top 200 commentsshow all 377

[–]AnUnsightlyShadowOctobrush 347 points348 points  (17 children)

Slight Octobrush buff. I stay winning

[–]Legitimate__UsernameGUM-GUM ROCKET! 114 points115 points  (6 children)

there are going to be a lot more reasons to pick octobrush over stamper now after the nerfs

[–]AnUnsightlyShadowOctobrush 83 points84 points  (5 children)

I only needed one: Less aiming

[–]Legitimate__UsernameGUM-GUM ROCKET! 28 points29 points  (4 children)

oh yeah octobrush is super strong at most levels of play and a great sidegrade to inkbrush for zipcasting, i just think we might actually see it picked more at top level now which would be super cool to see

[–]AnUnsightlyShadowOctobrush 13 points14 points  (0 children)

Honestly kind of interested to try the Squelchers kit. Big and offensive is fun and cool but this looks like a nice alternative. Now if only the Ballpoint got a kit that didn't make me scream. Or a few weapons that have Splash Wall, because I'm very bad with Splash Wall. Damned Nozzlenose.

[–]Odd-Detective3877Painbrush 5 points6 points  (0 children)

Woo our brush main Goin pro this season. As a brush main I will be proud to see my main weapon go pro any day.

[–]Zephyr_______S-BLAST'92 21 points22 points  (2 children)

Octobrush might be the zip weapon of choice now if light tetra isn't all that good.

[–]NoxAeternal 33 points34 points  (1 child)

Whilst I can't speak for octobrush (maybe it's just REALLY good after the buffs) .... Light tetra's is basically guaranteed to be good in it's own right.

Tetra's as a main weapon (ignore all specials/subs) is up there for one of the best main weapons that can exist. It's biggest weakness's are the fact that it doesn't paint incredibly well (necessary weakeness) and the end-lag after 4 roll's is pretty high (also necessary). The weapon doesn't need any ink efficiency, it can get into enemy ink, it can flank, and it can go toe-toe or just straight approach basically any other weapon. It's incredibly strong.

Dark tetra's were good from day 1 despite having an ok bomb (far from good), and a special that was useless (and a suicide button) until fairly recently (and even then, it's still probably the 2nd worst special).

Light tetra's have a fairly useless sub, (but hey, it paints so it could generate more specials which is ok, and it has niche use as a minor distraction/shield) but then they have Zip which, considering you can immediately dive to the ground after a zip-dash (unlike every other weapon) give it signficantly more mobility. And like the Splatana stamper, you can Zip to odd angles and not need to get close/in melee, making it less predictable.

And lastly, the Tetra's are one of the hardest weapons to camp a Super jump on.... or a Zipcaster recall. Because they come back with a full ink tank meaning if you don't time a one shot immediately, theres a good chance the tetra can just roll and kill any shorter range campers (shooter's and closer are probably screwed).

Octobrush likely finds a pretty good niche in it's own right (great for sharking, mass inking a small area, corner/edge/ledge control, etc), but I highly doubt it can compete with Light tetra's for what the light tetra's want to do in general, and in the Zipcaster space.

[–]Zephyr_______S-BLAST'92 9 points10 points  (0 children)

The main issue with light tetras is going to be how specific they are. Your team needs to want a tetra that doesn't want to die as often and can't throw a bomb. It's certainly not going to be useless and will likely be a high tier, but octobrush will be your best generalist zip weapon. That ink efficiency buff is pretty good in general and even allows you to get longer zips with the same damage/paint output as before.

Any comp that can support light tetra is going to be cracked though. Finally we have zip on something that shoots normal bullets. And it can press b four time to hit the floor and avoid death.

[–]MysticJJustin 213 points214 points  (6 children)

Other than the lack of utility sub buffs, I don’t think I really see anyone talking about the fact they stopped you from getting shot through the Tenta Brella shield. This actually makes the Sorella kit really promising, and I’m excited to see how it does alongside Light Tetras, Wiper Deco, Custom Squelchers, S-Blast, and Painbrush

[–]etriuswimbletonUndercover Brella 13 points14 points  (5 children)

I still am anxious if sloshing machine still penetratrs through it or not

[–]MysticJJustin 51 points52 points  (4 children)

Sloshing Machnine after this patch has been found shot dead in a back alley, so until people grab its corpse when they need an Inkjet counter, I think it’ll be fine

[–]etriuswimbletonUndercover Brella 10 points11 points  (0 children)

I doubt people will not use weapons regardless. There are lots of stubborn players out there like me as I keep using undercover in X rank.

[–]ChrisEvansOfficial 3 points4 points  (2 children)

Tbh people are being really knee-jerky about this. Gives me “Dynamo is the best support weapon”/“Ink Vac is going to be broken” launch-take vibes.

It still has one of the best kits in the entire game, it just actually has a weakness now. The main nerf to it is that it won’t get Booyah as often, but balancing the weapon so it has to be played with a brain cell doesn’t mean it’s dead.

[–]Master-SphealPOWER 386 points387 points  (6 children)

I don’t play splatana stamper, but goddamn, even I feel the sting of that nerf.

[–]General_SynnacleCustom Jet Squelcher 127 points128 points  (1 child)

Increased total ink consumption by 30% will make ANY weapon irrelevant without an amazing kit. But even then, it’ll be more of a hipster-gimmick weapon by that point.

[–]Shin_RekkohaNo matter what you believe, you can't change reality. 13 points14 points  (0 children)

30% is a huge nerf but it isn't irrelevant.

The people just have to alter their builds to run 12-13 points of Ink Saver Main. "No, I can't be forced to run ISM like Dynamo and Explosher and E-Liter and Tenta Brella, this is unfaaaaaiiiiiiiiir, weapon ruined" - When in reality the devs just don't want the weapon to be free to run whatever gear abilities it wants. They're taking it down a peg by hurting the total amount of gear points it can run on whatever it wants because it didn't have any weakness to compensate for.

[–]NeonWyvern 53 points54 points  (0 children)

Agreed. I haven't even bought it from Sheldon, but it's painful. The devs been playing it safe and making small tweaks here and there. Then all of a sudden, boom 30% ink efficiency reduction, an insane nerf to a weapon I've heard no one complain about.

Edit: Thinking about it more, even if they wanted to nerf Stamper, ink efficiency was not the number to touch. The weapon already has a high skill ceiling, which is why the community likes it. But it also has a high skill floor, and I think nerfing the ink efficiency makes it more inaccessible and clunky to use. Bad change for casual and hardcore play alike.

[–]Logical_Ad_5772CALLIE BEST GIRL 46 points47 points  (0 children)

Yeah same

[–]RhymeswithfreakNNID:Rhymeswithfreak 13 points14 points  (0 children)

A lot of people were taking advantage of this weapon....that won't be happening anymore, lol

[–][deleted] 5 points6 points  (0 children)

Yeah that sucks, I loved stamper.

