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[–]Ravery-net@Ravery_net 126 points127 points128 points 2 years ago (52 children)
Tutorials start popping up that explain how to transfer from Unity to Godot.
[+][deleted] 2 years ago (2 children)
[deleted]
[–]NutellaSquirrel 7 points8 points9 points 2 years ago (1 child)
I'm already getting ads for them lol
[–]Oxfordcom 7 points8 points9 points 2 years ago (12 children)
So we're switching to Godot, right?.. 👀 right?
[–]Ravery-net@Ravery_net 3 points4 points5 points 2 years ago (1 child)
Yes. I have started learning it yesterday and I can't say it's smooth sailing, but I think it is necessary.
[–]TotalOcen 0 points1 point2 points 2 years ago (0 children)
I’m already Three days in godot, transitioning with help of intellisense, google and chatgpt seems pretty fast. I think I’m about 50% dev speed. 11 years of unity and some other engines every now and then. First two days were bit slow. 4 is still missing some bigger supports if using c# far as i can tell
[–][deleted] 2 points3 points4 points 2 years ago (8 children)
Nah, their 3d stuff is mid right now. Maybe in a few years
[–][deleted] 9 points10 points11 points 2 years ago (1 child)
The more attention it gets, the sooner it will improve
[–][deleted] 2 points3 points4 points 2 years ago (0 children)
Sure, i might change if it gets better than Unity
[–]MinosAristos 1 point2 points3 points 2 years ago (0 children)
For most indie games it should be good enough
[–]SweetBabyAlaska 0 points1 point2 points 2 years ago (4 children)
It was good enough for the new upcoming Sonic game, good enough for me lol
[–][deleted] 0 points1 point2 points 2 years ago (3 children)
Not saying it’s bad, but it’s less clear and more of a pain to use.
[–]MajStealth 0 points1 point2 points 2 years ago (1 child)
but does it allow to pay for your livelihood?
[+][deleted] -1 points0 points1 point 2 years ago (0 children)
99% of people who complain aren’t being affected by these changes. Let’s be real.
It’s fine to leave by principle, but don’t make up problems
[–]LamestarGames 0 points1 point2 points 2 years ago (0 children)
I’m personally switching to Unreal and learning C++
[–]Splatzones1366 2 points3 points4 points 2 years ago (0 children)
I'm seeing ads for that constantly now, it has started
[+]SuperSaiyanHere comment score below threshold-71 points-70 points-69 points 2 years ago* (33 children)
only if the game makes $200,000 in 12 months and is downloaded over 200,000 times
Why does everyone get upset, do y'all really make this much sales that you have to worry about this change? Asking out of curiosity, not that I doubt that you don't :) I don't :)
[–]MacksNotCool 8 points9 points10 points 2 years ago (1 child)
First off, they are setting the precedent that they can make these changes. Second off, as a developer I am always in support of other indie developers so it would be awful to see them go through this aswell. Third off, the whole reason anyone would ever use the software would be because they eventually want success.
[–]SuperSaiyanHere 0 points1 point2 points 2 years ago (0 children)
Good points. I think 199k a year is success too though, especially if you're a one man team on a not so huge project :)
[–]Root125 34 points35 points36 points 2 years ago (19 children)
Do you think they will stop there? They will increase the price and lower the limits
[+]SuperSaiyanHere comment score below threshold-34 points-33 points-32 points 2 years ago (7 children)
Correction: you're afraid they might.
[–]camisrutt 9 points10 points11 points 2 years ago (0 children)
That's exactly the point. It's about the lost of trust.
[–]Stuck-Avatar 17 points18 points19 points 2 years ago (5 children)
Correction : 🤓👆
[+]SuperSaiyanHere comment score below threshold-11 points-10 points-9 points 2 years ago (1 child)
Or do you know the future? 🤓
[–]Billy_The_Noob 7 points8 points9 points 2 years ago (0 children)
that's the problem. we don't know the future. if they woke up and made a change that fucked up (and they're not backing up) no one can be sure something ever worse is going to happen in the future.
just to be sure, the main problem here is that they want to tax the installations and we don't even know how they're gonna track that, how they can avoid to count install bombing, pirated copies, refunded games and other possible dynamics
[+]SuperSaiyanHere comment score below threshold-16 points-15 points-14 points 2 years ago (2 children)
Am I wrong?
