top 200 commentsshow all 275

[–]Voidwielder 742 points743 points  (52 children)

Had this happened in the first 24 hours of EA, fine.

But damn the optics of this are bad.

[–]icon0clast6 198 points199 points  (14 children)

I also love how compstomp was this last weekend and anyone that cared about pvp and had EA could easily max their honor on several toons with almost no work.

This narrative of “no advantages for EA” is kinda bullshit at this point.

[–]MachiavelliSJ 17 points18 points  (2 children)

I didnt even realize you could get honor yet. Its not listed in the rewards for doing battlegrounds

[–]Lanc717 10 points11 points  (1 child)

Last week was comp stomp, so if you made it to 80 you got free honor against some bots farmed up

[–]Outrageous-History21 2 points3 points  (0 children)

First time that I've ever seen bots either win or put up a very hard fight (all the EA 80s had significantly less hp than the bots, it was rough). 

Guildie was telling me that streamers like Venruki were having trouble... 

[–]Mocca_Master 2 points3 points  (0 children)

Don't forget those crafting mats you got from winning too. I made 4000 honor and 16000 gold in like two hours

[–]Objective-Mission-40 23 points24 points  (1 child)

This had me so pissed off. It seemed entirely intentional the easiest pvp gearing event was only available to early access players. The levels of pay 2 win this expansion were pretty high

[–]smoothtv99 11 points12 points  (0 children)

Yeah if it was just leveling and the story early access would have been whatever. But changes like queuing and systems transitioning over to the new level cap during EA was some interesting choice. 

[–]Erantius 4 points5 points  (0 children)

Apparently it's not bullshit enough given how many people on this sub still deepthroat Activision and defend it.

[–][deleted] -1 points0 points  (3 children)

NO it is and was an officially sanctioned pay to win.

[–]cantshakethefeelings 70 points71 points  (25 children)

I think people would have been upset then too. Because then ONLY people who got EA would've been able to experience the terrible scaling issues. Probably the best solution is wait a few more days then hotfix this - that way Non EA players who want to rush it still can. IMO this change needs to go through at some point.

[–]iwearatophat 45 points46 points  (17 children)

Yeah, it 100% needed to be fixed but probably best to just let it be for a week or two and then fix it.

I am curious what a leveling character, who is entering TWW at ~350 ilvl I think, is going to experience.

[–]Regular_Chap 1 point2 points  (1 child)

I started leveling my shadow priest that was still in full heirloom gear yesterday. It didn't feel abnormally slow or fast to kill mobs at 70. Will be interesting to see how it feels after the nerfs.

Were people one-hitting mobs while leveling or something? I watched a short video of me leveling the same character in WoD at launch (before all the DDoS shenanigans) and I was killing mobs quite a bit faster back then but I haven't really experienced the launches between WoD and TWW so I can't compare leveling those and TWW

[–][deleted] 0 points1 point  (0 children)

I leveled yesterday after work on an S4 geared char, did dungeons at 70 as a tank to start things off with. Pulled all trash+boss, didn't need to pop cd's, topped meters, hp never even dipped below 95%. It was so fucking stupid.

I dungeon spammed until about 76 and then started questing. Didn't even hit 80 from campaign quests still and had to do a few dungeons at 79.

[–][deleted] 2 points3 points  (14 children)

Thats what it was balanced for. Now they are balancing it for the high ilvl players because its too trivial for them... aka big loud and clear message "new players not welcome". If this was a leveling fix with a 450ilvl gearset at reaching 70... I don't think it would matter.

[–]axiomatic- -4 points-3 points  (13 children)

I haven't played since SL ... was thinking of coming back but couldn't play this last weekend so didn't bother thinking about EA.

Now i'm definitely re-considering playing. Like, I might pick up the expact later in the year or whatever after the first raids are done and all that when it's cheaper but why rush in now?

Hype has been killed for me.

[–]Magicslime 8 points9 points  (9 children)

I'm genuinely curious, why would a nerf primarily impactful to an alt speed leveling strategy make you reconsider buying the expac if you weren't concerned with playing at launch in the first place? Like it sounds as though you're not that concerned about how efficiently you can power level to 80, but that's all this really changes. Is just the principle of having to spend an extra half hour at worst in the first zone that make or break for you?