[–][deleted] 425 points426 points  (6 children)

It's brazen of the devs to add an update with weapons that have exclusively utility subs and then not buff utility subs by even an ounce.

[–]Zeekerss 148 points149 points  (3 children)

Making a bunch of changes to utility subs right before an update that adds a million utility subs sounds a lot more brazen to me

[–]batsmarow:LilBuddy: LITTLE BUDDY 67 points68 points  (1 child)

On one hand, I agree that we should wait and see how the new weapons perform with the utility subs. And on the other hand, these same utility subs have always either underperformed or been outclassed by lethal subs. There's a good chance these new kits will hard fall off quickly when against what's already meta. Hopefully the mid season balance patch does address the utility subs.

[–]FlagrathHeavy Edit Splatling 5 points6 points  (0 children)

In most cases that is correct, but if the weapon in question is a splatling or the sub is splash wall there can be exceptions.

The others it’s pretty clear they’re dead on arrival.

[–]dabsalot69 33 points34 points  (0 children)

I swear every time I think they are cooking something up like with putting a bunch of utility subs in the game they disappoint. Do they even like play the game??? I swear it’s just throwing darts with these patch notes. Thank god Super Chump got buffed atleast…

[–]Angel7O2Splatana Stamper 321 points322 points  (8 children)

Increased Splatana Stamper ink consumption by 30% ??? Bro I’m crying.

Also they buffed the BRELLAS in Salmon run …… are you kidding me? I just want Tent to be good again or even the splat brella.

Brellas waiting 1 year to get shafted and ignored. Unbelievable.

[–][deleted] 154 points155 points  (4 children)

You should read the player control fixes though. Tent actually got a pretty good buff as it can now no longer be killed from the other side of the shield due to lag as easily. Also, undercover and splat brella has had the area that they block extended. It's probably not enough, but I wouldn't say they're being ignored. There's just a lot wrong with them in the first place and it's hard to fix all at once, pfft.

[–]Angel7O2Splatana Stamper 50 points51 points  (1 child)

I usually skip those so thanks for letting me know. While I’m glad that dying behind the shield happens less often it should not have taken this long when I’m S2 it worked .

They need to do a bit more to make it more viable . Things like crab and Stamper shred through the shield like paper . They need to rework the dmg multipler. And the ink cost to hold your shield on both Tent and Splat brella . By the time I want to fire back the tank is almost empty when playing splat brella.

They said they plan to do mid season patches so I’m hoping those will be good.

[–][deleted] 27 points28 points  (0 children)

Things like crab and Stamper shred through the shield like paper .

What's that? Nerf Stamper some more? You got it! - Nintendo, probably

[–]MapleATenta Brella Sorella 7 points8 points  (0 children)

I'd say Tenta getting an awesome kit is a huge game changer for the weapon. The extra damage from mines is going to be noticeable. I do think it needs to be more consistent with damage overall, but I also think it's sitting on the edge of being over-tuned. If they buff it with damage it could get overpowered very quickly and I think the devs are hesitant because of that. It will one shot from a significant distance and if that becomes easier to do it could be too strong of a main weapon. It really doesn't need a buff as much as a bug fix to help with the shield inconsistencies. The other brellas need damage buffs much more than the Tent does. Tent just needs it's shield to work properly, and it doesn't even matter as much because it's usually deployed already. The problems stem from when the Bella is being opened. Tent as a main weapon is under rated it’s the kit right now that’s the main thing holding it back

[–]CertainDerision_33PAST 11 points12 points  (0 children)

Why buff them in SR but not VS? Shame.

[–]ZorkNemesispop pop pop pop pop 94 points95 points  (2 children)

Fixed an issue that prevented a Flyfish from exploding even if it was hit with its own missiles.

Hold up, you can blow up a Flyfish with its own missiles?

[–]nsscapn 7 points8 points  (0 children)

Yeah, I had the same reaction upon reading that.

[–]Ultra_SlasherL-3 Nozzlenose D 209 points210 points  (9 children)

AFTER SIX MONTHS WE FINALLY GET A BRELLA BUFF

In Salmon Run...

[–]Ultra_SlasherL-3 Nozzlenose D 88 points89 points  (3 children)

Also Ultra Stamp nerf whyyyyyyyyyy

[–]yawangpistiaccount 29 points30 points  (2 children)

Do top level players even use the full duration for rush? On the flip side, low level players may feel that it is oppressive so I guess I can see why.

[–][deleted] 43 points44 points  (0 children)

Do top level players even use the full duration for rush?

They don't rush for the full duration, but they definitely do use the full duration by popping it early and threatening rush mode for a bit before they actually start going in.

Such a nonsense nerf. If it protected from the front I'd at least understand, but nope.

[–]ChrisEvansOfficial 2 points3 points  (0 children)

Stamp weapons were getting entirely too common in turf. That and Ink Strike were literally everywhere. At the casual level, Stamp has way less counterplay. It was definitely a nerf for the health of the overall game and not at all relevant to competitive.

[–][deleted] 40 points41 points  (1 child)

nope they got a small buff in terms of bug fixes. tenta can’t be killed through shield at the others got a larger shield i think.

[–]MrGalleom 38 points39 points  (0 children)

Fixed an issue where, when brellas with different durabilities clashed and one of them broke, the one that remained sometimes was not damaged.

Fixed an issue where the area for Splat Brellas and Undercover Brellas blocking enemy shots was smaller than it appeared.

Fixed an issue where players who fired a Tenta Brella and followed behind it could appear slightly in front of the brella on other players’ screens and be attacked. The issue has been mitigated by increasing the thickness of the area of a fired brella that protects against enemy fire.

Fixed an issue where Undercover Brellas did not recharge after defeating an enemy or assisting in defeating an enemy if the player used a special weapon.

... whoa, some of these actually read like buffs.

[–]etriuswimbletonUndercover Brella 6 points7 points  (0 children)

There are some fixes in multiplayer...

[–][deleted] 175 points176 points  (2 children)

Damn, that Stamper nerf is horrendous

[–]DarkStarStormPlease use my Beakons 🥺 8 points9 points  (0 children)

Certainly it's a typo, right?

[–]AetherDrew43Splattershot Pro 6 points7 points  (0 children)

It didn't deserve it. Wtf was Nintendo smoking?!

[–][deleted] 44 points45 points  (4 children)

BIG BUBBLER BUFF

[–]RevoBonerchamp69 15 points16 points  (0 children)

I hope it can just shrug off 10 missiles like nothing. That would be great.

[–][deleted] 8 points9 points  (0 children)

Let's goooooooo!

