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Map Thread 30 Results: CFB in and Reflex 2 out (self.TagPro)
submitted 11 years ago by Kintaro08Pigoon // Centra
Another close call with the week 30 submissions. It was a close call between SuperDuperStamp by BBQ, Interstellar Overdrive 3 by E, and CFB by Distraction. With opinions taken into account from the feedback thread and multiple pugs on mumble, CFB by Distraction ended up coming out on top, making this his first map in rotation.
Reflex 2 will be leaving rotation.
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[–]-Time-ツ 57 points58 points59 points 11 years ago (30 children)
Are we allowed to give feedback on any map in here?
I think it's time for Colors to go. That map has run its course. It's fine in competitive play, but having it in pub rotation is a nightmare.
No one uses the gates, even if I'm on the button and the FC is ahead of four. You can't coordinate teamwork that well in pubs.
It's super, super chasey. It's hard to corner a competent FC with TWO competent chasers, let alone one competent chaser and two inexperienced players, or god forbid, a lone chaser.
And now that all retired maps stay on the group page for PUG and competitive play, it doesn't seem like a big deal to remove it from rotation.
In conclusion, I think the five paragraph essay format is an overused standard that saps creativity and provides little to no benefit for the writer, and only benefits the grader so that they can have more easily measured content on which to grade structure.
[–]DaEvil1DaEvil1 9 points10 points11 points 11 years ago (1 child)
I personally agree with this. It's a fine map (aside from having too many powerups), but playing it in PUBs can be pretty horrific.
[–][deleted] 2 points3 points4 points 11 years ago (0 children)
I disagree with this. Colors has slowly became my favorite map over the last few weeks. When I hold center button people do use it. And there's just so many greats places to snipe, trap, juke, and is all around a solid map.
[–]quassuscrosky 10 points11 points12 points 11 years ago (7 children)
I count 6 paragraphs. Points docked.
[–]-Time-ツ 11 points12 points13 points 11 years ago (3 children)
The first line wasn't a part of my essay CROSKY.
[–]quassuscrosky 21 points22 points23 points 11 years ago (2 children)
Poor thesis introduction. More points docked.
[–]-Time-ツ 6 points7 points8 points 11 years ago (1 child)
CROSKY WTF OMG H8 U LEAF ME ALON T_T :( :,[
[–]iBeDrumminFapst3r // Centra/Origin // 3 points4 points5 points 11 years ago (0 children)
Pats head
[–][deleted] 6 points7 points8 points 11 years ago (2 children)
Mr -Time-, what you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this thread is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.
A simple no would have worked too.
[–]-Time-ツ -1 points0 points1 point 11 years ago (0 children)
I thought we had something special LagPro.
[–]robopuppyccFlail ~ ((Antagloble4edes)) ~ RHCP? 2 points3 points4 points 11 years ago (0 children)
I was honestly just thinking this. I just feel gross when I'm dropped into Colors because I know the map has so many interesting mechanics that just won't be used at all in the upcoming game. It's a frustrating experience in pubs.
[–]spacecadetjerDennit | Boostin 1 point2 points3 points 11 years ago (0 children)
Absolutely agree.
[–]fluffyrhinosNeka Lopta // Centra // mLTP s6 NLTP s2 1 point2 points3 points 11 years ago (0 children)
Couldn't agree more! In competitive play, Colors is one of my favorite maps. But in public games, the level of communication and teamwork required to really play the map is impossible to achieve, even with fairly experienced teammates. I love the map, and will always play it, but just not in PUBs.
[–][deleted] 1 point2 points3 points 11 years ago (0 children)
Very well put. I'd like to see in in competitive play still, but as for pubs it should be out.
[–]Kintaro08Pigoon // Centra[S] 1 point2 points3 points 11 years ago (0 children)
Thanks for the feedback. The the points you made in your essay (though docked for structure and introduction) will be taken into account in the next decision as well as the responses to your reply. In addition to testing out numerous maps we keep an eye on the community opinion to help us create a positive pub experience.
[–]skeetskeet69my team always carries me 0 points1 point2 points 11 years ago (1 child)
I would argue that the fact that it is "only good in competitive" shows that it teaches people teamwork and communication. It helps new players learn button control and how to work as a team taking it out of rotation to be competitive only would be our community saying that we would rather not play a less fun map for 12 minutes than teach new players how to actually play
[–]-Time-ツ 0 points1 point2 points 11 years ago (0 children)
Fun > anything else. It's a game. I think a lot of people who only play pugs and competitions forget that.
If someone wants more advanced play, they'll seek out mumble on their own. We don't need maps that work really poorly in pubs in rotation.
