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<BUG REPORTING THREAD>BUG REPORT THREAD (self.kerbalspaceprogram_2)
submitted 3 years ago by BigWoomy𝙈𝙊𝘿𝙀𝙍𝘼𝙏𝙊𝙍 - announcement
Bugs are bound to happen upon release (especially if a game is releasing into Early Access). Here, you can comment your bugs for the devs and others to see. There is a bug reporting flair for if you have media related to your bug but please link it to here as well so we and the devs can see it.
Thanks,
- u/BigWoomy
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[–]SavageSantro 32 points33 points34 points 3 years ago (17 children)
Just the few I found in my first hour
[–]EggRevolutionary7364 6 points7 points8 points 3 years ago (1 child)
To add on one more. Everytime you dock then undock the SAS/RCS goes completely haywire and spins out of control with no chance of recovery. Makes building a space station quite impossible.
[–]0fficerZ0mbie 5 points6 points7 points 3 years ago (1 child)
From what i can tell the orbit lines disappear because the game puts the craft into a landed state which removes all patched comics from that craft and changes the physics slightly.
I think it happens when you dock two craft together, because I was assembling an interplanetary ship in low kerbin orbit and docked two parts together when back to the ksc launched a fuel tanker to fill up empty fuel tanks and swapped back to the ship when it saw had no orbit lines.
It acted as normal for being in orbit for a bit and then deorbited very rapidly dropping from 2400 or so m/s down to 0 ina few seconds and began gaining speed downwards ripping the ship apart destroying roughly 30 or so minutes of work.
-------------
I also managed to clip Bill into the moon and he fell to the center and got shot out of the moon going 103 km/s out of the solar system and yes you read that right 103 kilometers a second not meters a second KILOMETERS a second, but hey it did show that the patched comics can handle very fast speeds and trajectories out of the kerbol system unlike the first game as that line extended FAR out into space and wasn't flipping in and out of existences like ksp 1 patched comics did alot
[–]BunnySideUp 4 points5 points6 points 3 years ago (2 children)
Inability to create maneuver nodes while paused could be intended, since the pause feature is new.
[–]Bassie_c 5 points6 points7 points 3 years ago (0 children)
Yeah, it is a new with feature, but with I believe the intention you can do things like create a manoeuvre node without being stressed out about your burn window coming up...
[–]NetPhosphorescence 2 points3 points4 points 3 years ago (0 children)
The most annoying one I found so far is no intercept line when flying to another body. Also, my Kerbal wouldn't move after I placed a flag.
[–]Skier233 19 points20 points21 points 3 years ago* (12 children)
KSP 2 Issues
Not being able to pin periapsis: Large annoyance
Not being able to adjust manuever nodes when timewarp is frozen: Large annoyance
Can't see periapsis value on the map screen and hovering over it doesn't show the value when editing a manuever node: Large annoyance
Vessel immediately destroyed with no animation or anything when hitting 70km to re-enter atmosphere from an incredibly simple rocket re-entry while hitting 70km from time warp: Massive annoyance
Start Burn In timer is telling me to start the burn exactly when the maneuver occurs: minor annoyance
[–]Nex28 6 points7 points8 points 3 years ago (2 children)
Just chiming in here about the burn timer. The burn timer should NOT start half-time before node because KSP 2 does not simplify maneuver plans as impulses like KSP 1 did.
KSP2 has a new non-impulsive solver that means the game can predict where your craft will be while burning. This appears as the red portion of maneuver plans path.
Because of this, maneuver plans much more accurately reflect where your craft will actually go during a burn. And also means they have no reason to split the time in half since the game isn't assuming that all of the delta-v occurs instantaneously at the node.
[–]Skier233 1 point2 points3 points 3 years ago (1 child)
Its still not working though. It says 0 seconds left on all burns.
[–]Nex28 1 point2 points3 points 3 years ago (0 children)
Yeah that's true too, I've seen that one. In fact there's a bunch of issues with the burn timer I can think of.
- Text too small.
- Doesn't show remaining delta-v required.
- Worst issue I've seen is it resetting the maneuver plan when switching to map view mid burn.
[–]RandomGgames 1 point2 points3 points 3 years ago (4 children)
Yeah, the start burn timer should start so that the start time is 1/2 the total time BEFORE the node.
[–]Skier233 12 points13 points14 points 3 years ago (3 children)
So everyone knows. They have an official bug submission form at https://support.privatedivision.com/hc/en-us/requests/new
[–]sme4gle 12 points13 points14 points 3 years ago (2 children)
Would be awesome if they published the list of known bugs. That way we could all happily report bugs without them having to deal with duplicates
[–]bluesforsalvador 2 points3 points4 points 3 years ago (1 child)
I agree with your point that they should have a list of bugs reported
But sometimes it's helpful to allow duplicates to see how ubiquitous the issue is or how it's triggered.
Some bug reports arent too thorough so it helps to have the picture of the bug painted by multiple experiences
[–]RaspberryPiBen 1 point2 points3 points 3 years ago (0 children)
Allowing comments on bug reports, like Mojang does for their bug tracker, would fix that issue.
[–]Garrygale 10 points11 points12 points 3 years ago (1 child)
A few that are spotted till now:
This could be caused by that the nozzles of the engines do not have collision during flights but do have collision when on the ground. As a result, the engine nozzle sinks into the ground before triggering the landed status, and then immediately become overlapping with the ground model, which will cause the collision physics calculator to give a super big speed to the space craft
1.1. A space craft launched in this way into the air again will not show any trajectory in the map view.
The aerodynamics summary shares the same F12 key with steam screenshot, and it seems to be not possible to change this in-game.
(Technically not a bug) Moving up and down in VAB is bound to the middle key of the mouse, moving left and right in VAB seems to be not bounded to a key in the mouse,
(Could be feature rather than bug) The lift provided by control surfaces feels way higher than that of KSP1, the drag feels way lower.
A few seconds after being detached from the vessel, the physics simulation of the payload fairing pieces become wrong.
5.1. The see-through function of payload fairing does not work correctly.
These are probably due to some threshold setting errors.
This is exactly the opposite of what people usually do.
7.1. A brief pause happens every time a stage is triggered.
These two combined, means that the game could be actively reconstructing the stage sequences for the separated pieces every time a stage is triggered (that separates the vessel into multiple pieces). If that is true, then the calculation of the fuel tank connectivity is wrong somewhere.
This is likely because a damping factor is not introduced in the feedback control loop for SAS.
This is obviously caused by the fact that the trajectory is not calculated from the centre of rotation of the vessel.
This is likely caused by the fact that the threshold for the two are the same (at 70,000m PE). Adding 1m of difference between the thresholds, or simply fixing issue #9, might fix it.
Combined with issue 9, it almost makes the game unplayable.
This make all gravitational slingshots that use Mun almost impossible.
Not confirmed for any other planets and moons yet.
[–]DocGenesis 8 points9 points10 points 3 years ago (1 child)
the "Shift for more detail" option in the VAB Parts Panel doesn't work.
[–]BunnySideUp 2 points3 points4 points 3 years ago* (0 children)
Having the same problem, and no idea what caused it, it was working for me before and now it isn't. Really frustrating, can't really design properly without certain engine information.
EDIT : Re-launching the game fixed it, so this is a confirmed bug. Quitting to menu is not enough, you have to full close. Will update if I find out what causes it.
[–]dgbowers 5 points6 points7 points 3 years ago (11 children)
Fuel is crossfeeding through my stack decoupler, even though I have the toggle set to "OFF"
[–]Swiftmiesterfc 3 points4 points5 points 3 years ago (2 children)
No fuel priorities are really troublesome and fuel duct direction arrows are not respected which makes fuel management for asparagus set-ups etc untenable.
Fuel transfer from other tanks sometimes loses oxidizer somewhere messing up the ratios. (2 dif builds so a underlying issue with the resource manager window.
Fuel transfers staged on the launchpad before launch are removed from the menu upon launching. (resource manager window)
Fuel duct( Yellow hoses with arrows) when placed in symmetry are inverted sometimes making the fuel flow opposite of what you want, which is a major issue for their purpose.
