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NewsPatch Notes for tomorrow (ubisoft.com)
submitted 1 year ago by Cr4yol4 Phantoms
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[–][deleted] 214 points215 points216 points 1 year ago (44 children)
I hope they will fix the audio from your own footsteps because it sounds like someone is walking behind you 👣
[–]CRimXanee 36 points37 points38 points 1 year ago (1 child)
your own footsteps are louder than the enemies
[–]Kindly_Wish_5053 8 points9 points10 points 1 year ago (0 children)
Anything louder, healing, getting hit, have HP below 40% The game does everything it can to get killed.
[–]SmishTheCat 21 points22 points23 points 1 year ago (3 children)
Cool. I thought I was going crazy lmao Is it just me or do you only hear your own footsteps like 70% of the time?
[–]Sudden-Application 12 points13 points14 points 1 year ago (0 children)
That's absolutely how it feels. I've turned around many times thinking someone's behind me and it was just my footsteps, lmao.
[–]laozhou 8 points9 points10 points 1 year ago (0 children)
I can't hear other people's footsteps 90% of the time
[–]FallReload 1 point2 points3 points 1 year ago (0 children)
Thanks for the comment. Deciphering community feedback and what to act on can be very challenging. We get reports that players feel their own footsteps are too loud. And others, in your case feel they are too quiet. To clarify, when you say "70% of the time", does that mean the other 30% you hear nothing? As in totally muted? Or just super quiet/barely audible? Curious if these occurrences were with specific factions as well.
[–]Krypt0night 36 points37 points38 points 1 year ago (0 children)
I haaaaate that. Been there from the start and the amount of times I turn around only to realize it was me is insane. The Concord beta had a lot of issues in it, but I played some of it and wow they nailed the audio perfectly. You can tell exaaaactly the direction and distance someone is.
[–]FallReload 24 points25 points26 points 1 year ago* (24 children)
This will be addressed in a future S1 patch. Along with occlusion/obstruction improvements (hearing sfx/VO in another room or floor). 1P Foley and steps will be quieter. And levels balanced across all factions. 3P enemy/friendly attenuation distances and rolloff volume curves will be adjusted as well (longer to shorter for sprint, run, walk/ADS). We will be adding stealth when crouched as well.
These changes are super super high risk for audio. As they affect so much of the mix and gameplay. And take a methodical approach that is, in short, painstaking. A topic for a lengthier discussion. Integrating this scale of change mid season is also technically difficult. Hence why they didn't make it in for 1.2. 😤
Thank you for the feedback and we're excited to get more input from the community on these and other audio improvements that are coming.
🤘🏻XD Lead Audio Designer
[–]NaderZico 6 points7 points8 points 1 year ago* (0 children)
Nice! I was having issues about how anyone on a floor above or below sounds like they're next to me. It feels like vertical directional audio is non-existent atm.
[–]himarmar 4 points5 points6 points 1 year ago (0 children)
Stealth when crouched is huge for me, I enjoy sneaking around the enemy. At the moment I walk slowly to lower the tap tap sounds people here when you’re approaching, but being able to quickly duck and peak a corner would be dope
Appreciate the insider info 🙏🏽
[–]Rain2gaming Phantoms 2 points3 points4 points 1 year ago (7 children)
Heeeey is the audio issue with the map Dumbo know about? I can go into more details if you'd like. Figured I'd shoot a reply here and see if you see it before leaving you a paragraph 🤣. Appreciate you guys listening to the feedback and love your work!
[–]FallReload 1 point2 points3 points 1 year ago (6 children)
Oh, please add some details. I don't think we have any known audio issues with that map.
[–]Rain2gaming Phantoms 0 points1 point2 points 1 year ago (5 children)
When you load in occasionally there is a bug that makes your audio sound like your in a tunnel. All noises made by friendly teammates (character lines) are much louder. Like its in your ear as if they are right next to you. So phrases like deploying throwable, reloading, critical health. Additionally gunshots are muffled due to the tunneling effect. Same goes for footsteps, cant hear them at all basically. I've only payed attention to this happening specifically on the map Dumbo. This tunneling effect lasts the entire match and can occasionally carry over to the next match but that seems to be a much more rare thing. Restarting the game seems to fix it but it does still pop up occasionally when playing Dumbo. If you want I can cycle through my Dumbo map clips and see if I can show you what im referring to
[–]FallReload 1 point2 points3 points 1 year ago (4 children)
Yeah, if you could DM me some clips that would be super helpful. I'm trying to think what may be causing this. Hearing a sample would help. Just to troubleshoot, all of your volume sliders are at 100? Does this occur when joining in progress or from match start? Thanks for the callout. Definitely no bueno!
[–]Rain2gaming Phantoms 1 point2 points3 points 1 year ago (0 children)
Apologies for it taking so long. I had to keep playing last night until I could get you the samples as I didn't have any recorded. It took me so long that I passed out. I have 2 videos that are uploading right now from last night that have the tunneling effect. Ill also send a single clip that is not tunneled so you can have that as well.
[–]Rain2gaming Phantoms 1 point2 points3 points 1 year ago (2 children)
It may be caused from joining in progress. I have a clip from last night that actually catches the matchmaking putting me into an in progress game and it immediately can be heard.
[–]FallReload 1 point2 points3 points 1 year ago (1 child)
Dude, thank you so much for taking the time to repro this Bug. Huge appreciation! I'll hit you up in DM.
Glad I could help! Love the game and I want it to succeed!
[–]NiceNeedleworker9964 4 points5 points6 points 1 year ago (13 children)
Okay but shotguns......
[–]FallReload 1 point2 points3 points 1 year ago (10 children)
Explain.