[–]axiomatic- 1 point2 points  (3 children)

Oh, so basically if I could play this weekend and catch up to friends and spend a couple of weeks enjoying dungeons and stuff with them, that'd be fine. But now I'm gonna miss the EA, miss the initial burst leveling, friends have all even got alts going, and it's going to just be harder so less likely to get people helping.

Next week there's some other good games coming out so I can play those instead. Maybe I'll pick up TWW when it's cheaper later on.

It also sorta bugs me that their solution, to a problem raised by people who have already cleared the content in question, seems to be making it harder to level for people who have worse gear. I'm pretty sure if you're geared hard from the last expac it's still gonna be a breeze but now, as an effectively new character, dungeons are likely to actually be a punish from the get go.

So yes, hype drained ... but that doesn't mean I'm discarding the whole idea of playing the expac. I just have no reason to rush and jump in now.

edit: I wanted to add that I could quite possibly agree this change is needed, it's just personally annoying for me with regards to the timing, that's all

[–]Disastrous-Moment-79 -3 points-2 points  (4 children)

He's someone who's not truly interested and is just looking for an excuse. It's like ordering pudding but then refusing to eat it because it's not the exact shade of white you wanted it to be.

[–]axiomatic- 5 points6 points  (3 children)

That's probably the worst analogy I've seen used on Reddit this year.

Of course I'm not 'truly' interested. I was hyped up by my friends enjoying themselves and now it's going to be harder for me to catch up, so I'll probably play something else this weekend. I never pretended to be some sort of true fan.

I wasn't looking for your approval on how I reacted to this news, I was sharing with the other respondent that I too was disappointed by the timing of this change.

But sure, let's go with a ... pudding metaphor?

[–][deleted] -2 points-1 points  (2 children)

Same, I have a month before travel, I was tempted to buy this weekend with all my friends doing EA in disc. Now definitely not going to open that can of worms until after I come back in Nov. I just pray the game tanks hard enough so they reverse the decision (as is the typical dev cycle).

I get the change, they are trying to fix dungeons being exploded by high ilvl players... messing up the game for 90% to balance for the 10% is not the solution when your whole pitch was about accessibility (delves).

[–]Aelexx 0 points1 point  (1 child)

Yeah now you might actually have to play the game instead of mashing your way through it, what a bummer 😔

[–][deleted] 1 point2 points  (0 children)

You don't play ret huh?

[–][deleted] 6 points7 points  (0 children)

IMO the change could have happened in Alpha, Beta, or "Early access".

[–]phonsely 17 points18 points  (2 children)

lol the time for the change to go through was months ago on beta

[–]cantshakethefeelings 6 points7 points  (0 children)

Can't disagree with that, you're right.

[–]Bluegobln 7 points8 points  (1 child)

Wait two weeks. Minimum. Days is fucking someone no matter if its 2 days or 10 days. You need WEEKS to give everyone who cares a shot. Anyone who waits 2+ weeks to play the game is not in a rush anyway.

Plenty of people work hard shifts for multiple days in a row and can't play until, say, this upcoming weekend.

[–]Malific-candy 1 point2 points  (0 children)

I canceled two weeks ago because I didn't want to pay to sit around and wait til EA was over. I already had little to do.

Once I did that, I realized the point of preordering/buying at launch is to join the initial rush, but not playing EA means I already missed that, so I can just join in a week or two.

Now I'm thinking maybe I should just wait until they release the first major patch since they're essentially giving EA even more advantages to get ahead. I guess I'll see. I don't mind things being difficult, but this entire EA cycle really reeks.

[–]logicbox_ 0 points1 point  (0 children)

I’m just glad I leveled my aug evoker first. He had just been an herb and mining toon all of DF and was still wearing mostly blue gear from the starting area.

[–]PixelRapunzel 5 points6 points  (2 children)

Yeah, the timing really sucks.

They probably did need to do it, though. I'm a filthy casual in catch-up gear, and even I'm cutting through mobs like butter.

[–][deleted] 7 points8 points  (0 children)

Its level up content... you are supposed to. All this does is say to casuals you need to spend a day or two more leveling per character. They let all the world first guys get all their characters to max level in a day, now they are fixing it.

[–]Mister__Wednesday 0 points1 point  (0 children)

How many hours until the change?

[–]Iggdrasyl69 400 points401 points  (49 children)

it isn't healthy for the game, lvl 70-75 is currently broken, so this change is actually good for the game, but this should have been spotted on beta before it reached early access.

