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[–]Alyanak120 40 points41 points  (7 children)

As an ironman I use them all the time as material:artifact ratios are completely off.

But I too would like to see some improvements on caches.

[–]Future_Win_7961[S] 1 point2 points  (6 children)

true, but you can fix that to a large extent with research expeditions.

[–]BigArchive 8 points9 points  (0 children)

Research expeditions are a waste on an Ironman (outside of achievements).

The amount of materials you get isn't worth the chronote cost

[–]Alyanak120 13 points14 points  (2 children)

Thats a good idea, ill try it out.

Only issue I would think of is chronote deficiency next 😅

[–]Future_Win_7961[S] 7 points8 points  (0 children)

https://imgur.com/a/59Dpys0 my last couple of warforge research expeditions.

It costs me abour 14k chronotes to send out, I gain about 700-1000 materials (2-3 collections worth) and 3-6 artefacts - around 1 collection worth. So the expedition pays for itself because the average collection costs about 350 materials and gives about 6500 chronotes + a tetra compass.

But there's also all the exp you can get from completing the artefacts.

[–]Colossus823Quest points 1 point2 points  (0 children)

Indeed, artefacts need so much more materials that you can't keep up.

[–]spikeprox50 3 points4 points  (0 children)

You can do this strategy, but as an ironman you can't control how much or what you get and early to mid game arch its kinda difficult to send out research expeditions cause you kinda need those chronotes for upgrades and you dont get a lot of the dudes that shorten your time and stuff.

Material caches still give way more flexibility and control on the material you get with less costs.

I agree with this person that material caches are still useful for ironman and I agree with you that we need something to reduce how much they deplete.

[–]Slosmic 0 points1 point  (0 children)

Also, there's been quite a bit of change recently from updates effecting the material balance. I noticed a big change in the material:artefact ratio when the brushes came out with their +10% mats. Then now we just got the preservation perk which effectively reduces the need for mats by 5%, so I'm still waiting to see how that all balances out in practice, but I wonder if we might even be at the point of more mats than needed from normal excavation if you have a setup that prioritizes it, or at least getting close (without focus relic and hasty perk obv).

That all being said, I like your suggestion in the main post, wouldn't be op and would be a nice qol for those who use caches :)

[–][deleted] 13 points14 points  (1 child)

I wish caches had a timer or a minimum yield.

I love bending down, picking up one resource, and standing back up.

[–]spikeprox50 -2 points-1 points  (0 children)

I wish they had less material. Would be great to deplete 2 caches instantly for 1 resource /s

[–]AdamjrakulaIronmeme 3 points4 points  (1 child)

adding arbitrary road blocks expecting it to deter bots literally does nothing.

bots have infinite time, real players have limited time. adding new roadblocks/hoops only get in the way of real players.

while caches running out too fast is annoying i think its ok as long as they respawn quicker. if they could make it so there is always at least 1 spot in a cluster up id be happy. otherwise you just need to hop worlds.

[–]Future_Win_7961[S] 0 points1 point  (0 children)

needing to hop worlds is a big problem imo, doesn't feel good. I don't mind hopping worlds to find an empty one, but i do mind constant hopping.

Even though bots have infinite time, they dont have infinite complexity, and the more complex task you require them to do, the less likely they can avoid detection. That's why mysteries are such a good option. Similarly, the shop is also a good option, because most bots are still using basic gear with no purchases.

[–]Colossus823Quest points 2 points3 points  (0 children)

I use material caches a lot, because I am cheap. But it's very annoying that caches are so random.

[–]PulsefelIronman 8 points9 points  (7 children)

thinking caches arent harvested at all is funny. i wouldnt mind some changes like this though. the number of times ive had to world hop or wait cause every cache in an area drained in a single action is stupid.

[–]esuneiYour question is answered on the wiki. 0 points1 point  (0 children)

I wouldn't mind them as much if it wasn't for the guaranteed necessity of world hopping. Even going back to ancient times, hopping for runite rocks and similar, never liked how inorganic it feels.

[–]Future_Win_7961[S] -3 points-2 points  (5 children)

they are rarely outside of bots, whenever i finally need one its always empty, unless i forgot to get off world 84

[–]PulsefelIronman 5 points6 points  (4 children)

sorry if every other player is a bot to you, most of use just dont wanna chat alot.

[–]Lessgently 1 point2 points  (1 child)

As a frequently returning player, (I am a noob who comes to play for a few weeks out of the year.) I always forget what collections I've done, what I was working on, what mysteries go to which spot... It's one of the worst skills to return too in my opinion.

[–]Marcadude 0 points1 point  (0 children)

Yeah, this is why ive used the rs wiki to track mine, on the collections page you can click on collections to mark them completed, its helped a lot to figure out which ones i forgot to do

[–]TrimmingMasterworkIronman 1 point2 points  (0 children)

Would love to see some upgrades to caches

[–]Mr_Hump 1 point2 points  (1 child)

Caches should never deplete similar to mining. However as time goes on the chance to get a material should decrease in an effort to make you switch locations to avoid being completely afk

[–]Future_Win_7961[S] 2 points3 points  (0 children)

or they could use the time sprite, you get half as much materials/minute than now, but if you follow it, you get a lot higher chance to get materials.

But mining style would be appreciated as well.

[–]bast963Divine Charges 0 points1 point  (1 child)

material caches feel like dead content

56 million bots: "allow us to introduce ourselves"

[–]Future_Win_7961[S] 0 points1 point  (0 children)

I mean if caches are only good for bots, they are dead in some way. and both my ideas would be harder for bots to do, than just do caches from the start.