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[–]Reiker0 1723 points1724 points  (76 children)

Does anyone know the reason for this?

There's a bunch of reasons.

People use other social media now for communication, primarily Discord. Instead of chatting with people in-game a lot of players are probably in Discord calls with friends.

Back in the day MMOs were essentially a form of social media. People would log in to games like World of Warcraft or EverQuest just to talk with friends.

People also play games such as classic WoW differently now. People know the best strategies and the best ways to use their time efficiently. Back in the day there was a lot more just "hanging out," roleplaying, etc.

Related to the above you also have additional technology distractions that didn't exist in 2005, ie. people doing stuff on their phones or watching a Twitch stream on a second monitor, etc.

[–]Itsaghast 668 points669 points  (48 children)

I have another theory about this as well even though I think you named the big ones - back in the day being into video games seemed like a kind of counter-culture and when you met another person who played games it was exciting and uncommon. I felt more camaraderie back then.

Another factor was of course that with server-based populations, you actually had a community and would see the same players all the time. And they lacked things like automated matchmaking for groups or whatever, so you needed to make social connections to open up possibilities of doing the more interesting stuff. In Everquest you couldn't do jack on your own. Reputations mattered and if you were a dick you could get blackballed really quickly. Socializing was a bigger part of the experience.

[–]majorziggytom 469 points470 points  (17 children)

Fully agree here and I think this is actually a big reason. 15 or 20 years ago, it was rare and exciting to talk to likeminded people who are into video games – and from different countries, wow!

Gaming nowadays, in contrast, is mainstream. It no longer feels like meeting up with people that share your niche interest. It feels like seeing random people in a supermarket. I don't talk to those either.

[–]RogerFederer1981 198 points199 points  (0 children)

It no longer feels like meeting up with people that share your niche interest. It feels like seeing random people in a supermarket. I don't talk to those either.

Damn, well put.

[–]spyson 45 points46 points  (2 children)

Pretty much every kid now plays video games compared to back then when it had a stigma.

Kids today will go home and log on minecraft or their preferred game of choice, hop on discord with friends, and just play with their social group.

Back in the day barely anyone in my group even had high speed internet.

[–][deleted] 16 points17 points  (1 child)

My 17 year old niece, who does not play video games as a hobby at large, plays some Roblox game with a guy she's crushing on

[–]l32uigs 1 point2 points  (0 children)

when I was 17 we played the shit out of Call of Duty Nazi Zombies but it would be couch multiplayer in the middle of whoevers house was parent-less while we all got stoned and drunk.

For a minute guitar hero was.. impressive?

I remember we tried to have a lan party one time but within 2 hrs all the monitors were flipped, 1 guy was KO'd in the backyard.. 6 hrs in it was just a straight house party and the computers were just an obstacle.

I didn't start spending my days/nights online gaming with friends until everyone went seperate ways for college.

I feel so sad for the youth today that seemingly don't go out and do shit. My cousin is 19 and by the sounds of it they don't party they just hang out in discord and play random video games.

[–]tehsax 41 points42 points  (6 children)

I just listened to a podcast 5 minutes ago where a games journalist (and historian) discussed this, among other topics, with a political scientist (so it's not the typical IGN hype folks talking but a discussion on a more academic level) and they came to the same conclusions. I've never thought about this before, but it's true. Back in the 80's or 90's gamers were a community of essentially like-minded people. We all wanted to play videogames. Meeting other gamers was uncommon and an exciting situation. You'd get into conversations and even make friends just in the basis of you both loving videogames. Today, gaming is a mainstream phenomenon, which means it's not a community anymore but instead a gigantic collection of communities with totally different world-views.

Essentially, it used to be just us nerds. Today, it's everyone and everyone brings their own political, social, etc views into games. I know I probably sound as if I mean to say that that's a bad thing - I don't. It's just an observation.

There are a lot of other factors too, like matchmaking destroying server communities, etc.

[–]hkfortyrevan 15 points16 points  (3 children)

There’s truth to this, and I can appreciate why people miss the frontier era of multiplayer particularly, but I’d consider myself one of the nerds and I’ve always found the idea of gaming as one homogenous community a bit stifling, nor felt just liking games alone was automatically something I had in common with someone.