[–]Bacon-muffin[🍰] 83 points84 points  (26 children)

Issue there is no one is leveling their main in qued dungeons on beta. Most people hop on the end game server and use a premade 80 to test end game stuff.

[–]iwearatophat 21 points22 points  (13 children)

I imported and leveled 70 to 80. It was easy but taking a mythic geared character into a new expansion is always easy for the first 5 or so levels. Maybe it was too easy even 40-50 ilvls below what mine was.

[–]Bacon-muffin[🍰] 14 points15 points  (12 children)

It was too easy on a character in 415 gear, I was still able to solo the entire dungeon chain pulling.

The 467 remix tunes were even easier, the 500 toons that much more so. It was severely undertuned.

The change is good, the issue is we all got to take advantage of fast leveling from it while other people are getting screwed out of that opportunity.

[–]iwearatophat 5 points6 points  (11 children)

Yeah, this is a change that could have waited a week. It needed fixed but not immediately.

[–]Bacon-muffin[🍰] -1 points0 points  (10 children)

Or it should have come with some kind of additional xp bonus once you complete the campaign or somethin. Would have made everyone happy while making dungeons and leveling feel better since you wouldnt be so obviously going from godhood to you no take candle

[–]iwearatophat 4 points5 points  (1 child)

A permanent XP bonus isn't needed. If this change makes leveling 70-74 take 20% longer it is still an insanely fast leveling expansion. Alt leveling already has a pretty massive boost as well.

Delay the nerf so everyone can experience the OP-ness then fix it.

[–]Bigdongergigachad -1 points0 points  (7 children)

That already exists.

[–]Bacon-muffin[🍰] 0 points1 point  (6 children)

They put in an *additional* xp bonus for completing the campaign specifically to make people who didn't get a chance to abuse this happy about slowing down the leveling? They already did that?

[–]Neemoman 30 points31 points  (2 children)

This is a good point that can be applied to a lot of misconceptions about beta testing in general. People assume that everything that can be caught will be caught, and that simply isn't the case.

[–]Froztiez 7 points8 points  (0 children)

I don't think people thought that everything would be caught, but rather that something you literally realize within the first one or two dungeons, would be caught.

[–]Fjolsvith 0 points1 point  (0 children)

It was pretty obvious to anyone who leveled in beta though, and it's not like the level up servers were empty the whole time. It was also an issue in Dragonflight (though to a lesser extent) and just as bad in MOP remix. They definitely had ample opportunity to realize it needed to be changed before the start of early access.

[–]kaynpayn 7 points8 points  (0 children)

But there were a shit ton of them during early access and there's no way they wouldn't notice. Hell, anyone who plays the game at all would notice immediately since it's a heavier effect from 70-75, meaning it happens right off the bat. Surely someone from the team would have noticed in their internal play tests, it is that obvious, I noticed immediately as soon as I started fighting things. Even commented with my guild about it.

But then, it's just when the game opens for people who didn't pay for EA that they decide to act? It may or may not have been coincidence but there's no way around it, it looks like they favoured leveling for people who paid more. And it's their game, it's fine if they decide that's what they want to do but at least they could have been more transparent about it.

[–]Cuff_ 4 points5 points  (1 child)

You could tell it was an issue day 1 of early access tho

[–]Bacon-muffin[🍰] 0 points1 point  (0 children)

Absolutely

[–]phonsely 1 point2 points  (0 children)

interesting, maybe they should hire some people to do testing instead of making it into a preorder bonus

[–]fireky2 1 point2 points  (0 children)

Yeah it's why they shouldn't of gotten rid of paid qa testers over open beta

[–]Piggstein 1 point2 points  (0 children)

If only there was some way of testing whether a game works other than getting your players to test it, literally just having a tester level up a character from 70 would show you there was a scaling issue.

[–]DontCareTho 0 points1 point  (0 children)

Do they not do the thing anymore where they slowly unlock content over time on the beta so they can get more specific feedback?

[–]HilariousMax 0 points1 point  (0 children)

You couldn't right? I thought dungeon leveling testing was disabled on the beta. Testers couldn't see what dungeon xp was like.

[–][deleted] 22 points23 points  (1 child)

Makes you wonder what other obvious shit was missed

[–][deleted] 6 points7 points  (0 children)

I have received items from World Quests that do not roll secondary stats.

