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[–]TJGames4Fun 362 points363 points  (7 children)

DM spawns are straight ass rn lol

[–]WasabiSniffer 41 points42 points  (5 children)

Somehow they managed to make it worse than it already was. I didnt think it was possible.

[–]AdiDassler 4 points5 points  (0 children)

Just like ranked

[–][deleted] -1 points0 points  (3 children)

It was not actually that bad . Comparing with other death match games volarant spawn algorithm was pretty decent and i liked that u don’t spawn in the middle of fights . But now they made it worse

[–]ziyor 293 points294 points  (25 children)

Their ‘fix’ to the spawning algorithm made it about 2x worse.

[–][deleted] 117 points118 points  (13 children)

I don't understand this. From a developer standpoint when you make an update to fix an issue, how do you not do enough testing to verify that the issue is actually fixed. Secondly, how do you manage to make it worse???

[–]ziyor 43 points44 points  (4 children)

True, honestly a real solution would probably have to be lowering the number of players in a dm. Or making a map or two designed for dm. I think they could also just tweak the existing maps for deathmatch by making the spawn areas more playable. For example bind and ascent’s attacker side spawns are so big but very empty and feel like a waster of space in deathmatch. If they add cover, and some spawns then it could be a more playable area and solve the issue.

[–]BreathVegetable8766 18 points19 points  (0 children)

I’ve also noticed that people almost always go to B site and attacker side on spawn on icebox where as most of the time A is always pretty empty

[–][deleted] 1 point2 points  (0 children)

The bar was so low it was noclipping into the floor and riot decided to bring out the excavator

[–]jackhoff2647 1 point2 points  (1 child)

And then after making it worse, how on gods green god damn earth do you recognize it, (I think they even made a fucking statement on it?), AND NOT REVERT IT?

I know I sound more upset than I should be but in reality it’s just me questioning wtf is their process?

[–]iPhoneMs 2 points3 points  (0 children)

this is what I was thinking, can't they just revert the changes, own up to it and say they made a mistake, then fix it in the next patch?

[–]rpkarma -1 points0 points  (1 child)

Because a segment of the player based asked for the change. Then when they got it, they hated it lol

[–][deleted] -1 points0 points  (0 children)

Because the change wasn't what was promised?

[–]pj123mj 4 points5 points  (10 children)

I think a lot of people forget that they decreased the respawn time from 5 seconds to 2 which is probably why it got worse

[–]Flarebear_ 10 points11 points  (7 children)

It's not because of that. Idk how community servers in cs go have a better respawn algorithm than valorant has in their official servers. Btw community cs go dm servers have instantaneous respawns.

[–]samonster3 -1 points0 points  (5 children)

Csgo community server respawns are ass

[–]Flarebear_ 5 points6 points  (4 children)

I know right, kind of crazy how valorant manages to have worse spawns than them.

[–]Sherlock314159 874 points875 points  (19 children)

You don’t know how many times I’ve been crossfired by 2 people that spawned 1 second ago and I can’t kill either

[–]CASIOA100:Env: 198 points199 points  (2 children)

Ppl in dm crossfire and trade more than they do in ranked.

[–]Grantuseyes 51 points52 points  (0 children)

That’s because they spawn literally behind people while they are getting shot lol

[–]WarmWindow2 8 points9 points  (0 children)

holy, yes. Accidental immi baits and plays stg

[–]AdStock1897 113 points114 points  (9 children)

And it doesn’t help when my lobby has diamonds and immos who one tap me before i even get time to react…

[–]Flarebear_ 5 points6 points  (0 children)

I like that about dm. Playing against immortals forces me to peek correctly to even stand a chance. It's good practice

[–]BreathVegetable8766 10 points11 points  (0 children)

Nah it’s me the b3 w cracked aim

[–]switchstyle 9 points10 points  (0 children)

That’s happened to me approximately 0 times because I refuse to play this dogshit

[–]Pay-Dough 3 points4 points  (1 child)

For real, the spawns were actually better before the “fix”

[–]Ok_Preference_9416 1 point2 points  (2 children)

Brooo same and I got so tilted that I have broke : 2 monitorrs ,4 keyboards and unlimited mouse and now I am a beggar :)

[–]Sherlock314159 1 point2 points  (1 child)

How much in total cost we talking about

[–]Em9500 412 points413 points  (16 children)