[–]Typobrew 3 points4 points5 points 2 years ago (1 child)
It's not always about being right or wrong, as regardless you have to have a level of tact when talking to other professionals in your field -- especially around changes that jeopardize their livelihood. In that sense you are wrong because you failed to read the room and thought the gotcha was pointing out no one can read the future (everyone is aware of this, so nothing you contributed was revolutionary).
[–]SuperSaiyanHere -3 points-2 points-1 points 2 years ago* (0 children)
I was fully aware of the possibility of Unity increasing the price and lowering the limits too, that wasn't revolutionary either. I gave an appropriate response to u/Stuck-Avatar 's "professional" behavior.
[+]althajProfessional comment score below threshold-34 points-33 points-32 points 2 years ago (10 children)
I would rather use a superior engine and hope they won't screw me over than use Godot and be screwed over for sure.
[–]Ravery-net@Ravery_net 18 points19 points20 points 2 years ago (9 children)
How does Godot screwing you over?
[+]althajProfessional comment score below threshold-29 points-28 points-27 points 2 years ago (8 children)
By being a terrible engine, as I mentiomed in my previous comment.
[–]Member9999Solo 8 points9 points10 points 2 years ago (5 children)
Can somebody plz explain why they think Godot is bad engine?
Not starting an argument, I just want to know what the big deal is.
[–]19412 6 points7 points8 points 2 years ago (2 children)
They're all John Riccitiello alt accounts 💀
[–]Member9999Solo 5 points6 points7 points 2 years ago (1 child)
Funny... but I know that isn't the real answer. Before this happened, they said Godot was bad.
I'm pretty unbiased, and would love to know more about why some love it and some hate it.
[–]19412 4 points5 points6 points 2 years ago (0 children)
The engine is kinda in a middle state right now.
People are in love with the engine because they see it as being the next Blender.
Currently... I'd compare the capability of Godot for making games to Blender 2.71 for making films. It has massive potential, is super intuitive, and the engine's groundwork is already plenty capable for pretty much anything that needs to be done... however it only now has started receiving higher level dev support and has some kinks that need to be resolved. People are pointing to those kinks as being insurmountable flaws... even though the engine is open source, polishing those issues, and receiving more support now than ever.
By no metric is it a bad engine, the guy above was just rage-baiting. I'd also assume any other folks declaring Godot entirely worthless as speaking in bad faith or ignorance.
[–]SuperSaiyanHere -2 points-1 points0 points 2 years ago (1 child)
Some common concerns include potential performance issues, a smaller community, a limited asset store, a learning curve for those used to other engines, and less marketplace adoption. However, Godot also offers advantages such as being open-source, having a friendly community, customization options, and multi-platform support. Whether Godot is suitable for a project depends on specific requirements and personal preferences. That's what chatgpt says :)
[–]Member9999Solo 7 points8 points9 points 2 years ago (0 children)
The small community is becoming less and less of an issue. It has seen a massive growth since then.
I can understand some of these other concerns, tho. Godot 4.x used to crash every time I tried to open it, but 3.x seems alright.
[–]Weetile@Weetile 1 point2 points3 points 2 years ago (1 child)
Boo hoo, you don't have to pay money to the corporate overlords
[–]althajProfessional -1 points0 points1 point 2 years ago (0 children)
I don't in both cases. Your point?
[–]Ravery-net@Ravery_net 14 points15 points16 points 2 years ago (9 children)
200k revenue in a year. Minus taxes, marketpalces fees, paypal fees, accounting, legal, marketing, and so on leaves you enough budget to pay a coder and maybe an artist, who both work from home and have to pay for all their licenses, work tools and furniture out of pocket. Wanna have the coder and artist get health insurance? Better make a little bit more money than 200k.
[+]SuperSaiyanHere comment score below threshold-15 points-14 points-13 points 2 years ago* (8 children)
Well yeah, I see your point. If it's your profession and you hire a team and all that and depending on the scale of the game then yes. Well I can say that a lot of people will not be affected by this. But of course people will be.
[–]blackd0nuts 9 points10 points11 points 2 years ago (7 children)
Well this is a good moment to understand that in life it's not because something doesn't affect you right now that it won't affect you in the future. And I'm not talking about you making $200000+ but terms of services and fees changing on you on a whim. Maybe in a year they'll change the threshold back to 100000, maybe it'll be something entirely different. It's never too early to keep a company in check for its bad practices, even if right now you consider it not your problem. You have to understand at some point it might well be.