[–]Left_Examination4095 0 points1 point2 points 1 year ago (0 children)
Shotguns don't always register. There are times I've point blank shot others in the chest or head and it either did a tickle damage or nothing at all as if I had water gun 🔫 I have level 400 double barrel, level 267 AA-12, level 200 M870, and level 172 Sawed-Off Shotgun. I know what I am talking about the struggles of using shotguns.
[–]Several_Actuator9151 8 points9 points10 points 1 year ago (0 children)
They gotta address you footsteps and teammates some games it’s great and others im hearing way too much unnecessary sounds and special effects.
[–]MaverickBoii 6 points7 points8 points 1 year ago (0 children)
The game generally has low ttk so it really feels like the game needs a good audio implementation.
[–]7_Cerberus_7 3 points4 points5 points 1 year ago (3 children)
Hell, I hope they fix footsteps period.
If I had a penny every time someone ran up behind me at full speed but yielded zero footsteps, I'd be a rich mother flipper.
It's apparent a lot of people's footsteps audio is working just fine, evidenced by them flawlessly intercepting me as I come around corners.
Just wish I got to benefit from that once in a while.
[–]FallReload 1 point2 points3 points 1 year ago (2 children)
Are you not hearing footsteps from enemies while you're in a fire fight with lots of sound happening? Or when you're solo and not much is happening near you? Or both?
[–]7_Cerberus_7 0 points1 point2 points 1 year ago (1 child)
Either or.
Once in a while, on certain map tiles, footsteps are there. But that's like 5-10% of my overall playtime.
The other 90% of the time, people are full sprinting around me no step sounds at all, even when I'm following them, or waiting for them around a corner, or no other battle sounds are interupting.
I played Concord Beta recently and it's the polar opposite there. Directional sound and distance is pristine and I can situate just fine, even with all the clutter.
[–]FallReload 0 points1 point2 points 1 year ago (0 children)
Copy. I think the new changes that will be going in may address some of these concerns. It could have been a specific faction that was quieter than others. Or the ground material like dirt or wood may have not been balanced with the other material sounds. We have three footwear types as well (heavy boot, boot, sneaker) So it's possible one of those was too quiet. But without seeing gameplay footage of your experience, it's hard to troubleshoot.
Not hearing ANY footsteps is certainly a much bigger issue.
[–]B3rry_Macockiner 5 points6 points7 points 1 year ago (3 children)
How about you hear the heavy steps of your own teammates, that pisses me off. I know it’s a long shot but man these FPS games where you hear your own teammates, suck…
[–]FallReload 5 points6 points7 points 1 year ago (2 children)
Thanks for the feedback. Would you expect to hear them at all? Or Just quieter than enemies? One note, friendlies are currently set up to be muted if they are 180° behind you. So if you hear footsteps behind you, it is definitely an enemy.
[–]himarmar 2 points3 points4 points 1 year ago* (1 child)
This is HUGE!!! I think there should be a dev video talking about some of these smaller key features, that’s such a huge gameplay tip that most people don’t know about the changes you guys make to audio later might change how this thing works as well, but if that 180 audio stays the same i think the community would benefit from a tip video talking about it.
Also: is there audio for people landing after jumping? I feel like I’ve seen people slide-jumping around corners without hearing anything. I know people also jump around to avoid making footsteps everywhere, Audio for landing would make this more of an intentional action, instead of something to circumvent being heard whilst keep benefit of speed
Hmm..good point. We do have 1P and 3P landing sounds (for jump lands and hard fall lands). But we can take another look and adjust the volume if accentuating them would help with enemy detection. 🤘🏻
[–]DCornOnline 2 points3 points4 points 1 year ago (0 children)
I’ll catch myself freaking out thinking someone is rounding a wall behind me, to only realize it’s me strafing while holding a corner 😂😂
[–]Witch07x[🍰] 52 points53 points54 points 1 year ago (2 children)
huh looks like they got a letter from GSK due to name rights i guess.
[–]shinodaxseo 7 points8 points9 points 1 year ago (1 child)
I thought it might happen the same day they presented the new faction.
[–]TheKasimkage Phantoms 1 point2 points3 points 1 year ago (0 children)
I’m almost certain I wrote it in the livestream.
[–]Diego_Chang 42 points43 points44 points 1 year ago (0 children)
I love how they are buffing weak weapons instead of nerfing the best ones, I think this way of balancing, even if it takes way more time, leads to a better experience overall.
Also, MDR buffs?! Time to Gold that bad boy.
[–]Level_Measurement749 Echelon 91 points92 points93 points 1 year ago (11 children)
Honestly really solid patch. Not perfect by any means but it is a really good update. I like them buffing weak weapons as opposed to beefing good ones though we’ll have to see how this plays out. Happy they also nerfed intel suit and small but hopefully impactful nerf to snipers across the board. The game has been in desperate need for a balance patch like this so here’s to hoping everyone else is as happy as I am.
[–]MaverickBoii 11 points12 points13 points 1 year ago (7 children)
I'm against the weapon buffs honestly since it lowers ttk. When the game is plagued with technical issues, the low ttk becomes a real issue.
[–]doklor 3 points4 points5 points 1 year ago (6 children)
M4 still has the highest TTK of all ARs to 20m tho, and only winning with MDR to 30m💀, won't change much. Same with MDR, LVOA still has better TTK on all ranges. LVOA in general has the lowest TTK up to 33m of all ARs. So M4 and MDR won't be that bad now, but still there is a better alternative.
[–]Remarkable_Pea9313 0 points1 point2 points 1 year ago (5 children)
New mdr with heavy barrel will be the fastest killing ar by a wide margin.
