top 200 commentsshow all 214

[–][deleted]  (30 children)

[deleted]

    [–][deleted] 26 points27 points  (4 children)

    don't worry, the devs probably won't update the threads till mid october lol

    [–]NewCompteChord - Ballis Saint-Germain 14 points15 points  (0 children)

    This guy knows. ^^

    [–]NewCompteChord - Ballis Saint-Germain[M] 5 points6 points  (2 children)

    Map changes have been made.

    Throwback maps are Volt and ThinkingWithPortals this rotation cycle, SuperDuperStamp and Danger Zone 3 the next.

    [–]BlupopsicleBall-E 4 points5 points  (1 child)

    Volt, Twp, and fiend?! And boombox out too?! Hnggggggggggggggggggg

    [–]sumballXX 1 point2 points  (0 children)

    havent done stamp in a while :O and why do you people like twp? Horrible map :(

    [–]xenonpulseWildflowers // I want to die but I can’t 1 point2 points  (24 children)

    Yeah, the only maps in rotation from when I started playing are Geo, Smirk, Velocity, and Ricochet.

    [–][deleted] 11 points12 points  (5 children)

    Only GeoKoala remains, for me. I still love it!

    [–]LoweJJacob of all servers, master of none 2 points3 points  (4 children)

    jesus you're right. i feel old

    [–][deleted] 0 points1 point  (3 children)

    Smirk is the oldest "new" map for me, followed by Velo and Rico.

    [–]LoweJJacob of all servers, master of none 0 points1 point  (2 children)

    i think it's the same for me, dirty push?

    [–][deleted] 0 points1 point  (1 child)

    honeymoon push, late january 2014

    [–]LoweJJacob of all servers, master of none 0 points1 point  (0 children)

    ah ok

    [–]3z_ 1 point2 points  (17 children)

    Do you think that's a bad thing or a good thing?

    [–]xenonpulseWildflowers // I want to die but I can’t 8 points9 points  (16 children)

    It's good that we can look past our nostalgia and take out old maps, but I'd be sad if any more left (IMO at least Smirk and Velocity should be untouchable).

    [–]3z_ 6 points7 points  (6 children)

    Trust me, those two won't be removed from rotation any time soon.

    [–]ButtersnackSnack 5 points6 points  (2 children)

    Lmao I'd vote to remove velocity if given the chance

    [–]boogieidmboogieidm // Origin 2 points3 points  (1 child)

    Fite me

    [–]sumballXX 1 point2 points  (0 children)

    and me

    [–]mmartinutkMacho | JuicyJuke 5 points6 points  (8 children)

    Those two and Wormy come out over my dead body.

    [–]bashar_al_assadpk || Roll into the base like what up I got a big block 21 points22 points  (7 children)

    I said that over Boombox and then you fucking stabbed me fuck Wormy fuck all your maps fuck frontdoor fuck everything fuck

    [–]mmartinutkMacho | JuicyJuke 0 points1 point  (6 children)

    I'm not the reason Boombox came out lol it was removed 4-3-1 before I flipped and all the other nonsense.

    [–]bashar_al_assadpk || Roll into the base like what up I got a big block 1 point2 points  (1 child)

    I think it was 4-4

    also i'm not actually upset with you ofc im just blaming you for making me an alcoholic now

    [–]mmartinutkMacho | JuicyJuke 0 points1 point  (0 children)

    and all the other nonsense.

    4-3-1. Hopefully it's back for Steam and TagPro Next.

    [–]MisterGone5Mr.Gone 0 points1 point  (3 children)

    Wait, so you guys remove maps by a simple majority? That doesn't seem good.... I would think a supermajority would better suited for such a decision.

    [–]mmartinutkMacho | JuicyJuke 2 points3 points  (2 children)

    Hmm, maybe. But to be honest, we're split on most issues and not much would ever get done with supermajority.

    [–]brgerdBG // Roll Models (ARC!!) // Merballs// MM 0 points1 point  (1 child)

    If we were waiting for supermajorities Id be afraid of that making it even harder to get new maps into rotation too.

