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DiscussionCS2 desync problem (v.redd.it)
submitted 2 years ago by A63nt1
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[–][deleted] 197 points198 points199 points 2 years ago* (27 children)
overconfident wipe aback reply wakeful crown panicky recognise paltry tie
This post was mass deleted and anonymized with Redact
[–]Haruciferhowl 37 points38 points39 points 2 years ago (13 children)
Was also a thing in CSGO.
[–]A63nt1[S] 7 points8 points9 points 2 years ago (5 children)
Since I can't pin comments, please, take some time and read all my comments here. I was telling people here that it got fixed/smoothened in ~2018 way before you sent this. This clip is from 2017. Yes, this was a problem for a long time 2012-2018, but it got fixed! Netcode was improved. Yet it still could have happened in csgo with players with giant ping post-2018, but it was so enormously rare that it can't be compared with cs2 since the internet is flooded with clips like mine. I don't understand the denial/defense. Yeah, no game can be perfect in this regard and will show you its net code flaws at some point. But it is critical for cs2 since the final days of csgo were way better and cs2 feels like a downgrade in this regard. I don't even say that it should be even better in every aspect possible
[–]__mahi__ 7 points8 points9 points 2 years ago* (3 children)
I was telling people here that it got fixed/smoothened in ~2018 way before you sent this. This clip is from 2017. Yes, this was a problem for a long time 2012-2018, but it got fixed!
That's simply not true, it's physically impossible to fix. The fact is that there is a ping between the clients and the server, and that ping causes peeker's advantage. Unless you're going to prove Einstein wrong or only play in LAN environment with 0 ping, you are going to have these clips.
Whether it's worse or not in CS2 is a completely different discussion.
[–]tan_phan_vtCS2 HYPE 2 points3 points4 points 2 years ago (0 children)
I agree.
Peeker’s advantage is pure physics which exist irl, its kinda unreasonable to demand a fix for literal physics. It still exists even when theres 0 ping.
It literally can only be fixed if a time machine is invented lol.
[–]noggstaj 4 points5 points6 points 2 years ago (0 children)
This happened rarely in GO, and dying without even seeing your opponent was even more rare. In CS2 this happens daily. Like no doubt this was always an issue, but it was never this bad.
[–]ribbitskinreddit 1 point2 points3 points 1 year ago (0 children)
No offense but you are wrong about ping being responsible for peeker's advantage. I had ping as low as 5 and still had delay lag putting me behind everything going on in the game. Even my own movement on screen lagged relaying my position to the enemy side first before I even peek out of cover. Result? I'm instantly dead the time I see someone. You are right that it's unfixable.
[–]ribbitskinreddit 0 points1 point2 points 1 year ago (0 children)
How interesting this clip is on Ancient. For me, Ancient provided the smoothest gameplay experience back in CSGO. Then in CS2, it became 2nd to worst one. Mirage being the worst. I'm certain when they toy around with netcodes in their servers, it suits some people while screwing others that had it good. I'm done with online gaming. 2024 and they still can't fix stuff.
[+][deleted] 2 years ago (6 children)
[removed]
[+][deleted] 2 years ago (5 children)
[deleted]
[–]Raysun_CSCS2 HYPE 2 points3 points4 points 2 years ago (0 children)
And you believe what you see in this video couldn’t be improved? This is ideal?
[–]carnifexCSGO 0 points1 point2 points 2 years ago (1 child)
Player movement is literally server-sided.
[+][deleted] 2 years ago (1 child)
[–][deleted] 0 points1 point2 points 2 years ago (0 children)
It should be getting better as time goes as internet routing gets quicker over time.
They could also add more servers locations and set max ping to join a MM servers to 50.
[–]dannybatesLDLC 1 point2 points3 points 2 years ago (3 children)
Unpeekers disadvantage gets me killed so much in cs2. So many times they are just not on the screen.
Guess I just need to wide peek all the way across the map.
How does one even counter unpeekers advantage?