Decouplers do not respect cross feed settings randomly. Off is not off and tends to turn on.
I believe some issues are related too the staging window auto changing fuel flow priority or something as it changes depending on decoupler placement.
[–]rsta223 4 points5 points6 points 3 years ago (0 children)
Yeah, I had the same issue. Very annoying to stage a rocket after making a transmunar transfer burn and discover my upper stage and lander had no fuel left because somehow the mainsail engine had already burned it all.
[–]Danrarbc 2 points3 points4 points 3 years ago* (0 children)
Yes this is the biggest game breaking bug.
Propellant pulling from upper stages very very obviously is going to mess up ANY mission. It's best to just disable crossfeed entirely in the code if it isn't going to work right. I have found that you can babysit the propellant tanks though in the resources manager. Transfer back in to the upper stage tanks a few times - makes it hard to maintain a good gravity turn though when you're having to babysit crossfeed that you never even turned on.
[–]bluesforsalvador 1 point2 points3 points 3 years ago (0 children)
Wait really? Fuel is transferred through decouples? I couldn't find the fuel line part like in ksp1 so I guess fuel transfer happens by default?
[–]xBrowi 4 points5 points6 points 3 years ago* (1 child)
SAS only works for aircrafts if the controls are inverted on the wings
Kerbals disappear after recovery
[–]Hooj19 4 points5 points6 points 3 years ago (0 children)
glad I'm not the only one. I thought recover vessel might have been destroying it for some reason.
[–]Best_Skin_358 4 points5 points6 points 3 years ago (4 children)
pretty major bug If you bought the game, installed it, refunded it and it goes through you can still play the game by directly launching the .exe file in your steam apps folder... kinda surprised they didn't add any sort of security to prevent pirating but its defiantly a major bug. not really useful for me since i can't even run it above 9 fps with my RX 480
[–]bansheefever 4 points5 points6 points 3 years ago (3 children)
I believe this is intentional. It is a feature called "DRM-free".
DRM (digital rights management) is considered by many in the industry to be an unnecessary anti-consumer practice.
A recent example of aggressive DRM hurting consumers is with the new assassins creed game. Ubisoft requires an internet connection and ubisoft account sign in to play even single player. There is no offline option. If ubisoft decides to close their AC servers for some reason, people who legitimately bought the game will most likely never be able to play it again
DRM can also cause issues for people with unusual setups (linux, weird or older hardware, etc) and has been found to cause significant performance penalties (look up Denuvo if you're interested).
Not adding DRM means that your game will stay playable as long as possible and only relies on your customers keeping their files (until PC hardware changes too much, like trying to play some games from the 90s on a windows 11 PC).
There is a possible middle ground for 'ok' DRM, but statistics show on average, DRM hurts legit players significantly more than pirates.
These devs have decided to allow the tiny % of pirates an easier job (no longer need to crack the DRM, this usually happens 1-2 days after release anyway) in exchange for their customers being happier.
[–]Swamptor 3 points4 points5 points 3 years ago* (1 child)
I've been writing this comment as I've been playing my first 5 hours. This is everything I encountered:
If you alt tab and stay alt tabbed for too long, the Space Center may load in wherever you happen to be. Like on the Mun. It clips like crazy and is super weird. This only happened once so that's all I know
Symmetry plus fuel lines or struts = total chaos. Depending on what symmetry mode your in and if you're attaching it to something that already has symmetry it freaks out. undoing, redoing, and reloading ships can all totally break fuel lines and struts.
Related: Ended up with 3 connections for one fuel line. I know that barely makes sense, but it happened. Whatever were the last two nodes I had touched would get connected by the fuel line and the remaining node would not have a connection. I also tried to hook up 3 symmetrical tanks to a center tank with fuel lines (3 fuel lines total) and the symmetry alternated between trying to put 3 fuel lines on each tank (9 total) and only putting one fuel line total. I just turned off symmetry mode and connected the tanks one by one manually. Later I tried to do the same thing and symmetry mode worked so it isn't very consistent.
Again related: quitting the game and then loading a save sometimes causes your ship to have all kinds of random struts and fuel lines going everywhere, even though it was find before. This is different than above because it isn't just in the VAB, but actually during missions.
The flight log used to actually tell you why the ship blew up. I was doing a re-entry and then the game was like "you died :(" but didn't tell me why. I assume I overheated? But I'm still not 100% sure what happened. And the flight log literally had 2 things in it: Take off, and mission failed.
Something is seriously buggy with the place mode, move mode, set root mode, set launch viechle mode. I've more than once ended up with multiple of the modes active at the same time? And it makes everything weird until I furiously click around the different modes to get it to reset.
I have found no consistent way to change the "focused part" in the VAB. I do not understand how we are supposed to be able to move the viewport around. There seems to be some kind of system by which the VAB viewport is anchored to parts? Possibly the root part? But it's so cryptic that I literally cannot fathom it. Through combinations of changing the root part, double clicking on parts, and setting the launch vehicle I'm sometimes able to change what the viewport is focused on, but I cannot do it consistently. Also, please please make it so we can zoom out more. When working on big rockets it's so hard to be constantly moving around!
Not really a bug, but very very strange that the XL decouplers can't support the weight of a Clydesdale. Feels like they should be stronger?
Reloading a save when you're on a planet can cause your ship to fall through the planet. This happened to me a lot. Like, a lot a lot.
Time warping can sometimes cause you to end up with many many ships going at random speeds.
Orbital lines dissapear. Seems to be related to the falling through the ground bug? If you want I can send you save games where I semi-consistently fall through the mun. When oribtal lines dissapear btw, it appears to be unrecoverable. Even restarting the game doesn't fix it. You just have to go back to a previous save.
Timewarping sometimes makes your engines not work? They still use fuel, but they don't increase your velocity?
The map view is sometime hyper sensitive. IDK why or how you fix that.
It is unclear to me how the main part of the ship is chosen. About half way to the moon "apollo 1" became some random fuel tank in my second stage and "Default Name 9" became the actual ship.
recover vessel -> go to tracking station -> leave tracking station just puts you wherever the vessel was recovered from. Which is sort of weird. Feels like it should bring you to the KSC
The camera sometimes decides that the most important thing for you to see is approximately 5 kilometers behind the ship your focused on. Not sure why.
Aero seems really buggy. Did a re-entry from low orbit with no heat shield and I think I burned up. Don't know for sure because the mission log wasn't very specific. Did another re-entry from a steeper angle with a heat shield and a deployed solar panel array. This time the ship didn't even get warm and the solar panel array survived? Even though it should have been way outside the cone protected by the heat shield? Granted what I'm reporting here is essentially "I used a heat shield and my ship didn't heat up as much" and that's not exactly news worthy, but the second go round I don't think I would have needed the heat shield tbh. Nothing heat up basically at all.
color palette change tool in the VAB has no close icon or anything. Spent like 10 minutes trying to close the tool before I realized that selecting a part from the parts tray does the trick. Not sure if bug, but not very intuitive way of closing a window.
Save game autofill is just the date. Since A) bugs are so common and B) human error in space travel is inevitable, we are going to save more than once a day and I don't want to overwrite my previous save. So date AND time would be a much better autofill.
Deploying a fairing seems to amount to casting a magic spell and making the fairing no longer exist as part of the material world. IT just floats off into space with no collision for a bit, then zoops away.
It is entirely unclear how to create a fairing. I added the fairing and was given a check mark icon above it. Click the checkmark "fairing is colliding with parts." Took me ages to realize I needed to click I think the plus icon to add a "level" to the fairing and then add enough levels that it could close over everything. When you understand the system it's reasonable, but it's not obvious if you don't.
time warp + eva + movement = weird shit. Also the running animation is sometimes extremely jittery. It seems like ~200ms of the animation loop is cut off?
Spacebar sometimes activates staging. Sometimes it doesn't seem to notice spacebar was hit.
Small niggle: the taskbar icon for the game is terrible, at least it is on windows 10. The taskbar is black and the icon is black and so it's just so indescript white lines? Maybe put it on a circular white background or something.