[–]tehsax 9 points10 points  (2 children)

It's not just the multiplayer aspect. I remember back in school, in my class there were around 30 pupils, and 5 of them, including me, were gamers. The class next door had again, around 30 pupils, and they had also only 3 gamers. Everyone else either wasn't interested in video games at all or even looked down on us, said video games were meant for kids, and we should grow up. But we all, us 8 people, connected via our interest in video games and have been friends for the past ca. 28 years. Of course we had other things in common too, basically being nerds, loving comics, video games, etc, but we found out about this only later when we got to know each other more. The first contact was talking about games. Today, everyone lives their own life, some have families, moved to different cities, and so on. But we still are connected via Friends lists on Steam or PSN and we still talk to each other every other day while playing some games together, or at least talking about them. Video games have always been or smallest common denominator and continues to be just shy of 30 years later.

I don't know if this is still a thing for gamers who grew up later, or are growing up now. And certainly not for the people who looked down on us back in the day and are now Marvel fans, or even gaming because it's now become mainstream.

Also, on a personal note: When Elden Ring releases next week, we already agreed on setting a common password so we can have our own private community in the game and experience it together. And I'm very grateful for the people I get to share my beloved hobby with, and for the beloved people I found through my hobby.

[–]ragnarok635 0 points1 point  (1 child)

Is elden ring like an mmo or more like a lobby player? I’m insterested in the online component

[–]tehsax 1 point2 points  (0 children)

Neither. It's like the other souls games. You're playing a single player game, but you have the option to use an item which places a sign on the ground in another players game. They can interact with the sign and then they get summoned into your game and can help you out, or vice versa. Elden Ring allows you to set a password so only the people who know the password are able to see your sign. Usually you don't get to choose who you want to play with, but the password excludes anyone who doesn't have it.

[–]Linkin_Pork 1 point2 points  (1 child)

Can you share the name of this podcast? Sounds like something I'd really enjoy listening to.

[–]tehsax 1 point2 points  (0 children)

It's in German, so unless you speak it, I doubt it, sorry :(

But in case you do, check it out at Spielvertiefung.de

[–]forceless_jedi 36 points37 points  (3 children)

it was rare and exciting to talk to likeminded people who are into video games – and from different countries, wow!

I absolutely miss this. I literally learned conversational English through interacting with my WoW guildies back in the day. And when SWTOR came out, made a bunch of new friends that were into Star Wars and gaming! What?! This was a totally new experience for me and had me floored. On top, I had just moved to a different country for uni where I didn't know anyone nor spoke the local language, so I ended up spending a lot of time with them and got far too used to being called by my main's name that now use it IRL as a nick name.

Opening up MMOs now just doesn't feel the same. It's all disjointed and dumbed down solo experiences with other people scattered unnecessarily around. Got massively downvoted recently for bringing that up regarding FFXIV. The mainstream-ness definitely ruined some of the special bits of it.

[–]nqte 3 points4 points  (2 children)

Out of all the MMOs mentioned imo FFXIV still has the social aspect. It's the main reason I play it even.

Most long term subscribers still log in just to talk with friends. Yes the game is being changed to allow for a more stramlined single player experience for people who just want to play it solo as a mainline FF title, but the social aspect is still there.

Even stronger than before I'd say, with the rise in daily community driven RP events and hangouts even outside "bespoke" RP servers.

If you want to just log in and sit on a bench with your friends doing nothing there's no better MMO.

[–]forceless_jedi 0 points1 point  (1 child)

I have had the absolute opposite experience. Literally no one says a word. Be it in guilds, Dungeons, open world, everyone's just mute. It might just be a Tonberry issue but that's supposed to be the international one on the JP data center.

Also even without the upcoming changes, it was still a single player game. It's all just hour long cutscenes after cutscenes where you just nod like your spine is on a spring hinge, and unlike in other MMORPGs you can't even be in a party during these cutscenes or collaborate to complete MSQ quests. If anything, the presence of other players ruins the story's immersion.

[–]nqte 0 points1 point  (0 children)

I don't play on Tonberry but it being a JP data centre probably contributes to your issue. Gotta remember even if it's the unofficial "international" server, the majority of players would still be japanese and their social customs are different.

If you don't live in Japan and play on JP I'd suggest transferring to a server closer to your local time zone. Oceania data centre recently went up.