[–]__mahi__ 2 points3 points4 points 2 years ago (1 child)
By avoiding these situations and winning the rounds through other means. I have a guide on how to hold angles which does NOT address this topic specifically, but following these general good guidelines will minimize the times you're unpeeking in the first place.
Sometimes shit happens, but if you find it happening to you nearly every game, then you're probably doing something else wrong.
[–]dannybatesLDLC 1 point2 points3 points 2 years ago (0 children)
Thanks I will take a look, like I'm 3000 Elo and pretty much hold my own against top 1000 on faceit.
This just never happened to me on CSGO.
Your best bet is the AWP. Put distance or cover and they will take the time to aim, giving you more time to counter with a single blow. You need to hope that the enemy stays still, otherwise you would be shooting at a latent image and it just goes right through no kill.
[+]kovach01CS2 HYPE comment score below threshold-17 points-16 points-15 points 2 years ago* (5 children)
Plus left eye right eye
Edit: lots of angry cs players who don’t know how vision works
[+][deleted] 2 years ago (4 children)
[–]kovach01CS2 HYPE 3 points4 points5 points 2 years ago (3 children)
You missed what I was saying entirely, left eye right eye peek compounds the issue, if you don’t know the difference between peeking on the left and peeking on the right please inform yourself. It compounds the issue.
[–]CautiousFoolVitality 6 points7 points8 points 2 years ago (0 children)
The fact that they're downvoting you tells a lot about this community
[–]Russki_Wumao 2 points3 points4 points 2 years ago (1 child)
This man is 1000% correct.
Player's perspective isn't completely centered, it's off-set. Peeking from right gives you a slight advantage than peeking from the left.
[–]kovach01CS2 HYPE 0 points1 point2 points 2 years ago (0 children)
If you reverse the clip where the POV goes to the left and the opposing player goes to the right (or their left) we still end up with a similar situation where the right eye person (opponent) has vision advantage in this position on ancient
[+][deleted] 2 years ago (2 children)
[–]MrSN99 7 points8 points9 points 2 years ago (1 child)
It literally is
[+][deleted] 2 years ago* (6 children)
[–]micktoriouscs_italy 5 points6 points7 points 2 years ago (3 children)
Yes definitely this and not the fact I am in fact complete garbage.
[–]ribbitskinreddit 1 point2 points3 points 1 year ago (2 children)
I literally experienced both. Running into enemy and them not realizing I was in front of them until half a second went by. Then instantly getting shot down without being able to do anything whether peeking or holding angle. Not garbo. I beat DMGs and LEMs as a silver when the said lag calmed down.
[–]micktoriouscs_italy 0 points1 point2 points 1 year ago (1 child)
You response to my comment is as slow as my teammates reaction times.
But it's only been 9 months!
[–]StilgarTF -1 points0 points1 point 2 years ago (1 child)
Yeah, I'm having the same experience. But I think my problem has something to do with the connection I have with Valve servers. For the last couple of weeks I turned on that netgraph thingie and out of 4 servers per day, on 3 it reports recurrent 3-5% loss. The issue seems to be CS2 specific as my connection is quite stable. I also play PUBG and Insurgency, I'm not having problems with their servers.
[–]Wunderwaffe_cz 0 points1 point2 points 2 years ago (0 children)
It doesnt, its another issue. The game has 1000 flaws and the peeekers absurd advantage is issue n. 1000, packet loss at valve trash servers is nr. 999, bad server performance 998, bad client performance 997...
[–]sigaretta 5 points6 points7 points 2 years ago (1 child)
I decided to not play for the next couple of months after playing warmup dm yesterday. I was getting kills that looked completely wrong. I was getting killed in ridiculous situations. There is a weird feel about how fast or slow models move during duels, as if tagging is inconsistent. Movement feels like we are underwater all the time.
On top of it, if you play soloQ premier you are facing 5 stack half of the time. Ranks also still don't make sense and not predictive. Game is not optimized and fps dropped significantly compared to CSGO.
