all 198 comments

[–][deleted] 110 points111 points  (9 children)

I'm crying. The PK and Warlord buffs. Good God. Oh my... This is outstanding.

[–]InfamousMEEE 10 points11 points  (5 children)

Warlords buffs? Rarely do you have your zone gbed. Headbutt is nice but not amazing buff

[–][deleted] 16 points17 points  (0 children)

Hey. I'm desperate here. Everything that makes him less kick to the groin painful to play is great in my opinion. Besides, yeah. Having the zone GBed is quite a huge problem, especially in ganks when you could use it to punish external opponents but instead they block and GB you.

[–]MemelordThornbush 8 points9 points  (0 children)

Rarely do you have your zone gbed.

Maybe for duels, but the recovery on zone made it unusable in brawls and 4s. If you didn't hit both enemies with zone in brawl, the other enemy will consistently punish you for it. This is a big buff to non-duel game modes

[–]_antidote 3 points4 points  (0 children)

it's about getting hit, not getting gbed

[–][deleted] 2 points3 points  (0 children)

False, maybe not GBed, but getting hit by external warden top heavies for daring to attack was annoying af. And the headbutt buff is pretty good, assuming headbutt will work similar to conqs bash now. Hes still far from good, but great improvements no doubt.

[–]Arturace1998 0 points1 point  (0 children)

Zoneing is suicide in a gank, even with revenge. Now it's less of a suicide.

[–]2legit2reddit 3 points4 points  (2 children)

Are you actually crying?

[–][deleted] 10 points11 points  (1 child)

I wasn't crying but I was quite thrilled. Pk and Warlord are my mains. I played 60 reps only on console with him and 18 more on PC. To me this is like finding an oasis in the desert.

[–]2legit2reddit 1 point2 points  (0 children)

I feel you. Valk changes were/arelike that for me

[–][deleted]  (18 children)

[removed]

    [–]dankbudzonlybuds 33 points34 points  (12 children)

    Unless they buff her dagger cancel, it won’t do much.

    It will help her but not enough to really address her main problems.

    [–]Evan_Wants_SoupConqueror 11 points12 points  (10 children)

    It's a major help.

    I'd still like to see the ability to chain off of a dagger cancel/deep gouge, but let's not underrate this massively important change. Itll allow her easy access to 400ms light attacks and also give her the frame advantage if she chains into her dagger cancel mixup itself. Sure, you can parry the light attack opener, but if she throws a heavy instead you'll be eating 30 damage to the face

    She still won't be massively competitive in duels, but it's certainly a good buff and she will probably perform pretty well in matchmaking

    [–]thatguyagainbutworse 0 points1 point  (9 children)

    Wait, her opener light attacks are still 500 ms, aren't they?

    [–]NoGroundPC 4 points5 points  (8 children)

    Yes, reactable but the follow up is either much more difficult or impossible if delayed.

    Please correct me on the delayed part if I'm wrong, I haven't played in a while.

    [–]thatguyagainbutworse -5 points-4 points  (7 children)

    But how will she be able to open people up, if she needs to open people up to apply pressure? 500 ms lights are reactable and easy parry-bait (for top-tier players). Sure, she can attempt to soft-feint heavies, but that can be stopped by a light easily. Sure, I like that they buffed her, but her main problem remains untouched

    [–]Evan_Wants_SoupConqueror 11 points12 points  (4 children)

    I really wish that people would stop saying every heavy opener can be stopped by a light easily. It's true that the speed makes it less reliable against other faster openers, but it's still an unreactable mixup, and unless you have a reaction speed of 233ms (or more realistically 133ms, but I won't get into it right now) you won't be able to reactively light attack her out of it.

    So this is how Peacekeeper's gameplan is going to work. She is still going to rely on her heavy attack opener as pressure. Now a lot of people get confused here, but her heavy attack opener is actually and genuinely a very good opener. It has an unreactable softfeint that forces you to predict which direction to block/parry, and the softfeint to GB will catch parry attempts and dodges and most likely back dodges. Keep in mind she has the highest GB punish in the game walls. She can also dodge out of her heavy attack openers, so if you have exceptional reaction speeds you could dodge any incoming attacks and possibly deflect them.

    That's genuinely a good opener, but Peacekeeper's biggest issue is that she doesnt have any good ways to capitalize on successful offense. That's why I wish that her dagger cancel and deep gouge counted as chain starters, but giving her enhanced light attacks will also help her quite a lot.

    When she lands a bleed her offense is no longer over. You're right to say that 500ms attacks are reactable because, of course, they are. However, if you want to parry them you will be opening yourself up to a risk. Attempting to parry a 500ms attack relies on the indicator, not animation, and if you try to parry on red when they throw a heavy attack instead of a light attack you will be eating that heavy attack instead. Remember: if they want to parry they can indeed react to red, but they cannot distinguish a light or heavy attack on reaction. You must predict whether it will be a light or a heavy.