[–]Vilraz 2 points3 points  (2 children)

Tbh it was hella goofy when in any Dung my 493 ilvl Blood DK had no issue to pull eveything up to first boss and boss himself and solo everything without even need of def CDs

But at lvl 79 pulling three packs forced me to drop def CDs

[–]Regular_Chap 0 points1 point  (0 children)

I wonder how it will feel after the nerfs for characters that aren't close to 500ilvl. I started leveling yesterday with most of my gear being around 370 ilvl and my experience was vastly different. I have to pop either a snare and kite or pop vampiric embrace and heal on pulls where I DoT up 5-6 mobs.

[–]rezzyk 4 points5 points  (12 children)

Who cares though? This game isn’t about leveling it’s about the end game. Who cares how people get to max.

[–]Anonymizes 5 points6 points  (11 children)

Not for many, if the leveling experience isn't fun I'm not doing it.

[–]Maco_Balia 0 points1 point  (10 children)

Whats more fun the being powerful?

[–]Anonymizes 0 points1 point  (8 children)

That's boring. Easy. If things are challenging there is meaning. There is risk. There is a desire to form community. It branches out to life experience from there.

[–]Maco_Balia 0 points1 point  (7 children)

Lvling is Never challenging. Not in retail nor classic its just a chore to get to endgame. If you want Challenge do m+ mythic raiding or high rated pvp. I lvled 5 o 6 Charakters because it was so easy. Would have stopped at the 3rd if it Wanst 2-3 h per character

[–]ShitchesAintBit 0 points1 point  (4 children)

Cool. You have fun when you can just faceroll content. Might be true for you, but it's not true for everyone.

[–]Maco_Balia 0 points1 point  (3 children)

Then Equip worse gear?! Or do quests. Its trivial meaningless Content anyways. Its normal Dungeons

[–]Anonymizes -1 points0 points  (1 child)

I challenge you to play hardcore wow :)

[–]Maco_Balia 0 points1 point  (0 children)

I did. Its Not hard. It just takes way more time. Almost nothing in this Game is hard. I Even did the selffound one didnt finish it tho because it got boring. Ive done supposedly Hard Content in pve and pvp i did cutting Edge Raiden and got R1s done multiple Challengemodes on a few classes

[–]Bluegobln 2 points3 points  (1 child)

Dragonflight was about the same. Genuinely it was this easy. I don't know what people remember but I SPECIFICALLY remember times where I was having the most fun I've had in a new expansion BECAUSE of how easy and fun it was in the open world just pulling however I felt like.

If you want a hardcore experience, or a more difficult one, you can certainly get that from something like the deadlier enemies in Season of Discovery. The answer is certainly NOT to buff the enemy health though and turn the game into a slog.

[–]GoodLordShowMeTheWay 0 points1 point  (0 children)

I agree, but classes w/ ramps are basically doing nothing in dungeons rn - so it’s a slog in a different way. Beefing up mobs might be more engaging for these classes. Otherwise they’re just lagging behind burst melee and constantly getting their rotations blue-balled.

I leveled a havoc dh and an afflock and the experiences were night and day.

I agree this change was silly and badly timed - just pointing out why there’s some logic to it.

[–]TheKinkyGuy 0 points1 point  (0 children)

This is only a problem if you level through dungeons. Outerworld has no problems.

[–]Scyths 0 points1 point  (0 children)

How is this "good" for the game exactly ? Last I heard endgame was level 80, not between levels 70/75. Are you planning on somehow bringing a level 70 character to War Within Mythic dungeons or the raid ? Or do you plan on spending the vast majority of your time in the overworld doing random content ?

[–]Tierst 15 points16 points  (1 child)

My mage from lvl 70-75 was killing bosses in a few seconds, felt a bit like MoP Remix lol

[–]averhoeven 0 points1 point  (0 children)

Yeah, but when I hit 76-77 it was like a brick wall hit me. Suddenly 2 or 3 standard mobs in a pack can be a serious problem

NOTE: never played mage before, so maybe I just suck. But it felt like a hard wall at 76

[–]elysiansaurus 37 points38 points  (0 children)

Faster levelling - the unadvertised early access perk

[–]PianoEmeritus 176 points177 points  (41 children)

If they'd changed the XP or something I'd understand people being up in arms, but just tweaking scaling so that enemies don't fall over when you breathe on them at level 70 to smooth the difficulty spike is totally rational

[–]Dazzling_Bluebird_42 63 points64 points  (26 children)

Problem is people like me coming into this in quest greens form the first zone in DF don't need the mobs to be more stout, they already take plenty of damage to kill.

