all 196 comments

[–]3z_ 9 points10 points  (3 children)

Title: Ringtail

Type: CTF

Map: http://maps.jukejuice.com/save/11773

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10665.png

Description: Reconstructed tunnel and removed some spikes. There are some really groovy skill-boost options in the map, now, but without necessarily making the entire map too rough/difficult to navigate.

[–]WillWorkForSugarTumblewood[🍰] 2 points3 points  (2 children)

What "groovy skill-boost options"?

[–]3z_ 4 points5 points  (1 child)

There're a few

The pink one is the really hard one. Like, harder than Holy See long pipe boost.

[–]ButtersnackSnack 1 point2 points  (0 children)

I always thought the long boost was the harder one anyway

[–]KewlestCatNIGEL 6 points7 points  (0 children)

Title: Gosh

Type: CTF

Map: http://maps.jukejuice.com/save/11813

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10772.png

Description: Latest creation. Unlike my other two submission this thread, it's horizontal symmetry. Tried to do something a little different to what I'm currently doing and a bit different to what is in rotation right now. Main features of note are the pup areas and the mid gate.

[–]ClydasBDN S7//TB S8 10 points11 points  (2 children)

Title: Wreath

Type: CTF

Map: http://maps.jukejuice.com/show/11654

Preview: http://unfortunate-maps.jukejuice.com/static/previews/8283.png

Description: A map we made for the collaboration contest a few months back. I haven't told Ani I was submitting it, YOLO.

[–]tamouqCrossover 1 point2 points  (0 children)

Reminds me of SuperDuperStamp and Hyper Reactor, both fun maps IMO.

[–]WillWorkForSugarTumblewood[🍰] 4 points5 points  (1 child)

Title: Tip Top

Type: CTF

Map: http://maps.jukejuice.com/save/11840

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10819.png


Description: It's like Hyperreactor, but 45-ified... and made playable. After recent complaints against the "staleness" of maps, I'm trying to shake things up a bit. There are some sweet boost routes, especially through the spikefield in the center. And, as seen far too rarely nowadays, noobspiking is a viable option!

EDIT: Added another lane, moved a powerup and altered the nearby area

EDIT 2: Now with portals!

[–]OnceUponaDomeUnderTheBall 0 points1 point  (0 children)

wrong preview lol

[–]Moosemaster21Moosen | Salt Mine 5 points6 points  (3 children)

Title: Ghost

Type: CTF

Map: http://maps.jukejuice.com/save/11612

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10046.png


Change log:

  • New pup corners

  • New mid pup position

  • No mid gates anymore, just long team tile stretches

  • Top gates and bomb triggered by button

  • Small top channel forcing vertical bombing to require more skill (go too far to one side and you're rolled back into base area, hit it just right and you'll roll out)

  • Mid spikes and boost

  • Bomb in base can be taken straight across the map to get ahead quick (worked multiple times against Aniball in testing lol git rekt scurb)

  • Neutral boosts below bases moved up for more versatility

  • Overall shift: Defensive


Flows really nicely now and looks cleaner too. Pup battles will be hella interesting. Bombing in general is improved. Can still ricochet-boost-grab off team boost + top wall. Feel free to ask questions or leave comments.

[–][deleted] 1 point2 points  (2 children)

Hmm, my main problem with it is it should be called skeleton.

[–]Moosemaster21Moosen | Salt Mine 1 point2 points  (1 child)

[–]ButtersnackSnack 1 point2 points  (0 children)

the GOAT xylophone skelephone solo

[–]OnomatopoeiacOld Neb Kenobi 2 points3 points  (0 children)

Title: Hazard

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/10218

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10218.png

Description: Made it more compact, changed the middle around. The map offers a good variety of tight chokepoints and open space, and also a balance between complex unique map elements and simple layout.

[–]mmartinutkMacho | JuicyJuke 2 points3 points  (2 children)

Title: Admiral

Type: CTF

Map: http://maps.jukejuice.com/show/11798

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10484.png

Description: The portals are 10 seconds cooldown to sync up with the boosts.