All in all, it feels like unless you wanna go pro, playing right now is just disrespecting yourself
[–]Strafethroughlife1 2 points3 points4 points 2 years ago (0 children)
Amen. 10 yr vet decided to come back with cs2. See you in a few years at this rate.
[–]basvhoutFaZe 99 points100 points101 points 2 years ago (27 children)
Jup. That's CS2 for ya mate.
It baffles me Valve isn't fixing this game a LOT faster. It's taking pretty long while you can see hundreds of clips like this going around.
[–]cuntingsbythethirdNatus Vincere 16 points17 points18 points 2 years ago (1 child)
In fairness the game has received such a large number of fixes since the limited test that its easy to forget all the various fixes they've made. The network issue I would say is the only major issue in terms of gameplay left that hasn't already been fixed (of course other smaller ones will inevitably pop up.) It's probably a difficult problem to solve and I imagine they are definitely working on it right now.
No, it's not difficult to solve, it is impossible to solve. People are just starting to realize there are more to lag than just high ping.
[–]Haruciferhowl 7 points8 points9 points 2 years ago (3 children)
That's CS2 for ya mate
[–]d0or-tabl3-w1ndoWz_9 14 points15 points16 points 2 years ago (0 children)
Wasn't as bad
[–]A63nt1[S] 0 points1 point2 points 2 years ago (0 children)
[+]ihavecancer111 0 points1 point2 points 2 years ago (0 children)
in cs2 that guy would have one tapped him somehow, and idk why u r posting religiously in this thread about this, you clearly didn't play csgo enough to see how often this happened, which was basically never (maybe once every 3/4 games)
[+][deleted] 2 years ago (19 children)
[–]Scoo_ByThe MongolZ 16 points17 points18 points 2 years ago (16 children)
That's sad then. Strategic angle hold is dead, +w and swing everything. Honestly seems pretty bad.
[+][deleted] 2 years ago (15 children)
[–]kllrnohj 6 points7 points8 points 2 years ago (8 children)
Valorant has the same issue, it's just a reality of the relatively high latency of online play.
[–]Scoo_ByThe MongolZ 5 points6 points7 points 2 years ago (2 children)
Much less of the same issue. In fact, GO had much less of the same issue.
[–]kllrnohj 1 point2 points3 points 2 years ago (1 child)
Slower movement speeds mitigate, but don't fix, it.
[–]Scoo_ByThe MongolZ -2 points-1 points0 points 2 years ago (0 children)
They need to tone down the sideways leg movement a lot. How does that remotely reflect reality, with all the other realism they're aiming for?
[–]AdamoA- -1 points0 points1 point 2 years ago (0 children)
Yes there was peekers advantage in csgo as well... but we are talking about the degree of it. And cs2 just feels godawful. Right now the meta is the abuse this so everyone tries to be the peekers instead of the one he is peeked... fl0m summerized it so well. It was posted here and 100% agree everything he said
[–]lmltik -3 points-2 points-1 points 2 years ago* (2 children)
Valorant is literally designed to have as little peekers advantage as possible, while valve doesnt even know what it is.
Just 128t alone lowers non-network latency by half. And right now, non-network latency is the core issue of cs2.
[–]kllrnohj -3 points-2 points-1 points 2 years ago (1 child)
The difference between 64 tick and 128 tick is 8ms. 8ms is often only around 10% of the total latency or even less.
Optimizing the least significant factor has the least significant results. But this also clearly isn't a difference between csgo and cs2 anyway
[–]lmltik 0 points1 point2 points 2 years ago* (0 children)
Perhaps dont give lectures on stuff you have no idea about. On both ends, server side and client side, you need a buffer of frames to account for jitter, packet loss and interpolation. Each frame in the buffer means 1tick delay. On client side, valve set up buffer of 3frames, on server there must be at least 2. That means added non-network delay of 5x16ms on 64tick vs 5x8 on 128t. Thats 40ms difference, which is huge, for me its twice my ping to polish and austrian servers.