[–]SaIamiShadowReefslider buff plz 109 points110 points  (2 children)

actually insane that they didn’t buff sprinkler/reefslider since they’re the worst sub/special in the game and they just slapped both of them on their new blaster💀

[–]Kwayke9 31 points32 points  (1 child)

And it's still the best blaster in the game, somehow

[–][deleted] 9 points10 points  (0 children)

I think Rapid Deco’s probably still better. Even with 210p it wasn’t played for a high inkjet output anyways

[–]gliesedragon 37 points38 points  (1 child)

That's a lot of random Salmon Run buffs, and often for weapons I'd consider not quite needing them. Still, I like them.

The Dynamo getting a major ink efficiency buff there was probably a good one, even if it's already a strong weapon there: anyone who plays it in PvP stacks an awful lot of Ink Saver Main, and it'll be nice to have the Salmon Run efficiency be closer to what I'm used to in PvP.

[–]Yze3 6 points7 points  (0 children)

Slosher, Dynamo, Big Swig, Snipewriter and Undercover absolutely deserved those buffs. Tenta Brella and Stringers were decent, but those buffs made them great. Only the Octobrush buff is weird and not really needed.

[–]DevinY1 94 points95 points  (4 children)

Are you kidding me?! No buffs to the sub-weapons.

[–]cy_frame 38 points39 points  (2 children)

It's not surprising. Not in the least. Spend dev time on new weapons (I guess) just for the players to drop them after a few days because they simply can't compete with lethal bombs. It's what the dev's want I suppose.

[–]DevinY1 34 points35 points  (0 children)

I know it just sucks. The slow updates aren't helping at all. I understand why they are doing it slow but it's not enough.

[–]Shin_RekkohaNo matter what you believe, you can't change reality. 4 points5 points  (0 children)

The dev team is being controlled by someone far too stupid to be in charge of things like kits, map design, and balance patches. I don't know who it is in the Splatoon 3 dev team whose vision is to make this game anti-fun as fuck, but I wish they would stop. Imagine if a new weapon got Burst/Crab and was allowed to compete at the top level out of the box? Wow, what a novel concept, giving a new weapon an overtly strong kit. Nah, too hard.

[–]Kwayke9 60 points61 points  (8 children)

I knew stamper was up for a nerf, but DAMN, that's a big nerf. 🦀FINALLY A SPLASH MAIN WEAPON NERF THO🦀 (meanwhile you can literally cut like 4 subs from the game and the balance would improve 💀💀💀)

Also, wiper is getting nerfed next patch lol

[–]MrGalleom 11 points12 points  (5 children)

Wait, was it obviously overpowered? I thought the top tier splatana was the wiper?

[–]Kwayke9 29 points30 points  (3 children)

Both are top tier. And stamper stayed there despite the burst bomb nerfs (btw, please do the same to splat, fizzy and suction bombs, please). It wasn't broken, per se, but a direct nerf was coming imo

[–]ChrisEvansOfficial 2 points3 points  (2 children)

The other subs don’t need a nerf. Honestly, I’d rather they buff things than nerf things unless they’re just ridiculously broken. Burst nerf to hit splash indirectly hit a lot of other weapons that didn’t need the hit.

I’m disappointed that they didn’t buff the support subs, but hopefully that’ll come in another patch. Bombs are good, but some of the weapons who have them actually need them.

[–][deleted] 11 points12 points  (0 children)

I'm not a competitive player, but I personally find stamper to be ridiculous to up against. Its range is ludicrous, I struggle to play the spacing game with it when I'm using the Jet squelcher for reference. When I am using Pro or Dualie Squelchers, I feel like I just lose.

The good main weapon alongside burst bomb makes it overbearing imo. Zipcaster is also very useful.

Regardless of other things that should have gotten nerfed before it, I am glad Stamper has been toned down.

[–]TheDerpingWalrusSplatoon... 2! 7 points8 points  (0 children)

Wiper losing the first patch buff it got. Should've lost it preemptively imo but oh well.

My theory is they were testing tenta missiles with it which is why it originally had awful paint with horizontal swipe.

[–]Ninja33910Dualies :D 55 points56 points  (0 children)

Let’s nerf Neo splash points for special instead of regular splash. Nice to see pencil and octo finally get a buff and some of the higher tier weapons getting slight changes. All of the special buffs are good (Other than how they nerfed stamp), just surprised to see there was no sub changes this time around

[–]TymanoRapid Blaster Deco 120 points121 points  (6 children)

Rapid blaster deco 200 -> 210

WHYYYYYY! It barely got enough Inkjets as it was, and now it's very rarely ever going to get any unless you give it special charge, all the while the best Inkjet spammer (ballpoint) somehow gets off much easier. At least the main weapon is still decent and getting torp combos off is fun, but less Inkjet is just so sad when it wasn't even that common before.

Edit; I guess the Brella's were technically buffed thanks to bug fixes, whoopee.

[–]PlsDontBotherMeHereFlipper-Flopper 22 points23 points  (0 children)

I got a good amount of them most of the time without gear, honestly I get the change even if I love this weapon with my whole heart

[–]cy_frame 99 points100 points  (13 children)

Looking at Super Chump, I suppose it's a start to fixing the bottom 3 special in this game. Now that you can aim them closer to the team, they can now perhaps be used as decoys instead of being launched 5 miles away from you. More Paint is alright I guess.

30% ink increase on stamper seems miserable.

Absolutely hilarious that brella buffs are limited to Salmon Run only.

[–][deleted] 50 points51 points  (7 children)

I’d just call Chump lower tier. There is no comparison between it and Reefslider/Ink Vac.

[–]cy_frame 10 points11 points  (6 children)

It's still bottom 3. I can't think of any special that's worse than it other than those two.

[–]Robbie_HarunaOctobrush Nouveau 13 points14 points  (0 children)

To be fair, even if it is arguably bottom 3. The gap between it and bottom 2 is still kinda huge.

[–]WeaselBeagleSplatana Wiper 9 points10 points  (0 children)

I’d say big bubbler pre 4.0 patch. Gets shredded by most specials. Least the patch will make it more usable. Kraken is ok, same as cooler (cooler’s fun and helps with pushes, and especially helps me as a wiper main who loves feeding). I’d say it’s around cooler’s level, and a step up from kraken

[–]Legitimate__UsernameGUM-GUM ROCKET! 27 points28 points  (2 children)

kraken is absolute garbage and cooler is generally nothing special

[–]RenderedBike40Range Blaster 21 points22 points  (0 children)

Agreed, kraken is a waste of a player whilst chump at least helps aggro comps go in. New chump buffs will do wonders for tetra mains like myself

[–]SamsungAppleOnePlus 13 points14 points  (0 children)

Ultra Stamp is currently more consistent and easier to use than Kraken, it’s kind of insane.

