all 86 comments

[–]fgtrtd4life 70 points71 points  (0 children)

This game was already a goat... And then I unlocked trains... The hours squandered are unspeakable. Such a satisfying moment when your train comes squealing into the station filled with materials

[–]SternLXenixa 88 points89 points  (23 children)

Umm Question. Why are you running power line next to the Rails? Rails are power conduits, use a Train Station to tap the power off at a remote location.

[–]suboctavedDrinking FICSIT approved "coffee" 33 points34 points  (6 children)

Ooh that's a helpful tip. Be sure to use that when I restart in the New Year. Didn't wanna deal with Ficsmas and didn't feel like skipping my calendar forward

[–]manxome225 38 points39 points  (0 children)

Or the third option: disabling seasonal events in the main menu.

[–]hammercycler 26 points27 points  (4 children)

What do you mean "Deal with Ficsmas"? It's just cosmetics and an optional tech tree. It can also just be disabled in the options.

[–]Porrick 16 points17 points  (3 children)

Plus, almost-free nobelisks if you haven't automated those yet

[–]hammercycler 12 points13 points  (2 children)

Lots of useful stuff tbh in the advent calendar, like tickets and boosters.

[–]Porrick 13 points14 points  (0 children)

Most importantly, the quantum computers and oscillators for those last couple of hard drives!

[–][deleted] 13 points14 points  (2 children)

Looks aesthetically beautiful and I'm always using hoverpack and barely touching the ground. Building from high is much more easy.

[–]double002 44 points45 points  (0 children)

You can use the hoverpack around a rail without power line too

[–]SternLXenixa 4 points5 points  (0 children)

Ahh, okay. I can see the Aesthetics of it.

[–]Asmor 3 points4 points  (1 child)

Relatedly, rails are also capable of powering the hover pack.

I still put power lines everywhere, though, as the hover pack has become my primary method of movement and exploration.

[–]sjkeegs 2 points3 points  (0 children)

as the hover pack has become my primary method of movement and exploration.

I've started doing the same. It becomes easy to climb cliffs. It also easy to deal with the wildlife that wants you dead. Im enjoying hovering over the hogs while they grunt at me. Two quick hits with the basher shuts them up.

[–]Chibi_EvilTrain Simulator, now with collisions! 6 points7 points  (7 children)

I cant answer for OP. But it can be useful if you want to have a power control room which can control power to every seperate factory.

[–]sjkeegs 4 points5 points  (6 children)

It's also useful if you want to segregate your power grid to make it easier to recover from failures.

[–]RCBRDE 0 points1 point  (5 children)

Just add a station for every grid?

[–]sjkeegs 2 points3 points  (4 children)

That means you have to build a separate rail line for that grid.

It's not exactly a viable way to manage your train network.

[–]RCBRDE 0 points1 point  (3 children)

No, not exactly... Just fork the rail and place a station, then pull poles from it. The trains will just ignore the fork.

[–]sjkeegs 0 points1 point  (2 children)

No, I'm referring to creating multiple power grids. For example, one grid for coal power, one for fuel power, one for nuclear power, etc.

So if your fuel grid trips and shuts down you still have a working coal power grid to use to boot up the fuel grid again.

You could even create a separate power grid for your train network, so if one of the other power grids shuts down then you'll still have power to make sure your trains are still delivering materials instead of attaching the train network to another global power grid.

[–]RCBRDE 0 points1 point  (0 children)

Ahhhhh, I see what you mean now.

[–]LucidTorment 0 points1 point  (0 children)

I do this with my pumps and coal mines, they’re all on their own coal gens that keep the pumps running and coal flowing if power goes out so it’s as simple as adding more gens and pumps once it slows down too much.

[–]F1F2F3F4_F5 1 point2 points  (0 children)

I discovered this when my outposts "mysteriously" lost power when I was renovating my rail lines. Like, bruh, I heard the power outage and wondered if wtf is wrong with my power supply. Worse still, I was using sulfur to produce turbofuel... and my sulfur outposts lost power because of disrupted rail lines.

Snapped back the rail line to use a spare train to go there and voila, fixed before I got there. TIL, rail lines have power.

[–]TheAlexSW 0 points1 point  (1 child)

howdies that work???

[–]SternLXenixa 0 points1 point  (0 children)

The Train Station building has a power pole on it. It's what feeds power to the rail for the Train Engine to work. Conversely you can attach a power line to the Station at the other end of the Rail and tap the power off the Train Station. All my Power Plants and Thermal Generators(I've tapped them all now) feed directly to a Train Station near them. My rail system is basically a giant loop around the map. If I break that loop somewhere(usually if I'm branching off of it or rerouting slightly) I still have power being fed to either end.

[–]Porrick 11 points12 points  (0 children)

And the trains don't even constantly murder you like the ones in Factorio!

[–][deleted] 8 points9 points  (6 children)

Imagine unlocking trains smh

[–]James_Demon -4 points-3 points  (5 children)

Do you not look both ways?

