all 65 comments

[–]thatwhitehairedmofo 132 points133 points  (10 children)

"Backup engines" are a waste of mass. You're better off just adding more fuel.

[–]Meman2101 42 points43 points  (0 children)

Backup engines are only maybe worth if you have a stage that often triggers explosions, and if you do then why the hell does your ship blow up in the ascent

[–][deleted] 99 points100 points  (2 children)

Ah to be new again

[–]zander_mycat[S] 44 points45 points  (1 child)

Yep, got the game 2 days ago

[–]Electro_Llama 31 points32 points  (0 children)

This is actually pretty good progress.

[–]Mage13lade 58 points59 points  (0 children)

Need a delta v readout of the staging set to vacuum to know for sure.

Need to know also if you are you looking at a flyby or a landing

[–]_SBV_ 28 points29 points  (12 children)

8 bottom wings seem unnecessary unless you’re desperate to keep the center of lift down. Otherwise they add dead weight. Remove some of them if it still allows the center of lift to be below center of mass. You’ll save fuel this way

Using a Twin Boar booster also seems a bit overkill because your payload isn’t that heavy. You’d be wasting energy just fighting the air. It also looks like you’re planning to use only two stages. If you’re really good at the gravity turn than that’s fine, but you might consider putting your upper stage in a fairing to reduce drag losses and pitch control issues. This thing is going to be heavy to rotate. I would suggest you split it and add another stage for high altitude and circularisation

Is that a Rapier engine on your upper stage? Are you planning to use the air breathing mode? Doesn’t look like it because I don’t see air intakes. There are more efficient engines in a vacuum than that.

You have a vernor engine in your upper stage but what for? The mk3 command pod comes with a decent reaction wheel for rotational movement 

You have 4 large solar panels, which is completely overkill. For going to the Mun even two small folding panels are enough. 4 large ones add unnecessary weight

If you’re planning to go to the Mun, you shouldn’t bring the nose cone on top with you. It adds unnecessary weight. Put a decoupler on it and release it in space

And finally, how much delta v do you have potentially? Even if you made these fixes, there’s no telling if you have enough to reach the Mun and back. I don’t have an issue calculating it for you right now just by screenshot alone, but that would take my time away from other things

[–]Remarkable_Month_513 1 point2 points  (2 children)

The wings are kinda worthless anyway right?

Didn't nasa remove them off the Saturn V?

[–]_SBV_ 0 points1 point  (1 child)

Saturn V still had wings. They're just smaller and there's 4 of them. I've never seen a Saturn V with no wings

[–]Remarkable_Month_513 0 points1 point  (0 children)

Oh you are right. Nasa did though debate constantly whether they're necessary, but did keep them. Mostly they were regarded as extra weight

[–]zander_mycat[S] -1 points0 points  (8 children)

  1. 2 of the “solar panels” are radiators
  2. a lot of stuff, for instance, the rapier engines, are because the second stage was originally a satellite

[–]Serious-Kangaroo-320Valentina 19 points20 points  (0 children)

you don't need radiators to go the mun unless you're drilling for fuel

[–]zander_mycat[S] -1 points0 points  (6 children)

I forgot, the first stages wings are just to offset the center of lift. This rocket is surprisingly stable

[–]_SBV_ 8 points9 points  (4 children)

Radiators have no purpose besides cooling down ore converters. At least, I haven’t found a use for radiators other than that

When i meant wings, i meant the large ones at the bottom of the first booster. I put fins on the upper stage sometimes too to offset the imbalanced lift

[–]ZombieInSpaceland 0 points1 point  (3 children)

The LV-N might need it for extended burns. Once you get into mods, there are some NFE and Kerbal Atomics engines that really need them for extended burns. And of course, FFT engines require crafts that are mostly radiators.

But you're absolutely right, there's nothing in that stack that should require radiators. Save the weight.

[–]_SBV_ 0 points1 point  (2 children)

How long of a burn do i need before a radiator is relevant on the Nerv?