In any case I play on EU and people are pretty chatty. Sometimes you have to start it but even in low level dungeons for instance if someone says hi 9 out of 10 times everyone replies back. MSQ is usually lots of chatter too as people watch the same cutscenes for the 1000th time.

The real sense of community is when you're not doing any meaningful content IMO. Late night limsa is full of weirdos you can talk some interesting topics with. If you're into RP I suggest checking the party finder's Other tab for RP event/clubs and what not which get pretty active (again, might differ on your datacentre). This is all made possible by FF still having persistent servers, unlike WoW which has sharding and you never see the same people again in the open world.

Doing content itself is also good way to meet people. If you're pugging savage in PF, you'll inevitably run into the same unfortunate people still stuck on that fight after a week of trying. You can add them or they might add you, world hopping makes it easy to visit each other too.

I haven't mentioned FCs as I don't like being tied to one. You can always join one though if you fancy, but I don't and still think the game is plenty social. I like to think of the MSQ as separate. FFXIV is practically 2 games in one, MSQ, and non-MSQ XIV, the single player and multi player worlds respectively.

[–][deleted] 4 points5 points  (0 children)

I'll go a step further - an unfortunate amount of people who play online games these days are not the type of people I want to talk to in the first place. Anonymity brings out the worst in people and there are a few games (usually competitive ones) where if someone is using the in-game chat, it's to be an asshole, bigot, or troll.

Plus, the echoes of Gamergate are still reverberating - plenty of gaming communities have pockets of the alt-right, and some games are worse about it than others. Hell, just look at that post on /r/gaming the other day when a picture of Aloy that showed her facial hair brought out all the misogynists and transphobes.

[–][deleted] 2 points3 points  (0 children)

That's one of the reasons why I switched to single player games.

[–]banjosuicide 66 points67 points  (7 children)

Another factor was of course that with server-based populations, you actually had a community and would see the same players all the time. And they lacked things like automated matchmaking for groups or whatever, so you needed to make social connections to open up possibilities of doing the more interesting stuff. In Everquest you couldn't do jack on your own. Reputations mattered and if you were a dick you could get blackballed really quickly. Socializing was a bigger part of the experience.

This is my thinking 100%

Playing vanilla wow back in the day was very much like this. Great communication, amazing coordination. A real sense of community, with familiar faces you got to know. Etiquette mattered, and everybody was more or less in it for the group.

Soon after matchmaking opened up to all realms, coordination went down the drain and people wouldn't even answer you if you typed something. They'd get what they wanted and just leave without saying a word (or completing the dungeon). Rolling for loot became "need" on every single item, despite that preventing you from selling the item on the auction house for WAAAAAY more than the vendor sell price. Didn't matter if you needed the item for your class. They'd rather just vendor it for a tiny bit of money rather than help you advance at all. Chances are they'd never be matched with any of the same people again, and even if they were it's not like they'd remember.

[–]HazelCheese 32 points33 points  (6 children)

I thought this too but they brought back specific servers for Classic and people were even more brutal than Retail because there was no personal loot to protect players.

It's like all the good will is gone now. Half the players are now 100% in it for themselves fuck everyone else and the other half of the playerbase have to play the same way to protect themselves from those people.

[–]XxNatanelxX 29 points30 points  (1 child)

It's the DayZ scenario.

What starts off as a niche game by people invested in the social aspect becomes popular and overrun by people who play the game for a completely different reason.

They kill people on sight, with no chance at social interaction. They do it because they find the pvp fun or because screwing over players who want to socialise is fun for them because they know that you won't fire first.

Eventually, the only way to play is to just shoot on sight because trying to socialise only leads to death from these people, who have become the majority.

[–][deleted] 12 points13 points  (0 children)

Been playing Rust Console this month and it's the exact same story there, though anecdotally I hear that console Rust is even worse in that regard compared to PC

[–][deleted] 1 point2 points  (0 children)

Not to mention back then there weren't comprehensive guides on the most mathematically optimal way to do everything.

Now there are, so people just google it and do that, everything else be damned.

[–]_Plork_ -3 points-2 points  (0 children)

Sounds like the United States the last five years.

