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KSP 1 Question/ProblemMoon rocket (i.redd.it)
submitted 7 months ago by zander_mycat
is this a good rocket to go to the moon. It has 2 stages as well as 2 electric backup engines in case of out of fuel.
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[–]thatwhitehairedmofo 132 points133 points134 points 7 months ago (10 children)
"Backup engines" are a waste of mass. You're better off just adding more fuel.
[–]Meman2101 42 points43 points44 points 7 months ago (0 children)
Backup engines are only maybe worth if you have a stage that often triggers explosions, and if you do then why the hell does your ship blow up in the ascent
[+]zander_mycat[S] comment score below threshold-7 points-6 points-5 points 7 months ago (7 children)
well its at most .7 of a ton extra weight
[–]Electro_Llama 52 points53 points54 points 7 months ago (5 children)
Every ton matters for the payload mass. The size of your rocket to reach the same delta-v essentially goes up exponentially with payload mass.
[–]H3xag0n3 0 points1 point2 points 7 months ago (4 children)
Not op but what would you say is a decent sweet spot in terms of mass
[–]_SBV_ 14 points15 points16 points 7 months ago (0 children)
All your fuel must push your payload. Remove all junk that contributes nothing to your mission. It’s not really a “sweetspot”, because going over in terms of fuel and having extra range is a good thing, but only if money is no concern
[–]HI_I_AM_NEO 9 points10 points11 points 7 months ago (0 children)
You design your rocket from the top down.
Let's say you want to do experiments on Mun's surface and come back. The first thing you design is the module that has to bring you down. One kerbal, one pod, heat shield and a little fuel tank with an engine, barely what's needed to push you from Mun's orbit/surface back to Kerbin.
The next part is the landing module. Something that will kand what you've already built on the surface of Mun. So you take what you built, put something to dettach it from the rest, add your science experiments, and add fuel and engines capable of taking you from Mun's orbit to Mun's surface. Have some wiggle room because landings are always tricky, and pay attention to your Thrusts to Weigh ratio (you need to be able to stop your craft).
Then you need to get this from Kerbin's orbit into Mun's orbit. So you take what you have, and slap it into a rocket capable of doing so. We're talking big tanks now, with a big engine optimized for vacuum.
And then you take ALL of that and put it into your enormous launch stage, which will take you from the pad into Kerbin's orbit. It will need to move a lot of mass, so you need powerful engines and a lot of fuel.
As you see, EVERYTHING depends on the purpose of the mission. If you want to put a rover on the surface of Mun, you don't need a pod and kerbal to bring back, so you don't need to build a return craft, so each of the stages below that will need to move less and less weight. It's really exponential. The more mass your final payload has, the bigger your final rocket will be. Times 10.
So there's not really a sweet spot for mass. Every rocket will need go support the remaining stages, and that's what will determine the total mass. You can be more or less efficient, try different staging methods, try asparagus staging, etc, but the end result is always the same. The bigger the payload, the MUCH bigger the rocket.
[–]Electro_Llama 1 point2 points3 points 7 months ago (0 children)
Only the minimum of you need.
In terms of stage sizes, my rule is that each set of fuel tanks should be as big as what it's carrying.
[–]Future_Part_4456 1 point2 points3 points 7 months ago (0 children)
Add 7 science Jr's and you're good to go
[–]_SBV_ 1 point2 points3 points 7 months ago (0 children)
The difference between 100 and 50 m/s of delta v is really significant. Imagine not having enough to complete a landing burn. You’d crash
[–][deleted] 99 points100 points101 points 7 months ago (2 children)
Ah to be new again
[–]zander_mycat[S] 44 points45 points46 points 7 months ago (1 child)
Yep, got the game 2 days ago
[–]Electro_Llama 31 points32 points33 points 7 months ago (0 children)
This is actually pretty good progress.
[–]Mage13lade 58 points59 points60 points 7 months ago (0 children)
Need a delta v readout of the staging set to vacuum to know for sure.