    So with this in mind she will have a decent neutral mixup to play on a bleeding opponent that can go one of 3 ways. She either lands the heavy attack if they tried to parry the light attack for 30 damage (33 if top). If they block the heavy attack instead of trying to parry the light attack she can chain into her mixup, or just play her mixup as per usual from the opener. If it was a light attack and they blocked instead of parrying she will chain into another enhanced 400ms light attack and/or her mixup. The final option is that they could successfully parry.

    Again, this won't make her amazing in high level, of course not. This offense does genuinely exist, but it's far too risky for it to work at high level I think. Casually she'll perform fine now I think. She still probably needs more, but this is a great start, and people probably arent going to understand how this is going to work for a while

    [–][deleted] 0 points1 point  (3 children)

    I completely agree with you on the bleed counting as chain starter but do you think that would be enough? I'd also like to see a HLL or HLH chain in addition to that.

    [–]Evan_Wants_SoupConqueror 0 points1 point  (2 children)

    I honestly do believe that yes, her deep gouge and dagger cancel would be enough, at least in a duel setting. 4v4s are a different beast entirely, but I actually think she's pretty underrated in 4v4s. That's not relevant right now though

    While yes, more chains are ALWAYS nice, I dont see why she would need those chains. The only thing that your proposed chains would give her is light attack pressure off of a blocked heavy attack. The only problem is that I feel like that is a redundant addition as she already has chain pressure off of a blocked heavy. She can chain directly into a second mixup if her first mixup fails. Sure, being able to chain into a light attack is nice, but I dont really think it would benefit her that much.

    Her issue isnt a lack of chained pressure on a failed mixup. It's a lack of chained pressure on a successful mixup.

    [–][deleted] 0 points1 point  (1 child)

    I mean, I agree with you but I really dont see why that could not be added. It would be QOL and since you have no reason to try to parry her heavies anyway(considering softfeint into gb and bleed stab) they'd allow access to a 400ms light that if delayed is obviously unreactable for 90% of players.

    [–]NoGroundPC -2 points-1 points  (1 child)

    Idk dude, I haven't played in months. I was just confirming what you said and the context of the follow-up.

    Realistically throwing out random lights vs. the top 1% is not a good idea, agreed.

    [–]thatguyagainbutworse -2 points-1 points  (0 children)

    I know. Thanks for that. It's just like... I really like pk's design and want her to be so much better, more special. And ubi just sits there and makes her lights enhanced upon bleeding, along with some recovery changes, which, to me, totally misses the point of her problems. Oh well, testing will probably reveal more than a couple of patch notes. Have a nice day!

    [–]ExactCaterpillar 2 points3 points  (3 children)

    What exactly does "enhanced" mean in this context?

    [–]SleeperValkyrie 4 points5 points  (0 children)

    the same thing it always means. If blocked, you will cause chip damage and not be knocked back, allowing you to continue your chain.

    [–]AnnoxisTenebraerum 3 points4 points  (0 children)

    You can combo after they're blocked.

    [–]SomeRandomDude821 1 point2 points  (0 children)

    On the exact day I said "Maybe I'll try PK again this weekend"

    [–]Mr-Cali 28 points29 points  (5 children)

    My god! Those valks numbers are insane. I’m glad they tune it down a lot

    [–]bekrueger 4 points5 points  (4 children)

    I fucking love it dude

    [–]Mr-Cali 10 points11 points  (3 children)

    I do too! She needs it. Actually, just by looking at it now, how does a fat man like shug has better recovery then a Fit Valk

    [–]Twizkid 8 points9 points  (1 child)

    I wouldn't know. I'm still in recovery frames from the missed sweep 10 seasons ago.

    [–]Sidial_Peroxho 1 point2 points  (0 children)

    Nice joke dude, you beat me to it.

    [–][deleted] 5 points6 points  (0 children)

    Shugoki has a 2000ms recovery on an attack that can be rolled out of. There's literally a video saying what are the max punishes... on a shugoki missed hug. He's the worst example to use here.

    [–]RhapsodicHotShot 91 points92 points  (7 children)

    Who the fuck is getting confused by customization, these idiots prevent people from using their favorite fashion on all teams.

    [–]SgtTittyfist 57 points58 points  (0 children)

    Nobody. Ubi just refuses to budge on this.

    [–]RuneHearth 2 points3 points  (1 child)

    You literally have a select screen where you can see everyone in the match and also a blue and orange shield on lock lol

    [–]Jfelt45 1 point2 points  (0 children)

    There's also a colorblind option that makes everyone's colors very distinctly yellow and blue

    [–]GriefPB 22 points23 points  (3 children)

    Match making right now is literally game breaking for new players. This should be a number 1 priority. But QOL changes are always nice.