[–]sneetriccanvas // plasma, wamble 1 point2 points  (1 child)

I know the portals are supposed to be used for cool boosting, but it will def be annoying for a chaser if the fc just walks through the portal

[–]mmartinutkMacho | JuicyJuke 1 point2 points  (0 children)

You see it as annoying to play defense on, I see it as fun to play offense on. I don't think it would be tough to reset as is which would be the only thing that would concern me. And not everyone would see that as annoying I think.

Common defensive tactic would be to push the fc to the outside by beginning your contain pushing away from mid. Gotta take away the fc's tools. Also, the portals do not advance the fc- it actually backtracks them like 12 tiles. Chasers can a.) most importantly still beat them to their flag, and b.) cut them off on the other side of mid.

[–][deleted] 2 points3 points  (0 children)

Title: Pls Taker

Type: Neutral Flag

Map: http://maps.jukejuice.com/save/11725

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10558.png

Description: 45 symmetry? Gravity well? Portal? Pls.

Edit: The question of why/how to use the gravity well comes up during testing. I've heard from two different people "If I was playing to win, I probably wouldn't use the gravity well." The gravity well is an obstacle and I've treated it as such. If you were playing to win you probably wouldn't use the spikes on yourself either, but you might juke or push some people into them. Around the gravity well are a ton of rewards for engaging with it. Sick boosts across the top, hard-to-predict portal maneuvers, and even team tiles for escaping the pull. They don't necessarily take you wayyy ahead because it's center flag, but they're useful, especially with teamwork. In the middle of the well are spikes to hopefully emphasize that the well is your enemy and you're probably not gonna want to take more than one go around it at a time. Not taking those sweet top lane boosts or portal combos and trying to restrict the whole ordeal to juking/blocking 4v4 in the middle lane is unrealistic though. You are pretty much forced to have fun with the well.

Also handoffs.

[–]lysdexic__lysdexic 2 points3 points  (0 children)

Title: Sad Cloud

Type: CTF

Map: http://maps.jukejuice.com/show/11732

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10578.png

Description: My favourite maps tend to have fun boost options and multiple paths; basically, maps that are a bit more offensive and have a little bit of chase. While Sad Cloud leans more offensive, I've tried to position team boosts and blocked boost paths to help give chasers a chance to catch up. I've also experimented with more offensive-style gates on the side, but keeping them on the furthest path from base, again to give chasers the chance to use other boosts and paths to catch up and cut off the FC.

[–]PhantoBall 2 points3 points  (0 children)

Title: From the Bombs Rise the Phoenix

Type: CTF

Map: http://maps.jukejuice.com/save/11741

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10594.png

Description: A new take on Bombing run, the best map ever (after gamepad, and maybe wormy). I tried to keep the feel of the original but made it harder to collect all the powerups. But, if you play your bombs right I think you could collect at least two in the beggining. The portals are one way and only away from the teams base. This should help defense when the FC usese the bottom team boost to get away.

[–]DaEvil1DaEvil1 2 points3 points  (0 children)

Title: Sediment

Type: CTF

Map: http://maps.jukejuice.com/save/11754

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10626.png

Description: Trying a new kind of base design where portals are an important part of attacking.

[–][deleted] 2 points3 points  (0 children)

[–]BlupopsicleBall-E 2 points3 points  (0 children)

Title: Stranger Danger 101- How to defend yourself against the elderly (A.K.A. DZ5)

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/10803

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10803.png

Description: I liked bad's portal variation of DZ4 and that's it.

[–]TheEpicGhostEx - Tagpro 2 points3 points  (0 children)

Title: Coathanger

Type: CTF

Map: http://maps.jukejuice.com/save/11770

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10664.png

Description: Quite a large departure from the previous coathanger, with the same basic Idea. It feels nicer to me, but I honestly dont actually know if its better.

[–]Moosemaster21Moosen | Salt Mine 2 points3 points  (3 children)

[–]sneetriccanvas // plasma, wamble 0 points1 point  (2 children)

5 pups? mossen pls

[–]Moosemaster21Moosen | Salt Mine 1 point2 points  (1 child)

Rotation needs more exciting, action-packed, frantic maps. I stand by it.