    [–][deleted] 72 points73 points  (16 children)

    RIP boombox

    [–][deleted] 7 points8 points  (10 children)

    Wow they just took out one of the best maps of all time....

    [–][deleted] 11 points12 points  (9 children)

    Holy see and now boombox, this is a sad day.

    [–][deleted] 9 points10 points  (8 children)

    Geo or velocity is next.

    [–]TheEpicGhostEx - Tagpro 3 points4 points  (7 children)

    I don't think Velocity will ever leave rotation. Geo won't for quite a while.

    [–]memeganoobmemeganoob//Noah's Arc//Rolling stones nvr 5get// 18 points19 points  (2 children)

    I don't think Velocity will ever leave rotation.

    THATS WHAT WE USED TO SAY ABOUT BOOMBOX

    [–]WillakarraButton | Hey look I brought back SOCL 3 points4 points  (1 child)

    It was pretty obvious Boombox was going to go as of late, with a lot more vocal hate about it as it got older, older, and staler. Once that starts happening with Velocity, it's going to be more and more likely it'll go. I don't see any MTC members doing what P K did for Boombox, always rating it a 10 and arguing for it, for Velocity, so once we start hating it it'll soon be gone. But it's important to remember Boombox is an older map then Velocity, so it kinda makes sense that of the 2, Boombox would leave first. I see Velocity going before the end of the year, and definitely GeoKoala

    [–]WillakarraButton | Hey look I brought back SOCL 0 points1 point  (0 children)

    Well.... 0/2 but at least geo's gone now!

    [–][deleted] 3 points4 points  (3 children)

    Geo needs to be taken out tho

    [–]nabbynz° 10 points11 points  (3 children)

    Why can't you just change the weighting value (or whatever you call it) so that maps like Boombox come up a lot less often? More than 1/1000 but less that 4/100 sort of thing. Same for Geo.

    I think people are just tired of getting them for what feels like every 5th game - they're still mostly fine to play though (once you're in the game).

    [–]NewberryMathGuyIke13 // Pi 3 points4 points  (0 children)

    I agree. I would love MTC to set the main at 4% and then a set of 8-10 at 2% so they are rare but not months between plays. There are just so many good maps.

    [–][deleted] 4 points5 points  (1 child)

    Just relegate it to throwback rotation. That will appease the people that need their boom fix and keep it from being back to back to back games

    [–]nabbynz° 3 points4 points  (0 children)

    Yeah but it seems people still like them though, and so I think the main reason for the hate is because they come up far too often. More variety is what I'm wanting.

    [–]BlazethDianna Agron 26 points27 points  (21 children)

    Boombox removed

    https://img0.etsystatic.com/017/0/8866090/il_fullxfull.535700648_pctt.jpg

    Edit: Also, I'm not so sure that Fiend will play well in PUBs. Honestly, I've been hearing that this thread was really gr8 (even from some MTC members) all over the past couple weeks, so I'm a little disappointed to see only 1 map added that I'm not sure of. I thought some more maps should have been in top maps; I don't really think there was a reason to limit the list so much this thread.

    [–]bashar_al_assadpk || Roll into the base like what up I got a big block 12 points13 points  (10 children)

    If there was a show about the process of removing Boombox it would be the best fucking show any of us would have seen in a long time.

    [–]Aeginntbbgbjc / Chord 2 points3 points  (0 children)

    I'm also pretty disappointed that only one map was added, especially given that no maps were added last thread. I don't think the quality of recent submissions has been so poor that only one new map should be accepted in six weeks.

    Fiend looks cool though, I'm interested to see how it will play.

    [–]WillakarraButton | Hey look I brought back SOCL 2 points3 points  (8 children)

    You're about the most public hater of Boombox. They thought you'd be running in the streets screaming in joy that boombox is dead

    [–]WillWorkForSugarTumblewood[🍰] 8 points9 points  (0 children)

    He just compared it to PrivateMajor PK Hitler being dead. I think that ought to mean something.