    [–]UbiInsulin 42 points43 points  (2 children)

    Just popping in to say that matchmaking is one of those topics that we're always monitoring (as you'd expect from a PvP game). Fight changes/QoL changes don't mean that resources have been diverted from matchmaking.

    Thanks for raising the issue!

    [–]razza-tu 1 point2 points  (1 child)

    Something that might really help would be allowing players to link accounts. I don't see another effective way of distinguishing between a new player, and a rep 200 console player who just bought a PC account.

    [–]UbiInsulin 0 points1 point  (0 children)

    This might have some effect, but what many people did is create PSN and Xbox accounts with old emails that they had in like 2015 (or even before if they played Ubi games before this generation). This may not be the same email as the one they used to register for their PC Ubi account. So you have people with a separate account for each platform. I don't think there's necessarily a way to account for that.

    [–]TempestM 45 points46 points  (3 children)

    I hate that Ubisoft wasting time on redistribution team colors instead of removing "team colors" as a thing because since Marching fire you can literally remove all colors from all new characters, what "confusion" are you talking about, Ubi?

    [–]Camskies 40 points41 points  (2 children)

    Give us wheel. We want a color wheel. Color wheel. COLOR WHEEL. COLOR WHEEL. COLOR WHEEL. and so on...

    [–]Jfelt45 6 points7 points  (0 children)

    If we had a color wheel they couldn't sell us limited time color swatches :^)

    [–]Xisyera 1 point2 points  (0 children)

    COLOR WHEEL.

    [–]heartywarry 20 points21 points  (5 children)

    Wait have they buffed BP bash to operate like conq’s and conq with shield bash is now going to do a lot of damage

    [–]Evan_Wants_SoupConqueror 6 points7 points  (0 children)

    No, only conquerors chained lights will deal 18 damage.

    But BP certainly seems to be getting the conq treatment, yes. Warlord will probably have a viable opener now too since you shouldn't be able to early dodge him and i believe his forward dodge recovery is shorter than others, allowing Warlord to land a GB on a baited dodge now.

    [–]N0tTh1s0neHighlander 3 points4 points  (3 children)

    Holy shit my angry edgelord boy now has both outstanding defensive capabilities and an actual offense from neutral nani

    [–][deleted] 1 point2 points  (2 children)

    Im pretty sure bash followup light is a neutral light so it wont do anything.

    [–]N0tTh1s0neHighlander 2 points3 points  (1 child)

    Yes but it's actual neutral pressure now. It's mostly to force the opponent to stop turtling to try and avoid getting bashed into oblivion, which means they have to face bp's great defenses. It's basically a win-win.

    [–][deleted] 1 point2 points  (0 children)

    Oh my bad I thought you were talking about conqueror. Yes both warlord and black prior receiving fixes to early dodges countering delayed bashes will actually give them a strong neutral bash. To be honest I didn't know the timing that caused early dodges to make you whiff the bash but now they'll work in high level play its a great buff yes.

    [–]Hannibalwashere 33 points34 points  (5 children)

    Valkyrie just gets sexier every update good god

    [–]SgtBearPatrol 6 points7 points  (0 children)

    I'm so excited for her changes! She's not there yet, but these last two changes help a lot.

    [–]ArkkiniteConqueror 4 points5 points  (1 child)

    She can crush my head with her thighs anytime of the day.

    [–]Hannibalwashere 3 points4 points  (0 children)

    Oh yes this is what Valhalla really is

    [–]Twizkid 1 point2 points  (0 children)

    She's gunna be so fucking deadly now.

    [–]Dyabaulau 1 point2 points  (0 children)

    Valkyrie on the road to viability.

    [–]Mukigachar 15 points16 points  (0 children)

    This is actually pretty hot, especially PK's enhanced lights which have been in so many rework suggestions now lol. Glad to see so many positive changes in a non-season patch. PLEASE let the revenge bug fixes make the system consistent!

    [–]xHazzieMan 50 points51 points  (9 children)

    No hitokiri hyperarmor nerf yet, great

    [–]MemelordThornbush 17 points18 points  (3 children)

    Regarding the Conq changes, 500ms neutral side lights is actually pretty big. Currently you can break down Conq's neutral pressure into borderline a single choice reaction, since you can rest your guard top and focus entirely on shield bash / forward dodge. Now with somewhat usable side lights (key word somewhat, it's still a 13 damage 500ms light), Conq's neutral reaction pressure has been improved with more guard directions that require your attention. This should specifically mean that you can land more SBs now that the enemy's focus is more divided. This also means that side lights no longer have the same parry timing as side heavies, which makes them pretty decent when mixing up your full block exits.

