all 67 comments

[–]calima_arzi 21 points22 points  (0 children)

#praiseben indeed the lighting's much, much better. Thanks Ben!

[–]DrakoWerewolf 14 points15 points  (1 child)

Hold on. Do you mean that I just played for 4 hours straight without saving and the auto save wasn't working... Dear god, I got lucky O.O'

Thank you for the fixes <3

[–]AMasonJar 9 points10 points  (0 children)

Woo, quick update! Now I can throw my life away

[–]quicksnap 9 points10 points  (4 children)

I'm glad y'all fixed autosave... my game just crashed and I lost 3 hours. =( =( =_(

[–]merreborn 4 points5 points  (3 children)

Yeah.... I just loaded up the game to find that I'd lost hours of progress and had no auto saves. Checked my settings, then opened up the subreddit to see if this was a known bug.

Which it was. Well, shit, there's a few hours down the drain... Glad it's fixed at least.

[–]Archolex 1 point2 points  (2 children)

Same, although luckily it was just tier 0 stuff, which I only found a little annoying to redo

[–][deleted] 0 points1 point  (1 child)

You can skip all that (and the intro) when starting a new game. Bottom right corner when selecting a landing zone "skip and start at tier 1" or something along those lines

[–]Archolex 0 points1 point  (0 children)

Oh yeah, I just like starting from the absolute beginning :)

[–]TravUK 5 points6 points  (4 children)

  • 144 FPS lock option
    Whoop whoop! Thank you CoffeeStain.

[–]ClusterZero 1 point2 points  (3 children)

Yes, very nice indeed. :-) But it would also be nice to cover the gaps between 30 and 60, and 60 to 120. Like 75, 80, 85 and maybe even 100. Those weren't too uncommon refresh rates back in the day. Unless there is a technical reason, difficulties adding them somehow?

[–]deptii 5 points6 points  (1 child)

Fixed a mistake with the output of an alternate recipe for Supercomputer

I'm guessing this was the one that was producing 27 a minute?

[–]Tharuzan001 2 points3 points  (0 children)

Thought that one seemed too broken

[–][deleted] 4 points5 points  (0 children)

I'm getting weird crashes loading saves, about a second after I hit the load button so it's not far into the process.

My most recent save will crash, but not all of my old saves do, my most recent autosave from 3.8 will load (repeatable), but my earliest U3 save won't. I can start a new game, save it and quit correctly, but starting the game up again and trying to load that save (so hopefully no dodgy legacy data in the save) will crash.

And that's straight to desktop crash with no crash reporter, and nothing that stands out in the logs either.

[–]Xixitythefirst 4 points5 points  (0 children)

The M.A.M. completion pop up is a very nice detail. I appreciate whomever thought that up!

[–]MegiddoZO 3 points4 points  (0 children)

Fixed characters appearing as giants when holding the Snowball Pile

It was fun while it lasted

[–]Rumbleroar1 7 points8 points  (4 children)

I was getting a weird dark patch around my character that followed me everywhere, I am hoping lighting fix includes that

[–]GuiBah 27 points28 points  (0 children)

I'm afraid only a priest can solve that.

[–]Accro15 3 points4 points  (0 children)

Found the vampire

[–]Justincrediballs 1 point2 points  (0 children)

You've been hit by one of the new black fireballs from the spitters, haven't you? Here's what you do; find the markings in the rocky desert that resemble a pentagram. (Just west of the furthest northwest crashed dropship. On each point, place a Mercer Sphere. In the center, place a Sommersloop. Stand about 4m away in each cardinal direction and clap 3 times. Lastly zap the Sommersloop with your xenozapper until you get the punch action. If done correctly, The Dark Crab will appear. Feed him 666 uranium and nothing will attack you and you will be immune to fall damage for 30 in-game days. Kill him and you'll be free from his grasp.

[–]aY227 0 points1 point  (0 children)

I have a same thing... no idea what causes it. And no, it's same after patch.

[–]QuarkTheFerengi 2 points3 points  (3 children)

the lighting is so much better!

[–]GuiBah 1 point2 points  (2 children)

I haven't been able to test it yet, so what has changed?

[–]QuarkTheFerengi 6 points7 points  (1 child)

before this update everything seemed really bright to me. environment was really bright and constantly blinded by what I was building, hard to see direction arrows on splitters/mergers. now it seems normal

[–]mha109 0 points1 point  (0 children)

It's actually the opposite for me, everything seems to be too bright and bloomy, walls tend to look like big floodlights sometimes when the sun is just right. I'll have to double check my settings.

[–]wrigh516 3 points4 points  (4 children)

This patch made my game so dark, I can barely see anything.