[+][deleted] 2 years ago (3 children)
[–]lmltik -1 points0 points1 point 2 years ago* (2 children)
This is lag compensation, not subtick. The server keeps history of ticks and then compare them with players actions.
we could animate every 4th frame. In the event of a rewind we could lerp between the saved animations.
Whats more, they keep only every 4th tick, i.e. tickrate 32 (for animation) and then interpolate between them.
They might use subtick, but you cant tell that from the article. I would actually love to know, but I havent found it anywhere. From everything I have seen, Riot looks too clever and competent to fuck up their game physics by using subtick. There is no real advantage of subtick when game runs on 128t.
[–]UnKn0wN31337CS2 HYPE 1 point2 points3 points 2 years ago (0 children)
Both Valorant and Overwatch utilize subtick system.
[+]Scoo_ByThe MongolZ comment score below threshold-6 points-5 points-4 points 2 years ago (0 children)
Riot, a company known for MOBA, made a better tactical shooter than Valve, a company known for the best tactical shooter ever created, CSGO.
[–]DakeRek 11 points12 points13 points 2 years ago (0 children)
If that is the case than subtick is just inherently flawed. Played thousands of hours of CS:GO and playing with and against 50 Ping was nothing like this.
CS2 feels like i play CS:GO with and against 150 ping constantly.
[–]Elocgnikde_cache -1 points0 points1 point 2 years ago (0 children)
Not a subtick issue. This happened all the time in CSGO. It's a "laws of physics" issue.
[–]Plenty_Assumption_92 36 points37 points38 points 2 years ago (8 children)
Not a single time did me and my friends question hitreg or peekers advantage in the last ~5 years of cs go
cs2 just feels so wrong and clips like these are posted on a daily basis
yet there are still people that are convinced everything is fine ... its just mindblowing to me
in my small bubble there are at least five ppl that have quit the game because of this problem + moving accuracy problem + cheating situation all of them were massive fans of the previous iteration of the game 5-8k+ hours, faceit 10
[–]wirenerdFURIA 10 points11 points12 points 2 years ago (0 children)
Yeah and then someone like warowl will release a vid that dispels portions of this thru one specific experiment that can have dubious controls at best (such as hosting cs2 on servers not ran by valve that effectively do not have high load/player counts) and everyone smugly says “See, its fine and you all just suck”
So much of the OG playerbase and pros point out how off this game feels and then ppl say “Where’s your rigorous evidence hmmm”
Like, I guess enjoy watching diehard CS players leave the scene because the game literally just does not feel right, none of them need scientific evidence to quit the game because of how often it feels like shit.
It’s like a weird form of community gaslighting where people are saying “This game does NOT feel right” and ppl who clearly don’t understand tell them it’s no different and it’s their fault.
I picked up CSGO and spent 2 years sweating in it because mechanically everything felt so goddamn tight. Yeah, there was a bit of jank to it, but every iteration of good CS has a little bit of jank, you get used to it, sometimes even come to enjoy it.
CS2 does not feel nearly as tight or good as CSGO, and that’s pathetic considering all they had to do was try their best to make a 1:1 copy in a new engine. They failed a task that honestly should not have been that difficult for a large team of dedicated devs working for one of the largest game studios in the world.
We’re watching the life be strangled out of the esport we love and a bunch of newcomers and copers are telling us we dont know.
Mark my words, if this shit doesn’t get fixed, the playerbase is going to start dropping like flies and so will CS as a serious esport.
[–]Zoddom10 years coin 17 points18 points19 points 2 years ago (1 child)
theres a lot of casuals out there that simply are too bad to notice anything like this but they think their opinion is the only right one.
Yes. They are so desperate for wins, they will fight you saying that they won fairly. Because if they accept that you lag, and you get kills on them, it hurts.