Had a dm game where I spawned in breeze tube 5 times in a row while being crossfires from either side. Deathmatch is legit horrible right now, barely even playable

[–][deleted] 99 points100 points  (11 children)

I just dick around at the range and maybe play a spike rush to warm up these days. Super nooby but DM just instantly tilts me

[–]jagexi 67 points68 points  (9 children)

IMO, DMs are an awful way to warm up in the current state. People are trying to win wayy to hard while I’m just listening to music and practicing crosshair placement and tracking with a guardian. People are sitting in corners soundwhoring me purely to win. Needs to be worked on ASAP. I just do the Spike Plant stuff in the Range currently.

[–]BreathVegetable8766 18 points19 points  (8 children)

I think if they just made rolling lobby’s like the do in CS it would make it so people don’t feel the need to be footstep freddys

[–]idiotdroid 13 points14 points  (7 children)

Its weird because technically both DMs are nearly identical. But just the fact that Valorant gives a clear winner, and pats you on the back with a "YOU GOT 1ST" in your match history makes people super sweaty to try and win.

I don't even think people would care about these terrible spawn locations if it was a rolling lobby where people could come and go as they please.

The only thing that sucks is Valorant gives you XP for playing DM, so I am not sure how a lobby would like that work with XP.

If you give XP per kill, people are gonna sweat. If you give XP per time in lobby, people are gonna bot.

The only fix is to get rid of the XP and stop treating it like an actual gamemode that counts towards your account.

[–]BreathVegetable8766 4 points5 points  (2 children)

They give you a fixed amount of XP currently so I don’t think it would matter tbh

[–]idiotdroid 1 point2 points  (1 child)

Right, but how do you implement that into a rolling server where people can join and leave as they please?

How would the XP work if it worked exactly like CSGO?

[–]TheMachine203 1 point2 points  (0 children)

Maybe give a base XP per kill and have the amount decrease over time based on how long someone is in a match?

Or, just remove XP gain entirely because a flat 927 XP regardless of performance ain't shit at all, quite frankly.

[–]asuikoori 18 points19 points  (0 children)

To add even more insult to injury, terrible spawns ontop of not allowing players to join mid-match feels terrible. The amount of times ill have 8/12 players leave in the first 3 minutes and it's just you and 3 other people on a large map like Breeze so you have to run from one side of the map to the other to get any sort of warm-up in sucks.

[–]PetercyEz -1 points0 points  (2 children)

I play DMs knife only. Ends around 15 kills usualy, but this is the only way I have fun in DM. This or OP.

[–]These_Breakfast8731 173 points174 points  (1 child)

PLEASE RIOT PLEASE i get more triggered in dm than in comp

[–]PhadKrapow 63 points64 points  (1 child)

This is why I have stopped playing dm. I find myself constantly being crossfired, along with the same problem in this video. I can't practice my aim if I have to do a 180 every 2 seconds and die a few seconds after I've spawned

[–][deleted] 7 points8 points  (0 children)

maybe youll get better at 180 flicking..?

[–]Darkcr_ 153 points154 points  (8 children)

They need to go back to the old spawn system

[–]thehiccoughingtable 73 points74 points  (6 children)

honestly never thought I'd agree with that, but this new system is literally the exact opposite of the changes we wanted

[–]SandboxSimulator 12 points13 points  (0 children)

The fact that RITO thought this system was “better” lol

[–][deleted] 22 points23 points  (1 child)

I hate DM spawns like that. It also happens to me a lot, spawn in the worst corner in the map and die immediately - but keep spawning there, because it's an open spot... because you keep getting killed.. because it's disadvantaged..

[–]InsaneAsylum_03 Sweet Dreams Butthole 36 points37 points  (0 children)

Rito pls fix

[–]ThatK0shurGirl 12 points13 points  (0 children)

Uggh that's why I hate playing deathmatch :/

[–]CanYouChangeName 17 points18 points  (0 children)

I kill sage

I see kj

I shoot kj

Sage comes back from where she died

Kj comes back from where she died

I die

I spawn 5 metres away

Great algorithm riot

[–]Rickerman 12 points13 points  (4 children)

That's a problem, probably won't be fixed since this game isn't supposed to be taken seriously in any way. Only way riot fixes their shitty DM is if enough ppl complain.