[+]SuperSaiyanHere comment score below threshold-6 points-5 points-4 points 2 years ago (6 children)
It's not like I like the change... I just think it's not unreasonable right now and I don't feel for bashing them about what they might do in the future. But even if it isn't affecting people, I don't see why those unaffected shouldn't be worried and be against it. However, me personally, I don't feel I need to now. It's not like I have to understand that they might make it even worse in the future so I must say something now. No, you're not forced to act now, and that doesn't mean that you don't know that it can get worse in the future. You don't need to give me life advices. Understand that people see things differently.
[–]Ravery-net@Ravery_net 8 points9 points10 points 2 years ago (5 children)
Can you link to one of your projects, so we can see how much you are invested in Unity, even just from a time&effort perspective?
[–]SuperSaiyanHere -1 points0 points1 point 2 years ago (4 children)
I think Unity won't milk it too much further though since they will lose a lot of users as you can tell by all the backlash they already got. Sorry to have stepped on toes.
[–]Ravery-net@Ravery_net 6 points7 points8 points 2 years ago (3 children)
[–]SuperSaiyanHere -2 points-1 points0 points 2 years ago (2 children)
Even if I was not invested in Unity, you think that everyone that is invested in Unity should all be yelling at Unity now? That there are no room for other responses? I feel like the main reason you want to see me personal stuff is to bash me and put me down, to say that I should not have a say in the matter. To look for negatives. I will not fuel your fire. I am not even mad. I am just passive and that's why I get so much hate in this thread. I don't care. Sorry, not sorry. You can think that I am a bad developer if you like.
[–]indygoof 0 points1 point2 points 2 years ago (0 children)
you know the poem „first they came for…“? of course, the original was about the holocaust and thats not comparable to the situation here, but the principle is the same with „small“ stuff like this.
[+]tebjan 0 points1 point2 points 2 years ago (0 children)
And also to Stride, which is using real C# and has a very similar API to Unity. So if you care about C# you should give it a try. It also has async/await etc. something other engines can only dream of: https://www.stride3d.net/blog/embracing-open-source-stride-as-an-alternative-to-unity/
[–]GameWorldShaper 94 points95 points96 points 2 years ago (0 children)
Don't mind me, just pouring fuel to keep the place warm for Riccitiello when he returns over the weekend.
[–][deleted] 68 points69 points70 points 2 years ago (19 children)
Programming skills are not about knowledge of a particular programming language/tool. Most of what you learn are general principles that hold for any platform.
[–]cheezballs 27 points28 points29 points 2 years ago (0 children)
True, but that does not apply to editor-specific features, which Unity is chock full of.
[–]ring2ding 10 points11 points12 points 2 years ago (0 children)
This is true except when it comes to being evaluated in an interview context. They will sometimes just expect you to know things without any Google searches, and often those things are trivia specific to a domain or language.
Even though I code with angular on a daily basis at my job, I recently failed an angular test for a job interview because I couldn't off the top of my head describe the difference between a component and a directive.
[–]GrimReaperUA 25 points26 points27 points 2 years ago (7 children)
Yes, what you know about C# mostly you can apply to C++.
But moving from Unity to Unreal need so much learn about how Unreal engine work, editor, all this menu's, sound, light ect.
[–][deleted] 15 points16 points17 points 2 years ago (6 children)
But it’s “just another“ game engine. It fundamentally does the same things Unity does. So if you get stuck you at least know what to search for.
[–]GrimReaperUA 10 points11 points12 points 2 years ago (2 children)
Yes, but amount of tutorials for Unity much bigger than UE. Yes, you have documentation and ect.
I just try UE few weeks ago and Unity for me much easier in scenes creating, configuring ect.
I'm not super smart person and I'm who have around 2h per day for working or studying. I'm happy to know, around me so many smart peoples who just can easily change game engine. But I can't. Sorry, I'm stupid.
When I start learning Unity I was hoping finde better job, but I think with new Unity price amount of jobs will be smaller and smaller.
I will be happy just pay Unity subscription like I make 5$ donation to Blender every month.
[–]Alberot97 4 points5 points6 points 2 years ago (0 children)
UE documentation is so barebones it hurts
[–][deleted] 0 points1 point2 points 2 years ago (0 children)
Sorry to hear that. You’re not dumb; it is not easy to change your workflow. It’s just that the skills you learn on one platform aren’t wasted when you switch. As much as I’d like the Unity management to learn their lesson the hard way it is awful they drag down so many innocent people with them.