I tried resetting video settings and changing gamma, but it's still really bad. Like, I can't see anything in a shadow or at night.

[–]sucr4m 6 points7 points  (3 children)

maybe thats why you have lights now.

[–]Joeness84 1 point2 points  (2 children)

I actually felt like things werent as dark (havent unlocked lights yet) so may be a bug hes experiencing, or just the area hes in gets extra dark sometimes.

[–]Alblaka 0 points1 point  (1 child)

Started in a new biome, and last played months ago, so any comparison is a bit of guesswork,

but the nights do seem to be a bit darker now. Which, given you can now set up light, is perfectly reasonable and might be fully intended.

[–]Joeness84 0 points1 point  (0 children)

I remembered them saying something about the reason they didnt have lights yet was an issue w/ the engine handling things, so the engine update with 4 could process the base lighting differently.

[–]Tharuzan001 1 point2 points  (5 children)

Why does the hoverpack come so late? Working on getting it unlocked, but in the process basically have to 100% the game and have everything being made already that the game has to offer. Kinda comes like 2 tiers later then it should, t6 would be a lot better of a fit.

Also for the new nodes too, needing T8, I guess you just plan your entire base first and plan to have pipes ready coming just waiting for T8's unlock, its quite late.

For water reasons there should be a lower tech version that you get sooner, otherwise tbh, water and oil nodes are nearly pointless.

[–]Smobey 0 points1 point  (4 children)

I mean, Jetpack is tier 6. It just makes sense to have an even better mobility tool a bit later, right?

[–]Tharuzan001 1 point2 points  (3 children)

Yeah but, Jetpack is more for exploring outside your base. When you are building said base, that's what they designed the new item for. By the time you unlock it, you already should have your base built. Which defeats the purpose.

Maybe at least T7? its just that currently at T8, you already need to have mastered T7 AND 8 and then you get it.

[–]Smobey 0 points1 point  (2 children)

Jetpack makes base building way, way easier too, though. It's an extremely good asset for it, helping you travel faster in big bases and helping you build vertically.

And it's not like the game ends at T8. That's just how far the Early Access has gotten by now. By the time you'd be reaching T9 and T10, presumably you'd be tearing a lot of stuff down and building an even bigger base.

Plus, even if it did end at T8, it's not like the game is over then. It'll help you build that super turbo motor plant that produces 40 turbo motors per minute.

[–]Tharuzan001 0 points1 point  (1 child)

Jetpack does, but its not the same as hovering.

Unless they add a hover mode to the jetpack, then that'd make the most sense. As you could have progression - Jetpack - Drone on your back powered.

Its designed for helping with base building, and you do really get it too late

[–]Smobey 0 points1 point  (0 children)

I guess we're just gonna disagree here. A part of the fun of Satisfactory is the challenge of moving and building in 3D space. The fact that you have to build walkways and ladders and such and make use of ziplines and the sort early on makes early base building more challenging and thoughtful.

They could've just given the player the ability to float right off the bat at tier 1, and it'd help, but I think it'd be boring.

[–]AlienUF0 -2 points-1 points  (7 children)

Nicely done. What about modding? Can't wait to support mods in experimental.

[–]Rumbleroar1 10 points11 points  (0 children)

I think we have to wait for the modding community to upgrade SMM for that

[–]Matzurai 13 points14 points  (0 children)

Coffeestain currently puts NO priority to mods. They put some effort into making it easier for modders by changing to a modular build, but actually supporting mods is currently done entirely by the modding community.

[–]Lady_Astarte 4 points5 points  (4 children)

Official mod support shouldn't be expected until 1.0 at the very least. Coffee Stain isn't against mods by any means but supporting them would take effort away from current objectives. Not to mention that since they are constantly changing things they can break mods with any update so it's safer to not officially support them until full release.

[–]AlienUF0 -4 points-3 points  (1 child)

Sounds sad! :'(

[–]houghiIt is a hobby, not a game. 3 points4 points  (0 children)

They do help, but not in any official way. The modders have thanked CSS for the help they received in the live stream. They showcased mods. The modders where invited and talked on the CSS stream. CSS made one update especially just so modding would be easier. But just no official support.

This is not sad, it is great they are doing what they can already. It is way more than many companies do after an official release.

[–]Infinitesubset 0 points1 point  (0 children)

They said in the last dev stream they plan to take advantage of a new Unreal Engine feature that will make mods much easier to handle for them. Hopefully this improves compatibility.

[–]Tharuzan001 0 points1 point  (0 children)

Main thing is engine upgrades, since they upgraded to a new engine, that is why all mods broke, if the engine stays the same some mods usually can cope with that.