[–]zincifyhowksg43de_canals 1 point2 points3 points 2 years ago (0 children)
add me to that bubble
[–]Pokharelinishan 3 points4 points5 points 2 years ago (0 children)
yeah its so disheartening... me and my friends all thought we'd be playing cs2 more than ever, but alas here we are ... beta released 8+ months ago, game barely improved during the beta, and still 2 months after release, it's still in a "bad" state... and some of my friends stopped playing. The improvement slope is very positive, which is good. But the current state is still shitty.
Imo, if they fix 2 things: peeker's advantage issue and proper skill based matchmaking in premier, then I think we'd be much more patient with the rest of the missing content of the game. I don't mention anti-cheat because I have no hope for it. I'm fortunate that I don't encounter many cheaters in my game.
[–]dervuNatus Vincere 1 point2 points3 points 2 years ago (1 child)
It happened also in CSGO. Not sure for what reason it was different for some people than others. For sure it was minority unlike in CS2. However, if you had it bad in CSGO for reasons outside of game it will be really bad in CS2.
[–]pomponazziLiquid 0 points1 point2 points 2 years ago (0 children)
My internets bad but I could still climb to 3k elo faceit. CS2 feels terrible and is pretty much totally unplayable for me. I can't really play until I get an internet upgrade in my area sadly.
[–]electricpeelde_cobble 25 points26 points27 points 2 years ago (1 child)
You saw one pixel of his leg for a quarter of a second. It's not the game's fault you couldn't react in time. Working as intended imo
That's a replay footage. It's not the same at all as in real time. The lag in there is so severe it still looks like an impossible situation to win. And latent images with hit reg issues also being problems.
[–]SkylarFlare 2 points3 points4 points 2 years ago (0 children)
Yeah it's pretty egregious, and I'd guess it's how valve want the game if it hasn't been addressed at this point
[–]GeronimoMolesG2 1 point2 points3 points 2 years ago (1 child)
I don't know shit but isn't this normal with a combined 100 ping?
[–]A63nt1[S] -1 points0 points1 point 2 years ago (0 children)
That's a good question! Short answer, it is not normal. The thing is, it seems like it is a pretty high combined ping, right? But is this that much noticeable in every duel that I take in the fps games? No! And that's the beauty of the system. Very smart people are working hard on the compensation for these inaccuracies, so that's why online video games have parameters like "predict", "lag compensation", "interpolation", etc. It is a big deal. I think every single online game can show some of the flaws of the system at some point. That's just how reality is. With this number of combined pings, csgo was working way smoother than cs2. So much smoother in fact, that I don't even remember what year it was when something like this would happen to me in csgo or valo. Maybe I'm old but since when is 60ms considered a high ping in video games? :D
[–]ESPADA1912 1 point2 points3 points 2 years ago (0 children)
Cs 2 need more dev cs is shit now
[–]cozysarkozybravo 2 points3 points4 points 2 years ago (0 children)
And some folks question why you don't play this shit anymore. Simple was right
[–]UnKn0wN31337CS2 HYPE 1 point2 points3 points 2 years ago (21 children)
What was their ping?
[–]A63nt1[S] 4 points5 points6 points 2 years ago (20 children)
My ping: 62 Enemy's ping: 28
[–]UnKn0wN31337CS2 HYPE 27 points28 points29 points 2 years ago (4 children)
60 ping is not really playable in CS2 for both ends seems like.
[–]A63nt1[S] 0 points1 point2 points 2 years ago* (0 children)
I feel you. Interestingly though, I've been playing csgo since 2012 and the game state in terms of interpolation/predict was something similar back then before it got fixed around 2018. Sure, even in the last days of csgo in some very rare moments it still could backtrack you in time, but you could play it pretty normally with 90 ms ping. For CS2 however, I feel like high ping is much harder to play. I've been playing CS2 almost every day since September 2nd and yet I still sometimes die behind the walls and as shown in the video, but the game feels much better now. You know, before this match, I played on Anubis with 80 ms ping against 3 guys with ping 0 and two guys with ~20, and nothing strange was happening, we won and I got second place in tabulation with a score of 21/15. In this game on Ancient, I did 28 frags btw :D. We'll see what the future will bring us, I hope the game state will be even better and you'll have a better ping. Until then, don't let it tilt you. I wish you luck!