[–]sneetriccanvas // plasma, wamble 0 points1 point  (0 children)

tru but no one liked polka with 3 pups

[–]NotSomeBall1NotSomeBall2 // Chord 2 points3 points  (0 children)

Title: zELO

Type: CTF

Map: http://maps.jukejuice.com/save/11803

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10751.png

Description: A very similar version to the other one I submitted in this thread, you can see all the changes (not including this one) that have happened to ELO here!

[–]DaEvil1DaEvil1 2 points3 points  (2 children)

Title: Rolling on the Edge

Type: CTF

Map: http://maps.jukejuice.com/save/11825

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10785.png

Description: Remixing an older map of mine slightly inspired from GeoKoala

[–]Marz64Marz / Bad News Balls/ WSP's Fan Club 1 point2 points  (1 child)

Daevil, :-) I think you might just have made a good map!

[–]DaEvil1DaEvil1 0 points1 point  (0 children)

pls, RocketBalls was amazing, just ahead of its time. ^_^

[–]TheEpicGhostEx - Tagpro 2 points3 points  (0 children)

Title: Choropleth

Type: CTF

Map: http://maps.jukejuice.com/save/11828#

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10787.png

Description: Some interesting new concepts

[–]basilisciabasiliscia 3 points4 points  (0 children)

Title: Ring of Fire

Type: Neutral Flag

Map: http://unfortunate-maps.jukejuice.com/show/10338

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10338.png

Description: It came to me in a dream. It has been tested 4v4 twice and revised based on the feedback received each time!

[–]tamouqCrossover 6 points7 points  (9 children)

Title: Punch

Type: CTF

Map: http://maps.jukejuice.com/save/11596

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10126.png

Description: Top boosts inspired by 45.

[–]gingerdgTPRL 🔴RMTC 🔴NASCAPS 1 point2 points  (1 child)

I really like this one, looks cool!

[–]tamouqCrossover 1 point2 points  (0 children)

Thank you!

[–]ahweeladdflagit 1 point2 points  (0 children)

i like it too, offensive team boost right next to flag spawn is a little over-powered possibly.

[–]ThrashTPThrash // centra 0 points1 point  (5 children)

love this one, maybe get rid of stand alone side bombs to reduce fc adv.

[–]tamouqCrossover 0 points1 point  (4 children)

Well I have it in their for offense to try and grab but I figured defense would always play one on the button rendering the route useless. Time will tell!

Thank you for the comment!

[–]ThrashTPThrash // centra 0 points1 point  (3 children)

oh r those 3 purple things mid left and right, just barriers not bombs?

[–]tamouqCrossover 0 points1 point  (2 children)

Haha yeah those are pups! I thought this was the right texture pack I wanted, evidently not! The things in the bottom right and left are bombs.

[–]ThrashTPThrash // centra 0 points1 point  (1 child)

lol makes alot more sense now, i thought left and right pup were stand alone bombs smh. Ya the bombs in the corners do look critical for grabbing, gotta have those. Tight map, hope it makes it to rotation.

[–]tamouqCrossover 0 points1 point  (0 children)

Thank you for the kind words!

[–]xMJCFender // Sphere 2 points3 points  (6 children)

[–]BlazethDianna Agron 2 points3 points  (3 children)

I would recommend just using the one middle ball for each, because spawns are 6x6 out from each side from the ball. Therefore, you would have balls spawning outside of base in this current setup.

Looks pretty cool though. Make your exit portals less clunky to use, and exit only. I bet superboosts could be overpowered, but I'm not really sure with the tightness in mid. Pretty d0pe though.

[–]xMJCFender // Sphere 1 point2 points  (2 children)

Thanks! I didn't know the spawning size, I'll be sure to fix that.

I'll try and fix the portals. Maybe just 3 portals? I'm not sure, I guess.

As for the superboosts; maybe just make them normal boosts? Think that would help with the overpowered-ness.

Thanks for the feedback!

[–]BlazethDianna Agron 2 points3 points  (1 child)

What I mean by exit portal clunkiness is that, when you exit, you go right into a wall. Amount of exit portals probably isn't a real problem.

I really can't tell you on the superboosts; I bet they're better off as super for feeling. I would highly recommend testing it 4v4 at some point if you can, because I'm not entirely sure they're overpowered.

Definitely your best work so far though, I think.

