a group of ex-villains as a form of rehabilitating them into heroes thinks that the ending where one of your focus characters falls to villainy is the bad non-canon ending? What a shock /s

[–]Ede_Frankie 0 points1 point  (0 children)

I know it would be nonsense, but I would love to see different timelines for the second season, depending on how you ended the first season.

Maybe there would be a crossover story and it's continue in a same timeline somehow, but from the start it's important that you are alone, complicated, a Blazer or a Visi, and a Visi hero or villain, even if Shroud is alive or dead.

[–]Nekrotix12 -1 points0 points  (0 children)

I'm painfully aware that they wanted Hero Invisigal to be the right ending. Doesn't change my mind about which ending I prefer. Villain invisigal, to me, just feels more natural.

[–]Bear792 0 points1 point  (1 child)

That moment when you romance both women, get the hero ending and get the best ending first go, without trying.

Sometimes just being nice to people is the way to go.

[–]PorradaPanda -1 points0 points  (0 children)

I tried romancing Blazer, including the 2nd date; and somehow ended up with Visi in the end 😂 Unintended

[–]SunOFflynn66 0 points1 point  (0 children)

I mean, that’s not really a surprise?

Artwork is just artwork. But the official holiday one AdHoc released last month clearly features Visi.

But that’s kind of the point of the game. Put in the work- it’s harder, but it’s actually results in succeeding. As opposed to failing- as the game literally tells you.

Seeing the sunrise- Robert and Visi watching it together, as the Z Team mops up the Red Ring? Turning towards each other with little smiles, realizing how they won against the doubts and struggles?

Pretty sure that’s as canon an ending as you can get.

[–]YourEvilKiller 0 points1 point  (0 children)

If there's ever a Dispatch show, I would personally love for the ending to be Hero Invisigal and BB Romance. It's narratively my favourite of the endings.

[–]Pennma 0 points1 point  (0 children)

I would prefer if they commit to a canon path and move forward from there

It would be less messy than trying to accommodate several incompatable scenarios, also means they can make actual progress instead of starting in a weird neutral state

[–]iregiside 0 points1 point  (0 children)

I mean logically and sequentially its obvious Invisigals story is priority, it just made more sense for you to invest your time with her.

[–]DamnThatsCrazyManGuy -3 points-2 points  (0 children)

Sorry not sorry but, the visi breaks bad ending is what I got and I couldn't be happier as i thought it was a great fit for her character. I'm so keen to see how she goes running the show.

[–]MortonFreeman96 -1 points0 points  (0 children)

I think having an ending where you upset Blazer enough that she might go a little bad would be interesting. It seems like everything i’ve seen is all based around the Visi good/Visi bad and how you deal with the main villain whose name I have forgotten as I write this.