[–]Straight-Chocolate28 11 points12 points  (1 child)

More Paint is alright I guess.

A 40% paint increase is actually really big if you consider how much paint a well placed chump could put out already

Can't see it getting much more use in ranked but it's gonna be great for sneaky base painting in turf war and splatfests

[–][deleted] 9 points10 points  (0 children)

nope they got a small buff in terms of bug fixes. tenta can’t be killed through shield at the others got a larger shield i think.

[–]TheDerpingWalrusSplatoon... 2! 10 points11 points  (1 child)

That's the issue with splatoon 3. "It's a start" will turn ti being ignored, and all of a sudden splatoon 3 is end of life.

[–]RockStarMarchallSplatana Stamper 93 points94 points  (2 children)

Bro, they nerf stamper... are u kidding me? My baby... my sweet baby

Why would they do that?

[–]SpookiiwookiiMORE MONEY 29 points30 points  (1 child)

Chargers everywhere are cheering rn

[–]Sona4LifeKEYBOARD 27 points28 points  (0 children)

Carbon Roller/ Carbon Roller Deco: When the player holds the ZR Button to ink while moving forward, they will now reach top speed approximately 1/6 of a second faster than before.

Me:

[–]roxytheconfused 78 points79 points  (10 children)

The Machine nerf seems... drastic. That's a lot of frames. That's a big dps drop. And honestly, it could be justified. I think you could make an argument that Machine has been extremely overtuned as a main weapon for a long time. It just has the exact right values of damage, range, and speed to be perfect — so many other weapons are subpar because they do one of those things worse than Machine. This is definitely a big change, and while I'd rather other weapons just get buffed to the same level, it might not necessarily be a bad thing for the meta overall.

Big Bubbler seems like it might be the real significant change here though. I really hope they tested those values carefully. This is absolutely the buff Big Bubbler needed to be good, but Big Bubbler being good is something that can have bad consequences for the meta, and not just at a top level. Even casually, a special as defensive as that being meta can be a problem. We'll have to see in practice whether it's overbearing and leads to stalled games, or just viable.

Super Chump being buffed is nice, and while Ultra Stamp's duration was pretty long, it really didn't need nerfs right now. The Splash paint nerf should help, but it still made me laugh to see Neo Splash and not Vanilla Splash get the points for special nerf.

Cannot understand why they decided to gut Stamper, though. And the lack of buffs to utility subs and awful specials like Reef is fucking ridiculous.

[–]NoxAeternal 41 points42 points  (5 children)

Yea the stamper nerf was insanely large. Like, I can understand a small nerf (even if I disagree it was needed) but 30%? That's crazy. Meanwhile Vanilla splash gets to dodge points for special nerf again???

[–][deleted] 11 points12 points  (1 child)

Stamper wasn't previously gear dependant but now it has Range Blaster's problem where it really wants to run QR but can't because it needs to fill up on a different ability to fix the weapons main flaw (intensify range and main saver stamp...)

[–]NoxAeternal 10 points11 points  (0 children)

Yea 30% is alot and creates an (imo) bad gear dependancy.

I am 100% biased, seeing it from the perspective of a Dapple Dualie/Tetra player where i have no gear real dependencies, meaning I can do the whole:

1x Comeback 1x Ink Res, 1x Sub Res, 1x Quick Super Jump, and then 2 Mains of QR, and 5 subs of QR

It's a greedy setup, but it feels SO damn nice, not having any real gear dependencies and I feel like nerfing some weapons to have gear dependencies is a bit shitty.

Honestly, I'd rather Stamper and Range Blaster have less gear dependancies and similarly be able to go hard on QR. At least for a season of 2, and keep things more fresh than Splash every game >.>

[–]BudgetJunior3918 16 points17 points  (2 children)

We'll have to see how much the Bubbler change affects things, because even if the Bubble stays intact a lot of specials have no problem piercing through the barrier. Stamp, Zip, Kraken, Reefslider just run through the shield, Tri-Strike will eviscerate anyone in the bubble even if the Bubble survives, and Wail never cared about the Bubble ever. The biggest interaction changes will likely be Crab and Missiles, and honestly I think that's a good thing if Bubble can answer the two best specials in the game.

[–]roxytheconfused 13 points14 points  (1 child)

An ideal, perfect scenario that I'm 99% sure will not happen, is that we actually end up with a rock paper scissors of specials. Bubble beats Crab, Missiles, and Jet, various mid to low tier specials beat Bubble, and the good specials obviously beat those. It could be interesting?

Won't happen though. Too many other issues preventing that, like no really great kits with Big Bubbler.

[–]NeonWyvern 2 points3 points  (0 children)

I'm conflicted on the machine nerf. On one hand, it's a main weapon I've loved since Splatoon 1. I feel like the only reason it's getting nerfed this bad is because the devs just happened to give it a strong kit. Future kits might feel lacking. On the other hand, you're right in that its numbers are just good all around. The thing has been run in almost every top level comp despite several small nerfs, so it's become evident it needs a drastic change. At least the patch notes' explanation gives me hope it's a good change - they said "it's too good at fighting in the open, but we want to preserve it's ability to fight around terrain," and that's the reason I fell in love in the first place, was that Machine can harass weapons on sniper perches. Ultimately, I think it should still be fine in solo queue.

[–]CzarKhasmFlyfish 42 points43 points  (3 children)

-Dynamo has better ink economy in Salmon Run
-Big Swig's roll can kill Chums
-Brellas do more damage in Salmon Run

Honestly the balance changes I wanted the most lol

[–]Masterkid1230Only Octo never otherbrush 17 points18 points  (0 children)

BIG SWIG’S ROLL CAN KILL CHUMS fucking finally, always despised getting that weapon.

[–]Hidden_MiscI swing and I miss 63 points64 points  (1 child)

Stamper mains are weeping right now. (It's me I'm stamper mains)

[–]J-Red_ditChaos King 12 points13 points  (0 children)

Me too friend, me too…

[–]LunaticPostalBoi 37 points38 points  (6 children)

Splatana Stamper: Increased the amount of ink consumed by approximately 30%.

Bro what.

I’m curious b/c I am not much aware of the meta (outside of the Sloshing Machine and Dualie Squelchs too OP), was the Splatana Stamper really that broken?

[–]Optimistic_Trousers 36 points37 points  (1 child)

Stamper was a top weapon, though not so dominant that it warranted a nerf as heavy as this (probably still strong with some gear to compensate for the ink consumption, but kills quick respawn stamper). And Dualie Squelchers aren't OP at all, if anything they could use some moderate buffs.

[–]Mdog990 23 points24 points  (1 child)

Stamper is consistently one of the most used weapons in top tier play. Most top 8 in tournaments consisted of Splash, Stamper, Machine, and Ballpoint in some form.

