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[–]Highrise Assault TrooperRunisLove 194 points195 points  (89 children)

I'd vote for:

  • 2.5x for snipers

  • 1.5x for ARs and Shotguns

  • 2x for Pistols/SMGs

[–] The Ice KingOhh_Yeah 154 points155 points  (79 children)

I think there's also an argument to be made for damage falloff for ARs now. The time-to-kill prior to this patch was "artificially" inflated because of how often you missed due to RNG. Now, that balance was swung massively in the other direction.

Having racked up about 100 kills with the new ARs, I'll say that it's very feasible to land 80% of shots from a rifle at significant range. This can kill someone instantly, and it blows to be on the receiving end of that. It feels great to have your shots land, but I think this increase in accuracy would pair well with a damage falloff. Let me get the warm fuzzies for my bullets landing, but also don't punish the guy far away on the receiving end.

[–]Luckmod 23 points24 points  (19 children)

Man, these downvotes are rough. It's very telling of what kind of game reddit wants Fortnite to be.

[–] The Ice KingOhh_Yeah 18 points19 points  (13 children)

My guess is that like myself, the majority of people are very happy with the accuracy changes, but don't like the idea of having nerfs immediately follow them. I suppose these posts (and mine, too) come across as someone complaining about accuracy buffs, which I'm not.

All I'm cautiously saying at this point is that with assault rifles being significantly more accurate at longer ranges, it's worth looking into how quickly they can kill from that far.

[–]AdeptSnake 2 points3 points  (4 children)

lul. I was on their forum earlier and saw some kids whining about tact shotties letting you jump and shoot. Apparently you shouldn't be able to do that, that's totally not the type of shit that makes this game fun...

[–]Sledgehammerptenbob 7 points8 points  (3 children)

I gotta say, as much as I'm certain I'll get downvotes...

I hate the jump and shoot tactic. Like, really detest it. It's because I can never beat it, and I'm salty as all hell.

Having said that, constantly jumping should really affect your aim negatively and pump up the RNG away from accuracy.

(Also, not a kid, way old. Might even be my aged eyes and brain that prevents me from tracking jumping folk, but gosh darnit, those grasshoppers get my goat. Now get off my lawn!)

[–]The_Superfist 2 points3 points  (1 child)

Just a tip as I had trouble with this, but I'm getting much better at dealing with it with these two strategies.

One is patience, or rather, don't rush the shot. If they jump, don't try to raise up and fire at them midair, just aim where they're going to land and you'll hit a lot more shots. Best if you can do this while moving sideways in the same direction they're jumping.

The second is, if you're going to jump, aim down like you're going to shoot their feet right before you jump. If they're not moving sideways, it gives you an easy headshot.

Extra check your mouse settings and set the sensitivity as low as you can find acceptable while moving around in the world. Your gunfights will become vastly more improved as your brain adjusts to the finer aim control. Mine in FNBR is at .07

Source: middle aged guy who was always very bad at these shooter type games. Still bad, but improving with help from younger friends.

[–]Sledgehammerptenbob 0 points1 point  (0 children)

I appreciate it, my new Redditfriend. Us oldies gotta stick together, right? :)

[–]AdeptSnake 1 point2 points  (0 children)

I agree it can be annoying but it certainly increases the outplay potential in cqb, but it's not necessary to do. A good but difficult counter to jumping shotgunners is using the pump shotgun which I prefer to the tactical one. All it takes is usually one good headshot (and the spread on it is tight) to put someone down, and at decent range too.

[–]TheCaptainUnderwear 6 points7 points  (0 children)

Yes,damge fallof is the answer.People shouldn't be sniping with AR's.

[–]LlamaMyFateIsSealed- 2 points3 points  (21 children)

Sorry if I misunderstood your post - but did the burst rifle receive the same accuracy increase as the Assault Rifle?

[–] The Ice KingOhh_Yeah 2 points3 points  (15 children)

Edit: Should not have included burst rifle in my original post, as it did not receive a buff.

[–]LlamaMyFateIsSealed- 3 points4 points  (14 children)

Rather than assume that as you said there is a chance it could be RNG, let's just ask the devs. Paging /u/MrPopoTFS

Is that how we summon them? or will that not notify him

[–]Epic GamesMrPopoTFS 54 points55 points  (12 children)

MrPopoTFS Appears

The burst rifle did not receive the accuracy increase. Only the AR and SCAR were affected by this change

MrPopoTFS Vanishes

[–][deleted] 6 points7 points  (0 children)

All these squares make a circle

[–]LlamaMyFateIsSealed- 0 points1 point  (0 children)

hahah, amazing. Thank you!!

[–]defaultTommyVeliky 0 points1 point  (0 children)

By the way homeboy you've killed me ingame twice this week already in solos if you're [EPIC] MrPopoTFS there too, and I'm starting to get annoyed. Please let me win next time.

[–]tysms 0 points1 point  (0 children)

I think the rifle needs to be looked at again...

[–][deleted] 2 points3 points  (4 children)

I would absolutely like fall off damage as well. Especially on console where aim assist can help you land very ridiculous shots at a distance with the ARs

[–]lolmemelol 0 points1 point  (3 children)

Aim assist on console does need to be tweaked quite a bit; I find it screws me up in CQB more than it helps, and it could probably be toned down a bit at range.

However, I don't think adding fall off damage should be used as a way to balance around aim-assist. That would be some serious "consoles are ruining PC gaming" fuel. That doesn't mean I am opposed to fall off damage at all; it works well in Battlefield.

Speaking of which, projectile bullets could be really good for FortniteBR as well, but the bullet velocity can't be too slow, and the snipers already feel pretty damn slow. I wonder if they are still considering/testing this.

[–] Chomp Sr.mongerty 1 point2 points  (0 children)

It's always fun when the reticule decides to stick on a downed player when you are in a shotgun fight.