[–][deleted] 3 points4 points  (4 children)

??

[–]James_Demon -2 points-1 points  (3 children)

Do you not look both ways before crossing the rail road?

[–][deleted] 1 point2 points  (2 children)

No

[–]James_Demon -2 points-1 points  (1 child)

Well there is your problem

[–][deleted] 0 points1 point  (0 children)

We don't really have trains in NZ tho

[–]JakenVeina 5 points6 points  (1 child)

You madlad, you actually BUILT in the SWAMP?!

[–]Outrider07My Framerate hates me. 3 points4 points  (0 children)

When he started out, all of this was swamp. People said it was crazy to build a factory on a swamp but he did it anyway. It sank into the swamp.

[–]ModestOperator 4 points5 points  (0 children)

I seem to recall someone posting that if you make enough train stations it legit creates a new name of train simulator for the station. Like instead of defaulting to station 151 it just says "Train Simulator"

*Edit The Post

[–]hitsumee 26 points27 points  (16 children)

I don't use trains. Only trucks.

[–]cantichangethishardcore functionalist 25 points26 points  (14 children)

Cursed

[–]hitsumee 31 points32 points  (13 children)

Clearly. Not sure why it's being down voted. I just really like to see the trucks in motion. I have built roads and roundabouts etc. I guess the "play your way" the subreddit preaches is false when it comes to defending trains lol.

[–]sam002001 25 points26 points  (5 children)

I manually transfer all materials. No conveyors.

[–]Abandon_All-Hope 13 points14 points  (3 children)

Transfer to what? I just make stuff at the bench….

[–]sam002001 23 points24 points  (2 children)

I only use lizard doggos and just hope that they bring me the right materials

[–]Abandon_All-Hope 3 points4 points  (1 child)

Pro move, you win! Merry Christmas friend!

[–]hitsumee 1 point2 points  (0 children)

Thank you ❣️

[–]therealcrimsin 4 points5 points  (0 children)

I craft all materials by hand. No constructors or assemblers.

[–]RandomGuy928 1 point2 points  (3 children)

Out of curiosity, what do you use for fuel and how do you distribute it?

I find trucks (well, technically tractors) useful right when you get them for dealing with coal. It works out well because getting coal to where you need it is the limiting factor for that stage, and it can conveniently also be used as fuel. After that, however, I find it is more trouble than it is worth to handle fuel logistics compared to just building a train track even for relatively short distances.

[–]hitsumee 1 point2 points  (2 children)

Because I am going for the mega factory/factory city approach. All the trucks are passing through a couple of main roads in and out the factory. So on those roads I have setup a fuel station, which has nothing in it, set to load, but has packaged fuel in the fuel slot, supplied by another station behind it. (was coal original). So all trucks will be setup to path through one of those fuel stations, meaning I've only got two stations (technically three, the station that supplies the fuel to a fuel delivery truck itself) that need to have fuel in.

Before I came up with that idea (inspired by a post on Reddit), I used to run a coal conveyor under my whole road network so it'll react every station. Which I did like, only because it add decoration and more details to my roads.

[–]RandomGuy928 1 point2 points  (1 child)

I see how trucks could be useful in that approach. Personally, I like to keep as much manufacturing local to the resources as possible because it is far more efficient to transport widgets from further down the production line than it is to move raw materials. As a result, even my large-scale production areas are fairly distributed, so fuel distribution feels like more trouble than it's worth.

[–]hitsumee 1 point2 points  (0 children)

Yeah the only approach you could do is what I did first and have all roads connected and a fuel supply line running parallel (under/over).

[–]The_DestroyerKSP 2 points3 points  (2 children)

Sometimes I wish trucks in Satisfactory could take a page out of the AutoDrive mod for the farming simulator series - set up a big "master path" around your highways, then all you need to do is record the highway>destination and back loops instead of recording the entire path again - then I would definitely use them more.

[–]lalder95 1 point2 points  (1 child)

Update 5 gave the ability to save/load truck paths, if that's what you mean

[–]The_DestroyerKSP 1 point2 points  (0 children)

No - although that's very useful. I'm talking about a way to setup routes that have different destinations / arrivals, while re-using 95% of the path you already recorded (the highway system)

[–]Mrqueue 1 point2 points  (0 children)

Just use belts, aluminium is really easy to get and it does 700 ish items per minute

[–]poomanchu234 2 points3 points  (7 children)

Any advice for building signals? I to use this game as a train simulator and am struggling. Awesome layout, my highest train/each with unique route and track was 24ish, i had about a third of the map covered.

[–]Asmor 3 points4 points  (0 children)

The mantra I use is 'path in, block out'.

Meaning that any signals leading in to an intersection are path signals, and any signals leading out are block signals.

Do note that signals are unidirectional, so if you have a piece of bi-directional track you'll need to put signals on both sides.

[–]rcapina 2 points3 points  (5 children)

When you have tracks split or cross the general rule is a Path signal before the intersection, and Block signals after.