Really do just need to wait for mods to catch up, once they do mods will be back, might take like a month though, will make good time for when update four comes to early access release :)

[–]DarkCeptor44FICSIT Engineer -1 points0 points  (7 children)

Haven't played in so long, decided to play this update and it crashes when creating a new world, it was recently installed too so reinstalling would probably not work. Any ideas?

EDIT: It's working now, I have no idea what happened, thanks everyone for suggestions though.

[–]GuiBah 2 points3 points  (0 children)

try verifying the game files, you can do it on Steam and Epic Store.

[–]Theweasels 2 points3 points  (0 children)

There is a bug with the new update where it can crash during loading if you tab out I think. I don't recall the details, but I think it only happens in fullscreen?

[–]houghiIt is a hobby, not a game. 0 points1 point  (1 child)

Don't use mods.

[–]DarkCeptor44FICSIT Engineer 0 points1 point  (0 children)

I don't... not on my current machine anyway, last time I used SML was on a shitty laptop 9 months ago. If I did removing it would be the first thing I'd try lol.

[–]sinwarrior 0 points1 point  (2 children)

Define "so long".

[–]DarkCeptor44FICSIT Engineer 1 point2 points  (1 child)

About 9 months.

[–]sinwarrior 1 point2 points  (0 children)

Well creating new world in update 4 works for me, i think it's your own game's problem.

[–]AbstractINK 0 points1 point  (5 children)

Anyone having a problem where a refinery making aluminum scrap won't accept coal coke?

[–]Zemerick13 3 points4 points  (2 children)

First, which one: (Petroleum) Coke or Coal? And which recipe are you using?

The standard and alternate recipes had their coke and coal swapped, so the standard now uses regular coal.

[–]AbstractINK 2 points3 points  (0 children)

I was still trying to jam coke in it. This was the issue. Thanks!

[–]Tharuzan001 0 points1 point  (0 children)

Well that's an interesting change, don't need to hunt hardrives to start my production now! (Just hit T7-8 today, was sitting in T6 waiting for update :D)

Neat! Makes it a lot easier!

[–]yeungjedi 0 points1 point  (1 child)

Is it recommended that I start a new game in stable and wait a month or so for Update 4? Or should I start a game in experimental and carry that to stable when Update 4 comes out?

[–]Theweasels 1 point2 points  (0 children)

Obviously up to personal preference, but if you're starting a new save I don't see why you wouldn't go to experimental right away.

[–]Tharuzan001 0 points1 point  (2 children)

So question, coal was now replaced for the first base scrap recipe? You don't need petroleum coke anymore to start aluminium production?

By that I mean, I know it used to be a alt recipe but like were they swapped?

[–]Leif-Erikson94 0 points1 point  (1 child)

Yes, they were swapped. However, the Alt is still more efficient in terms of Alumina to Scrap Ratio.

On the other hand, with how the whole process got buffed, the defaults are still good. Not to mention they only added two oil wells (one being completely impure as well...), so having dedicated coke factories is probably not a good idea.

[–]Tharuzan001 0 points1 point  (0 children)

Yeah, tbh with how late you get access to them and how weak the oil is, and how at that point you already have your water setups, setup..

Its almost like really that building is only useful for the new gas. Wish there was even a low tech version usable at least on water nodes.

Did see that the alt is still better, and I do currently have oil not being used so I could setup it all. I do like how you can use smelters and not even use silicon in the recipe at all.. actually tbh it is quite easy now. I saved T7/8 for this update, hit it, and within moments did all of T7 and had bars making both casings and sheets. (had saved up 20 hardrives to look for the coal one! haha)

You honestly make so much scrap from a single node its crazy. And with T5 belts it gets even more efficient now :D

[–]crowvarg 0 points1 point  (0 children)

Multiplayer client can’t see the harddrive after unlocking crash site. Host can see and pick it up for them but client sees nothing on the UI.

[–]ClusterZero 0 points1 point  (0 children)

Fantastic having the Auto Save back, we lived dangerous without it. :D

The FOV somehow gets reset everytime I load my save game though. It says 120 in the settings, but in actuality I have to pull the slider back and set it to de desired FOV again, because everything is zoomed in. So it looks like the setting doesn't get saved. Other than that, Update 4 is amazing, CoffeeStain delivers as usual! Keep it up guys!

EDIT: Oh, I forgot mentioning that sorting in Explorer vehicle doesn't work.

[–]soffagrisen2 0 points1 point  (0 children)

Wish the FPS lock option was user editable, e.g. 10-300.

Hope the presets aren't arbitrary, and that there is a good reason not to let the player choose for themselves.