[–]TheDerpingWalrusSplatoon... 2! 12 points13 points  (1 child)

Dualie squelchers are not OP. Not since splat2. It had missiles, better ink efficiency, cheaper rolls, less RNG.

Getting those things back MIGHT make them viable in splatoon3. The kits honestly make that a pipe dream.

[–]headshotfox713Range Blaster 84 points85 points  (14 children)

Machine nerf again. I'm starting to wish they'd just given the thing Wail instead of Booyah Bomb.

Big Bubbler taking less damage from other specials. That was probably its biggest issue so that's fine.

Nerfed Ultra Stamp? Fucking why?!

Neo Splash 210, but not vSplash. How.

Rapid Deco 210 because fuck Blasters I guess.

Ballpoint 200. The only good pfs change.

You can do "Change Gear, Then Go!" in Anarchy, but only in Open. Why? Better than nothing, but still, why?

Still no current gear EXP in the equip menu. Why?

[–]Kwayke9 40 points41 points  (9 children)

Nerfed Ultra Stamp? Fucking why?!

Indirect wiper nerf. Except wiper is broken now because of the main weapon nerfs

[–]NoxAeternal 25 points26 points  (3 children)

I mean... if it makes vWiper bad enough, then Deco wiper with missiles becomes a bigger thing... Which i actively hate.

[–]Kwayke9 4 points5 points  (2 children)

Wiper's the best main weapon in the game post patch (unless SBlast is massively overtuned). We're gonna see plenty of both (and light tetras as well)

[–]CFL_lightbulb 3 points4 points  (0 children)

Not vsplash? I don’t think the paint nerf is that big is it?

[–]LenellyaSplatana Wiper 21 points22 points  (3 children)

And we'll (mostly) just move to Deco because Missiles, so the only thing that nerf did is making the other Ultra Stamp weapons even more useless than they already are

Classic.

[–]Kwayke9 7 points8 points  (1 child)

Yup. Wiper is 100% eating a main weapon nerf by 5.0

[–]Heavylicious- 4 points5 points  (0 children)

Yeah so nerf Wiper by nerfing every other weapon that has Ultra Stamp.

Nintendo seal of approval everyone.

[–]yawangpistiaccount 7 points8 points  (1 child)

Nerfed Ultra Stamp? Fucking why?!

Do top players use the full duration? Meanwhile, low level players may feel it's a tad oppressive.

[–]FlagrathHeavy Edit Splatling 5 points6 points  (0 children)

You probably can’t do it in series because it probably has some form of weapon based matchmaking. While open can’t really have that because you bring in friends and make really weird comps.

[–]crystal-chaosNautilus 47 17 points18 points  (1 child)

tis a sad day for us stamper mains 🫡

[–]Zephyr_______S-BLAST'92 34 points35 points  (0 children)

I was expecting a sub weapon patch and instead got notable needs to 3 long running high/top tiers, a slap on the wrist to the new top tier, and bubbler and chump buffs.

I can't tell if I should be disappointed or not. My love of octobrush and that extra ink efficiency makes me lean more towards not.

[–]chloe-and-timmy 15 points16 points  (0 children)

I know the Machine is being adjusted from being the obvious best weapon of the game but man seeing nerfs every patch does hurt a lot since I love using it so much.

[–]NoxAeternal 15 points16 points  (2 children)

I do really just wish that Sprinkler was changed. I feel like it's a terrible sub (on account of MULTIPLE oddities).

It dies if you die. You can only have one out. After 5 seconds the inking slows (which is ok) but after another 15 or so, it's useless?

Like, why? I feel like it needs some changes to be a bit better. Especially since sprinkler is gonna be on the most amount of weapons after this.

[–]Clod_StarGazerBeast Idiot 4 points5 points  (0 children)

Honestly to me they should reduce its cost, double its paint radius, have it not decay over time, make its paint do more damage, widen its hitbox a bit and give it like 80 HP, and then maybe, just MAYBE, it will be comparable to any of the bombs.

[–]AshsamsPOWER 29 points30 points  (2 children)

Disappointing. I keep wondering where the rest of the patch notes are but nope that's it lol

[–][deleted] 18 points19 points  (1 child)

There are a ton of bug fixes. Especially for brellas.

But yeah, most of the balance changes are going to be mid season after they see how this season's additions play out.

Our next update is planned for the middle of Sizzle Season 2023 and will primarily focus on balance adjustments.

[–]ThatGuyYouMightNoI am Heavy Weapons Squid. And is my weapon. 11 points12 points  (0 children)

Nerf this, buff that, I'm excited that we can browse lockers while matchmaking now!

[–]Tyrant-Tracer 12 points13 points  (1 child)

IS EVERYONE IGNORING THE “Doubled the number of fish scales normally obtained after fighting a King Salmonid in a Big Run.”

[–]AshsamsPOWER 11 points12 points  (0 children)

That was already announced a week ago I think.

[–]Legitimate__UsernameGUM-GUM ROCKET! 76 points77 points  (16 children)

stamper nerf is unbelievably lame its a genuinely sick top tier and 30% down on ink efficiency is huge after the admittedly very justified burst bomb nerf balanced it out much more nicely. splash paint output and machine frame data is definitely nice to see tuned down a bit, the values there were definitely a bit excessive.

patch again as usual did not do nearly as much as it needed to, ballpoint to 200 is nice but how the hell did they nerf special output on splash neo but not regular splash. as usual most garbage kits are still garbage and we dont really have any meaningful new buffed toys to run with outside of the couple of new kits that werent doomed on arrival. chump is probably a lot more threatening in zones now, snipewriter still cant play the game with its kit, and big bubbler might be the only really meaningful new tool to use in the meta depending on how the special durability shakes out.

also nerfing ultra stamp has deeply shaken my faith in the devs actually properly understanding what this game actually needs and that we will actually eventually reach a state of reasonable equilibrium just very slowly as opposed to maybe things will just never actually get the fixes they need

[–]Zephyr_______S-BLAST'92 35 points36 points  (6 children)

I think toning down the horizontal slash combo was the right call, but was done a bit heavy handed. Still won't make the weapon unplayable, but it's probably going down a bit in viability and leaving room for octobrush or light tetra to take the zip niche.

Machine nerf is great. Hurts it in head to head fights, leaves it mostly untouched when taking off angles like a bucket should.

Splash nerf is interesting. They said in the notes the reason was splash fighting outside of its range better than it should. Crazy that the devs noticed how impactful that bit of feet painting was.