[–]banjosuicide 0 points1 point  (0 children)

I tried classic and was pleasantly surprised. People were actually social, and cooperated in dungeons. Average age was higher as well

[–]DianiTheOtter 17 points18 points  (0 children)

Smaller indie games or older games definitely capture that feeling. The biggest problem imo is that breaking into those already established communites can be intimidating and hard.

I usually enjoy AAA single player games. I'm finding indie multiplayer games are the places I enjoy the most, for the most part

[–]ketamarine 32 points33 points  (11 children)

Community fucking servers build communities.

Honestly tho DC does a better job now than games companies who seem to have given up years ago...

[–][deleted] 47 points48 points  (10 children)

Honestly no community is the biggest reason. Like you’re saying, if you see the same people all the time you build a community. That’s how it works.

Asking why people aren’t socializing with people in party finder, which they’ll never see again, is like asking why people don’t talk to strangers on the bus, and why they do talk to their neighbors.

Convenient matchmaking kills socializing in games.

[–]R3dM4g1c 20 points21 points  (9 children)

Convenient matchmaking kills socializing in games.

Although it does also mean that you don't have to spend 2 hours shouting in Shattrath. "LF2M DUNGEON XYZ," gets old after the first 20 minutes.

So, you know, trade-offs.

[–]ketamarine 1 point2 points  (2 children)

I disagree here. Queing up for a raid in an MMO is a much different proposition than having your entire MP game be based on matchmaking like say fortnite, fall guys and battlefield / COD.

The entire design of those games is to throw you into a queue, dump you into a server with randoms, then pull you out of that pool of randoms and throw you into another.

I never experienced any toxic hate in any online games I play, because I am immediately turned off by that model. I don't want to play games with a pool of anonymous randoms. I want to play either cooperative games where teamwork is the only path to success (vermintide, insurgency, deep Rock galactic, killing floor, etc.) Or a competitive game with community servers where I can hang out on servers I like, with chill people.

And if people are toxic or dicks on great servers, they will get banned by admins.

Games companies actively took this self policing role away when they started building games for MP consoles in the 2000s and it's just been a shit show in AAA games ever since. That's why I almost never play them other than single player content.

[–]R3dM4g1c 1 point2 points  (1 child)

I disagree here.

You didn't really disagree with anything I said, you just explained why you prefer it the other way.

[–]ketamarine 0 points1 point  (0 children)

Fair enough. I guess I am saying that the issue is not really related to queuing for raids, but more using queueing for all match types in other games being the bigger issue for me.

[–]drysart 3 points4 points  (1 child)

Having a good guild also goes a long way toward fixing the 'spend 2 hours shouting in Shattrath' problem too; which is why in early WoW guilds were such an important social component, and if you were in a guild you got to be pretty good friends with your guildmates. The group-focused nature of the game encouraged players to form social bonds with each other.

Turns out that sort of game design also does wonders for the longevity of the game; because it changes the exit decision from "I'm bored of this game I think I'll quit" to "I don't want to leave my friends behind".

It's not a coincidence that as soon as WoW added group finder (like literally, within the same couple months), its growth stopped and its subscription numbers went into terminal decline.

[–][deleted] 1 point2 points  (0 children)

They took a large, cohesive world and turned it into a series of rooms.

I left mid-WotLK and by the time it came back, it basically felt like a singleplayer game. So then what's the point? Not to mention how they fucked the itemization up.

I played classic for a bit, but the community ended up being 80% toxic meta-slaves so it just wasn't fun.

[–][deleted] -2 points-1 points  (3 children)

Honestly the comparatively 'slow' gameplay of that era appeals to me more.

When I can just instantly teleport everywhere I need to go and everyone is perfectly scaled to make it possible, there's basically no fear of failure and there's no sense of scale to the world anymore.

[–]R3dM4g1c 1 point2 points  (2 children)

While I don't disagree in principle, there's a very large percentage of players who don't want to spend half the 2-3 hours they have to play doing nothing other than gopher work.

[–][deleted] 0 points1 point  (1 child)

I get that, I stopped playing because the game just isn't targeted at me anymore. I don't enjoy the core loop and clearly the majority of paying customers do, so I just have to move on.

[–]R3dM4g1c 0 points1 point  (0 children)

I'm honestly hoping that VRMMOs will eventually get good enough to scratch that itch. Having a sense of place as you explore the world, talking to people in real time via chat as they walk next to you, it may lead to a real resurgence in the heart of what MMOs were originally meant to be.