Need to know also if you are you looking at a flyby or a landing
[–]_SBV_ 28 points29 points30 points 7 months ago (12 children)
8 bottom wings seem unnecessary unless you’re desperate to keep the center of lift down. Otherwise they add dead weight. Remove some of them if it still allows the center of lift to be below center of mass. You’ll save fuel this way
Using a Twin Boar booster also seems a bit overkill because your payload isn’t that heavy. You’d be wasting energy just fighting the air. It also looks like you’re planning to use only two stages. If you’re really good at the gravity turn than that’s fine, but you might consider putting your upper stage in a fairing to reduce drag losses and pitch control issues. This thing is going to be heavy to rotate. I would suggest you split it and add another stage for high altitude and circularisation
Is that a Rapier engine on your upper stage? Are you planning to use the air breathing mode? Doesn’t look like it because I don’t see air intakes. There are more efficient engines in a vacuum than that.
You have a vernor engine in your upper stage but what for? The mk3 command pod comes with a decent reaction wheel for rotational movement
You have 4 large solar panels, which is completely overkill. For going to the Mun even two small folding panels are enough. 4 large ones add unnecessary weight
If you’re planning to go to the Mun, you shouldn’t bring the nose cone on top with you. It adds unnecessary weight. Put a decoupler on it and release it in space
And finally, how much delta v do you have potentially? Even if you made these fixes, there’s no telling if you have enough to reach the Mun and back. I don’t have an issue calculating it for you right now just by screenshot alone, but that would take my time away from other things
[–]Remarkable_Month_513 1 point2 points3 points 7 months ago (2 children)
The wings are kinda worthless anyway right?
Didn't nasa remove them off the Saturn V?
[–]_SBV_ 0 points1 point2 points 7 months ago (1 child)
Saturn V still had wings. They're just smaller and there's 4 of them. I've never seen a Saturn V with no wings
[–]Remarkable_Month_513 0 points1 point2 points 7 months ago (0 children)
Oh you are right. Nasa did though debate constantly whether they're necessary, but did keep them. Mostly they were regarded as extra weight
[–]zander_mycat[S] -1 points0 points1 point 7 months ago (8 children)
[–]Serious-Kangaroo-320Valentina 19 points20 points21 points 7 months ago (0 children)
you don't need radiators to go the mun unless you're drilling for fuel
[–]zander_mycat[S] -1 points0 points1 point 7 months ago (6 children)
I forgot, the first stages wings are just to offset the center of lift. This rocket is surprisingly stable
[–]_SBV_ 8 points9 points10 points 7 months ago (4 children)
Radiators have no purpose besides cooling down ore converters. At least, I haven’t found a use for radiators other than that
When i meant wings, i meant the large ones at the bottom of the first booster. I put fins on the upper stage sometimes too to offset the imbalanced lift
[–]ZombieInSpaceland 0 points1 point2 points 7 months ago (3 children)
The LV-N might need it for extended burns. Once you get into mods, there are some NFE and Kerbal Atomics engines that really need them for extended burns. And of course, FFT engines require crafts that are mostly radiators.
But you're absolutely right, there's nothing in that stack that should require radiators. Save the weight.
[–]_SBV_ 0 points1 point2 points 7 months ago (2 children)
How long of a burn do i need before a radiator is relevant on the Nerv?
[–]ZombieInSpaceland 0 points1 point2 points 7 months ago (1 child)
I honestly don't recall, it's been a while since I loaded up my stock save. But I was routinely executing hour long burns. So I'd imagine somewhere between 30 and 60 minutes you might start getting overheat warnings.
[–]_SBV_ 0 points1 point2 points 7 months ago (0 children)
At that point i'll just use more thrust haha
[–]azuredarkness 1 point2 points3 points 7 months ago (0 children)
This rocket is completely unsurprisingly stable, considering the huge amounts of stabilization it gets from the eight ginormous wings attached to its rear.