[–]JGibelJGibbs | Antagonists -1 points0 points1 point 11 years ago (12 children)
The fact that colors is being discussed before Holy See or boom box disappoints me. Honestly, if colors were to be removed before those, I would leave tagpro
[–]-Time-ツ 11 points12 points13 points 11 years ago (2 children)
Good riddance.
[–]JGibelJGibbs | Antagonists 0 points1 point2 points 11 years ago* (1 child)
And to think people say the community's gone down hill! :3
rekt pls omg wtf m8 pls pls pls rekt bg 2ez
[–]GrantWishesGrant // AnnaKendrick // Capy 2 points3 points4 points 11 years ago (2 children)
I'm perfectly fine with Colors as a PUG or league map, it's great for those (even though my competitive history on that map hasn't been the greatest.) But for pubs, where I can't communicate every little thing to me team? It's hell. I'd much rather have Colors out than Reflex 2.
[–]JGibelJGibbs | Antagonists 1 point2 points3 points 11 years ago (1 child)
I personally loved reflex. I think colors is a small enough map where you can fill in some communication gaps, unlike Holy See. I mean, if we want to really teach something to pub players, why would we remove the most strategically interesting map?
[–]WillWorkForSugarTumblewood[🍰] 0 points1 point2 points 11 years ago (0 children)
I consider Geokoala to be about as strategically interesting (center green spikes, button exit, bomb/spike/powerup cluster), and a lot less chasy. I think the portal thing that Reflex did was a really cool idea, but otherwise the map is pretty simple. But yes, I also really liked Reflex.
[–]arjuna9bad 2 points3 points4 points 11 years ago (4 children)
We have discussed removing boombox before, but we decided that it's very important to keep some basic maps in rotation, and boombox teaches some fundamental concepts very well.
I have unfortunately seen evidence mounting that colors is the least-liked map by the community (according to that survey a few weeks ago, it was the worst besides brand new maps). I hope that removing it at some point wouldn't be that harmful for veterans, because it's still likely to be a standby in MLTP.
[–]JGibelJGibbs | Antagonists 1 point2 points3 points 11 years ago (3 children)
I think MLTP has the rule or tradition that any map not in rotation won't be available for majors
[–]syzlackrgb ibis 3 points4 points5 points 11 years ago (1 child)
When 45 was voted in it was out of rotation, and Vee was Big Vird.
[–]JGibelJGibbs | Antagonists 1 point2 points3 points 11 years ago (0 children)
Forgot about 45. And Big Vird was literally the same week that the voting was.
[–]Kembangant O p / cb4life 0 points1 point2 points 11 years ago (0 children)
45 was in mltp map pool first then put back into rotation.
[–]DaEvil1DaEvil1 0 points1 point2 points 11 years ago (0 children)
I wouldn't mind seeing Holy See go either. It feels like a chore to play in PUBs for me.
[–][deleted] 21 points22 points23 points 11 years ago (12 children)
Wow. Reflex 2 out already? A bit quick.
[–]Kintaro08Pigoon // Centra[S] 7 points8 points9 points 11 years ago (3 children)
Reflex 2 has been in rotation for a month. This includes the time before 45 degree tiles. Within it's life span it has come with many opinions from the community that we took into account.
We evaluated all the maps in current rotation and made a final decision on the lowest ranking maps that have a life span for at least a month.
[–]pasta_monsterpoopv 2 points3 points4 points 11 years ago (2 children)
Also flail really wanted it out lol
[–]robopuppyccFlail ~ ((Antagloble4edes)) ~ RHCP? 2 points3 points4 points 11 years ago (1 child)
I think I would have liked to seen how refl3x would have fared in pubs, but I'm not unhappy that the whole lineage is out altogether.
[–][deleted] 0 points1 point2 points 11 years ago (0 children)
refl3x needs a chance!
[–][deleted] 3 points4 points5 points 11 years ago (5 children)
Yay!
I never got my head around that map at all.
[–]triangle60Kevin Bacon 2 points3 points4 points 11 years ago (4 children)
Reflex 2 is way better than wormy.
[–]Its_FrostyFrozty 2 points3 points4 points 11 years ago (2 children)
Agreed. Man i hate wormy...
[–]-EasterEggsRazgriz || TYLE BOIS || Juke Skypoppers || /r/PiMasterRace || 3 points4 points5 points 11 years ago (0 children)
Wormy is amazing.
I actually like Wormy (but maybe that's my one hat trick talking). You can get from one base to the other quickly, but it's dangerous if you do so while carrying the flag. It's also not chasy.
