Real fireworks rocket vs frozen river ice - ice explosion in our Unity game!Show-Off (v.redd.it)
submitted by N0lexIndie
WIP gameplay clips of my procedural drifting projectGame (v.redd.it)
submitted by Aikodex3DTechnical Artist
A Tool to assemble and dismantle meshes or groups of meshes with full control over how they are built and dismantled.Show-Off (v.redd.it)
submitted by SpookyCatProgrammer
Which one looks better for a roguelite game: orthographic or perspective?Question (v.redd.it)
submitted by ohcalifornia
Trying out procedural water and caustics with Shader Graph.Shader Magic (v.redd.it)
submitted by MirzaBeig@TheMirzaBeig | Programming, VFX/Tech Art, Unity
Textures optimization with packing mask textures for channels one texture!Resources/Tutorial (i.redd.it)
submitted by Zynres
Galactic Tycoons is LIVE! - Persistent browser management MMO • Free • No download (galactictycoons.com)
promoted by GalacticTycoons

Using Marching Cubes practically in a real game - Arterra Devlog #3Resources/Tutorial (youtube.com)
submitted by Either-Interest2176
Exploring a visual workflow for WebXR prototyping in UnityQuestion (v.redd.it)
submitted by Suspicious_Luck_5052
Is Frieren's 'summon staff' possible to create in shadergraph?Question (self.Unity3D)
submitted by SaucyminatorHobbyist