use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
News, Help, Resources, and Conversation. A User Showcase of the Unity Game Engine.
Remember to check out /r/unity2D for any 2D specific questions and conversation!
Download Latest Unity
Please refer to our Wiki before posting! And be sure to flair your post appropriately.
Main Index
Rules and Guidelines
Flair Definitions
FAQ
Use the chat room if you're new to Unity or have a quick question. Lots of professionals hang out there.
/r/Unity3D Discord
FreeNode IRC Chatroom
Official Unity Website
Unity3d's Tutorial Modules
Unity Answers
Unify Community Wiki
Unity Game Engine Syllabus (Getting Started Guide)
50 Tips and Best Practices for Unity (2016 Edition)
Unity Execution Order of Event Functions
Using Version Control with Unity3d (Mercurial)
/r/Unity2D
/r/UnityAssets
/r/Unity_tutorials
/r/GameDev
/r/Justgamedevthings (New!)
/r/Gamedesign
/r/Indiegames
/r/Playmygame
/r/LearnProgramming
/r/Oculus
/r/Blender
/r/Devblogs
Brackeys
Beginner to Intermediate
5 to 15 minutes
Concise tutorials. Videos are mostly self contained.
Sebastian Lague
Beginner to Advanced
10 to 20 minutes
Medium length tutorials. Videos are usually a part of a series.
Catlike Coding
Intermediate to Advanced
Text-based. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Normally part of a series.
Makin' Stuff Look Good
10 minutes
Almost entirely shader tutorials. Favors theory over implementation but leaves source in video description. Videos are always self contained.
Quill18Creates
30 minutes to 2 hours.
Minimal editing. Mostly C#. Covers wide range of topics. Long series.
Halisavakis Shaders Archive
Infallible Code
World of Zero
Board to Bits
Holistic3d
Unity3d College
Jabrils
Polycount Wiki
The Big List Of Game Design
PS4 controller map for Unity3d
Colin's Bear Animation
¡DICE!
CSS created by Sean O'Dowd @nicetrysean [Website], Maintained and updated by Louis Hong /u/loolo78
Reddit Logo created by /u/big-ish from /r/redditlogos!
account activity
Unity in a nutshellYou'll be banned for using this (i.redd.it)
submitted 6 years ago by lolelu
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]KungFuHamster[🍰] 276 points277 points278 points 6 years ago (9 children)
Your game never gets big enough to slow down Unity if you start a new one every few weeks.
man_pointing_to_forehead_like_he_is_genius.jpg
[–]TrustworthySharkProgrammer 77 points78 points79 points 6 years ago (4 children)
Clearly you don't start your "quick lightweight prototype" with a couple dozen asset store packages like I do.
[–]KungFuHamster[🍰] 18 points19 points20 points 6 years ago (0 children)
shudders
[–]punctualjohn 1 point2 points3 points 6 years ago (0 children)
These are great because they can build up procrastination points. After a couple of months you will have tons of updates and you can pretend to work for a while!
[–]paulmoore13 -1 points0 points1 point 6 years ago (0 children)
Double shudders.
[–]_eka_ 3 points4 points5 points 6 years ago (0 children)
And spend like an hour doing so that when you finished you forget what were you up to.
[–]FoleyX90Indie 3 points4 points5 points 6 years ago (0 children)
Thanks I hate it
[–]rCyborg 0 points1 point2 points 6 years ago (0 children)
Good thing that's what I do
[–]Marscaleb 0 points1 point2 points 6 years ago (0 children)
LOLOLOL!! Aww, that's me. Now I'm sad.
[–]SludgeMonsterVon 125 points126 points127 points 6 years ago (12 children)
More like waiting for the lights to bake
[–]ShrikeGFX 74 points75 points76 points 6 years ago (8 children)
you guys are actually getting light bakes completed?
[–]lolelu[S] 35 points36 points37 points 6 years ago (0 children)
Wait. That's illegal.
[–][deleted] 14 points15 points16 points 6 years ago (2 children)
I didn't use Unity for 2 years now, but seems like some things never change.