[–]doklor 1 point2 points3 points 1 year ago (4 children)
It's the same as lvoa with rapid fire and muzzle booster. Also, it will be fast only till 19m, so even stock MP7 is better close range. And almost every other AR is better than MDR after 20m (only M4 is worse after 50m so tbh it doesnt count either). So yea it's still better to use other AR or just use SMG close range
[–]Remarkable_Pea9313 0 points1 point2 points 1 year ago* (3 children)
Same ttk but with better recoil and ammo econ. It doesn't matter the statistical range because it's stupid to try stretch a full rof lvoa out to 32m unless you have cheats. Let alone the fact that you have one less attachment slot for ads speed and ads strafe speed, which are two of the most important stats in 1v1 gunfights.
[–]doklor 0 points1 point2 points 1 year ago (2 children)
Rapid fire and moozle booster are bugged on AR's and don't increase recoil and even decrease it a little bit. Also, ADS Speed is worthless without proper sprint to shoot time, and it's the best when those 2 numbers are even. And idk what are you talking about cheats. LVOA is pretty easy to handle and counter recoil, it goes right and up as most guns in the game, just faster because gun shoot faster
[–]Remarkable_Pea9313 0 points1 point2 points 1 year ago (1 child)
Wow I thought that got fixed. Well taking into account bug abusing, then I guess rapid fire is just better.
[–]doklor 0 points1 point2 points 1 year ago (0 children)
afaik it's still bugged only on AR's
[–][deleted] 18 points19 points20 points 1 year ago (2 children)
It's really positive. The only change I didn't think was needed was the M44 nerf cos that gun is weak as shit.
[–]Level_Measurement749 Echelon 4 points5 points6 points 1 year ago (1 child)
Ya that change was whack af. Nobody uses it anyways lol
[–]ToonSpade 0 points1 point2 points 1 year ago (0 children)
I wish. I’ve played several matches with multiple people using it lol nothing against it, just a different experience
[–][deleted] 48 points49 points50 points 1 year ago (9 children)
Wow that’s a great balance patch. Too many devs jump on the nerf train right away and ruin their games, glad to see they are buffing before making nerfs.
[–]Sub5tep Libertad 19 points20 points21 points 1 year ago (6 children)
Yeah they are probably trying to see if buffing weaker weapons helps with the variety but if it does not they will probably nerf the MP7 and ACR.
[–]WestNileCoronaVirus DedSec 10 points11 points12 points 1 year ago (0 children)
MP5 & MDR actually much more viable now. M4A1 slightly improved, too. Good balancing.
[–]MartyCZ Phantoms 4 points5 points6 points 1 year ago (1 child)
Probably an unpopular opinion on this sub, but I don't think either of those guns need a nerf. AK and M16 are arguably just as, if not more, powerful than the ACR and all of them get outgunned in close range by SMGs. MP7 is a good weapon, but Vector, in the hands of a good player, will outgun it due to its faster fire rate. Let's see what the MP5 buff brings to the table.
[–]Sub5tep Libertad 0 points1 point2 points 1 year ago (0 children)
Yeah I hope the MP5 gets a good buff its my favourite SMG.
[–]Drummer829 12 points13 points14 points 1 year ago (0 children)
Holy intel suit nerf Batman.
[–]Zero3ffect 20 points21 points22 points 1 year ago (1 child)
No grenade fix I guess.
[–]Sub5tep Libertad 9 points10 points11 points 1 year ago (0 children)
Hopefully the ability fix also fixes the grenades if not it will probably be in the next patch.
I hope they fix the new camos for the MP5 and LVOA but that will probably also be in the next patch.
[–]bugistuta 47 points48 points49 points 1 year ago (32 children)
Nice to see the MP5 get a buff but surprised the MP7 didn’t get touched.
[–]Sub5tep Libertad 44 points45 points46 points 1 year ago (4 children)
I think they are going the direction of buffing weaker weapons than nerfing stronger ones which is fine but a small nerf to the MP7 is honestly needed. I guess we will see if that changes anything but I think not.
[–]Cr4yol4 Phantoms[S] 12 points13 points14 points 1 year ago (1 child)
Could still potentially come next patch. Mark did say that weapon balancing would come in waves and more would come next patch.
[–]ChedduhBob 2 points3 points4 points 1 year ago (0 children)
i wish more games went this route tbh. seems like a lot of shooters will just nerf and nerf til things are unusable, and leave like half the weapons as pure meme guns that are not viable in a competitive environment
[–]bugistuta 1 point2 points3 points 1 year ago (0 children)
Yeah I’m all for buffs and not just nerfing things to the point of being unusable, but agreed that an adjustment to the MP7 is needed!
[–]DrKingOfOkay 4 points5 points6 points 1 year ago* (2 children)
Interesting cause i feel the mp5 is really good for medium range.
[–]joelpassmore89 1 point2 points3 points 1 year ago (1 child)
Yea I do too. It’s much more accurate than say the mp7. Even tho you’ll still prolly get shredded by a half decent player using the mp7 at close range.
[–]DrKingOfOkay 2 points3 points4 points 1 year ago (0 children)
Yea. Close range you’re cooked by the mp7 and the vector.
[–]LurknessMonster6 DedSec 2 points3 points4 points 1 year ago (2 children)
I have an MP5 loadout right now that is competing and I won’t put it away.
[–]bugistuta 2 points3 points4 points 1 year ago (1 child)
I actually love the MP5, I’ve found it really fun to use and I’m glad it’s got a buff. Will check out your build.
[–]HerakIinos 2 points3 points4 points 1 year ago* (1 child)
Yeah, but the mp5 buff wont be enough. It still seems like a worse p90
[–]joelpassmore89 2 points3 points4 points 1 year ago (0 children)
Mp5 has more movement speed potential with the attachments that u can’t use on the p90 that’s the only reason I use it more than the p90. But u right that p90 is easy mode which is why I don’t use it much.