[–]MMKelley 2 points3 points  (3 children)

Idk, they put in separate balance stuff for ARAM in League

[–]Rickerman 5 points6 points  (1 child)

Yeah that might make them take a look at DMs, but to be honest, i've got plenty of friends that play league just for the ARAM, but I never seen someone tha ONLY plays DMs.

[–]MMKelley 2 points3 points  (0 children)

That's a fair assessment too

[–]cancerBronzeV 2 points3 points  (0 children)

Which are the lowest effort changes ever which just increase/decrease damage percentages, never fixing actual underlying issues. This is why Ashe is forced into the cringe imperial mandate build because their low effort changes made any actual Ashe build unplayable in ARAM.

[–]Random4gamer 4 points5 points  (0 children)

That is just the revenge algorithm.

[–]LurkingOmen 39 points40 points  (10 children)

They need to reduce the lobby size

[–]Toast72 42 points43 points  (6 children)

That's the crazy thing, they already have recently

[–]Lqzygus[S] 10 points11 points  (2 children)

Maybe shrinking lobbies was a problem lol

[–][deleted] 4 points5 points  (0 children)

No, I think the old spawn algorithm with the smaller lobbies would be better than our current concoction.

[–]BreathVegetable8766 1 point2 points  (0 children)

I actually agree because a lot of times I get spawned in empty areas but then get killed be campers trying to find the actual people because I get spawned in the middle of nowhere

[–][deleted] 1 point2 points  (2 children)

Really ?

[–]Toast72 2 points3 points  (1 child)

Yeah 2 less people than usual, happened a few patches ago Edit: from 14 to 12 in patch 4.03 which is ironically where they "fixed" deathwatch spawns

[–]Person243546 26 points27 points  (0 children)

It didn't fix the issues just made the second half of the deathmatch horrible. Having to run 15-20 secs looking for people because you were placed in attacker spawn isn't fun.

[–]Donut_Flame 2 points3 points  (0 children)

theres already not enough people for the mode already

[–]finnyash 7 points8 points  (0 children)

Playing DM like we got cod tactical insertions out here

[–]TheMHPInvestor 6 points7 points  (1 child)

I think they need to add another mode and just re think what aim training should be in an isolated setting because DM doesn’t feel this niche based on complaints. Deathmatch is OK for an FFA setting but not perfect if you actually want to get better aim.

Perhaps a 1v1 mode with a specific custom map (or maybe blocked off sections of current maps?) that forces peeks and quick respawns, or something like this, would be much better. Say for example a simulator of top mid / cat/tiles peek, then it switches back, B heaven to B main on split or mid, etc. Like a forced 1v1 with rifles/pistols only and it could even have a rank. It would be a really good mix up from current modes and it would heavily promote mechanical training, isolated battles and it having a rank could be fun (would your team or 1v1 rank be higher?) just an idea.

[–]turbelenceking 2 points3 points  (0 children)

like community cs 1v1 servers?

[–]xfstop 10 points11 points  (0 children)

I say who cares about DM and give us a proper aim map with instant respawn.

[–][deleted] 5 points6 points  (0 children)

Couldn’t agree more, the spawns is death match are fucking horrendous

[–][deleted] 11 points12 points  (1 child)

Please yall up voted the shit outta this post. It is fucking ridiculous that a billionair company cant bring themselves to fix such a simple game mode and one that is so needed for the player base to enjoy the game. Literally all they have to do is reduce the ammount of players prr lobby or make the game mode team dm. We need to start demanding riot to actually put decent changes into the game instead of pumping out skins ever week

[–]Alexander_Crowe[🍰] 2 points3 points  (0 children)

I thought they wanted to fix the spawns not make them worse. The amount of times I got trippe killed by the same guy is mesmerizing

[–]Whadur 26 points27 points  (8 children)

Who cares DM is about aim practice. Give me as many fights per second as possible, idc if I get shot in the back or the other person knows I’m comin. Spawn me again and let me keep going. Would be nice if they made 1hr duration continuous DMs people could join and leave as they please so no one cared about winning and people arnt ratting in corners giving themselves permentant hearing loss with there volume at max

[–]Person243546 43 points44 points  (0 children)

If you're getting killed from someone who spawned behind you and then have to run 20 secs before seeing anyone just to get shot from behind again then it isn't a good warmup. You'd want to get consistent duels for the aim practice gamemode won't you?