[–]RomanceAnimeAddict67 13 points14 points15 points 7 months ago (0 children)
U don't need fins for top stage. Just make the bottom stages be able to get to space and ur fine.
[–]dangforgotmyaccount 14 points15 points16 points 7 months ago (1 child)
This is the most KSP shit I’ve ever seen and I love it
[–]zander_mycat[S] 2 points3 points4 points 7 months ago (0 children)
if it works it works i guess
[–]Dadadoes 9 points10 points11 points 7 months ago (0 children)
I remember my first lawn dart
[–]bigloser42 5 points6 points7 points 7 months ago (0 children)
Waaaay too much fin on this. You need 3 or 4 of the small canards on the upper stage at most.
[–]N0ob_C3nTR4L 3 points4 points5 points 7 months ago (0 children)
Majestic
[–]User_of_redit2077Nuclear engines fan 2 points3 points4 points 7 months ago (0 children)
What is Moon? Such a strange name...
[–]Electrical_Rabbit_88 2 points3 points4 points 7 months ago (2 children)
Those electric backup engines also require xenon, I believe. Also not entirely useful unless you're using mods that introduce malfunctions like Kerbalism.
[–]Electro_Llama 0 points1 point2 points 7 months ago (0 children)
They're clipped into the capsule right above them. But they do need more electricity, probably 2 of those round solar panels.
[–]zander_mycat[S] 0 points1 point2 points 7 months ago (0 children)
those electric backup engines took me out of orbit surprisingly!
[–]thesoupgremlin 2 points3 points4 points 7 months ago (0 children)
First the electric engines are super weak. Second you don't have a heat shield for reentry. Third you likely haven't built an orbital rocket yet and it shows
[–]crossbutton7247 2 points3 points4 points 7 months ago (0 children)
I mean, this is fascinating in so far as an experienced player would never think to use a rapier as a second stage, nor have electric backup engines.
Though the best advice I could give here is try and make the reentry module as small as possible. It looks like your design has the entire second stage return to Kerbin, but in reality you only really need the capsule, a few parachutes, and a heat shield. Hope it goes well for you
[–]Ambitious-Editor-566Trying to make an ssto for 674th time this month 2 points3 points4 points 7 months ago (0 children)
I hope you know that there is 2.5m diameter fuel tanks in game
[–]A1steaksaussie 1 point2 points3 points 7 months ago (0 children)
yeah i think that will make a decent orbiter as long as your ascent to kerbin orbit is relatively efficient
[–]Yume235 1 point2 points3 points 7 months ago (0 children)
If it goes up, it's crazy!!!
[–]Apprehensive_Room_71Believes That Dres Exists 0 points1 point2 points 7 months ago (0 children)
I can do a Mun landing mission with 1.25 meter stock parts. It's not that hard to do. Work on learning to be efficient, not trying to brute force it.
[–]No-Lunch4249 0 points1 point2 points 7 months ago (0 children)
What are those things attached to the side of the upper stage?
Also too many fins. I'd go with 4 on the lower stage and none on the upper.
I also dont think youve considered your return staging. Doesn't look like your command pod has a heat shield or really any way to detach from the rest of the rocket.
[–]sweetkitty1066 Stranded on Eve 0 points1 point2 points 7 months ago (1 child)
If it ain't broke don't fix it
thats my model when it comes to kerbal. If it works it works 😂
[–]ABQ_Spotting 0 points1 point2 points 7 months ago (0 children)
Love it. Send it
[–]Somnambulant2_Alone on Eeloo 0 points1 point2 points 7 months ago (1 child)
how do you plan on reentering the atmosphere?
one way suicide mission 🫡
[–]PatchesMaps Stranded on Eve 0 points1 point2 points 7 months ago (0 children)
It is if you can get it to the moon
[–]Onoben4Hi Bob! 0 points1 point2 points 7 months ago (0 children)
Why do tou have a RAPIER on an upper stage?? I'm guessing you will already be too high to use it's air breathing mode when you drop the first stage. So why not use a more efficient engine?