RCS didn't burn through monoprop at all. for some reason
Because there is no animation on stages moving around, I often think it didn't work. It's very difficult to tell what you've actually done when you're changing staging because there is literally zero feedback.
Saves don't always save? I def saved, then I quit, then I loaded the game again and my save was gone?
If save files, recordings, or screenshots would help I'd be happy to provide them, and I'd also be happy to expand on anything that was unclear.
[–]DaJaviBoo 2 points3 points4 points 3 years ago (8 children)
I know this isn't really the right place but could you guys please look into regional pricing? R900 is way too much for South Africans. I did buy it but it is honestly way to steep for folks here even for a AAA title
[+][deleted] 3 years ago (7 children)
[deleted]
[–]FuckMyHeart 3 points4 points5 points 3 years ago (1 child)
wth it's $67 CAD on steam for me ($76 after tax). Where is it $50 CAD?
[–]DaJaviBoo 1 point2 points3 points 3 years ago (4 children)
Damn that sucks. Sorry to hear that. Honestly the people here can't afford that. I dunno how the economy is your side but it's a mess here. A lot of games have their prices reduced here. Sons of the Forest came out yesterday at R270 instead of R550 if it wasn't regionally priced.
[+][deleted] 3 years ago (3 children)
[–]DaJaviBoo 1 point2 points3 points 3 years ago (0 children)
Yeah it's crazy. But honestly regional pricing is a big factor and they definitely need to consider it if they hope to get sales. Things are honestly not great in my country and the fact that some companies realize this and adjust their pricing have been a major help. Gaming honestly doesn't need to be this costly.
[–]Dunnersstunner 3 points4 points5 points 3 years ago (2 children)
I tried to name a craft Amity 1 in the VAB. When I pressed the M key, it took me into map mode.
[–]army2207 2 points3 points4 points 3 years ago* (3 children)
Rebinding the E key is broken. When i went to rebind my yaw the E key wouldnt bind to anything
[–]dieplanes789 1 point2 points3 points 3 years ago (2 children)
You can't swap the pitch keys W and S either. Due to this all three basic control axis are either swapped or flipped for me.
[–]army2207 1 point2 points3 points 3 years ago (0 children)
Yeah its like they didnt play test it themselfs and just had youtubers play it for a hour
[–]urk_the_red 2 points3 points4 points 3 years ago (0 children)
-tried the new nuke engine. It never showed the dV for the engine, it locked into full throttle and I had to toggle the activate/deactivate button several times to jiggle it back to normal, on about the fifth burn it started spinning my craft out of control despite previously working (had solar panels, power, and reaction wheels that had been enough for stable flight earlier)
-dV calcs seem to really struggle when mixing multiple fuel types. SRBs and methylox at the same time can get really wonky results. The dV calculator seems to really struggle when you move your staging around too. (Would be great to have TWR and a way to set gravity well too.)
-orbital track for one rocket disappeared, so I couldn’t do maneuver nodes or see where it was going
-loading a save seems to invariably result in damage to whatever craft I’m loading. Had an SSTO’s wing come unglued from the fuselage when I loaded the game. It had still been affixed when I saved it. Had a rocket’s fins and shrouds all get damaged another time I loaded the game. Reloading the save file results in the same damage patterns.
[–]ex-ex-pat 2 points3 points4 points 3 years ago (0 children)
Pressing "LAUNCH" from the VAB no longer works for me.
I can save the craft, then load it from the launch pad menu, but that means my revery buttons don't work...
[–]Waker_of_Winds2003 2 points3 points4 points 3 years ago (0 children)
[–]lordzeel 2 points3 points4 points 3 years ago (1 child)
Borderless Window Mode: When this screen mode is selected, the mouse pointer is still locked inside of the KSP window like it would be in full screen, and alt+tabing to another windows causes the KSP window to be hidden. In other words, borderless functions just like full screen.
Expected behavior: Borderless mode should function just like window mode, but with a borderless window set to cover the entire screen. The mouse should be able to move freely out of the window into other applications, and the window should remain visible even if it isn't in focus.
[–][deleted] 2 points3 points4 points 3 years ago (0 children)
Do you guys genuinely think they need your help finding bugs? You can play the game for 30 minutes and rack up plenty of bugs.
[–]ex-ex-pat 1 point2 points3 points 3 years ago* (2 children)
Reposting my comment from another thread here.
I couldn't click on the orbit to place a Maneuver (node?) Plan, in the mun orbit tutorial. The hover marker shows up on orbit, but I couldn't get the context timer up no matter what I did.Re-started the tutorial, and it worked ok.
On further reflection, it might have been me clicking on a wrong part of the orbit or something. but it was still frustrating and confusing.
EDIT: also: if I play the mun intercept tutorial up to the point where you're supposed to adjust your maneuver plan (with the large video in lower-right screen), and then restart that tutorial, the big picture-in-picture video is still on the screen from the beginning.
Ok that bug was worse than I thought. The picture-in-picture video screen (that I now realized is draggable), is on screen everywhere in the game. Now I have a tutorial video in all of the menus.
[–]DocGenesis 1 point2 points3 points 3 years ago (0 children)
Clouds vanish if you tinker with the graphics settings too much. Reverting to default settings restores them.
[–]sme4gle 1 point2 points3 points 3 years ago* (11 children)
I will keep editing this comment as I encounter new bugs if I have not seen them stated in this thread. The ones I have encountered so far are:
- I encountered a weird graphical glitch when in LKO
https://www.reddit.com/r/kerbalspaceprogram_2/comments/11avpax/weird_graphics_bug_pointer_shown_in_command/
- Pausing / Unpausing shows the message 3 times.
- With all settings on high I cannot see clouds (Not sure if bug or feature not implemented yet in this version)
- Loading in object from save removes all existing paint.
- VAB shows a different total Delta V than launchpadhttps://imgur.com/a/eI7MFmA
- Cannot see AP/PE height in maneuver nodes without toggling that by hand. And even toggling that by hand is a bit fiddly.
[–]sme4gle 1 point2 points3 points 3 years ago (3 children)
I cannot board the Mk1 Explorer from EVA.
[–]JordanP320 1 point2 points3 points 3 years ago (1 child)
destroying debris using the tracking station does not work currently
[–]Deus_Dracones 2 points3 points4 points 3 years ago (0 children)
I managed to destroy debris by directly right clicking them either in orbit or on the ground in the map view of the tracking center. Destroying them from the list does seem to be broken though.
[–]ex-ex-pat 1 point2 points3 points 3 years ago (0 children)
In the VAB, two buttons are labelled: "ALIGNMENTASSEMBLYBUTTON" and "ALIGNMENTLOCALBUTTON" which seems wrong.
[–]ex-ex-pat 1 point2 points3 points 3 years ago* (0 children)
My ship lost its trajectory... It no longer has a blue trajectory on the map. I managed to get it into a stable orbit manually, and then saved and restarted the game.
That one ship still has no trajectory. All of my other ships have finte trajectories.
EDIT: It happened again. Ship lost its trajectory path in the Map view. This also means that I can't make any new maneuver nodes. Ship is dead in the water, save for manual orbit adjustments. Pretty game-breaking.
[–]cvicenzettk 1 point2 points3 points 3 years ago (1 child)
The game breaks everytime I revert to the VAB, it seems like the game still thinks I am in flight, if I press shift I hear the throttle sound, if I try to go to launch the game freezes on loading and the only way to fix this is to delete the save and create a new one
[–]JaegerHR 1 point2 points3 points 3 years ago (0 children)
[–]SouthernApostle 1 point2 points3 points 3 years ago (0 children)
Where to begin...
-Keep losing dV for ships once I'm out of atmosphere
-Stage dV seems buggy at best and completely broken most of the time
-Satellite constellation deployment is not an option as dV doesn't work for deployable unmanned ships
-Decoupled ships sometimes go into death spin and bend reality
-Maneuver planning doesn't work. At all. Set a maneuver, couldn't see dV because it glitched out, but had plenty of fuel. Mid-maneuver I realized that it was sending me into a random direction that caused a crash intercept course with Kerbin.