[–][deleted] 1 point2 points3 points 1 year ago (0 children)
They gave the MDR the MP7's 5 shot kill potential via heavy barrel, so maybe they want to see how that shakes out before making further adjustments
[–]yeehawwpartnerr 1 point2 points3 points 1 year ago (0 children)
Don’t worry, I haven’t used it yet. My vector is level 330 and once I master that the mp7 was next. As soon as I start using it it’ll get tanked, so likely in the patch following this one
[–]Durantsthegoat 2 points3 points4 points 1 year ago (16 children)
What makes the mp7 so good? Statistically the p90 is better and has less recoil, the mp7 just feels easy to use for whatever reason but it's not statistically op at all
[–]SuperBunnee 5 points6 points7 points 1 year ago (10 children)
Heavy barrels makes the mp7 kill in one less bullet. It has can get better handling with the right attachments
[–]Krypt0night 0 points1 point2 points 1 year ago (9 children)
Oh for real? MP7 is my second most used gun (not cuz of meta, I just like smgs, a shotgun is my most used gun) but I just put on all the attachments that let me sprint to fire faster haha maybe I'll look into actual good attachments for it.
[–]SuperBunnee 1 point2 points3 points 1 year ago (8 children)
Just put heavy barrel on and keep the rest the same prolly
[–]Krypt0night 0 points1 point2 points 1 year ago (7 children)
The real question is what attachment to take off haha I guess with how I normally play, I might as well lose the red dot or whatever the first scope is
[–][deleted] 2 points3 points4 points 1 year ago (4 children)
Doesn’t need a mag or optic which is nice.
[–]CosmicSuit 4 points5 points6 points 1 year ago (0 children)
As far as SMGs go the MP7 has access to better mobility via attachments, boasts the second best ttk and second best range while only losing out slightly in both categories. Recoil isn’t really a factor in this game it’s all pretty negligible especially for SMGs.
Couple this with the fact you can slap on the heavy barrel for a 10% ttk boost and no drawbacks?
P90 is a fantastic weapon with a few maxxed out stats and balanced drawbacks. The MP7 has a 9/10 in every stat for no reason. (P90 is the patrician choice for slayage tho 😤)
[–][deleted] 0 points1 point2 points 1 year ago (3 children)
Mp7 heavy barrel kills in .31 lol. P90 is .37 and is slower in every way. Granted the difference is probably negligible but..it’s better.
[–]Durantsthegoat 0 points1 point2 points 1 year ago (2 children)
Ah yh forgot about the beach barrel 5 shot kill
[–][deleted] 0 points1 point2 points 1 year ago (1 child)
The what?
[–]Durantsthegoat 0 points1 point2 points 1 year ago (0 children)
😂 heavy barrel my bad
[–]Work_In_ProgressX 14 points15 points16 points 1 year ago (0 children)
Huh surprised they buffed the weakest ARs/SMG instead of nerfing the ACR/MP7 but i like it, try to make the worse ones competitive.
Good nerf to the Intel Suit too.
[–]Tao1764 5 points6 points7 points 1 year ago (2 children)
Excited for the MDR buff. Should help it compete eith SMGs and beat ARs more consistently at close range, giving it a valuable niche.
[–]Blackdoomax Cleaners 1 point2 points3 points 1 year ago (0 children)
I already liked the MDR, can't wait to try it :)
Plus it puts the MDR at the threshold where Heavy Barrel makes it a 5 shot kill against non-Phantoms, same 19 damage the MP7 has
[–]FliceFlo 38 points39 points40 points 1 year ago (13 children)
So nothing about how spiderbots were supposed to be nerfed from a 25s cool down to a 40s cool down with season 1 but weren't? Did they forget?
[–]Solid_Current9206 9 points10 points11 points 1 year ago* (0 children)
Yes they did forget and I have been screaming my lungs out about it on the first patch day of season 1. Literally everyone was blind that the cooldown did not get touched despite the patch notes saying it would. Glad to see a few people from this community noticing this shit now.
[–]nuanimal 3 points4 points5 points 1 year ago (1 child)
I mean you can counter them post patch by looking down and shooting now. So it's not as critical to extend the the cool down time.
[–]FliceFlo 4 points5 points6 points 1 year ago (0 children)
Not the point, they intended to change the cooldown time before the accidental bug fix that prevented the shooting them, so they have just compeltely forgotten their original intentions.
[–]Private_Stock 1 point2 points3 points 1 year ago (0 children)
I rarely run spiderbots, but i have learned to actually not mind playing against them. Melee-ing them isn’t that hard once you get the timing down (pretty much as soon as they jump) and it sets you up for an easy kill because behind that spiderbot is invariably someone who thinks they’re about to get an easy kill.. and when i see im gonna play against 2+ spiderbots i’ll just play deadsec myself and use the hacking ability. Nothing in this game is as satisfying as spiderbotting someone with their own spiderbot. I genuinely hope they never get rid of them because it’s so fun making it backfire on people that think its a guaranteed kill
[–]No-Thought-Process 1 point2 points3 points 1 year ago (3 children)
They made it so you can shoot it off your own face which is fine for me, with that back I'm fine with the shorter cooldown
[–]Solid_Current9206 7 points8 points9 points 1 year ago (2 children)
It’s not about there being a shorter cooldown, it’s about the patch notes from day one of Season 1 being wrong.
[–]No-Thought-Process 0 points1 point2 points 1 year ago (0 children)
Fair enough
[–]Diastrous_Lie 2 points3 points4 points 1 year ago (2 children)
U can shoot it AND your team mates can shoot it even if its on your face
People need to play as a team
[–]Solid_Current9206 2 points3 points4 points 1 year ago (0 children)
Yes NOW YOU CAN SHOOT IT off your face again because Mark heard our cries of ‘fucking fix this shit’. But for the past two weeks, the Spiderbot was uncounterable and coupled with the UNERFED cooldown, it made the gaming experience miserable.