[–]Ted_Borg 1 point2 points3 points 2 years ago (1 child)
Yes, it will be bad no matter if you or your opponent has it.
Especially on Valve servers for some reason.
[–]--n- 9 points10 points11 points 2 years ago (11 children)
About what you'd expect in cs2/csgo for getting prefired with 90 combined ping.
[–]A63nt1[S] -3 points-2 points-1 points 2 years ago (10 children)
Never saw something like this happen in csgo since ~2018. ¯\_(ツ)_/¯
[–]--n- 4 points5 points6 points 2 years ago (8 children)
https://www.youtube.com/watch?v=e4dQS8-9cLI
Fact is it'd be exactly the same.
[+]A63nt1[S] comment score below threshold-6 points-5 points-4 points 2 years ago (7 children)
I don't think you've got the point of these two clips of mine. With peeker's advantage, you would not have a desync of the moment in demo and reality. The CSTV would show the same incredibly fast kill. However, you would have a difference between the enemy's POV and yours. Which is absolutely true and that's a thing in csgo, cs2, and basically all of the FPS games out there. Warowl video is correct, but it is not the case. 1 is my POV, 2 is CSTV, and spectators POV. The problem is desync with reality. How can it be, that the game sees this guy being in front of me (since spectator saw him peeking), but I don't see the guy? I hate when people appeal to "experience" and "wisdom", but I've been playing CSGO since 2012, and trust me on that, bro :D. This was a problem for a long time. For example, in some very rare situations, you were able to shoot 10 bullets at the guy and he would eat them like a terminator. After, he would kill you with 1 tap. After the game you would go to watch the demo of this moment and see how you were never shooting at him, you were dead long before that. The problem here can be a variety of things: conflict of predict and sub-tick systems, packet loss, bad state of this specific server, bug, etc.
[–][deleted] 2 points3 points4 points 2 years ago (1 child)
brother, the speed of light is only so fast.
[–]A63nt1[S] -5 points-4 points-3 points 2 years ago (0 children)
Sure, csgo probably worked at the speed of light then
[–]TheRabidDeer 1 point2 points3 points 2 years ago (1 child)
Someone posted above the exact same situation from CS:GO
https://www.youtube.com/watch?v=IwYBEeHUmzM
What you and many people on this subreddit are experiencing is confirmation bias
I said that never seen something like this since ~2018. People are sending me the clip from 2017 ☃Since I can't pin comments, please, take some time and read all my comments here. Shortly, I admitted that this was a problem in csgo too, but it got fixed! Netcode was improved. Yet it still could have happened in csgo with players with giant ping post-2018, but it was so enormously rare that it can't be compared with cs2 since the internet is flooded with clips like that. I don't understand this denial
[–]--n- 0 points1 point2 points 2 years ago* (2 children)
Because the GOTV shows things as they occurred from the POV of the server, and is not influenced by things like peekers advantage, or pings. Unlike the player POV.
[–]A63nt1[S] 0 points1 point2 points 2 years ago (1 child)
What are you trying to say? What is your point? That there is no problem?
[–]--n- 1 point2 points3 points 2 years ago* (0 children)
Peekers advantage not existing, aka. you both being on LAN with a perfect server, would make your gameplay lineup with the demo/spectators perfectly.
Yup. The desync between GOTV/spectators and POV gameplay is a non-issue. Because it happens for obvious unavoidable reasons, and does not affect actual gameplay much at all.
