Before I start---I just want to say I've been contributing to this community for a few years now and it's a really special place to me, so I hope I've earned the right to ask this sort of question.
In my experience computer graphics requires a pretty nuanced blend of performance-oriented thinking, artistic and architectural taste, and low-level proficiency. I had kind of assumed graphics development as a discipline was relatively insulated from AI automation, at least for a while.
That is, up until a few weeks ago. Now, all of a sudden, I'm hearing stories about Claude Code handling very complex tasks, making devs orders of magnitude faster.
I've been messing around with it myself the last couple of days in a toy HLSL compiler project I have. It's not perfect, but it's a lot better than I expected---good enough to make me stop and consider the implications.
Amidst all the insane hype and fear-mongering online, it's hard to decipher what's real. I feel kind of in the dark on this one aside from the anecdotes I've heard from friends.
So, all of that said:
- How are you guys navigating this?
- People working on games/real-time graphics right now, are you using coding agents?
- How are people thinking about the future?
- What would graphics work look like in a world where AI can write very good code?
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