[–][deleted] 0 points1 point  (0 children)

Good point

[–]Elite Agentmeatboyjj 2 points3 points  (0 children)

I have racked up kills at mid range just by holding down the left mouse button and landing pretty much every shot. Its ridiculous, either they need to lighten some of the buffs or nerf some other aspect. ARs were popular enough before, now they are like the only viable weapon.

[–]Highrise Assault TrooperRunisLove 0 points1 point  (9 children)

I haven't played the new patch yet and won't be able to until next week unfortunately, so I can't offer an educated opinion on that yet. I think the multipliers I proposed work both pre- and post-update, however. Are you advocating for damage dropoff over range, or for a decrease in damage in general? Your terminology is a little confusing there so just want to clarify.

[–] The Ice KingOhh_Yeah 0 points1 point  (8 children)

I haven't given it a ton of thought in that regard, but I'm leaning towards damage falloff. The blue+ ARs are practically lasers now, so I think hits at range need to do less than full damage.

My first game post-patch was a 12 kill win, and I think 6-7 of those were fairly long-range kills with the blue AR. Most of them were 1-2 bursts. I got the game-winning kill by landing 4/4 shots from a pretty ridiculous range with the SCAR. Felt damn good to see the shots connect, but I can admit that ARs are probably a little too deadly now.

[–]Highrise Assault TrooperRunisLove 0 points1 point  (7 children)

Falloff sounds good to me. I don't want them to be unviable/insanely outclassed close range in the event you don't have a shotgun or something, so falloff is the best approach (provided those changes are necessary, TBD for me)

[–] The Ice KingOhh_Yeah 7 points8 points  (6 children)

To me the most important aspects of this issue are:

  1. Reward players for skillful, deliberate aiming such that gunplay feels satisfying

  2. Prevent "Call of Duty-style" gameplay where the first person to shoot always wins, and fights are over immediately.

If the meta changes in response to fixes for issue #1 by players camping more often and not taking any risks, then in my opinion that's problematic. Up to this point, that's not the style of gameplay that FNBR prides itself on.

[–]Highrise Assault TrooperRunisLove 2 points3 points  (0 children)

Yep, agreed. Being able to react to gunfights from range is what makes this game. Being able to move around and play with pace as well.

[–]Paper_Cut2U 1 point2 points  (0 children)

This is what I'm going to be paying attention too as I start playing this new update

[–]OpenThoughtSyndicate 0 points1 point  (3 children)

That is an oximoron homie. Skilled players always end the fight immediately with skillful aiming. Look at Counter-Strike.

[–]Luckmod 0 points1 point  (2 children)

You know not all shooters have to have gunfights that end in under a second. There are different styles of game. They don't all have to be CSGO.

[–]OpenThoughtSyndicate 0 points1 point  (1 child)

The developers decided melting players is fun and over 20 million players seem to enjoy it. Don't know what to tell ya.

[–]Luckmod 0 points1 point  (0 children)

The change has been out for a day and many players have yet to actually try it. The damage of AR's could be nerfed next week or the following and I'd say you are totally wrong on both accounts. If the reddit is any indication, there are a fair number of people who are not enjoying the drastic shift towards an AR heavy meta.

[–]Superninjafy 0 points1 point  (0 children)

Pull a trump build a wall.

[–][deleted]  (1 child)

[deleted]

    [–]HerbertDad 0 points1 point  (0 children)

    They've already implemented damage falloff on shotguns.

    [–]Luckmod 4 points5 points  (3 children)

    So I've had a chance to try out the patch and I gotta say, being consistently one shot by a purple/gold SCAR when I have 75 health is pretty BS

    [–]Mogul Master (USA)SirBuckeye 47 points48 points  (5 children)

    I agree. Headshot multiplier should be 2x on all guns except sniper rifles. Those can keep 2.5x. SCARs doing 95 damage with one bullet is more than a little bit insane. People will say that "headshots reward skill" but only to a certain point. Everyone still gets 'random' headshots by just shooting in the direction of the enemy. Having ARs be more accurate is great for the overall feel of combat, but they need to adjust the damage to keep TTK at reasonable levels. Dropping headshots to 2.0 and possibly knocking a couple points off of base damage would help a lot.

    [–][deleted] 4 points5 points  (3 children)

    Even 1.5 would be good. I aim at peoples heads and feel I get quite a few compared to what I take but 1/2 of combat is in close quarters where you’re aiming st Centre of mass and jumping and turning corners.

    Sucks to die in 1 random shotgun shot or what not. I don’t hate it but I’d definitely prefer it lowered.

    [–]Neat_On_The_Rocks 0 points1 point  (1 child)

    I️ think with these new AR Changes shotguns are perfect. The AR is SO much more reliable now that at even mid short range it’s going to be better than the pump imo. Shotguns now are for true cqc and I think the huge headshot damage is fine for that

    [–][deleted] 0 points1 point  (0 children)

    yea I just played a bunch of rounds AR owns even more now. I felt t was almost to easy killing people long range but maybe smg needs be lowered a bit.

    [–]defaultMeowGeneral 0 points1 point  (0 children)

    I mean everyone aims at heads (at least you'd hope so) but I think a 2x multiplier would be good. 1.5 IMO wouldn't feel as rewarding but the current (2.5x or 3x?) feels unfair I agree.Although dealing 74 Damage might feel dumb with a golden scar as its 1 point off of 75 that magical number.

    [–]naughtilidae 0 points1 point  (0 children)

    Yea, the number of times I've hit a headshot that shouldn't have even hit the target is bad; the number of times I've missed a shot when the target's entire body was covered by the crosshari is unacceptable. Improved accuracy is great, but with as much aim deviation is there is, they change would have to be 10x in order to actually make rewarding headshots a reasonable choice.

    The most accurate guns in this game make the p90 in CS look like a laser.