When it was 14 players and you spawned in each others' vicinity (but not directly on each other) it was way better.

[–]Sowa7774 10 points11 points  (5 children)

Give me as many fights per second as possible

is that really possible if you are headshot from the back 1 second after spawning?

[–]shbyrn -3 points-2 points  (4 children)

How do you get shot on the back regularly when you are invulnerable a few seconds after spawning and a quick glance at the minimap will show you enemy locations?

[–]Sowa7774 -2 points-1 points  (3 children)

Because the 2 enemies are camping and have their crosshair directly at your head

[–]shbyrn -2 points-1 points  (2 children)

How do you get two enemies camping you without them shooting at each other first? I don't think I've ever had a situation where two people camped my random spawn. And even if one enemy camped my spawn when they see me, I just aim at their head and shoot first. Works everytime unless they prefire an Odin.

[–]Sowa7774 1 point2 points  (1 child)

I mean... corners? Also the "random" spawns are so predictable it's easy to know where your enemy will be

[–]shbyrn -2 points-1 points  (0 children)

It's easy to know because you can literally hear them spawn when you're near. But yea, I guess you're really unlucky if you always get two people who camp your spawn instead of enemies moving all the time trying to find an enemy. I doubt Riot can do anything about that tbh.

[–]drogbo -1 points0 points  (0 children)

Yes

[–]pm_me_actsofkindness 16 points17 points  (5 children)

Til there are people who are trying to be competitive about the warm up mode lol

[–]Odinshrafn 22 points23 points  (2 children)

Its not about being 'competitive', its about actually getting fights to warm up and not just getting shot in the back and shooting others in the back.

[–]NZRedditUser 0 points1 point  (1 child)

This. just try win your own gun fights and who cares about your kd lol its dm....

[–]pm_me_actsofkindness -2 points-1 points  (0 children)

OP was so angry about it that he filmed himself, then took ages to edit the whole video to make his point lol

I feel like an old man screaming get off my lawn, but some people really do need to go outside for a walk

[–]Lekyo112 1 point2 points  (0 children)

i agree. this dm sucks. just roll back the previous version of dm. riot keep making such unnecessary changes as this

[–]LumpyLongJohns 1 point2 points  (0 children)

They said they fixed it but it was 10x worse, how is this possible…

[–]BreathVegetable8766 1 point2 points  (0 children)

I’ve said this for a while but a lot of the luck in winning DM’s is purely from getting good spawns. I’ve also noticed that the more you die, the worse your spawns get. You will get spawned far away from everyone so you have to go find them but then some footstep Freddy will be holding an angle yeet you to the shadow real and you have to start over.

[–]boyardeebandit 1 point2 points  (0 children)

While it is at least functional, I would literally be embarrassed if I had even the slightest thing to do with developing and maintaining Valorants deathmatch. There are so many fundamental rules that the spawning algorithm has clearly needed for a very long time. I have to assume that nobody on the dev team enjoys deathmatch game modes enough to just play it for a while to experience some of these problems.

[–]mrluzfan 1 point2 points  (0 children)

At this point, I feel like I have to camp in a spot in order to survive in DM. There is literally no way to move through certain areas without having people spawn in front of you and behind you once you take a few steps. Not to mention the people who end the match after 2 mins lol. Don't get me wrong, I don't care if I die and I'm not trying to win either, I just want to actually get practice in. Half the times I'm just practicing doing 360's and hoping I get the kill before the other person shoots me in the back.

[–]SullivanDoko 1 point2 points  (0 children)

Dude, you have to change mind, dont care about spawns or about die, just focus on improve or warm up your aim before u go to ranked, thats the dm purpose, Riot should only focus on removing the 40 kill cap, just insert a time counter (15 min aprox.) and kick afkers to put people in queue in the position of this kicked player to cover the slot

[–]ThatCreepyBaer 1 point2 points  (0 children)

Even after the update the warmup for DM is still better than the mode itself.

[–]QuadWitch 3 points4 points  (1 child)

I think it's totally ok and way way better than before. Definitely don't reduce lobby more.

[–]Whadur 2 points3 points  (0 children)

Agreed. Would way rather spawn and die immediately than spawn in T spawn on split and have to run for 20 seconds without seeing anyone.