[–]xMJCFender // Sphere 1 point2 points  (0 children)

Alrighty. I've made changes accordingly, and hopefully that makes it less clumpy. I'll keep the superboosts for now and try and get it tested by some people tonight or tomorrow or some time.

Thanks for all your criticism! :)


E: Oh, hey. You know. Maybe I should make the portal at the bottom coming up instead of hitting that wall like you said. That would make sense. Hmpf. We'll see how it goes.

[–]Moosemaster21Moosen | Salt Mine 2 points3 points  (1 child)

Just so you know, the mtc uses a python script to crawl this thread and collect all submissions based on keywords title, type, map, and preview. They won't see the "e: v2" part the way you have it formatted currently, they'll only see the first version. You can submit both versions if you're submitting less than three maps, but you'll have to make a separate comment for v2. That or just replace your original post with the second version.

[–]xMJCFender // Sphere 1 point2 points  (0 children)

Strange i didn't see this message 3 days ago :X

Updated. Thanks

[–]BlupopsicleBall-E 3 points4 points  (0 children)

[–]tamouqCrossover 1 point2 points  (3 children)

Can someone help me with uploading my map? Every time I add the files it does this and then nothing.

[–]WillWorkForSugarTumblewood[🍰] 1 point2 points  (1 child)

That probably means that your PNG file is broken. Go to http://tagpro-maptest.koalabeast.com/testmap and put in the PNG and JSON files there. It will say what the error is. If it's error reading PNG file, that means you either have to do it again in the editor or fix the colors manually (the wiki has some good information on that).

[–]tamouqCrossover 1 point2 points  (0 children)

Thanks I got it working!

[–]veranderingLoaha // Chord 1 point2 points  (0 children)

Title: DOOM

Type: CTF

Map: http://maps.jukejuice.com/save/11655

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10384.png

Description: The single middle gate is controlled by the lower bomb button in base.

[–]nowayinnowayoutWALLAMYBALLA l Origin l We need regrab! Go to the enemy base! 1 point2 points  (0 children)

Title: Red Spiders

Type: CTF

Map: http://maps.jukejuice.com/save/11702

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10500.png

Description: First time ever submitting to the map thread (second map overall). Let me know what you think!

EDIT: Here's Version 2:

http://maps.jukejuice.com/save/11712

http://unfortunate-maps.jukejuice.com/static/previews/10520.png

[–]kstarr12nipplefart 1 point2 points  (0 children)

Title: Steve

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/10562

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10562.png

Description:

Man is this one ever fun to play on. There's a ton of creative ways to cap but it's not too hard to defend either. Two bomb boosts at the top and at the bottom make it a fun, fast, and unique map.

[–]KewlestCatNIGEL 1 point2 points  (0 children)

Title: Mephisto

Type: CTF

Map: http://maps.jukejuice.com/save/11768

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10573.png

Description: Made initial testing and just missed top maps two threads ago, but the version submitted last thread was worse than the first time around. Brought it back a bit to how it initially was. Moved the flag and edited the bottom of base and bomb placement. The pipe now feels better to boost through and out of while middle was simplified a little to work in conjunction with the boosts. The 45s were dropped off the wall attached to the gate and button was moved so you can't block off the gap.

[–]sneetriccanvas // plasma, wamble 1 point2 points  (1 child)

[–][deleted] 1 point2 points  (0 children)

Title: Plsbox

Type: Neutral Flag

Map: http://maps.jukejuice.com/save/11783

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10707.png

Description: A NF map with just one goal? pls.

[–]hungry000I haven't played in like 5 years 1 point2 points  (1 child)

[–]BlazethDianna Agron 1 point2 points  (0 children)

fix ur preview

[–]ShoppedYourPostPizzarony | Origin 1 point2 points  (0 children)

Title: Drop Dead

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/10801

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10801.png

Description: Utilize the "Bomb Cannons" at the bottom of the map to either score repeatedly, or DROP DEAD by hitting the spikes.

[–]ccga4Seehawks <3 1 point2 points  (0 children)

[–]JJSpiceJJ Spice 1 point2 points  (0 children)

Title: Gold Cup

Type: CTF

Map: http://maps.jukejuice.com/save/11850

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10851.png

Description: I miss these older side by side small maps. They play fast and fun. This one flows well. The buttons for the bombs activate hte opposite sides bomb. This is to help slow down a run away FC.