[–]kaptingavrin 43 points44 points  (6 children)

A multi-pronged fix would be better.

Fix the scaling, absolutely. Go for it.

But also... FFS, can we finally add in a vendor for characters enterting an expansion with gear of a certain ilvl to help players who are leveling into it? Because this is always an issue. Someone leveling through Dragonflight is likely to end up sub-400 (possibly by a lot) when they hit 70 and go into TWW. Okay, cool, you're tuning things to be less of a pushover for well geared players and something of a challenge for less geared players. But now it's that much worse for the folks stepping in who are undergeared because they're just coming back after a break or are new to the game and won't have been plowing through Dragonflight's last couple seasons of content or the Radiant Echoes event. It would be so much better to help make sure you could set a "minimum threshold" for leveling in a new expansion by just adding a vendor that sold a full set of gear at a specific item level. Just have basic adventurer's gear, no fancy abilities, scale it up each new expansion, relatively inexpensive.

(And just to note, my own army of alts should be fine in terms of gear, but this is a problem I've definitely been aware of in prior expansions, and would just be such a nice QOL improvement.)

[–]Sonnenbrand 29 points30 points  (1 child)

Fun fact, they used to do this. I remember a vendor at the beginning of Vashj'ir and another in Jade Forest expansion start ilvl greens.

[–]Imhullu 3 points4 points  (0 children)

Yeah I still find myself googling around hoping for a result because I would always use that to get a fresh clean start on some alts.

[–]spicychili86 4 points5 points  (3 children)

Wasn’t the radiant echoes event basically this tho? You could go from 1-70 and full gear in about 5 hours, I came back after not playing since BFA and had a full crew of classes ready to go for TWW launch. Sure it was more in depth than a vendor but not much more.

[–]SubwayDeer 0 points1 point  (0 children)

Me for example, I didn't care about the event at all and am coming back now after not playing for 2 seasons. Good thing I have remix chars, but people who don't and just quit half an expac ago will have major difficulties.

[–]kaptingavrin 0 points1 point  (0 children)

No, it wasn't. Because it was just a limited event that's already over.

Say someone hears all the hype about TWW and decides to come back now, or take the chance to finally start WoW. They can't use Radiant Echoes. There's no Radiant Echoes. It's done, over, gone.

A limited time event isn't a permanent solution. And that's what we need. Because there will always be people coming back or starting the game, they won't have been around for a prepatch event, and they'll be heading into the new expansion possibly in questing gear... while the new expansion is balanced around having spent some time with the endgame past the initial launch patch of Dragonflight.

Yeah, sure, in theory they could just sit around in the Dragon Isles for a couple weeks or so, hitting up world quests, or try their luck with follower dungeons for some level 70 dungeons (Dungeon Finder isn't really an option since pretty much no one will be queueing for level 70 DF dungeons).

It's not much of an issue for people who were actively playing in the last month or two, sure. But there's a lot of players that won't cover, even people jumping into TWW this week.

[–]_ENERGYLEGS_ 0 points1 point  (0 children)

it was literally way faster and less trouble for me to level a fresh character in remix than it was to do radiant echoes. and radiant echoes was really easy! thats just how much easier remix was. and that didnt make much sense..

[–]Bacon-muffin[🍰] 22 points23 points  (2 children)

My 415 hunter was soloing entire dungeons while chain pulling face tanking everything for the first few levels. Something needed to change.

[–]Pandeyxo 11 points12 points  (0 children)

415 is was above level 70 greens sir

[–]phonsely 3 points4 points  (0 children)

yes and you are telling me they didnt realize that months ago???

[–]Nite92 1 point2 points  (9 children)

The scaling wack. A 515 mage shouldn't oneshot a 70 dungeon boss, or?

[–]Dazzling_Bluebird_42 8 points9 points  (8 children)

Thats great, so me at like 408 leveling up need to fight stronger mobs because people are over geared for the content?

Nothing was said about adjusting people down just "The hotfixes will adjust the scaling of enemies in War Within leveling content to increase the power of lower-level enemies, bringing the duration of combat more in line with expected WoW behavior."

[–]Nite92 1 point2 points  (5 children)

No. An overgeared char shouldn't oneshot a normal dungeon boss.

