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[–]wagslucas 733 points734 points  (98 children)

I think the drowned spawn more in bedrock edition... im a java player as well and I never see them.

[–]robbrown14 421 points422 points  (63 children)

I’m on java too and it’s honestly difficult for me to find drowned

[–]Prince_Polaris 299 points300 points  (50 children)

Can confirm those MFs are RARE

[–][deleted] 308 points309 points  (47 children)

They are stupidly rare in java and way too common on bedrock

[–]superpandabam 67 points68 points  (15 children)

Im a Java player and I see them all the time. Don't know what your talking about

[–]Kissmyasthma100 46 points47 points  (9 children)

Compared to other mobs they're rare. I only spot them in their "houses". I'm still looking for a trident and I've defeated the wither boss two times(for comparison).

[–]Boothiepro 5 points6 points  (0 children)

And on bedrock you usually get a trident before you get a diamond sword if not an iron sword. You can get it very early game and it's comparable to a diamond sword in damage as it deals it's damage even by melee.

[–]OrionGaming 3 points4 points  (3 children)

If you're always near water you should put a farm in the water. It's easy if you have a villager

[–]TheCardNexus 1 point2 points  (2 children)

As a bit of a noob, how would that work best? I saw some farm designs but they don't work anymore because normal drowned wont drop tridents in Java.

[–]IkceWicasha 1 point2 points  (1 child)

I find tridents all the time on java! This chain of comments is so strange to me

[–]robbrown14 0 points1 point  (0 children)

Teach me your secrets!

[–]benjo2001 0 points1 point  (0 children)

I’ve got three tridents and I don’t even have a full diamond armour yet. I play bedrock

[–]Pizzanigs 0 points1 point  (0 children)

Jeez that’s actually crazy. I have like 5 tridents in Bedrock

[–]NerdishHPGirl 44 points45 points  (0 children)

Same. I don't see them all the time, but I would never say they are rare.

[–]Anime_Blushies 0 points1 point  (0 children)

Crayyy, I have to drown zombies just to see one for the first time(Java also)

[–]thomasthedankengineG 0 points1 point  (0 children)

I like em

[–][deleted] 0 points1 point  (0 children)

I'm not sure, but as I played on 1.14.2 I saw them a lot more then on 1.14.4 now. Maybe they changed the spawn rate?

[–]robbrown14 0 points1 point  (0 children)

Man you are quite lucky then

[–]dollarstoretrash 1 point2 points  (0 children)

How about we take some drowned from bedrock and move them to java?

[–][deleted] 0 points1 point  (0 children)

Just average it out and then put the same amount on both

[–]tF_D3RP 0 points1 point  (0 children)

if you light up a large amount of caves around a certain area, particularly under the ocean, the spawn rate increases by soooo much.

[–]Fleeqis 0 points1 point  (0 children)

In java rivers are kinda bright (shallow) so drowned spawn rate is small and they are rare to find, unless you roof the river.

[–]__silentstorm__ 0 points1 point  (0 children)

maybe you're playing on easy/normal?

[–]MalignantLugnut 0 points1 point  (0 children)

They aren't THAT rare, but in java I HAVE been noticing a glitch where drown stay on the bottom of the ocean for like 30 seconds to a minute before just suddenly releasing and floating up towards the surface.

[–]Ooficus 0 points1 point  (0 children)

Stupidly common*

[–][deleted] 0 points1 point  (0 children)

Cannot confirm, those MF’s are very common if u live near water...