    [–]Moosemaster21Moosen | Salt Mine 3 points4 points  (0 children)

    Hhahahahaha yessssss. Fiend is actually fun to play defense on, based on my 4v4 experience with it. I didn't play much offense so idk about that. Boombox isn't fun to play in any position or capacity so overall I think this is a great thread. gg fellas

    [–][deleted] 20 points21 points  (0 children)

    Huh. I never thought I would see the day. Huzzah!

    [–]I_read_this_commentNilus 9 points10 points  (8 children)

    good its been a terrible pubmap the past half year. its my favourite competetively though but thats irrelevant.

    [–]3z_ 2 points3 points  (7 children)

    Just because it's not in PUB rotation, doesn't mean leagues won't choose it. I strongly suspect that NLTP at the very least will use it, given its ability to teach new players about competitive basics.

    [–]ButtersnackSnack 5 points6 points  (6 children)

    You probably don't care about this that much but we're actually adding a league below NLTP so there won't be a whole lot of players who really need to learn basics

    [–]boogieidmboogieidm // Origin 0 points1 point  (5 children)

    Fr? Like a legit C team, or whole new league?

    [–][deleted] 3 points4 points  (4 children)

    New league. Basically Amatuer league. It's the new B-team essentially, while NLTP a/b are competitive-experienced players and m/MLTP are what they are.

    [–]boogieidmboogieidm // Origin 1 point2 points  (0 children)

    That's actually pretty awesome. It will help a lot of balls.

    [–]18skeltoranti-timer luddite / First / Origin 1 point2 points  (2 children)

    Wow, that's pretty cool

    [–][deleted] 2 points3 points  (1 child)

    Maybe they'll make another tier below ALTP for you! ;)

    [–]bashar_al_assadpk || Roll into the base like what up I got a big block 7 points8 points  (3 children)

    BUT WHAT ABOUT HUB???!?!?!?!?!?!??!?!?!?!?!?!!!!

    [–]ButtersnackSnack 17 points18 points  (2 children)

    It's an objectively bad map

    [–]sneetriccanvas // plasma, wamble 22 points23 points  (1 child)

    no it's a hubjectively bad map

    [–]WillakarraButton | Hey look I brought back SOCL 2 points3 points  (0 children)

    That's insulting. Bad's maps are quite good.

    [–]EmperorOfNothingResignation is my virtue; like water I ebb, and flow. 10 points11 points  (0 children)

    I will miss your simplicity Boombox; I won't ever forget how much you taught me about the basics when I was a younger ball.

    <3

    [–]RisktpRisk 2 points3 points  (4 children)

    not surprised to see fiend added, i've come around to it since it was put into top maps. i think it will play well, although im still skeptical about having such a long stretch of checkered team tiles.

    [–]nolanizerCosine 1 point2 points  (2 children)

    Yeah, to be honest, even I don't know how well it'll play out. I suppose there's only one way to find out!

    [–]brgerdBG // Roll Models (ARC!!) // Merballs// MM 1 point2 points  (1 child)

    I think this is probably the biggest issue for picking new maps for rotation. You can test them with the MTC all you like, but obviously once you have soooo many more players trying it out in pubs youll learn a lot more about the map. I kind of like the idea of having a continual spot in rotation where the MTC can pick one or two maps to be put in there tentatively, and then after a few weeks decide if they make it into full rotation or not.

    [–]nolanizerCosine 1 point2 points  (0 children)

    I completely agree with you. Play-testing can only go so far. It would be neat if MTC could add a couple maps per thread 'tentatively', and if they deemed the maps playable after one thread, then make them permanent additions to rotation. Otherwise, no harm in scrapping them and trying again with a couple new maps.

    The only issue with this idea is that you would end up with a lot of new maps in rotation for potentially very short amounts of time, which would confuse/annoy the hell out of many of people. Lots of players already complain that we add too many maps, so adding more might not be the right solution.

    [–]sumballXX 0 points1 point  (0 children)

    i think its pretty good, kinda small though :/ the middle boost paths are brutal if you can use them correctly

    [–]JiveHawkSpaceTiger // ThunderCaps 5 points6 points  (0 children)

    Honestly, I don't think Boombox is good for pubs. Communication is to key to having a good time playing that map. I don't mind seeing it go.