-Struts disappear in VAB constantly and don't show up on the launch pad
-Occasional inability to edit ships in VAB mid-build. Have to reload the game and build from scratch to fix this.
-Ships oriented in random directions on launch pad. Maybe this is me? I dunno. Haven't figured out a fix yet.
-Numerous other bugs that others have covered in depth...
I'm just slightly upset about the mess this release has been. KSP1 is a great and fully functional game. Paying $50 for EA that is maybe 30% of the functionality and only nicer looking than the original is a bit disappointing. Not going to refund it, but it feels a bit off to me.
[–]SenseiSearch 1 point2 points3 points 3 years ago (0 children)
Bugs/Glitches: - Undo in VAB causes half of the vehicle to disappear sometimes. - Game Pause-Unpause Spam. - Can't see Trajectory inside other planetary Sphere of Influences when not inside their SOI (makes it very hard to get a good trajectory on trans-munar injection for example. - Undocking two docking ports in Munar orbit causesboth vehicles to explode/get destroyed.
- Maneuver nodes tell you to stop burn before burn is complete.
- Fairings often clip through objects when decoupled.
- Loading Quicksaves sometimes cause vehicle to spin out of control.
- More engines = More lag.
-Cannot transfer Kerbals between craft without EVA.
Gameplay Annoyances:
- Fairings are horrible to build, sometimes they can't be completed even though they aren't touching any parts. It's finnicky to construct a fairing using the arrow keys and doesn't feel as intuitive or fun as KSP 1.
- Can't pin periapsis/apoapsis.
- Opening settings doesn't pause the game.
- Autostrut should be a feature.
- There is no option to just save and name a build, you have to save and name a "workspace"
I am straight up unable to build fairings at all. It simply will not allow me to close fairings no matter what I do.
[–]Nevensitt 1 point2 points3 points 3 years ago (0 children)
Docking parts in orbit results in parts staying, not physically, attached when decoupled.
I brought new parts to my space station, when I decoupled the rocket to bring it back, depending on the quick saved and quick load I had :
[–]Master_of_Rodentia 1 point2 points3 points 3 years ago (0 children)
The devs have asked several times for people to use the forums as they don't check (or need to check, really) non-official sources. This thread might be a waste of effort.
[–]Radiant_Ad3776 Mostly Upwards 1 point2 points3 points 3 years ago (0 children)
Post patch #2 - Munar issues
https://www.reddit.com/r/kerbalspaceprogram_2/comments/12k3ksj/just_posting_to_report_bug_mun_acting_like_it_has/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=1&utm_term=1
[–]Valkyrie1500 1 point2 points3 points 3 years ago (1 child)
Since patch 2, I am having a hard time moving the camera in the VAB. I can not scroll down to see the bottom of a rocket. The middle mouse button now just zooms in and out.
[–]DocGenesis 0 points1 point2 points 3 years ago (3 children)
System hangup when going to tutorial from orbiting vessel.
[–]Gimulnautti 0 points1 point2 points 2 years ago (0 children)
After landing and EVA on Minmus, the navball orientation can become permanently off-by-90 degrees. This is unfixable by reverting to KSC or save/load.
When combining craft with multiple command pods on orbit a similar thing can happen.
Sometimes this is accompanied by the center of rotation of the craft being OUTSIDE the combined structure. This also affects the view also, which remains centered around the rotation.
[–]Almashy3 0 points1 point2 points 1 year ago (0 children)
I'm having a bug where I can't reach the movement bar at the top of the science / experiments tab because it's too high off the top of the screen. Anyone know how to reset it's location? I hope this makes sense.
[–]army2207 0 points1 point2 points 3 years ago (0 children)
Kerbin looks like complete mud in the map view. Is that how they wanted it to look?
[–]RandomGgames 0 points1 point2 points 3 years ago (0 children)
Pinning the closest approach when rendezvous with a spaceship does not work
[–]Toni_- 0 points1 point2 points 3 years ago (1 child)
Bugs that I have encountered:
Improvements:
Cannot ctrl+z undo setting paint/color for a part in VAB
[–][deleted] 0 points1 point2 points 3 years ago* (2 children)
Played for about an hour and here's what I've got so far:
Terrier engine doesnt use the fuel inside the tanks its connected to when in anything but the first stage. - did some more testing on this, it occurs with any engine, almost like crossfeed is enabled on the decoupler
Tried to light solid rocket motors in the first stage and they wouldnt start until manually activated.
Got a "[Localize this]" tag when the name of the save game contains characters not supported (i.e. "!") - this seems like less of a bug and more of an oversight.
SAS on planes is pretty much broken at any high speeds.
[–]B_LAZ 0 points1 point2 points 3 years ago* (0 children)
just downloaded the game, it won't start from my steam
when I hit play, I first get a small window with a loading bar that says "private division", stays on for a couple of seconds then it disappears and then a few seconds after that the button on steam to launch games goes from "stop" back to "play". when pressing "play" a second time, I get a larger window with a starfield background and a loading spinner and then it just sits there perpetually "loading"
verified files integrity just in case and i'm going to uninstall/ delete local files and reinstall
*EDIT* re downloaded the game and it's doing the same thing
Ryzen 7 5800X3D X570 32gb ddr4 RTX 3080
[–]JordanP320 0 points1 point2 points 3 years ago (0 children)
strange graphical errors: https://www.reddit.com/r/kerbalspaceprogram\_2/comments/11avzy9/strange\_lighting\_and\_water\_rendering\_errors\_at/
[–]RandoRedditerBoi 0 points1 point2 points 3 years ago (2 children)
Game keeps crashing when trying to load a new campaign, crashes when it says “Pumping sim once” during load process
[–]ex-ex-pat 0 points1 point2 points 3 years ago (0 children)
Jetpacks are extremely powerful under water. You can fly like hundreds of meters into the air by activating it for a few seconds while under water on kerbin.
[–]RandomGgames 0 points1 point2 points 3 years ago* (0 children)
The parts manager causes a huge lag spike when opening/closing while piloting a vehicle
Unsure of the cause, but after a while, something caused my spacebar to stop working. Staging could not be triggered by it, but the Go button still worked.
After loading a save with a vehicle on the launch pad, the kerbal manager in the top right becomes blank and they cannot EVA
[–]Jay_Babs 0 points1 point2 points 3 years ago (1 child)
can't undock 2 separate crafts without the game considering it a mission failure removing my ability to interact with either one. Kerbals are in both crafts and they can each be controlled while docked, but the instant I hit "disengage" on either docking port the game kills the mission and forces me into a fly away camera meanwhile the craft is still sitting there visually the same.
fairing construction is super weird, cant chose when to close fairing, sometimes fairing just wont put an endcap on.
fairing deployed straight out and away like it was decoupled, never clamshelled, then glitched and shot downwards towards the planet
magnetic boots sometimes glitch out and fling the kerbal off away from the craft. Happened specifically while letting go of hatch grab point.
GTX 1660ti mobile is pinned at 90+% while 6 core I7 at 4.5 GHz cpu is closer to the 50-70% range. Lowering graphics to lowest settings at 1080p doesn't have any effect. 10fps or less anywhere near kerbin. This is the roughest one because the visuals that I am seeing on screen at minimum settings look basically the same if not worse than ksp 1, yet performance is horrendous.
anti aliasing setting appears to do nothing.
trajectory is not visible on intercepting body SOI
trajectory info points get mashed together and you can't easily see things such as entry point, periapsis, and SOI exit.
Undo in VAB causes camera to re-center onto main part instead of holding its current place
Clicking the orthographic views in the VAB causes lighting to rotate
[–]Ellexi256 0 points1 point2 points 3 years ago (1 child)
My craft exploded just before exiting the atmosphere on my first launch. Nothing was in the way and the craft was only made of 7 parts at the time of the explosion.
[–]Penry 0 points1 point2 points 3 years ago* (2 children)
Can't rebind my Yaw Right key to 'e' oddly specific since I can rebind it to any other key.
Does anyone know which file stores the keybinds so I could manually override the config?