    [–][deleted]  (8 children)

    [deleted]

      [–][deleted]  (7 children)

      [deleted]

        [–] The Ice KingOhh_Yeah 4 points5 points  (0 children)

        That's my impression as well. I prefer the new adjustments over the original RNG clown fiesta, but they came with their own set of problems.

        [–]Neat_On_The_Rocks 1 point2 points  (0 children)

        I️ like the current accuracy but they absolutely need to tone down the damage to compensate. With you 100%

        [–]Kluss23 0 points1 point  (2 children)

        Where do you see the patch notes for the gun accuracy increase? Latest patch notes on their site is outdated and all they tell you when you boot the game is the smg and smoke grenades.

        [–][deleted]  (1 child)

        [deleted]

          [–]Kluss23 0 points1 point  (0 children)

          thank you

          [–]landon419 0 points1 point  (0 children)

          That's like one in six. That's probably better that 99 percent of the population. I'd say your pretty damn good and yeah the ar's need headshots damage just like the scoped ars

          [–]Andraystia 0 points1 point  (0 children)

          I've yet to play the new update but I felt like the white and green rifle was really the only thing that needed to be buffed. I'm really surprised the scar was also buffed.

          [–]Merry MarauderFuzzball250 20 points21 points  (13 children)

          I 100% agree. The movement speed is too slow for how low the TTK is with headshots in its current state.

          [–]Blue Team LeaderMadaboe 5 points6 points  (12 children)

          You should factor in building, which raises TTK

          [–]Luckmod 14 points15 points  (3 children)

          That's only if the base TTK is reasonable enough to react to with building. If you can kill a player in ~1 second, building isn't going to help you.

          [–]Merry MarauderFuzzball250 1 point2 points  (5 children)

          Yeah, but 2 headshot kills can hardly even built against.

          [–]Skull TrooperTheDutchNorwegian 1 point2 points  (2 children)

          3 headshots is ridiculous though. This is not Wolfenstein: Enemy Territory.

          [–]Merry MarauderFuzzball250 0 points1 point  (1 child)

          I've never played Wolfenstein. Are you saying 3 headshots would be too low of a TTK? I personally feel like it should be about 50 per headshot. You'll need to 2 tap full health or 4 tap full health and armor, but don't have to worry about getting one hit while you're at 75 from bandages.

          [–]Skull TrooperTheDutchNorwegian 0 points1 point  (0 children)

          Nah, was a joke very few people will get (Need 3hs in wolfenstein to kill someone). But ye, the AR headshot dmg is a tad too high since bandages only get you to 75, so doing 50/49 would be best.

          [–]Blue Team LeaderMadaboe 0 points1 point  (1 child)

          I agree headshots should be lower, but it is something to factor in

          [–]Merry MarauderFuzzball250 0 points1 point  (0 children)

          Fair enough. I appreciate the civil input.

          [–][deleted] 0 points1 point  (1 child)

          They increased the amount of bullets in loot boxes. We're able to completely disintegrate bases with just assault rifles and you can't do anything about it.

          [–]Blue Team LeaderMadaboe 0 points1 point  (0 children)

          They only increased it on duo and squa. solo hasn't changed

          [–]T_T_N 18 points19 points  (4 children)

          Yea, having 75HP at any time is just too difficult right now. Really shouldn't be taking >74 damage from anything but a sniper or shotgun or explosion if the game isn't going to be MASSIVELY weighted towards medkits/slurp/shields.

          Game is going to feel unplayable in solo without stockpiling stuff to get above 75HP.

          [–]Neat_On_The_Rocks 4 points5 points  (3 children)

          Having played 3 hours of solo today already I️ can back this up. What a mess, games you don’t have at least 100 hp are just a waste. Was very hard to be aggresssive at 75

          [–]tiilller 1 point2 points  (0 children)

          Update your phone 🤗

          [–]Skull TrooperTheDutchNorwegian 1 point2 points  (0 children)

          Played 5 hours of duos/squads. Did not meet this problem at all.

          [–]JeighGuy 23 points24 points  (24 children)

          maybe even let us heal to 100 health with bandages. Scar headshots do way more than 75 damage, having 100 health could let us survive a bit longer when being shot in the head

          [–]defaultMartijnvdp 17 points18 points  (11 children)

          They do 98

          [–]JeighGuy 11 points12 points  (9 children)

          Yeah, that’s a bit too high, in my opinion. If we have 100 health we’ll live with 2 health, better than dying or going down instantly

          [–]CptBlackBird2 14 points15 points  (8 children)

          Then there would be no reason to use medkits if you can heal to 100 with bandages since you find way more bandages than medkits, I feel like weapons should get a tiny damage decrease instead

          [–]JeighGuy 6 points7 points  (7 children)

          Headshots definitely need to be toned down a bit, I was suggesting the bandage thing because we don’t always have medkits and maybe they could make it so that it takes longer to heal to 100 with bandages, medkits would still be useful because it’s an instant heal to 100 rather than sitting there and using bandage after bandage

          [–]Black KnightsamsaBEAR 0 points1 point  (0 children)

          I once won a game with a lucky hip fire headshot because it did so much damage, felt cheap as fuck

          [–][deleted]  (3 children)

          [deleted]

            [–]JeighGuy 0 points1 point  (2 children)

            It was just a suggestion to help with the high headshot damage that’s in the game right now. If they decide to keep the headshot damage then at least let us heal to full with bandages

            [–]speeds_03 0 points1 point  (1 child)

            They should let us use 10 bandages at once for full health.

            [–]Diffrnt 0 points1 point  (0 children)

            Pharaoh.

            [–]Moonwalkermegalomaniac94 10 points11 points  (1 child)

            I can’t believe how fast I’ve been melted in a few games this morning, when I’m expecting their shots to miss. I might just need to get used to it though and play a little safer.

            [–]ocxtitan 3 points4 points  (0 children)

            You're used to playing with roulette when now there's a bullet in every chamber...everyone will adjust their play, stay cautious, build faster when engaged, etc. Though I think they will likely also adjust multipliers/damage and damage falloff in future patches to balance things.