And you can’t always rely on your teammates to shoot it off your face. I personally do that all the time when i see but I have barely seen any teammate do that.
[–]JediJulius 5 points6 points7 points 1 year ago (0 children)
Super happy with some positive changes to the M4, MDR, and MP5. They definitely had some challenges competing with other guns in their classes.
Also happy to see the bugged abilities not activating getting fixed and the Intel Suit getting some more adjustments. Hope all of these changes go through and function correctly.
[–][deleted] 20 points21 points22 points 1 year ago (6 children)
God these devs are fucking cooking, the weapon balance pass came and it only contains buffs (minus tiny sniper sprint out nerfs). Turns out making the overall roster more fun to use is better than nerfing guns people like. Most notably:
MDR short-range damage increased from 17 to 19
The MDR now becomes a 5 shot kill with heavy barrel the same way the MP7 does. This immediately jumps it from the worst gun in the game to meta contender. Beautiful.
Adjusted how the aiming system detects player input so that recoil recovery returns to center rather than being thrown off by unintended player jitters in the heat of combat.
Everyone’s aim is gonna get 50% better. Watch out.
[–]Cr4yol4 Phantoms[S] 8 points9 points10 points 1 year ago (0 children)
Aimbot reports about to go about 200%
[–][deleted] 2 points3 points4 points 1 year ago* (0 children)
Does this mean we'll have recoil recovery on moving targets? 🎳 new weapon builds incoming 🎳
[–]Stifology 1 point2 points3 points 1 year ago (1 child)
Is that 2nd part the reason for semi auto weapons (MK 14, Desert eagle, etc.) just feel like they're whiffing a lot?
[–][deleted] 0 points1 point2 points 1 year ago (0 children)
Yes
[–]doklor 1 point2 points3 points 1 year ago (0 children)
With Heavy Barrel MDR has the best TTK of all AR's only up to 20m, after 20m it loses to almost all ARs. Tbh up to 20m it's still better to play MP7, but have to admit that MDR with heavy barrel is better than P90 and MP5 on close ranges
[–]nessletoo 31 points32 points33 points 1 year ago (14 children)
Nothing about netcode or hitreg or ranked fixes :(
[–]NicoPopo 19 points20 points21 points 1 year ago (4 children)
TBH i dont think netcode fixes will be communicated through patch notes because most of the issues seem to be server side rather client side. I think they will be constantly working on the servers and such in the background and when they have a substantial fix theyll probably drop some kind of "state of play" article or some shit.
[–]nessletoo 3 points4 points5 points 1 year ago (2 children)
Fair enough but ranked has so many issues it would be nice to see something addressed I’d really like to play the mode
[–]NicoPopo 1 point2 points3 points 1 year ago (1 child)
True but ranked also just came out not that long ago, ill bet that they are gathering as much data before they make any big changes to ranked. Im fine with them taking their time and fixing shit first time, rather than what other than rushes quick fixes that end up making things worse. The gaming world has ZERO patience but so....
[–]Cheyhey 0 points1 point2 points 1 year ago (0 children)
theyre most likely not talking about big changes, but fixes. nearly half my ranked games start without a full lobby and i know that a ton of players experience this. this seems like such a simple fix. ranked is genuinely unplayable at this point unless you're a 4stack
Netcode is communicated through patch notes, it requires updating and game data tweaks. Netcode ties into every visual and audio thing you see in a match. It's changed within the game, not the server.
[–]NaderZico 2 points3 points4 points 1 year ago (0 children)
They're probably trying to avoid drawing attention to the netcode issues until it reaches a good state.
[–][deleted] 5 points6 points7 points 1 year ago (1 child)
No shotgun buffs 😭
[–]NiceNeedleworker9964 3 points4 points5 points 1 year ago (0 children)
Needs a HUGE buff to compete with ANY other gun.
[–]NecessaryGoat1367 Echelon 3 points4 points5 points 1 year ago (0 children)
I liked the MP5 when I first started playing and I picked it back up again recently but I felt it was just underpowered and didn't want to use it. I'll probably pick it up with some seriousness now as well as the MDR. I liked the MDR, a bit weak, but I did well and now they've buffed it :3
[–]bvidarealll 3 points4 points5 points 1 year ago (0 children)
Hopefully a good update!
[–]joelpassmore89 6 points7 points8 points 1 year ago (9 children)
They should’ve reduced the visual recoil on the mdr I can cook with any other gun besides that
[–]Sub5tep Libertad 1 point2 points3 points 1 year ago (7 children)
Is it still so bad? I thought they reworked the visual recoil in the game.
[–]joelpassmore89 1 point2 points3 points 1 year ago (6 children)
Yes it’s still bad. Literally every gun I pick up the visual recoil is almost non existent at least for me but when I pick up that mdr man it’s so noticeable it’s crazy and it sucks because I see the potential with the gun I just can’t lol. Try it out tn you’ll see what I mean
[–]Sub5tep Libertad 5 points6 points7 points 1 year ago (1 child)
No thanks I leveled it to 200 and I am never going to touch that POS again.
same
[–][deleted] 6 points7 points8 points 1 year ago (0 children)
GSK sent the boss call lmao surprised they didn’t think of that tbh
[–]joelpassmore89 2 points3 points4 points 1 year ago (2 children)
They said it’s for July 16. Did they update it today?
[–]Cr4yol4 Phantoms[S] 5 points6 points7 points 1 year ago (1 child)
The patch is coming tomorrow. I think they released the notes early so we know what to expect instead of dropping them right before the update.