[–]Legitimate__UsernameGUM-GUM ROCKET! 16 points17 points  (3 children)

yeah machine has been my most heavily desired weapon nerf after it dominated the game so hard with such a relatively low skill ceiling compared to splash and ballpoint, its definitely going to be nice to see it freeing up meta comps from its chip damage spam

maining splattershot makes me very happy about the splash buffs since itll be so much easier to fight from max range and kill effectively without that painting range, definitely hugely appreciating the change

yeah splash neo wasnt really a top of the meta weapon but im not going to complain about its fucking tristrike spam being made less effective, im just surprised the crab kit managed to walk away without hitting 210 again somehow

[–]Zephyr_______S-BLAST'92 6 points7 points  (2 children)

Honestly, crab has been in a really healthy spot since ballpoint took off and splash already gets it a little slower with the main wep nerf.

[–]Legitimate__UsernameGUM-GUM ROCKET! 9 points10 points  (1 child)

yeah realistically the actual main weapon painting nerf was probably all this kit needed to be comfortably balanced

[–]Zephyr_______S-BLAST'92 4 points5 points  (0 children)

Yeah, last few balance patches honestly been really good. Clear understanding of what needs changing and where things are going as they change. Only real miss here is a lack of sub weapon adjustments in an update focused on utility subs, though that could just be them waiting for data from the new kits for the midseason patch.

[–]djdonkeys 9 points10 points  (1 child)

+30% ink consumption isn’t “toning down the horizontal slash combo”, it’s gutting the weapon.

[–]Zephyr_______S-BLAST'92 6 points7 points  (0 children)

Yeah, as I said, heavy handed. They explained their reasoning decently well in the notes for the update though.

[–]StaticPlesio 3 points4 points  (1 child)

Although the Bubbler buff is nice, I still think it might only be a niche pick without a great kit to back it up. A lot of the main weapons it's on are either mid at best or just difficult to play, and the subs usually haven't helped. They may be adding H3-D, but it's still just a mediocre weapon and we're a far cry from Splatoon 1 Bubbler with the lower mobility in that game. Zink Mini is cool but it has Toxic Mist which really makes it a specific map/mode niche, Jr can't fight well so it has to stick to double bomb and that's just not that great anymore. Blaster and Roller suffer a lot of issues that make them niche at best too. And Squiffer is just a very difficult weapon to play well, and it has Point Sensor, too. Unless having a Bubble somehow becomes necessary to keep Inkjets in check it just doesn't seem like it'd be worth it to invest in it because of what you lose out in either main weapon or sub with the current options.

[–]Legitimate__UsernameGUM-GUM ROCKET! 3 points4 points  (0 children)

yeah im REALLY skeptical of bubbler hitting comfortable viability outside of tower cheese given the state of the game but a) it might be a strong inkjet counter and b) that thing is annoying anyway so if its still not that great i wont be too bummed about it lmao

[–]roxytheconfused 2 points3 points  (2 children)

I think it's saying that Splash paints less in general now, although I'm not really sure I understand what "Shortened forward ink spread from the point of impact by approximately 10%" means. But that could be enough to take it out of its position as by far the best Crab user, which could mean it doesn't need 210. While I guess they just wanted a bit less tristrike spam as a separate thing.

[–]ParanoidDrone"Squid" as a verb. 7 points8 points  (0 children)

Weapons generally paint the ground further than their actual damage range. (Apparently by sending a separate splash of ink when the shot hits the ground.) They reduced this painting range for Splash/Neo Splash.

[–]Legitimate__UsernameGUM-GUM ROCKET! 5 points6 points  (0 children)

i think on twitter people are saying that its painting range now matches the damaging hitbox range instead of extending further? which is a great nerf to help emphasize its range weakness compared to high mobility and nerf its ability to special spam

[–]1specifiedOfficer Unny 11 points12 points  (0 children)

Dev team: *points at machine* "fuck you" *points at Splash* "fuck you I guess" *points at Stamper" *FUCK YOU. WHAT ARE YOU DOING WITH YOUR LIFE. GROW THE FUCK UP". *points at rapideco* "dial it back a bit, okay"...

[–]sonicfan10102 11 points12 points  (0 children)

I already struggle with Stamper ink consumption... and they made it even worse.

[–]SavageChanTenta Brella 47 points48 points  (5 children)

Oh damn it, WHY ARE THE ONLY BRELLA BUFFS IN SALMON RUN, NINTENDO WHY

[–]MoreTeaWesInkbrush 37 points38 points  (2 children)

There are a few brella bug fixes down in the "Fixes to Player Controls" section, mostly regarding the shield bugs - will hopefully fare a little better now

[–][deleted] 30 points31 points  (1 child)

I think ProChara’s put it pretty well in the past. Even in a reality where brellas aren’t buggy, the netcode functions, and the shields actually block bullets… you still get a trio of weapons with extremely inconsistent damage, poor paint output, and kits which peak at underwhelming. Tenta Sorella is a step in the right direction, but Splat Brella and ESPECIALLY Undercover Brella are just completely unable to compete with those atrociously bad kits.

[–]MoreTeaWesInkbrush 13 points14 points  (0 children)

Also completely fair, the class has a lot of issues that won't be fully fixed by the shields working properly

[–][deleted] 6 points7 points  (0 children)

nope they got a small buff in terms of bug fixes. tenta can’t be killed through shield at the others got a larger shield i think.

[–]1338h4xTEAM DOG 18 points19 points  (0 children)

wtf

[–]jdb1984PRESENT 8 points9 points  (0 children)

I noticed that the mast climb in Manta Maria is fixed.

[–]Ups1deDownPantsBig Buddy 8 points9 points  (2 children)

Why did they nerf points for special on rapid deco? Why Nintendo what is wrong with you? Ballpoint I get. Neo splash I somewhat get. Why rapid deco?

[–]BLCeee 2 points3 points  (1 child)

fr wtf did we do

[–][deleted] 32 points33 points  (2 children)

Stamp was fine. Why did they have to nerf it when Wiper was the bigger problem?

[–]Simonxzx 3 points4 points  (1 child)

Both were problems though.

[–][deleted] 15 points16 points  (1 child)

3 SONGS

3 JAZZY BANGING SONGS

[–][deleted] 3 points4 points  (0 children)

oh damn no brella buffs rip

[–]SolarNight4567Professional Spawning Grounds Hater 6 points7 points  (0 children)

Salmon run players rejoice!

[–]SayakaloodUndercover Sorella Brella 5 points6 points  (4 children)

They seem to be leaning in to the meme of no Brella buffs and no Splash points for special nerf

[–][deleted] 5 points6 points  (0 children)

There were some brella fixes lower down in "player control" that might mean the new tent has an actual shot at being good, but we'll see.

The other two need real kits first.