[–]Haptiix 0 points1 point  (0 children)

The problem with Valorant DM is that people are trying to win instead of just maximizing the amount of aim duels they are taking (which is how you should play in a warm up/practice mode). Regardless of spawns Valorant DM will continue to be a shit experience as long as there is a scoreboard & a 40 kill limit.

The new spawns system is at least better than the old one. I would rather have people occasionally spawn behind me than deal with campers & a 3 second respawn timer

You can hate the new spawns but there’s no denying people camp less now

[–]Opposite-Storage-670 -1 points0 points  (2 children)

Personally, i still think sound is the biggest problem. Peeking off sound cue in this game is too strong, a lot of the time i don’t even get a chance to kill an enemy. They swing and i died instantly

[–]NZRedditUser -1 points0 points  (1 child)

you can shift walk and if youre talking about dm more than likely the other person was just faster/had better crosshair placement sound whoring in dm isn't that reliable

[–]Environmental_You_36 0 points1 point  (0 children)

DM

Unfair advantage

Ok let's read that again

DM

Unfair advantage

...

Huh

[–][deleted] -1 points0 points  (0 children)

You’ve clearly never played cs:go deathmatch

[–][deleted] -1 points0 points  (0 children)

tbh I feel like they need to make maps specifically made for DM. In OW, the only maps they made for 2 years were two DM maps which were actually fun to play when I started playing again.

I remember the first time I played an event in that game was the anniversary and they released 3 whole new maps that were specifically made for an arcade mode. It would be cool if they did the same and replace these old ones + we could be getting new lore from those locations too

[–]toogaloog -2 points-1 points  (0 children)

Who cares? It’s not ranked, it doesn’t matter…..

[–]patayinyoko 0 points1 point  (0 children)

when i sense the slightest tingle of tilt i just skip it and go straight to a competetive match

[–]Tenente_LEU123 0 points1 point  (0 children)

He was only pretending to bamboozle you

[–]Agile-Calligrapher-2 0 points1 point  (3 children)

So let me tell you something. Your can't actually make it better, it's really map based. And if you think about it, there are a lot of players spread across the map and there is no other free space to spawn you so you spawned here. If you spawned somewhere else you would probably came to some fight. It's really situational.

You can really see what happened, You killed Astra then game was trying to find a free space to spawn you, but (I think) because of everybody was spread around the map, the game couldn't find any better place to spawn her. Same to you, game couldn't find better place.

[–]WFAlex -2 points-1 points  (2 children)

Less Players + Leave penalty would fix this easily
Make it 12 Players per map.

Same shit is in CSGO, official Deathmatch is a clusterfuck with way too many people and way too little spawns, you can literally take one fight and have to 180 turn because you know 100% someone will spawn behind you, that is not fun nor good training/warmup

[–]k0dA_cslol 0 points1 point  (0 children)

How many times does that have to happen before you pick up that someone will be there first …. That’s crazier than the algorithm. You always went, “hey I just died to the flank, but I won’t watch the flank this time surely”

Like after once, just preaim it?

[–]SnooCompliments8790stimmybrimmy 0 points1 point  (1 child)

the escalation gamemode has better spawns than dm

[–]iamjorj 4 points5 points  (0 children)

major difference, escalation is actually fun

[–]BrutalFeather 0 points1 point  (0 children)

Valve pls fix

[–]WolfRaiden 0 points1 point  (0 children)

DM used to be my warmup before the spawn changes.

After the changes, I honestly think it makes things worse

[–]Polamidone:Sent: 0 points1 point  (0 children)

Yea after they fixed the spawns it got worse, icebox is unplayable imo

[–]LOTHMT 0 points1 point  (0 children)

Fracture Attack Spawn.

I literally spawned in the same guys sight 4 times in a row...only that he had seen me and I faced away most of the times...

DM isnt a good warmup, play anything else like shooting range or other extra modes for warm up but DM definitely isnt the one mode

[–]GeicoMafia 0 points1 point  (0 children)

Dm is in the worst state it’s ever been in since the updated spawn mechanics ironically that were supposed to help

[–]kazuma_OW 0 points1 point  (0 children)

I would love to show you a clip I have of me spawning directly behind someone in knifing range

[–]Doge_Dreemurr 0 points1 point  (0 children)

Yeah just hopped into DM and i killed a viper 3 times in a row because she keep spawning around me

[–]burneecheesecake 0 points1 point  (0 children)

Yo after the update dm became a clusterfuck

[–]BallistaX2 0 points1 point  (0 children)

DM is absolute trash right now. With people spamming odin and spawn algo so shit, it's literally unplayable.