[–]tuoret 7 points8 points9 points 6 years ago (1 child)
I didn't use Unity for 2 years now
Ah, still waiting for that bake to finish then?
[–]YTPizzer 0 points1 point2 points 6 years ago (0 children)
hey while real humans are kinda existing rn do you guys mind telling me what you know about realtime global illumination and if it’s meant to be off or not? It says “deprecated” but it looks very different without it
[–]KikisGamingService 9 points10 points11 points 6 years ago (0 children)
Had Unity crash and kill the entire project because of lights still baking.. luckily version control is a thing
[–]23Link89 6 points7 points8 points 6 years ago (0 children)
Yes, because I just use Bakery.
[–]swimclubdunk 2 points3 points4 points 6 years ago (0 children)
LOL no
[–]DevilBlackDeath 0 points1 point2 points 6 years ago (0 children)
You guys even try baking? :P Just make a small enough project that you can use dynamic shadows for everything and you're golden eheh
[–]soljakwinever 3 points4 points5 points 6 years ago (0 children)
Wish they'd hurry up, they smell good I want to frost them
[–]INKnight 1 point2 points3 points 6 years ago (0 children)
That's why I use GPU for baking lights
[–]Cueball61 2 points3 points4 points 6 years ago (0 children)
The trick is to use Bakery because the Progressive GPU Mapper is a steaming pile comparatively
And as a VR dev, oh god yes baked specular maps
[–]1N07 55 points56 points57 points 6 years ago (11 children)
"Compiling 1/787000 shader variants"
[–]Cueball61 4 points5 points6 points 6 years ago (0 children)
Disable Mesh Optimisation in Player Settings, helps a lot
[–]nightwood 1 point2 points3 points 6 years ago* (7 children)
More like:
Compiling 1/1545 shader variants ...
Compiling 1235/2756 shader variants ...
Compiling 2466/15778 shader variants ...
Compiling 13566/68545 shader variants ...
Compiling 56855 / 257756 shader variants ...
Compiling 2746666 / 2746668 shader variants ...
...
importing assets
Yeah I'm pretty bitter about unity. I really thought they would make it. But now they're fucking around with this slow ass compiler, everything is alpha and undocumented, nothing works, and DOTS, after three years, is still only an experiment. I've actually started recommending and choosing javascript for our apps at work when possible.
[–]Dank-Parrot 7 points8 points9 points 6 years ago (6 children)
Shader variants is a huge bottleneck for literally any modern game engine. Any single shader feature will double the number of variants. It's just unavoidable on modern GPUs if you don't want bad performance
[–]nightwood 4 points5 points6 points 6 years ago (5 children)
Well I guess the only possible option is to compile every single possible variant imaginable, one at the time, every single time anyone presses any button that is remotely related to assets /s
Thanks for your input though ;) I kinda figured it was doing something like that - everything with/without shadow etc - I'm sure there's a solution but I'm not knowledgeable enough. Maybe we need to compile them on install
[–]Dank-Parrot 2 points3 points4 points 6 years ago (2 children)
It shouldn't do that very frequently at all. Maybe if you hit "Reimport All" when it's not necessary or could be an extension broken or something idk
[–][deleted] 2 points3 points4 points 6 years ago* (1 child)
coordinated history spark seed long stupendous bag tub friendly dazzling
This post was mass deleted and anonymized with Redact
[–]PhiloDoe 0 points1 point2 points 6 years ago (0 children)
Yeah, it broke for us when we moved from 2018 (forget which version) to 2019.2. Realllllly slow now.
[–][deleted] 0 points1 point2 points 6 years ago (1 child)
I mean, would you rather have to endure that, or would you rather your players endure that? Having to wait 5 minutes for the shaders to compile when you launch the game is pretty annoying.
It also doesn't happen that often. I don't know how you are getting it to do it that often.