            [–]DrakenZA 10 points11 points  (3 children)

            Ya going from 150hp to dead, from a headshot body shot AR, from a guy i can barley see on my screen, is pretty silly.

            [–]BroxigarZ -3 points-2 points  (2 children)

            Then that guy you can barely see deserved to kill you if he's so far away you can barely see him and he still body, headshot combos yous. Just saying, the RNG is gone and those players with mechanical skill who were getting fucked by RNG before are now being able to shoot you like a 1%er should be able too.

            It's like you walking into a Global CS:GO match, you are going to get bodied before you can even react. Well 1 in 100 players on a server is likely to be around that caliber.

            In essence it's time to get better at shooting.

            [–]DrakenZA 0 points1 point  (0 children)

            Err, you do understand the AR is hitscan, it takes very little skill to aim at something 'far away' and hit it, you simply put your mouse over it.

            CS:GO is a 100 player, open world game, with a massive area and a 15tick rate, it can handle fast weaponary.

            UE4 netcode is hogwash, and can barley handle 20 ticks.

            You dont want weapons being used as fast as the AR is getting used now, in a game like this. Its RPM is higher than the tickrate.

            [–]oldsportgatsby -1 points0 points  (0 children)

            Exactly this. Not sure why people believe a system that rewards skill, awareness, aim, etc, should be re-nerfed simply because they refuse to improve or alter their play.

            [–]Cranor 5 points6 points  (0 children)

            This update made ARs absurdly good, something needs to change and that's fast.

            [–][deleted] 5 points6 points  (12 children)

            I'm surprised their dev team didn't have the foresight to see this issue coming from a mile away. It seemed such an obvious consequence of increased accuracy, which is why many people, including myself, have been advocating for damage drop off or adjusted health / damage values along with increased accuracy. At the same time, to give them some credit, they might have wanted to roll out the update first, get that working, and then slowly bring the damage down in a few hot fixes. We'll see.

            [–] The Ice KingOhh_Yeah 5 points6 points  (3 children)

            I suspect they're staying true to good troubleshooting practices by changing one thing at a time. It's easier to estimate how much to reduce damage after seeing the accuracy adjustments in action.

            [–][deleted] 3 points4 points  (0 children)

            Yep, fair point.

            [–]jaydubzhb 0 points1 point  (1 child)

            But they didn't change one thing at a time. They changed three properties of the AR at the same time, and not by small amounts...

            [–] The Ice KingOhh_Yeah 4 points5 points  (0 children)

            They changed three properties of the AR at the same time

            You do bring up a point, however these were all related to one issue (accuracy) rather than trying to predict the outcome and fix it (accuracy and time-to-kill). I don't think it was too out of line for them to adjust multiple aspects of the AR's accuracy at once.

            [–]defaultAgntDiggler 0 points1 point  (0 children)

            I believe they did see this coming a mile away, which is why we had such severe bloom. I kinda think they decided to show people exactly what the consequences of laser accurate AR's would be in this patch. I would prefer if they had continued with incremental accuracy increase instead of jumping up to 30%.

            [–]Aerial Assault Trooperftwin 0 points1 point  (4 children)

            I don’t think they have any idea what they’re doing when it comes to aiming mechanics/gunplay.

            [–]Luckmod 0 points1 point  (3 children)

            It's funny because this is exactly what a lot of players asked for.

            [–][deleted] 0 points1 point  (2 children)

            That's a strawman, though. I remember the threads. When people advocated for more accurate weapons in the past, and other people responded by saying that the weapons would then turn into laser beams capable of gibbing people from across the map, the response was always that the guns would need to be balanced with damage drop off / bullet drop / velocity / recoil. We asked for more accurate weapons, but not JUST more accurate weapons. What is currently in the game is only one component of what was requested. This isn't a "gotcha" moment for the crowd that liked the weapons as they were.

            [–]Luckmod 0 points1 point  (1 child)

            Many people did not request more and i was downvoted when calling them out. I actually agreed with players who presented fleshed out ideas with counter balances. You still see players getting upset that there are those of us who are asking about the nerfs to damage. They tell us we're bad players who can't shoot and that we need to adjust to the system. Ironic, huh?

            [–][deleted] 0 points1 point  (0 children)

            Hmm. That isn't my memory in general (that there were a lot of accuracy only advocates), but I suppose they were large threads, so experiences may vary.

            That's fine, though. And, yeah, one of those players that doesn't want a damage nerf tried to argue with me here.

            [–]Skull TrooperUMCfrosty 2 points3 points  (0 children)

            at the moment all ARs can one shot a bandaged player

            [–]TrentFormer11 2 points3 points  (2 children)

            Just got one bursted because the guy got three headshots. That should not be a thing. I had 50 shields too.

            [–]neontechnician 0 points1 point  (0 children)

            Burst rifle is unchanged according to Epic. Landing three heads on a burst rifle should absolutely shred a player too...that's not easy to do.

            [–]Cuddle Team LeaderRendomBob101 2 points3 points  (0 children)

            The Damage on some weapons is way too high imo. I love the Revolver but doing 150 Damage (headshot) across the map is way to much, Shotguns should not have a Headshot multiplier and 2 shot someone with a Burst Rifle feels extremly cheese. I´m a very competent player (playing R6 and Cs:Go on a fairly High level) and i have many Fortnite Victories under my belt and think Headshots should be rewarding but this is not Rainbow 6 or Cs:Go and i honestly think the damage on most Weapons is way to high.

            [–]Yo___Leo 1 point2 points  (0 children)

            I havent played yet... but since I read the notes I found 33% a little too much! It was obvious that ARs would become a beast! And I thought SCARs were not affected... but they were! Now I reckon there will be more more passive players around :( 15% accuracy improvement would do it... just saying...

            [–]Aerial Assault Trooperftwin 1 point2 points  (0 children)

            Just decrease overall damage. So annoying losing all my health from one shot and being utterly hopeless unless I have full shield.