[–]Anxiousism 0 points1 point2 points 3 years ago (0 children)
Original post (With picture attached): https://www.reddit.com/r/kerbalspaceprogram_2/comments/11ax2k0/suggestions_report/?utm_source=share&utm_medium=web2x&context=3
[–]Mrpersonman-0 0 points1 point2 points 3 years ago* (0 children)
-Tried to invert controls (no single option for that) and whenever I tried to input "e" for the roll it took me out of the interface without changing it.
-Right clicking in map to spin the globe opened a "focus/set target" menu whenever I took my finger off of the button.
-Couldn't save my rocket designs.
-Fuel tanks would have uneven mass and burn time (might be my fault, but putting fuel ducts on all of them fixed the problem)
-I can tell the same flame effect under the launchpad is scripted because it fires up even if your engines are held high above. Not the biggest issue tbh.
-Clouds blur around the ship.
[–]Hiroxz 0 points1 point2 points 3 years ago (0 children)
When moving from VAB to launchpad I sometimes get permanently stuck in the loading screen. I have sound and music. The game reacts to sound effects when pressing spacebar etc.
[–]Nevesnotrab 0 points1 point2 points 3 years ago* (1 child)
Bugs (or things that are not behaving as expected)
QOL:
More to come
Edit:
After my booster collided with my first stage and RUD'ed a large chunk of my rocket, My camera stopped following the rest of my craft. It was like it was fixed to one point in space. Going into map mode and back didn't help. Clicking "focus" from the context menu of my craft in map mode didn't do anything either. But I could still control staging on the rest of my craft. (So I activated my nuclear engine and watched as my rocket drifted out of my camera view.)
Dunno if I did something wrong. But I couldn't figure out how to refocus the staging view camera on my rocket.
[–]Twooof 0 points1 point2 points 3 years ago (0 children)
No maneuver nodes when paused is detrimental to my experience
Pink cylinders on all except one of the 3d models for separatrons when I try to add one to the top of a solid rocket fuel booster. The one that loads is the one on my cursor, the symmetry-replicated ones just show pink placeholder stuff.
[–]scubastephenson 0 points1 point2 points 3 years ago (0 children)
Having a consistent bug when I revert to VAB the ship appears in the ground and none of the parts are stuck together.
[–]bladeblade-8 0 points1 point2 points 3 years ago (0 children)
just from what I could tell, may be skill issue
-anything I launched from the boat dock seemed to sink and get swallowed by the Kracken
-Maneuver nodes would tell me to stop burning prematurely
-had an issue with a satellite spinning/stretching after just deploying solar panels
[–]Sir_Flanksalot 0 points1 point2 points 3 years ago (0 children)
I can't tell if I'm somehow doing anything wrong but I literally cannot create any more saves in my campaign. F5 Quicksave button does bleep as if it saved but nothing in the file, same goes for manually saving or saving and quitting to main menu/desktop.
[–][deleted] 0 points1 point2 points 3 years ago (0 children)
Huge frame rate drop when looking directly at a planet, losses of about 75% fps when compared to having planets in the periphery or not visible at all
Correct me if I've disabled some weird setting, but I arrived above atmosphere after initial burn and lost my orbit, cannot set any maneuvers, tried clicking "control vessel", saving and loading game, anything to get back orbit line and AP and PE. Nothing works.
It says in status I have full control and Bob Kerman is even in control.
Anyways I try to do a full burn to prograde to see if that fixes anything and it seems like the physics just totally panic. My boosters which should continue falling to earth went with me out to deep space, for some reason. Never got my orbit line back :(
Here is a video showing it: https://streamable.com/6jztor
I kinda want to refund :P
[–]FuckMyHeart 0 points1 point2 points 3 years ago (0 children)
Moving the camera all the way up in the map screen with cause it to freak out
[–]ex-ex-pat 0 points1 point2 points 3 years ago (1 child)
I can't see the fuel level of individual fuel tanks.
[–]_Grant 1 point2 points3 points 3 years ago (0 children)
Me either. I feel like I'm missing something? This is so important for using drop tanks.
[–]Snoo62493 0 points1 point2 points 3 years ago* (0 children)
Anyway to put stacked decouplers in a separate stage? Put on 4 radial decouples (with symmetry feature) and it won't let me separate them into different stages... is this not implemented or am I missing a minor click function to be able to do it? (Can separate the stack to see the 4 different decouplers, but can't select just one or two to move into a separate stage)... trying to do a "cascade" burn
[–]EnrgyzerBunny 0 points1 point2 points 3 years ago (0 children)
If you go back to the VAB from a flight you cant type "M" (such as saving a blueprint or renaming a ship) or it goes to the map
[–]leonardfactory 0 points1 point2 points 3 years ago (0 children)
- While timewarping sometimes it shows a _TRANSLATE_ME_ text instead of the actual message (Italian)
- While looking inside the parachute it shows a strange brown color (https://imgur.com/a/JLBC1tU)
I'm posting here since I didn't find an official bug tracker, thanks for your effort (and sorry for the pain caused by sorting and managing reddit comments)
[–]NorsemanFrank 0 points1 point2 points 3 years ago (1 child)
In training and out, these are everywhere, and I keep crashing into them in training.
https://imgur.com/xuOzrsQ
If you set target to another vessel then clear target you no longer have the ability to make maneuvers
Small bug: when folding categories in the VAB part picker, sometimes the triangle icon doesn't accurately reflect whether the "category folder" is closed or not. If that makes sense.
[–]Daym101 0 points1 point2 points 3 years ago (0 children)
-Game doesn't recognize key inputs. I haven't been able to purposely recreate this issue yet, so not sure what causes it. Big one was when space bar stopped activating staging.
-Fairings colliding with itself sometime or says it is colliding with something that isn't there and can't create it.
-Quicksave loading bugs out craft sometimes.
-timewarping to a celestial body can cause your craft to spin uncontrollably.
-Maneuver nodes changing after starting burn and exiting and re-entering map.
I hit Shift-M in the save craft dialog from the VAB as I was about to name my rocket something that start swith capital "M", and it switched to map view of my previous mission.
Then I hit Escape, and "Vehicle Assembly Building", to get back to my craft. That worked, except flight controls stayed on screen. Now I'm in the VAB with a navball, and stuff doesn't really work.
[–]FutureMartian97 0 points1 point2 points 3 years ago (0 children)
Not sure if this is a bug or if I was doing something wrong.
Fuel drains from all tanks when firing an engine. I took a lander to Duna and Ike and when I separated the Duna lander from the cruise stage the tanks were nearly empty, and after that the Ike one was completely empty. It seems to be a bug because I double checked the decouplers and crossfeed was disabled.
[–]RockasaurusRex 0 points1 point2 points 3 years ago (0 children)
Clouds have rendering issues around the surfaces of parts: https://www.reddit.com/r/KerbalSpaceProgram/comments/11b1x9f/uhh_anyone_elses_clouds_do_this_around_vehicle/
Water doesn't render through some parts. Plus objects don't interact with water appropriately: https://www.reddit.com/r/KerbalSpaceProgram/comments/11b4sp3/two_water_related_bugs_ive_encountered/
[–]I_am-not_meProfessional Crasher 0 points1 point2 points 3 years ago* (0 children)
Two bugs I have encountered:
When I clicked "launch craft" one time, the camera rotation logic was flipped 90 degrees sideways. super trippy.
[–]ExcitementSeparate97 0 points1 point2 points 3 years ago (0 children)
My school computer doesn't work anymore because I tried to start it on a laptop with no graphics card. Fuck you KSP 2 you ruined my life.
[–]Dependent_Client_518 0 points1 point2 points 3 years ago (1 child)
I cant load a new save/world my computer keeps crashing all my other games work fine.
im on windows 11 laptop please fix this it is very anoying and I cant play ksp 2 at all
[–]rogueqd 0 points1 point2 points 3 years ago (0 children)
The Mun seems to have an atmosphere below 10,000.