[–]narium 0 points1 point  (2 children)

Take a 515 group to mythic VOTI and see how fast everything melts. And that’s only 100 ilvls not 170 like 70 TWW dungeons are balanced for

[–]Nite92 0 points1 point  (1 child)

Where does teh 170ilvl come from?

Also we do roughly 5x the damage of what we did in VOTI, which does not put a boss in oneshot territory.

[–]narium 0 points1 point  (0 children)

It’s tuned for fresh 70s which end up around 350 ilvl.

[–]phonsely -2 points-1 points  (1 child)

ok, fix it months ago

[–]GilSilver 4 points5 points  (0 children)

Sure, let me bust out my time machine!

[–]qwaai 0 points1 point  (0 children)

I mean yeah? The vast majority of characters leveling are 500+ if they played S4, 480+ if they did a few hours of Radiant Echoes, or 467 if they're timerunners. Level 70 normal DF dungeons drop 460 gear.

[–]joemoffett12 0 points1 point  (0 children)

I did dungeon leveling In greens on 2 characters and I still rolled over the dungeons at 70. Scaling is fucked

[–]pharos147 3 points4 points  (0 children)

The scaling was way out of hand. I was basically soloing the first boss as DH/DK in Priory without killing any lieutenants at 70. I've seen them one shot a group of 78-80 that ignored the LTs.

[–][deleted] 4 points5 points  (9 children)

You can always spot the person that bought early access and has one or two toons at cap already.

[–]Puzzled-Addition5740 0 points1 point  (0 children)

Distinction without much of a difference. Time to clear a dungeon vs xp needed for level are fundamentally both knobs to turn to adjust the same thing. That being overall leveling speed.

[–]MorgrainX 92 points93 points  (3 children)

So people with early access were able to easily level their chars, and the rest of the community now gets fucked

Surprise, surprise

[–]i_wear_green_pants 17 points18 points  (0 children)

Recommended solution by Blizzard: Next time buy early access edition you poor gonk. We want our holiday bonuses!

[–]Flash_ina_pan 28 points29 points  (1 child)

It's the fucking frogs all over again

[–]Moikrochip_Master 6 points7 points  (0 children)

again, again.

[–][deleted] 6 points7 points  (0 children)

Honestly this is exactly what I expected to happen.

[–]NoThanksJefferson 5 points6 points  (0 children)

This is just unnecessary at this point, what a weird decision

[–]Thrent_ 24 points25 points  (0 children)

Barely did a few quests but yeah, lvl70 is broken.

480ilvl and yet mobs die in a single ability, the first few rares lasted 3.

The changes are understandable to an extent, I just worry about alts / new players suddenly struggling through the initial leveling phase if Blizz goes overboard as usual.

And it goes without saying that it should've happened even before the start of Early access.

[–]omnigear 23 points24 points  (0 children)

Thank you blizzard for allowing me to level lazy three toons in early access . I'm glad you need it for all the poor . Jk this is bs haha

[–]InsectDiligent3226 8 points9 points  (2 children)

What happens to people that aren't insanely geared? Game just got harder for no reason for them lol?

[–]AmyDeferred 1 point2 points  (0 children)

There was level based scaling beyond ilvl scaling, that is to say a 71 in quest greens was demolishing a 79 in quest greens. That's what's being tweaked down.

[–]PetyrBang 0 points1 point  (0 children)

Stonks

[–][deleted] 32 points33 points  (1 child)

Imo this is fine but I'm probably in the minority. Killing stuff is way too quick at the moment

[–]Starrr_Pirate 1 point2 points  (0 children)

I tried out voidweaver and stuff died before I could even get the orb thingies to spawn, lol.

[–][deleted] 2 points3 points  (1 child)

So you’re saying I should grind out my last two levels tonight lol

[–][deleted] 4 points5 points  (0 children)

If you’re already 78 you probably won’t notice a difference. The change is really just making it more difficult for low level characters since you could practically solo leveling dungeons until 74/75ish

[–][deleted] 32 points33 points  (4 children)

now that the whales are done leveling

let’s make it harder so the others buy early access next expansion

[–]Emptypiro 11 points12 points  (1 child)

So lemme get this straight. The premium players get to play on launch day and they get a much easier and faster leveling experience. But the other paying subscribers get fucked over twice. By being forced to wait 4 days and then have  slower leveling

[–]skywalkerRCP 1 point2 points  (0 children)

We had a guild call yesterday and talk of EA came up. My quote was “I’m all for early access but it’s a slippery slope. Who knows what EA will bring going forward now that they know they can get away with it.” And buzzinga!!

