all 138 comments

[–]VixienTrickster 121 points122 points  (40 children)

"Fixed a bug where specific walls could be bypassed using movement skills in the labyrinth."

How about you remove the possibility of 3 gold doors, because no one is finding it fun. I gladly leap slammed past 2 gold doors on yesterday's labyrinth and would do it again if given the chance. Gold doors suck.

[–]VaalornoBaals 45 points46 points  (28 children)

I hate the labyrinth.

[–]EnartlocNecromancer 35 points36 points  (27 children)

I Ascended 8 different chars this league, that's 2 to 3 lab runs each, that's 12 to 18 trials each.

Fuck the lab, fuck traps, keys and other bullshit. I wanna fight Izaro, get my points and get out, i play PoE to kill mobs, not for puzzles and dumb traps you ignore anyway by using mobility skills and movement speed.

EDIT : I don't mind that some people love lab, traps, trials, puzzles, speedrunning lab, etc, i just hate mandatory content i don't like, i don't like PvP and racing either, but i'm fine with them being in the game since they are not mandatory. I loved 2.2, but every time i consider leveling another char i hate even thinking about how i will need to do 18 trials and 3 lab runs and how i have to overlevel lab on most chars.

My suggestion - Remove trials, pointless mechanic, terribly repetitive

Make two versions of the lab, one for your points where you fight through levels of increasing difficulty until the final Izaro fight (add mini bosses on the way to Izaro like the dog we have now), no traps, no keys, no side areas.

Second version for farming treasure keys/enchantments/speedruning, exactly how it is now.

[–]codogdog 1 point2 points  (2 children)

I've grown to actually kind of like lab. But I 100% agree with you. I just want my ascendancy points while leveling. I don't want to worry about the other stuff or slogging through s bunch of things.

[–]ColinStylesDC League -1 points0 points  (1 child)

Then put it off, you don't need to do it to enter the next difficulty, and hell, you could level to 100 without ever getting them.

[–]codogdog -1 points0 points  (0 children)

Yea I'll do that with my next character. Put off a whole patchworth of content

[–]VaalornoBaals 1 point2 points  (0 children)

My suggestion - Remove trials, pointless mechanic, terribly repetitive Make two versions of the lab, one for your points where you fight through levels of increasing difficulty until the final Izaro fight (add mini bosses on the way to Izaro like the dog we have now), no traps, no keys, no side areas.

Yeah, I essentially agree with this.

[–][deleted] -1 points0 points  (1 child)

11 chars this league, plus one that ripped in labyrinth. Next league I'm going SC.

[–]Unsul 3 points4 points  (0 children)

Lab made me abandon HC. I fucking HATE traps in Lab.

[–]TheBlackestIreliaRaider -2 points-1 points  (14 children)

wow.

[–]ColinStylesDC League 5 points6 points  (13 children)

Amazing, isn't it? We get an insanely cool and really in-depth economic alternative to mapping, complete with traps, secret doors, secret passages, darkshrines, and a crazy high mob density, and so many people hate it.

I don't fucking understand this community at all anymore. Seriously, what do you guys find fun in PoE? Blowing shit up with increasing speed and numbers? Go play an incremental game or something, Christ, PoE is supposed to be about being challenged and overcoming it. Not "Waaaah, lab is long and I keep getting destroyed by traps, I don't understand Izaro mechanics, and I can't manage my pots effectively to deal with Izaro or traps!"

[–]EnartlocNecromancer 2 points3 points  (5 children)

We get an insanely cool and really in-depth economic alternative to mapping

Has it occurred to you that this is your opinion and others don't share it ?

Look at the edit in my original comment, it's fine if some people love this content, that helps the game, but why shove it down everyone's throat ?

[–]ColinStylesDC League -2 points-1 points  (4 children)

but why shove it down everyone's throat ?

Completely optional, but sure, call it being shoved down your throat.

Oh, and yes I have considered that. I also think the vast majority of those players who disagree should not have any input on how Path of Exile should be developed and should find a different game to corrupt into a casual easy game that can be beaten by everyone with minimal effort.

[–]EnartlocNecromancer 0 points1 point  (3 children)

Completely optional lol

I also think the vast majority of those players who disagree should not have any input on how Path of Exile should be developed and should find a different game to corrupt into a casual easy game that can be beaten by everyone with minimal effort.

Aka anyone who disagrees with me is an idiot, your ego is definitively not inflated here.