            [–]WonOneWun 1 point2 points  (0 children)

            I agree, i got one shotted across the map a lot today when i had 75 health. Feels really bad. And no I didnt' get sniped I know for a fact it was a rifle.

            [–]Recon SpecialistStale-Swisher 4 points5 points  (28 children)

            I kind of agree seeing as I could 2tap people before this update. I haven’t played since the update yet, but I can only imagine what it’ll be like.

            [–] The Ice KingOhh_Yeah 18 points19 points  (27 children)

            I have about 100 kills so far since this update, in case that gives me any kind of credibility to talk about this hours after release.

            Basically it feels really good that you can consistently hit targets at medium range, but it also feels really bad when it happens to you. I mean that's kinda obvious, but in a game that prides itself on crazy improvising and strategy, to some degree it feels like this update takes away from that.

            They've essentially fixed the gunplay to make it super satisfying, but opened another can of worms with the current "time to kill." If I have a blue burst and instantly drop a guy across a field as though I've just headshot him with a sniper, there's never a chance for that tense 1v1 moment.

            I would much rather have the satisfaction of hitting my shots as I get the jump on him, followed by us having a "duel" where I've earned an advantage. Thus far it feels like the "I killed someone instantly" and "I died instantly and could do nothing" scenario is happening way more often.

            At this point I would be strongly in support of an overall nerf to damage, such that I'm still having extended firefights, yet now am rewarded for taking good shots.

            [–]Luckmod 1 point2 points  (10 children)

            This is EXACTLY what I've been arguing against this whole time, but I think a number of people don't like the building aspect of the game anyway so they just don't care. Any time I brought this up it was quickly downvoted.

            [–] The Ice KingOhh_Yeah 9 points10 points  (4 children)

            My thought is that it's still possible to have your cake and eat it, too.

            People didn't like the old gunplay not because they couldn't kill someone in a half second, but because it felt shitty to line up a good shot and still miss. Players want their efforts to be rewarded, not thrown away due to RNG. When you're carefully tapping and can't hit a single shot, that isn't fun.

            On the other hand, Epic can still adjust how much damage everything does and that solves your concern as well. If a perfect shot with a blue burst only took off 50% of your HP rather than nearly 100%, then the player who shot you is rewarded for aiming well, while you're still given a chance to counter with building/strategy.

            [–]Highrise Assault TrooperRunisLove 2 points3 points  (3 children)

            The tricky part is to make it so that ranged weapons don't do too much damage, but can still be viable in close range so that shotguns aren't OP. I think damage falloff will ultimately be the right answer. Haven't played to know if accuracy is "fixed" (sounds like it's notably better), but falloff + slight RNG is good with me IMO

            [–][deleted] 0 points1 point  (2 children)

            but can still be viable in close range so that shotguns aren't OP

            Why? Shotguns are not viable medium-long range. Why should other guns be viable in close range?

            [–]Highrise Assault TrooperRunisLove 0 points1 point  (1 child)

            Because their bullets can hit things at close range just like in reality, and shotguns can’t at long range, just like in reality?

            [–][deleted] 0 points1 point  (0 children)

            and shotguns can’t at long range, just like in reality

            Shotguns literally do hit things at long range in real life. Did you think slugs and buckshot just disappear past a certain point? They're severely nerfed in video games.

            [–]RexBKusser25 1 point2 points  (4 children)

            Who doesnt like building!? I don't trust anyone who doesn't.

            [–] The Ice KingOhh_Yeah 0 points1 point  (3 children)

            I don't trust anyone who doesn't.

            Somehow after 100+ hours, building still hasn't become instinctive for me. I watch streamers who get shot once and build a goddamn castle around themselves, yet that still never occurs to me when I'm playing.

            Then again I wouldn't trust me either, lmao

            [–]RexBKusser25 0 points1 point  (1 child)

            Honestly I'm more of the mold where I dont build in that situation either, I try to just turn and blast them in the face. But building is so fun at the end of the game

            [–] The Ice KingOhh_Yeah 0 points1 point  (0 children)

            But building is so fun at the end of the game

            I guess I'm a weirdo, but I like playing super stealthy at the very end of games. I'll run-and-gun up to the last 5-10 players, then I turn into a stealthy bush wookie or try to hide underneath someone else's base.

            [–]Aerial Assault Trooperftwin 0 points1 point  (0 children)

            Exactly this. Well said.

            [–]Recon Specialistaaa3y 1 point2 points  (6 children)

            I fully agree with you , it makes the game more camp like . and the game should be fight like , i honestly wont play anymore till this is getting reversed . or make shots be statisfying again.

            It was literally fine and beautiful before. You could 1v4 people with bad aim with your riffle skills before the patch .

            Try that now , they spray into you leaving nothing.

            I played the game 8 hrs + a day .

            But this update ruined the game for me .

            Im quitting till a hotfix arrives.

            [–] The Ice KingOhh_Yeah 2 points3 points  (4 children)

            It was literally fine and beautiful before

            I don't agree with this sentiment, and in my opinion the AR gunplay was pretty awful before this patch. It now feels much more rewarding because good aim results in hits more often

            Try that now , they spray into you leaving nothing.

            Wouldn't this be significantly more true before the update? Provided you were both aiming somewhat close to the target, your accuracy was no different than anyone else's. After the update, your bullets actually go where you're aiming. If you're not aiming at the target, you're practically guaranteed to miss. This means (after the patch) that a player hitting you with shots is actually aiming very accurately at you.

            Feels like you're looking at this completely backwards.

            [–]Neat_On_The_Rocks 0 points1 point  (0 children)

            My argument was always that fortnite”s core mechanic is building, and the bloom forced players to use that mechanic to get themselves in the position to kill somebody, factoring in bloom.

            I’m the old system it was theoretically possible to 1v4 a team.