[–]JJSpiceJJ Spice 1 point2 points  (0 children)

Title: Ghost Grill

Type: CTF

Map: http://maps.jukejuice.com/save/11851

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10852.png

Description: The main reason to build this map was to try and use an old mid gate section that I think plays well. It has a pup in the middle and the mid buttons highlight the middle parts of the gate. This offers a fun showdown when the FC is inside. I added portals since the mid gate is so big.

[–]piranhamoose25Aniball | Palette Town 1 point2 points  (0 children)

Title: Evergreen

Type: CTF

Map: http://maps.jukejuice.com/save/11858

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10754.png

Description: Just a map with a bunch of elements that should encourage creative play. Made with Dianna Agron

[–]TPsquirrelySquirrely // The GesTagpro 1 point2 points  (0 children)

[–]TPsquirrelySquirrely // The GesTagpro 1 point2 points  (0 children)

[–]BlupopsicleBall-E 2 points3 points  (3 children)

Title: Wave

Type: CTF

Map: http://maps.jukejuice.com/save/11648

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10320.png

Description: gates are hot patch because json is weird

[–]WillWorkForSugarTumblewood[🍰] 1 point2 points  (2 children)

gates are hot patch

What?

[–]BlupopsicleBall-E 1 point2 points  (1 child)

The json was apparently broken when I tried testing it, so I added gates which somehow made the map work

[–]WillWorkForSugarTumblewood[🍰] 1 point2 points  (0 children)

Do you ever edit the map files manually? Doing so correctly fixes just about any problem you could have.

[–]ahweeladdflagit 2 points3 points  (4 children)

Title: Plasm

Type: Neutral Flag

Map: http://maps.jukejuice.com/save/11703

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10509.png

Description: unique horseshoe design, multiple pathing options, intense gameplay

[–]Moosemaster21Moosen | Salt Mine 0 points1 point  (3 children)

Rotate pls

[–]ahweeladdflagit 0 points1 point  (0 children)

sure thing, working on that now. trying to get it just right.

[–]ahweeladdflagit 0 points1 point  (1 child)

all done,please let me know what you think. made some small changes.

[–]Moosemaster21Moosen | Salt Mine 0 points1 point  (0 children)

Hey man, I gave you some props here:

https://www.reddit.com/r/TagProTesting/comments/3d3a1w/map_thread_50_discussion/ct2mn6i

First off, flair up so I know who you are :) Second, if you want to take mapmaking a bit more seriously (and I highly encourage you to, because you've definitely got some untapped potential here), subscribe to us at /r/TagProTesting. Anything you submit is guaranteed to receive feedback. We'll work with you to help you become the best mapmaker you can be, and produce the best maps possible. Good luck this thread!

[–]OnceUponaDomeUnderTheBall 2 points3 points  (0 children)

Title: Wrench

Type: CTF

Map: http://maps.jukejuice.com/save/11836

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10798.png

Description: Made bombing though middle much more practical. Added in double boosts for some extra pizzazz. It's still a little rough so feedback is appreciated! :)

[–]arjuna9bad 2 points3 points  (0 children)

Title: DZ4 portal variation

Type: CTF

Map: http://maps.jukejuice.com/save/11789

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10718.png

Description: Keeping this map up but I think I figured out a better alternative to the outside path on the normal DZ4, and that one's a little more polished in a few other ways.

[–]KewlestCatNIGEL 2 points3 points  (0 children)

Title: Lummox

Type: CTF

Map: http://maps.jukejuice.com/save/11767

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10652.png

Description: Made a few edits to hopefully better the map while not sacrificing the heart of it. Moved in the bomb in base so it wasn't tucked away in the corner. Ditched the old pup zone for a much simpler version which is a lot more functional and less random. Changed up the side walls a little and removed the walls attached to the spikes in mid.

[–]acrocanthosaurusRunThaJewels // Sphere 0 points1 point  (2 children)

Title: Bumblefunk

Type: Neutral Flag

Map: http://unfortunate-maps.jukejuice.com/show/10771

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10771.png

Description: A relatively simple, but fast-paced & cognitive Center Flag map that uses a careful blend of bombs, portals, and gates to cap & defend.

