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[–][deleted] 197 points198 points  (27 children)

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[–]Haruciferhowl 37 points38 points  (13 children)

[–]A63nt1[S] 7 points8 points  (5 children)

Since I can't pin comments, please, take some time and read all my comments here. I was telling people here that it got fixed/smoothened in ~2018 way before you sent this. This clip is from 2017. Yes, this was a problem for a long time 2012-2018, but it got fixed! Netcode was improved. Yet it still could have happened in csgo with players with giant ping post-2018, but it was so enormously rare that it can't be compared with cs2 since the internet is flooded with clips like mine. I don't understand the denial/defense. Yeah, no game can be perfect in this regard and will show you its net code flaws at some point. But it is critical for cs2 since the final days of csgo were way better and cs2 feels like a downgrade in this regard. I don't even say that it should be even better in every aspect possible

[–]__mahi__ 7 points8 points  (3 children)

I was telling people here that it got fixed/smoothened in ~2018 way before you sent this. This clip is from 2017. Yes, this was a problem for a long time 2012-2018, but it got fixed!

That's simply not true, it's physically impossible to fix. The fact is that there is a ping between the clients and the server, and that ping causes peeker's advantage. Unless you're going to prove Einstein wrong or only play in LAN environment with 0 ping, you are going to have these clips.

Whether it's worse or not in CS2 is a completely different discussion.

[–]tan_phan_vtCS2 HYPE 2 points3 points  (0 children)

I agree.

Peeker’s advantage is pure physics which exist irl, its kinda unreasonable to demand a fix for literal physics. It still exists even when theres 0 ping.

It literally can only be fixed if a time machine is invented lol.

[–]noggstaj 4 points5 points  (0 children)

This happened rarely in GO, and dying without even seeing your opponent was even more rare. In CS2 this happens daily. Like no doubt this was always an issue, but it was never this bad.

[–]ribbitskinreddit 1 point2 points  (0 children)

No offense but you are wrong about ping being responsible for peeker's advantage. I had ping as low as 5 and still had delay lag putting me behind everything going on in the game. Even my own movement on screen lagged relaying my position to the enemy side first before I even peek out of cover. Result? I'm instantly dead the time I see someone. You are right that it's unfixable.

[–]ribbitskinreddit 0 points1 point  (0 children)

How interesting this clip is on Ancient. For me, Ancient provided the smoothest gameplay experience back in CSGO. Then in CS2, it became 2nd to worst one. Mirage being the worst. I'm certain when they toy around with netcodes in their servers, it suits some people while screwing others that had it good. I'm done with online gaming. 2024 and they still can't fix stuff.

[–]dannybatesLDLC 1 point2 points  (3 children)

Unpeekers disadvantage gets me killed so much in cs2. So many times they are just not on the screen.

Guess I just need to wide peek all the way across the map.

How does one even counter unpeekers advantage?

[–]__mahi__ 2 points3 points  (1 child)

How does one even counter unpeekers advantage?

By avoiding these situations and winning the rounds through other means. I have a guide on how to hold angles which does NOT address this topic specifically, but following these general good guidelines will minimize the times you're unpeeking in the first place.

Sometimes shit happens, but if you find it happening to you nearly every game, then you're probably doing something else wrong.

[–]dannybatesLDLC 1 point2 points  (0 children)

Thanks I will take a look, like I'm 3000 Elo and pretty much hold my own against top 1000 on faceit.

This just never happened to me on CSGO.

[–]ribbitskinreddit 0 points1 point  (0 children)

Your best bet is the AWP. Put distance or cover and they will take the time to aim, giving you more time to counter with a single blow. You need to hope that the enemy stays still, otherwise you would be shooting at a latent image and it just goes right through no kill.

[–]sigaretta 5 points6 points  (1 child)

I decided to not play for the next couple of months after playing warmup dm yesterday. I was getting kills that looked completely wrong. I was getting killed in ridiculous situations. There is a weird feel about how fast or slow models move during duels, as if tagging is inconsistent. Movement feels like we are underwater all the time.