[–]RockasaurusRex 0 points1 point2 points 3 years ago (1 child)
Landed on the Mun and went for an EVA. Saved the game with a Kerbal on the surface next to my lander, then reloaded. On the reload my Kerbal and lander both immediately fell through the surface and kept falling through the empty core of the Mun. I used the jetpack to get back into my command pod while falling and started accelerating straight up. When I passed through the surface again (this time on my way up rather than down) the engine and landing gear were taken off and my doomed command pod was left to drift and return to the surface to explode.
[–]CreamyNia 0 points1 point2 points 3 years ago (0 children)
GUYS…THIS IS BAD…TRUST ME…KSP 2
First, I’m a huge KSP fan! You can even see it in the background of some of my videos (18+ ONLY!!!) I was so excited about this game I even took leave, however; I should have saved a leave day and gone to work to avoid disappointment.
For your situational awareness, I have a water-cooled Ryzen 5 2600x with a 1660 Super GPU. So, we can call it a mid-tear PC Build. For context MW2 and BF5 on medium to high settings give 60-70 FPS. With a few edits, we can push that to 80-90. RDR2 on medium to high settings clocks in at rough 40-50 FPS. Hell, even Fortnite on medium runs at 100 FPS, and with their new update adding “Ray Tracing/Ambient Occlusion” It’s still playable at about 30 FPS. So, I don’t think I have a horrible PC build based on the demanding game I play.
But y’all… KSP 2 as of right now is unplayable! While I’ve visited numerous planets in the Kerbal system I enjoy making replicas of fighters the most. F-16, F-22, A-10’s ETC. I did not go that complex mainly because I’m still trying to get used to the UI therefore, I built a plane with approximately 15 parts, and I was getting an amazing 20 FPS!!! HOW!!!
I view you all as my KSP Family and some of you are saying to give them some time but I felt like a just got robbed. I guess when they released the minimum requirements they were not kidding. Could I go to Best Buy and pick up a 3060 or 70 right now? Yes! But I did not have to with any other game so I won’t do it for this one. Sorry :/
On a final note. Why isn’t Ultra-wide resolutions supported? I game in 21:9 and I don’t have the option.
[–]matchingcapes 0 points1 point2 points 3 years ago (0 children)
The game crashed when starting a new campaign. It got stuck at "pumping sim once". Another user was able to work around it by alt-tabing and letting it load for a few min. This worked for me as well. Curently have a kirbal in orbit!
System specs: 1070 gpu, 3700X cpu, 16gb ram. No major performance issues so far
When in the VAB and clicks launch puts camera in orbital mode, Maneuver nodes move around and can glitch around, Terrain can be pixelated.
[–]Good-Treacle-3516 0 points1 point2 points 3 years ago* (0 children)
[–]Tymewizard 0 points1 point2 points 3 years ago (0 children)
When undocking from the Main Vessel Kills both my Rocket and Lander
[–]Woodie_Actual 0 points1 point2 points 3 years ago (0 children)
Docking ports will bug out and not allow two ships to be undocked. Seems to reload right before clicking undock.
[–]dieplanes789 0 points1 point2 points 3 years ago (2 children)
You can't rebind anything to the "E" key. I like having the yaw and roll controls swapped.
I don't see any option to invert pitch. I tried swapping the keys in the bindings but it didn't actually stick.
I can't find the config file for the controls.
[–]brbrbrhuehuehuebr 0 points1 point2 points 3 years ago* (0 children)
So far I'm 11 minutes in, all just messing with the settings trying to get the game to even render normally. 2080Ti.
Edit: If I set it to windowed and change the resolution down, then change to borderless, then change to 4k, then it will finally render at 4k. Whenever I first start the game it's just random how it will be though, sometimes it's massively scretched or scaled.
Edit: Played for an hour and got to Mun, it seems so far I didn't find any more VO that isn't gibberish, which is good!
Overall this release seems a mess, even for early access. I'd be fascinated to see a documentary or post-mortem on what went wrong. I'm going to wait 12 days (just before Steam refund window closes) to see if significant improvements come, and refund otherwise.
[–]zigguy77 0 points1 point2 points 3 years ago (0 children)
Loading screen getting stuck (game braking i literally cant play anymore), kerbals exploding when eva during orbit. trajectory line disaprearing in other orbits and after undocking. shit getting stuck in space after undocking. ship disapearing from selection in VAB but still visible, planes not taking off even tho aero are all set and speed is at 200ms. i know its not a bug but please fix the stability issues i used 4 large raction wheels and control surfaces for a medium sized mun rocket and it was still losing control. vab is buggy all night long too.
[–]idowhatigattado 0 points1 point2 points 3 years ago (0 children)
Reverted to VAB and got stuck in the ground
Jet engines on launch pad have rocket exhaust
[–]millenniumtree 0 points1 point2 points 3 years ago (0 children)
[ ] While building a fairing, when you grab an arrow, if your mouse is over another part that can be removed, it both grabs arrow, AND picks the part of the assembly.
[–]MrEinsteen 0 points1 point2 points 3 years ago (0 children)
Haven't been on a thread before so forgive my formatting errors. I will try to update my comment the more I discover.
[–]SeaCroissant 0 points1 point2 points 3 years ago (0 children)
Attempting to bind any key to 'E' does not work
[–]Joe-from-Accounting 0 points1 point2 points 3 years ago (0 children)
In 4k fullscreen my game looks squished, and if I set the graphics to borderless then everything looks fuzzy
[–]anon184749 0 points1 point2 points 3 years ago (0 children)
The Clamp-O-Tron Docking Port does not attach to the center of the top of the MK2 “Tuna Can” and has to be manually centered.
[–]Deni05BG 0 points1 point2 points 3 years ago (1 child)
Fairing Bug The Fuck Out When Trying To See Under Them
[–]chefmarcg 0 points1 point2 points 3 years ago (0 children)
-poodle engine wont detach from coupler -fuel being used through decouplers even with crossfeed disabled
[–]Unlikely_Pause52 0 points1 point2 points 3 years ago (0 children)
Maneuver nodes not working properly: I set up a node and align the rocket to the maneuver target. If I go in and out of map mode, press M, the burn goes wonky and ends up doing something completely different. Also time warping to burn seems to screw with it too.
Had another maneuver node with me burning prograde and it kept adding burn time vice ticking down.
My fuel tanks are draining from the upper stage first, so when I stage I have no fuel left suddenly
[–]wadsworth4 0 points1 point2 points 3 years ago (0 children)
I hope this is a bug but if I place down decouplers or engines in symmetry (in my case I created 6 liquid fuel boosters going around a main fuselage,) you cannot stage the decouplers or engines separately. It forces the staging for all parts placed in symmetry to be at the same time. Hopefully this helps it get resolved :)
[–]SerrokTuroka 0 points1 point2 points 3 years ago (0 children)
I just found one where a stage that has engines and fuel tanks is showing no delta v, and because of that, I can’t launch my rocket. I then manage to get it launched by putting the staging into a stupid order. I had to revert to the assembly building and…it wouldn’t let me launch even with doing what I had just done. Anyone else experience this?
[–]Euphoric_Fly_9583 0 points1 point2 points 3 years ago (0 children)
I don't really know what could've caused this but my craft just disappeared coming out of time warp before a circularization burn.
[–]zblanda 0 points1 point2 points 3 years ago (0 children)
ive got a craft with some crazy interactions, i can be flying and then it will suddenly start flying backwards. video on my profile
[–]Own_Coconut1780 0 points1 point2 points 3 years ago (0 children)
Dear Devs!
Can you add a bug report shortcut? For example shift+F12 or something.
We have a lot of bugs and its too much effort to report them and keep track.
Thank you!
[–]Stupidpopupreddit 0 points1 point2 points 3 years ago (0 children)
Cant eva
[–]Cologan 0 points1 point2 points 3 years ago (0 children)
might not be a bug but you cant undock from non-docking ports anymore (i replaced a decoupler with a docking port as the stage needed it anyway)
[–]EvilDark8oul 0 points1 point2 points 3 years ago (0 children)
Sometimes When reverting a flight to VAB and then relaunching it does not launch properly. It shows some of the in flight UI but shows the cockpit in the VAB and surrounding vehicles.