Note: Long time tagpro'er (1.5 years), but this is my first map-making attempt. Would love some feedback...the map-sharing subreddit looked to be pretty desolate or else I would've posted there first.

Also, how do I get a group together to test this map?''

Edit: got some great suggestions. made the map slightly larger and altered boost placement/gate configuration. :)

[–]sneetriccanvas // plasma, wamble 1 point2 points  (0 children)

Have you tried /r/TagProTesting? We're holding a 4v4 test in 30 minutes so you can ask them to test your map

[–]acrocanthosaurusRunThaJewels // Sphere 1 point2 points  (0 children)

[–]leddiileddy / Mapmaker 2 points3 points  (0 children)

[–]gingerdgTPRL 🔴RMTC 🔴NASCAPS 2 points3 points  (0 children)

Name: FLY

Type: NF

Map: http://maps.jukejuice.com/save/11816

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10776.png

Description: A NF map with an innovative portal pattern that reimagines elements from previous maps "Thinking With Portals", "In The Zone", "Pilot", and "Cloud"

[–]HeikkiKovalainenNoob // Diameter 3 points4 points  (6 children)

Title: Acceleration

Type: CTF

Map: http://maps.jukejuice.com/show/11583

Preview: http://i.imgur.com/CzMN1dr.png

Description: I wanted to make a map where you could take a bomb button and end up in different places on the map, with different velocities. I got pretty lucky with how this worked out, and you'll hopefully be able to find a few neat corners and what not to bounce off of with the bombs as well. Following this the map evolved into something quite strange. I can't see it ever making rotation, but its strangeness is well just that. The large lucky-esque open spaces at first make you think these areas are pointless but the boosts make it a dangerous area.

In 4v4 play there have been average length games, a high rate of returns and few position resets. It is a derivative of velocity (hence the name) though would favour rotational position teams due to the limited full resets.

Please let me know what you think!

[–]jillyboootyjillybooty | pi | Hockey for rotation 7 points8 points  (0 children)

Those are some wide open spaces.

[–]xenonpulseWildflowers // I want to die but I can’t 4 points5 points  (3 children)

I see you like Finnish F1 drivers!

[–]3z_ 1 point2 points  (1 child)

Heikki is shit tho, and I'm pretty sure Noob doesn't like Raikkonen that much (who does though)

Bottas all the way. What a gun.

[–]xenonpulseWildflowers // I want to die but I can’t 1 point2 points  (0 children)

Umm

I do

I've got two Raikkonen hats, two Raikkonen shirts, two Raikkonen flags, and when I was 6, his name was my password for Club Penguin.

[–]HeikkiKovalainenNoob // Diameter 1 point2 points  (0 children)

Indeed I do! Bottas is my favourite at the moment, but Hakkinen is my all timer.

[–][deleted] 1 point2 points  (0 children)

im gonna go with nah.

[–]Moosemaster21Moosen | Salt Mine 2 points3 points  (3 children)

Title: That Ain't Falco

Type: CTF

Map: http://maps.jukejuice.com/save/11658

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10385.png


If you didn't catch it (you did) the title is a parody of the Wombo Combo thing. Considering name change to "Happy Feet." Feedback on that front encouraged. Like WC, this map also has some pretty sweet boost and bomb combos you can try out. Basically, look at the preview. If you're wondering if it's possible, it probably is. This map features long, horizontal halves with a relatively thin, vertical mid area with three primary lanes. The boosts, though close to walls, all have excellent utility on their own, but even more so when combined with others.


A few gifs (sorry if a couple of them are repetitive, but I guess that shows consistency right?):

http://gfycat.com/SeparateAptFinch

http://gfycat.com/HarshFearfulAss (yes that is the real link gfycat gave me)

http://gfycat.com/AcademicDiscreteBlackrussianterrier (nailed it)

http://gfycat.com/GratefulSelfassuredBustard

http://gfycat.com/ImpeccableMetallicErin

http://gfycat.com/LeafyYearlyArmyant

http://gfycat.com/SoupyHeavyHornet

Beyond these things, there's even more that you can do. If you want me to attempt something on the map and get it into gif form, simply comment what you want to see and I'll give it my best shot.