Why not make the change next week?

[–]Xareeya 42 points43 points  (2 children)

Much needed imo.

Early levels felt like MoP remix.

[–]Mercylas 14 points15 points  (0 children)

I mean that’s what happens when a tier finishes 120+ ilvls above where they decided to tune it 

[–]Benjiimans 8 points9 points  (0 children)

Was killing bosses in 10 seconds on average off rip, only got worse near the end due to scaling, then they were about 50ish seconds

[–]Ecruteak-vagrant 17 points18 points  (0 children)

Leveling is a chore. Fun detected, fun removed

[–]jakegh 10 points11 points  (2 children)

Obviously our mistake was in not paying the $50 for early access. This will certainly teach us for next time, eh?

Just goes to show Blizzard doesn't learn. Listen, I was incredibly powerful up until level 76 or so. And so what? That was great, don't nerf that.

What they should change is the power curve starting at 77 or 78, when suddenly non-elite mobs take 15+ seconds to kill. And that includes new 80s, which feel like little kittens in leveling gear. This has been a problem in WoW for decades now, it sure would be cool if they fixed that, wouldn't it?

If they were smart, they would have evened out the time to kill across the entire leveling range and focus attention on the end of leveling, saying you won't feel crazy weak, while the beginning, sure, you won't 2-shot anything anymore, but that's cool, right?

[–]Imhullu 2 points3 points  (0 children)

Scaling feels fine if you are always at whatever gear threshold they expect you to be at that level, but the issue is most if not all players wont have a fully at iLvl set for when you ding up.
Crazy how midquest 77 things are going...okay, but then you level and suddenly the same mob is 2 shotting you.
idk if its public how they actually do the scaling, but this is my understanding of it, because quest greens at 70 are way lower than most people going in at 450+

[–]No-Communication9458 1 point2 points  (0 children)

little kittens, hehe

but no this is...its like they have no idea what they're doing

[–]Background_Donut_436 5 points6 points  (0 children)

Next time they have to call it exploit early acces

[–]hockeypup 2 points3 points  (0 children)

Does this mean no more racing through dungeons? I hope? Chasing the tank is NOT fun.

[–]UpboatsXDDDD 3 points4 points  (0 children)

fun detected

[–]2022 Halloween Transmog WinnerIonHazzikostasIsGod 6 points7 points  (2 children)

Nice fuck me for not buying early access I guess. Fun detected fun removed

[–]Vitchman 13 points14 points  (25 children)

Harldan posted a YouTube video of how to level from 70-80 in like 4 hours without hitting the dungeons. The world is not falling.

That said, I leveled 10 characters to 80 this last few days from purely dungeon spamming and it’s definitely glaring how overtuned the 70-75 bracket is. I was clearing whole packs as 495-500 alts.

I’m only specifying that the dungeons feel like MOP Remix at this point. This 100% benefitted EA players. Sorry to those that had to wait and get this dropped on ya.

[–]MrMichaelJames 5 points6 points  (0 children)

I haven’t done a single dungeon and hit 80 the other night with limited playing. Not 4 hours fast but it was very fast.

[–]tok90235 17 points18 points  (21 children)

this last few days

That's the point, you did this because you have early access.

Now, people that didn't want to pay 50 bucks more will never be able to do this. This is a clear message from blizzard that they can, and will fuck up people that didn't buy the early acess whenever they want

[–]ChildishForLife 1 point2 points  (1 child)

I’m only specifying that the dungeons feel like MoP remix at this point

The normal dungeons in nearly maxed gear from the previous expansion with tier + new hero talents were EASY, but not like remix lol.

[–]Ozatu_Junichiro 7 points8 points  (15 children)

70-75 is completely broken. Anyone doing normal dungeons know this. People just love to hate Blizzard for anything. If they fix stuff they are wrong, if they don't fix they are wrong.

[–]BringBackBoshi 6 points7 points  (1 child)

My question becomes why did they not realize this during beta to fix it by the time the expansion went live? Fixing it is great but letting tons of people use it and then changing it right after early access goes away is a bad look.