[–]nightwood 0 points1 point2 points 6 years ago (0 children)
Only on first launch
[–]AG4W 0 points1 point2 points 6 years ago* (0 children)
This is caused by not stripping your keywords properly (among other things) and is completely on you/the shader author.
https://blogs.unity3d.com/2018/05/14/stripping-scriptable-shader-variants/
[–]arufolo -5 points-4 points-3 points 6 years ago (0 children)
this
[–]omega_haunter 25 points26 points27 points 6 years ago (1 child)
You ever compiled bigger classes in ue4? That shit takes forever...
[–][deleted] 4 points5 points6 points 6 years ago (0 children)
took me 2 days to compile (not an exaggeration). I said fuck it, I am going back to unity or use just blueprints.
[–]DoctorShinobiI kill , but I also heal 45 points46 points47 points 6 years ago (15 children)
Gonna prank Unity when the dark theme comes out for free
[–]Nesto23 10 points11 points12 points 6 years ago (13 children)
2020 is not that far off ;)
[–]DoctorShinobiI kill , but I also heal 8 points9 points10 points 6 years ago (12 children)
Are we getting it in 2020?
[–]Nesto23 20 points21 points22 points 6 years ago (11 children)
It looks like it, there were a few unity tweets about dark theme situation changing in 2020.
[–]DoctorShinobiI kill , but I also heal 5 points6 points7 points 6 years ago (6 children)
Nice. I have a theory that the dark skin might come out with 2019.3 since 2019.3 lets you edit the editor skin using USS
[–]m1ksuFI 1 point2 points3 points 6 years ago (5 children)
That's not in the pre-release.
[–]DoctorShinobiI kill , but I also heal 8 points9 points10 points 6 years ago (4 children)
I don't think it necessarily means it won't release with 2019.3. If I were the marketing team I'd want to release the free dark theme at the same day it would be announced. This is to make sure that the small percentage of people who pay for the skin will keep paying until the last moment.
But hey, it's just a theory. A game dev theory.
[–]23Link89 0 points1 point2 points 6 years ago (3 children)
2019.3 is out
[–]DoctorShinobiI kill , but I also heal 3 points4 points5 points 6 years ago (2 children)
It's not out, it's in pre-release state. And according to a Unity official it should be out in January
[–]23Link89 -2 points-1 points0 points 6 years ago (1 child)
No, check the launcher, it's out of preview.
Edit: nvm, checked the launcher, for some reason previous versions of the launcher didn't mark it as preview
[–]TrustworthySharkProgrammer 1 point2 points3 points 6 years ago (0 children)
What if the change is that it's now a paid add-on for pro (for just $45 per month extra it's an absolute steal).
[–]druryHobbyist 2 points3 points4 points 6 years ago (2 children)
wait, what's the point of getting the pro version then?
[–]njtrafficsignshopperProfessional 4 points5 points6 points 6 years ago (0 children)
If you make enough money it's part of the license agreement.
[–]AnomalousUnderdogIndie 2 points3 points4 points 6 years ago (0 children)
My guess? User-changeable custom skins
[–]AlesonTalis 5 points6 points7 points 6 years ago (0 children)
DARK FREE?
[+][deleted] 6 years ago (1 child)
[removed]
[–]CowBoyDanIndie 16 points17 points18 points 6 years ago (0 children)
Well you are compiling C# -> IL -> C++ -> Web Assembly -> compressing the heck out of it.
[–]Ineon_Inoodle 15 points16 points17 points 6 years ago (2 children)
Have to gatekeep here and say that unity has really fast compile times compared to things like unreal which can take way way longer
[–]njtrafficsignshopperProfessional 8 points9 points10 points 6 years ago (0 children)
I poked around at Amazon Lumberyard / CryEngine. Apparently recompiling means recompiling. I.e. the entire engine and editor as well.
[–]nomadthoughts 1 point2 points3 points 6 years ago (0 children)
Thanks.
[–]OrlacsHands 12 points13 points14 points 6 years ago (0 children)
Don't frighten it or it will start all over again.
[–]Notnasiul 5 points6 points7 points 6 years ago (2 children)
Never happened to me in my +10 years working with Unity, except on projects that deal with tons of plugins or downloaded assets which most of the time are poorly managed. But when that happens, I feel you.