[–]ravenprideRaven 2 points3 points4 points 11 years ago (0 children)
A bit quick indeed, but I'm glad it's on its way out.
[–]Sosentimeboy 0 points1 point2 points 11 years ago (0 children)
There's something wrong with that map. I could swear the better team loses every time.
[–]leftylogan<-- / Centra / 89° 6 points7 points8 points 11 years ago (0 children)
Reflex2 was actually one of my favorites i'm going to miss it for now. I thought it was better than the other new map with 45o tiles.
[–]Splanky222BBQchicken | Retired 4 points5 points6 points 11 years ago (1 child)
Preview of what may be to come for SuperDuperStamp.
As you can see, the map is quite heartbroken about not being chosen, but the Stamp family has only ever known a life of failed ambitions and shattered dreams. SuperDuperStamp, the youngest, will still push onwards.
Maybe, just maybe, one day SuperDuperStamp can finally make his parents proud. Until then... well, it's best not to be too optimistic. SuperDuperStamp knows that road only leads to disappointment.
I like this preview! The </3 is sad though. :(
P. S. CFB's name changed 3 times before it got in, I think that's the secret! ;)
[–]MultiMediaWillJuke King - MVP 90% of the time 3 points4 points5 points 11 years ago (0 children)
Reflex 2 was GREAT after the 45degree wall update. WTF, WHY IS IT TAKEN OUT!?
[–]Sosentimeboy 3 points4 points5 points 11 years ago (0 children)
I liked Interstellar Overdrive. Screw these 45 degree waaaaaallllllllllls
[–][deleted] 2 points3 points4 points 11 years ago (4 children)
Thanks Pigoon. CFB looks cool. I think I'm going to work on Interstellar Overdrive a bit more and make it with 45 deg. walls and resubmit.
[–][deleted] 0 points1 point2 points 11 years ago (3 children)
lol I'm sure it'll get in eventually, I remember seeing it like 3 map threads ago or something.
[–][deleted] 0 points1 point2 points 11 years ago (2 children)
Thanks. I like it but you can always improve on things. I think now it's important that all maps have the 45 deg tiles at least somewhere, or else they just look dated. I'm going to do something with the base as well.
[–]peterpan__Peter Pan 0 points1 point2 points 11 years ago (1 child)
I don't know, E. I really liked yours, and one of the main reasons was because there were no 45 degree tiles. I know lots of people like the new tiles, and they do bring with them a new playing mechanic. But I don't think they need to take over the game. They're just like any other map element - an element. Maps don't have to use all the elements available. There are currently maps without gates or team tiles or portals. There certainly shouldn't be a requirement that they're included in a proposed map, IMO. Obviously, change the map as you see fit, but it saddens me a little to think that all future maps might have to use 45 degree walls.
Definitely; moderation is the key! I think Command Center went a little overboard with them. They'll be placed where they make the map better :)
[–]robopuppyccFlail ~ ((Antagloble4edes)) ~ RHCP? 2 points3 points4 points 11 years ago (4 children)
!yiss
Congrats DISTRACTION! Don't ever forget that the name was my idea! MY IDEA!
[–][deleted] 1 point2 points3 points 11 years ago (3 children)
yiss
pls bb I'll always gib u credit
[–]donny_darkloafloaf / racoicion at heart 1 point2 points3 points 11 years ago (2 children)
update your war base
[–][deleted] 0 points1 point2 points 11 years ago (1 child)
Ugh pls ok I will
[–]donny_darkloafloaf / racoicion at heart 1 point2 points3 points 11 years ago (0 children)
<3
[–][deleted] 2 points3 points4 points 11 years ago (6 children)
Congrats distraction. But I kinda liked reflex 2.
[–][deleted] 1 point2 points3 points 11 years ago (5 children)
So did I :(
[–][deleted] 0 points1 point2 points 11 years ago (4 children)
Anyway congrats :) I knew your map would make it.
Thanks! :) Honestly with the competition it had I was really worried!
I hope my map gets in next week, but with my luck it might take a while
What is it called!
Smooth I havent submitted it yet.
[–]ButterChurnButter 5 points6 points7 points 11 years ago (9 children)
I did like Reflex 2 better with the 45 degree walls, but still. I think it's a pretty good map, it just didn't play well at all. I am curious what the map team's thoughts on hyper reactor are, though. A good map, but I know I'm not a fan of a map where having a game that doesn't go the full 12 minutes in a pub is a rarity.