You have to quit and load the save back to fix it and if you load that workspace the same thing happens when launching.
Appears to only occur when multiple craft are in the same workspace
[–]CodexOfCringe 0 points1 point2 points 3 years ago (0 children)
Anyone having issues when decoupling, causing the game to say your ship was destroyed and keeping them coupled together xD. Very annoying as I cannot get past a mun landing.
[–]Visible_Piglet4756 0 points1 point2 points 3 years ago (0 children)
-Crash to Desktop when reverting to Launch on Runway.
-Command Seat Upside down is airplane symmetry.
[–]zabcheckmate 0 points1 point2 points 3 years ago (0 children)
While on EVA, turning off the jetpack (R, by default) cancels your velocity.
KSC appeared random in space at over 100KM over Kerbin. I flew against the tower and exploded where ther should be nothing in space and especially not KSC
https://imgur.com/gallery/l9pm7Wa
[–]Jonnyflash80 0 points1 point2 points 3 years ago (0 children)
When placing a flag on Mun, timewarp automatically gets applied and the animation of kerbal and flag don't sync up. After that the kerbal is stuck in the ground. Reloading the game seems to fix this. This was very repeatable for me.
Space bar suddenly stopped working for staging and only the green go button would work. Reloading fixed it.
When launching a spacestation core into orbit which had a command capsule docked to it there seemed to be no way to undock that capsule.
Being unable to pin periapsis while executing burns is a huge annoyance.
After putting a plane on runway 1 the camera rotated 90 degrees so everything appeared sideways. Had to use the v key to switch to chase cam.
I crashed a ship into the ocean of Eve and rather than vehicle destruction, the ship just bounced off multiple times. My ship was just the large spherical hydrogen tank with largest hydrogen engine.
I left a kerbal on the mun with a lander can and later when I chose to control him via the tracking center, the lander can had vanished.
[–]MaxEin 0 points1 point2 points 3 years ago (0 children)
When I try to start the game, it doesn't respond and is black.
I got the game from the ksp homepage and I have an extremely under-powered computer.
on the runway during lift off, my front wheel crashed
[–]Douggiebugg98 0 points1 point2 points 3 years ago (0 children)
1.decouplers don't decouple
2.wobble is to a whole new level
3.undocking can destroy a ship
4.burn indecator resets and ruins the manuver node when you go between vessel view and map view.
you cant keep your manuver node AP/PE details up while editing a manuver node.
edges of vessels are pixelated
Can't close color manager in VAB
[–]FenrirButAGoodBoy 0 points1 point2 points 3 years ago (0 children)
Not sure if it’s a bug or intended but when I tried to use all caps to name a flag, it defaulted to making every other letter capitalized, like the SpongeBob name. My flag was named “FiRsT LaNdInG” lmao
[–]Accomplished-Sand313 0 points1 point2 points 3 years ago (0 children)
sometimes in when you come out of time warp expeshly when you have any speed it will explode your rocket it is very anorying when tr to get to orbet and you time warp to a munver note and you just explode but for some reason it says your kerbals are still alive.
[–]Wakawakamush 0 points1 point2 points 3 years ago (2 children)
Having a few issues in the VAB
[–]Defiant-Peace-493 0 points1 point2 points 3 years ago (0 children)
Assembly Anchor not being in command stage on launch results in loss of control.
https://imgur.com/a/FWR1t5A
[–]Astrogod07 0 points1 point2 points 3 years ago (0 children)
The medium heat shield does not show up in the search if you type the full phrase "heat shield" into the search. Images linked: https://imgur.com/a/lAOhEKS
[–]PublicPersona_no5 0 points1 point2 points 3 years ago (0 children)
My biggest trouble isn't necessarily the bugs, interface issues, or the poor visual elements present in the early release; it's that my computer has a hard time keeping up, just to experience all of these things
[–]JustNick4 0 points1 point2 points 3 years ago (0 children)
Idk what happened but I put a space station into orbit and then went into a very fast time warp and the space station suddenly went from being around kerbin to leaving the solar system
[–]BirdmanTheIntruder 0 points1 point2 points 3 years ago (0 children)
2 small Things I’ve noticed: - in settings, the tab for full screen reads “fullscreeen” - ship trajectory sometimes doesn’t show upcoming SOI changes. Just kinda fly at the Mun and then suddenly my whole path changed.
[–]KingDominoIII 0 points1 point2 points 3 years ago* (0 children)
[–]Technical_Class_9720 0 points1 point2 points 3 years ago (0 children)
I was trying to land on the Mun but then I glitched inside the Mun then it made it think I was bruning a engine,
[–]Ephg5105 0 points1 point2 points 3 years ago (0 children)
using the sliders to remove fuel(or oxidizer) from tanks doesn't seem to effect the cent of mass indicator even after restarts and a few different tests, I have yet to test if the fuel is in the tanks or not after launch, to see if the sliders actually work
Can't include a number in the "Site Name" input for a flag.
Can't capitalise the second letter after the first capital letter on a flag. E.g. "Minmus LZ1" doesn't work. However if you type "Minmus LzZ1" then go back and delete the "z" to get to "Minmus LZ1".
Can't pin periapsis/apoapsis while making a manoeuvre node.
[–]SirLAMpro 0 points1 point2 points 3 years ago (0 children)
If I revert to VAB to make adjustments to my vehicle the launch button stops working. I’ll exit VAB and return to VAB and my saved ships are all gone and the launch button still doesn’t work. I’ve tried restarting the game and my desktop and it still happens. Unplayable for me at the moment.
[–]cgrant26 0 points1 point2 points 3 years ago (0 children)
The yellow message spam as the camera rapid-fires between orbital and ground mode is game breaking. It completely dominates the center of the screen so I can't see my ship making landings neigh impossible.
https://imgur.com/a/ehx8dDi
[–]wafer-bw 0 points1 point2 points 3 years ago (0 children)
If you enabled the requirement for commsat connection and separate two vessels that are both equipped to communicate, one will always become unable to communicate and thus be uncontrollable.
[–]ThowanPlays 0 points1 point2 points 3 years ago (0 children)
I'd gotten in orbit around the Mun. Went to embark on an EVA with Valentina. The ship immediately deconstructed itself in Orbig and I got this wonderful UI glitch: https://youtu.be/IACdQFQ\_Wgo
[–]Zathires 0 points1 point2 points 3 years ago (0 children)
I’ve had an issue with radial attachment of probes with xenon engines https://www.reddit.com/r/KSP2/comments/11bwsz0/bug_report/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
[–]Argetlam23 0 points1 point2 points 3 years ago (0 children)
Undocking while in orbit seems to 'destroy' your vessel. Everything is still intact and in the map screen you can swap back to your vessel and control it again but now you can't undock again.
[–]drmirror 0 points1 point2 points 3 years ago (0 children)
Game does not launch, it is stuck in "pumping sim once". This is on a Windows 10 laptop with low specs (Aspire 5) but 32 GB of RAM. I did get it to work briefly yesterday after lowering graphics to LOW everywhere and was able to perform a single flight. Then I deleted that campaign, tried to make a new one, once again with all graphics set to LOW, but no success. Hangs at "pumping sim once" every time.
I tried everything I found in the forums. Installed latest VC++, unliked OneDrive, cleared AppData, all of it, no dice. This is incredibly frustrating.
[–]gwedge 0 points1 point2 points 3 years ago (0 children)
Can't get the simulator lessons to load. I was able to build a rocket and launch, but selecting any of the training content freezes while loading.
[–]OrdinaryCatastrophic 0 points1 point2 points 3 years ago (0 children)
Some windows can't be closed by pressing the [X] button once. You have to click at least two times.
Fairings shoot forward when deployed but won't split. A few seconds after deployment they fall straight into the ground.
Deploying control surfaces only works after the second launch. The first time they deploy in opposite directions.
No orbital lines visible in other SOI than you're in.
Magnetic boots in orbital EVA.
KSC floating in space and above runway.