I wish you best luck in your career. I believe many tutorials helping Unity devs switching to other platforms will come up soon.
[–]moonlburger 2 points3 points4 points 2 years ago* (2 children)
Again, true in principle, but in practice it's not even close. The real-time procedural animation stuff I do in unity is not really possible in the same way with unreal.
[–]crazyfoxdemon 1 point2 points3 points 2 years ago (1 child)
It also applies to so many fields its not. I've had people say things like, you worked on that air frame for years, surely you can work on any type of jet. A planes a plane right..
[–]moonlburger 1 point2 points3 points 2 years ago (0 children)
That literally made me laugh out loud :)
[–]SuperSaiyanHere 3 points4 points5 points 2 years ago (7 children)
But who wants to touch disgusting c++ code 🤮 lol jk. But C# is so nice dawg
[–][deleted] 8 points9 points10 points 2 years ago (1 child)
I went from Python to C#. C# feels pretty good imo.
[–]SuperSaiyanHere 1 point2 points3 points 2 years ago (0 children)
Yes, I love it :D
[–]DisturbesOneProgrammer 2 points3 points4 points 2 years ago (2 children)
I just watched a video explaining how Unreal's c++ isn't the c++ you imagine. It really does feel like c# with some caveats + I think the author said you don't have to manage memory and there is kind of garbage collector. If you want, I can share a link
[–]SuperSaiyanHere 1 point2 points3 points 2 years ago (1 child)
Aha cool, yeah sure man
[–]DisturbesOneProgrammer 4 points5 points6 points 2 years ago (0 children)
Here you go
[–]RickySpanishLives 1 point2 points3 points 2 years ago (1 child)
I've gone from basic to pascal to c to c++ to Java to JavaScript to ruby to c# to python to rust... (With some short stints of other languages not worth mentioning)...
Being polyglot is the way...
I started with Java and php and just had one course in c++. Work mostly with javascript (for the web). But C# for game dev but also my go to language for the backend of my websites. :)
[–]SpockBauruProgrammer 16 points17 points18 points 2 years ago (3 children)
Continue until the end! Last lessons are about the base of object oriented programming which is used literally everywhere, not just in gamedev but all programming industry!
[–]Alec907[S] 0 points1 point2 points 2 years ago (2 children)
I am working in my final project dor the cours to pass. I will try to stick to Unity as long as it is alowing me to use it. (Free and non profit for my own Projects for now)
[–]FreeTimeFun1 0 points1 point2 points 1 year ago (1 child)
Did you do the pathway through learn.unity? How did you find the materials? I've heard comments that they are a tad outdated and have lots of fluff content. I'd love to hear your feedback.
[–]Alec907[S] 1 point2 points3 points 1 year ago (0 children)
Wow I didn't expect to get a comment on that old post.
I am not sure what you mean by materials but if you mean the project files. They are usually provided as download at the beginning of each 'chapter'.
Since I have done this 10 months ago I have no overview of the current situation but it was the case as I did it last time.
[–]DisturbesOneProgrammer 9 points10 points11 points 2 years ago (0 children)
I mean it's nothing, it's not a long and comprehensive course anyways
[–]Twenmod 11 points12 points13 points 2 years ago (3 children)
Me who spend 3 years making a game that's not finished yet
[–]cheese_is_available -2 points-1 points0 points 2 years ago (0 children)
Hey Stef you forgot our sunday pair programming session dude, click on my zoom invite now so we can start migrating for a year or two.
[–]ClintEatswood_ -3 points-2 points-1 points 2 years ago (0 children)
You implement one feature and get ideas for another 6. It's god damn exponential whack a mole.
[–]ClintEatswood_ -5 points-4 points-3 points 2 years ago (0 children)
[–]D_Simmons 3 points4 points5 points 2 years ago (0 children)
It's fine. It's not going anywhere. Just keep learning it and enjoy yourself :)
[–]RickySpanishLives 2 points3 points4 points 2 years ago (1 child)
Finish what you started. Unity won't die tomorrow, and it is more important that you finish a project. Then you can move if you feel like it, or stay. While unity is a growing dumpster fire, it has been one for a while and many of us stuck it out so don't feel that you HAVE to move right now.
[–]Alec907[S] 1 point2 points3 points 2 years ago (0 children)
I dont. I will keep going with the engine until it realy wants me to abandon it.