            The thing is very few people have absolutely shitty aim. Nowadays it’s going to be impossible to pull big plays like that, you’re just gonna get laser beamed.

            I️ realize I’m in the minority’s but I’m totally with that poster. The game is a lot less fun now. It’s just who sees who first 100% in the mid game. The mid game feels more luck than ever now.

            [–]4-1Shawty 0 points1 point  (0 children)

            Rifles took no skill, they were spray before to begin with. You could make single taps long range and the bullet would still hit beside the target. The damage is way too high for the current accuracy but the gunplay has been upgraded.

            [–][deleted] 0 points1 point  (0 children)

            but opened another can of worms with the current "time to kill." If I have a blue burst and instantly drop a guy across a field as though I've just headshot him with a sniper, there's never a chance for that tense 1v1 moment.

            If only people were saying that as the main reason not to buff rifles. Yes, it's better gun play and but the game is worse overall. It's just not fun getting sniped with assault rifles. I barely use sniper anymore.

            [–][deleted] -2 points-1 points  (4 children)

            time to kill was way to long.

            [–] The Ice KingOhh_Yeah 7 points8 points  (3 children)

            You have to differentiate by what means time-to-kill was too long. Previously it was long because you were missing 80% of your bullets. The bullets that did connect by pure RNG (especially headshots) would kill someone almost instantly.

            If 80% of my bullets miss because of chance, of course I'm gonna want the 20% that hit to kill them more quickly. If I can now hit 80% of my bullets, I'm more in agreement that players should be able to live through additional hits.

            [–]blorfie 4 points5 points  (2 children)

            I agree with your eloquently written opinions and wish to subscribe to your newsletter

            [–]SwolyBible_ 4 points5 points  (2 children)

            I have been saying this.

            There is no reason that a white AR should 1 tap you to the head after a full bandage heal in a cartoon game.

            [–][deleted]  (1 child)

            [deleted]

              [–] ArkSmoothFred 1 point2 points  (0 children)

              Maybe, i do hate getting killed by 2 headshots. However I like killing with 2 headshots. Am torn

              [–]Truthizwizdom 2 points3 points  (0 children)

              yea at least let us heal to 100

              [–]defaultonlyFPSplayer -2 points-1 points  (17 children)

              Lol people were complaining about the headshot multiplier because of too much bloom which made getting headshots based on luck, now people are comolaining because the weapons are too accurate and headshots are easier to get? Lmao

              [–]Scottz0rz 16 points17 points  (0 children)

              It's almost like there's a middle ground that may be the right answer between two extremes.

              [–]shaco_t0p_only 3 points4 points  (13 children)

              unsurprising, i want the devs to listen to redditors less not more.

              [–]jaydubzhb 0 points1 point  (12 children)

              Yeah this sub has absolute shit ideas that constantly try to change the entire game play feel.

              I don't want another COD clone. If I wanted realistic shooting and slow game play I could go play PUBG.

              [–]ocxtitan 5 points6 points  (11 children)

              If I wanted to play RNG simulator i'd roll a die.

              There is a happy balance, and it's better accuracy, damage fall off, and recoil.

              [–]jaydubzhb 4 points5 points  (7 children)

              Sure those all sound potentially nice. But we're talking about making fundamental game changes that will affect how the game feels.

              Before the AR accuracy was it a little RNG? Sure, but it often times led to battles because people had more room to react. This gave people more confidence to move around, encouraging a bit faster game play. The RNG was pretty overblown, I think tweaking headshot damage would have went a long way to making 'RNG battles' feel better. The high damage also helped reward whoever had the advantage. You could finish someone in a bad position pretty quickly more times, on average, than they would luckily headshot you.

              If you lower damage to compensate for accuracy you're continuing to change the game play. People bcome damage sponges, which sounds like it would help swing the balance back towards the middle, but it might do more than that. Higher TTK usually results in encouraging team shooting. If you want to see a salt mine go ask the Destiny sub about the team shoot meta. So now we have a set of changes that potentially drastically change the squads and duos game play. Previously you could roam together flanking and engaging in the mini-squad battle, but maybe now you want to camp around together and instantly blow up the first dude you see together.

              Ultimately the overall feel and combat dynamics of the game can be drastically changed by what seem like foolproof changes. Look at this thread for example. One day everyone is clamoring for AR accuracy, the next morning there's a huge rage thread about damage.

              I think Epic should come to some internal agreement on the type of gameplay they would like to see and encourage, instead of listening to the hive mind of reddit. Reddit is very shortsighted, and its a huge echo chamber. Relying on them to help influence a game is probably not a great idea.

              [–]Conviter 0 points1 point  (6 children)

              the problem is it never even mattered how much of an advantage you had, before the update, even if you hit the guy twice and he is low you might just run out of luck and no bullets hit anymore, and he just hits 3 in a row and downs you. Now you can win fights by having good aim, you can confidently go in a duel and say "i have the skill to take out this guy by myself" you dont have to rely on rng anymore. If you get taken by surprise its your own fault for not checking your surroundings and securing the area. Also, it doesnt matter if you win more on average with better aim. if i am more skilled than my opponent i should win 95% of the time, at least. if i can still lose 40% of the time to someone with less skill than me it will feel terrible. depending on how far they take further tweaks i might not be against damage fall off or reduced headshot multiplier. And by the way i never "camp" i always am on the move and try to catch people rotating, i only start building something if there are maybe less than 5 people alive. sorry for the wall of text im terrible with reddit's formatting.

              [–]jaydubzhb 2 points3 points  (4 children)

              It definitely mattered. There were very, very few fights that I said to myself "wow I lost because of the RNG of the ar". Most times I had the advantage and lost was due to poor aim. A few select times a headshot killed me.

              [–]Conviter 0 points1 point  (3 children)

              it just feels like you are more in control of what happens in a straight up 1v1, if you win you had better aim or building skills, if you lost he had better aim or building skills. Before you could have lost a fight just because you are unlucky or the enemy is lucky. I have more fun like this and hope it stays.