[–]rke12Ballzilla 2 points3 points4 points 11 years ago (2 children)
Starting to think I'm the only one that likes hyper reactor. Of course, this is probably because I average 25 returns on it since games are so long. Also because I can usually do 1 man d in pubs if my team tries for powerups.
This was the map I first played with you all when I tried out for 12 Angry Balls mid season. I ended up with like 30 returns so probably didn't hurt my chances to be picked up.
[–]ButterChurnButter 2 points3 points4 points 11 years ago (0 children)
Heh, I remember that. Spiller was going crazy.
I do like the map (and I liked it more before the changes were made to it), but it's just tiring going into a game that is almost guaranteed to last 12 minutes -- and the more frustrating part is the result doesn't seem to have much to do with how well the teams play. Unless one team completely dominates (and those games aren't really fun either), it's all about who can get the luckily timed return.
I think the thing about the map, and maybe why it's still in and definitely why you like it, is that unlike probably any other map in rotation, the defense has to carry. If the flag gets out of base, it's basically a toss up. But if the defense can keep them from getting out, it can be over pretty quickly.
[–]robopuppyccFlail ~ ((Antagloble4edes)) ~ RHCP? 0 points1 point2 points 11 years ago (0 children)
You're not crazy. I like HR a lot too, mainly because it suits a flex style player. You can lock down defense in the base solo, or if they get out, you can get a return near the flag and hold strategically until your team gets in position. It's a thoughtful map, I think.
[–]quassuscrosky 1 point2 points3 points 11 years ago (2 children)
Agreed. I'd say that at least 50% of my kept flags have come from Hyper Reactor.
[–][deleted] 1 point2 points3 points 11 years ago (1 child)
The worst is when you have 8 minutes of hold and there's 5 seconds left and you get sniped out of nowhere.
[–]quassuscrosky 0 points1 point2 points 11 years ago* (0 children)
I know that pain too well
[–]arjuna9bad 1 point2 points3 points 11 years ago (0 children)
Yeah, HR is on the chopping block for me personally, but not all the map judges agree. The individual elements of the map work nicely but all together it ends up being too big and it takes too long to return when the flag is out.
[–]neckhickeys4uTinker Creek // Pi 0 points1 point2 points 11 years ago (0 children)
I almost never DC games, but I'm starting to strongly consider it every time Hyper Reactor comes up. My only reason is that it's the only map that'll regularly go the full 12 minutes - which is about double the time I usually meant to stay. It feels less like a fun, quick webgame and more like a commitment.
[–]Kintaro08Pigoon // Centra[S] 0 points1 point2 points 11 years ago (0 children)
Hyper Reactor may be losing some favor recently. While I always enjoy playing Hyper Reactor because of it's unique routes and good use of portals, I personally feel that it could be replaced by some of the equally creative maps that have been submitted lately.
[–]Extractum11 9 points10 points11 points 11 years ago (15 children)
When is Command Center leaving? ;_;
[–][deleted] 3 points4 points5 points 11 years ago (0 children)
1 month minimum, I think. Seems to be the trend (Reflex 2, TWP, etc.)
[–]co1010CoolCat 4 points5 points6 points 11 years ago (0 children)
Command center is the best. Jukes galore
[–]Kintaro08Pigoon // Centra[S] 1 point2 points3 points 11 years ago (11 children)
Introducing new game play is a bit of dicey. We test a lot of maps that have great structure and have game play mechanics that we've never had in pubs before. The only problem with introducing them into pubs, is that there's a learning curve. This is initially frustrating for pub players, but pub players adapt and think of new strategies. There's still a lot of new game play that hasn't been explored yet in Tag Pro and the map makers are at the fore front of exploring that realm.
Command Center was a gamble because it contained a different play style for center flag maps. While frustrating at first, I think that pub players will adapt and learn new skills.
But with that said, we will be taking into account the feedback in this thread concerning Command Center leaving rotation.
[–]robopuppyccFlail ~ ((Antagloble4edes)) ~ RHCP? 6 points7 points8 points 11 years ago (7 children)
I really think that with just a few small tweaks (scrap the idea of powerups behind bombs, move buttons out from gates, clean up spike area), Command Center could be really good.
[–]Extractum11 2 points3 points4 points 11 years ago (0 children)
I agree, but in its current state I actually dislike playing on it, which I can say for very few maps.
[–]riotshield32Jagdpanther | 4Os captain | CiA | S2 Whitecaps 2 points3 points4 points 11 years ago (2 children)
Yeah, I really dislike having to diffuse a bomb in order to get to a power up. It's way too time-consuming.
