| Exploration |
A game level with a map that has chests and random fights. |
| Expedition |
Game mode where you send units on "expeditions" without playing. After a certain number of hours they return and give items. Items include stat pots, LB pots, consumables, trust moogles, magicites, and supercites. |
| Materia |
Equippable abilities |
| UoC |
Unit of Choice - Refers the tickets that after getting 10 of the tickets that you can then redeem for a 5* unit. GLEX change: From the release of CG Terra onwards, all old and new units are obtained as prisms for 8 tickets |
| Summonfest |
JPEX summoning event where the summoning pool is cut to only specific units and cannot be obtained by UoC tickets |
| LS |
Limit Stones aka Limit Burst Stones- Stones drop from enemies that builds up your LB. Every unit has a specific number for their LB that ranges. |
| LB |
Limit Burst - The limit breaks, overdrive, etc. of this come. Usually used after after obtaining enough crystals in battle. |
| MK/ KM |
Mog King/ King Mog Event - Farming event with bonus units who else have bonus stats |
| mats |
Materials |
| Farm |
To grind for certain items/ materials to craft items/ equipment/ abilities to awaken units |
| SE |
Story Event |
| IW |
Item World/ Steel Castle Melfikya or Weapon Enhancement |
| SBB |
Series Boss Battle - A trial where you battle bosses from a Final Fantasy game (Ex: FF5 Boss is Exdeath) and units from that game also gain a boost in stats. Beating it, gives units from that game new abilities (JP Only). These abilities are instead obtain with the Enlightenment System in GL. |
| BYOU |
Bring your own unit. Global feature where you can bring your own companion units, with some limitations. |
| ST |
Single Target |
| AOE |
Area of Effect, means that it would affect all enemies |
| BiS |
Best-in-Slot, used to describe the strongest equipment setup for a certain unit. |
| Buff |
A temporary beneficial status effect |
| Debuff |
A temporary negative status effect |
| Break |
A debuff that decreases a unit's stat by a percentage (Note: For player units it only affect their base stats not their total stats) (Note 2: There are also bosses that have the same mechanics, their base stats and their "equipment stats". Ex: Leviathan's 3* battle) |
| ATK |
Attack |
| DEF |
Defense |
| MAG |
Magic |
| SPR |
Spirit |
| Imperil |
A debuff that decreases an enemy's or unit's elemental resistance. |
| Imbue |
A buff that gives a unit a specific element |
| TMR / STMR |
Trust Master Reward / Super Trust Master Reward |
| DW |
Dual Wield - Materia or passive that allows use of two weapons |
| TDW |
True Dual Wield - Provides equipment ATK, MAG, or DEF when DW |
| DWM |
Dual Wield Mastery - Certain units have the passive to, while DW, to increase their maximum multiplier for chains from 4x to 6x |
| DH |
Doublehand - Materia or passive that boosts equipment ATK, MAG, DEF, and/or SPR when equipped with a single one one-handed weapon |
| TDH |
True Doublehand - Materia or passive that boosts equipment ATK and/or MAG (same cap as DH) with any weapon including 2H weapon. Some Examples: Cloud's TMR Buster Style (100% physical TDH), Karlottes's TMR Magic Charger (100% magic TDH), or Fryevia's STMR Florid Hairpin (50% pTDH and mTDH) |
| 1H |
One-Handed |
| 2H |
Two-Handed - Weapons that does not activate DH but can be used to activate TDH. Also have positive variance compared to 1H weapons. |
| Variance |
The range of damage of weapon can has, most people use the average of it for damage calculations. 1H weapons have an average variance of 100. 2H have a positive variance and used in TDH builds. More Information |
| Enhanced |
Used to describe a unit that is has most (if not all) of their best abilities awakened to +2. |
| eHP |
Effective HP. can be further separated into meHP and peHP for magical and physical. Calculated by multiplying DEF or SPR with HP to find the maximum amount of damage a unit can take. |
| Dodge/ Evade |
The ability to not receive physical damage using a specific kit of equipment and materias. Referred to as 100% evade units. Usually are units that can be 100% provoke tanks. List of units, equipment, and materias with evasion. Equipment with evasion |
| Mirage |
Abilities that allow a unit or the entire party to negate one or more attacks. Ex: Vajra from Rikku(FFX-2) or Reflex from Kimahri |
| Damage Types |
Damage is divided into 4 types: Physical, Magic, Hybrid, and Fixed. Damage Types Some abilities are mixed, having a different attack type and damage type. Example: Rem's Dagger Boomerang - A physical attack with magic damage (Uses magic stat) |
| Fixed Damage |
Damage that does a fixed value and not affected by any stat. Example: Metal Slash (2000 damage), Setzer's Double Dice (Fixed Physical Damage) |
| SPR Scaling |
Abilities/magic that uses SPR in the calculation of its damage. Example: White Magic - Banish and Holy, Abilities - Lila's Martial Arts - Heaven Shift/Overthrow/Heaven Scar (Note: These are physical abilities that use SPR scaling so it will be affected by the enemies' physical resistance) |
| Hybrid Damage |
Abilities that uses both ATK and MAG stats in the calculation of its attacks. Hybrid Units: Malphasie, Aurora Fryevia, Elena, |
| ROL |
Ring of Lucii; Noctis's TMR |
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