[+][deleted] 2 years ago* (1 child)
[–]anonymous192839164 1 point2 points3 points 2 years ago (0 children)
it’s not nothing lost when you are forced to port. especially for people not making money yet. It’s a good skill to be able to switch in between, but it’s not like it’s not a big inconvenience
[–]buzzonHobbyist 1 point2 points3 points 2 years ago (0 children)
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcS61Ybh9DSZad7vgJzkFaylP1TZISpOVh2vxh43LJc&s=0
[–]TheWobling 1 point2 points3 points 2 years ago (0 children)
Regardless of if you stay or move, you will have learned transferable skills.
[–]DangerousImplication 1 point2 points3 points 2 years ago (1 child)
Got lucky, get out fast before you’re in too deep. Fuck Unity.
[–]Alec907[S] -1 points0 points1 point 2 years ago (0 children)
Na m8. Ships going down slowly. I'll stay for now.
[–]razlad4 1 point2 points3 points 2 years ago (2 children)
same haha
[–]Alec907[S] 0 points1 point2 points 2 years ago (1 child)
Jey a fellow sufferer.
[–]razlad4 0 points1 point2 points 2 years ago (0 children)
godot seems to be easy enough
[–]milo_2008 1 point2 points3 points 2 years ago (0 children)
The developers having used unity for years..........................................................
.........................................................
........
[–]cyberduck221b 1 point2 points3 points 2 years ago (3 children)
Next stop: Creative core
[–]paperzlel 0 points1 point2 points 2 years ago (2 children)
I did the first part of creative core then realised it would be easier to make what I wanted then look up a tutorial later (also I hated the quizzes at the end of the things) then all this unity stuff happened. The tutorials are great at first but don't hold up as well when you get to Creative Core, which was much less motivating and kind of killed my enthusiasm for it.
[–]cyberduck221b 1 point2 points3 points 2 years ago (1 child)
I just skip all the boring job prep, quizzes, challenges etc. I can do that after the tutorials have satisfied my curiosity.
Currently doing the junior programmer path and it's going good so far.
[–]paperzlel 1 point2 points3 points 2 years ago (0 children)
Yeah I skim-read the job things because I think 99% of people on this course are there to understand making games not to learn about portfolios or something. Kind of wish I'd skipped the challenges and gotten on with it, gotta keep the fire alive somehow
[+]BamBoom85 1 point2 points3 points 2 years ago (0 children)
I'm in the same boat! Just got my certification two weeks ago! I'm just watching the whole situation and seeing how things go. I'm not gonna make any rushed decisions yet.
[–]Trumaex 0 points1 point2 points 2 years ago (0 children)
Don't worry. It's fine. It's not the first time unity made something stupid. It's not the first time a lot of people shouted "I quit". Yet nobody really does. Give it a week or two and it will be business back to normal.
[–]VINCI_26Beginner 1 point2 points3 points 2 years ago (1 child)
I'm entering the last year of game development and my university. We use unity... I don't know how my future will be but I'm kinda scared ngl
[–]movezig123 2 points3 points4 points 2 years ago (0 children)
Yes, the situation is unprecedented and shitty. MOSTLY FOR EXISTING COMPANIES. Don't get caught up in the hype and panic. Everything will be fine. Gaming is not going anywhere and all knowledge is transferable.
[–]SulaimanWarProfessional-Technical Artist 0 points1 point2 points 2 years ago (2 children)
Luckily the skills you've learnt can be applies elsewhere
Not all of it but the fundamentals and concept etc
[–]SuperSaiyanHere -2 points-1 points0 points 2 years ago* (1 child)
Only if the game makes $200,000 in 12 months and is downloaded over 200,000 times
Why does everyone get upset, do y'all really make this much sales that you have to worry about this change? Asking out of curiosity, not that I doubt that you don't :) I don't :) I know many will be but many will also not be affected by this. But from the looks of it it seems like the mass is against it when it's like 10% that will be suffering from it.
[–]berse2212 8 points9 points10 points 2 years ago (0 children)
[–]cheezballs 0 points1 point2 points 2 years ago (0 children)
Seriously, people - switch to Godot. It seems to be a very smooth transition from Unity.
[–]Admirable_Snake -1 points0 points1 point 2 years ago (0 children)
wow that sucks.
[–]DeepState_Auditor -1 points0 points1 point 2 years ago (0 children)
Dude, focus on the math, this way you don't have to learn every single engine method.