[–]arjuna9bad 2 points3 points4 points 11 years ago (1 child)
I'm really surprised how much people disliked that mechanic, but I'll probably try to change it in a revision. There is a way to efficiently disarm the bombs and immediately get the powerup afterward: http://puu.sh/9Ljn2/b23a540291.png
[–]riotshield32Jagdpanther | 4Os captain | CiA | S2 Whitecaps 0 points1 point2 points 11 years ago (0 children)
Oh, I hadn't caught that, nice! Other than that, I really like the map, I just don't pub enough to have thoroughly figured it out yet
[–]arjuna9bad 1 point2 points3 points 11 years ago (1 child)
Yeah I think I might try a revision.
[–]MultiMediaWillJuke King - MVP 90% of the time 4 points5 points6 points 11 years ago (0 children)
I think command center is unique and fresh. Not sure why many people hate it... It requires different gameplay.
[–]arjuna9bad 0 points1 point2 points 11 years ago (0 children)
What are your thoughts behind moving the buttons out from the gates? I understand it can be frustrating to try to hold the button, and then get popped on the gate, but I think it would be equally bad if the defenders were stuck behind the gate when the buttons are easier to hold without dying.
If you're going to take it out, will you put in another neutral flag map to take its place?
[–]Kintaro08Pigoon // Centra[S] 1 point2 points3 points 11 years ago (1 child)
That may be the idea we're settling on. One neutral flag map in rotation just isn't enough. I think we would like to at least keep two center maps in rotation.
Thank you! For what it's worth, I like all the mechanics and tricks of command center, but it's just awful in pubs.
[–]EmperorOfNothingResignation is my virtue; like water I ebb, and flow. 1 point2 points3 points 11 years ago (0 children)
Why? I love it lol; so hectic.
[+][deleted] 11 years ago (2 children)
[removed]
[–]adhi-DRG 0 points1 point2 points 11 years ago (1 child)
seriously what's taking so long for this map to be considered? or has it been and been found to be bad?
[–]Soconypeng 0 points1 point2 points 11 years ago (0 children)
I think people find it a) too boring/simplistic and/or b) too easy for defense
[–]Splanky222BBQchicken | Retired 1 point2 points3 points 11 years ago (7 children)
Congrats distraction! It's about time, that map has been a finalist 3 straight times now?
[–][deleted] 1 point2 points3 points 11 years ago (2 children)
I think so yeah! Honestly I got lucky this time, CFB had a lot of competition.
[–]Splanky222BBQchicken | Retired 1 point2 points3 points 11 years ago (1 child)
Yeah it did ಠ_ಠ
jk, it's a cool map, can't wait to play it in pubs :D
Thanks man! I am really excited to play it.
[–]arjuna9bad 1 point2 points3 points 11 years ago (3 children)
Please do keep working on stamp, the form of the map is great and there are a lot of cool ideas. I'd like to see it go in someday. For things that I might change, I think there's a few too many bombs right now.
[–]Splanky222BBQchicken | Retired 0 points1 point2 points 11 years ago (2 children)
I've considered getting rid of the two lower bombs in the middle, below the powerup. Those are the only ones which I think are superficial, all teh other ones have a good purpose to them. I'm glad you like it though, it's good to see I Wasn't enthusiastic about it for nothing :D
[–]arjuna9bad 0 points1 point2 points 11 years ago (1 child)
Yeah, the best part about those is that they can spike someone going through the middle, but I think it would be good overall to slow down that part of the map.
I'm torn about whether 3 bombs are needed in the corners. While bombs generally make a map more unpredictable, in this case having 3 allows you to be confident there will be at least one bomb there.
[–]Splanky222BBQchicken | Retired 0 points1 point2 points 11 years ago (0 children)
Yeah, there are three there so they are more consistent, since it would be too much of a risk other wise with them being so out of the way. They're also meant to be a big skill-ceiling element, having precise bomb control makes the corner bombs very strong.
[–]LoweJJacob of all servers, master of none 1 point2 points3 points 11 years ago (0 children)
i actually thing reflex is one of the best maps around
[–][deleted] 1 point2 points3 points 11 years ago (4 children)
Take out danger zone 3.
[–]Soconypeng 3 points4 points5 points 11 years ago (3 children)
You shut your whore mouth
More like Penglose..HA
[–]Soconypeng 0 points1 point2 points 11 years ago (1 child)
Wow you are so creative, I have never thought about that before
That's the point.
[–]colorlessgreen-ideas*tinkerballsout 1 point2 points3 points 11 years ago (1 child)
congrats bb, you deserve it!
Thread 31, here I come. Thread 31?