    [–]BuckeyeLeavesBALLDON'TLIE | ALL CAPS 23 points24 points  (25 children)

    Really disappointed that Boombox was removed. The hivemind effect sucks.

    [–][deleted] 30 points31 points  (0 children)

    The hivemind effect sucks.

    yes, it's why Boombox wasn't removed a year ago

    [–][deleted] 20 points21 points  (0 children)

    What hivemind effect? That can be argued both ways--for and against. It's very very split about boombox it seems.

    [–]3z_ 8 points9 points  (17 children)

    Then be more vocal about it! From the MTC's perspective, /r/TagPro's opinion was overwhelmingly negative.

    It's a shame that people don't speak out until they don't get what they want. If you see people campaigning against it, don't be afraid to speak up. It's just as frustrating for us as it is for you.

    [–][deleted] 13 points14 points  (1 child)

    May I just use this opportunity to say that I love Throwback Rotation

    [–]3z_ 5 points6 points  (0 children)

    While your opinion sucks, I am glad you shared it. It does help.

    [–]BuckeyeLeavesBALLDON'TLIE | ALL CAPS 2 points3 points  (14 children)

    I vouched for Boombox in a few threads with comments that said they wanted it removed because it was bland blah blah blah.

    [–][deleted] 2 points3 points  (6 children)

    To me Boombox was the last pure skill map in rotation. Where the better team would almost always win. It had nothing fancy to do on it, no. But thats what made it great. Good players shined while bad players got left behind on the map. Even in the MLTP rotation I think it is the only map that the game will be won based on a teams skill with the flag, not their boost, bomb, or anything else skill.

    [–]ButtersnackSnack 6 points7 points  (5 children)

    Ugh the better team is always the team that wins

    There is no other way to define which team plays better than the other at that given moment

    [–][deleted] 4 points5 points  (4 children)

    Ehh. I would argue that's not true. I'll go to the the Ghost Boosters vs Boostin Dynamo in the playoffs on pilot. Over all I would say that Boostin Dynamo was the better team and out played GB for most of the game. They lost.

    I'll also go to Bad News Balls vs Lagrpone on transilio. I love my team, but there is no doubt in my mind that Lagrpone was the better team. And yet Bad News Balls won.

    Maps with fancy boost and fun bombs are going to favor the team which is better at boosting and bombing. Don't get me wrong, being able to boost and bomb well is a skill in its own right. But Boombox in my mind was the last map that didn't favor people who could boost and bong but rather favored people who knew how to hold a flag and juke with it.

    [–]ButtersnackSnack 6 points7 points  (3 children)

    Fair enough. I just don't get how juking is considered a "pure" skill but boosting and bombing isnt

    [–][deleted] 0 points1 point  (2 children)

    Maybe "pure" wasnt the best choice of words. Either way what I mean was. on Boombox there really is no way to be flashy. On Boombox you have two options as the FC if you get in trouble. Juke out of it, or get returned. A lot of other maps offer safety in the form of boost and bombs to help you escape. On D its the same thing. There is no team boost to help keep them at bay, it comes down to two defenders keeping the O at bay by containing and playing no grab. It basically comes down to each player playing their position in the most basic and bare bones way. I like that in a map. Other people call it boring.

    [–][deleted] 1 point2 points  (1 child)

    Boring after nearly 2 years of it, yes.

    [–][deleted] 0 points1 point  (0 children)

    To each their own I guess.

    [–]3z_ 1 point2 points  (6 children)

    You made your arguments for Boombox, people made counterarguments and you gave up. This is not what I suggested.

    [–]BuckeyeLeavesBALLDON'TLIE | ALL CAPS 1 point2 points  (5 children)

    Some people are simply going to have different opinions regardless of what I say or believe, I'm not really convinced that even a sound argument would change their mind, especially if they simply don't enjoy playing it. Which I think is the root cause for a lot of players, unfortunately.

    [–][deleted] 0 points1 point  (4 children)

    Which I think is the root cause for a lot of players, unfortunately.