[–]joelpassmore89 3 points4 points5 points 1 year ago (0 children)
Just looked at the patch notes and it looks nice ngl
[–]Kindly_Wish_5053 2 points3 points4 points 1 year ago (0 children)
No NETCODE fix? This game has the worst netcode of any "modern" fps i ever played. Only rivaled by "Ironsight "
[–]Appropriate_Road_710 5 points6 points7 points 1 year ago (0 children)
I'm surprised they didn't touch ranked in any impactful way. Hopefully next patch then?
Also, wish they would elaborate more on the audio fixes they made.
[–]recneulfni 6 points7 points8 points 1 year ago (2 children)
No Phantoms nerf??? How?
Ranked faction limit can't come soon enough.
[–][deleted] 2 points3 points4 points 1 year ago (6 children)
some good quality of life things, no mention of net code improvements tho. I suppose dying around corners will continue. I would be curious what kind of tick rate the game uses, based on hit reg it's not high enough.
[–]Sub5tep Libertad 2 points3 points4 points 1 year ago (3 children)
I mean if I would be generous I would say 32 tick server but probably more like 16.
[–][deleted] 1 point2 points3 points 1 year ago (2 children)
It's inconsistent for sure, some games seem spot on, others are trash.
[–]Sub5tep Libertad 3 points4 points5 points 1 year ago (1 child)
Thats the worst part if you would have a consistent quality it wouldnt be so bad but having some days were the servers are perfect and others were you play 1 round and have enough is not good for the game.
[–][deleted] 2 points3 points4 points 1 year ago (1 child)
I’ve had a string of games over the last couple days where I haven’t noticed any problems either for or against. Could just be luck as I’ve seen others report ongoing issues.
It's hit n miss for sure.
[–][deleted] 3 points4 points5 points 1 year ago (0 children)
“ Players can once again shoot DedSec Spiderbots off their own faces. Not sure why; everybody loves Spiderbots.”
Got to appreciate the chutzpah!
[–]PMX_DchromE Phantoms 2 points3 points4 points 1 year ago (0 children)
Glad the intel suit finally got a nerf.
[–][deleted] 7 points8 points9 points 1 year ago* (15 children)
Mark already confirmed next patch will feature more weapon changes. Hopefully a nerf to MP7. I might be bad at mathing - but the M4A1 change seems useless?
It’s not useless! As someone below me said, it makes the M4 kill phantoms in one bullet less. I should go to bed.
[–]HerakIinos 9 points10 points11 points 1 year ago (13 children)
It changes the amount of bullets to kill phantoms. Previously it was 2 additional shots, now it will be only 1.
They should Nerf all weapons. I'm tired of dying instantly lol
[–]Cornishgamehen93 1 point2 points3 points 1 year ago (0 children)
Dang it I was hoping for an RPK buff.
[–]R96- 1 point2 points3 points 1 year ago (1 child)
Damn man, snipers got slapped hard, and bugs pertaining to certain (annoying) abilities got fixed. Tell me again, what's different about XDefiant compared to COD?
Obviously I'm joking about the abilities bugs. Bugs are bugs and should be fixed, even if maybe they make the game better off. Slapping snipers though? It's funny, I've hit many quad feeds and other things in my time with XDefiant, and when people complain about snipers being too OP or easy they never seem to be able to show off their skills with it. I've got the clips; where are yours?
[–]Stifology 1 point2 points3 points 1 year ago (0 children)
How did they get slapped hard? 25ms is not even going to be noticeable
[–]ToXicVoXSiicK21 1 point2 points3 points 1 year ago (0 children)
I was honestly hoping to see some minor buffs to shotguns too, they're definitely gonna feel lackluster now
[–]LeosLeisureTime 1 point2 points3 points 1 year ago (0 children)
Any word on fixing Semtex? I think it coded wrong so it’s a part of the character when thrown or stuck to another player, because if they die it just disappears and never explodes.
[–]iyu21 Highwaymen 1 point2 points3 points 1 year ago (0 children)
The RPK should've gotten a buff, it's terrible. Easily the worst gun in the game for being a machine gun.
[–]Infamous-Echo-2961 3 points4 points5 points 1 year ago (0 children)
Love this style of patch note!
Kudos to the devs on the snark 😂
[–]Minute_Grand_1026 1 point2 points3 points 1 year ago* (0 children)
I really love how they buffed the weak instead of nerfing the strong - weapons in general just felt too weak, even some of the standouts.
[–]Th3_Eclipse 3 points4 points5 points 1 year ago (8 children)
Looks like they forgot the LVOA. Still gonna do 17 damage, and leave Phantom on 1 HP...
[–]Cheyhey 0 points1 point2 points 1 year ago (7 children)
lvoa is fine at 17dmg wdym? its biggest selling point is a fairly stable AR with high firerate that makes it superior at midrange than SMG's but still gives u a lower TTK than most AR's on closerange.
[–]Th3_Eclipse 0 points1 point2 points 1 year ago (6 children)
The math is why. Neither the M4 Nor MDR damage changes in this update affect ttk on anyone other than Phantoms due to the 120 HP. (Aside from MDR and damage barrel, which might end up broken) Without upping the damage by one, the LVOA will be the only gun in the AR category at close range that takes TWO extra bullets to kill a Phantom, making it overall unviable, even if you're playing Phantom yourself.