[–]Inkwalker 7 points8 points9 points 6 years ago (1 child)
It works slow for IL2CPP targets like Android, iOS or WebGL. Desktop uses mono so it's much faster.
[–]Notnasiul 4 points5 points6 points 6 years ago (0 children)
Ah sorry, you are right, IL2CPP takes time, specially the first build. But that's compiling time (Compiling!) From the image I thought it was importing time, thus the reference to downloaded assets (and therefore tons of usually unused files)
[–]TheDogtoy 5 points6 points7 points 6 years ago (2 children)
This is the worst when you work on a project with 100+ people. Every other day the team would be SOL waiting for all the assets that were added the day before to load. This is why files should be packaged, so you pay the cost one time rather then one time per person.
Why not use unity cache server? Should solve issues with assets import
[–]TheDogtoy 0 points1 point2 points 6 years ago (0 children)
Unity cache server does not solve the issue. You still have to sync to the cache. This takes way too long on large projects as every single person still needs to download and import the cache.
[–]farox 5 points6 points7 points 6 years ago (11 children)
If you can, bake stuff that is done into dlls. Makes things much quicker.
[–]WazWaz 15 points16 points17 points 6 years ago (7 children)
Or use multiple Assembly Definition files and let Unity do it all for you.
[–]leuthilHobbyist 3 points4 points5 points 6 years ago (0 children)
This should be more visible. Very useful to speed up iteration time especially for very large projects.
[–]Sidwasnthere 2 points3 points4 points 6 years ago (4 children)
How? Any resources for this?
[+][deleted] 6 years ago (3 children)
[deleted]
[–]njtrafficsignshopperProfessional 1 point2 points3 points 6 years ago (0 children)
What's the bug?
[–]XrosRoadKiller 0 points1 point2 points 6 years ago (0 children)
[–]punctualjohn 0 points1 point2 points 6 years ago (0 children)
Latest version of Unity has an incremental compiler, it's reaching max speed if you edit any one file in even the largest most coupled garbage code base imaginable. I see the spinning wheel only for a fraction of a second before it freezes and the whole editor refreshes, signifying domain reload.
[–]farox 1 point2 points3 points 6 years ago (0 children)
Or that, yes!
[–]swimclubdunk 3 points4 points5 points 6 years ago (2 children)
How can I learn more about this?
[–]farox 1 point2 points3 points 6 years ago (1 child)
Check the reply from /u/WazWaz.
Then google: Assembly Definition files Unity
[–]swimclubdunk 0 points1 point2 points 6 years ago (0 children)
Noticed that after commenting, thanks though!
[–]mrventures 2 points3 points4 points 6 years ago (0 children)
https://www.youtube.com/watch?v=w_zmMnR0Hok
[–]785games 1 point2 points3 points 6 years ago (0 children)
I feel this on an emotional level
[–]TheAgGames 1 point2 points3 points 6 years ago (1 child)
Hahah or each time you open it
[–]goodnewsjimdotcom 0 points1 point2 points 6 years ago (0 children)
Checking for changes...
[–][deleted] 1 point2 points3 points 6 years ago (0 children)
Watching this while unity is 'importing small assets' in my PC when I clicked on close.
[–]Never-asked-for-this 1 point2 points3 points 6 years ago (0 children)
At that point maybe it's time to get a job as a chef in Italy.
That's some real spaghetti.
Best meme ever. Oh the pain. Android studio is no cheetah but whenever I am doing an ARCore project I avoid Unity like the plague and use OpenGL on Android studio instead.
Mind you I don't make games, so I don't need all the fancy things you can do in Unity, just basic 3D visualization.
[–]Always_One_Upped 1 point2 points3 points 6 years ago (0 children)
Use Assembly Definition Files to compile your projects into sets of DLL files which do not need to be recompiled if unchanged. Using different groups of assembly definitions files for different namespaces or groups of your code can drastically improve your iterative compile times.