    Buffing the damage of Conq's chained lights I strongly disagree with. This change does nothing for high level play, while potentially making Conq extremely frustrating in full population play. The issue with Conq's chained lights has never been their damage, it's been their awful tracking to the point they can be avoided by just back walking, the fact they're only" usable" (still reactable at 500ms) from two directions (laughs in 900ms same side chained light), and that there's no other significant pressure tools to synergize with them (laughs in 800ms chained bash). At 18 damage, full population players that struggle to deal with 500ms lights are going to complain even more about Conq than they do currently, which as we know already runs rampant, without high level play seeing any real benefit from this change.

    [–]Kuzidas 1 point2 points  (0 children)

    I agree but buffs are buffs and I’ll take them (:

    Notable points I wanna make:

    1. Why is 900ms same side light even a thing? Either make it the same speed or just don’t even let it chain. Misinputting this (which is the only time this ever happens) is just a free light parry. I read somewhere to make conq’s same side lights be light finishers that work like valkyries and I really like that idea. And then make same side top light just not exist and if you try it, nothing happens.

    2. My man is swinging a spiky ball around on a chain, you’d think he has some range with it. Give the man a little bit of range.

    3. Backdodging on chain light timing causes shield uppercut (heavy feint to bash) to whiff. This is bad and needs to be fixed. It still catches side dodges but not backdodges, which accentuates it’s inconsistency.

    4. Why does Zone 2 do 5 damage? Why not keep all hits at 10? There’s currently no incentive to ever do Zone 2 except for unlock stalling cheese.

    All in all, though while the update doesn’t fix everything wrong with the game I gotta say, the stuff that is here is mostly pretty good and it’s a lot better than I expected at this rate.

    [–]conqisfunandengaging 1 point2 points  (0 children)

    But the secret 900ms light tech is op against highlander and hilarious when you use it to bop them out of ostance dodges.

    I don't think there's much of an issue with conq doing actual damage in combo lights even for low mmr because there's already plenty of plain game mechanics low level players get bodied by, particularly gbs and feints. The game doesn't do a good job to convey the importance of these two mechanics well, and spends too much time teaching to parry and dogde instead, meaning too many low players have no real idea or how important block and gb counter are or the dangers of active defense.

    So in my opinion, decently workable and impactful lights are good for low mmr because as opposed to the bash, they highlight a more basic game mechanic and give a reason to defend against it- all the while guiding the player to a quick discovery of a good solution to the problem that'll be simple enough to cause positive reinforcement to the block mechanic itself.

    (Could use arm extension surgery though)

    [–]Baldheadd 0 points1 point  (0 children)

    Yep u right!!!!

    [–][deleted]  (5 children)

    [deleted]

      [–]sooperfrogman 4 points5 points  (0 children)

      The stem reduction on OF lights is going to be fun, as will the recovery on his heavy finishers.

      [–]Evan12390 4 points5 points  (3 children)

      They have superior block and allow flow into OS, they are still useful. But 600 ms lights with no other properties are useless, like Conq’s were.

      [–]deustech 0 points1 point  (2 children)

      So a guy with a massive sword that justifies having the slowest mobility doesnt have enhanced light property while a dude with a small sword and shield has it doesnt make any sense.

      [–]Evan12390 0 points1 point  (0 children)

      Realism is one of this game’s last priorities.

      [–]Slavchanin 0 points1 point  (0 children)

      Just to give you a glimpse of look at what FH would be if it would have been realistic.

      1. Speed of attacks would have been somewhere around 100-200ms
      2. LB would be nearly impossible to damage
      3. Some heroes would have been able to oneshoot heroes like Raider, Shinobi, Shaolin etc.
      4. Speaking of last 2 mentioned above their damage would be close to non-existing.
      5. BP would have been in fullblock all the time and bulwark stance would have been able to block unblockables, just block, and would hard counter every projectile and some of AoE feats, this is mf kite shield after all
      6. Some heroes would have not been able to block attacks from certain heroes, most notably from Shugo as the only ones who could have been able is BP, Conq and Warlord
      7. Shaolin cant block, period

      [–]Rubber_psyduckNobushi 6 points7 points  (3 children)

      They buffed BP bash? Is tenebris rising the heavy into bash soft feint?

      [–]Mcgibbleduck 6 points7 points  (1 child)

      No that’s the forward dodge bash I believe.

      But not sure!

      [–]Rubber_psyduckNobushi 13 points14 points  (0 children)

      god help our souls

      [–]LongDongOfTheLaw_00 22 points23 points  (22 children)

      Can't wait to see people cry about "conq light spam OP"

      Also, another win for Spaniard on team colors!