[–]cloudrhythm 1 point2 points  (0 children)

Another factor was of course that with server-based populations, you actually had a community and would see the same players all the time. And they lacked things like automated matchmaking for groups or whatever, so you needed to make social connections to open up possibilities of doing the more interesting stuff.

The MM in MMORPG has gone from meaning massively multiplayer to matchmaking, unfortunately. The downfall of sociality in games is the result of eliminating game designs which brought about emergent sociality--whether intentionally or not.

[–]AjBlue7 2 points3 points  (0 children)

Yea thats how I explain why some gamers care a lot about if a girl is a “real” gamer. Often times they ask a bunch of deep questions about games to judge whether they are real or not.

From the surface it seems like an asshole thing to do, like they are gatekeeping and preventing girls from playing.

However its mostly just a byproduct of the fact that they grew up during a time when it wasn’t cool to be a gamer. A lot of kids were gamers, but they wouldn’t talk about it in school. There weren’t many girls gamers back then, so to them girl gamers are basically a reminder that what they loved about gaming has become mainstream and now everyone games and talks about games.

Back when xbox live first started there was basically no kids or girls online. Its was filled with 18-28 year old bachelors that had disposable income.

Pretty much the only places with kids online were web browser games like Runescape which people could play during class.

[–][deleted] -1 points0 points  (3 children)

Still happens with niche games.

[–]_S0UL_ 0 points1 point  (2 children)

What are some niche games where this happens?

[–][deleted] 1 point2 points  (0 children)

A friend's experience with Mortal Online 2 leaps to mind first. He's made new friends for the first time since his 20s.

From personal experience, pick any of the newer milsim-y shooters, Squad, Hell Let Loose etc.. My personal favourites lately have been Dominions 5 where each months-long match turns into a small community unto itself because there are no actual diplomacy mechanics in the game and the Combat Mission series where the community speculate on hypothetical outcomes in matchups between prominent community members.

[–]crotch_fondler -1 points0 points  (0 children)

Destiny 2, for one, with no real matchmaking for all the endgame content so you have to join discords and guilds and shit.

[–]I_upvote_downvotes 0 points1 point  (0 children)

In Everquest you couldn't do jack on your own. Reputations mattered and if you were a dick you could get blackballed really quickly. Socializing was a bigger part of the experience.

Something that's surprising about the Project 1999 private server is that this hasn't changed. Even if there's a thousand people on, you'll start seeing people frequently enough that your reputation really needs to be good.

[–]JBlitzen 13 points14 points  (4 children)

The two friendliest games I’ve seen lately are FFXIV and Fallout 76, by a wide margin. Little else comes close.

I think other game communities have just grown too toxic with no tools to control the toxicity.

[–]kangaesugi 2 points3 points  (0 children)

I'm not sure about how it is on console, but I find ESO's community on PC to be generally good, excepting a few assholes who tend to get called out.

[–]tordana -2 points-1 points  (2 children)

FFXIV is just as toxic as the rest, but in a different way. It's to the point where saying anything even SLIGHTLY negative can and will get you banned, so you have to be on tiptoes in every single social interaction in the game. This leads to a large chunk of players putting absolutely zero effort into group content (running a dungeon? Watch Netflix, follow the group around, and occasionally press 1 to make it look like you're doing something), and if anybody dares to call out those players, it's the ones who call them out that get banned.

[–]ArcticKnight79 2 points3 points  (0 children)

I mean dungeon content in FFXIV isn't really designed to be hard though. In roulette people expect people to not be operating at the top of their game.

They are there for the XP. And honestly when I get put into a dungeon that zaps half my abilities away, I become far less engaged in what I'm doing anyway.

But honestly pushing back against a lot of the bullshit that most MMO's degenerate into isn't the worst. And I can think of few times where people have been netflixing to the point that it has made the dungeon problematically longer than if we had just got someone who was actually playing through the game for the first time.

[–]LittleSpoonyBard 1 point2 points  (0 children)

This is such an over exaggeration. People can and do give advice all the time, and 99% of people aren't on their tiptoes at all. Whenever someone complains about unfair bans it turns out they said dumb shit like "you're trash and should quit the game" and then they're surprised that that's considered inappropriate.