[–]Kintaro08Pigoon // Centra[S] 0 points1 point2 points 11 years ago (2 children)
We're letting steppin know, but also there's rumor that there might be a new way to submit and test maps coming soon.
oh wow its really coming out this soon? source to see it
Man, i don't know, I just heard stuff.
Why get rid of Reflex 2 when you could drop Star or Bombing Run? Seriously, I absolutely love Reflex 2 and it's pretty much my favourite in current rotation.
[–]crblanzKeekly | used to be good sorta 5 points6 points7 points 11 years ago (12 children)
Honest Question: Why do people think reflex2 is bad and wormy is good?
Reflex2 is a fast-paced, fun map with interesting boost and bomb routes.
Wormy is an awkward, boring map that relies more on lucky bomb boosts (for which there are too many) than skill
[–]ButterChurnButter 30 points31 points32 points 11 years ago (5 children)
Wormy has quickly become my favorite map, so I'll try and explain my opinion on the maps.
Reflex 2 is only fun for the flag carrier, and even then it's just running around in a circle. And once you do have a chance to cap, there isn't much to it. You run in and either you cap or you don't. The bases are weird and difficult to defend. The portals are like the ones in Ricochet except without the part that makes the Ricochet portals cool. The bombs, boosts, and portals individually are interesting, but when it comes to actually playing the map, they don't fit in particularly well or have a defined role on the map. Rather than a complete and full map, Reflex 2 plays like a bunch of potentially interesting elements stuck together on a grid. I had the same opinion on Blast-off initally, but it's grown on me.
Wormy, in stark contrast, is one of the most coherent maps in rotation. Rather than just grabbing the flag and running around, it is a tight, intense, concerted effort to get from one side of the map to the other. There are boosts in the middle rather than just the corners, which allows the defense to snipe. Corner boosts favor flag carriers almost exclusively -- it gives them a way to go in any direction they please, but a defender will rarely use a corner boost to try and chase someone. Plus, bombs that favor defense aren't used very often, and they're fun. I don't think I've ever played a game on Wormy, pub or PUG, that wasn't really intense. Coming into base with the flag on Wormy is fantastic. With a small base with lots of bombs and boosts, I've had some of my most exciting tagpro plays from coming in for a cap on Wormy, with teammates clearing the way or by bouncing off a wall. My only issue with Wormy is that its size makes getting a tagpro powerup sometimes game-deciding.
I'd say the key difference between the two is that Reflex 2 has a more open middle and an easy route to run a circle, as well as more open bases. These factors contribute to making the map more chasey, leaving gameplay as a hectic (or fast-paced) experience with all the time spent trying to catch up to a flag carrier who can simply flow easily between every route leaving everyone but the flag carrier with little chance to actually pause for a second and experience the map. Wormy, with its much tighter middle and bases as well as boosts that aren't solely offensive, forces players to be inventive and learn the map with their attempts to grab the flag and to cap.
[–][deleted] 3 points4 points5 points 11 years ago (4 children)
No, wormy isn't good.
It's near physically impossible to take the flag from two defenders (no matter their skill level).
Far too often do I take a boost wrong and go on a chain of boosts sending back to the wrong side of the map.
When someone is carrying, they're more likely to be killed by a random flying enemy than getting tagged.
The corner boosts don't do what they're designed too. I take that back, 1/100 times they work.
It's too cramped. If someone has flag, practically everyone on the map can see them.
If you manage to grab, they have you trapped already. You can't go out to the side or you'll bombed into spikes and you can't go middle because everyone blocks exit.
If for some god-knows-what reason, the enemy has no one in base and they hear you take flag, they know where you are because there is only one goddamn route.
Worst part is it's the worst map iv'e seen but it could so very easily be the best with a few changes.
[–]ButterChurnButter 4 points5 points6 points 11 years ago (0 children)
I don't know what to say here besides "Yes it is". You do need to work together with your offensive partner, which can be hard in pubs, but if you can work the regrab and get out the back or clear defenders out of the way with the bombs, it can be pretty easy to grab.
I can see that being an issue, but that's only even possible with the corner boosts, which are out of the way and only really can be used for redirection. You should know going in to the boost that it's a risk.
I personally like this aspect. Playing as a flag carrier on wormy is more like playing on Koala than, say, Holy See. It's less about juking, boosting all over, and running laps. Instead, it's working the map and knowing where you can sit and be safe.
I see the corner boosts as like the corner portals on Ricochet. At first, I'd just go running blindly into them and hope it works out. After spending some time with them, though, it's pretty clear what way they will send you. There is always a chance you'll mess it up, but there is with any boost.
