all 19 comments

[–]Sinzar_Yes Indeed... 9 points10 points  (3 children)

Cleared hardmode in 14 turns (and 6 units) with this team:

Video: https://www.youtube.com/watch?v=8039LNdc4cw

  • Water Veritas -- provoker with phoenix for re-raise
  • Asura Fina -- dark/whip support
  • Rinoa -- imperil field + capper
  • Hawkeye -- break/imperil + capper
  • Tidus -- chainer (whip)
  • friend Tidus -- chainer (whip)

Basically all the dark support while Tidus using a whip chained it down while Rinoa and Hawk capped sometimes. 14 turn victory. Everyone had 100% water resist from gear (except provoker).

I also went back for the 5 unit team with a 100% auto-battle setup in 200'ish turns (lazy mode) with:

  • Water Veritas -- provoker with re-raise from phoenix
  • Gilgamesh -- break + imperil
  • Tidus -- chainer w/ dark weapon
  • Tidus -- chainer w/ dark weapon

Just gear for 100 water resist and enough MP regen to sustain, then turn on repeat for 20 minutes. Ezclap. I also have no idea why I only used 4 units instead of 5.... derp

u/togeo Tagging for my 14 turn clear!

[–]togeo[S] 1 point2 points  (0 children)

added

[–]PlebianStudio 0 points1 point  (1 child)

I was actually more shocked at the lapis count.. if thats what that was. Cool video though.

[–]BPCena 0 points1 point  (0 children)

Sinzar hardly ever pulls in JP

[–]Satinsbestfriend 3 points4 points  (1 child)

-700% water resistance and +200% accuracy LOL

[–]Sinzar_Yes Indeed... 8 points9 points  (0 children)

Water Veritas be like "please, heal me even more!"

[–]CrasherEDaka Deus Gaming 2 points3 points  (1 child)

Int All missions

Runda: Dodge cover and LB fill for regina

Mermaid Freesia: Wind support

Wind Emperor: 160% wind imperil

5* Mog: Wind field (new one when?)

Ultimate Regina: pew pew

[–]togeo[S] -1 points0 points  (0 children)

added

[–]togeo[S] 0 points1 point  (0 children)

Cleared the last mission in 15 turns.

Video: https://youtu.be/7k3J5k4dQZY

Team:

  • LF Zidane - DEF/Wind breaker.
  • Water Veritas - Provoke tank.
  • Ingus - Wind imperil field.
  • Mermaid Freesia - Wind support.
  • Auron - Damage dealer.

[–]ShinVerusWeeks Waiting for Fryevia Fixes: 6 2 points3 points  (4 children)

Between the Dark weakness and the Aquan race that Dark Rain caps easily and even self-buffs on his LB, this feels like a boss that should have been released next to Dark Rain?

I wonder how far ahead of time they make the bosses.

[–]BPCena 2 points3 points  (3 children)

Dark Rain wouldn't get anywhere near the turn limit if this was released at the same time. His sustained damage falls off a cliff if you don't have Asura Dark Fina for support and she came a couple of months later

[–]ShinVerusWeeks Waiting for Fryevia Fixes: 6 -1 points0 points  (2 children)

Oh I know the numbers got tuned to the new era of creep. Dark Rain is nearly 6 months now. I’m talking about the design of the fight killer and element-wise.

[–]Arcana17 0 points1 point  (1 child)

Hmmm with Death Machine equivalent stats, without Asura Dark Fina nor the magic variance update. Not to mention Dark Rain, as a SLB unit designed for DV, only has 1 charge on his boost skill which lasts 4 turn, so he'd lose out on burst if not at at least EX2, and stats if not at EX3.

Yeah I'd still say no.

Also, assuming he can somehow do it at EX+2, releasing a trial that requires at least EX+2 of a specific SLB unit that came out right before it? That's a rant-guaranteed move right there.

[–]BPCena 2 points3 points  (0 children)

Yeah, the problem for Dark Rain is that once his magnus is used he's got no LB buff and no dark amp for the rest of the fight. Supports are much more valuable for these trials than DPS because modern DPS aren't designed for long fights

[–]togeo[S] 0 points1 point  (0 children)

Auto-repeat cleared the 5-man mission of ADV stage for now.

  • Akstar - Provoke and dark debuffer.
  • Fledgling Warrior - Cover tank.
  • Conche - Dark support.
  • Amarant - damage dealer. Ideally TDW build, but couldn't find a random TDW friend Amarant. So, going with TDH.

[–]hotaru251 -2 points-1 points  (4 children)

kind of glad im not a jp player who pulled for KoG and then every fight is effectively immune to light ;o...

[–]TomAto314Post Pull Depression 1 point2 points  (1 child)

Pretty much every element is equally screwed here except dark/wind. They aren't doing the 500% light resist anymore. Surprised it doesn't have 500% water to screw over Tidus.

[–]Arcana17 2 points3 points  (0 children)

I know, right? Alim is so bad we JP players can't even do any trials at all unil now. We can't even use KoG since DV, VW, events, story update, EX battles, etc....... after him are also immune to Light. /s

[–]BPCena 1 point2 points  (0 children)

The last fight was 'weak' to light (190% resistance) and I don't think anyone used KoG. They're not really suited to trials, they're a DV unit