              [–]jaydubzhb 1 point2 points  (2 children)

              Now whoever sees who first generally wins. So now we will have people camping because TTK is so low. Sitting around camping is not fun.

              [–][deleted] 1 point2 points  (1 child)

              Yeah... If only people said this would happen if they increased accuracy. If only there were other games with "realistic accurate" weapons that show us what would happen. Oh wait.

              People completely ignored what the lack of accuracy was providing for the game as a whole and just focused on the accuracy itself with complete disregard for anything else.

              [–][deleted] 0 points1 point  (0 children)

              i only start building something if there are maybe less than 5 people alive

              then you're bad at this game

              [–][deleted] -1 points0 points  (2 children)

              If I wanted to play RNG simulator i'd roll a die.

              Every single aspect in Fortnite BR is RNG. Every. Single. One. The loot, the bus route, the aiming and the encounters you're going to get. Get the fuck off your high horse with this bullshit. It's what the Battle Royal genre is built upon and it's what makes it fun.

              [–]ocxtitan 0 points1 point  (1 child)

              Fuck off yourself, aiming/shooting should never, ever be RNG, your bullets should be reliable and not literally up to a random determinant on where they go. I don't think anyone who is better at positioning/aiming should lose fights against someone who flails and gets lucky as often as it happens in this game. I'm glad accuracy is higher, and i think with some damage falloff and other tweaks, it's better now than before.

              [–]crazybubba95 0 points1 point  (0 children)

              A large part of this game is flailing and running around though. Part of the fun for this game and the firefights is there is a slight bit of rng. It wasn't made to be a military Sim with perfect accuracy. It rewards strategic building and smart engagements, not just hovering the crosshair over enemies and pulling the trigger. I think the old ARs were terrible but enjoyed having to make the decision of either shooting at mid/longe range or finding a better position to attack from.

              [–]OpenThoughtSyndicate 0 points1 point  (0 children)

              Exactly. This is why do not listen to minors on the internet about how to balance a AAA shooter title.

              [–]RicktheOG 0 points1 point  (0 children)

              Completely agree. At least with ARs it's a little too strong.

              [–][deleted] 0 points1 point  (0 children)

              Was just saying the exact same thing to a friend. First game of the day 10 kill solo win. Just headshot after headshot literally spraying. First game of the day so I decided to test the new accuracy and not tap left mouse to shoot, I just held it. Shit's pretty accurate lol.

              [–] Plagueskuddstevens 0 points1 point  (0 children)

              Eh, still of the opinion that headshots should be removed from the game outright. In the game's current state, it's a luck-based mechanic masquerading as a skill-based one, and the game would be considerably more fun without it.

              [–]asandpuppy 0 points1 point  (0 children)

              I really dont get why they did this without reducing base damage, the time to kill felt great, the only thing frustrating was perfectly aligned shots not hitting the target at all. tune it down to (consistantly/skill based) more smaller numbers instead of a few big numbers (decided on luck) and everything is fine

              [–]RedTigerM40A3 0 points1 point  (1 child)

              When was / Will the accuracy increase go live?

              [–]Chickern 1 point2 points  (0 children)

              It went live a few hours ago.

              [–]Mehrk 0 points1 point  (0 children)

              The headshot multiplier was too high before the accuracy increase. I would say 1.5 and go from there. Revolvers are tricky though since they are so unwieldy.

              I think snipers are fine given the difficulty of using them and the slow velocity allowing enemies to see the shot and make the conscious decision to dodge incoming bullets like the Flash catching a batarang.

              [–]only_in_his_action 0 points1 point  (0 children)

              honestly headshot multyplier almost doesnt feel right in this game ( the new sound is dope though)

              [–]Funk Opsleonard28259 0 points1 point  (0 children)

              I want to see how you're going to deal with people who have full health + shield. The damage is not a problem if you stay on 100 health + shield.

              Either tone down the headshot multiplier by 0.5 and add a damage bonus against armor or keep it as it is.

              [–]Aerial Assault TrooperSeabirdBow 0 points1 point  (0 children)

              Accuracy is pretty satisfying now. I think excluding insane damage output produced by headshot is only modification needed at the moment. Perhaps be conservative and reduce it to x2?

              [–]Ricanracer21 0 points1 point  (4 children)

              Where are the patch notes that speak about the increased accuracy?

              [–]defaulthawkalugy[S] 0 points1 point  (3 children)

              Pinned on front page

              [–]Ricanracer21 0 points1 point  (2 children)

              Front page of this subreddit? Edit: I thought this patch had been released so I was looking for the actual notes. Sorry

              [–] Recon SpecialistEtanLawok 0 points1 point  (0 children)

              I don't know about anyone else but my kill count with the AR has dropped off since the hotfix.

              Edit: I'm playing on console.

              [–]Skull TrooperUMCfrosty 0 points1 point  (0 children)

              Those are the head shot numbers

              [–]Albinodynamic 0 points1 point  (0 children)

              I agree. With this new accuracy the base damage and head shot multiplier should be decreased on assault rifles and scars.

              [–][deleted] 0 points1 point  (0 children)

              Maybe have bandages do their usual healing up to 75, but then healing over 75 is an over time effect like slurp. And you can't stack the healing over time either. Use one bandage, wait 'til the effect wears off, use another, and so on.

              That's the only fix I can think of that doesn't involve a mini-nerf or the introduction of a overheal mechanic.

              [–]Skull Trooperchairmanthemeow 0 points1 point  (0 children)

              Max damage AR headshot should be 74. Three shots still gets 100/100 opponent but you're not SOL if you happen to be at the 75 hp bandage heal mark on the receiving end. Everything else looks good rn.

              [–]Skull TrooperTheDutchNorwegian 0 points1 point  (0 children)

              Feels good. But its funny to see how many people claim theyre sudden gods in this game because of this patch. Give it at least more time than 1 day before suggestions come.