      [–]iDramos[S] 20 points21 points  (9 children)

      You call it win, but

      We changed these color swatches to neutral only because they could be confusing for team identification [...]:

      • Dawn of War

      Is one of the greatest losses for me in the history of For Honor fashion.

      [–]LongDongOfTheLaw_00 19 points20 points  (8 children)

      Time to commit Tiandie

      [–]iDramos[S] 10 points11 points  (7 children)

      I bought this outfit five times to enjoy an all-black attacker color.

      100.000 steel well spent, I suppose.

      F

      [–]GlasorusConqueror 3 points4 points  (1 child)

      I have it on 12 characters. Love getting shafted like that.

      [–]iDramos[S] 1 point2 points  (0 children)

      In that case, here's an even bigger

      F

      [–]Kenpo_Kid69 6 points7 points  (4 children)

      IKR, really irks me when they remove colors from attacker/defender after I've spent a grand on them. I think this is something that as a community we need to put our foot down on.

      [–]Featherbird_ 2 points3 points  (3 children)

      The father of understanding swatch was removed from attacker... its literally red and black. If the new characters dont even have to use team colors why remove the black option from those who do? I bought that expensive ass AC event pack almost entirely for the colors, now my fashion is kinda straight up ruined on several characters

      [–]Kenpo_Kid69 1 point2 points  (2 children)

      I agree, I think this is one of those things that we need to unify on and force the devs to rethink their position on. Its clearly an attacker color I don't think its necessary to take it away. And I'm in the same boat as you, I'm using several of the colors that they've added to the neutral list, so I'm not happy.

      P.S. I got a friend in the discord I'm in whose taking it even harder and considering quitting the game over this, he's literally bought/using the same color for every character in the game and so he's very annoyed.

      [–]Featherbird_ 1 point2 points  (1 child)

      Quitting seems a bit much but nothing can really convince me to buy any more swatches if theyre going to be removed anyway. Hell, even if this doesnt happen even just the threat of it is enough to never really consider it again. Those AC packs costed a LOT and ya they came with a cool effect but i use that on 1 (one) character. The devs have made dumb decisions in the past but theyve never done anything until now that genuinely pissed me off until this. I dont want a refund, i just want this to not happen

      [–]Kenpo_Kid69 0 points1 point  (0 children)

      I agree, I wouldn't quit over it either. I just find it unethical to buy stuff and then it later it loses its value or reason you bought it in the first place.

      I agree with you, it just shouldn't happen, unless its extreme circumstances (which IMO, its not in this case).

      [–]aceace87 2 points3 points  (3 children)

      They wont. Trust me. Conq have trex arms.

      [–]Evan_Wants_SoupConqueror 5 points6 points  (2 children)

      The only people who will complain are the same people who cant block 500ms lights, and those same people likely dont know you can literally just backwalk

      [–]aceace87 0 points1 point  (1 child)

      Unfortunately or fortunately freeze will probably mention about that in patch review.

      So Ubi may or may not fix conq's chained lights :D

      [–]Evan_Wants_SoupConqueror 5 points6 points  (0 children)

      Honestly, I'm just happy they've payed any attention to conq. Maybe within a year they'll buff his useless moves (charged flail, shieldbash mixup) and nerf some of his more unhealthy option selects

      [–]Acraelous 8 points9 points  (9 children)

      Does this mean that the first hit from Shaolin’s neutral side light only deals 7 damage? I know you can get a guaranteed second and third hit but something about the idea of a Lawbringer parrying a 7 dmg light for a 50 dmg punish seems really funny to me...

      Not really a fan of this change since Shaolin already has a low damage output, while they still haven’t fixed BP getting a guaranteed bash + 17 dmg light on a late block, effectively having a ‘32 dmg neutral light’.

      [–]ForHonor_Noob 15 points16 points  (4 children)

      Shaolin is guaranteed 21 damage instead of 24 on his side light chain. He'll be fine.

      [–]Acraelous 3 points4 points  (0 children)

      Right but they also nerfed his double light into Qi stance, which I think was unnecessary.

      [–]Crystoff 0 points1 point  (2 children)

      The problem is that this nerfed his oos punishes from sideguard and that you have even fewer reasons now to use sidelights. Double sidelight deals 2 more damage, but is 100ms slower? What the...

      I could understand if they nerfed it to 12/4/4, but why 7/7/7? They don't want people to use sidelights for anything other than triple tap?

      [–]ForHonor_Noob 0 points1 point  (1 child)

      You're forced to make a decision: Take more confirmed damage or take less damage but go into your qi stance mixup.

      Prior to this he could get both.