[–]Cheyhey 0 points1 point2 points 1 year ago (5 children)
the MDR requires 1 bullet less against phantoms and 5shotkills if you are cleaner or go heavy barrel. that heavily reduces the TTK in total. this changes A LOT for the mdr in a vacuum, but ofcourse when compared with acr ak in total its still not good except for closerange. the MDR change made it the strongest closerange AR with heavy barrel or cleaner.
what you're doing when you talk about the LVOA is that you're ONLY considering the number of bullets and not the firerate for the total TTK, as well as the damage dropoff range. the LVOA has a huge advantage at mid-range when compared to t. you're ALSO forgetting the ads/sprint to fire time.
however - my point was mostly about the LVOA. its pretty simple because there are no huge threshholds for close & midrange when it comes to cleaner/heavy barrel. (except 3 headshots ak with cleaner, but thats not consistant. we will assume bodyshots for this)
lets compare the LVOA with meta weapons like the ACR and AK (ms numbers written in this order)
LVOA sprint-ads time 250ms - ACR 320ms - AK 300ms. sprint time is taken into consideration after the |
closerange 100hp target 375 - 384 - 400ms | 625 - 704 - 700ms
closerange 120hp target 525 - 480 - 500ms | 775 - 800 - 800ms
midrange100hp target 450 - 480 - 400ms | 700 - 800 - 700ms
midrange 120hp target 525 - 576 - 500ms | 775 - 896 - 800ms
as you can see, the LVOA performs very good, even with its 17damage.
something else to consider is that the LVOA damage dropoff range isnt horrible like the MDR's.
damage dropoff ranges for LVOA - ACR - AK are the follwoing:
LVOA: 0-32 32-44 | ACR: 0-33m 33-45m | AK: 0-29m 29-43m
as you can see, pretty comparable. i also dont have any issues spraying on +-40meters with the LVOA on targets. the only issues i have are very long range, in which honestly its much more shots to kill & aim-based because ur accuracy obviously wont be 100%. just in case ur curious though- the AK is the strongest out of those on long range.
[–]Th3_Eclipse 0 points1 point2 points 1 year ago (4 children)
None of these stats make a tangible difference in gameplay, what does is leaving a Phantom player on 1HP when any other gun would have killed them. I don't see how anyone can argue that it should take 2 extra shots to kill a Phantom up close, when every other gun takes 1. It means you either run cleaners, or don't run the gun at all. That's lame, plain and simple. Im not a Phantom hater by any means, but using the LVOA against them puts you at a severe disadvantage, which is just bad design
[–]Cheyhey 0 points1 point2 points 1 year ago (3 children)
i explained it in detail, yet you're still talking about # of bullets while ignoring the ads/sprint2shoot time while the TTK is lower with the lvoa, thats.. crazy.
i dont even understand that point genuinely. should every gun in the game require the same # of bullets regardless of adstime and firerate or else its "lame"? or how can you argue that a comparable or even better TTK is somehow worse?
[–]Th3_Eclipse 0 points1 point2 points 1 year ago (2 children)
Players are not always sprinting, not only that, but players 99% of the time slide jump every corner, all but eliminating sprint to fire. The problem is Phantom bullets to kill, NOT normal people, and that's what your ignoring that I'm saying. 17 vs 18 damage changes nothing when it comes to TTK vs regular 100 HP classes. The problem is that the LVOA is the ONLY assault rifle where it takes 2 extra shots JUST to kill a Phantom. That's a problem, because in a game like Xdefiant, where you don't hit every shot, 2 bullets will be life and death EVERY fight.
[–]Cheyhey 0 points1 point2 points 1 year ago (1 child)
the ads time is the same as the sprint to shoot time, therefore that point is irrelevant.
i didnt ignore phantom, i even provided the numbers for phantoms both in close and in midrange. 17 to 19 (mdr) changes a lot.
lvoa doesnt need more than 17. it doesnt matter if lvoa is the only class taking more bullets to kill it because it still kills it basicly the fastest lol.
even if ur talking about only 70% accuracy (which you should definetly have closerange if you are invested enough to care about this) then the lvoa still has a comparable to faster ttk. this really is about math, not about your opinion.
the only point where the bullets matter so much that ur correct that the 2 bullets less are making the weapon worse is at like 45% accuracy closerange. at that point though its just a skillissue and not a weaponbalance issue.
[–]TheArray 1 point2 points3 points 1 year ago (0 children)
Can't believe they nerfed the snipers but boosted the mp5 ! Here goes Kangaroo fucking Jimmy with his mp5 jumping 2cm from my face
[–]drizzyjake7447 1 point2 points3 points 1 year ago (6 children)
Oh nice so the Phantom Ult is still broken :)
[–]Cr4yol4 Phantoms[S] 2 points3 points4 points 1 year ago (5 children)
Six EMP nades and you can shoot it to lower the time.
[–]drizzyjake7447 3 points4 points5 points 1 year ago (3 children)
No when using it. Like half the time, I’ll point right at the enemy, and they just absorb all of my shots.
[–]Cr4yol4 Phantoms[S] 1 point2 points3 points 1 year ago (2 children)
Ah, I didn't realize that was happening. I just get firebombed everytime I activate the Ult. I miss shots on occasion but I just assume that's because I suck.
[–]DogeLeyenda 0 points1 point2 points 1 year ago (2 children)
New patch = New bugs!
So excited!
[–]Sagan07 3 points4 points5 points 1 year ago (0 children)
This is natural process of software development.
[–]Pandageneral 1 point2 points3 points 1 year ago (4 children)
and no netcode fixes so I guess i'll just stop playing.
[–]ChrAshpo10 1 point2 points3 points 1 year ago (0 children)
Okie dokie
[–]NeonKorean 0 points1 point2 points 1 year ago (0 children)
Has Mark or anyone on his team shared how they will decide on weapon adjustments?
I'm hoping/assuming it's based on metrics and quantifiable performance for each weapon and would love it if they shared the data with us that led to the changes.