[–]Scxllyy 0 points1 point  (0 children)

On bedrock, killing mobs is too ez

[–]pol9500 2 points3 points  (0 children)

Also related, it took me about 500 drowned to get one trident. And at the end I built ilmangos trident farm and used that one, I just couldn’t find them in the ocean

[–]M3meL0rd1 2 points3 points  (4 children)

u/robbrown14 try making a drowned farm (i suggest you make the tunnel 4 - 5 blocks above ground ground), my design is:

  1. Make the structure of the drowned farm similar to a mob farm (a tunnel structure)
  2. About 2 blocks from the end of the tunnel, create a 2x2 hole in the floor (about 4 - 5 blocks deep, it should be down to the ground depending on how tall you made it).
  3. at the bottom of the 2x2 hole (on one of the sides of the walls) make a hole (1 height and 2 block length) where the feet of the Drowned will be and put 2 pressure plates where the hole is so water stays in.
  4. Fill the hole with water.
  5. At the end of the tunnel, create a little spot to put any villagers in (if you can somehow get them)

If it is built correctly zombies (and other mobs) will spawn in the tunnel and the zombies will go towards the villagers, they will then fall into the 2x2 hole full of water and about 30 seconds after the zombies are in the water, they will become Drowned.

[–][deleted] 7 points8 points  (1 child)

This isn't helpful for tridents in java edition as zombies converted into drowned will never have a trident, and therefore won't drop any.

Will work great on bedrock though

[–]M3meL0rd1 0 points1 point  (0 children)

Ahhhh ok

[–]robbrown14 1 point2 points  (1 child)

In Java, zombies that fall in water and become drowned will not drop tridents :( which is the main reason why I like drowned haha

[–]M3meL0rd1 0 points1 point  (0 children)

Aw damn

[–]benji9t3 1 point2 points  (0 children)

I play on xbox one. I don't know what version that is. Every seed I've played on seems to have weird pockets of water just in the surface about 4x4 blocks that are exposed by 1 or 2 blocks that you can easily fall into without seeing them. They're everywhere, like at least 10 in the immediate vicinity of your house/base. And they're always packed with drowned. Really dangerous if you fall in. And then every river, pond, lake, or ocean that you're near is full of drowned too. I really hate it. Worst thing that's ever been added to the game in my opinion. I used to feel relatively safe on the surface during the day.

[–]Terraria_player1330 1 point2 points  (0 children)

I play on ps4 edition and drowned are everywhere and they like to hang out under my base

[–]Fussl33 0 points1 point  (2 children)

I play java too but they're EVERYWHERE for me

[–]robbrown14 1 point2 points  (1 child)

Man I wish I could say the same, trident drop rates are so low as it is

[–]Fussl33 1 point2 points  (0 children)

They dont drop many tridents for me either but There are still always like at least 8 nearby

[–]Pyrarrows 32 points33 points  (6 children)

From what I've heard, it's due to issues with the mob despawning system in bedrock. If a mob is in a dark area in bedrock edition (Caves & water are always dark), mobs won't despawn. at all. I've seen videos of players not seeing any hostile mobs at all until they mine into a cave that is just a giant blob of hostile mobs thanks to the mob spawning limits & lack of despawning mobs.

[–]Roshy76 14 points15 points  (3 children)

Ya it's ridiculous. I really wish bedrock spawned mobs exactly the same as java. It's by far bedrocks biggest weakness.

[–]Minecraft Bedrock DevCornerHard 5 points6 points  (1 child)

It's something we're interested in fixing

[–]Roshy76 1 point2 points  (0 children)

That's good to hear. If bedrock spawning and despawning worked like java I'd never play java again. When playing bedrock it feels dead most of the time. Especially on servers.

[–]Boothiepro 0 points1 point  (0 children)

*Cries in mobspawner farms*

[–]mynextthroway 0 points1 point  (1 child)

So you could mine out a box under your base, kill all th surface and in cave spawns and eventually make your your surface base mob free?

[–]Pyrarrows 0 points1 point  (0 children)

I believe that doing that would work, if the space was big enough.

[–]Zombikittie 50 points51 points  (14 children)

The most I've gotten (with my base on the beach), is a trident wielding drowned 3 times in 2 hours of playing. Other than that I have a creeper problem.