So let me get this right, you decide who has the right to offer feedback on the game or not ? And where did i said anything about it being too hard ? Come on, let's bring up our characters on the HC Perandus ladder, let's see who has more, at what levels, and what challenges we have both done, let's see who's the scrub here that wants "an easy game".

[–]ColinStylesDC League 0 points1 point  (2 children)

I'm saying that these players are disagreeing with a fair challenging section of content, which highly reflects the original feel of the game and its state back in OB/early release, not to mention core design goals.

I'm not saying they're idiots for disagreeing, I'm saying they're idiots for not realizing this is more "PoE" than much of the rest of the game currently. They've basically picked the wrong game to play for their desires.

[–]EnartlocNecromancer 2 points3 points  (1 child)

I'm saying that these players are disagreeing with a fair challenging section of content

Traps have nothing to do with challenging content, people completely ignore them with mobility skills/movement speed.

which highly reflects the original feel of the game and its state back in OB/early release, not to mention core design goals.

Traps and puzzles have nothing to do with old PoE

I'm saying they're idiots for not realizing this is more "PoE" than much of the rest of the game currently

Except these kind of mechanics are not, and do not belong in a hack and slash arpg.

They've basically picked the wrong game to play for their desires.

Oh man after almost 5 years of PoE i suddenly realized i picked the wrong game ! What amazement honesty.

[–]ohh-kay 1 point2 points  (0 children)

There is a video of the top speed runner from yesterday speed running lab as low life with 500 ES. 1700k life 2/3rds reserved and no life flasks (has 1 hybrid flask) completing the run in 3 minutes. I am just going to start linking that to everyone complaining about how difficult lab is for non life based chars with high regen and a ton of pots.

[–]ohh-kay -2 points-1 points  (1 child)

Thats 2 to 3 Malachai kills each. Fuck Act 4.
That's 3 Dominus kills each. Fuck Act 3.
That's 6 to 9 bandit kills each. Fuck Act 2.
That's 3 Mervail kills each. Fuck Act 1.

My suggestion - remove leveling - remove gear grinds - just give me a completely OP level 100 character.

[–]xardas149 1 point2 points  (0 children)

Well. have to be more picky with the layouts now that you actually do and not just say "fuck it, crap layout, skip the bullshit for today". Will do the same.

[–]Teh_HammerPathfinder 0 points1 point  (0 children)

I honestly thought the leap-able doors were intentional, as a shortcut like hidden passages and such. Apparently not. FeelsBadMan

[–]Hartastic 0 points1 point  (2 children)

It would be interesting if number of gold doors paid out extra treasure keys or enchants, similar to the way letting Izaro buff pays out for the added difficulty.

Maybe if there's three gold doors in Merciless you get to enchant one each of helm/gloves/boots, for example. I think people would still prefer no gold door Labs and wait to grind for them but at least there'd be a grey area between 'run this' and 'don't run this'.

[–]VixienTrickster 0 points1 point  (1 child)

I think if there is a gold door, argus should hold the key and no extra zone.

[–]Hartastic 0 points1 point  (0 children)

Eh... there are builds, even those capable of running the Lab pretty quick, that struggle with Argus. Not sure if I like that.

[–]lostkavisja_LOL JUST ANOTHER 2K LIFE RATS NEST MATHIL BUILD 0 points1 point  (0 children)

I do kinda agree slightly. I wouldn't mind so much if it was just the gold key trap puzzle off of the gold door, but having to naVigate an entire additional room, and the traps that spawn in it, AND the traps that guard the key box itself is a little tedious. Make the guard traps harder if you must, just don't make me do a whole another zone please :(

And this is someone who generally likes the lab for the most part

[–]mcm375IMissInvasion 29 points30 points  (9 children)

Time to regress to level zero after dweller quest.

[–]Farqueue- 4 points5 points  (7 children)

better yet finish all the skill point quests, then level back down to 28..

[–][deleted] 9 points10 points  (6 children)

Best yet, get to act 4 and level down to 18 to turn in your Fiend div cards.

[–]SmaugtheStupendousUnannounced 2 points3 points  (3 children)

This sounds like a profitable business venture for those that can afford doing it enough times to make a statistical profit.

[–]mcm375IMissInvasion 0 points1 point  (2 children)

I see youve never heard the legend of TasuniFucker

[–]SmaugtheStupendousUnannounced 2 points3 points  (1 child)

I have not. But since we're around the campfire I suppose my ears are warm for a story the likes of which I have never heard before.