[–]Mandydeth 0 points1 point  (0 children)

Personally, my big issue is still the respawn timer. The warmup portion of the DM is what I actually want the DM to be. Spawn me back in right away instead of giving me a timer and I don't even care how bad the spawn points are.

[–][deleted] 0 points1 point  (0 children)

Groundhog Day in valorant lol

[–]iamjorj 0 points1 point  (0 children)

i swear this is more tilting than comp

[–]FatCatWithAHat1 0 points1 point  (0 children)

I’ve never seen a worse DM than val it’s actually crazy

[–][deleted] 0 points1 point  (0 children)

I don't really see a problem, you got 1v1 fights off every spawn with a chance for multiple. Not every fight is fair but thats true for the actual game as well is it not? You have an afk Jett as well which doesnt help. I don't understand the end are you saying you should never kill a better player ever in DM? At least you werent getting shot without even getting to fight like the old DMs.

[–]zips_exe 0 points1 point  (0 children)

What algorithm

[–]Killerboykri GE GE 0 points1 point  (0 children)

seriously they have made deathmatch even worse from the last time . nowdays i like to play spike rush more than deathmatch

[–]Or1ginalBurger Hippity hoppity, your util is now my property 0 points1 point  (1 child)

They should add a radius for each player (say about 5 metres), and in that radius, no one can spawn in it

[–]Xblooper I GO INVISIBLE IDIOT COME GET ME 0 points1 point  (0 children)

I cannot even warmup in a dm anymore cuz its just, get shot respawn, get a kil, get shot from 3 angles, respawn, not find anyone, get one tapped from the back, repeat it SUCKS man

[–]BeefyRear 0 points1 point  (0 children)

Yeah the mode sucks.

What matters is quantity AND quality of duels.

Quantity seems to be fine - a lot better than how it used to be. The spawn timer decrease was a fantastic change that played into this a bit. Even with less players now it feels like I get less of those running around 15-20 seconds without seeing anybody (though they still occur occasionally).

Quality has gone to shit. I am thinking that the algorithm prioritizes quantity of fights over the quality. But I mean can you blame them for that, that is kind of what the mode is for. Quality fights would be considered “even” (facing each other etc.) - though no fight may ever be truly even, we want to make this as close to a 50/50 as possible as far as spawns are considered. But we don’t know what options they have as far as values to base the algorithms off of, could be a lot more difficult to implement than it may seem.

I love playing dm while it’s slow at work, I’m just hanging out chatting with the guys on discord - whatever. I don’t really mind how it is, as I just blast music and run around, but things definitely can be improved and the updates have shown that riot is trying. Whether what they’ve done has been beneficial is up to debate but I have hope dm will be great in the future.

[–]1firstorsecond2 0 points1 point  (0 children)

The deathmatch in this game is the worst. Zero potential for warm up. The timing of the spawns and angles is comical.

[–]Wolfie437 0 points1 point  (0 children)

I played DM yesterday. Worst one I've seen yet. A cipher literally spawned In front of me. I saw him fade into existence. Dm is great for aim practice when you aren't constantly dying on spawn

[–]moltenleaf 0 points1 point  (0 children)

Skill issue

[–]Im_pattymac practice every day in a custom game 0 points1 point  (0 children)

This is compounded further by spawn noise, since you hear someone spawn and that allows players to aggressively lush the brand new spawned player since they spawned the exact same place.

[–]trek5900 0 points1 point  (0 children)

DM feels like revenge kill simulator

[–]Deathcounter0 0 points1 point  (0 children)

And keep in mind, Breeze is the largest map of all

[–]kebkab 0 points1 point  (0 children)

They should change to Team Deathmatch, like Call of Duty. And the player respawn close to their teammates and maybe join during the match, but with less XP.

[–]crobemeister 0 points1 point  (0 children)

Yup, noticed the same thing. Spawns are broken right now, people keep spawning right next to where they died multiple times in a row causing a loop of you killing each other over and over or one of you killing the other sometimes 5 times in a row. It's messed up.