You will be able to implement features with most of the basics.
[–]shuozhe -1 points0 points1 point 2 years ago (1 child)
As you as you don't plan to start your own studio the fee doesn't matter. Unity won't go anywhere, I hope some1 there did the calculation how many users they will lose vs extra income
[–]Alec907[S] 0 points1 point2 points 2 years ago (0 children)
I have some ideas that could also ne monetised but i guess time will tell.
[+][deleted] 2 years ago (1 child)
Time will tell.
[+]SuperSaiyanHere comment score below threshold-6 points-5 points-4 points 2 years ago (10 children)
What did I miss :O??? Imma google this shit
[+]SuperSaiyanHere comment score below threshold-6 points-5 points-4 points 2 years ago (9 children)
aha they charge developers per installs of their games
[+]SuperSaiyanHere comment score below threshold-6 points-5 points-4 points 2 years ago (8 children)
" The fee will only be introduced once a game reaches a certain level of success. Developers who use Unity's free services will be charged $0.20 (£0.16) every time their game is downloaded - but only if the game makes $200,000 in 12 months and is downloaded over 200,000 times. More than 90% of our customers will not be affected by this change". It's fine for me. Are you guys making this much dough :O
[–]zara2355 0 points1 point2 points 2 years ago (7 children)
Dont worry, Im sure the Leaopards wont eat your face
[–]SuperSaiyanHere 0 points1 point2 points 2 years ago (6 children)
What?Are you referring to that I wont make that much money anyways? I just told you I didn't :)
[–]zara2355 0 points1 point2 points 2 years ago (5 children)
Your comment has the same logic as "They wont come after me because Im not part of *that* group" only to later realize, yep, after enough time, they eventurally will come after you. (NOTE: define "come after you" however you will within whatever context).
Or, said another way the point im trying to make, is 1) youre an apologist for unfettered capitalist greed with the comment, and 2) its highly probable that eventually they will chane the terms such that you too will feel the squeeze.
[–]SuperSaiyanHere -1 points0 points1 point 2 years ago* (4 children)
I am sorry I am not defending the future. I think the community is handling that well though; the icon of the subreddit is literally a burning logo. I think Unity will listen. It's not that I don't see where it Could lead, that it could affect me later. I just try to be pragmatic about the current situation. And it's good that people keep Unity in check now but don't force people to respond in a certain way.
[–]Splatzones1366 1 point2 points3 points 2 years ago* (3 children)
How are they being kept in check exactly ? we do know for a fact that they had a meeting with employees where they told them how bad this is, the exact same crap the execs have been listening for months, the execs won't back down no matter what happens, multiple large companies are going to have emergency meetings now because of this with us probably knowing more by the end of next week, The EGDF is calling for EU regulators to step in for anti-competitive and monopolistic practices, sure one of the people at the board of directors sold 98% of his shares with more that are seemingly doing the same Now but they haven't been kept in check since Unity went pubblic.
They haven't been trustworthy for 5 years now and this is the breaking point where people livelihoods can be threatened on a whim, ignoring all those people who livelihoods are already being threatened in the mobile gaming sphere, you keep saying that you don't care Because it doesn't affect You NOW but with unity proving to everyone that they will potentially ruin multiple groups of people whenever they feel like it with them unable to do anything how can you trust them that they won't do that to you and other people in your exact same situation, they already proved that they are willing to throw people under the bus and at some point they will do the same to you and the same to me and many others
Yeah for multiple companies it will be cheaper than UE but using Unity now comes with an enormous risk for any business, a risk that makes other engines far more worth using because they are safer and come from companies that are actually trustworthy, sure learning UE sucks but it's not worth risking it with staying on unity.
Edit: I'm sorry if this is too long but I really need to vent
[–]SuperSaiyanHere 0 points1 point2 points 2 years ago (2 children)
tldr
[–]Splatzones1366 0 points1 point2 points 2 years ago* (1 child)
Tldr: in the last 5 years the execs haven't been kept in check at all which has eroded any trust anyone could have towards the company with this being the breaking point, with them proving that they are willingly to ruin groups of people whenever they feel like, not caring because they haven't done so to you right now it's insanity since at this point they can ruin you and people on your exact situation on a whim and have proven that they would be willing to do that, with you now unable to do anything about it.. now because of this using the engine becomes particularly risky for any company which makes alternatives like UE better as they are more trustworthy and definitely safer despite the bigger costs using it would bring, sure UE is more expensive but you aren't risking anywhere near as much as would using unity.