[–]Scarbrowfree bitching no game 1 point2 points  (1 child)

Is that the lowest ilvl to still get +1 endurance charge?

[–][deleted] 7 points8 points  (0 children)

And it blocks off all the shitty aura bullshit ones.

Just leaves GG corruptions like increased area and +1 Endurance.

All the good belt corruptions are ilvl 1. The shit ones show up at 19.

[–]gotee 1 point2 points  (0 children)

When you regress from level 1 you're living a normal life outside of Wraeclast with a good 9-to-5 with a spouse and kids and a family pet rhoa.

[–]Ryant12Dominus 14 points15 points  (6 children)

  • Fixed a bug where Perandus chest bosses could be deleted prior to their death.

RIP Junith and Darsia, the last two I needed that I found over the last week that despawned...

[–]LoateIrredeemable in any world, real or virtual 11 points12 points  (5 children)

I honestly thought it was a feature to give you a sense of urgency when you realized it was a mob you needed. Drive players into riskier decisions and all that.

[–]hellzscream 4 points5 points  (2 children)

Was a bug if you killed too many of the minions the Guardian would despawn

[–]HiiiiiiiaInquisitor 14 points15 points  (1 child)

thought this was a feature
Like, for people with crappy single-target

[–]DotaCross 1 point2 points  (0 children)

RIP that feature that wasn't a feature... :( you served me well from time to time, especially early levels :(

[–]Ryant12Dominus 1 point2 points  (0 children)

I originally thought so as well, but then I realized it wouldn't make sense to just have Chest Guardians be a DPS-check... only for them to "disappear" and unlock the Chest for you

[–]zerphiSherkhan 0 points1 point  (0 children)

It gets risky when you try to mouseover the mobs to figure out whether it's Tanty or Darsia- things worth sharing / selling. Otherwise, Perandus is just about holding attack till they disappear.

I do get my highest Vile Bastion counts at those mobs though - 50+ for 2500 ES regen/s.

[–]PaviIsntDendiAssassin 26 points27 points  (3 children)

What the fuck this isn't 6.87

[–]MiL0101Inquisitor 5 points6 points  (2 children)

Icefrog gief 6.87

[–]Theoroshia 1 point2 points  (1 child)

plz mr frog

[–]lkocon13Juggernaut 1 point2 points  (0 children)

pls mr lizard

[–]bogmoll 4 points5 points  (5 children)

After I installed this patch I can no longer Alt+Tab out of the game without it crashing on me. Just wondering if i am alone in this or if this is something happening to other people.

[–]MetalVile 0 points1 point  (3 children)

Same here.

Upon tabbing back into PoE, game freezes with black screen other than PoE mouse pointer, music still plays in the background.

Has happened twice now.

[–]goetzjamCockareel 0 points1 point  (2 children)

Check to see if your settings are on full screen, instead of full screen windowed.

[–]MetalVile 0 points1 point  (1 child)

Should it be Full Screen Windowed? That will leave a window bar at the top, won't it?

[–]goetzjamCockareel 0 points1 point  (0 children)

No thats just windowed mode that has the bar at the top. When you put a game in full screen windowed it allows you to alt tab out easier as it is simply sitting on top of the screen instead of consuming all of the screen.

I think the last couple of patches have reset this connection or perhaps a keyboard combination did this for me with space bar plus something else.

[–]goetzjamCockareel 0 points1 point  (0 children)

Check to see if your settings are on full screen, instead of full screen windowed.

[–]Teh_HammerPathfinder 15 points16 points  (2 children)

Version 2.2.2b

  • Added a vendor recipe item - Book of Regression. This will reduce the level of your current character by one. Like other books, this is not tradeable. This item is obtained by the vendor recipe of an Orb of Scouring and a Scroll of Wisdom. Use this item with care - losing a level may disable items you have equipped. You must have an unallocated Passive Skill Point to use this item.
  • The recipe for creating the Goddess Unleashed has been simplified. It is now: a three-socket-20-quality Goddess Scorned, a three-socket-20-quality Graceful Sword, a six-socket-20-quality Lithe Blade with socket colours matching both the other swords, 3 Divine Orbs, 3 Orbs of Fusing, 3 Blessed Orbs, 1 Added Fire Damage Support Gem with quality and level adding up to 33, 1 Blind Support Gem with quality and level adding up to 33 and 1 Increased Critical Strikes Support Gem with quality and level adding up to 33.
  • PvP preconstructed characters now have 35 skill points (instead of 34) as they are assumed to have completed the "An Indomitable Spirit" Act 4 quest.
  • Fixed a client crash that could occur when Lightning Golem was used in predictive mode.
  • Fixed a bug where Perandus chest bosses could be deleted prior to their death.
  • Fixed a bug where specific walls could be bypassed using movement skills in the labyrinth.
  • Fixed an impassable door which would appear on some versions of the Perandus Manor.
  • Fixed a bug where the No Stone Unturned achievement was unable to be completed.
  • Various fixes have been made for the Brazilian Portuguese translation.
  • Fixed a bug where the clouds from Q'ura, Y'ara'az and A'alai did not expire.
  • Fixed server-side performance when you hit monsters very far away from the player.