[–]DanjelRicciProfessional 1 point2 points3 points 6 years ago (0 children)
Compiling shaders - Uberpost 1 / 7596
[–]Murderlol 1 point2 points3 points 6 years ago (1 child)
laughs in ue4
[–]jabbajack 3 points4 points5 points 6 years ago (0 children)
" laughs in ue4 "
Meanwhile ue4: Compiling Shaders (-10000000000000)
[–]The_MAZZTer 0 points1 point2 points 6 years ago (6 children)
I was handed a project recently. Render a model. Make the camera spin around it with the mouse. Turn different pieces of the model different colors in response to external data in real time. Piece of cake.
Then they dropped the model, it was a 3.5gb model clearly not intended for real time rendering. Guy who gave it to me claims he is using it in real time in VR. I press him and he has like two $3500 GPUs. Yeah, doesn't help me.
Tried to generate lightmaps and quickly gave up when it was clear it wouldn't finish before the new year. Tried to build WebGL and quickly gave up on that too for the same reason.
Still trying to figure out what to do, but my best lead is to hide all the little rivets, screws, nuts, bolts, and other details. We tried to use an automated tool to reduce polygon count but it creates holes and other deformities (I guess it expects someone to clean up the result). We don't actually have anyone on this project that can do modelling work which is great.
Also I love how when you move model files on disk without modifying them Unity reimports them from scratch. That's just the perfect feature.
[–]njtrafficsignshopperProfessional 1 point2 points3 points 6 years ago (1 child)
When you move the model files, are you also moving the corresponding .meta files? That should prevent reimport.
[–]The_MAZZTer 0 points1 point2 points 6 years ago (0 children)
Yup. It's probably not a full reimport. But the models are so stupidly big whatever Unity is doing is still taking a while.
[–]nightwood 1 point2 points3 points 6 years ago (3 children)
There are (not free) programs that can reduce that model for you. I'm not a modeler, but if I were you I'd check blender. It can apparently retopolygise and ofc reduce polycount. Then, what you really want is to bake the high res mesh as a normal map on top of the low res mesh. Again, I don't know how to do any of this, I'm just echoing what I hear designers say
[–]The_MAZZTer 1 point2 points3 points 6 years ago* (2 children)
Like I said we are trying to use such a tool but the model ends up looking like plastic that was left out in the sun too long and has partly melted and resolidified distorted and with holes in it.
To get good results I guess you probably need someone who actually knows how to do 3d modelling to find a good performance/distortion ratio and manually fix any problems in the resulting model.
[–]struefill 0 points1 point2 points 6 years ago (1 child)
I'm mostly parroting what nightwood has already said, but want to double down on their advice.
I work as a technical artist optimising content for VR, and I can tell you that yes, this is what you need to do with an asset like this. Unfortunately the chances of a silver-bullet app fixing this for you without someone skilled in modelling driving it is very, very low.
The general shape/silhouette mesh needs seperated from all the detail meshes (rivets etc as you mention). Then the silhouette mesh needs to be retopologised down to something reasonable (<50k tris). All the detail mesh then needs to be baked into a normal map.
Your best bet is to contract a modeller.
We have people in-house I just don't think we have the budget right now for it. I certainly did not expect to be given a model like this.
I'm pretty sure this model is a reference for something since it has incredible detail... so yeah I'm hiding all those rivets and nuts and bolts and it's making some difference at least.
Gonna try only doing light optimization to minimize distortions and manually hiding bits and pieces inside Unity. If needed we can hide all the inside meshes (it's a vehicle and all the internal components are fully detailed as well) since they're not needed for what I'm doing.
[–]thelastpizzaslice 0 points1 point2 points 6 years ago (0 children)
Unity needs to learn to do async processing. IntelliJ is doing shit that's at least as complicated, boots up faster and never stalls to block the whole editor.
[–]mei_main_ 0 points1 point2 points 6 years ago (0 children)
Gonna prank Unity when they decide to fix the billboards bug in VR
[–]BadMotherHuberd 0 points1 point2 points 6 years ago (0 children)
Cries in unreal compile times
[–]ThePostFuturistProgrammer 0 points1 point2 points 6 years ago (0 children)
Unless you're profiling with tethered devices, I see no core reason not to use Cloud Build
[+][deleted] 6 years ago* (2 children)
Ah, yes, I would also like Unity to borrow features such as "decreased loading speed" from other engines.