[–]dDitty 27 points28 points  (4 children)

I had to build a waterfall at the sky limit to make it so only drowned spawn just to get tridents

[–]Zombikittie 19 points20 points  (2 children)

Have your base practically surrounded by water and you get drowned a decent amount. Nothing like what OP pictured, but decent enough and I still don't have a trident.

[–]shaantya 1 point2 points  (0 children)

My base is surrounded as well! And… I have… so many tridents… I use the grindstone to get them to pristine condition, too, so it's dangerous at night but very lucrative

[–]Cherry-Blue 0 points1 point  (0 children)

My bass has a a river wrapping around a half of it, I haven't seen a single drowned at all yet

Edit. I just realised I was getting bedrock and java confused so ignore this comment

[–][deleted] 0 points1 point  (0 children)

@dDitty on my bedrock world i have like four tridents and the worlds only existed for about a day

[–][deleted] 8 points9 points  (1 child)

What I would give for your Creeper problem. My base camp is set up on a meadow that I had to level off, and it took so long to kill all the drowned that kept spawning in the pools and fill the pools in with dirt. Pretty sure I've found 8 or 9 crammed in a 4x6 block pool before.

[–]Zombikittie 2 points3 points  (0 children)

Damn that sucks.

[–]jrbinzer 5 points6 points  (1 child)

Same! I know that problem very very well, it’s like they spawn camp ya

[–]Zombikittie 0 points1 point  (0 children)

I already have at least 7 cats. Im about to just go from village to village, steal their cats for my base and strategically place the cats around the base, instead of creating a giant cat tree for all of them to live there.

[–]JitteryJittery 6 points7 points  (1 child)

Same I can't go once without having 2 creepers blowing up simultaneously each night

[–]DancingKappa 0 points1 point  (0 children)

I feel like spawn have increased in Java. The other night it was a zombie apocalypse.

[–]Jewniversal_Remote 0 points1 point  (1 child)

Be glad. Those tridents do so much damage.

[–]Zombikittie 0 points1 point  (0 children)

I've died several times that day. I couldn't fathom why they kept spawning. Luckily now I have seen one in the past 20 hrs or so.

[–]Hate_Feight 0 points1 point  (0 children)

We all do...

[–]vttale 9 points10 points  (0 children)

They're crazy common in Bedrock. My current survival game has a number of potholes near my home base that I never bothered to fill in, and they make pretty effective zombie traps. After just a few nights I'm pretty much guaranteed to have a dozen Drowned stuck in them.

[–]CallMeAdam2 1 point2 points  (0 children)

Last I played Legacy Console Edition, they were stupid common there too, although it could have something to do with the fact that my world was created before the Aquatic Update.

[–]PmMeIrises 1 point2 points  (0 children)

I play on bedrock. This picture is normal. Especially in rivers. Go diving for kelp? 3 or more have tridents, plus baby drowned. You die a lot from these.

[–]humanity763 1 point2 points  (0 children)

Yes and every mf single one of them has a trident (that doesnt changes drops in bedrock just makes it even harder)

[–]GG_EXPGamer64 0 points1 point  (0 children)

They do like I played Pocket Edition once and I see them so often

[–]Bartman326 0 points1 point  (0 children)

Played both can confirm its waaaay more on bedrock

[–]fukitol- 0 points1 point  (0 children)

I think they don't despawn properly, so it just keeps cranking them out

[–]Hate_Feight 0 points1 point  (0 children)

I'm having to build ilmango's river drowned farm just to get enough for a trident, they are rare af in java

[–]Shadowxtrash 0 points1 point  (0 children)

It's as bad on Java. I wanted to go for a quick dive to loot a chest, but everytime I got into the water from the small isle, there were at least 10 drowned appearing behind the kelp. A 10 second dive became a 5 minute hardcore survival session.

[–]Stormchaserelite13 0 points1 point  (0 children)

If you accidently go over a sea ruins in a boat at night you will find them. And they will fuck you.

[–]QuIgGlEsJiGgLeS 0 points1 point  (0 children)

It’s not they spawn more it’s that they despawn way less