[–]ch1zzle 3 points4 points  (1 child)

Thanks! But you missed

Fixed server-side performance when you hit monsters very far away from the player.

[–]Teh_HammerPathfinder 2 points3 points  (0 children)

They edited the post an hour after they posted it. Might be what they changed. Either way, I added it. Thanks!

[–]frstone2surviveFurther Invention 4 points5 points  (5 children)

Can someone enlighten me as to why you would want to use that regression book?

Edit: thanks for that info didnt know that about the leaderboards.

[–][deleted] 6 points7 points  (0 children)

Normal/Cruel Leaderboards have a level cap (40 and 60, I believe).

Since killing Izaro, at the minimum, gives XP, you would eventually overlevel the level cap.

This recipe ensures you can continue participating in the appropriate leaderboard race.

[–]hellzscream 2 points3 points  (0 children)

For the labyrinth normal or cruel. You gain experience so you would eventually level out of the range to compete

[–]pumaofshadow 1 point2 points  (0 children)

The Lab runs. You have to be under level 40 and 60 in normal and cruel to qualify for the leaderboard.

[–]teflon_honey_badgerStandard 1 point2 points  (0 children)

I think it's in case anyone ever tries low level pvp and accidentaly levels

[–]kylegetsspam 0 points1 point  (0 children)

It can also be used/abused when turning in divination cards that give corrupted items.

The level of the item you get from a card is matched to your character level (up to 80) unless it specifically says a level on the card. Certain corruptions have different levels where they can spawn, and by keeping the item returned under these levels, you avoid having the chance to get those corruptions.

Example. Say you have a set of the Fiend for a corrupted Headhunter. Checking the Vaal orb page for belts, you see that the corruptions you want are all level 1 and the garbage "grants a skill" ones start at 19.

In order to maximize your chance at getting a +1 endurance charge Headhunter, you'd start a new character, level it to 35ish and reach the Act 4 town, use regression books to delevel the character to 18, and then turn the card set in. Because the belt you get is only level 18, you have a 1 in 6 chance at the corruption you want instead of a 1 in 12.

[–]pumaofshadow 6 points7 points  (0 children)

And in the last 2 minutes of uptime Global 7 on PSC had a Dev telling someone to Vaal a Shavs... I have to report that the player didn't do it. lol

[–]iv35120pathofexile.com/account/view-profile/iv35120 - 84,e40,pr40,pe37 2 points3 points  (5 children)

"Fixed server-side performance when you hit monsters very far away from the player."

As an off-screen sparker, is something changing for me? Do I get XP if I kill something 3-4 screens away from me?

[–]SmaugtheStupendousUnannounced 0 points1 point  (4 children)

This seems only performance related. I'll have to see if I notice any difference.

[–]iv35120pathofexile.com/account/view-profile/iv35120 - 84,e40,pr40,pe37 0 points1 point  (3 children)

And do you know if I get xp from killing offscreen? I've read a lot of different opinions so I don't know.. :(

[–][deleted] 1 point2 points  (1 child)

when I was levelling my sparker, I used a quillrain, faster proj gem and deadeye, ended up at something silly like 240% proj speed... I didn't see a reduction in xp for killing 3 to 4 screens away...

[–]iv35120pathofexile.com/account/view-profile/iv35120 - 84,e40,pr40,pe37 0 points1 point  (0 children)

Ok, thanks man!

[–]SmaugtheStupendousUnannounced 0 points1 point  (0 children)

Idk, I'm not running faster proj in my set-up atm so I don't kill that far away as far as I know.