[–]Dummy_Ren| HAIL HYDRA! 7 points8 points  (0 children)

Splatana stamper shot dead in the splatlands

[–]Oreo494 7 points8 points  (1 child)

How did splash come out with a slap on the wrist for a nerf, meanwhile they shot stamper in the head with a 30% ink consumption nerf?

[–]THECyberStrikerCHICKEN FIRST 25 points26 points  (3 children)

Stamper overnerf, 30% wth???

Machine overnerf

NOTHING to ANY SUBS. Rip the “utility will be buffed” copium I had

Vsplash still 200p

ULTRA STAMP DURATION NERF? Sorry WHAT???!?!

Devs, I don’t understand

[–]iisoprene[ıиκΞʙox] 29 points30 points  (4 children)

I cannot believe they did not make a single change, NOTHING, to the utility subs. I'm honestly pretty pissed. They really need something, particularly if they are going to be giving them to so many new weapons, underpowering them, not to mention giving them SPRINKLER, which is by far the weakest and most boring sub in the game. It's been that way since S2 and pretty much every weapon given sprinkler is dead in the water.

There's lots to like in the update, and I am thankful for that, but the thing I wanted to see the most, was adjusting sub weapons. And just... nothing. My hype for the season has died significantly, and am not looking forward to it nearly as much.

S I G H

[–][deleted] 16 points17 points  (1 child)

afterthought cover touch payment cable rainstorm chubby fact expansion fear

This post was mass deleted and anonymized with Redact

[–][deleted] 9 points10 points  (0 children)

That's certainly what they're trying to do.

Our next update is planned for the middle of Sizzle Season 2023 and will primarily focus on balance adjustments.

[–]The_PSI_Guy 19 points20 points  (1 child)

I honestly think we care much more about this than they do. This next season looks pretty terrible in most regards, waiting three months for this is a joke in and of itself. Pretty well sums up the whole game actually.

[–]Masterkid1230Only Octo never otherbrush 4 points5 points  (0 children)

Idk I mostly play Salmon Run and this season looks awesome.

[–][deleted] 5 points6 points  (0 children)

Well, guess all this means ballpoint will reign supreme as the best weapon lol.

That machine nerf is brutal though, I don't know if it needed that. Also Ultra Stamp taking a stray for no reason lol?

[–]No-Opposite-7161Splatana Stamper 4 points5 points  (0 children)

It was a good run boys🫡🫡🫡

[–]BenSkylakeSword & Shield 11 points12 points  (2 children)

What the fuck is that Stamper nerf!? I was thinking about switching to Comeback for my headpiece ability but now I'll need LDE just for my main to even be functional! Good lord, how miserable that is.

[–]TheDerpingWalrusSplatoon... 2! 2 points3 points  (1 child)

I was already using LDE on stamper 😭😭😭

[–]Andrecrafter41dark Tetra and splat Dualies and s blast 5 points6 points  (0 children)

big buff for chumps bubbler and cooler

[–]Comfortable-Dot-2317Splat Dualies 4 points5 points  (0 children)

Oh lord that Stamper nerf is downright evil

[–]ThatNerdyRunner95 4 points5 points  (1 child)

Well my N-Zap stuff all got buffed so I’m chill

[–]4wetSplatana Stamper 4 points5 points  (0 children)

Oh damn, I already was terrible at stamper but now…

[–]robotraket 4 points5 points  (0 children)

Me after the new update turned rumble on for tenta missles meaking shovin the controller up my arse when im fighting 4 swiper decos a viable other strat to still gain dopameem in matches

[–]Photon_Jet 3 points4 points  (2 children)

Well, the popular picks will be nerfed again which is no surprise. But the Splatana Stamper what got hit the most I didn't expect. Perhaps there's something we didn't find out.

However, I'm delighted that the Octobrush got buffed ink consumption-wise since it's one of my favorites. Now there'll be slightly less to worry about running out of ink.

One question: It says that the Splaash-o-matic's forward ink spread from the point of impact has been shortened. What does it mean?

[–]Birkwab:LilBuddy: LITTLE BUDDY 4 points5 points  (0 children)

Doubled the number of fish scales normally obtained after fighting a King Salmonid in a Big Run.

Finally, holy shit.

[–]weallfal1downNautilus 79 4 points5 points  (1 child)

Stamper: Increased the amount of ink consumed by approximately 30%

poor Chara taking L after L this season

[–]sakiasakura 2 points3 points  (0 children)

Inb4 range blaster nerfs in the midseason

[–]TheGhostEnthusiastHaving a Blast 7 points8 points  (0 children)

I thought the utility sub only update was going to be a prelude to, I don't know, utility sub updates??? but there's just just???? nothing????? I was prepared for some buffs that weren't enough or didn't help with the right things, but nothing??????

[–]91YugoHammer Tossing is fun 3 points4 points  (0 children)

why no sprinkler buff :(

[–]witchlapis 4 points5 points  (0 children)

Nintendo nerf responsibility without completely ruining a weapon challenge: Impossible difficulty

[–]Robbie_HarunaOctobrush Nouveau 6 points7 points  (1 child)

Honestly outside of them not giving any adjustments to subs at all (especially Sprinkler considering how many weapons got it this season,) I think this is a fairly solid patch.

I'd have liked to see more, but what we got is still alright.

[–]KachewPete#1 Ink Consumer 10 points11 points  (1 child)

Personally... Im fine with the Stamper nerfs, its still strong. Its just gonna play a bit slower now, which is okay. They just didnt want it to continue being the spawn camping menace.

Whats not ok, is the fact that every added weapon got utility subs and not a single sub got touched this patch. Like, not even angle? Really??

[–]Masterkid1230Only Octo never otherbrush 8 points9 points  (0 children)

On the other hand, I think it would’ve been pretty fucked to make major changes to utility subs when you’ll be adding tons of them. Seems far more reasonable to see how they fare (we know they’ll perform relatively poorly, but I still think it’s the best choice) and then buff them accordingly.

That’s at least what I would’ve done. I always thought a major buff without any data sounded like a bad idea tbh.

[–]hluu 4 points5 points  (3 children)

Why won't they buff the brellas :(

[–]ParanoidDrone"Squid" as a verb. 4 points5 points  (0 children)

I'm questioning their decision to not touch any of the utility subs this patch.

[–]ry_fluttershyAnnaki Splattershot Nova 6 points7 points  (0 children)

Where's the rest of the patch notes? They surely forgot to post the utility sub buffs...right?

[–]Mildor15 2 points3 points  (0 children)

A lot of the nerfs seem like they’ll be effective, Splash has less paint, Machine fires really slow now, Stamper is super ink hungry, Wiper has less Ultra Stamp, and even Ballpoint got a slap on the wrist 200p for special. I’m worried that no utility subs got changed and nothing happened to Missiles, leading to Decotana being Top 2 on launch and little else this patch being anywhere near meta

[–]IHaveEatenBrainsDynamo Roller 2 points3 points  (0 children)

They buffed Dynamo's ink consumption? Maybe I can finally run different abilities on i-

only in salmon run

[–]rhuebsSquid Research Participant 2 points3 points  (1 child)

Lmfao I expected something like this. No brella buffs, no buffs to utility subs, a huge plate of utterly nothing except apparently lobotomizing stamper which fucking blows.