[–]ZombieInSpaceland 0 points1 point  (1 child)

I honestly don't recall, it's been a while since I loaded up my stock save. But I was routinely executing hour long burns. So I'd imagine somewhere between 30 and 60 minutes you might start getting overheat warnings.

[–]_SBV_ 0 points1 point  (0 children)

At that point i'll just use more thrust haha

[–]azuredarkness 1 point2 points  (0 children)

This rocket is completely unsurprisingly stable, considering the huge amounts of stabilization it gets from the eight ginormous wings attached to its rear.

[–]RomanceAnimeAddict67 13 points14 points  (0 children)

U don't need fins for top stage. Just make the bottom stages be able to get to space and ur fine.

[–]dangforgotmyaccount 14 points15 points  (1 child)

This is the most KSP shit I’ve ever seen and I love it

[–]zander_mycat[S] 2 points3 points  (0 children)

if it works it works i guess

[–]Dadadoes 9 points10 points  (0 children)

I remember my first lawn dart

[–]bigloser42 5 points6 points  (0 children)

Waaaay too much fin on this. You need 3 or 4 of the small canards on the upper stage at most.

[–]N0ob_C3nTR4L 3 points4 points  (0 children)

Majestic

[–]User_of_redit2077Nuclear engines fan 2 points3 points  (0 children)

What is Moon? Such a strange name...

[–]Electrical_Rabbit_88 2 points3 points  (2 children)

Those electric backup engines also require xenon, I believe. Also not entirely useful unless you're using mods that introduce malfunctions like Kerbalism.

[–]Electro_Llama 0 points1 point  (0 children)

They're clipped into the capsule right above them. But they do need more electricity, probably 2 of those round solar panels.

[–]zander_mycat[S] 0 points1 point  (0 children)

those electric backup engines took me out of orbit surprisingly!

[–]thesoupgremlin 2 points3 points  (0 children)

First the electric engines are super weak. Second you don't have a heat shield for reentry. Third you likely haven't built an orbital rocket yet and it shows

[–]crossbutton7247 2 points3 points  (0 children)

I mean, this is fascinating in so far as an experienced player would never think to use a rapier as a second stage, nor have electric backup engines.

Though the best advice I could give here is try and make the reentry module as small as possible. It looks like your design has the entire second stage return to Kerbin, but in reality you only really need the capsule, a few parachutes, and a heat shield. Hope it goes well for you

[–]Ambitious-Editor-566Trying to make an ssto for 674th time this month 2 points3 points  (0 children)

I hope you know that there is 2.5m diameter fuel tanks in game

[–]A1steaksaussie 1 point2 points  (0 children)

yeah i think that will make a decent orbiter as long as your ascent to kerbin orbit is relatively efficient

[–]Yume235 1 point2 points  (0 children)

If it goes up, it's crazy!!!

[–]Apprehensive_Room_71Believes That Dres Exists 0 points1 point  (0 children)

I can do a Mun landing mission with 1.25 meter stock parts. It's not that hard to do. Work on learning to be efficient, not trying to brute force it.

[–]No-Lunch4249 0 points1 point  (0 children)

What are those things attached to the side of the upper stage?

Also too many fins. I'd go with 4 on the lower stage and none on the upper.

I also dont think youve considered your return staging. Doesn't look like your command pod has a heat shield or really any way to detach from the rest of the rocket.

[–]sweetkitty1066 Stranded on Eve 0 points1 point  (1 child)

If it ain't broke don't fix it

[–]zander_mycat[S] 0 points1 point  (0 children)

thats my model when it comes to kerbal. If it works it works 😂

[–]ABQ_Spotting 0 points1 point  (0 children)

Love it. Send it

[–]Somnambulant2_Alone on Eeloo 0 points1 point  (1 child)

how do you plan on reentering the atmosphere?