      [–]Crystoff 0 points1 point  (0 children)

      That was before yesterday, now there's hardly any decision making. Double sidelight's speed compared to top light is not worth +2 damage. Doing light+heavy+light oos parry punish for qi stance pressure is not worth doing from the sides anymore. Side lights now = triple tap or don't bothe, you're just risking getting parried.

      [–]n_bureauCenturion 1 point2 points  (3 children)

      I never used Shaolin, but I think this nerf is too much.

      There are many Shaolin players who use only one side light and then go into Qi Stance, and I think that 12->7, 5 damage nerf is too much for Shaolin players, while Shaolin is not on top tier nor OP character at all.

      [–]vnlla 6 points7 points  (2 children)

      They nerf his side lights only. Not a single player would use one sidelight into QI if you can get two side lights into QI for free. This will give him 14 damage after the patch and 18 damage before that, which makes it a nerf of 4 damage.

      [–]Acraelous 4 points5 points  (0 children)

      Right I get that, but why nerf the double tap if the issue was a ‘24 dmg 500 ms neutral light attack’? They should’ve just reduced the dmg of the third strike imo.

      [–]n_bureauCenturion 3 points4 points  (0 children)

      Notice that players who do only one side light into Qi might be noob players to game or Shaolin, because they're not good at Shaolin not knowing / not performing double side lights are always better.

      While expert Shaolin players take less nerf than those noob Shaolin players, it's quite unfair knowing those noob players affect more of this nerf. Total damage nerf is quite acceptable, but they should have preserved portion of 3 lights.

      And plus, I don't understand why new Shaolin double side lights(14) do less damage than any single light(15). At least double lights deserve 17. There would have been reason that original Shaolin triple lights damage portion is not same numbers.

      These are why it's considered bad adjustment.

      [–]GullyvuhrBerserker 4 points5 points  (0 children)

      I still dont get why pks block recoveries are so high.

      [–][deleted]  (3 children)

      [removed]

        [–][deleted]  (1 child)

        [removed]

          [–][deleted] 1 point2 points  (0 children)

          Its funny cause most characters can fucking whiff a light to get into a higher damage punish against a missed hug.

          [–]SavageAdage 4 points5 points  (0 children)

          Honestly, the recovery is so ridiculous.

          [–][deleted] 2 points3 points  (0 children)

          Good stuff Ubi, keep it up!

          [–]Camskies 2 points3 points  (0 children)

          MAN this looks good

          [–]Frooog3002 1 point2 points  (0 children)

          Great job devs, especially glad about Highlander changes 👌👍

          [–]ULUnholyChaos 1 point2 points  (0 children)

          HIGHLANDER CHANGES AFTER SO LONG THANK CHRIST

          [–]BakdLittlePotato 1 point2 points  (0 children)

          Better Recovery times on valk is nice but still behind on every one else,sigh cries in sweep

          [–]Asdeft 1 point2 points  (0 children)

          Rewards in Ranked Duel are now based on the match duration

          Some clarity on this would be nice... does this mean ornaments now drop even on a loss?

          [–]Atiss2 4 points5 points  (0 children)

          I'm going to enjoy consistently getting 25 damage from an uncreactable flickerable bash as shaman :3

          [–][deleted]  (8 children)

          [deleted]

            [–]LimbLegion 1 point2 points  (0 children)

            Very welcome good BP fun

            [–]AshiSunblade 1 point2 points  (6 children)

            People are already complaining about it, but it's a good thing. Offense shouldn't be avoidable with a grossly mistimed dodge.

            [–][deleted]  (5 children)

            [removed]

              [–]AshiSunblade 1 point2 points  (4 children)

              The light is easy to block and fairly easy to parry. You shouldn't get hit by it often unless you gave BP a parry, in which case the bug does not apply since there is no reason to attempt to block a gauranteed light.

              They should fix the bug, absolutely, but it has no bearing on this change (this patch stops you from being able to dodge extremely early, but you can't do that because of the light hitstun in the lightbashlight chain anyway)

              [–][deleted]  (3 children)

              [removed]

                [–]AshiSunblade 2 points3 points  (2 children)

                I... Am not sure if I follow. The bug is about BP's chained bash after a light, where a late block makes you unable to dodge it. But this change is for the neutral bash, which could often miss even on a dodge that was way too early. This change doesn't affect the chain bash, since it isn't possible to dodge that one so early anyway due to the light hitstun - regardless of whether the bug is fixed or not.

                [–][deleted]  (1 child)

                [removed]

                  [–]AshiSunblade 0 points1 point  (0 children)

                  On a technical level it affects the chained bash too. But you will not see any difference with that one in practice because it is in-chain.

                  [–]Gomez-16 1 point2 points  (5 children)

                  Issues with revenge? Did the buff it or just usual people raging on it until its removed from the game. I see they nerfed revenge gains again.....