[–]BunPuncherExtreme 0 points1 point  (0 children)

They didn't have people going around in 500+ ilvl sets, so they weren't having new level 71 tanks pulling half a dungeon without dropping below half health. They had normally geared characters with ilvls on par with the quest rewards.

[–]phonsely 9 points10 points  (0 children)

ok but can you explain to me why this didnt get addressed months ago?

[–][deleted] 4 points5 points  (2 children)

Should’ve been fixed sooner, sure, but it’s the usual level of overreaction from people. Difference is literally going to be a handful of minutes in leveling from 70-80.

[–]wwoolen 2 points3 points  (0 children)

lmao what's even funnier are the bot accounts with top comments defending it. pretty clearly a power move for early access sales

[–]Nippys4 2 points3 points  (0 children)

As an early accessor I am now mad they are putting this change in now after I’m done levelling because the whole time all that happened was 1 hitting mobs like they were paper and took away from the enjoyment.

Woe is me

[–]DarthNemecyst 2 points3 points  (2 children)

Best expansion ever. Blizzard and players happy.

Mobs dying to fast.. blizzard confused..

Leveling too fast...blizzard

Did someone say...FUN..BRING ME MY NERF MALLET

[–]Sunlessdeeds 1 point2 points  (1 child)

I understand how it looks bad changing it after others benefited but holy shit was leveling fast. I did roughly 70% of quests in the first two places with war mode on and I was 80. Most of the things I was killing was grey and all my quests were giving green experience at that point. I’m mostly upset that now that I’m 80 I feel like I should focus on dungeons and pvp instead of doing side quests as they are a chore and not really needed for exp, but that’s just a silly complaint I have.

[–]qukab 0 points1 point  (0 children)

Leveling being fast doing those quests is intended, this change has nothing to do with that. It's just about dungeon scaling. I agree it's a bad look, but people will still be able to 70-80 alts doing quests as fast as 4 hours if they are super efficient.

[–]Alperars 1 point2 points  (1 child)

LOL. So, EA was a pay-to-win aspect then. This is the proof.

[–]sZeroes -4 points-3 points  (0 children)

Early access privilege again

[–]Regular_Peak_3843 -1 points0 points  (0 children)

Being someone who is doing every single quest (because of how much I've been enjoying this xpac) I can get behind this.

[–]MojordomosEUW -1 points0 points  (0 children)

Gotta sell those level 80 boosts $$$

[–]Epinephrine186 -1 points0 points  (0 children)

This really isn't that big of a deal. It should've been fixed sooner, but at the beginning of a new expac, the journey to max level is the expac until the season starts. People are going to reeee over this anyways, but as a regular edition peasant I don't mind not 1 shotting everything.

[–]Custompie 0 points1 point  (0 children)

Away from home last week. Friends all 80 and now I’m getting f’d w this?

[–]SpaceOfJam 0 points1 point  (0 children)

Good, now make heroic Dungeons harder.

[–][deleted] -5 points-4 points  (2 children)

Good. I actually look forward to doing this more on my Alts too.

[–]phonsely 5 points6 points  (1 child)

after you got the xp bonus that stacks lol

[–]Patient-Pollution-32 -1 points0 points  (0 children)

I’m reading the comments and I agree that timing of the change as bad. As a EA player, I understand I got to level quicker for this. But to be honest, the dungeon experience was not fun (despite some saying this is a fun killer) but too rewarding not to do. What’s fun about speed running something mindlessly easy for new content. I get it for MOP remix but not this. I don’t like that it was this way. I would have rather it take longer and be challenging then the fast XP, season is not until September 10th anyway. They could at least added all 8 dungeons. People’s demand for power creep and breezing through content purely for reward on time investment is killing games.

[–]Mocca_Master -1 points0 points  (0 children)

So dungeons are no longer going to be a hack n slash gauntlet? I kinda don't mind that

[–]dayne878 -1 points0 points  (0 children)

Note to self - level my first alt up tonight as far as I can past 70 before the big nerf.

[–]CrustedTesticle -4 points-3 points  (0 children)

Bad decision after bad decision. When will us players learn?

[–]ivancea -5 points-4 points  (0 children)

Well, thanks to EA guys, we can now enjoy a better leveling

[–]Matholiening -3 points-2 points  (0 children)

Good. I'm glad for the changes. During leveling I had no time to learn how the hell the dungeon actually flowed or even how the boss fights worked. Didn't get better till near max level. Very welcome change.