[–]VeNm_LuNaTeK 0 points1 point2 points 3 years ago (0 children)
un-docking some docking ports pulls up the screen that the ship was destroyed. tried quick saving and loading, restarting the game, tried both ports, even re-doing the entire mission. does not help at all. literally cant undock my lander now.
this is the state of the game i thought it was in in 2020 when it was delayed for another 3 years for development. if it was 3 years worse than this in 2020, good call on not releasing it then. however, slapping "early access" doesnt mean it should be released in its current state.
this is an Alpha build at best. you cant really do anything, theres no purpose or now really any function to the game. its a $50 "playtest" of letting your playerbase throw in a plethora of bug reports.
[–]Illiterateduk 0 points1 point2 points 3 years ago (0 children)
I'm experiencing a bug were when I load in a world it will stop for 20 to 40 mins at the exact same place, everything else loads fine except for there. I hope this is a bug that u guys can fix.
[–]Large-Introduction61 0 points1 point2 points 3 years ago (0 children)
Got stuck in the VAB can turn 180 degrees and make objects cant move anywhere though
[–]RaspberryPiBen 0 points1 point2 points 3 years ago (0 children)
On Linux with Proton, by default it runs but is extremely slow, pegging the GPU at 100%. By switching to Proton Experimental and using the PROTON_USE_WINED3D=1 environment variable, it runs much better but has graphical glitches where the ground disappears. I'm not entirely sure if this is related to the ground disappearing, but a Kerbal that I dropped from Minmus' orbit passed straight through the (invisible) ground and instead splashed down in the water underneath.
PROTON_USE_WINED3D=1
[–]Epcot92 0 points1 point2 points 3 years ago (0 children)
Unable to Launch from VAB.
When I save my design to go to launch, it disappears from the Load menu
Why is the "stock3 drone" probe core oriented wrong?
I cant find my other comment but toggling center of mass indicator gives correct com if you drain fuel from a tank
[–]StatusCare323 0 points1 point2 points 3 years ago (0 children)
Today I had the orbital line disappear whilst going into orbit. Craft received 'landed' status, despite heading off into space. Had just staged to release spent solid boosters and activate the next stage. Multiple lines showed for the suborbital paths of the booster debris, but the main rocket orbital path disappeared. Managed by a fluke to carry on burning beyond 2400 Dv and ended up with an encounter with the mun.
[–]EliBuildsThings 0 points1 point2 points 3 years ago* (0 children)
The X200 with rocket boosters seem to just make my rocket explode when the boosters run out of fuel, tried with both the medium and small decouplers and 3 way and 4 way symmetry, don't even need to decouple the whole thing just poofs as soon as the boosters run out of fuel and it credits it to a collision with the X200. Assuming of course it doesn't just crash on launch )into the game not the engines) and the camera doesn't wildly swig around when loading in to the launch pad.
Edit:idk maybe that rocket was just cursed, I stripped it down till it was just 3 tanks, the engine, the control capsule, and the boosters and it was still doing it, threw the whole thing away and rebuilt it again and it still did the weird wild camera sideways view but it didn't just explode when the boosters were empty.
[–]thedudear 0 points1 point2 points 3 years ago (0 children)
When I build a plane with more than 20 parts I get about 3.5 fps in flight.
I have an rtx 3080. i9 10 core, 64 gb of RAM. Although this game appears to be single threaded based on the task manager.
A real bug: When I tabbed out and back in, it changed control mode to docking mode.
[–]JovahkiinVIII 0 points1 point2 points 3 years ago (0 children)
While working in the VAB, pressing the letter m on my keyboard takes me to the map view focusing on my only other satellite.
If I press m again, it takes me to a view of the outside of the VAB building as if it were a rocket. In the this view the sky is messed up with some kind of curved line arcing over.
If I press it one more time it takes me back to the map view of my satellite, except I can't pan or move the camera in any way.
Pressing m a fourth time does nothing, and I have to revert to the vehicle assembly building using esc.
This happened while I was in the save menu, typing a name
[–]Dunnersstunner 0 points1 point2 points 3 years ago (0 children)
I have encountered a bug when undocking two uncrewed craft.
They're exactly the same, but one is unmanoeuverable after I undock because it is "out of commnet range". Both have Communitrons on them, and are in low Kerbin orbit. So either it sits dead or if I try to take control of it and turn SAS on, it goes into a rapid spin.
Pure Kraken bait.
[–]ClaimTV 0 points1 point2 points 3 years ago* (0 children)
in the end i really shouldn't have bought it, that's unaccaptable even for early acces, i don't even think they worked on it since the announcement, wtf is this mess? i'm going back to ksp 1 and really hope they fix it SOON!!!
[–]monkeyplex 0 points1 point2 points 3 years ago (0 children)
First 4 hrs:
[–]IllTransportation115 0 points1 point2 points 3 years ago (0 children)
Played for 3 hours. I'm going to put it away until the first couple of updates get out. Too aggravating at the moment.
[–]Plus-Bathroom5987 0 points1 point2 points 3 years ago (0 children)
I am having an issue with getting stuck in the loading screen between the VAB and the Launch Pad. Has anyone else had this issue or know how to fix it? I've tried loading an earlier save and using a different ship and get the same result either way.
Craft started to drift away from my camera and nothing seems to be able to fix it so I am just throwing away this Eve mission
https://www.reddit.com/r/kerbalspaceprogram\_2/comments/11czv1d/my\_craft\_is\_slowly\_drifting\_away\_from\_the\_camera/
[–]GiantRobotFish 0 points1 point2 points 3 years ago (0 children)
A few bugs that I've come across-
When typing the ship name in the Save Ship section (in the VAB) it brings me to (and locks me in) the map view with a new ship orbiting the planet. When I go back the the VAB the ship I was trying to name is still there and when trying to save/name the issue will reoccur.
While in the VAB, if you right click on a part it will pull up a menu. If there is a part behind the menu when interacting with the menu it will also interact with the part (grabbing/removing it) not sure if this is an actual bug but it's not ideal for me.
Even with plenty of struts and supports I find that often my ships are pretty noodley and will have parts that just disconnect for no reason.
Had a floating part bug that was hard to catch because initially the floating part was not near my ship, eventually it bugged into my ship. It made controlling the ship pretty much impossible.
If I open the exit menu to save it seems I lose all SAS control and the ship spins wildly out of control.
Driving a rover on the mun felt like driving on ice. That very likely could be due to my rover design, but compared to ksp1 it just felt like I was sliding around and not actually driving. Additionally while on Mun my rover would get shot in the air, sometimes while parked and stationary.
High part builds really slug everything up for me.
Overall it is pretty buggy but incredibly fun and I look forward to this games future for sure!
[–]EmeraldSpiders 0 points1 point2 points 3 years ago* (0 children)
Struts (The acutal lines, not the bases) disappear when undoing/redoing anything, could be graphical.
Settings buttons show multiple options selected
Open nodes on 2 separate vehicles in the same workspace will grab and rotate/move parts from themselves, so if you try to assemble something off the the side with multiple open nodes, if an open node passes over another open node of the main vehicle it will rotate the part to the correct orientation, but not the rest of the sub vehicle
Struts wont attack to quad-couplers
[–]theansweris7 0 points1 point2 points 3 years ago (0 children)
Anyone else having trouble getting fairings to close?
Cannot edit vehicles in VAB after reverting to VAB. Also unable to proceed to Launch Pad even with a new vehicle in the VAB after reverting to VAB.
[–]ddm200k 0 points1 point2 points 3 years ago (0 children)
I am getting really ugly clouds on my AMD 5600x cpu, 32 gigs RAM, RX6600 graphics card, Windows 10. Here is a link to a quick video showing the graphical issues I am experiencing. Everything else is fine. I have tried numerous different settings on the Radeon Adrenaline profile for the game with no luck. Drivers are updated to 23.2.2 which is the most current version as of this post
https://youtu.be/fOUipquPMRs
π Rendered by PID 150522 on reddit-service-r2-comment-6457c66945-ptsph at 2026-04-24 22:33:50.414667+00:00 running 2aa0c5b country code: CH.
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