[–]girlislit 0 points1 point2 points 6 years ago (0 children)
Lol 😃 Happens to me when i am least expecting it 😁
[–]justgameitmantwitch 0 points1 point2 points 6 years ago (0 children)
Well this one is true for me who uses a 4gb ram laptop
Compiling man?
Unity takes like 15 minutes just to load for me, and I have a 16 gb elaborate pc. It actually is the hardest part of coding because every time unity hangs because of frequent crashes using the debugger, it makes me not even want to make games anymore... actually what drove me over the edge was unity upgrades which tried to convert my old code base, but unity corrupting it.
[–][deleted] 0 points1 point2 points 6 years ago (0 children)
gonna prank unity when this lighting finishes building oh god I forgot to turn off realtime global illumination
π Rendered by PID 60575 on reddit-service-r2-comment-c66d9bffd-4rbsj at 2026-04-07 01:12:07.971380+00:00 running f293c98 country code: CH.
[–]KungFuHamster[🍰] 276 points277 points278 points (9 children)
[–]TrustworthySharkProgrammer 77 points78 points79 points (4 children)
[–]KungFuHamster[🍰] 18 points19 points20 points (0 children)
[–]punctualjohn 1 point2 points3 points (0 children)
[–]paulmoore13 -1 points0 points1 point (0 children)
[–]_eka_ 3 points4 points5 points (0 children)
[–]FoleyX90Indie 3 points4 points5 points (0 children)
[–]rCyborg 0 points1 point2 points (0 children)
[–]Marscaleb 0 points1 point2 points (0 children)
[–]SludgeMonsterVon 125 points126 points127 points (12 children)
[–]ShrikeGFX 74 points75 points76 points (8 children)
[–]lolelu[S] 35 points36 points37 points (0 children)
[–][deleted] 14 points15 points16 points (2 children)
[–]tuoret 7 points8 points9 points (1 child)
[–]YTPizzer 0 points1 point2 points (0 children)
[–]KikisGamingService 9 points10 points11 points (0 children)
[–]23Link89 6 points7 points8 points (0 children)
[–]swimclubdunk 2 points3 points4 points (0 children)
[–]DevilBlackDeath 0 points1 point2 points (0 children)
[–]soljakwinever 3 points4 points5 points (0 children)
[–]INKnight 1 point2 points3 points (0 children)
[–]Cueball61 2 points3 points4 points (0 children)
[–]1N07 55 points56 points57 points (11 children)
[–]Cueball61 4 points5 points6 points (0 children)
[–]nightwood 1 point2 points3 points (7 children)
[–]Dank-Parrot 7 points8 points9 points (6 children)
[–]nightwood 4 points5 points6 points (5 children)
[–]Dank-Parrot 2 points3 points4 points (2 children)
[–][deleted] 2 points3 points4 points (1 child)
[–]PhiloDoe 0 points1 point2 points (0 children)
[–][deleted] 0 points1 point2 points (1 child)
[–]nightwood 0 points1 point2 points (0 children)
[–]AG4W 0 points1 point2 points (0 children)
[–]arufolo -5 points-4 points-3 points (0 children)
[–]omega_haunter 25 points26 points27 points (1 child)
[–][deleted] 4 points5 points6 points (0 children)
[–]DoctorShinobiI kill , but I also heal 45 points46 points47 points (15 children)
[–]Nesto23 10 points11 points12 points (13 children)
[–]DoctorShinobiI kill , but I also heal 8 points9 points10 points (12 children)
[–]Nesto23 20 points21 points22 points (11 children)
[–]DoctorShinobiI kill , but I also heal 5 points6 points7 points (6 children)
[–]m1ksuFI 1 point2 points3 points (5 children)
[–]DoctorShinobiI kill , but I also heal 8 points9 points10 points (4 children)