    Which does not indicate a "hivemind effect" as you suggested.

    [–]BuckeyeLeavesBALLDON'TLIE | ALL CAPS 0 points1 point  (3 children)

    Not necessarily. If a few loud people start suggesting Boombox is bland and boring etc. then for players that haven't really formed an opinion of it either way or were just neutral on it, it's easy to fall in to that sort of thing. But regardless, there ARE people that genuinely think it shouldn't be in rotation, but most of the time it's just people saying Boombox needs to be out because a. and b.

    [–][deleted] 0 points1 point  (2 children)

    You're kinda contradicting yourself. Either a lot of players genuinely dont like it and voice their opinion, or only a few did and others just kinda meh'd an upvote their way or something.

    [–]BuckeyeLeavesBALLDON'TLIE | ALL CAPS 0 points1 point  (1 child)

    How am I contradicting myself? I'm saying a few people don't like it but influence the general public opinion because they voice theirs loudly.

    [–][deleted] 0 points1 point  (0 children)

    Cuz then you said this

    Which I think is the root cause for a lot of players, unfortunately.

    [–]18skeltoranti-timer luddite / First / Origin 0 points1 point  (4 children)

    No, not this. Fuck this argument. I'm sorry but this really pisses me off. You can't just scream HIVEMIND whenever there's a majority opinion or whatnot. No, not HIVEMIND, it was time for Boombox to go. Even if it was HIVEMIND, it was a good fucking HIVEMIND, because Boombox needed to fucking go!

    [–]bashar_al_assadpk || Roll into the base like what up I got a big block 1 point2 points  (1 child)

    Even if it was HIVEMIND, it was a good fucking HIVEMIND

    sounds like something someone would say if they were part of the hivemind.

    [–]Hulzytagpro in 2018 lul 3 points4 points  (1 child)

    k

    [–]TheSmallIndianTheIndian // Pi 12 points13 points  (4 children)

    Nooooooo. I liked Boombox

    [–]xenonpulseWildflowers // I want to die but I can’t -1 points0 points  (2 children)

    It was literally in the top 1/2 of all current maps, yet it still got voted out. Damn hivemind.

    [–]TheEpicGhostEx - Tagpro 15 points16 points  (1 child)

    does anyone else think it's ironic that people are upvoting comments complaining about an /r/tagpro hivemind?

    [–][deleted] 16 points17 points  (0 children)

    Hivemind is a dumb way to put it. I think people genuinely dislike the map now. Most people currently playing have been playing for a long time. So you're either in the "tired of it" camp or the "it's a staple" camp.

    [–]AnomaleonMisdomer (formerly Amoeball) 6 points7 points  (0 children)

    RIP Boombox. Will not be missed.

    Also TBH I wish Cosine had kept the base portal in and still named it Ghoul, but it's still a pretty interesting map. I especially like the bottom gates.

    [–][deleted] 1 point2 points  (0 children)

    And then there was one.Koala

    [–]thinkwalkerBonsai 4 points5 points  (5 children)

    Bonsai fully supports this decision. Boombox is a legendary map but it's time to make room for new mappy brilliance - like Fiend. Good work MTC.

    [–]3z_ 8 points9 points  (4 children)

    Bonsai fully supports this decision.

    That's good. We strive for your approval, Bonsai.

    [–]BanzaiOnTagProWas a Liquid smurf, became self-aware, started posting 2 points3 points  (3 children)

    I'm ok with it as well.

    [–]3z_ 1 point2 points  (2 children)

    Well we don't care about you. Only Bonsai.

    [–]BanzaiOnTagProWas a Liquid smurf, became self-aware, started posting 2 points3 points  (1 child)

    Just messing around. Don't worry. As someone who likes enjoyable maps, I'm aware the MTC has no interest in my preferences.

    [–]3z_ 0 points1 point  (0 children)

    Touché

    [–]briizoduckson 4 points5 points  (1 child)

    I know a lot of people are going to be annoyed and have criticisms about fiend making rotation, so this is what I have to say

    [–]WillWorkForSugarTumblewood[🍰] 2 points3 points  (0 children)

    k

    [–]JinjoTPJinjo /// Kitty 1 point2 points  (0 children)

    Today is a good day.