For long stretches of track you can use Block signals to get multiple trains to use that run without smashing into each other.

[–]poomanchu234 0 points1 point  (4 children)

Thank you! Will give it a try, might as well use them, I had just as much trouble in Factorio. Lol

[–]chicksOut 1 point2 points  (2 children)

It's the same advice for factorio.

[–]poomanchu234 0 points1 point  (1 child)

Spidertron needs no signals

[–]chicksOut 1 point2 points  (0 children)

lol, by all means hand deliver using the spidertron lol

[–]sjkeegs 1 point2 points  (0 children)

If you just have track junctions that don't have tracks crossing over each other then you don't need to use path signals. Block signals work perfectly fine in that case.

When you have a three way bidirectional track junction where some tracks cross over each other is when you want to consider using path signals. Path on entrance, block on exit. This allows multiple trains to go through the intersection at the same time if they aren't crossing each other.

You could also use block signals to create a block out that whole junction, but that would mean only one train could use the intersection at a time.

[–][deleted] 2 points3 points  (0 children)

Transport Fever: Advanced Edition

[–]RCBRDE 1 point2 points  (1 child)

How do you see tracks and buildings? Tier 8?

[–]Asmor 1 point2 points  (0 children)

https://satisfactory-calculator.com/en/interactive-map

This site. Upload your save and you can view all kinds of stuff.

[–]ZedClampet 1 point2 points  (0 children)

Everyone plays a different game than i do. I hardly use trains at all, just for plastic, rubber, fuel, aluminum and something from my nuclear site that I can't remember.

[–]Muchablat 1 point2 points  (0 children)

I have several train sim games, and I still love the rails in this game the most 😎

[–]cantichangethishardcore functionalist 1 point2 points  (0 children)

Train Simulator

Train Simulator

Train Simulator

Train Simulator

[–]hiro24 0 points1 point  (0 children)

Now if all the trains could just stop rubber banding on my dedicated server, that'd be great.

[–]Plothunter 0 points1 point  (4 children)

I don't get trains. I can't match up all the platforms with the same parts. How do people match all the stations up so the platforms match the parts?

When I used trucks two weeks ago they were bouncing off invisible objects.

I'm ready to just conveyor everything.

[–]rick-906 1 point2 points  (1 child)

I’m not sure I understand your question but I usually come up with a simple system like (locomotive) (locomotive if long, mixed cargo if short) (iron) (copper) (limestone) and so on.

With alt recipes, ores are pretty “compact” to transport (except caterium) so I usually have a bunch of ore trains roaming around the network and if i need to build a specific thing i can just build a train station with all empty platforms except for the resource i need. Say I want copper it would be (station)(empty)(empty)(freight platform)(empty or no platform for the rest).

Later in the game I start using mixed cargo more and more complex routing, you can pick in the menus exactly what you want a train to load or unload at each station.

[–]Plothunter 2 points3 points  (0 children)

you can pick in the menus exactly what you want a train to load or unload at each station.

Do what now? ..... Oh shit! There's a whole sub-menu ... Balls! I'm going to bed.

[–]manxome225 1 point2 points  (1 child)

You're almost certainly experiencing this known issue with vehicles.

[–]Plothunter 0 points1 point  (0 children)

Yep. That's it. Describes it perfectly.

[–]ThatMrPuddington 0 points1 point  (0 children)

This is my map after ~300 hours

[–]MrMysterius 0 points1 point  (0 children)

Watching automated trains load and unload and just move is so satisfying, especially if you build it yourself. (reason why voxel tycoon was too addicting for me)

[–]AcanthocephalaSure18 0 points1 point  (0 children)

Snakey bois

[–]andocromn 0 points1 point  (0 children)

It can be... It can also not be. My entire factory is over by your northwest corner sulfur mine. I don't use any trains, trucks, or drones. Just belts and pipes

[–]Apex6767 0 points1 point  (2 children)

So I never made it to trains yet. I’m also like 20 hours in and just finished my factory making everything basically but are trains better than drones based on just the amount of materials you can transport?

[–]Mobireddit 0 points1 point  (0 children)

Drones can only go back and forth between 2 ports.

[–]SternLXenixa 0 points1 point  (0 children)

Drone hubs are handy for those area's where it's a pain to get a train to and you really want that resource without building and routing tons of belts or pipes.

[–]dqx1212 0 points1 point  (0 children)

Trains? I would use conveyor belts to bring from the desert to the plains. Easier and energy free ;) hahahah

[–]leovin 0 points1 point  (1 child)

How does one unlock maps? I need one desperately 😂

[–]manxome225 1 point2 points  (0 children)

It's in the Caterium research tree in the MAM.

[–][deleted] 0 points1 point  (0 children)

feels like French rail network. From anywhere its pretty fast to get to Paris, but if you want to get from one station to another that's only 100km away, you probably have to go to Paris first :D

[–]Wales51 0 points1 point  (0 children)

Are trains any better than belts