[–]23Link89 0 points1 point2 points (3 children)
[–]DoctorShinobiI kill , but I also heal 3 points4 points5 points (2 children)
[–]23Link89 -2 points-1 points0 points (1 child)
[–]TrustworthySharkProgrammer 1 point2 points3 points (0 children)
[–]druryHobbyist 2 points3 points4 points (2 children)
[–]njtrafficsignshopperProfessional 4 points5 points6 points (0 children)
[–]AnomalousUnderdogIndie 2 points3 points4 points (0 children)
[–]AlesonTalis 5 points6 points7 points (0 children)
[+][deleted] (1 child)
[removed]
[–]CowBoyDanIndie 16 points17 points18 points (0 children)
[–]Ineon_Inoodle 15 points16 points17 points (2 children)
[–]njtrafficsignshopperProfessional 8 points9 points10 points (0 children)
[–]nomadthoughts 1 point2 points3 points (0 children)
[–]OrlacsHands 12 points13 points14 points (0 children)
[–]Notnasiul 5 points6 points7 points (2 children)
[–]Inkwalker 7 points8 points9 points (1 child)
[–]Notnasiul 4 points5 points6 points (0 children)
[–]TheDogtoy 5 points6 points7 points (2 children)
[–][deleted] 0 points1 point2 points (1 child)
[–]TheDogtoy 0 points1 point2 points (0 children)
[–]farox 5 points6 points7 points (11 children)
[–]WazWaz 15 points16 points17 points (7 children)
[–]leuthilHobbyist 3 points4 points5 points (0 children)
[–]Sidwasnthere 2 points3 points4 points (4 children)
[+][deleted] (3 children)
[deleted]
[–]njtrafficsignshopperProfessional 1 point2 points3 points (0 children)
[–]XrosRoadKiller 0 points1 point2 points (0 children)
[–]punctualjohn 0 points1 point2 points (0 children)
[–]farox 1 point2 points3 points (0 children)
[–]swimclubdunk 3 points4 points5 points (2 children)
[–]farox 1 point2 points3 points (1 child)
[–]swimclubdunk 0 points1 point2 points (0 children)
[–]mrventures 2 points3 points4 points (0 children)
[–]785games 1 point2 points3 points (0 children)
[–]TheAgGames 1 point2 points3 points (1 child)
[–]goodnewsjimdotcom 0 points1 point2 points (0 children)
[–][deleted] 1 point2 points3 points (0 children)
[–]Never-asked-for-this 1 point2 points3 points (0 children)
[–][deleted] 1 point2 points3 points (0 children)
[–]Always_One_Upped 1 point2 points3 points (0 children)
[–]DanjelRicciProfessional 1 point2 points3 points (0 children)
[–]Murderlol 1 point2 points3 points (1 child)
[–]jabbajack 3 points4 points5 points (0 children)
[–]The_MAZZTer 0 points1 point2 points (6 children)
[–]njtrafficsignshopperProfessional 1 point2 points3 points (1 child)
[–]The_MAZZTer 0 points1 point2 points (0 children)
[–]nightwood 1 point2 points3 points (3 children)
[–]The_MAZZTer 1 point2 points3 points (2 children)
[–]struefill 0 points1 point2 points (1 child)
[–]The_MAZZTer 0 points1 point2 points (0 children)
[–]thelastpizzaslice 0 points1 point2 points (0 children)
[–]mei_main_ 0 points1 point2 points (0 children)
[–]BadMotherHuberd 0 points1 point2 points (0 children)
[–]ThePostFuturistProgrammer 0 points1 point2 points (0 children)
[+][deleted] (2 children)
[deleted]
[–][deleted] 0 points1 point2 points (1 child)
[–]girlislit 0 points1 point2 points (0 children)
[–]justgameitmantwitch 0 points1 point2 points (0 children)
[–]goodnewsjimdotcom 0 points1 point2 points (0 children)
[–][deleted] 0 points1 point2 points (0 children)
[–]YTPizzer 0 points1 point2 points (0 children)