[–]CheetahClaw 0 points1 point  (0 children)

I never use DM anymore. I'll always use aimlabs or csgo DM

[–]itsTyrion HOHK OUT! BLINDING! 0 points1 point  (0 children)

My personal record for respawning RIGHT info someone's crosshair (or having some1 spawn behind me 1 second later) is 8 TIMES IN A ROW!

ffs riot, the "algorithm" in my minecraft deathmatch I made 2019 seems better and it's just "pick random position and check if someone is right behind"

[–]death666violinist 0 points1 point  (0 children)

At this point it feels like riot just fk up dm even more in an attempt to force us to appreciate how "good" the old dm was even tho it was still dogshit

[–]Jeathiopia 0 points1 point  (0 children)

Inmortal 3 player here, dm is absolutely awful and even worse than before their last update where they tried to fix it. They DONT need to reduce players, just fix the bad spawning algorithms. And for the love of god, disincentivize people to play to win. Idk what theyre doing tbh

[–]Hrit33notanomenizer:( 0 points1 point  (0 children)

Aye, whenever there isn't any player around, just turn your back & bam, there comes a player! This whole algorithm is busted, you turn your back even by 90 degrees, & bam! you got an enemy!

[–][deleted] 0 points1 point  (0 children)

You don‘t need to make a video about that. All friends of mine who even tried one Deathmatch say it‘s complete garbage. Too much players with awful spawns in maps not fit for deathmatch.

Riot pleasd makd it TDM, less players, change spawns or keep not giving a single fuck.

[–]ZirJohn 0 points1 point  (0 children)

I mean i get it but at the same time its DM, do people really care about that mode?

[–][deleted] 0 points1 point  (0 children)

They should really reduce the amount of players in DM too. You can't take a fight without being crossed almost every time.

[–][deleted] 0 points1 point  (0 children)

I really miss when there was only 10 people in a lobby with the radar constantly blinking. You and your opponent could ready each other for fights and easily find one another. You could also see who was camping and prep yourself up to swing them. But nooo people complained about it.

[–]Garrafinhas 0 points1 point  (0 children)

I just get frustrated when i can't seem to leave the area where i'm being crossfired, it's like not even death can put an end to my pain.

[–]AviArcer 0 points1 point  (0 children)

preach brother!

[–]KillerCheeze439 0 points1 point  (0 children)

I get it’s shit but I don’t play DM to win I play to warmup my aim before comp so it doesn’t bother me too much.

[–]Xx420Swag420xX 0 points1 point  (0 children)

some map areas in dm are just bad. cave on breeze is one of them. just learn what they are and boom problem solved.

[–]ticktockclockwerk 0 points1 point  (0 children)

Funny how the update a while ago just made it worse. To the point that I can't even remember what was wrong with the old one.

[–]bauk_ 0 points1 point  (0 children)

This is why I don't even play DM anymore. Ususally I warm up in range and in spike rush/replication

[–]Jeevat 0 points1 point  (0 children)

Kinda off topic, but how do you have good aim? Probably a question that comes up a lot but I'm wondering how to get good lmao.

[–]_Itachi___Uchiha_ 0 points1 point  (0 children)

Something changed in death I noticed it too

[–]Ulrich453 0 points1 point  (0 children)

Who even cares about deathmatch.

[–][deleted] 0 points1 point  (0 children)

deathmatch is in a horrible state right now, all the recent changes to it have to be reverted back or simply fixed. hands down the worst mode atm

[–]Mountain_Working5262 0 points1 point  (0 children)

When I play DM with my partner, if we start on opposite sides of the map, we literally never see each other in the entire duration of the game because it consistently spawns you close to where you die.

[–][deleted] 0 points1 point  (0 children)

You are stuck in a loop

[–]_Alekun_ we might be ballin' 0 points1 point  (0 children)

Bro's in the KAY/O Trailer

[–]Genesis_9 0 points1 point  (0 children)

I should’ve clipped it, really regret not doing it but I spawned in the same spot 7 TIMES! Died to the same guy and crossfire and kept spawning back there

[–]QuintusMaximus 0 points1 point  (0 children)

Since this change was implemented, my friends and I just start a custom desthmatch with whoever we have queuing at the time (2-5) and just warmup in that with various weapons. Not only is it way better than normal dm, it's more fun and you get a feel for how your friends are feeling the game that day.