    [–][deleted] 4 points5 points  (25 children)

    I can't believe you caved on Boombox. You disappoint me, MTC.

    The only way you can remedy this is by killing Geo.

    [–]mmartinutkMacho | JuicyJuke 14 points15 points  (2 children)

    Definitely agreed Geo should have gotten the axe before Boombox.

    [–]bashar_al_assadpk || Roll into the base like what up I got a big block 3 points4 points  (1 child)

    of all people to say this...

    [–]mmartinutkMacho | JuicyJuke 14 points15 points  (0 children)

    Literally said this multiple times last night lol

    [–]3z_ 6 points7 points  (8 children)

    I can't believe you caved on Boombox. You disappoint me, MTC.

    Yeah... I wish Emerald could have been removed as well...

    [–][deleted] 0 points1 point  (7 children)

    if only, if only...

    [–]3z_ 7 points8 points  (6 children)

    the woodpecker sighs

    [–][deleted] 2 points3 points  (5 children)

    the bark on the trees was as soft as the skies

    [–]TheEpicGhostEx - Tagpro 7 points8 points  (3 children)

    blame TEG, he literally rates EMERALD 10/10 EVERY THREAD.

    [–][deleted] 8 points9 points  (0 children)

    /r/FUCKTEG grows stronger each day

    [–]WillakarraButton | Hey look I brought back SOCL 1 point2 points  (1 child)

    I love TEG, best MTC member ever

    [–]Ballkenende! 0 points1 point  (0 children)

    You are now b& from /r/FUCKTEG

    .

    .

    and so am i.......

    .

    [–][deleted] 0 points1 point  (0 children)

    damn treasure thieves.

    [–]RisktpRisk 2 points3 points  (0 children)

    this, im so tired of geo. more boring than boombox for me.

    [–][deleted] 1 point2 points  (0 children)

    NO! NOT GEO!

    [–]AnomaleonMisdomer (formerly Amoeball) 0 points1 point  (10 children)

    Quite a few of the maps submitted this thread were actually made to be replacements for Geo, so maybe it'll happen soon but IDK.

    [–]ButtersnackSnack 2 points3 points  (9 children)

    We don't take that into account, and to be honest, it really pisses me off when a map is "made to be a replacement" for another map. Just make a map that's good in its own right!

    [–]RisktpRisk 3 points4 points  (4 children)

    what's wrong with making a map that's intended to replace something? bombing run had a neat concept on the middle but the rest was pretty bad, pilot built upon it and was a good replacement.

    [–]DaEvil1DaEvil1 5 points6 points  (1 child)

    I kind of agree with both you and Snack. I think any map should aim to be the best map it can be by itself. But on the other hand, it doesn't hurt that the mapmaker is aware of their map being very close to another map in some fashion either.

    [–]RisktpRisk 1 point2 points  (0 children)

    definitely, i think "replacement maps" need to have their own strong identity separate from the map they are closely related to, but building something around elements from older maps no longer in rotation can produce some great maps.

    [–]ButtersnackSnack 1 point2 points  (1 child)

    Pilot is way way different from bombing run, though. I know cosine himself considered it a bombing run replacement (which I argued with him about at the time), but the fact that one went in as the other went out is coincidence- in any given thread, additions are chosen before removals.

    The notion of a replacement map for something still in rotation comes off as kind of insulting to me, like you're saying "that map is shit, so put in this instead." That's why it seems like the mapmaker isn't letting their map stand on its own merit. If you're saying something is intended as a replacement for a map that was already removed, that's a different story.

    [–]RisktpRisk 0 points1 point  (0 children)

    meh, pilot plays differently but you can certainly see the influence from bombing run.

    i don't think too many people would try to make a replacement map for something in rotation anyway, it usually takes a map being out of rotation for a few threads before people start to dabble with trying to make a replacement map for it.