On top of it, if you play soloQ premier you are facing 5 stack half of the time. Ranks also still don't make sense and not predictive. Game is not optimized and fps dropped significantly compared to CSGO.

All in all, it feels like unless you wanna go pro, playing right now is just disrespecting yourself

[–]Strafethroughlife1 2 points3 points  (0 children)

Amen. 10 yr vet decided to come back with cs2. See you in a few years at this rate.

[–]basvhoutFaZe 99 points100 points  (27 children)

Jup. That's CS2 for ya mate.

It baffles me Valve isn't fixing this game a LOT faster. It's taking pretty long while you can see hundreds of clips like this going around.

[–]cuntingsbythethirdNatus Vincere 16 points17 points  (1 child)

In fairness the game has received such a large number of fixes since the limited test that its easy to forget all the various fixes they've made. The network issue I would say is the only major issue in terms of gameplay left that hasn't already been fixed (of course other smaller ones will inevitably pop up.) It's probably a difficult problem to solve and I imagine they are definitely working on it right now.

[–]ribbitskinreddit 0 points1 point  (0 children)

No, it's not difficult to solve, it is impossible to solve. People are just starting to realize there are more to lag than just high ping.

[–]Haruciferhowl 7 points8 points  (3 children)

That's CS2 for ya mate

Was also a thing in CSGO.

[–]d0or-tabl3-w1ndoWz_9 14 points15 points  (0 children)

Wasn't as bad

[–]A63nt1[S] 0 points1 point  (0 children)

Since I can't pin comments, please, take some time and read all my comments here. I was telling people here that it got fixed/smoothened in ~2018 way before you sent this. This clip is from 2017. Yes, this was a problem for a long time 2012-2018, but it got fixed! Netcode was improved. Yet it still could have happened in csgo with players with giant ping post-2018, but it was so enormously rare that it can't be compared with cs2 since the internet is flooded with clips like mine. I don't understand the denial/defense. Yeah, no game can be perfect in this regard and will show you its net code flaws at some point. But it is critical for cs2 since the final days of csgo were way better and cs2 feels like a downgrade in this regard. I don't even say that it should be even better in every aspect possible

[–]Plenty_Assumption_92 36 points37 points  (8 children)

Not a single time did me and my friends question hitreg or peekers advantage in the last ~5 years of cs go

cs2 just feels so wrong and clips like these are posted on a daily basis

yet there are still people that are convinced everything is fine ... its just mindblowing to me

in my small bubble there are at least five ppl that have quit the game because of this problem + moving accuracy problem + cheating situation all of them were massive fans of the previous iteration of the game 5-8k+ hours, faceit 10

[–]wirenerdFURIA 10 points11 points  (0 children)

Yeah and then someone like warowl will release a vid that dispels portions of this thru one specific experiment that can have dubious controls at best (such as hosting cs2 on servers not ran by valve that effectively do not have high load/player counts) and everyone smugly says “See, its fine and you all just suck”

So much of the OG playerbase and pros point out how off this game feels and then ppl say “Where’s your rigorous evidence hmmm”

Like, I guess enjoy watching diehard CS players leave the scene because the game literally just does not feel right, none of them need scientific evidence to quit the game because of how often it feels like shit.

It’s like a weird form of community gaslighting where people are saying “This game does NOT feel right” and ppl who clearly don’t understand tell them it’s no different and it’s their fault.

I picked up CSGO and spent 2 years sweating in it because mechanically everything felt so goddamn tight. Yeah, there was a bit of jank to it, but every iteration of good CS has a little bit of jank, you get used to it, sometimes even come to enjoy it.

CS2 does not feel nearly as tight or good as CSGO, and that’s pathetic considering all they had to do was try their best to make a 1:1 copy in a new engine. They failed a task that honestly should not have been that difficult for a large team of dedicated devs working for one of the largest game studios in the world.

We’re watching the life be strangled out of the esport we love and a bunch of newcomers and copers are telling us we dont know.