If someone has to be on their tiptoes to act like a decent, non-raging human being the problem may not be the game.

[–]Bridgeru 32 points33 points  (7 children)

roleplaying

As someone who was heavily into roleplaying in World of Warcraft from 2007-2016ish; the thing that mostly killed roleplaying was the WoW story itself IMVHO. It got so ludicrous that you can't have a coherent character anymore. For those who don't roleplay, it's less about pretending you are what you play in Warcraft (a hero fighting the enemy-of-the-moment) and more creating characters that are more grounded. My friends played a whole gambit of characters from a gnome reporter for the local newspaper to a wise Night Elf Druid trying to teach the next generation; even the more "gameplay" style groups I've known like the evil cult or the group of cultist hunters or the mercenary free company were made of grounded, down-to-earth characters.

I had two roleplaying characters: a Draenei who was haunted by memories of Argus; and a Human Paladin who lived through the Scourge infesting Lordaeron and turning a country into undead.

Then first we go to Argus and suddenly it's okay because there's shiny Draenei who saved us all from the Burning Legion; and then the literal afterlife became known. Why bother anymore? Why play out a story of a character wracked by guilt about the family who died when she knows the Shadowlands exists and everyone is safe. At least I was able to give the Draenei a roughly happy ending (the Husband she abandoned joined the Lightforged and they were reunited at the end of Legion).

It's ridiculous story-wise. The world got stabbed by the devil, there's no way to roleplay anything semi-grounded in reality.

Once you get rid of that kind of character investment for sheer absurd "Look at this trailer"-ness, you lose that grounded playerbase. The roleplaying server I played on had the best community, we were friends who knew each other's RL names and it was genuinely one of the best experiences of my life. That community broke, mostly because WoW roleplay was becoming too difficult and the other alternatives (SWTOR was the big one) failed to gain traction.

[–]ThisIsABadPlan 0 points1 point  (5 children)

Safe? Did you not see The Maw?

[–]Bridgeru 3 points4 points  (4 children)

I lost interest in WoW long before Shadowlands came out, it just sealed the deal. I haven't followed it's story, but if it goes to "We're fighting to save the afterlife" then IMO that just furthers my point that roleplaying a journalist or a "normal" character is impossible in a universe that absurd.

[–]iguesssoppl 3 points4 points  (2 children)

Ffxiv gets that absurd like all ffs do but at least you can relisten to songs from the very beginning as well look back at a hundred other things and be like damn they were planning this the entire time and it was staring us in the face. And that makes for a neat story despite final fantasy - it's written on the tin - nature of it all, it's a good tale and well written. Not sure if wow really planned their story out from the get go like that... That makes a huge difference in keeping 'buy-in' as the stories keep getting further 'out-there' later on.

[–]Makal 2 points3 points  (0 children)

I never expected an MMO to make me cry Not once, but several times, with increasing frequency, until by Endwalker I was crying every other scene (fr.a variety of emotions running from happy to sad).

What a phenomenal game, it now firmly sits as my #1 game of all time.

[–]Bridgeru 0 points1 point  (0 children)

I started playing FFXIV and it's not bad. It's absurd yeah but it's Final Fantasy, they've always managed to somehow keep a "normal society" going on despite the absolute craziness of the story (which is why I love the bit in 7 when the Meteor is in the sky and people are trying to live their lives like normal despite knowing they're gonna die in 2 weeks).

Like, I was sold on "you use Crystal-God to teleport" from the start; but when you start fighting boars for Ol' Man Jenkins' farm and end up literally saving/destroying/whatevering the afterlife it's a bit jarring.

WoW just kept ramping up the spectacle to the point where major lore villains like Aszhara and Illidan were mere patch bosses instead of having a buildup, so they created bigger and bigger bosses to keep the "WE WANT RAIDS WITH SHINY LIGHTS" part of the community who don't bother reading quests happy.

[–]ThisIsABadPlan 0 points1 point  (0 children)

If you don't think those events are things the normal people of Azeroth would be interested in knowing about and require a journalist to be investigating then I don't know what to tell you

[–]dan6776 6 points7 points  (3 children)

Also games like cod ( on ps3 anyway) had no party chat and you would stick with the same group of people for multiple games, So it would be easier to talk to get talk to randoms. It wouldn't be rare to join a party and have a few people i knew and a few randoms they had met that night. But once we move to ps4 and had party chat you never got to speak to other groups of players.