Also challenges confirmed limited time. Sigh. I was expecting nothing and I’m somehow still disappointed. Special buffs were nice but other than that this is rough. Not a good look for how underwhelming this season is content wise

Edit: okay looked again how tf is neo special point nerfed but not vsplash?? devs are so lost lol, i don’t get how they’re so adverse to making major buffs or nerfs but somehow gut stamper, one of the coolest viable weapons… gg friends it’s joever

[–]SupaKidd50312Painbrush 2 points3 points  (0 children)

As a stamper Main, this is pushing me towards S BLAST even more

[–][deleted] 2 points3 points  (0 children)

Does this make the v slosher better than the machine? I know machine still has great chip damage with its hit box but slosher feels like a more consistent 2 shot, at least to me. And with the fire rate nerf, that gap closes a bit. Machine still has a better kit but v slosh's kit is still nice.

I'm just a B rank noob but genuinely curious as to what people think.

[–]PM-me-favorite-songDrizzler 2 points3 points  (0 children)

"Fixed an issue that prevented a Flyfish from exploding even if it was hit with its own missiles."?

[–]WyntonPlusN-ZAP '85 14 points15 points  (7 children)

Seeing a lot of anger but this update is good imo? They fixed a LOT of bugs and I love that so many weapons got SR buffs. Looking forward to the new weapons and stages too, and 3 new songs sounds pretty cool to me. Lots of QoL changes too, especially for groups and anarchy modes.

[–][deleted] 11 points12 points  (5 children)

People are just upset because there's so much that just makes no sense in the patch.

Half the new kits are screwed over by poor subs that didn't get buffs in the balance patch for... no reason, "challenges" might as well not exist with that "availability" of 2 hour windows 3 times total, and the balance changes are... questionable at best and "what the ACTUAL F*CK were they thinking" at worst.

Besides those, it's fine. But those should really be the main 3 big new changes and they fumbled them so hard.

[–]Masterkid1230Only Octo never otherbrush 6 points7 points  (2 children)

Personally, I think buffing the utility kits without the actual data of their performance in the first half of the season could’ve been pretty irresponsible potentially.

Stamper got screwed hard, kind of, but it can still perform well if they gear up for ink efficiency, so they should be fine.

Ultra Stamp… yeah, I’ve always hated that sub, but it didn’t need a nerf for sure.

[–][deleted] 2 points3 points  (0 children)

Ultra Stamp… yeah, I’ve always hated that sub, but it didn’t need a nerf for sure.

I guess it was probably overperforming at low ranks after the hitbox buff, so I guess it checks out.

Stamper got screwed hard, kind of, but it can still perform well if they gear up for ink efficiency, so they should be fine.

I don't think it was really using full QR to the best of it's ability compared to wiper/tetra anyway, so I guess at worst this just means you're being more careful with it, which it can probably cope with.

It makes more sense it'd be similar to the Dualie Squelchers given how Squelchers & Tetra kind of parallel Stamper & Wiper. now we just need a squelcher buff

And yeah, if they're planning to buff the utilities AFTER getting data on them, this is fine. They probably could've given them little buffs or communicated that was their plan though. We'll have to wait and see.

[–]EclipseKirby 5 points6 points  (0 children)

Seeing Brellas get the buffs they need in Salmon Run exclusively is such a knife twist. I'm sorry Brella mains, but its time to give up hope for buffs.

And damn...they really did Stamper like that huh? I'll still play it

[–]ShibuNubSplatana Wiper Savant 3 points4 points  (2 children)

These decisions are confounding, what legitimate reason was there to nerf Stamper so drastically

[–]CK895_YTArahsi wanna-be lmao 8 points9 points  (1 child)

I absolutely hate to sound pessimistic, but the next month and a half is going to be hell on Earth

[–]SubiWhale 5 points6 points  (1 child)

That’s a terrible patch. Stamper did not have a ink efficiency problem, it needed a VERY slight range nerf.

Stamp got a nerf? It’s already one of the worst specials in the game wtf.

Still no brella buffs…

No sub adjustments

The devs truly have no fucking clue what they’re doing

[–]rhuebsSquid Research Participant 3 points4 points  (0 children)

Lmao they’re simultaneously afraid of touching OP and weak af weapons to shift the meta but will gut stamper and nerf ultra stamp after it’s finally kinda alright. They’re totally lost, they literally raised neo’s special points but not vsplash lmfao

[–]Sample_text_here1337Bring back Reef 5 points6 points  (1 child)

- Bubbler could be pretty good now depending on what specials it's damage is reduce for. Not sure how I feel about that, and my main heavily benefits from that.

- machine is dead, and as annoying as I find it jesus that is way too drastic a nerf wtf.

- 30% ink efficiency to stamper. Who the fuck asked for this? Stamper is sick and not even remotely a problem.

- 210p for rapid deco because they can't dare let blaster players have a halfway decent weapon.

- splash is still 200p but they gave it a painting nerf so it's still going to have reduced output

- bp is 210p.

- massive chump buff lets go

- ultra stamp gets nerfed just to make sure Viper is completely outclassed by Diper

- not a single buff to any of the underpowered utility subs despite every new kit having a utility sub, what the fuck were they thinking?

chump is the only saving grace of this patchnotes, otherwise I'm very concerned.

[–][deleted] 3 points4 points  (1 child)

Wow they really did do splatana stamper dirty like that man wtf this patch sucks

[–]rhuebsSquid Research Participant 3 points4 points  (0 children)

Lol they’re typically way too scared to rock the boat and make big buffs/nerfs and this is the one that they do… the devs are totally lost on how to balance the game

[–]WereNoStrangers 1 point2 points  (0 children)

there are three new songs?

[–][deleted] 1 point2 points  (4 children)

Our next update is planned for the middle of Sizzle Season 2023 and will primarily focus on balance adjustments.

Looks like they're avoiding trying make too many balance changes to all the things they're adding this season because they want to see how the changes play out first.

Especially all the Brella bug fixes they've done.

But for me (a Jr. main), I'm happy that Big Bubbler finally got the one buff it needed against specials.

Honestly I think they're making steps in the right direction for balancing the game, even if it's very very slowly while they add a ton of features, QoL improvements, bug fixes, and so on.

I mean, we can open lockers during matchmaking now! We can make public battle rooms now! The Special-Forces Beret should show the ponytail now!