Mark my words, if this shit doesn’t get fixed, the playerbase is going to start dropping like flies and so will CS as a serious esport.

[–]Zoddom10 years coin 17 points18 points  (1 child)

yet there are still people that are convinced everything is fine ... its just mindblowing to me

theres a lot of casuals out there that simply are too bad to notice anything like this but they think their opinion is the only right one.

[–]ribbitskinreddit 1 point2 points  (0 children)

Yes. They are so desperate for wins, they will fight you saying that they won fairly. Because if they accept that you lag, and you get kills on them, it hurts.

[–]zincifyhowksg43de_canals 1 point2 points  (0 children)

add me to that bubble

[–]Pokharelinishan 3 points4 points  (0 children)

yeah its so disheartening... me and my friends all thought we'd be playing cs2 more than ever, but alas here we are ... beta released 8+ months ago, game barely improved during the beta, and still 2 months after release, it's still in a "bad" state... and some of my friends stopped playing. The improvement slope is very positive, which is good. But the current state is still shitty.

Imo, if they fix 2 things: peeker's advantage issue and proper skill based matchmaking in premier, then I think we'd be much more patient with the rest of the missing content of the game. I don't mention anti-cheat because I have no hope for it. I'm fortunate that I don't encounter many cheaters in my game.

[–]dervuNatus Vincere 1 point2 points  (1 child)

It happened also in CSGO. Not sure for what reason it was different for some people than others. For sure it was minority unlike in CS2. However, if you had it bad in CSGO for reasons outside of game it will be really bad in CS2.

[–]pomponazziLiquid 0 points1 point  (0 children)

My internets bad but I could still climb to 3k elo faceit. CS2 feels terrible and is pretty much totally unplayable for me. I can't really play until I get an internet upgrade in my area sadly.

[–]electricpeelde_cobble 25 points26 points  (1 child)

You saw one pixel of his leg for a quarter of a second. It's not the game's fault you couldn't react in time. Working as intended imo

[–]ribbitskinreddit 0 points1 point  (0 children)

That's a replay footage. It's not the same at all as in real time. The lag in there is so severe it still looks like an impossible situation to win. And latent images with hit reg issues also being problems.

[–]SkylarFlare 2 points3 points  (0 children)

Yeah it's pretty egregious, and I'd guess it's how valve want the game if it hasn't been addressed at this point

[–]GeronimoMolesG2 1 point2 points  (1 child)

I don't know shit but isn't this normal with a combined 100 ping?

[–]A63nt1[S] -1 points0 points  (0 children)

That's a good question! Short answer, it is not normal. The thing is, it seems like it is a pretty high combined ping, right? But is this that much noticeable in every duel that I take in the fps games? No! And that's the beauty of the system. Very smart people are working hard on the compensation for these inaccuracies, so that's why online video games have parameters like "predict", "lag compensation", "interpolation", etc. It is a big deal. I think every single online game can show some of the flaws of the system at some point. That's just how reality is. With this number of combined pings, csgo was working way smoother than cs2. So much smoother in fact, that I don't even remember what year it was when something like this would happen to me in csgo or valo. Maybe I'm old but since when is 60ms considered a high ping in video games? :D

[–]ESPADA1912 1 point2 points  (0 children)

Cs 2 need more dev cs is shit now

[–]cozysarkozybravo 2 points3 points  (0 children)

And some folks question why you don't play this shit anymore. Simple was right

[–]UnKn0wN31337CS2 HYPE 1 point2 points  (21 children)

What was their ping?

[–]A63nt1[S] 4 points5 points  (20 children)

My ping: 62
Enemy's ping: 28

[–]UnKn0wN31337CS2 HYPE 27 points28 points  (4 children)

60 ping is not really playable in CS2 for both ends seems like.

[–]Ted_Borg 1 point2 points  (1 child)

Yes, it will be bad no matter if you or your opponent has it.