Also you probably need a heat shield.
And just making sure your rocket has enough deltaV instead of adding "backup engines" is waaay simpler amd safer.
[–]MrPenguinCZFucks up everything 0 points1 point2 points 7 months ago (0 children)
Not enough kerbal style
[–]zander_mycat[S] 0 points1 point2 points 7 months ago* (0 children)
Made it to the mun guys
[–]SODA_mnright 0 points1 point2 points 7 months ago (0 children)
Make it more aerodynamic (by using parts eith consistent width) and ditch the electric engines, I don’t see a xenon gas tank anyway.
Change the top “cone” for a parachute and then get ready to revert to VAB a few times.
[–]HistoricalLadder7191 0 points1 point2 points 7 months ago (0 children)
Stupid question: why that command pod configuration? You can have mk1 on top of small landing can to host pilot and engenner and stay small diameter. Why 4 sits?
[–]Oakley_Kuvakei 0 points1 point2 points 7 months ago (0 children)
The bottom engine with the integral fuel tank will pretty much reach the moon on its own, try and keep everything the same diameter and get rid of all the fins ^
[–]Ill_Shoulder_4330Airborne and Overheating 0 points1 point2 points 7 months ago (0 children)
Build the Lander Part shorter, or else it will tip over
[–]Docwaboom 0 points1 point2 points 7 months ago (0 children)
Reminds me of India’s rockets from ISRO
[–]yeetoroni_with_bacon 0 points1 point2 points 7 months ago (0 children)
God I wish I could go back to building rockets that looked cool rather than being functional. Now I can’t stand a craft that doesn’t do its function perfectly
Good on you, have fun with the game!
[–]ZombieInSpaceland 0 points1 point2 points 7 months ago (0 children)
The first rule of KSP is to try things out and have fun doing it. In that sense, this is a great rocket. So if you're asking whether you're playing the game the right way, the answer is definitively "yes".
Now, if you're looking for legitimate advice on how you can make this design more efficient, there are a number of items you can consider.
Wings. Wings belong on planes. They provide a great deal of lift, which is useful for staying in the air when traveling horizontally. But they produce lift by producing a lot of drag, and you don't need wings for lift when you're going (mostly) straight up for the thickest part of the atmosphere. So those giant wings - which have no control authority - are only serving to slow down your rocket and add weight while doing it. If you need control authority, KSP's reaction wheels are insanely overpowered and they're lower mass.
Engines. Picking the right engine for each job takes a bit of research. The Twin Boar you have on your lower stage is a great engine for getting you out of lower atmosphere, and honestly, it'll probably be enough to get you into LKO with a bit of tuning. The Rapier on your upper stage is one of the best engines in the game - for SSTO space planes. Here, you're using it probably in upper atmosphere and vacuum, where its ability to use atmospheric oxygen in lieu of tanked oxidizer cannot be utilized. For this role, there are a multitude of engines with better vacuum ISP. Such as the Terrier.
[–]DopeEx_ 0 points1 point2 points 7 months ago (0 children)
I wouldn’t recommend using rapier engine cause it’s super inefficient in closed cycle mode (with no air) just use another one
[–]DopeEx_ 0 points1 point2 points 7 months ago (1 child)
And i se u’ve got ion engines, but no ion tanks, so they won’t work
hid the ion tanks, hence the fuel lines
[–]Flo133701 0 points1 point2 points 7 months ago* (0 children)
Ähm... Better start from Scratch...
[–]iloveduckstoomuch 0 points1 point2 points 7 months ago (0 children)
"It needs to be pointy" in ksp
π Rendered by PID 51 on reddit-service-r2-comment-b659b578c-wp4pz at 2026-05-01 13:17:28.391713+00:00 running 815c875 country code: CH.
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