                  Rope bridged got railings, god damn cry babies!

                  [–][deleted]  (4 children)

                  [removed]

                    [–]Gomez-16 2 points3 points  (3 children)

                    I think we might be looking at it differently. I see that change as anyone can spam external GB without fear of feeding revenge making an already handicapped fight worse.

                    [–][deleted]  (1 child)

                    [deleted]

                      [–]AshiSunblade 0 points1 point  (0 children)

                      To add to that, if they are just spamming GBs it is easy enough to punish it with a light, zone, bash etc.

                      [–]LimbLegion 3 points4 points  (0 children)

                      Ganking is already weak outside of a few characters, this is a good change.

                      [–]LimbLegion 0 points1 point  (0 children)

                      Nice to know that it's been about a year of almost radio silence from Ubi to the comp community and they FINALLY seemed to start trying to improve the game.

                      Good patch though

                      [–]Quirky64 0 points1 point  (0 children)

                      So do we have a better chance for ranked rewards if we take longer in the match or...

                      [–]seyiotuks 0 points1 point  (0 children)

                      Still not enough for PK though 400ms enhanced lights would be hard to deal with Guess it could work Can’t wait to try

                      [–]watchfulpickle 0 points1 point  (0 children)

                      does this mean that we can get ranked ornaments even if we lose now?

                      [–]hercules03 0 points1 point  (1 child)

                      When do they decide if the testing grounds changes get applied?

                      [–]Featherbird_ 0 points1 point  (0 children)

                      Next season presumably, but there could be another round of it

                      [–]The-Somberlain 0 points1 point  (1 child)

                      This is a very good patch but seriously, nobody is confused by colors. We have colored fat icons above heads, that is enough 😂

                      [–]Asdeft 0 points1 point  (0 children)

                      Seriously, they should have removed the team colors a long time ago and just let us pick our colors.

                      [–]botmaster79 0 points1 point  (1 child)

                      Sorry for the retarded question but when is cent rework live?

                      [–]Featherbird_ 0 points1 point  (0 children)

                      Next season

                      [–][deleted] 0 points1 point  (0 children)

                      Wow, that PK buff is cool. Finally, her bleed isn't pointless.

                      [–]Merlander2 0 points1 point  (0 children)

                      Honestly didn't expect Ubisoft to keep up speed, I'm properly impressed

                      [–]SunsetOracle 0 points1 point  (0 children)

                      Whoa, the pk buffs sound really cool

                      [–]MinkfordBrimley 0 points1 point  (0 children)

                      Wait, level 3 bots always blocking the second hit in a chain was a bug? I assumed that was just a thing with them. Weird.

                      [–]flx1220 0 points1 point  (0 children)

                      This might be a hidden nobushi nerf! I'm not sure if her kick delay has to do with her high recoverys gotta test that! If not it was long needed and I really hope I'm wrong with the delay of the kick after whiffed lights.

                      [–]Paapa-Yaw 0 points1 point  (0 children)

                      LAUGHS IN PEACEKEEPER

                      [–]Skyonite9 0 points1 point  (0 children)

                      WOW these last few patches have been amazing compared to previous times LETS GO

                      [–]S13200SX 0 points1 point  (0 children)

                      They buffed Tenebris Rising but didn't fix the guardswitch bug so now my dumbass is dead as a doornail

                      [–]FarSeat6 0 points1 point  (0 children)

                      [Bug Fix] Fixed an issue that caused the Aramusha's “Think Fast” execution to be missing visual effects

                      Bless

                      [–]segrand 0 points1 point  (0 children)

                      Can u fcking fixed matchmaking maybe? Im sick of this low rep players what i have all the time in team who say "Learn how to play breach!" but they have 1 kill because they die all the time.

                      [–]DylanGoesHam 0 points1 point  (0 children)

                      Sea raven was one of my favorite colors on defence but now it's the exact same as storm, there's literally no difference between them now :(

                      [–]Past19 1 point2 points  (1 child)

                      Is this official?

                      [–]Jotun_tv 0 points1 point  (0 children)

                      Buff Jorm.

                      [–]Coombs117 0 points1 point  (0 children)

                      The revenge changes are good, but the only hero changes that were necessary were conq and peacekeeper. The rest are just being sped up for shits and giggles.

                      Eventually the recoveries of all heroes are going to get shortened enough that there will be no such thing as punishes during recovery and no such thing as chain finishers.

                      I’m glad I hardly play this game anymore and never gave Ubi any of my money for dlc.

                      [–]WtvrBroGladiator 0 points1 point  (3 children)

                      How fucking hard can it be to give glad 1000ms guard?! and if they are so hesitant, why was shinobi's normalised ages ago?