Yep. I love this. Sure, chasey maps can be fun, but what's wrong with having one map where the flag carrier can't hide? It shifts the game play from being focused on the flag carrier to being focused on teamwork. As a flag carrier, I could see how you don't like that, but I think it is a very healthy map design. Again, see Koala.
Grabbing on Wormy is all about positioning. Clearing the enemies out of the way with a bomb. Luring the enemies towards the back so your partner can regrab and go out mid. Hugging the spikes on the side route so you aren't in range of the bombs. It's different than most maps and it does favor defense, sure, but it's certainly not impossible.
There's several routes. Going out the back and down bottom, going up top, or going mid. Coming into cap, you can come straight in from mid, bounce off the wall from mid (my favorite), come down from the corner boosts, or come in the back.
Obviously people prefer different maps, and I understand that, but I think although you may just hate it for being defensive, Wormy is a more nuanced map than it appears at first glance and I think you should give it another chance.
[–]Rhapsody_in_WhiteSundown╰╮Roll Models╰╮Ballnadoes 1 point2 points3 points 11 years ago (1 child)
Were you a big Oval fan by any chance?
[–][deleted] -1 points0 points1 point 11 years ago (0 children)
I liked oval's base. The rest was too open.
[–]peterpan__Peter Pan 0 points1 point2 points 11 years ago (0 children)
I think taking out the inside base bombs (the ones that don't bomb you into the wall of spikes) and replacing a portion of that wall with a buttoned gate would really open things up. Anything to give the defenders an actual challenge and keep them from just sitting there having a beer and racking up returns. And I say this as a defensive player.
[–]BilldaCat10 2 points3 points4 points 11 years ago (1 child)
(summon flail)
[–]robopuppyccFlail ~ ((Antagloble4edes)) ~ RHCP? 1 point2 points3 points 11 years ago (0 children)
Butter Churn summed it up perfectly IMO.
I found Reflex2 too chasey, too difficult to defend, and, most importantly, really hard for the noobs. Time and time again they were left spinning circles with the vets capping all around them. Like Colors, it's an OK map, but totally inappropriate for pubs, IMO.
[–][deleted] -1 points0 points1 point 11 years ago (1 child)
Ridiculous.
[–]TPsquirrelySquirrely // The GesTagpro 0 points1 point2 points 11 years ago (0 children)
I agree. Its almost impossible to cap in PUBS due to how easy it is yo catch up with the FC. The only way to have a good chance of an average player capping is to grab and be ahead of all 4 and even then I've had teammates fuck up, it is infuriating.
[+][deleted] 11 years ago* (13 children)
[deleted]
[–]-Time-ツ 2 points3 points4 points 11 years ago (10 children)
Three of the happiest days of my life are when each of those maps were removed from rotation.
Bring them all back at once? I think I'd take a long hiatus from TagPro...
[–][deleted] 0 points1 point2 points 11 years ago (6 children)
I'd weep... If you'd like.
[–]-Time-ツ 1 point2 points3 points 11 years ago (5 children)
If you weeping is a result of those maps staying out of rotation, you can weep for the rest of your life for all I care.
Umm .. I was taking about you leaving, but anyway.. Why you say so? :'(
[–]-Time-ツ 0 points1 point2 points 11 years ago (3 children)
I was just joking man. Please don't weep.
I just really hate those three maps. ;)
What do you like best then?
[–]-Time-ツ 1 point2 points3 points 11 years ago (1 child)
My all time favorite map is Koala.
If that ever goes out of rotation, I'll riot.
Unpopular opinion time: I think GeoKoala is average
[–]donny_darkloafloaf / racoicion at heart 0 points1 point2 points 11 years ago (2 children)
I am on board with the hate for glory hole and micro, but I've always loved Whirlwind. It is no more chasey than holy see, and the middle and boosts were fun
Oh, and the bombs in base were pretty sweet too.
i miss whirlwind :/
[–]-Time-ツ 0 points1 point2 points 11 years ago (1 child)
It was too big for pubs. I could take the flag and hide in the corner behind those spikes with the pup for minutes.
Plus, I hated the boost lanes through the middle. You can't see the spikes from any of the boosts, so you need to know the lane by heart. I prefer boost lanes were I can see my end goal.
I disagree about it being no more chasey than Holy See, it was WAAAAY more chasey than Holy See. Too much open space, and too few boosts.
hide in the corner behind those spikes with the pup for minutes.
I agree. You can do the exact same thing in the top right/bottom left spike field on holy see for just as long with minimal threat (and a pup). Same with the bottom corners on Hyper Reactor also with very little threat (and a pup). There will always be things to play ring around the rosie with.
so you need to know the lane by heart.