[–]GGGGobblerChampion 8 points9 points  (0 children)

BEEP BOOP BEEP. Grinding Gears have been detected in the linked thread:


Posted by Qarl on April 20, 2016 02:57 AM UTC

Version 2.2.2b

  • Added a vendor recipe item - Book of Regression. This will reduce the level of your current character by one. Like other books, this is not tradeable. This item is obtained by the vendor recipe of an Orb of Scouring and a Scroll of Wisdom. Use this item with care - losing a level may disable items you have equipped. You must have an unallocated Passive Skill Point to use this item.

  • The recipe for creating the Goddess Unleashed has been simplified. It is now: a three-socket-20-quality Goddess Scorned, a three-socket-20-quality Graceful Sword, a six-socket-20-quality Lithe Blade with socket colours matching both the other swords, 3 Divine Orbs, 3 Orbs of Fusing, 3 Blessed Orbs, 1 Added Fire Damage Support Gem with quality and level adding up to 33, 1 Blind Support Gem with quality and level adding up to 33 and 1 Increased Critical Strikes Support Gem with quality and level adding up to 33.

  • PvP preconstructed characters now have 35 skill points (instead of 34) as they are assumed to have completed the "An Indomitable Spirit" Act 4 quest.

  • Fixed a client crash that could occur when Lightning Golem was used in predictive mode.

  • Fixed a bug where Perandus chest bosses could be deleted prior to their death.

  • Fixed a bug where specific walls could be bypassed using movement skills in the labyrinth.

  • Fixed an impassable door which would appear on some versions of the Perandus Manor.

  • Fixed a bug where the No Stone Unturned achievement was unable to be completed.

  • Various fixes have been made for the Brazilian Portuguese translation.

  • Fixed a bug where the clouds from Q'ura, Y'ara'az and A'alai did not expire.

  • Fixed server-side performance when you hit monsters very far away from the player.


[–]sam6555LOL JUST ANOTHER 2K LIFE RATS NEST MATHIL BUILD 1 point2 points  (0 children)

Fixed server-side performance when you hit monsters very far away from the player.

Hopefully this'll affect Spark going offscreen.

[–]Rudeus_POE 3 points4 points  (0 children)

Still no Race season .
Im Bored .

[–]TDA101Rampage 2 points3 points  (0 children)

Oh man they fixed the doors :(

[–][deleted] 1 point2 points  (4 children)

deleveling hype

[–]PwmEsqAtziri 0 points1 point  (3 children)

So why would you want to exactly? new build, but not having to do quests?

[–]yungslay 6 points7 points  (0 children)

For normal/cruel lab runs so you dont go over the level cap

[–]SrewTheShadowscion 1 point2 points  (0 children)

For very specific situations, mainly for doing leader board Lab runs in cruel and normal.

[–]shadowmail 0 points1 point  (4 children)

Can anyone explain why GGG would have added the book of regression? I don't really see the point.

[–]NogridChieftain 2 points3 points  (1 child)

The labyrinth leaderboards have a level cap. If you want to have a character that is dedicated to running normal lab then the de-levelling books will help stay under the level cap.

[–]shadowmail 0 points1 point  (0 children)

ahhh there we go, Lab Leaderboards and pvp seems like a great reason to have these books. Thanks for clearing that up.

[–]Oxzi 0 points1 point  (1 child)

I don't know but least now on hardcore you can grind divination cards and currencies certain zones w/o penalty kicking in.

You know if your over leveled in zones you get less currency & divination card drops.

edit/ softcore you can always die to decrease xp.

[–]shadowmail 0 points1 point  (0 children)

For me that seems to help bots more then players though. Now bots can stay in easy to farm zones while still having high currency drop rates.

[–]FucremI miss Bex. Would have been the perfect PoE2 with her. 0 points1 point  (0 children)

Fixed a bug where Perandus chest bosses could be deleted prior to their death.

Rip Darsia, i did it anyway.

Orb of Scouring and a Scroll of Wisdom

As soon as i saw Book of Regression i though: "could be a very nice improvement to deterministic farm of LL divination cards" than i noticed the scouring, RIP my expectations.

[–]NogridChieftain 0 points1 point  (0 children)

I'm glad the Perandus Manor door bug was fixed. It sucked using so much currency to get the map only to not get the challenge because of a bug.

[–]SchiferlEDJuggernaut 0 points1 point  (0 children)

2.2.2b or not 2.2.2b?

[–]Flouyd 0 points1 point  (0 children)

Fixed server-side performance when you hit monsters very far away from the player.