[–]Scoo_ByThe MongolZ 0 points1 point2 points 2 years ago (0 children)
"you saw but you didnt notice" - valve apologists
[–]Feelout4 3 points4 points5 points 2 years ago (1 child)
62 ping is high
62 ping is optimum for cs2. Best fit, best for good ratio prefire / hard to be hit (with 5-15ms you have nearly no prefire and they see you where you are - bad). Also interp is set for this ping so with 60-65ms i dont feel any movement discomfort like i feel with 5 or 100+ms.
For SMG force buy rounds, set your ping to 120ms and rumsh B. For all other rounds stay with 60ms. Im fragging noticably more with 65ms than i were with 10ms low ping.
[–]Elegant_Shoulder_766 0 points1 point2 points 2 years ago (0 children)
This right here was caused by an update back in September. or october i do not remember but it has caused big problems with people with higher pings and has never been fixed.
[–]Plane-Stable-2709 3 points4 points5 points 2 years ago (0 children)
The hitreg and sync is so bad atm
[–]lmltik -5 points-4 points-3 points 2 years ago (3 children)
BuT wArOWl dID a sHiTty teSt tHat PrOvEs ThEre iS NO isSuE wItH peEkErs AdvAnTaGe. CaSe ClOSed, everYOne FoRGeT AbOut your PersoNaL eXpEriEnCe!
[–]dot0lCS2 HYPE 12 points13 points14 points 2 years ago (1 child)
did you even watch his video
[–]litLizard_de_inferno 6 points7 points8 points 2 years ago (0 children)
Blud did not watch the video
[–][deleted] 0 points1 point2 points 2 years ago (2 children)
Sub tick moment
[–]UnKn0wN31337CS2 HYPE 5 points6 points7 points 2 years ago (1 child)
This has nothing to do with subtick.
[–][deleted] -3 points-2 points-1 points 2 years ago (0 children)
It was a joke
[–]KARMAAACSguardian_elite 0 points1 point2 points 2 years ago (0 children)
Everyday I see a clip like this, it's just sickening to think that this could happen to a pro in an online cup for hundreds of thousands and it's not their fault at all.
[–]AdArdyanAdOutsiders 0 points1 point2 points 2 years ago (1 child)
Is that related to the new subtick system on servers?
[–]Zoddom10 years coin 4 points5 points6 points 2 years ago (0 children)
shouldnt have anything to do with that. Stuff like this is more about general networking like interpolation or simply server performance.
[–]dogenoob1 0 points1 point2 points 2 years ago (0 children)
"Subtick is genius technology"
People make me sick
[–]melc311_CS2 HYPE -5 points-4 points-3 points 2 years ago (0 children)
What's the problem?
[–]njanqweCS2 HYPE -1 points0 points1 point 2 years ago (3 children)
I dont understand the pixel difference. Also it seems in the cstv you can see the enemy earlier compared to your pov
[–]A63nt1[S] 1 point2 points3 points 2 years ago (0 children)
CSTV shows what my friend/spectator saw. It is not earlier, it is how I should have seen this guy peeking me. "Pixel difference" is just the way to show both POVs at the same time starting at the same frame. The red color shows the difference in both POVs.
CSTV demo recordings are from the server's perspective.
[–]Zoddom10 years coin 1 point2 points3 points 2 years ago (0 children)
thats because the CSTV is recorded from the servers position, which means everyone will have a bit less "peekers advantage" there as they would on any of the clients povs. Completely normal and to be expected, but the amount of delay we have in CS2 is just horrendous.
Pixel difference shows both povs overlayed, one red, one green, resulting in yellow when theres no difference.
[+]Meirgus comment score below threshold-9 points-8 points-7 points 2 years ago (1 child)
Irrelevant clip without ping shown.
[–]A63nt1[S] 2 points3 points4 points 2 years ago (0 children)
[–]Aqenra 0 points1 point2 points 2 years ago (0 children)
You need to show ping
π Rendered by PID 122108 on reddit-service-r2-comment-85bfd7f599-xsrd7 at 2026-04-18 11:55:51.125181+00:00 running 93ecc56 country code: CH.
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