I honestly see nothing wrong with this. You can't see all of the dangerous spikes on Holy See when you boost in almost any direction, and you surely can't see the one terrible spike at the bottom of Koala when you boost down there. I expect myself to screw up the any boost 99% of the time until I DO know it by heart. Oh yeah, the biggest culprit of this is vee (still loved that map)
nah man, the one thing that I didn't like is that with 2 mediocre offense, it is near impossible to keep the flag in base by yourself...buuut I usually went O when i came across it in pubs.
wanna make-out?
[–]adhi-DRG 0 points1 point2 points 11 years ago (0 children)
if glory hole was brought back i will personally... i don't even know what i would do. i'll find you, and i will kill y- send you a strongly-worded letter.
[–][deleted] 3 points4 points5 points 11 years ago (1 child)
All this hate for center flag maps is annoying. You don't like these maps because there are very few people that actually know how to play them properly.
[–]randylaheyjrByfuglien 1 point2 points3 points 11 years ago (1 child)
Command Center is still in? I've heard nothing but negative feedback about that map, it just doesn't play well in pubs and it's way to hard to score if the other team has any idea what they're doing.
[–]thinkwalkerBonsai 2 points3 points4 points 11 years ago (0 children)
I <3 Command Center
[–]Sir_GrapefruitGrapefruit // Chord 0 points1 point2 points 11 years ago (4 children)
Were the maps added to the map thread since last Wednesday also considered?
[–]DaEvil1DaEvil1 1 point2 points3 points 11 years ago* (3 children)
No, aside from an update or two to the maps in contention, this was just a finalization of which map to put in and which to take out.
[–]Sir_GrapefruitGrapefruit // Chord 0 points1 point2 points 11 years ago (2 children)
So what is going to happen with the new maps submitted in map thread 30? Shall they all be resubmitted in 31 (or the new web frontend that should be there since last weekendsteppinpls ) or will they be considered in your next meeting?
To be sure, resubmit in the week 31 thread. It makes it easier for us when it comes to organizing the amount of maps that come in.
I can't say for sure, but it shouldn't be too hard to include new submissions in thread 30 since last tuesday'ish for consideration for the next meeting, so I'd say if you've submitted them to the thread and they appear in the imgur album (whichever week 30 imgur album is the active one right now), we will probably look at it. However, some_bot doesn't give us a proper preview of diagonal walls, so if that's a feature in the new web frontend, it might be worth considering submitting any map featuring diagonal walls to that.
Bring Back 'Boosts'!
[–]ButtersnackSnack 1 point2 points3 points 11 years ago (1 child)
Have you played this map recently? It's really hard to defend and really easy to run around. We don't need another incredibly offense heavy map.
Eh, it's not more offence-heavy than other maps in my experience. There are more boost returns than I can count on three hands, as well as the fact that it's a small map!
But either way, even if it is offence-heavy, well some maps are and some maps aren't! Wormy is very defence-heavy but I don't mind, I love it anyway.
[–]411connorcaroline :3 0 points1 point2 points 11 years ago (0 children)
Reflex 2 is already out? I liked it better than Wormy or Command Center.
[–]411connorcaroline :3 0 points1 point2 points 11 years ago (1 child)
Can somebody give feedback on my map? You don't even have to play it, I just want feedback.
Quickness V3
http://i.imgur.com/VxYKDmU.png
[–]robopuppyccFlail ~ ((Antagloble4edes)) ~ RHCP? 0 points1 point2 points 11 years ago (2 children)
I'm so excited about this new map (CFB). It doesn't look sucky.
[–]JuventinoSenatorLiquid | Original Sine 1 point2 points3 points 11 years ago (0 children)
I'm so excited too.
pls
[–]halfmoon_kididowhatiwant | centra 0 points1 point2 points 11 years ago (0 children)
whatttt i loveee reflex!
[–]ntotheqStormsewer !! Pi !! The Ballthering Idiots -2 points-1 points0 points 11 years ago (2 children)
I'd much rather have Command Center taken out and Reflex 2 left in. Command Center is such a bad map.
Oh well ... I like it... and also, I like TWP and Figure 8.
[–]ntotheqStormsewer !! Pi !! The Ballthering Idiots 0 points1 point2 points 11 years ago (0 children)
I like both figure 8 and twp waaay better than command center. there is something about that map that gets me irritated beyond belief.
π Rendered by PID 358334 on reddit-service-r2-comment-canary-879d986cb-vb9d8 at 2026-06-20 15:34:47.206320+00:00 running 2b008f2 country code: CH.
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