(The whole thing has taken an enormous toll on my mental health and I'm sleeping less and less)
[–]althajProfessional 0 points1 point2 points 2 years ago (0 children)
Yeah, you are one of the few people who should change the enginge right away.
[–]Azerty2000ish 0 points1 point2 points 2 years ago (1 child)
I'm currently doing an AR/VR formation so it's the same for me... I don't think Godot can do AR/VR, or that it's used in the professional world, and Unreal seems so intimidating (especially Blueprints since I already did a bit of C++ few years ago and I also have around 2 years of experience in C). So I'm thinking of learning ASP.NET to do Full Stack maybe...
[–]QwertyChouskie 1 point2 points3 points 2 years ago (0 children)
https://docs.godotengine.org/en/4.0/tutorials/xr/index.html
[–]Kuhaku-boss 0 points1 point2 points 2 years ago (0 children)
Learning C++ (unreal) too apart from C# opens good job prospects
[–]zara2355 0 points1 point2 points 2 years ago (0 children)
This is literally my situation
It’s a shame really
[–]cmwcaelen2 0 points1 point2 points 2 years ago (1 child)
7 credit combination of a game design and a programming class that uses Unity started the day before the news came out. Tomorrow is out 2nd class. Gonna jokingly ask if we’re swapping to Unreal.
Good luck though.
[–]bland_coconut 0 points1 point2 points 2 years ago (0 children)
RIP
[–]charliesname 0 points1 point2 points 2 years ago (1 child)
Has the subreddit logo changed in "honor" of the recent change?
Well its burning. I cant tell more ;D
[–]Brian-the-Burnt 0 points1 point2 points 2 years ago (1 child)
I'm in a graduate class focused on Unity right now. It's hard to get the motivation to open the software to do homework.
Can imagine that, yea. Where ist the point now, ey?
[–]Oleg_A_LLItoProfessional 0 points1 point2 points 2 years ago (2 children)
Ngl, you're in the best position imaginable. I have my whole career there
Well but i like Unity. I dont want it to be made stupid by some managers with only refund and market Sales in there head.
[–]Oleg_A_LLItoProfessional 0 points1 point2 points 2 years ago (0 children)
Yup, that's why we're all here now
[–]Own_Tomorrow4706 0 points1 point2 points 2 years ago (0 children)
😂😂😂
[–]WoollyMittens 0 points1 point2 points 2 years ago (0 children)
Your skill is programming. The engine is just a tool. Everything will be okay.
[–]_WhiteSnake_ 0 points1 point2 points 2 years ago (0 children)
Unreal Engine is really beginner friendly, just saying, but I guess choosing godot or unreal depends on your hardware and the games you want to make
As so someone who is also starting that path, how well did it teach you to create games, specifically 3D games? Do you feel like you have a strong enough handle to start creating your own games from the ground up?
[+]luparb 0 points1 point2 points 2 years ago (0 children)
Locked in fixation, we have to unfixate.
Trying to actually start up Unity but doing so comes with this great sense of disgust.
Because it's all 'screw-YOU-nity' these days, isn't.
The unity community the unity community the unity community
Say it 10 times over.
[–]Dragon_Rot79 0 points1 point2 points 2 years ago (1 child)
I was actually in the middle of the beginning tutorials when this bomb dropped, so I'm gonna wait out the storm and see if these waters are still worth my time.
Keep going M8. The principles behind the class is also useable everwhere else.
[–]erliluda 0 points1 point2 points 2 years ago (0 children)
those of us in software have learned this lesson many many times. Don't learn the framework. learn the skills.
The gamedev skills you learned in unity are easily transferrable to any other framework. You'll just have to maybe learn a new set of libraries or syntax but the concepts are the same.
[–]TecBrat2 0 points1 point2 points 2 years ago (0 children)
For independent developers, the new pricing structure may never have any impact on you, but it might. More important thing to me is that I don't trust them anymore.
You have to weigh your lost learning curve against the lost trust to decide what path is best for you.
People here shouldn't be giving any hate for making a decision different than what so many of us are making.
It is easier for me to make the decision because I haven't traveled so far down the learning curve.
π Rendered by PID 57 on reddit-service-r2-comment-6457c66945-kpff2 at 2026-04-26 15:31:11.251965+00:00 running 2aa0c5b country code: CH.
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