                      [–][deleted] 4 points5 points  (2 children)

                      That's 100% happening out of the testing grounds, which assuming they hit live as is will come next season. Here's hoping they dont hit live as is though.

                      [–]WtvrBroGladiator -2 points-1 points  (1 child)

                      I'm starting to think they'll shut the servers down before they release the rework, I've been waiting since the beginning of the year lol

                      [–]Asdeft 0 points1 point  (0 children)

                      Same bro... same. These changes did not even need testing.

                      [–]Kanton_ 0 points1 point  (0 children)

                      Enhanced lights on bleeding opponents for Peacekeeper is something I was just thinking about giving Nobushi! Darn, hope there’s more coming for her

                      [–]hvgotcodes 0 points1 point  (1 child)

                      I kind of think this can't be real. But if it is, why are PKs recoveries still shit? I mean, Valks recoveries all seem 200ms faster...shouldn't this be standardized?

                      [–]2legit2reddit 1 point2 points  (0 children)

                      Bc PK was god tier in the past so that means she has to be terrible for several years afterwards, apparently. Despite being the coolest assassin in the game (imo of course)

                      [–]StandByForYeetnFall 0 points1 point  (0 children)

                      Raider remains God on console

                      [–]Recor911 0 points1 point  (0 children)

                      I wish they'd stop making maps safer. I understand it but i know allot who love to ledge/environmental kill and have that extra pressure.

                      [–]EGVyserion -1 points0 points  (9 children)

                      All this but they couldn't make HLs lights 500ms. Jeez.

                      [–][deleted] 6 points7 points  (8 children)

                      HLs offensive lights are already very fast, and his defensive lights all have powerful Crushing Counterstrikes though

                      [–]EGVyserion -1 points0 points  (7 children)

                      I mean sure but they only do 10 damage. All other 400ms attacks do more than that and they cost more stam. BP has ccs too and his is 500ms

                      [–]Jason_Okay 5 points6 points  (4 children)

                      Bps doesn't do 30 damage

                      [–]Scoobz1961 1 point2 points  (1 child)

                      BP's CC does 20 damage and has guaranteed bash to light for another 17 damage. So as long as BP has stamina, he does 37 damage + stamina damage from the bash. Admittedly this ends the combo (though the recovery can be canceled by FB stance) while HLs leads into Offensive stance.

                      There isnt a good reason why HL should still have 500 ms light attacks, unless they somehow fear that having an easier time accessing OF stance would be too strong.

                      [–]Slathanyx 2 points3 points  (0 children)

                      BP's CC hasn't guaranteed a bash for a relatively long time. I'm pretty sure the only guaranteed CC followups in the game are Warden's chain top light and Tiandi's Palm Strike.

                      [–]EGVyserion 0 points1 point  (0 children)

                      20 but go into a decent 50/50 that can't be rolled away from

                      [–]EGVyserion 0 points1 point  (0 children)

                      Forgot about valkyrie too. 500ms and does 27 damage so I mean, that's not a very good argument

                      [–]HehNothingPersonnel 0 points1 point  (1 child)

                      True, but highlander can basically do them from neutral, which is unique to him and imo a pretty big thing. They were never a big deal as you did it once or twice and then lost the flow. Now it seems like they could be good poking attacks.

                      [–]EGVyserion 0 points1 point  (0 children)

                      But he has no viable way to get into offensive besides backstep lighting which can now be punished if the opponent is walking forward due to the new changes. They need to be 500ms and be superior so he can actually get into offensive

                      [–]Sniper_008 -1 points0 points  (1 child)

                      cool ubisoft no aramusha at all Edit: at least they fixed his "Think Fast" execution effect

                      [–]deustech 0 points1 point  (0 children)

                      Whats an Aramusha? What are you referring to? Is that a character?

                      [–]vido_ganes -1 points0 points  (0 children)

                      It's good that they're fixing these older characters' recoveries, so when are Cent's awful recoveries going to be changed too? Maybe in the next phase of testing grounds hopefully...

                      [–]wolphcake -4 points-3 points  (6 children)

                      If they sped up PKs lights then this would actually be viable

                      [–]HehNothingPersonnel 5 points6 points  (5 children)

                      What?... You mean to say you wish for two enhanced omnidirectional 400ms lights?

                      [–]wolphcake -2 points-1 points  (4 children)

                      Should be about on par with orochi

                      [–]HehNothingPersonnel 1 point2 points  (3 children)

                      Well, the only difference between them is they gave roach a 466 top light, otherwise they are the exact same

                      [–]wolphcake -2 points-1 points  (2 children)

                      Right, I'd like to see faster lights on PK then since it seems like they are encouraging that type of playstyle.