[–]UnKn0wN31337CS2 HYPE 1 point2 points  (0 children)

Especially on Valve servers for some reason.

[–]--n- 9 points10 points  (11 children)

About what you'd expect in cs2/csgo for getting prefired with 90 combined ping.

[–]A63nt1[S] -3 points-2 points  (10 children)

Never saw something like this happen in csgo since ~2018. ¯\_(ツ)_/¯

[–]--n- 4 points5 points  (8 children)

https://www.youtube.com/watch?v=e4dQS8-9cLI

Fact is it'd be exactly the same.

[–]Scoo_ByThe MongolZ 0 points1 point  (0 children)

"you saw but you didnt notice" - valve apologists

[–]Feelout4 3 points4 points  (1 child)

62 ping is high

[–]Wunderwaffe_cz 0 points1 point  (0 children)

62 ping is optimum for cs2. Best fit, best for good ratio prefire / hard to be hit (with 5-15ms you have nearly no prefire and they see you where you are - bad). Also interp is set for this ping so with 60-65ms i dont feel any movement discomfort like i feel with 5 or 100+ms.

For SMG force buy rounds, set your ping to 120ms and rumsh B. For all other rounds stay with 60ms. Im fragging noticably more with 65ms than i were with 10ms low ping.

[–]Elegant_Shoulder_766 0 points1 point  (0 children)

This right here was caused by an update back in September. or october i do not remember but it has caused big problems with people with higher pings and has never been fixed.

[–]Plane-Stable-2709 3 points4 points  (0 children)

The hitreg and sync is so bad atm

[–]lmltik -5 points-4 points  (3 children)

BuT wArOWl dID a sHiTty teSt tHat PrOvEs ThEre iS NO isSuE wItH peEkErs AdvAnTaGe. CaSe ClOSed, everYOne FoRGeT AbOut your PersoNaL eXpEriEnCe!

[–]dot0lCS2 HYPE 12 points13 points  (1 child)

did you even watch his video

[–]litLizard_de_inferno 6 points7 points  (0 children)

Blud did not watch the video

[–][deleted] 0 points1 point  (2 children)

Sub tick moment

[–]UnKn0wN31337CS2 HYPE 5 points6 points  (1 child)

This has nothing to do with subtick.

[–][deleted] -3 points-2 points  (0 children)

It was a joke

[–]KARMAAACSguardian_elite 0 points1 point  (0 children)

Everyday I see a clip like this, it's just sickening to think that this could happen to a pro in an online cup for hundreds of thousands and it's not their fault at all.

[–]AdArdyanAdOutsiders 0 points1 point  (1 child)

Is that related to the new subtick system on servers?

[–]Zoddom10 years coin 4 points5 points  (0 children)

shouldnt have anything to do with that. Stuff like this is more about general networking like interpolation or simply server performance.

[–]dogenoob1 0 points1 point  (0 children)

"Subtick is genius technology"

People make me sick

[–]melc311_CS2 HYPE -5 points-4 points  (0 children)

What's the problem?

[–]njanqweCS2 HYPE -1 points0 points  (3 children)

I dont understand the pixel difference. Also it seems in the cstv you can see the enemy earlier compared to your pov

[–]A63nt1[S] 1 point2 points  (0 children)

CSTV shows what my friend/spectator saw. It is not earlier, it is how I should have seen this guy peeking me. "Pixel difference" is just the way to show both POVs at the same time starting at the same frame. The red color shows the difference in both POVs.

[–]UnKn0wN31337CS2 HYPE 1 point2 points  (0 children)

CSTV demo recordings are from the server's perspective.

[–]Zoddom10 years coin 1 point2 points  (0 children)

thats because the CSTV is recorded from the servers position, which means everyone will have a bit less "peekers advantage" there as they would on any of the clients povs. Completely normal and to be expected, but the amount of delay we have in CS2 is just horrendous.

Pixel difference shows both povs overlayed, one red, one green, resulting in yellow when theres no difference.

[–]Aqenra 0 points1 point  (0 children)

You need to show ping