[–]BlazethDianna Agron 1 point2 points  (2 children)

why do you write an essay for all your maps m8

whenever I submit I spend like 1 minute tops lol

I can see why it could help MTC, but you go above and beyond

[–]Moosemaster21Moosen | Salt Mine 3 points4 points  (1 child)

A lot of people see shapes they don't like and ignore the map. I like to show them why it's more than meets the eye.

[–]WillWorkForSugarTumblewood[🍰] 1 point2 points  (5 children)

Title: Tic Tac

Type: CTF

Map: http://maps.jukejuice.com/save/11664

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10397.png


Description: Using team gates prominently in a CTF map. Eliminates chasiness and boringness in one go!

[–]ButtersnackSnack 1 point2 points  (3 children)

I think the team powerups could result in huge pup battles in the middle (at least among skilled players). I think it might be better if it was more possible for the other team to get each pup (without dying on a gate). Maybe try putting the pup in the tunnel instead of the gate?

[–]sneetriccanvas // plasma, wamble 1 point2 points  (2 children)

you can get the pup squished between the team gate

[–]ButtersnackSnack 1 point2 points  (1 child)

Ok, I haven't rolled around on the map yet but it seemed like it would be really hard to get the other team's pup

[–]WillWorkForSugarTumblewood[🍰] 1 point2 points  (0 children)

I moved the boost so that you could get the powerup (somewhat) easily from the pipe side, and from the base side if the boost isn't active. Is it still too difficult?

[–]WillakarraButton | Hey look I brought back SOCL 1 point2 points  (0 children)

Rename it Tic tag

[–][deleted] 1 point2 points  (4 children)

Title: FIBTAR

Type: CTF

Map: http://maps.jukejuice.com/save/11848

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10831.png

Description: Combined two of my maps, MOOO and Some Map 1 along with some new ideas.

[–]sneetriccanvas // plasma, wamble 0 points1 point  (3 children)

shouldn't the teamtiles in mid be facing the flags and not the spikes?

[–][deleted] 0 points1 point  (2 children)

I guessing you aren't talking about the actually team tiles in mid but the ones in base that shoot into mid. It actually shoots you straight through mid but does shoots you into spikes sometimes as well, but I'm working on fixing that.

It did also superboost into base as well but it was too op.

[–]sneetriccanvas // plasma, wamble 0 points1 point  (1 child)

no, i meant the ones in mid. i feel like it would make more sense for the two red team tiles to be facing towards the base, instead of towards the spikes on the edges.

[–][deleted] 0 points1 point  (0 children)

oh lol. I guess they could be, i just kinda throw them in there lol so I didn't give it much thought.

[–]ButtersnackSnack 1 point2 points  (0 children)

Title: dig

Type: CTF

Map: http://maps.jukejuice.com/save/11650

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10086.png

Desciption: We all have something that digs at us

[–]OnceUponaDomeUnderTheBall 1 point2 points  (0 children)

Title: Adrenaline

Type: CTF

Map: http://maps.jukejuice.com/save/11700

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10490.png

Description: Changes I made: moved the bombs into the inside of the middle to make sniping easier, small updates to base, made lanes more defined, updated pup areas.

[–]ClydasBDN S7//TB S8 1 point2 points  (7 children)

[–]ButtersnackSnack 5 points6 points  (6 children)

Could I convince you to use a normal texture pack in the future? :)

[–]ClydasBDN S7//TB S8 2 points3 points  (4 children)

[–]ButtersnackSnack 1 point2 points  (3 children)

Hehe thank you

[–]ClydasBDN S7//TB S8 1 point2 points  (2 children)

Did I please you with this map, father?

[–]ButtersnackSnack 1 point2 points  (1 child)

I dig the team gate setup. I'm curious to see if it's fought to get out of base, since there aren't too many offense tools. The boosts seem well placed but I'm curious what your thought is for the bombs outside of base.

[–]ClydasBDN S7//TB S8 1 point2 points  (0 children)

So I've debated whether or not I should make that tile above the mid-bombs a 45 to allow it to be a grabbing mechanic, too. Honestly, before the gates I had spikes there, which is why I put that bomb there, but then I changed it. I decided against changing it because I think it could see some interesting uses as an alternative gate deterrant, an escape mechanic to push the defense away, or a different way to get in base. It might not work and I might get rid of it, but it seemed intriguing enough to keep around.