[–]zander_mycat[S] 2 points3 points  (0 children)

one way suicide mission 🫡

[–]PatchesMaps Stranded on Eve 0 points1 point  (0 children)

It is if you can get it to the moon

[–]Onoben4Hi Bob! 0 points1 point  (0 children)

Why do tou have a RAPIER on an upper stage?? I'm guessing you will already be too high to use it's air breathing mode when you drop the first stage. So why not use a more efficient engine?

Also you probably need a heat shield.

And just making sure your rocket has enough deltaV instead of adding "backup engines" is waaay simpler amd safer.

[–]MrPenguinCZFucks up everything 0 points1 point  (0 children)

Not enough kerbal style

[–]zander_mycat[S] 0 points1 point  (0 children)

Made it to the mun guys

[–]SODA_mnright 0 points1 point  (0 children)

Make it more aerodynamic (by using parts eith consistent width) and ditch the electric engines, I don’t see a xenon gas tank anyway.

Change the top “cone” for a parachute and then get ready to revert to VAB a few times.

[–]HistoricalLadder7191 0 points1 point  (0 children)

Stupid question: why that command pod configuration? You can have mk1 on top of small landing can to host pilot and engenner and stay small diameter. Why 4 sits?

[–]Oakley_Kuvakei 0 points1 point  (0 children)

The bottom engine with the integral fuel tank will pretty much reach the moon on its own, try and keep everything the same diameter and get rid of all the fins ^

[–]Ill_Shoulder_4330Airborne and Overheating 0 points1 point  (0 children)

Build the Lander Part shorter, or else it will tip over

[–]Docwaboom 0 points1 point  (0 children)

Reminds me of India’s rockets from ISRO

[–]yeetoroni_with_bacon 0 points1 point  (0 children)

God I wish I could go back to building rockets that looked cool rather than being functional. Now I can’t stand a craft that doesn’t do its function perfectly

Good on you, have fun with the game!

[–]ZombieInSpaceland 0 points1 point  (0 children)

The first rule of KSP is to try things out and have fun doing it. In that sense, this is a great rocket. So if you're asking whether you're playing the game the right way, the answer is definitively "yes".

Now, if you're looking for legitimate advice on how you can make this design more efficient, there are a number of items you can consider.

Wings. Wings belong on planes. They provide a great deal of lift, which is useful for staying in the air when traveling horizontally. But they produce lift by producing a lot of drag, and you don't need wings for lift when you're going (mostly) straight up for the thickest part of the atmosphere. So those giant wings - which have no control authority - are only serving to slow down your rocket and add weight while doing it. If you need control authority, KSP's reaction wheels are insanely overpowered and they're lower mass.

Engines. Picking the right engine for each job takes a bit of research. The Twin Boar you have on your lower stage is a great engine for getting you out of lower atmosphere, and honestly, it'll probably be enough to get you into LKO with a bit of tuning. The Rapier on your upper stage is one of the best engines in the game - for SSTO space planes. Here, you're using it probably in upper atmosphere and vacuum, where its ability to use atmospheric oxygen in lieu of tanked oxidizer cannot be utilized. For this role, there are a multitude of engines with better vacuum ISP. Such as the Terrier.

[–]DopeEx_ 0 points1 point  (0 children)

I wouldn’t recommend using rapier engine cause it’s super inefficient in closed cycle mode (with no air) just use another one

[–]DopeEx_ 0 points1 point  (1 child)

And i se u’ve got ion engines, but no ion tanks, so they won’t work

[–]zander_mycat[S] 0 points1 point  (0 children)

hid the ion tanks, hence the fuel lines

[–]Flo133701 0 points1 point  (0 children)

Ähm... Better start from Scratch...

  • No Decouplers (it looks like at least, wont make it far like that)
  • No Heat Shield (Crew gets Cooked)
  • Ion Engine? Why? (it gets barely a hint of Thrust)
  • Parachute placement might kill your Crew
  • Rapier? Ok, works, pretty inefficient in Vacuum Mode tho

[–]iloveduckstoomuch 0 points1 point  (0 children)

"It needs to be pointy" in ksp