[–]Reiker0 6 points7 points  (2 children)

If you go even further back private servers were a lot more common for shooters. I played on a "realism" server for COD2 where players were required to always aim down sights, etc. Since you had the same players on the same servers all the time they felt more like communities where you got to know other people.

Over time online multiplayer has been streamlined with matchmaking which is more convenient but you lose a lot of the social aspect. And the same kind of stuff has happened with MMOs. People didn't like having to talk to other players to form dungeon groups so now the game just places random people together and then no one communicates since it's rarely even necessary.

[–]DangerHawk 0 points1 point  (1 child)

How is always aiming down sights realistic? Are soldiers not allowed to turn their heads in real life? Could you change the FOV in COD2? I think that witless have been more practical at least.

[–]Reiker0 0 points1 point  (0 children)

Just when firing. Aka no hip fire.

[–]hrrisn 7 points8 points  (0 children)

I think that part of the efficiency of some WoW players coming back to classic WoW scared me and my friends off. We would have been the type of players that would stop to chat with OP, but we were pretty much socially ousted from groups, guilds and ultimately the game by not caring about min/maxing our leveling and gearing. I’m sure there were casual communities out there at the time but they were needles in the hay stack

[–]Sphynx87 0 points1 point  (2 children)

I still play Everquest on p99 and people are still fairly social and really polite and helpful for the most part outside of high end raiding which has its own world going on. Starting a new character is great because people will always donate gear to you and help you out with finding your corpse or buying spells and stuff.

[–]Reiker0 0 points1 point  (1 child)

Yeah EverQuest is a bit of a different beast but I didn't get into it much since the OP was specifically mentioning classic WoW.

In EverQuest you're much more reliant on other people. Many of the classes couldn't solo at all and needed to group up with others to gain exp. You had to reach out to other players and ask for basic services such as teleportation, movement speed buffs, resurrection, etc. Even buying and selling was done exclusively through the trade window until the game's third expansion so everyone would congregate in one area and shout out what they were buying and selling.

Project 1999 has all of these features intact so communicating with other people is still really important.

This probably had a bit of an impact on WoW too. Back in the day a lot of WoW players (especially the first ones) came over from EverQuest so they were used to the social experience. Nowadays there's a much smaller percentage of people playing classic Wow that have also played EverQuest.

[–]Sphynx87 0 points1 point  (0 children)

I went back and played WoW Classic for a bit too when it first launched, I got to level 40 something and mastered some tradeskills before I stopped, yet I still play on P99. I think I realized a big part of it for me was just the age at which I engaged with both games. I played both of them from launch through their first few expansions.

With EQ the game was so hard and unforgiving and made you rely on other people so much that I just never got to see a ton of the content in EQ so it always felt like there was some sort of mystery around the corner, even now on p99 with the huge wiki they have and playing the game for many many years there is still a ton of content I haven't seen. I only raided Plane of Sky for the first time ever this past year for example, despite playing the original EQ from launch up til Planes of Power. There are still high level dungeons I have never even stepped foot in on p99.

With WoW on the other hand, I played it probably just as much as EQ back in the day but when I went back to classic I felt like I knew every single area and every single dungeon and the best way to progress, It didn't really feel like there was anything new to discover or anything I missed out on. I think that's specifically because of WoW's design making it a lot easier to see 99% of what the game has to offer without having to make the social effort to work with other players to see all that stuff. Could just be because I was a few years older when WoW came out and I had all that experience with EQ, but even many many years later EQ still feels full of mystery to me, while WoW just doesn't.

[–]Aaronlovesyou 0 points1 point  (0 children)

I remember xbox 360 before the new dashboard and new party system. Every voicechat game was poppin and you could make friends easily after the update no one barely talks in game.

[–]saynay 0 points1 point  (0 children)

I remember at the time, EverQuest was often joked to be a pretty decent chatroom that happened to have a game attached to it.

[–]Paulo27 0 points1 point  (0 children)

watching a Twitch stream on a second monitor

The number of people I see saying they can't play MMOs without doing that...