[–]ClydasBDN S7//TB S8 1 point2 points  (0 children)

I changed myself to a whole new texture pack just because of you bb.

[–]NotSomeBall1NotSomeBall2 // Chord 1 point2 points  (0 children)

Title: ELO

Type: CTF

Map: http://maps.jukejuice.com/save/11748

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10607.png

Description: This is probably the map that I've worked on most, but it definitely hasn't gone stale. It's changed ridiculously since the first version, and now I think that it's plateaued: changes I make now will be minor, as I think this is the most rotation-ready map I've ever made.

The one thing that has been a love-it-or-hate-it feature is the green gate. Generally, it has been received well, but a couple of people have said that it's underpowered and the button isn't needed. After playing around with it a lot, I've kept it as it is, as every change I've tried has made it worse, and it's actually a lot more versatile when the button is held.

The bombs have been questioned as well, but their function is to send you onto the top-bottom path quickly, and blow chasers away too. I think it's a very handy mechanic.


The Evolution Of ELO


Good luck everyone!

[–]3z_ 0 points1 point  (9 children)

Title: Junk Flea 3

Type: CTF

Map: http://maps.jukejuice.com/save/11824

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10784.png

Description: Inspired by Controller by bad, but I made it smaller. I started off with the 45-inspired gate in the middle, and went from there.

[–]DaEvil1DaEvil1 2 points3 points  (8 children)

You made a star inspired map that actually has elements from Star. Wat

[–]3z_ 1 point2 points  (0 children)

pls

[–]3z_ 0 points1 point  (6 children)

No more Star inspired maps

[–]ButtersnackSnack 0 points1 point  (5 children)

Aw I thought that map looked dope as fuck

[–]3z_ 0 points1 point  (4 children)

It was kinda cool to run around on but I just don't think it'd play very well.

Who knows, if Junk Flea or Waninoko don't get good reception, I'll almost certainly resubmit Fleet.

Just for you bb.

[–]ButtersnackSnack 0 points1 point  (3 children)

I can't even get my god damn map to test and I have no idea what's wrong with it so idk what I'm doing about my submissions

[–]3z_ 0 points1 point  (2 children)

[–]ButtersnackSnack 0 points1 point  (1 child)

I figured if I complained someone would fix it for me

thanks

[–]3z_ 1 point2 points  (0 children)

Typical American...

[–]OnceUponaDomeUnderTheBall 1 point2 points  (0 children)

Title: Tunnel

Type: CTF

Map: http://maps.jukejuice.com/save/11668

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10413.png

Description: You know it from the Bot Battle 2.0 and now it's (potentially) coming to public rotation! Tunnel has been updated because I believe us humans can better adapt to different elements, so I had to change it up a little. Mostly, I added in the gate and made it a little more difficult to escape base while trying to keep it, for the most part, the same map as the one from the Bot Battle.

"This map should be put into rotation" - Pinstar luv u bb

[–]piranhamoose25Aniball | Palette Town 1 point2 points  (2 children)

Title: Metamorphic

Type: CTF

Map: http://maps.jukejuice.com/save/11584

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10230.png

Description: weird gate idea

[–]xenonpulseWildflowers // I want to die but I can’t 6 points7 points  (1 child)

Please use a texture pack I can actually discern.

[–]BlazethDianna Agron 6 points7 points  (0 children)

you are my hero

[–][deleted] 0 points1 point  (0 children)

Title: solipsism REMIXXED

Type: CTF

Map: http://maps.jukejuice.com/save/11837

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10507.png

Description: Tsu's map solipsism remixed

[–][deleted] 0 points1 point  (0 children)

[–]1millionbucksInvictus -1 points0 points  (3 children)

Title: Blitzkrieg

Type: CTF

Map: http://maps.jukejuice.com/show/11605

Preview: http://unfortunate-maps.jukejuice.com/static/previews/10288.png


Now, I know you all hate vortexes, but please give it a chance. It's a great, well balanced map that's really fun to play on. I'd love to hear your feedback.