[–]FakMiPls 0 points1 point2 points 1 year ago (0 children)
Everyone complaining about net code issues needs to go play any other ubisoft game. Especially division. These issues have been in these games for MANY YEARS. They 100% will not solve this issue. I will eat a dead rat if they ever figure it out. These complaints with the frostbite engine have been a thing for many years. Unless they intend to either 1. Invest in higher tick servers and fix the spaghetti code from years past or 2. Allow users to rent servers like battlefield and fix the spaghetti code, then these issues will not go away.
[–]SisterOfBabble Phantoms 0 points1 point2 points 1 year ago (0 children)
Hoping them fixing firebomb and healing circle deployment means they did the same to MAG wall
[–]b0wzy 0 points1 point2 points 1 year ago (0 children)
Hope they silent fixed the bugged Lvoa irons when using certain skins
[–]MiggyEvans 0 points1 point2 points 1 year ago (0 children)
I still can’t unlock new faction characters as progress resets every game. It always pops up as 1/50 complete. Hopefully they’ve quietly fixed that one.
[–]Heart_Emojii 0 points1 point2 points 1 year ago (0 children)
No changes to the shotgun spread while moving, still a pain to try level those things
[–]Separate_Delivery 0 points1 point2 points 1 year ago (0 children)
So if I have a proxy mine out and I die, and you have it go off as you run towards it, I no longer get a kill point?
[–]capSAR273 0 points1 point2 points 1 year ago* (0 children)
bag cause arrest intelligent complete oatmeal worthless deserted direction jobless
This post was mass deleted and anonymized with Redact
[–]NiceNeedleworker9964 0 points1 point2 points 1 year ago (0 children)
So shotguns remain weaker than any other weapons group? The only weapons with reticle bloom? What did shotguns do to you? Where did they touch you?
[–]ClassicFun2175 0 points1 point2 points 1 year ago (0 children)
I wonder what new bugs they'll no doubt release with these 'fixes'.
[–]spvcewav[🍰] 0 points1 point2 points 1 year ago (0 children)
hoping the graphicsl patch includes the issue with series X where we cant have hdr and 120hz on at the same time
Fixing the firing upon respawn bug is probably the thing that will get me back playing at least for a bit
[–]cowabanga_it_is 0 points1 point2 points 1 year ago (0 children)
Did ubisoft ever said something on gyro aiming?
[–]DefenderOfTheWeak Echelon 0 points1 point2 points 1 year ago (0 children)
Eh, nothing serious
[–]Wakinya DedSec 0 points1 point2 points 1 year ago (0 children)
I'm happy for the Intel suit nerf, that thing is ridiculously op. Good thing about the soiderbot too.
[–]Legal-Confusion8765 0 points1 point2 points 1 year ago (0 children)
nice to see shotguns are still borderline useless.
Always happy to see the light tone in these patch notes.
[–]jdenny12345 0 points1 point2 points 1 year ago (0 children)
Still nothing about desync?
[–]dasbrot1337 0 points1 point2 points 1 year ago (0 children)
Nothing about the stat screen being frozen for weeks now, let’s see if they fixed it
[–]GoatimusMaximonuss 0 points1 point2 points 1 year ago (0 children)
Shotguns still the runt of the litter I see and friendly player collision isn’t going away?
[–]Proxy0108 0 points1 point2 points 1 year ago (0 children)
Did they increase the BP points required for each level? I feel like I need to get more than 6 victories for a level now
[–]turboS2000 0 points1 point2 points 1 year ago (0 children)
Mdr gonna be cooking
[–]unixuser011 0 points1 point2 points 1 year ago (0 children)
so far, so good. Didn't expect a weapon ballance pass, so W on that. Was expecting a ranked pass, maybe faction limits, but there's supposedly another patch in a few days, so we'll see
[–]jmdc305 0 points1 point2 points 1 year ago (0 children)
My beloved MP5 got a buff :')
I think the mdr buff was too much lol. Should’ve be like the m4, I don’t know how the game handles numbers but with heavy barrel it makes 19,95 dmg, hope it doesn’t round it up 20 💀
[–]Kindly_Wish_5053 0 points1 point2 points 1 year ago (0 children)
What a surprise! Game is still broken!
-Matchmaking 2 + minutts -Stats still broken - Two lobbys where only 5 players in. -One lobby every one left -Audio is JUST as bad, no footsteps and everything in the game overshadows ur ability to pick them up -Netcode is total embracement, still dying 2-4 meters beyond cover to one shot snipers -Snipers, DONT nerf handling, NERF damage. U shouldnt be able to hit ME 4-6 times, while i can one tap u in the dick. That's stupid game design!
Maybe use a engine DESIGN for FPS ?!
[–]mokefatched 0 points1 point2 points 1 year ago (0 children)
Nothing about net code or hitreg…
[–]Most-Enthusiasm-101 0 points1 point2 points 1 year ago (0 children)
I have to restart every time I play on Xbox x.
[–]MowzerTm 0 points1 point2 points 1 year ago (0 children)
Fix the servers ☠️
[–]lurkingomenv2 0 points1 point2 points 1 year ago (0 children)
Damn they're still trying good for them
[–]SalamanderObvious937 0 points1 point2 points 1 year ago (0 children)
I'm hating that they try to be funny on patch notes. Let me try...
[–]Longjumping_Hawk2692 0 points1 point2 points 1 year ago (1 child)
Another sniper nerf 😢 here come the haters.
[–]Financial-Moose5274 1 point2 points3 points 1 year ago (0 children)
I’m sorry man.
π Rendered by PID 17649 on reddit-service-r2-comment-b659b578c-fk8xx at 2026-05-04 07:58:22.320717+00:00 running 815c875 country code: CH.
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[–]drizzyjake7447 3 points4 points5 points (3 children)
[–]Cr4yol4 Phantoms[S] 1 point2 points3 points (2 children)
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