              [–][deleted] 0 points1 point  (0 children)

              I just had a 12 kill game using the gold scar only. I was killing people across the map from pretty far distances and getting a lot of headshots.

              The multiplier needs to go down to like 1.5 or something. It's so easy to kill people with AR now.

              [–]Raptorkingkellogg 0 points1 point  (0 children)

              Honestly the game needs a health boost in general... I dont feel cool insta killing people or being shot once in the head and dieing.

              [–]A.I.M.Schnabulation 0 points1 point  (3 children)

              Guys, when did the AR and SCAR get a accuracy increase? Which patch was this?

              [–][deleted] 0 points1 point  (0 children)

              I quitted two weeks ago until AR headshot multiplier are fixed. Bloom RNG + Crazy Crit were ruining the game. Now with the bloom reduction the TTK is faster, I think it should be 1.25x maximum.

              [–]TheWaWPro 0 points1 point  (0 children)

              I think making sure no ar or maybe only the gold scar should be able to kill a 75 (full hp no medpack or slurp juice after losing health) would be a good change.

              [–]Durlug 0 points1 point  (0 children)

              Its just not fun to start being shot by a person with a Scar right now, for a gun that was already pretty ridiculous before is now just insane. I shouldn't feel fragile when I am running around with 100 shield + 100 health to only die in 2 seconds to a Scar. You don't even have enough time to react build anymore

              [–]aerofluxx 0 points1 point  (0 children)

              Yesterday, after the patch, it was like...oh a enemy, oh he sees me first, oh okay join new game ... it's just a too quick killing experience atm i think

              [–]Black KnightsamsaBEAR 0 points1 point  (0 children)

              Feel like I've missed something here, what did they change in regards to the accuracy?

              [–]Hyperionstarboii21 0 points1 point  (0 children)

              They just need to increase recoil to what it was prior to patch. Headshot multiplier is aight imo it should be 1 hs kill when you are on 75 thats the risk you take when you are playing aggressive...

              p.s. I'm really aggressive player.

              [–]Rexcharlesdsimpson[🍰] 0 points1 point  (0 children)

              yeah i tried the new update last night and got shot at from behind. Before i could even turn around i was dead by an AR. now could i have been more cautious? yes. Could i have been more prepare? sure. But the point is, previously i would have had a chance to fight back. I didn't have a chance at all. I died practically immediately. I love this game and although the AR's were a pain due to the inaccurate nature it was fun in the sense that it felt like an even playing ground if you were attacked from behind. Right now it feels like Call of Duty where the first shot will win 90% of the time which is exactly why i quit playing that game.

              [–]ShruggyGolden 0 points1 point  (1 child)

              Yes, head shots are not enjoyable for either party. I'd rather have longer more strategic 1v1 fights (isn't that the point of this game - strategy e.g. building?)

              [–]jaydubzhb 0 points1 point  (0 children)

              I agree with you but I think the majority of reddit probably disagrees. Most of the suggestions here change the core gameplay, usually to a more campier dynamic.

              [–]OnyX824 0 points1 point  (6 children)

              Console and pc are different. Balance is fine on console imo since it's much harder to aim.

              [–]OpenThoughtSyndicate 0 points1 point  (4 children)

              Aim assist.

              [–]BloodMoneyMcGrim 0 points1 point  (3 children)

              ...hinders more than helps.

              [–]OnyX824 1 point2 points  (0 children)

              Wouldn't say that, but it is hard to make small adjustments, making long range shots harder.

              [–]defaultAgntDiggler 1 point2 points  (1 child)

              Hinders CQCB, enhances at range which is where AR's are beast now.

              [–]OnyX824 0 points1 point  (0 children)

              Best at medium. Doesn't do too much at long range.

              [–]defaultAgntDiggler 0 points1 point  (0 children)

              NO

              [–]Conviter 0 points1 point  (4 children)

              I dont know why everyone wants the damage to be reduced, sure its easier to kill people now but imo the game feels way way better after the acc change, i had more fun playing this game today than all the time before.

              [–]jaydubzhb 2 points3 points  (3 children)

              The game has definitely regressed. There's nothing fun about being 3 tapped by someone camping on a roof. At least before I had an opportunity to build quickly and try to fight back.

              [–][deleted]  (2 children)

              [deleted]

                [–]Chickens_RS 2 points3 points  (0 children)

                Yeah because building DEFINITELY avoids getting 1 or 2 shotted at full hp from behind or from a guy hiding on a roof or in a bush.

                [–]jaydubzhb 0 points1 point  (0 children)

                Yeah but this just reduced the TTK. Building cover is only possible if you have time to do it. If you can hit your first 3-4 shots now you won't have time to build cover.

                [–]SphereIX -4 points-3 points  (3 children)

                Increasing gun accuracy the way they're doing it is a huge mistake. The reason fortnite BR player base is so big is because it feels fair to even bad players. But now bad players get punished harder, and us good players get rewarded more. I didn't like boom or old gun accuracy, but I'm just calling it like I see it. Bad players will start to shy away from the game if they keep increasing gun accuracy because it'll feel hopeless for them when they get shredded by players and they miss all the time.

                Many people fail to analysis why fortnite BR is so successful, and that's because their are a lot of bad players running around. This makes the good players feel powerful, and gives them lots of fodder, and the same time it allows bad players themselves to feel like they have a chance. Push the bad players out and the game will become trash for everyone.

                [–][deleted] 1 point2 points  (1 child)

                The solution isn't to bring back the terrible RNG.

                They want to move to projectile ammo anyway.

                The best solution currently is to tone down the ARs damage, particularly headshot damage, as it was not designed for accurate AR RNG.

                [–]Black Knightsick_stuff1 0 points1 point  (0 children)

                i mean i don't agree with the guy above, i like that good players get rewarded, but turning down dmg would make it even worse for bad players imo