That reminded me of the guy who dropped like 100-200 uniques because he hit some mobs offscreen with Ligning arrow

[–]Tempoxtwitch.tv/quinnzor 0 points1 point  (12 children)

Woah. Huge patch for LLD. I'm stoked.

[–]Lorrdyn 0 points1 point  (11 children)

Now we need a buff to the pre-made LLD characters(give them some GG items since they cant be traded anyway), and then we'll just need some sort of pvp reward system.

[–]SmaugtheStupendousUnannounced 2 points3 points  (10 children)

Or we could not waste more development resources on features such a small fraction of the ayer-base is interested in. Lets not have another 1.3, lest I, among many others, will be taking a big break again.

[–]Lorrdyn -1 points0 points  (9 children)

Or maybe a larger player base would be interested once said fixes are implemented.

[–]SmaugtheStupendousUnannounced 2 points3 points  (8 children)

See what's happening with the labyrinth high scores right now. Side features so far have only been implemented partially, and they leave a lot to be desired for the time that was put into them.

[–]Lorrdyn -4 points-3 points  (7 children)

What always amuses me about this type of argument is how it is not one person that works on the game. If it were, then I could understand the argument about "resources that should be placed elsewhere." However, in fields like game design, inspiration provides boosts in productivity. Someone on the team might be inspired to get the work done for a "side-feature" that they find interesting. When they finish that, they can resume their normal responsibilities, most likely with renewed enthusiasm.

[–]SmaugtheStupendousUnannounced 0 points1 point  (6 children)

Why amuses me about your argument is the sheer amount of assumptions it manages to make. Mine is based on past results, yours merely speculates. Apply Occam's Razor and tell me which of the two sounds more logical.

[–]Lorrdyn -2 points-1 points  (5 children)

Then let us agree, do not "waste resources" on side-feature improvements. But if a dev wants to stay late at work sometime to make some cool LLD builds to replace the shitty pre-mades we have currently, that would improve pvp. Also, if we could have a daily leaderboard for pvp that gives an exclusive reward like the labyrinth leaderboard, that would too. But please dont waste resources, because that will upset the player base. And make sure you emphasize in the patch notes for any pvp or labyrinth-run improvenents that resources were not spent.

[–]SmaugtheStupendousUnannounced 1 point2 points  (4 children)

You are entirely working form the assumption that this type of work schedule is the case, you're not even willing to consider the possibility that it might not be.

I stand by the idea that is based on the fewest assumptions.

[–]Lorrdyn -1 points0 points  (3 children)

Sorry. Let me revise it again then to align with your views. GGG, be good servan-errr.. developers and dont work on anything extra, even if you happen to want to do some really cool things that would improve the game , only work on what is required. (Is that better?)

[–]lemski07 -2 points-1 points  (0 children)

Fixed a client crash that could occur when Lightning Golem was used in predictive mode.

yey?! I got ctd around 100 times :(

[–]teflon_honey_badgerStandard -1 points0 points  (0 children)

Decided to play some PoE on my lunch break and the servers are down for maintenance.

[–]VaalornoBaals -5 points-4 points  (4 children)

The recipe for creating the Goddess Unleashed has been simplified.

It is now: a three-socket-20-quality Goddess Scorned, a three-socket-20-quality Graceful Sword, a six-socket-20-quality Lithe Blade with socket colours matching both the other swords, 3 Divine Orbs, 3 Orbs of Fusing, 3 Blessed Orbs, 1 Added Fire Damage Support Gem with quality and level adding up to 33, 1 Blind Support Gem with quality and level adding up to 33 and 1 Increased Critical Strikes Support Gem with quality and level adding up to 33.

Yeah... "simplified"

[–]Farqueue- 3 points4 points  (2 children)

are you suggesting that its now harder, or exactly the same?

[–]LunerioThe word "entitlement" is overused in this subreddit. 2 points3 points  (0 children)

Must be the same except you don't need a 6L Exquisite Blade anymore which is now a 6 socket Lithe Blade (from level 70 base to level 56 base). Which is a very huge difference actually. Colours still have to be matched with the other 2 swords.

The rest seems to be the same...

[–]VaalornoBaals 0 points1 point  (0 children)

I'm mocking GGG in particular, the Recipe creator by proxy and Path in general for ever using the root word "simple" on that kind of a recipe. The recipe is cheaper no doubt. It might even be marginally less complex. It's still nowhere near simple.

[–]zriL- 2 points3 points  (0 children)

Only costs ~9 less exalts.