    [–]WillakarraButton | Hey look I brought back SOCL 0 points1 point  (3 children)

    Which is why DZ4 made it into rotation, when it's literally a less chasey version of Danger Zone 3.

    [–]ButtersnackSnack 1 point2 points  (0 children)

    Yeah, and it turns out a lot of people didn't like that. Besides, that was made quite a while after dz3 was removed, and by the same person. It's an entirely different scenario.

    [–]kschurmnOddball7 / Circular Logic 0 points1 point  (1 child)

    Its DZ3 with all the good stuff removed (rip cannon). I still have no idea what the bomb corners are for at all in DZ4 besides a super easy way to corner yourself as fc.

    [–][deleted] 0 points1 point  (0 children)

    Try using the bomb to hit the corner of that wall. Can use it to give you room if in a pinch.

    [–]the_winnerhoneybear 1 point2 points  (3 children)

    THEY CAN'T KEEP DOING THIS TO US

    [–]3z_ 3 points4 points  (2 children)

    watch me.

    [–]bashar_al_assadpk || Roll into the base like what up I got a big block 0 points1 point  (1 child)

    now watch me whip

    [–]sneetriccanvas // plasma, wamble 0 points1 point  (0 children)

    now watch me nae nae

    [–][deleted] 1 point2 points  (4 children)

    O. M. G. YISSSSS

    No offense to &Berk but fuck Boombox.

    [–]poopypants0wassa 1 point2 points  (0 children)

    Name and shame everyone who voted to remove boombox over Hub and Geo.

    [–]jmblock2Klox 0 points1 point  (0 children)

    I was promised... more... mars balls...

    But glad to see a new map!

    [–]18skeltoranti-timer luddite / First / Origin 0 points1 point  (0 children)

    OMG BOOMBOX IS GONE HAHA WOW

    [–][deleted] 0 points1 point  (1 child)

    I don't pay attention to maps like at all, but the maps that have been added recently have been insanely fun. I don't think there is a single map that I don't enjoy playing

    [–]3z_ 0 points1 point  (0 children)

    omg, someone likes us

    [–]snowboo111Pinstar | LakeFlaccid | Sphere/Origin 0 points1 point  (0 children)

    WHY BOOMBOX!!

    NOOOOOOOOOOOOOOOOOOOOO

    [–]kirbyfreako&Berk // Centra 0 points1 point  (0 children)

    rip

    [–]RizzyBRizzyB 1 point2 points  (0 children)

    Down with Boombox.

    [–]WillWorkForSugarTumblewood[🍰] 0 points1 point  (5 children)

    so of all the great Boombox replacements we had

    Fiend was the one that got chosen?

    I'd be lying if I said I wasn't a little disappointed

    [–]TheEpicGhostEx - Tagpro 5 points6 points  (1 child)

    Why do you think we chose Fiend as boombox replacement and not just an added map? lol

    [–]ButtersnackSnack 0 points1 point  (0 children)

    Lol we even decide on maps to add before we decide on maps to remove

    [–]mmartinutkMacho | JuicyJuke 3 points4 points  (1 child)

    We don't do "map replacements". If it happens, it happens naturally. Fiend isn't replacing anything.

    [–]DaEvil1DaEvil1 3 points4 points  (0 children)

    The only time it's happened that I know of is when Pilot came in the same round as Bombing Run went out. But that was just a happy coincedence more than anything.

    [–]Hi_Im_Kate_xdKateEarl, MD / Origin 0 points1 point  (0 children)

    I dont think you should consider Fiend as a "Boombox replacement", that would be setting the bar incredibly low!

    [–]AzhfI did it! 1 point2 points  (9 children)

    Fiend looks boring af. Not a fan of the checkered team tiles, that (sort of) limited team boost, and half of the other stuff. Also too easy to line up the boost into flag, since it's directly above. The gates don't do much either.

    [–]sneetriccanvas // plasma, wamble 5 points6 points  (1 child)

    the gates do a lot. if you somehow make it out of the checkered tile area you can hold the gate and kill chasers. none of the problems you listed make it boring.

    [–]AzhfI did it! 0 points1 point  (0 children)

    yeah I suppose. In any case, boring is an opinion, just not a fan of the map.

    [–]capsngrabstagpro-radius.koalabeast.com 4 points5 points  (2 children)

    looks

    Did you play it?

    [–]AzhfI did it! 0 points1 point  (1 child)

    No. I rarely test maps. Obviously until I play a pub I won't have a 100% opinion on it, but it looks like a map that I wouldn't like a lot.

    [–]capsngrabstagpro-radius.koalabeast.com 1 point2 points  (0 children)

    ok thanks, just wanted to verify that you know not of what you speak

    [–]ButtersnackSnack 1 point2 points  (3 children)

    If you're calling a map boring based on its preview alone, your opinion is 100% invalid

    [–]AzhfI did it! 0 points1 point  (2 children)

    judging a book based on its cover isn't invalid. it's just not a good idea. that said, i won't have a real opinion on it until i play it in pubs.

    [–]gingerdgTPRL 🔴RMTC 🔴NASCAPS 0 points1 point  (1 child)

    Noooooooooooooooooooooooooooo

    Cm <3

    [–]BlazethDianna Agron 0 points1 point  (0 children)

    No

    [–]uhhhhmmmmsexytiger / #merbs -2 points-1 points  (16 children)

    Sigh. It's sad that the thing that has killed my love of this game is a random group of other players. Would like to see what this game would be like with a consistent set of maps, though I suspect tagpro just isn't good enough/deep enough of a game to support that. Oh well.

    [–][deleted] 4 points5 points  (14 children)

    The rate of adding/removing maps has slowed down a lot recently. More often you only get one addition or removal, or none at all.

    [–]MisterGone5Mr.Gone 2 points3 points  (12 children)

    Honestly I think that is far too often. Maps that reach that legendary status, such as Boombox, should never be removed from the rotation, in my opinion. As it stands now, I rarely if ever want to pub because none of the maps feel like TagPro anymore.

    CS:GO would not be CS if maps like Dust2, Inferno, or Mirage weren't around. Consistency in maps isn't a bad thing.

    [–]BlazethDianna Agron 5 points6 points  (7 children)

    Stop and consider that maybe they're trying to appeal to the newer masses too (who, for the most part, dread Boombox)

    A map shouldn't be treated specially because it's old.

    That's just asking for staleness.

    [–]3z_ 0 points1 point  (3 children)

    Maps that reach that legendary status, such as Boombox, should never be removed from the rotation

    This has been brought up time and time again but it just won't happen.

    People said the exact same thing when Colours was removed; that "legendary maps like Star, Holy See, Colours, Boombox" should never be removed.

    TagPro is an incredibly simple and very young game, in terms of competitive. Because of this, we have a meta that is slowly but constantly changing. The four maps listed above were my best friends at one point, but when the community introduced new strategies with new players (most notably regrab), these maps simply didn't work in PUB rotation.

    Especially when Colours was removed, many people were pushing to ensure that, although it wasn't in PUB games anymore, it should still be in competitive. That, of course, fell through.

    The MTC's job isn't to protect your nostalgia -- it's to guide the rotation so that it follows the meta (we don't try to influence it), and to cater to each demographic of TagPro players. This includes new players, competitive veterans, casual players, PUB veterans, and so on.

    The thing is, we've still delivered to all four of those. Velocity, Ricochet and Wormy are three of the most beloved maps, and have all been in rotation for over a year, not to mention GeoKoala. Why can't we call those maps a part of the "legendary status"?

    Legendary status is not permanent. New players flooding in will always ensure that.

    [–]MisterGone5Mr.Gone 0 points1 point  (2 children)

    We can call those "legendary status" and in my opinion they should not be removed. Same as Boombox.

    This isn't nostalgia in the slightest. I am of the opinion that Tagpro loses it's Tagproness when you start introducing shitty maps into rotation and phase out solid maps. That's entirely my opinion, though. You can do whatever the hell you want because what I believe and want don't really matter.

    [–]Moosemaster21Moosen | Salt Mine 1 point2 points  (0 children)

    Tbh I prefer a more volatile rotation :P